Fixed creature hak name, added more quest persistence. Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
		
			
				
	
	
		
			30 lines
		
	
	
		
			724 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			724 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//::
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//:: ra_npc_talktimes.nss
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//::
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//:: Copyright (c) 2022 Project RATDOG
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//::
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//:://////////////////////////////////////////////
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/*
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    Tracks the number of times a PC has spoken
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    to a given NPC.
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*/
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//:://////////////////////////////////////////////
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//::
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//:: Created By: Jaysyn
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//:: Created On: 20220618
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//::
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//:://////////////////////////////////////////////
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void main()
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{
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//:: Declare major variables
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    object oPC = GetPCSpeaker();
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    object oNPC = OBJECT_SELF;
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    string sTag = GetTag(oNPC);
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//SetLocalInt(OBJECT_SELF,"NW_L_TALKTIMES",GetLocalInt(OBJECT_SELF,"NW_L_TALKTIMES") + 1);
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    SetLocalInt(oPC,"Spoke2"+sTag,GetLocalInt(oPC,"Spoke2"+sTag) + 1);
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}
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