#include "inc_misc_tools"
void main()
    {
    object oPC = GetLastUsedBy();
    object oDest = GetLocalObject(OBJECT_SELF,"Dest");
    if (!GetIsObjectValid(oDest))
        oDest = CreateDungeonEntrance();
    PlaySound("as_cv_winch1");
    DelayCommand(3.0,AssignCommand(oPC,Transition(oDest)));
    }
