#include "inc_misc_tools"
void main()
    {
    object oPC = GetLastUsedBy();
    if (GetIsInCombat(oPC))
        {
        FloatingTextStringOnCreature("You can not climb while in combat",oPC);
        return;
        }
    object oDest = GetLocalObject(OBJECT_SELF,"Dest");
    AssignCommand(oPC,Transition(oDest));
    }
