RATDOG/_module/nss/nw_s0_curcrwn.nss
Jaysyn904 0f13e6c538 Initial module commit
Initial module commit.
2021-08-29 23:34:48 -04:00

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//::///////////////////////////////////////////////
//:: Cure Critical Wounds
//:: NW_S0_CurCrWn
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
// As cure light wounds, except cure critical wounds
// cures 4d8 points of damage plus 1 point per
// caster level (up to +20).
*/
//:://////////////////////////////////////////////
//:: Created By: Noel Borstad
//:: Created On: Oct 18, 2000
//:: Modified: 69MEH69 JUL2003
//:://////////////////////////////////////////////
//:: VFX Pass By: Preston W, On: June 20, 2001
//:: Update Pass By: Preston W, On: July 26, 2001
#include "69_hench_lib"
#include "NW_I0_SPELLS"
void main()
{
object oTarget = GetSpellTargetObject();
string sTag = GetTag(oTarget);
object oArea = GetArea(oTarget);
int nCHP = GetLocalInt(oArea, "nCHP" +sTag);
int nCure = d8(4);
spellsCure(nCure, 20, 32, VFX_IMP_SUNSTRIKE, VFX_IMP_HEALING_G, GetSpellId());
if(GetIsHenchmanDying(oTarget) && GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
{
SetLocalInt(oArea, "nCHP" +sTag, nCHP + nCure);
}
}