Bad Strref Tough Tough Heroes tough The Tough hero uses his Constitution score to best advantage. A Tough hero might be built like a truck or possess a great amount of endurance. He or she can take a lot of physical punishment, rarely gets sick, and often is hard to move. Tough heros can be stubborn or single-minded, feel protective of others, and usually succeed because they stay in the contest long after the competition has crumbled. - Hit Die: d10. - Skill Points (Int Modifier * 4 at 1st level): 3 + Int Modifier. Class Skills: Climb (Str), Concentration (Con), Craft (mechanical, structural) (Int), Drive (Dex), Intimidate (Cha), Knowledge (current events, popular culture, streetwise) (Int), Profession (Wis), Ride (Dex), Spot (Wis), and Survival (Wis). Talents (Level granted): Remain Conscious (1), Second Wind (3), DR1 (5), DR2 (7), DR3 (9) Suggested Advanced Classes: Daredevil or Bodyguard Charismatic Charismatic Heroes charismatic The Charismatic hero uses Charisma to its best advantage. Taking a level in this class demonstrates a facility for connecting with others, influencing their actions, and improving your ability to win their support through debate, compromise, or seduction. Personal magnetism, applied interation techniques, and a touch of charm combine to define the Charismatic hero. A Charismatic hero might be charming or engaging, strikingly handsome, or possessed of great personal magnetism. - Hit Die: d6. - Skill Points (*4 at 1st level): 7 + Int Modifier. Class Skills: Bluff (Cha), Craft (visual art, writing) (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, popular culture, streetwise, theology and philosophy) (Int), Perform (Cha), Profession (Wis), and Taunt (Cha). Talents (Level granted): Coordinate (1), Inspiration (3), Greater Inspiration (5), Charm (7), Fast Talk (9) Suggested Advanced Classes: Negotiator or Personality Dedicated Dedicated Heroes dedicated Dedicated Heroes use their Wisdom score to their best advantage. Taking a level in this class demonstrates a focus on willpower, common sense, perception, and intuition. Sense of self and devotion of purpose, as well as keen senses and a greater ability to analyse information combine to define the dedicated hero. A dedicated hero might be very insightful, understanding, or perceptive. - Hit Die: d6. - Skill Points (*4 at 1st level): 5 + Int Modifier. Class Skills: Craft (pharmaceutical, visual art, writing) (Int), Gamble (Wis), Investigate (Int), Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, earth and life sciences, history, physical sciences, popular culture, streetwise, tactics, technology, theology and philosophy) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), and Treat Injury (Wis). Talents (Level granted): Empathy (1), Healing Knack (3), Skill Focus (5), Aware (7), Intuition (9) Suggested Advanced Classes: Field Medic or Acolyte (if used) Strong Strong Heroes strong The Strong hero uses their Strength to the best advantage. Taking a level in this class demonstrates physical training for overall strength and power. Strong Heroes excell at hand-to-hand and melee combat, as well as other activities that best utilize physical power. A strong hero might be a bodybuilder or an athlete who concentrates on the power aspect of sports. He might be intimidating or robust. He might be as gentle as he is big. - Hit Die: d8. - Skill Points (*4 at 1st level): 3 + Int Modifier. Class Skills: Climb (Str), Craft (structural) (Int), Handle Animal (Cha), Jump (Str), Knowledge (current events, popular culture, streetwise, tactics) (Int), Profession (Wis), Repair (Int), and Swim (Str). Talents (Level granted): Melee Smash (1), Improved Melee Smash (3), Advanced Melee Smash (5), Extreme Effort (7), Improved Extreme Effort (9) Suggested Advanced Classes: Soldier or Martial Artist Smart Smart Heroes smart Smart heros use their Intelligence score to the best advantage. Taking a level in this class demonstrates educational training in an academic or technical subject. Learning and reasoning powers combine to define the Smart hero. A smart hero might be brainy or bookish. He might possess uncunny reasoning skills or the ability to puzzle his way out of any situation. - Hit Die: d6. - Skill Points (*4 at 1st level): 9 + Int Modifier. Class Skills: Computer Use (Int), Craft (chemical, electronic, mechanical, pharmaceutical, structural, visual art, writing) (Int), Decipher Script (Int), Demolitions (Int), Disable Device (Int), Forgery (Int), Investigate (Int), Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, earth and life sciences, history, physical sciences, popular culture, streetwise, tactics, technology, theology and philosophy) (Int), Navigate (Int), Profession (Wis), Repair (Int), Research (Int), and Search (Int). Talents (Level granted): Linguist (1), Trick (3), Exploit Weakness (5), Plan (7), Savant (9) Suggested Advanced Classes: Field Scientist or Mage (if used) Fast Fast Heroes fast The Fast hero uses her Dexterity score to their best advantage. A level in this class shows training in hand-eye coordination, agility and reflexes. Better defenses, a good attack progression, and a natural aptitude in athletics that require speed and grace. A Fast hero might be quick on her feet, or she might simply move with a catlike grace. - Hit Die: d8. - Skill Points (*4 at 1st level): 5 + Int Modifier. Class Skills: Balance (Dex), Craft (mechanical) (Int), Drive (Dex), Escape Artist (Dex), Hide (Dex), Knowledge (current events, popular culture, streetwise) (Int), Move Silently (Dex), Pilot (Dex), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), and Tumble (Dex). Talents (Level granted): Evasion (1), Uncanny Dodge 1 (3), Uncanny Dodge 2 (5), Defensive Roll (7), Increased Speed (9) Suggested Advanced Classes: Gunslinger and Infiltrator Default Tough Hero These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. Default Charismatic Hero These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. Default Dedicated Hero These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. Default Strong Hero These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. Default Smart Hero These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. Default Fast Hero These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to. zero - Unused Agile Riposte Type of Feat: General erequisite: Dex 13, Dodge. ecifics: Once per round you can take an attack of opportunity in a melee attack when after your opponant misses you with an attack of their own. e: Once per round. Aircraft Operation - Helicopter Type of Feat: General Prerequisite: Pilot 4 Ranks. Specifics: Allows you to pilot specific aircrafts without -4 penalty. Use: Automatic. Animal Affinity Type of Feat: General Prerequisite: None. Specifics: +2 bonus to all Handle Animal and Ride checks. Use: Automatic. Athletic Type of Feat: General Prerequisite: None. Specifics: +2 bonus to all Climb and Balance checks. Use: Automatic. Attentive Type of Feat: General Prerequisite: None. Specifics: +2 bonus to all Investigate and Sense Motive checks. Use: Automatic. Brawl Type of Feat: General Prerequisite: None. Specifics: +1 bonus to unarmed attack rolls and deal damage equal to 1d6+str modifier. Use: Automatic. Builder - Chemical/Electronic Type of Feat: General Prerequisite: None. Specifics: +2 bonus check to the Craft(Chemical) and Craft(Electronic) skills. Use: Automatic. Builder - Electronic Type of Feat: General Prerequisite: None. Specifics: +2 bonus check to the Craft(Electronic) skill. Use: Automatic. Builder - Mechanical/Structural Type of Feat: General Prerequisite: None. Specifics: +2 bonus check to the Craft(Mechanical) and Craft(Structural) skills. Use: Automatic. Builder - Structural Type of Feat: General Prerequisite: None. Specifics: +2 bonus check to the Craft(Structural) skill. Use: Automatic. Burst Fire Type of Feat: General Prerequisite: Personal Firearms Proficiency, Advanced Firearms Proficiency, Wisdom 13. Specifics: When using an automatic firearm with at least five bullets loaded, the character may fire a short burst as a single attack against a single target. The character receives a –4 penalty on the attack roll, but deal +2 dice of damage. Firing a burst expends five bullets and can only be done if the weapon has five bullets in it. Cautious Type of Feat: General Prerequisite: None. Specifics: +2 bonus check to Demolitions and Disable Devices. Use: Automatic. Confident Type of Feat: General Prerequisite: None. Specifics: +2 bonus on all Gamble and Intimidate checks. Use: Automatic. Dead Aim Type of Feat: General Prerequisite: Far Shot. Specifics: Entering 'Dead Aim' mode makes a character immobile, but provides +2 to hit due to lining up any shot. Use: Use feat to enter or exit the immobile 'Dead Aim' mode. Deceptive Type of Feat: General Prerequisite: None. Specifics: +2 bonus on all Bluff and Disquise checks. Use: Automatic. Educated Type of Feat: General Prerequisite: None. Specifics: +2 bonus on Art, Behavioral Sciences, Business, Civis, Earth Science, History, Physical Sciences, Tactics, Technology, and Theology Knowledge checks. Use: Automatic. Endurance Type of Feat: General Prerequisite: None. Specifics: +2 bonus on all Constitution checks and Fortitude saves when stamina is required. Use: Automatic. Far Shot Type of Feat: General Specifics: A character can make a single attack each round against a very distant target. Use: Automatic. Focused Type of Feat: General Prerequisite: None. Specifics: +2 bonus on all balance and concentration checks. Use: Automatic. Frightful Presence Type of Feat: General Prerequisite: 15 Charisma. Specifics: All opponants within 10 feet who have fewer levels than you must make a Will saving throw or become shaken and take -2 penalty on attack rolls, saves, and skill checks for a number of rounds. Gearhead Type of Feat: General Prerequisite: None. Specifics: +2 bonus on all Computer Use and Repair checks. Use: Automatic. Guide Type of Feat: General Prerequisite: None. Specifics: +2 bonus on all Navigate and Survival checks. Use: Automatic. Improved Brawl Type of Feat: General Prerequisite: Brawl, base attack bonus +3. Specifics: +2 bonus on all unarmed attack rolls and deal 1d8 damage + Str modifier. Use: Automatic. Low Profile Type of Feat: General Prerequisite: None. Specifics: Reputation bonuses are reduced by 3. Use: Automatic. Medical Expert Type of Feat: General Prerequisite: None. Specifics: +2 bonus on all Craft(pharmaceutical) and Treat Injury checks. Use: Automatic. Meticulous Type of Feat: General Prerequisite: None. Specifics: +2 bonus on all Forgery and Search checks. Use: Automatic. Nimble Type of Feat: General Prerequisite: None. Specifics: +2 bonus on all Escape Artist and Sleight of Hand checks. Use: Automatic. Firearms Proficiency (Personal) Type of Feat: General Prerequisite: None. Specifics: You know how to fire any personal firearm (a firearm designed to be carried and used by a single person). Use: Automatic. Renown Type of Feat: General Prerequisite: None. Specifics: Your Reputation bonus increases by +3. Use: Automatic. Run Type of Feat: General Prerequisite: None. Specifics: You can move 20% faster than others. Use: Automatic. Street Fighting Type of Feat: General Prerequisite: Brawl, Base Attack bonus +2. Specifics: On a successful melee attack you deal an extra 1d4 points of damage. Use: Once per round. Studious Type of Feat: General Prerequisite: None. Specifics: +2 bonus on all Decipher and Research checks. Use: Automatic. Surface Vehicle Operation (Heavy) Type of Feat: General Prerequisite: Drive 4 Ranks. Specifics: You understand how to drive heavy vehicles including all sorts of Semi-trucks. Use: Automatic. Surface Vehicle Operation (Boat) Type of Feat: General Prerequisite: Drive 4 ranks. Specifics: You understand how to drive motorized watercraft of various sorts. Use: Automatic. Surface Vehicle Operation (Ship) Type of Feat: General Prerequisite: Drive 4 ranks. Specifics: You understand how to drive sailboats and other wind powered watercraft. Use: Automatic. Surface Vehicle Operation (Tracked) Type of Feat: General Prerequisite: Drive 4 ranks. Specifics: You understand how to drive tracked vehicles including bulldozers and tanks. Use: Automatic. Track Type of Feat: General Prerequisite: None. Specifics: You can follow the trails of most creatures and characters across most types of terrain. Use: Automatic. Trustworthy Type of Feat: General Prerequisite: None. Specifics: +2 bonus on all Persuade and Gather Information checks. Use: Automatic. Windfall Type of Feat: General Prerequisite: None. Specifics: Your wealth increases by +3 and provides a +1 bonus on all profession checks. Use: Automatic. Firearms Proficiency (Advanced) Type of Feat: General Prerequisite: Firearms Proficiency (Personal). Specifics: You know how to fire advanced firearms that provide autofire. Use: Automatic. Firearms Proficiency (Exotic) Type of Feat: General Prerequisite: Firearms Proficiency (Personal), Firearms Proficiency (Advanced). Specifics: You understand how to use and fire weapons such as Heavy Machine Guns, Cannons, Grenade Launchers, and Rocket Launchers. Use: Automatic. Aircraft Operation - Jet Type of Feat: General Prerequisite: Pilot 4 Ranks. Specifics: Allows you to pilot specific aircrafts without -4 penalty. Use: Automatic Aircraft Operation Type of Feat: Normal Prerequisite: Pilot 4 ranks. Specifics: Select a type of Aircraft. You are proficient in piloting that type of aircraft. Use: Automatic. Builder Type of Feat: Normal Prerequisite: None. Specifics: Gives +2 bonus on checks involcing the specific craft choosen. Use: Automatic. Surface Vehicle Operation Type of Feat: Normal Prerequisite: Drive 4 ranks. Specifics: Select a type of Vehicle. You are proficient in Driving that type of specialty vehicle. Use: Automatic. Quick Reload Type of Feat: Normal General Prerequisite: +1 Base Attack Bonus Specifics: Reloading a firearm becomes a free action. Use: This feat is used to reload a firearm; it is not automatically done. The feat will convert generic firearm rounds from a character's inventory into an equipped magazine of the size appropriate to the weapon; this is done as a free action. Double Tap Type of Feat: General Prerequisite: Dex 13+, Point Blank Shot. Specifics: A character with this feat gains an extra attack per round with a handgun. When a Rapid Shot is attempted, the extra attack is made at the character's highest base attack bonus, but all attacks within the round suffer a -2 penalty. Use: Selected. Improved Combat Martial Arts Prerequisites: Combat Martial Arts, base attack bonus +4. Benefit: The character’s threat range on an unarmed strike improves to 19–20. Auto Fire If a ranged weapon has an automatic rate of fire, this feat can be used to target an area with a spray of rounds. It must be used each time an area is to be targetted; it does not repeat automatically. Autofire affects an area and everyone in it, not a specific creature. The character targets a 10-foot-by-10-foot area and makes an attack roll; the targeted area has an effective Defense of 10. (If the character does not have the Advanced Firearms Proficiency feat, he or she takes a –4 penalty on the attack roll.) If the attack succeeds, every creature within the affected area must make a Reflex save (DC 15) or take the weapon’s damage. Autofire shoots 10 bullets, and can only be used if the weapon has at least 10 bullets left in it. Burst Fire Burst Fire Desc <CUSTOM0> shows their frightful presence. <CUSTOM0> autofires. <CUSTOM0> enters Burst Fire mode. Type of Feat: General Prerequisite: Base attack bonus +1 or higher. Specifics: This feat allows effective use of all exotic weapons. The exotic weapons list includes the bastard sword, dire mace, dwarven waraxe, double axe, kama, katana, kukri, scythe, shuriken, whip, and two-bladed sword. Normal: A character cannot equip weapons they are not proficient in. Use: Automatic. <CUSTOM0> gains a second wind. <CUSTOM0> toggles Dead Aim mode. <CUSTOM0> makes an extreme effort. <CUSTOM0> makes a very extreme effort. <CUSTOM0> searches for tracks. <CUSTOM0> lays out a plan. <CUSTOM0> uses linguistics. <CUSTOM0> tries to trick <CUSTOM1>. <CUSTOM0> tries to exploit the weaknesses of <CUSTOM1>. <CUSTOM0> tries to empathize with <CUSTOM1>. <CUSTOM0> tries to get a feeling about the situation. <CUSTOM0> coordinates the group's actions. <CUSTOM0> inspires the group. Balance The character can walk on a precarious surface. A successful check lets the character move at half his or her speed along the surface (use Detect Mode to simulate this). A failure indicates that the character spends his or her move action keeping his or her balance and does not move. A failure by 5 or more indicates that the character falls. The difficulty varies with width (from DC 10 for > 7” to DC 20 for < 2”); slippery surfaces are +10 DC. NWN Use: Enter Detect Mode, make a roll, and inform a DM. Also, automatically lets a character recover more quickly from failing on a jump (DC 15). Climb With each successful Climb check, the character can advance up, down, or across a slope or a wall or other steep incline (or even a ceiling with handholds). A failed Climb check indicates that the character makes no progress, and a check that fails by 5 or more means that the character falls. The DC varies: 5 for a knotted rope; 10 for unknotted rope with a wall; 15 for an unknotted rope or normal cliff; 20 for a smooth cliff; 25 for a ceiling with handholds; +5 DC if slippery. A character without climbing gear takes a –4 penalty on Climb checks. NWN Use: Rope climbing is built into the D20 Modern system; DM's may ask for checks in other situations. Computer Use Most normal computer operations don’t require a check (though a character might have to make a Research check; see the Research skill description). However, searching an unfamiliar network for a particular file (DC 10 for a PC to DC 25 for a massive network), writing computer programs (DC 20 to provide a +2 on another skill), altering existing programs to perform differently (DC 10 to crash one; DC 20 to damage a program), and breaking through computer security (DC from 20 to 40) are all relatively difficult and require skill checks. NWN Use: This and some other skills can be used to identify items as a method of gaining information. Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Craft (Chemical) This skill can make acids – DC from 15 for 1d6 damage to 30 for 3d6, explosives – DC from 10 for 1d6 to 35 for 10d6, or poisons – DC from 14 for DC 13 Fort poison to 42 for DC 22 Fort poison). Craft skills are specifically focused on creating objects. To use a Craft skill effectively, a character must have a kit or some other set of basic tools. A character without tools takes a –4 penalty. NWN Use: To do this, use the D20 Modern Action feat, and select the craft option. This will create an inventory you'll have access to. Take an item, and you'll make a roll to create the item. First, a Wealth check will be made using the actual DC cost of the item. If you succeed, you've obtained the raw materials. The default Craft DC is the same as the Wealth cost. You'll use up a number of hours equal to the DC of the skill check regardless of success; these hours are not actually TAKEN UP in game, but they are kept track of. You can't use more than 16 hours crafting items a day (but can always try to craft at least one item). Craft (Electronic) This skill can make electronic items – DC from 15 for a timer to 30 for a computer. To use a Craft skill effectively, a character must have a kit or some other set of basic tools. A character without tools takes a –4 penalty. NWN Use: To do this, use the D20 Modern Action feat, and select the craft option. This will create an inventory you'll have access to. Take an item, and you'll make a roll to create the item. First, a Wealth check will be made using the actual DC cost of the item. If you succeed, you've obtained the raw materials. The default Craft DC is the same as the Wealth cost. You'll use up a number of hours equal to the DC of the skill check regardless of success; these hours are not actually TAKEN UP in game, but they are kept track of. You can't use more than 16 hours crafting items a day (but can always try to craft at least one item). Craft (Mechanical) This skill allows a character to build mechanical devices from scratch - DC from 15 for a tripwire to 25 for an engine. To use a Craft skill effectively, a character must have a kit or some other set of basic tools. A character without tools takes a –4 penalty. NWN Use: To do this, use the D20 Modern Action feat, and select the craft option. This will create an inventory you'll have access to. Take an item, and you'll make a roll to create the item. First, a Wealth check will be made using the actual DC cost of the item. If you succeed, you've obtained the raw materials. The default Craft DC is the same as the Wealth cost. You'll use up a number of hours equal to the DC of the skill check regardless of success; these hours are not actually TAKEN UP in game, but they are kept track of. You can't use more than 16 hours crafting items a day (but can always try to craft at least one item). Craft (Pharmaceutical) This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses - disease cure DC from 15 for DC 14 Fort disease to 30 for DC 23+ disease. To use a Craft skill effectively, a character must have a kit or some other set of basic tools. A character without tools takes a –4 penalty. NWN Use: To do this, use the D20 Modern Action feat, and select the craft option. This will create an inventory you'll have access to. Take an item, and you'll make a roll to create the item. First, a Wealth check will be made using the actual DC cost of the item. If you succeed, you've obtained the raw materials. The default Craft DC is the same as the Wealth cost. You'll use up a number of hours equal to the DC of the skill check regardless of success; these hours are not actually TAKEN UP in game, but they are kept track of. You can't use more than 16 hours crafting items a day (but can always try to craft at least one item). Craft (Structural) This skill allows a character to build wooden, concrete, or metal structures from scratch, including bookcases, desks, walls, houses, and so forth, and includes such handyman skills as plumbing, house painting, drywall, laying cement, and building cabinets. Craft (Visual Art) This skill allows a character to create paintings or drawings, take photographs, use a video camera, or in some other way create a work of visual art – the quality is based on the check result from 9 - amateur to 31 - master. Wealth DC cost is 5. Craft (Writing) This skill allows a character to create short stories, novels, scripts and screenplays, newspaper articles and columns, and similar works of writing. The quality is based on the check result from 9 - amateur to 31 - master. Wealth DC cost is 5. Decipher Script A character can decipher writing in an ancient language or in code, or interpret the meaning of an incomplete text. The base DC is 20 for the simplest messages, 25 for standard codes, and 30 or higher for intricate or complex codes or exotic messages. Helpful texts can give a +2. If the check succeeds, the character understands the general content of a piece of writing (~ 1 page). If the check fails, the DM makes a Wisdom check (DC 10) for the character to see if he or she avoids drawing a false conclusion about the text. NWN Use: Contact a DM. Smart class characters activate this skill when using the Linguist feat. This is used by default when trying to identify books and scrolls. Demolitions Setting a simple explosive to blow up at a certain spot doesn’t require a check, but connecting and setting a detonator does (DC 10, or higher if desired). Also, placing an explosive for maximum effect against a structure calls for a check (DC 15 for double damage; DC 25 for triple) , as does disarming an explosive device (DC 10, or whatever DC the detonator was set with). A character without a demolitions kit takes a –4 penalty on Demolitions checks. Making an explosive requires the Craft (chemical) skill. NWN Use: Used to set fire, gas, and acid traps, and to disarm fire traps. To disarm traps, use the D20 Modern Action feat on the target (placeable, door, or floor). To set traps, use the trap kit (a new Modern one, not a standard trap kit) on a location or untrapped door or placeable to trap it. The skill roll will be used for the Disarm DC for the trap. A toolkit is needed to avoid a -4 penalty. Failing a disable trap attempt by more than 5 points triggers it. Disable Device To make a check, use the D20 Modern Action feat on the target (placeable, door, or floor). This skill is used both for opening locks and for disabling traps. A mechanical toolkit is needed to avoid a -4 penalty on opening locks. An electronic toolkit is needed to avoid the penalty when disabling traps. Failing a disable trap attempt by more than 5 points triggers it. NWN Use: Activate the D20 Modern Action feat. Disguise A character’s Disguise check result determines how good the disguise is. It is opposed by others’ Spot check results. Make one Disguise check even if several people make Spot checks. If the character doesn’t draw any attention to him or herself, however, others don’t get to make Spot checks unless already suspicious. A character without a disguise kit takes a –4 penalty on Disguise checks. NWN Use: Contact a DM. New character heads can be used to simulate this. Drive Routine tasks, such as ordinary driving, don’t require a skill check. Make a check only when some unusual circumstance exists (such as inclement weather or an icy surface), or when the character is driving during a dramatic situation (the character is being chased or attacked, for example, or is trying to reach a destination in a limited amount of time). There is no penalty for operating a general-purpose motor vehicle. Other types of motor vehicles (heavy wheeled, powerboat, sailboat, ship, and tracked) require the corresponding Surface Vehicle Operation feat, or the character takes a –4 penalty on Drive checks. NWN Use: The system makes automatic use of the Drive skill whenever the driver makes a maneuver. Escape Artist Make a check to escape from restraints or to squeeze through a tight space (DC from 20 for a net to 35 for handcuffs). For ropes, a character’s Escape Artist check is opposed by the Dexterity check result of the opponent who tied the bonds. Since it’s easier to tie someone up than to escape from being tied up, the opponent gets a +20 bonus on his or her Dexterity check. For a tight space, a check is only called for if the character’s head fits but his or her shoulders don’t. NWN Use: Contact a DM, plus can be used to escape some entanglement-type effects; DC is 30; use the D20 Modern Action feat to try. Make a check to escape from restraints or to squeeze through a tight space. Forgery Forgery requires ma­terials appropriate to the document being forged, and some time. To forge a document the character needs to have seen a similar document before. The complexity of the document provides modifiers to the Forgery check (from 0 for simple letters to -16 for military ID). The Forgery skill is also used to detect someone else’s forgery. The result of the original Forgery check that created the document is opposed by a Forgery check by the person who examines the document to check its authenticity. A character without a forgery kit takes a –4 penalty on Forgery checks. NWN Use: Contact a DM. Gamble To start a game, a Wealth DC value for the stakes must be chosen; a standard purchase check must be made to afford the game. A stake DC less than the character's Wealth provides no chance of winning any Wealth increase. The character’s Gamble check is opposed by the Gamble checks of all other participants in the game. If the character beats all other participants, he or she wins and may gain an increase to his or her Wealth bonus if the stake DC was greater than his or her Wealth. The amount of the increase depends on the difference between the character’s check result and the next highest result among the other participants (+1 per 10 point check difference to a maximum of +5; minimum of +1). NWN Use: Contact a DM. Gather Information By succeeding at a skill check (DC ranges from 10 for general news to 25 for protected information) and spending 1d4+1 hours passing out money and buying drinks (purchase DC from 5 for general to 20 for protected), a character can get a feel for the major news items in a neighborhood. The character can increase the amount of money used to gather information, gaining a circumstance bonus by effectively offering a bribe (+1 skill bonus per +2 on purchase DC). NWN Use: This and some other skills can be used to identify items as a method of gaining information. Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Investigate A character generally uses Search to discover clues and Investigate to analyze them. If the character has access to a crime lab, the character uses the Investigate skill to collect and prepare samples for the lab. The result of the Investigate check provides bonuses or penalties to the lab workers. The character can make an Investigate check to apply forensics knowledge to a clue (DC 15). This function of the Investigate skill does not give the character clues where none existed before. It simply allows the character to extract extra information from a clue he or she has found. The character can collect and prepare evidentiary material for a lab (DC 15). This use of the Investigate skill requires an evidence kit (a penalty of -4 applies without a kit). This function of the Investigate skill does not provide the character with evidentiary items. It simply allows the character to collect items he or she has found in a manner that best aids in their analysis later, at a crime lab. NWN Use: This and some other skills can be used to identify items as a method of gaining information. Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Jump The DC and the distance the character can cover vary according to the type of jump the character is attempting. A long jump has a DC equal to the distance jumped in feet. If the character fails the check by less than 5, he or she doesn’t clear the distance, but can make a Reflex save (DC 15) to grab the far edge of the gap. A high jump has a DC of 4 x the height in feet. If a character intentionally jumps from a height (DC 15), he or she takes damage as if the character had dropped 10 fewer feet. NWN Use: This is implemented using the D20 Modern Action feat – be careful, because it can have you land in areas that may not have been intended for players to be in a module. For other uses, contact a DM. Knowledge (Arcane Lore) The occult, magic and the supernatural, astrology, numerology, and similar topics. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Knowledge (Art) Fine arts and graphic arts, including art history and artistic techniques. Antiques, modern art, photography, and performance art forms such as music and dance, among others. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Knowledge (Behavioral Sciences) Psychology, sociology, and criminology. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Knowledge (Business) Business procedures, investment strategies, and corporate structures. Bureaucratic procedures and how to navigate them. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Knowledge (Civics) Law, legislation, litigation, and legal rights and obligations. Political and governmental institutions and processes. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Knowledge (Current Events) Recent happenings in the news, sports, politics, entertainment, and foreign affairs. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Knowledge (Earth and Life Sciences) Biology, botany, genetics, geology, and paleontology. Medicine and forensics. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Knowledge (History) Events, personalities, and cultures of the past. Archaeology and antiquities. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Knowledge (Physical Sciences) Astronomy, chemistry, mathematics, physics, and engineering. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Knowledge (Popular Culture) Popular music and personalities, genre films and books, urban legends, comics, science fiction, and gaming, among others. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Knowledge (Streetwise) Street and urban culture, local underworld personalities and events. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Knowledge (Tactics) Techniques and strategies for disposing and maneuvering forces in combat. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Knowledge (Technology) Current developments in cutting-edge devices, as well as the background necessary to identify various technological devices. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Knowledge (Theology and Philosophy) Liberal arts, ethics, philosophical concepts, and the study of religious faith, practice, and experience. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Navigate Make a Navigate check when a character is trying to find his or her way to a distant location without directions or other specific guidance. The DC depends on the length of the trip (20 for a few hours; 28 for more than a week). If the character fails by more than 5, the character gets lost halfway (DC 20 check to find the path again). To pick between two paths, a DC 20 check can be used. To determine location with a view of the night sky, a DC 15 check is needed. NWN Use: Contact a DM. Pilot Check: Typical piloting tasks don’t require checks. Checks are required during combat, for special maneuvers, or in other extreme circumstances, or when the pilot wants to attempt something outside the normal parameters of the vehicle. There is no penalty for operating a general-purpose fixed-wing aircraft. Other types of aircraft (heavy aircraft, helicopters, jet fighters, and spacecraft) require the corresponding Aircraft Operation feat, or else the character takes a –4 penalty on Pilot checks. NWN Use: The system makes automatic use of the Pilot skill whenever the pilot makes a maneuver. Repair Most Repair checks are made to fix complex electronic or mechanical devices. The DC can range from 10 for simple items (tools) to 20-25 for complex ones (electronic devices). Making repairs may also involve a monetary cost when spare parts or new components are needed, represented by a Wealth check (ranging from DC 4 for tools to DC 10-13 for electronic devices). If the GM decides this isn’t necessary for the type of repair the character is attempting, then no Wealth check is needed. A character can also choose to attempt jury-rigged, or temporary, repairs. Doing this reduces the purchase DC by 3 and the Repair check DC by 5, and allows the character to make the checks in as little as a round, but the repairs only last till the end of the current encounter. Repair requires an electrical tool kit, a mechanical tool kit, or a multipurpose tool, depending on the task. If the character do not have the appropriate tools, he or she takes a –4 penalty on the check. NWN Use: Contact a DM. Research Researching a topic takes time (~1d4 hours), skill, and some luck. The GM determines how obscure a particular topic is (the more obscure, the higher the DC) and what kind of information might be available depending on where the character is conducting his or her research. Information ranges from general to protected. The higher the check result, the better and more complete the information. NWN Use: This and some other skills can be used to identify items as a method of gaining information. Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses. Sense Motive Check: A successful check allows the character to avoid being bluffed (see the Bluff skill). Sense Motive does not, however, allow a character to determine whether a given statement is a lie. The character can also use the skill to tell when someone is behaving oddly (DC 200 or to assess someone’s trustworthiness. In addition, a character can use this skill to make an assessment of a social situation. Also, the character can get the feeling that someone is trustworthy and honorable. A character can use Sense Motive to detect that a hidden message is being transmitted via the Bluff skill (DC equal to the bluff check result of the sender). If the character’s check result beats the DC by 5 or more, the character understands the secret message as well. If the character’s check fails by 5 or more, the character misinterprets the message in some fashion. NWN Use: Contact a DM. Sleight of Hand A check against DC 10 lets a character palm a coin-sized, unattended object or perform minor feats of sleight of hand. When a character performs this skill under close observation, the character’s skill check is opposed by the observer’s Spot check. When a character tries to take something from another person, the character’s opponent makes a Spot check to detect the attempt. To obtain the object, the character must get a result of 20 or higher, regardless of the opponent’s check result. The opponent detects the attempt if his or her check result beats the character’s check result, whether the character takes the object or not. A character can use Sleight of Hand to conceal a small weapon or object on his or her body. A second Sleight of Hand attempt against the same target, or when being watched by the same observer, has a DC 10 higher than the first check if the first check failed or if the attempt was noticed. NWN Use: Use the D20 Modern Action feat to pickpocket someone; this replaces the standard NWN Pick Pockets routines. For other uses, contact a DM. Survival A character can keep his or herself and others safe and fed in the wild. The DC can range from 10 (getting along in the wild), to 15 (+2 on Fortitude saves against severe weather while moving), to 18 (avoiding natural hazards). With the Track feat, a character can use Survival checks to track a character or animal across various terrain types. NWN Use: Tracking is done using the radial Track feat; for other uses, contact a DM. Profession This represents a character's ability in their Starting Occupation. A character makes Profession checks to improve his or her Wealth bonus every time he or she attains a new level. The DC for the check is the character’s current Wealth bonus. If the character succeeds at the Profession check, his or her Wealth bonus increases by +1. For every 5 by which the character exceeds the DC, his or her Wealth bonus increases by an additional +1. Can also be used as a bonus to Reputation checks related to a character's profession. NWN Use: Automatic on levelling; for Reputation uses, contact a DM. Handle Animal The time required to get an effect and the DC depend on what the character is trying to do. Handle an Animal (DC 10): This means to command an animal to perform a task or trick that it knows. If the animal is wounded or has taken any ability score damage, the DC increases by +5. “Push” an Animal (DC 25): To push an animal means to get it to perform a task or trick that it doesn’t know, but is physically capable of performing. Teach an Animal a Trick (DC 15-20): The character can teach an animal a specific trick, such as “attack” or “stay,” with one week of work and a successful Handle Animal check. An animal with an Intelligence of 1 can learn a maximum of three tricks, while an animal with an Intelligence of 2 can learn a maximum of six tricks. NWN Use: Contact a DM. Ride Animals ill suited as mounts provide a –2 penalty on their rider’s Ride check. Typical riding actions don’t require checks. Some tasks, such as tricks or typical tasks undertaken in combat or other extreme circumstances, require checks. These include guiding with knees (DC 5), staying in the saddle (DC 5), fighting while mounted on an untrained mount (DC 20), taking cover beside a mount (DC 15), and leaping (DC 15). NWN Use: The horse riding phenotype is available; Ride checks will automatically be made in some situations while using it. For other uses, contact a DM. Unused skill in D20 Modern. Treat Injury This replaces Heal; many different tasks can be done using a First Aid Kit, Medical Kit, or Surgery Kit. Medical Kit or First Aid Kit: Long-Term Care (DC 15): With a medical kit, the successful application of this skill allows a patient to recover hit points at an advanced rate at the next rest—3 hit points per character level restored per rest, instead of 2. Revive Dazed, Stunned, or Unconscious Character (DC 15): The character can remove the dazed, stunned, or unconscious condition from a character. Stabilize Dying Character (DC 15): With a medical kit, a character can tend to a character who is dying. The stabilized character regains no hit points, but he or she stops losing them. With only a first aid kit, the check is at -4. Medical Kit Only: Restore Hit Points (DC 15): If a character has lost hit points, the character can restore 1d4 hit points, but only once between rests on a given character. Treat Disease (DC 15): If used on a character with a disease, on a successful check, a medical kit provides a bonus on the diseased character’s saving throw equal to his or her ranks in this skill, for five minutes; this is useful for avoiding secondary damage. Treat Poison (DC 15): If used on a character that is poisoned, on a successful check, a medical kit provides a bonus on the diseased character’s saving throw equal to his or her ranks in this skill, for one minute; this is useful for avoiding secondary damage. Surgery Kit Only: Surgery (DC 20): With a surgery kit, a character can conduct field surgery. This application of the Treat Injury skill carries a –4 penalty, which can be negated with the Surgery feat. Surgery restores 1d6 hit points for every character level of the patient (up to the patient’s full normal total of hit points) with a successful skill check. Surgery can only be used successfully on a character once per rest period. A character who undergoes surgery is fatigued for 24 hours, minus 2 hours for every point above the DC the surgeon achieves. Surgery Type of Feat: General Prerequisite: Treat Injury (4 Ranks). Specifics: The character can use the Treat Injury skill to perform surgery without penalty. See the Treat Injury skill description. Characters without this feat take a –4 penalty on Treat Injury checks made to perform surgery. Use: Automatic. Modern 1 Modern 2 Modern 3 Modern City Day Modern Office Modern Computer Room Modern Club/Bar Modern War Modern Gang War Modern Maybe Bazooka Bomb Missile Attack Hellfire 1 Hellfire 2 Flight Modern Eyes Modern 02 Modern 03 Modern Barrels Modern 05 Modern 06 Modern 07 Modern Beetle Modern 09 Modern Shades Modern Sniper Modern Destination Type of Feat: Class. Specifics: The Bodyguard gains a +4 competence bonus to parry. Use: Automatic. Type of Feat: Class. Specifics: The Bodyguard can issue orders and directions to provide protection for allies within 20 meters. This gives a +1 bonus to AC for 3 rounds. Use: Cost is one Action Point. Activate to use. Type of Feat: Class. Specifics: The Field Medic receives a competence bonus to Treat Injury: +1 at 1st level, +2 at 5th level, and +3 at 8th level. Use: Automatic. Type of Feat: Class. Specifics: The Field Medic's ability to restore hit points improves; in addition to the normal amount, the Field Medic restores 1 extra hit point for each level in the Field Medic class. Use: Automatic. Type of Feat: Class. Specifics: The Field Medic receives a +4 bonus to Craft Pharmaceutical. Use: Automatic. Type of Feat: Class. Specifics: The Field Medic can save a character reduced to -10 hit points or lower. If the Field Medic is able to administer aid within 3 rounds, a DC 30 Treat Injury check will allow the victim to make a DC 15 Fortitude save and be restored to 0 hit points. Use: Activate to use. Type of Feat: Class. Specifics: The Field Medic can save a character reduced to -10 hit points or lower. If the Field Medic is able to administer aid within 3 minutes, a DC 40 Treat Injury check will allow the victim to make a DC 20 Fortitude save and be restored to 1d6 hit points. Use: Activate to use. Type of Feat: Class. Specifics: The Field Scientist applies his or her Intelligence bonus to Armor Class, in addition to Dexterity. Use: Automatic. Type of Feat: Class. Specifics: The Field Scientist can improvise solutions using common objects. A Craft skill check will be made; the DC is 5+ the purchase DC of the required object. Only objects that can normally be used more than once can be improvised, but the object, once put into use for a number of rounds equal to the Field Scientist's class level, will break down. Use: Cost is one Action Point. Activate to use (a DM may be required for many applications of this). Type of Feat: Class. Specifics: The Field Scientist gets a +1 to the following skills: Computer Use, Craft Electronic, Demolitions, Investigate, Knowledge (Physical Sciences), and Research. Use: Automatic. Type of Feat: Class. Specifics: The Field Scientist receives credit for a minor scientific breakthrough; this results in a +2 to Reputation and a +3 to Wealth. Use: Automatic. Type of Feat: Class. Specifics: The Field Scientist can heal 5 points of damage. Use: Cost is one Action Point. Activate to use. Type of Feat: Class. Specifics: The Field Scientist gets his or her Intelligence modifier instead of Dexterity when using a personal firearm (if higher). Use: Automatic. Type of Feat: Class. Specifics: The Field Scientist receives credit for a major scientific breakthrough; this results in a +2 to Reputation and a +3 to Wealth (both cumulative with Minor Breakthrough). Use: Automatic. Type of Feat: Class. Specifics: The Personality gets a bonus to Bluff and Persuade equal to half of his or her class levels. Use: Automatic. Type of Feat: Class. Specifics: The Personality gets a bonus to Intimidate equal to one half of his or her class levels. Use: Automatic. Type of Feat: Class. Specifics: At 4th level, the Personality gets a +4 Wealth bonus. At 8th level, this increases to +8. Use: Automatic. Type of Feat: Class. Specifics: The Personality can convince a single target to regard him or her as a trusted friend. The target (who cannot be in combat) makes a Will save to resist, at DC 10 + Personality's class level + Personality's Charisma bonus. This improves the target's reaction to the Personality by 40 points, and lasts 1 minute per Personality class level. Use: Activate to use. Type of Feat: Class. Specifics: The Personality gets a bonus to Gather Information equal to one half of his or her class levels. Use: Automatic. Type of Feat: Class. Specifics: The Personality can arouse despair in a target. The target makes a Will save to resist, at DC 10 + Personality's class level + Personality's Charisma bonus. If the target fails, it suffers a -2 penalty to saving throws, attacks, skill checks, and weapon damage rolls. Use: Activate to use. Type of Feat: Class. Specifics: The Negotiator gets a bonus equal to his or her Negotiator class level to Persuade, Bluff, and Intimidate. Use: Automatic. Type of Feat: Class. Specifics: The Negotiator can react first in a situation, if the ability is used BEFORE combat. The ability must be used when not in combat, but when there are NPC's within 20 meters. Then, six rounds later, the Negotiator will gain a Haste effect for one round (timing is crucial in the negotiations). Use: Activate to use. Type of Feat: Class. Specifics: The Negotiator can talk his or her way out of trouble. At 4th level, the Negotiator can target a single opponent within 15 feet. The opponent gets a Will save at DC 10 + Negotiator's class level + Charisma bonus to resist. If the opponent fails, they stop fighting. At 7th level, the Negotiator can affect a number of opponents equal to his or her class level, still within 15 feet. At 10th level, this increases to a 30 foot range. Use: Activate to use. Type of Feat: Class. Specifics: Once per day, the Negotiator can gain a 1d6 bonus to attacks, skill checks, and saving throws for one round. Use: Activate to use. Type of Feat: Class. Specifics: The Negotiator can turn one character against another. First, the Negotiator must target the character to be hated. Then, he or she must target the character that will be angered. This target gets a Will save against DC 10 + the Negotiator's class level + Charisma bonus to resist. If it fails, its reaction to the first target goes down by 20 points. This can be used repetitively, as long as it does not fail. Use: Activate to use. Modern City Bay Door/GarageDoor Sliding Glass Doors Elevator Doors Wood Glass Reflect Manhole This feat is used to reload a firearm; it is not automatically done. The feat will convert a bos of firearm rounds from a character's inventory into an equipped magazine of the size appropriate to the weapon. <CUSTOM0> reloads. Reload Firearms Use Desc Firearms Use Firearms - Heavy Weapons (2d10) Heavy Weapon Firearms - Heavy Weapons (2d10) Heavy Weapons Firearms - Longarms (2d8) Small Arms Firearms - Longarms (2d8) Longarms Firearms - Heavy Weapon (2d10) Firearms Ammunition Long Arms Firearms - Exotic Arms Firearms - Rate of Fire Rate of Fire: Some ranged weapons have a rate of fire of 1, which simply means they can be employed once per round and then must be reloaded or replaced. Firearms, which operate through many different forms of internal mechanisms, have varying rates of fire. The three possible rates of fire for handguns, longarms, and heavy weapons are single shot, semiautomatic, and automatic. Single Shot Small Arms Automatic Firearms - Magazine Magazine: The weapon’s magazine type. How the firearm is reloaded depends upon its magazine type.Indicates the magazine type: box, Cylinder, or internal. A fourth type, linked, has an unlimited capacity. Box Cylinder Internal Linked Ballistic Energy Exotic Arms Bullet 1 Round 2 Rounds 3 Rounds 4 Rounds 5 Rounds 6 Rounds 7 Rounds 8 Rounds 9 Rounds 10 Rounds 11 Rounds 12 Rounds 13 Rounds 14 Rounds 15 Rounds 16 Rounds 17 Rounds 18 Rounds 19 Rounds 20 Rounds 21 Rounds 22 Rounds 23 Rounds 24 Rounds 25 Rounds 26 Rounds 27 Rounds 28 Rounds 29 Rounds 30 Rounds 31 Rounds 32 Rounds 33 Rounds 34 Rounds 35 Rounds 1d6 - Gun 1d8 - Gun 1d10 - Gun Modern Rules System Modern Damage System Extreme Effort Improved Extreme Effort Advanced Extreme Effort Ignore Hardness Improved Ignore Hardness Advanced Ignore Hardness Melee Smash Improved Melee Smash Advanced Melee Smash Evasion Uncanny Dodge 1 Uncanny Dodge 2 Defensive Roll Opportunist Increased Speed Improved Increased Speed Advanced Increased Speed Damage Reduction 1/-- Damage Reduction 2/-- Damage Reduction 3/-- Acid Resistance Cold Resistance Electricity Resistance Fire Resistance Sonic/Concussion Resistance Remain Conscious Robust Second Wind Stamina Savant (Computer Use) Savant (Craft Chemical) Savant (Craft Electronic) Savant (Craft Mechanical) Savant (Craft Pharmaceutical) Savant (Craft Structural) Savant (Craft Visual Arts) Savant (Craft Writing) Savant (Decipher Script) Savant (Demolitions) Savant (Disable Device) Savant (Forgery) Savant (Investigate) Savant (Knowledge Arcane Lore) Savant (Knowledge Art) Savant (Knowledge Behavioral Sciences) Savant (Knowledge Business) Savant (Knowledge Civics) Savant (Knowledge Current Events) Savant (Knowledge Earth and Life Sciences) Savant (Knowledge History) Savant (Knowledge Physical Sciences) Savant (Knowledge Popular Culture) Savant (Knowledge Streetwise) Savant (Knowledge Tactics) Savant (Knowledge Technology) Savant (Knowledge Theology and Philosophy) Savant (Navigate) Savant (Repair) Savant (Research) Savant (Search) Savant (Research) Linguist Exploit Weakness Plan Trick Empathy Improved Aid Another Intuition Healing Knack Healing Touch 1 Healing Touch 2 Skill Emphasis Aware Faith Cool Under Pressure Charm Favor Captivate Fast-Talk Dazzle Taunt Coordinate Inspiration Greater Inspiration Talent Description Placeholder D20 Modern Action This feat is used for a variety of D20 Modern actions: Movement actions (dual-wield handguns, jump, crawl, vehicles) Emotes, skills checks, ability checks, and saves Social/knowledge actions (Wealth, Reputation, identification, crafting) Locks, traps, Sleight of Hand, and Escape Artist Reputation: Reputation is used to determine whether an NPC recognizes a character. This can help OR hurt a PC. Use: Target an NPC to try to receive a +4 bonus to Bluff, Persuade, Gather Information, Intimidate, and Perform for 2 minutes. DC is 25; roll is made with a bonus of the PC's Reputation + the NPC's Intelligence modifier. Note that a DM or a module may be set to apply this as a PENALTY if you would have a bad reputation with someone instead of a positive one. Target self to learn your own Reputation and to make a generic Reputation check whose results will be reported to all DM's. Wealth: Every character has a Wealth bonus that reflects his or her buying power—a composite of income, credit rating, and savings. If used by a particular module, it completely replaces Gold. A character’s Wealth bonus serves as the basis of the character’s Wealth check, which is used to purchase equipment and services for the character. Use: Used automatically at stores that use the Wealth system. Using this feat will report the character's Wealth bonus, and send the results of a generic Wealth check to all DM's. Action Point Each level, a character gets more Action Points. These can be used generically to get a bonus to attack, skill, and saving throw rolls for one round; more specifically to 'power' certain feats gained in classes that cost Action Points to use; or as a means of Respawning, assuming that the character was 'just missed' by whatever resulted in death. Action Points do NOT regenerate; instead, more points must be gained each level. Tactical Aid Type of Feat: Class Specifics: As a full-round action, the Soldier provides tactical aid to all of his allies (including himself) within sight range of his position. This aid provides a +1 competence bonus on attack rolls, and lasts for a number of rounds equal to one-half of the Soldier's level in the advanced class, rounded down. Use: Cost is one Action Point. Target self to activate feat. Improved Reaction Type of Feat: Class. Specifics: The Soldier gains a +2 competence bonus on initiative checks. Use: Automatic. Type of Feat: Class. Specifics: The Gunslinger gains a +2 bonus to Defense and Reflex saves while immobile. Use: Use the feat to enter or leave 'Defensive Position' mode. Lightning Shot Type of Feat: Class. Specifics: The Gunslinger can make a flurry of attacks with a firearm at the expense of accuracy. With a Lightning Shot, the Gunslinger may target one opponent to make an extra ranged attack; this and all attacks for the next six seconds (one round) will be made at a -2 penalty. Use: Target an opponent once a round (free action) to designate it. Type of Feat: Class. Specifics: If the Gunslinger shoots more than once in a row at a target, the Gunslinger receives a bonus of +2 to attack for one round. Use: Automatic. Type of Feat: Class. Specifics: The Bodyguard gains a +4 competence bonus to Parry. Use: Automatic. Type of Feat: Class. Specifics: The Bodyguard can provide a +1 bonus to AC to all allies within range for 3 rounds. Use: Activate to use. Mage Mages mages Mage Advanced Class (optional) Prerequisites: Craft (chemical) 6 ranks Decipher Script 6 ranks Knowledge (arcane lore) 6 ranks Research 6 ranks - Hit Die: d6. - Skill Points (Int Modifier * 4 at 1st level): 7 + Int Modifier. Class Skills: Computer Use (Int), Concentration (Con), Craft (chemical) (Int), Craft (pharmaceutical) (Int), Craft (visual arts) (Int),Craft (writing) (Int), Decipher Script (Int), Investigate (Int), Knowledge (arcane lore, art, current events, earth and life sciences, physical sciences, popular culture, technology) (Int), Profession (Wis), Research (Int). Talents (Level granted): Arcane Spellcasting and Summon Familiar (1), Scribe Scroll (2), Brew Potion (3), Combat Casting (7), Maximize Spell (10) Acolyte Acolytes acolyte Acolyte Advanced Class (optional) Prerequisites: Base Attack Bonus +2 Knowledge (Theology and Philosophy) 6 ranks Listen 6 ranks Sense Motive 6 ranks - Hit Die: d8. - Skill Points (Int Modifier * 4 at 1st level): 5 + Int Modifier. Class Skills: Concentration (Con), Craft (structural, visual arts, writing) (Int), Diplomacy (Cha), Knowledge (behavioral sciences, earth and life sciences, theology and philosophy) (Int), Listen (Wis), Profession (Wis), Read/Write Language (none), Sense Motive (Cha), Treat Injury (Wis). Talents (Level granted): Divine Spellcasting (1), Turn Undead (2), Combat Casting (5), Maximize Spell (10) Soldier Soldiers soldier Soldier Advanced Class rerequisites: se Attack Bonus +3 owledge (tactics) 6 ranks at: Personal Firearms Proficiency Hit Die: d10. Skill Points (Int Modifier * 4 at 1st level): 5 + Int Modifier. In addition to normal feats, Military feats include Weapon Specialization, Improved Critical, and Epic Weapon Specialization (epic levels not required for the latter) lass Skills: Demolitions (Int), Drive (Dex), Intimidate (Cha), Jump (Str), Knowledge (current events, history, popular culture, tactics) (Int), Listen (Wis), Navigate (Int), Profession (Wis), Spot (Wis), Survival (Wis), Swim (Str). alents (Level granted): Military Feat (1), Military Feat (2), Tactical Aid (4), Military Feat (5), Alertness (7), Military Feat (8), Military Feat (10) Martial Artist Martial Artists martial artist Martial Artist Advanced Class Prerequisites: Base Attack Bonus +3 Jump 3 ranks Feat: Improved Unarmed Strike Feat: Circle Kick (note: requires 15 Dexterity) - Hit Die: d8. - Skill Points (Int Modifier * 4 at 1st level): 3 + Int Modifier. Class Skills: Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (current events, popular culture, theology and philosophy) (Int), Move Silently (Dex), Perform (Cha), Profession (Wis), Spot (Wis), and Tumble (Dex). Talents (Level granted): Living Weapon +2 (1), Flying Kick (2), Living Weapon +4 (4), Iron Fist 1 (5), Flurry of Blows (7), Living Weapon +6 (8), Iron Fist 2 (10) Gunslinger Gunslingers gunslinger Gunslinger Advanced Class Prerequisites: Base Attack Bonus +2 Sleight of Hand 6 ranks Tumble 6 ranks Feat: Personal Firearms Proficiency - Hit Die: d10. - Skill Points (Int Modifier * 4 at 1st level): 5 + Int Modifier. - In addition to normal feats, Gun feats include Improved Critical Class Skills: Bluff (Cha), Demolitions (Int), Drive (Dex), Escape Artist (Dex), Gamble (Wis), Intimidate (Cha), Knowledge (current events, popular culture, streetwise) (Int), Move Silently (Dex), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), and Tumble (Dex). Talents (Level granted): Point Blank Shot (1), Gun Feat (2), Defensive Position (4), Lightning Shot (5), Sharpshooting (7), Gun Feat (8), Gun Feat (10) Infiltrator Infiltrators infiltrator Infiltrator Advanced Class Prerequisites: Base Attack Bonus +2 Hide 6 ranks Move Silently 6 ranks - Hit Die: d8. - Skill Points (Int Modifier * 4 at 1st level): 7 + Int Modifier. Class Skills: Balance (Dex), Climb (Str), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Investigate (Int), Jump (Str), Knowledge (art, business, current events, popular culture, streetwise) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex). Talents (Level granted): Sweep (1), Improvised Implements (2), Improved Evasion (4), Skill Mastery (5), Improvised Weapon Damage (7), Improved Sweep (8), Without a Trace (10) Daredevil Daredevils daredevil Daredevil Advanced Class Prerequisites: Base Attack Bonus +2 Concentration 6 ranks Drive 6 ranks Feat: Endurance - Hit Die: d10. - Skill Points (Int Modifier * 4 at 1st level): 5 + Int Modifier. Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Demolitions (Int), Drive (Dex), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge (current events, popular culture) (Int), Perform (Cha), Pilot (Dex), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), Tumble (Dex). Talents (Level granted): Fearless (1), Nip-Up (2), Action Boost (4), Adrenaline Rush - 1 ability (5), Delay Damage (7), Adrenaline Rush - 2 abilities (8), Damage Threshold (10) Bodyguard Bodyguards bodyguard Bodyguard Advanced Class Prerequisites: Base Attack Bonus +2 Concentrate 6 ranks Intimidate 6 ranks Feat: Personal Firearms Proficiency - Hit Die: d12. - Skill Points (Int Modifier * 4 at 1st level): 3 + Int Modifier. Class Skills: Concentration (Con), Disguise (Cha), Drive (Dex), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (behavioral sciences, civics, current events, streetwise) (Int), Listen (Wis), Parry (Dex) Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis). Talents (Level granted): Harm's Way (1), Combat Sense +1 (2), Improved Initiative (4), Improved Charge (5), Defensive Strike (7), Combat Sense +2 (8), Blanket Protection (10) Field Scientist Field Scientists field scientist Field Scientist Advanced Class Prerequisites: Craft (chemical) 6 ranks Knowledge (physical sciences) 6 ranks Research 6 ranks - Hit Die: d8. - Skill Points (Int Modifier * 4 at 1st level): 7 + Int Modifier. Class Skills: Computer Use (Int), Craft (chemical, electronic, mechanical, pharmaceutical), Decipher Script (Int), Demolitions (Int), Disable Device (Int), Drive (Dex), Investigate (Int), Knowledge (behavioral sciences, earth and life sciences, physical sciences, technology) (Int), Navigate (Int), Pilot (Dex), Profession (Wis), Research (Int), Search (Int). Talents (Level granted): Smart Defense (1), Scientific Improvisation (2), Skill Mastery (4), Minor Breakthrough (5), Smart Survival (7), Smart Weapon (8), Major Breakthrough (10) Techie Techies techie Techie Advanced Class (Core) Prerequisites: Computer Use 6 ranks Craft (electronic) or (mechanical) 6 ranks Disable Device 6 ranks Field Medic Field Medics field medic Field Medic Advanced Class Prerequisites: Base Attack Bonus +2 Treat Injury 6 ranks Spot 6 ranks Feat: Surgery - Hit Die: d8. - Skill Points (Int Modifier * 4 at 1st level): 5 + Int Modifier. Class Skills: Computer Use (Int), Concentration (Con), Craft (pharmaceutical) (Int), Diplomacy (Cha), Drive (Dex), Knowledge (behavioral sciences, current events, earth and life sciences, popular culture, technology) (Int), Listen (Wis), Pilot (Dex), Profession (Wis), Research (Int), Spot (Wis), Treat Injury (Wis). Talents (Level granted): Medical Specialist +1 (1), Expert Healer (2), Medical Mastery (4), Medical Specialist +2 (5), Minor Medical Miracle (7), Medical Specialist +3 (8), Medical Miracle (10) Investigator Investigators investigator Investigator Advanced Class (Core) Prerequisites: Base Attack Bonus +2 Investigate 6 ranks Listen 6 ranks Sense Motive 6 ranks Personality Personalities personality Personality Advanced Class Prerequisites: Persuade 6 ranks Perform 6 ranks Feat: Renown - Hit Die: d6. - Skill Points (Int Modifier * 4 at 1st level): 6 + Int Modifier. Class Skills: Bluff (Cha), Craft (visual arts) (Int), Craft (writing) (Int), Diplomacy (Cha), Knowledge (art, behavioral sciences, business, civics, current events, popular culture) (Int), Perform (Cha), Profession (Wis). Talents (Level granted): Unlimited Access (1), Bonus Class Skill (2), Royalty (4), Winning Smile (5), Bonus Class Skill (7), Royalty (8), Compelling Performance (10) Negotiator Negotiators negotiator Negotiator Advanced Class Prerequisites: Bluff 6 ranks Persuade 6 ranks Feat: Alertness - Hit Die: d8. - Skill Points (Int Modifier * 4 at 1st level): 5 + Int Modifier. Class Skills: Bluff (Cha), Computer Use (Int), Diplomacy (Cha), Drive (Dex), Gamble (Wis), Gather Information (Cha), Intimidate (Cha), Investigate (Int), Knowledge (behavioral sciences, business, civics, current events, popular culture, streetwise) (Int), Profession (Wis), Sense Motive (Wis), Spot (Wis). Talents (Level granted): Conceal Motive (1), React First (2), Talk Down - 1 opponent (4), No Sweat (5), Talk Down - several opponents (7), Sow Distrust (8), Talk Down - several opponents, long range (10) Shadow Slayer Shadow Slayers shadow slayer Shadow Slayer Advanced Class (FX) Prerequisites: Base Attack Bonus +3 Feats: Archaic Weapons Proficiency Occultist Occultists occultist Occultist Advanced Class (FX) Prerequisites: Decipher Script 6 ranks Knowledge (arcane lore) 6 ranks Research 6 ranks Feat: Educated Feat: Studious Arcane Arranger Arcane Arrangers arcane arranger Arcane Arranger Advanced Class (FX) Prerequisites: Diplomacy 6 ranks Gather Information 6 ranks Knowledge (any) 6 ranks Archaic Weaponsmaster Archaic Weaponsmasters archaic weaponsmaster Archaic Weaponsmaster Advanced Class (FX) Prerequisites: Base Attack Bonus +3 Knowledge (history) 6 ranks Feats: Archaic Weapons Proficiency Feats: Weapon Focus Glamourist Glamourists glamourist Glamourist Advanced Class (FX) rerequisites: luff 6 ranks nse Motive 6 ranks Mystic Mystics mystic Mystic Advanced Class (FX) Prerequisites: Diplomacy 6 ranks Knowledge (theology & philosophy) 6 ranks Listen 6 ranks Shadow Hunter Shadow Hunters shadow hunter Shadow Hunter Advanced Class (FX) Prerequisites: Base Attack Bonus +2 Investigate 6 ranks Sense Motive 6 ranks Knowledge (arcane lore) 6 ranks Feat: Track Feat: Personal Firearms or Archaic Weapons Profeciency Shadowjack Shadowjacks shadowjack Shadowjack Advanced Class (FX) Prerequisites: Computer Use 6 ranks Craft (electronic) 6 ranks Disable Device 6 ranks Speed Demon speed demons speed demon Speed Demon Advanced Class (FX) Prerequisites: Drive 6 ranks Feat: Vehicle Expert Other: Base Reflex save +2 Street Warrior Street Warriors street warrior Street Warrior Advanced Class (FX) Prerequisites: Base Attack Bonus +3 Knowledge (streetwise) 6 ranks Feat: Streetfighting Feat: Brawl Swashbuckler Swashbucklers swashbuckler Swashbuckler Advanced Class (FX) Prerequisites: Base Attack Bonus +2 Balance 6 ranks Tumble 6 ranks Feat: Weapon Finesse Techno Mage Techno Mages techno mage Techno Mage Advanced Class (FX) Prerequisites: Computer Use 6 ranks Craft (electronics) 6 ranks Knowledge (arcane lore) 6 ranks Repair 6 ranks Thrasher Thrashers thrasher Thrasher Advanced Class (FX) Prerequisites: Base Attack Bonus +2 Concentration 6 ranks Survival 6 ranks Feat: Athletic or Endurance Wildlord Wildlords wildlord Wildlord Advanced Class (FX) Prerequisites: Base Attack Bonus +2 Handle Animal 6 ranks Survival 6 ranks Archmage Archmages archmage Archmage Prestige Class (FX) Prerequisites: Spellcraft 12 ranks Knowledge (arcane lore) 12 ranks Concentration 12 ranks Special: Ability to cast arcane spells Artificer Artificers artificer Artificer Prestige Class (FX) Prerequisites: Spellcraft 9 ranks Knowledge (arcane lore) 9 ranks Craft (any) 9 ranks Other: Ability to cast 2nd-level arcane spells Ecclesiarch Ecclesiarches ecclesiarch Ecclesiarch Prestige Class (FX) Prerequisites: Spellcraft 10 ranks Knowledge (theology & philosophy) 10 ranks Concentration 8 ranks Special: Ability to cast divine spells Special: Ability to turn creatures Holy Knight Holy Knights holy knight Holy Knight Prestige Class (FX) Prerequisites: Base Attack Bonus +8 Diplomacy 9 ranks Gather Information 9 ranks Knowledge (any) 9 ranks Feat: Weapon Focus in a melee weapon Unholy Knight Unholy Knights unholy knight Unholy Knight Prestige Class (FX) Prerequisites: Base Attack Bonus +8 Diplomacy 9 ranks Gather Information 9 ranks Knowledge (any) 9 ranks Feat: Weapon Focus in a melee weapon Mastermind Masterminds mastermind Mastermind Prestige Class (FX) Prerequisites: Diplomacy 10 ranks Gather Information 10 ranks Knowledge (any) 10 ranks Special: Reputation bonus +2 Special: Wealth bonus +10 Shapeshifter Shapeshifters shapeshifter Shapeshifter Prestige Class (FX) Prerequisites: Base Attack Bonus +4 Handle Animal 10 ranks Survival 10 ranks Feat: Animal Affinity Sniper Snipers sniper Sniper Prestige Class (FX) Prerequisites: Base Attack Bonus +5 Concentration 4 ranks Move Silently 8 ranks Feat: Dead Aim Feat: Far Shot Special: Defensive Position class feature from Gunslinger AdC SpecOp SpecOps SpecOp SpecOp Prestige Class (FX) Prerequisites: Base Attack Bonus +6 Knowledge (tactics) 6 ranks Feat: Advanced Firearms Proficiency Feat: Athletic Feat: Endurance Feat: Stealthy Feat: Weapon Focus (any) Special: Weapon Specialization class feature from Soldier AdC. Special: Demolitions 10 ranks or Treat Injury 5 ranks or Knowledge (tactics) 10 ranks or Burst Fire feat Spellslinger Spellslingers spellslingers Spellslinger Prestige Class (FX) Prerequisites: Base Attack Bonus +5 Concentration 6 ranks Spellcraft 10 ranks Feat: Weapon Focus (ranged weapon) Heroic Surge The character receives a Haste effect for one round; the feat can be used three times a day. Quick Draw The character receives a Haste effect for one round after drawing a weapon, but only once every minute. Shot on the Run The character's movement rate doubles for a round after firing a ranged weapon. Strafe When using a firearm on autofire, the character can affect an area 7 meters wide and 2 meters long. Type of Feat: Class. Specifics: An Infiltrator knows how to size up an area and get the lay of the land in a single sweep of the eyes. This provides a +4 bonus to Spot for one round when used. Use: Activate to use. Type of Feat: Class. Specifics: The Infiltrator gets a +4 bonus to hit with improvised weapons (which normally carry a penalty). The Infiltrator also eliminates the -4 penalty for using Climb and Disable Device without the proper tools. Use: Automatic for weapons and Disable Device, but may need to remind a DM for skill use and some weapons. Type of Feat: Class. Specifics: The Infiltrator's attacks with improvised weapons deal +2 damage. Use: Automatic (may need to remind a DM with some weapons). Type of Feat: Class. Specifics: The Infiltrator's ability to get the lay of the land improves. This provides a +4 bonus to Search for one round. Use: Activate to use. Type of Feat: Class. Specifics: The Infiltrator gets +4 on Hide, Move Silently, Escape Artist, and Sleight of Hand. Use: Automatic. Skill Mastery Type of Feat: Class. Specifics: The Infiltrator gets a +1 bonus on Balance, Climb, Disable Device, Disguise, Jump, and Tumble. Use: Automatic. Type of Feat: Class. Specifics: The Daredevil can gain a 1d4+1 bonus to Dexterity for a number of rounds equal to the Daredevil's level. Use: Cost is one Action Point. Activate to use. Type of Feat: Class. Specifics: The Daredevil gains a +4 competence bonus to Discipline. Use: Automatic. Type of Feat: Class. Specifics: The Daredevil can gain a 1d4+1 bonus to Dexterity and Strength for a number of rounds equal to the Daredevil's level. Use: Cost is one Action Point. Activate to use. Type of Feat: Class. Specifics: Once per day, the Bodyguard can choose to take an amount of damage equal to that last sustained by an ally, healing that ally - this is essentially a retroactive 'taking the hit' for that ally. Use: Activate to use. Type of Feat: Class. Specifics: Once per round, the Bodyguard can designate an opponent, causing that target a -1 penalty to AC. Only one target can be so designated at a time. Use: Activate to use. Type of Feat: Class. Specifics: Once per round, the Bodyguard can designate an opponent, causing that target a -2 penalty to AC. Only one target can be so designated at a time. This effect cannot be used at the same time as Combat Sense +1. Use: Activate to use. Type of Feat: Class. Specifics: Once per day, the Daredevil can choose to take up to 20 points of damage and 'delay' (heal) it for a number of rounds equal to their Daredevil levels - after this, the damage will still take place. Use: Activate to use. Type of Feat: Class. Specifics: The Daredevil gains increases his or her massive damage threshold by 3 points. Use: Automatic. Type of Feat: Class. Specifics: The Bodyguard gains a +1 attack bonus for any round in which the Bodyguard moves at least 75% of their maximum movement rate. Use: Automatic. Tactical Aid Improved Reaction Critical Strike Living Weapon 1d6 Flying Kick Living Weapon 1d8 Iron Fist (single attack) Living Weapon 1d10 Iron Fist (all attacks) Defensive Position Sharp-shooting Bullseye Sweep Improvised Implements Improvised Weapon Damage Improved Sweep Without a Trace Fearless Nip-up Action Boost Adrenaline Rush (one ability score) Delay Damage Adrenaline Rush (two ability scores) Damage Threshold Type of Feat: Class. Specifics: The Daredevil can spend two Action Points at once instead of one to gain twice the standard bonus to attacks, saves, and skill checks.. Use: Cost is two Action Points. Activate to use. Harm's Way Combat Sense +1 Sudden Action Improved Charge Defensive Strike Blanket Protection Combat Sense +2 Smart Defense Scientific Improvisation Minor Breakthrough Smart Survival Smart Weapon Major Breakthrough Jury-rig +2 Extreme Machine Build Robot Mastercraft Jury-rig +4 Medical Specialist +1 Expert Healer Medical Mastery Medical Specialist +2 Minor Medical Miracle Medical Specialist +3 Medical Miracle Profile Contact (low-level) Nonlethal Force Contact (mid-level) Discern Lie Contact (high-level) Sixth Sense Royalty 2 Unlimited Access 1st Bonus Class Skill Royalty 1 Winning Smile Compelling Performance 2nd Bonus Class Skill Conceal Motive React First Talk Down (one opponent) No Sweat Talk Down (several opponents) Sow Distrust Talk Down (long range, several opponents) Word on the Street False Allegiance Shadow Resources Pack Rat Expert in Your Field Up My Sleeve Imbue Weapon +1 Quick Weapon Draw Weapon Stun Imbue Weapon +2 Increased Weapon Critical Self-Confidence Hidden Motives Hidden Allegiance Audience Daze Utterly Convincing Charm Person Target Bonus +1 Swift Track No Trace Target Bonus +2 Play a Hunch Target Bonus +3 Detect Magical Aura Locate Target Read/Write Code Online Presence Electronic Empathy Careful Progress False Trail Install Backdoor Online Spell Resistance Improved Degradation Passfirewall Walking Database Virtual Incantations Urban Survival Improvised Weapons Street Cred Improved Streetfighting Improvised Weapon Damage Advanced Streetfighting Quick Weapon Draw Find the Mark Deflect Missiles Touche Tough Defense Ability Surge 1/day Ability Surge 2/day Damage Reduction 5/+1 Ability Surge 3/day Damage Reduction 10/+1 Animal Empathy Track Fast Climb Resist Venom Equipment Connections Minions Plan X Exceptional Minions Imposing Reputation Massive Shot Improved Dead Aim +3 Improved Far Shot Center Mass Improved Dead Aim +4 Windage Critical Shot Specialist Hunt and Evade Night Mover Shock and Awe Silent Death Negate Concealment Starting Occupation: Academic Academics include librarians, archaeologists, scholars, professors, teachers, and other education professionals. Skills: The character receives a +1 competence bonus on Computer Use, Decipher Script, and Research. Wealth Bonus Increase: +3. Starting Occupation: Adventurer Adventurers include professional daredevils, big-game hunters, relic hunters, explorers, extreme sports enthusiasts, field scientists, thrill-seekers, and others called to face danger for a variety of reasons. Skills: The character receives a +1 competence bonus on Jump and Survival. Bonus Feat: Personal Firearms Proficiency. Wealth Bonus Increase: +1. Starting Occupation: Athlete Athletes include amateur athletes of Olympic quality and professional athletes of all types, including gymnasts, weight trainers, wrestlers, boxers, martial artists, swimmers, skaters, and those who engage in any type of competitive sport. Skills: The character receives a +1 competence bonus on Balance, Climb, and Tumble. Bonus Feat: Improved Unarmed Strike. Wealth Bonus Increase: +1. Starting Occupation: Blue Collar Blue collar occupations include factory work, food service jobs, construction, service industry jobs, taxi drivers, postal workers, and other jobs that are usually not considered to be desk jobs. Skills: The character receives a +1 competence bonus on Craft (structural), Drive, and Repair. Wealth Bonus Increase: +2. Starting Occupation: Celebrity A celebrity is anyone who, for whatever reason, has been thrust into the spotlight of the public eye. Actors, entertainers of all types, newscasters, radio and television personalities, and more fall under this starting occupation. Skills: The character receives a +1 competence bonus on Bluff, Disguise, and Perform. Reputation Bonus Increase: +1. Wealth Bonus Increase: +4. Starting Occupation: Creative The creative starting occupation covers artists of all types who fan their creative spark into a career. Illustrators, copywriters, cartoonists, graphic artists, novelists, magazine columnists, actors, sculptors, game designers, musicians, screenwriters, photographers, and web designers all fall under this occupation. Skills: The character receives a +1 competence bonus on Craft (visual art and writing) and Perform. Wealth Bonus Increase: +2. Starting Occupation: Criminal This illicit starting occupation reveals a background from the wrong side of the law. This occupation includes con artists, burglars, thieves, crime family soldiers, gang members, bank robbers, and other types of career criminals. Skills: The character receives a +1 competence bonus on Forgery and Knowledge (streetwise). Bonus Feat: Personal Firearms Proficiency. Wealth Bonus Increase: +1. Starting Occupation: Dilettante Dilettantes usually get their wealth from family holdings and trust funds. The typical dilettante has no job, few re­sponsibilities, and at least one driving passion that ­occupies his or her day. That passion might be a charity or philanthropic foundation, an ideal or cause worth fighting for, or a lust for living a fun and carefree existence. Skills: The character receives a +1 competence bonus on Gamble. Reputation Bonus Increase: +1. Wealth Bonus Increase: +6. Starting Occupation: Doctor A doctor can be a physician (general ­practitioner or specialist), a surgeon, or a psychiatrist. Skills: The character receives a +1 competence bonus on Craft (pharmaceutical) and Treat Injury. Wealth Bonus Increase: +4. Starting Occupation: Emergency Services Rescue workers, firefighters, paramedics, hazardous material handlers, and emergency medical technicians fall under this category. Skills: The character receives a +1 competence bonus on Drive and Treat Injury. Wealth Bonus Increase: +2. Starting Occupation: Entrepreneur Entrepreneurs have an obsession about being their own boss. They believe in themselves, have an abundance of confidence, and the ability to acquire the funds necessary to bankroll their newest moneymaking venture. These small to large business owners have a knack for putting together business plans, gathering resources, and getting a new venture off the ground. They rarely want to stick around after the launch, however, as they prefer to put their energies into the next big thing. Skills: The character receives a +1 competence bonus on Bluff and Knowledge (business). Reputation Bonus Increase: +1. Wealth Bonus Increase: +4. Starting Occupation: Investigative There are a number of jobs that fit within this occupation, including investigative reporters, photojournalists, private investigators, police detectives, criminologists, criminal profilers, espionage agents, and others who use their skills to gather evidence and analyze clues. Skills: The character receives a +1 competence bonus on Gather Information and Investigate. Bonus Feat: Personal Firearms Proficiency. Wealth Bonus Increase: +2. Starting Occupation: Law Enforcement Law enforcement personnel include uniformed police, state troopers, federal police, federal agents, SWAT team members, and military police. Skills: The character receives a +1 competence bonus on Gather Information and Intimidate. Bonus Feat: Armor Proficiency (light). Wealth Bonus Increase: +1. Starting Occupation: Military Military covers any of the branches of the armed forces, including army, navy, air force, and marines, as well as the various elite training units such as Seals, Rangers, and Special Forces. Skills: The character receives a +1 competence bonus on Demolitions and Navigate. Bonus Feat: Armor Proficiency (light). Wealth Bonus Increase: +1. Starting Occupation: Religious Ordained clergy of all persuasions, as well as theological scholars and experts on religious studies fall within the scope of this starting occupation. Skills: The character receives a +1 competence bonus on Decipher Script, Knowledge (theology), and Sense Motive. Wealth Bonus Increase: +2. Starting Occupation: Rural Farm workers, hunters, and others who make a living in rural communities fall under this category. Skills: The character receives a +1 competence bonus on Handle Animal and Survival. Bonus Feat: Improved Unarmed Strike. Wealth Bonus Increase: +1. Starting Occupation: Student A student can be in high school, college, or graduate school. He or she could be in a seminary, a military school, or a private institution. A college-age student should also pick a major field of study. Skills: The character receives a +1 competence bonus on Computer Use, Knowledge (history), and Research. Wealth Bonus Increase: +1. Starting Occupation: Technician Scientists and engineers of all types fit within the scope of this starting occupation. Skills: The character receives a +1 competence bonus on Computer Use, Repair, and Research. Wealth Bonus Increase: +3. Starting Occupation: White Collar Office workers and desk jockeys, lawyers, accountants, insurance agents, bank personnel, financial advisors, tax preparers, clerks, sales personnel, real estate agents, and a variety of mid-level managers fall within the scope of this starting occupation. Skills: The character receives a +1 competence bonus on Computer Use and Knowledge (civics). Wealth Bonus Increase: +3. A Strong hero can push him or herself to make an extreme effort; this provides a +2 bonus to Strength checks for one round. A Strong hero can push him or herself to make an extreme effort; this provides a +4 bonus to Strength checks for one round. The Strong hero has an innate talent that provides a +1 bonus on damage. The Strong hero has an innate talent that provides a +2 bonus on damage. The Strong hero has an innate talent that provides a +3 bonus on melee damage. The Fast hero can increase his or her natural base speed. The Tough hero has an innate talent to ignore 1 point of damage from melee and ranged weapons. The Tough hero has an innate talent to ignore 2 points of damage from melee and ranged weapons. The Tough hero has an innate talent to ignore 3 points of damage from melee and ranged weapons. The Tough hero gains the ability to continue to perform actions when he or she would otherwise be considered unconscious and dying. When the Tough hero’s hit points reach –1, the hero gets 10 points of healing (only once per day). The Tough hero can spend 1 action point to gain a second wind. When the hero does this, he or she recovers a number of hit points equal to his or her Constitution modifier. The Smart hero gets to add a bonus equal to his or her Smart level when making checks with Research. With this talent, the Smart hero becomes a master linguist. Whenever the hero encounters a new language, either spoken or written, that he or she does not know the Smart hero can make an Intelligence check to determine if he or she can understand it. The check is made with a bonus equal to the hero’s Smart level. For a written language, the bonus applies to a Decipher Script check instead. The DC for the check depends on the situation: DC 15 if the language is in the same group as a language the hero knows; DC 20 if the language is unrelated to any other languages the hero knows; and DC 25 if the language is ancient or unique. With this special ability, a Smart hero can glean enough meaning from a conversation or document to ascertain the basic message, but this ability in no way simulates actually being able to converse or fluently read and write in a given language. The Smart hero can designate one opponent and try to find ways to gain an advantage by using brains over brawn. The Smart hero uses a move action and makes an Intelligence check (DC 15) with a bonus equal to his or her Smart level. If the check succeeds, for 5 minutes the target suffers an AC penalty equal to the Intelligence bonus of the Smart hero. Prior to an encounter the Smart hero can develop a plan of action to handle the situation. Using this talent requires preparation; a Smart hero can only use this talent when not in combat. Creating a plan requires 1 minute; after this time has passed,the Smart hero makes an Intelligence check (DC 10) with a bonus equal to his or her Smart level. The result of the check provides the Smart hero and allies with a circumstance bonus. Check Result Bonus 9 or lower +0 (check failed) 10–14 +1 15–24 +2 25 or higher +3 This bonus applies to all skill checks and attack rolls made by the Smart hero and his or her allies, but the bonus only lasts for the first 6 rounds after making the plan, as the vagaries of circumstance begin to unravel even the best-laid plans. The Smart hero has the ability to temporarily confuse a target through the use of ploy and deception. The target must have an Intelligence score of 3 or higher to be susceptible to a trick, must be within 30 feet of the hero, and must be able to hear the hero. To play a trick on a target, the hero must use a full-round action and make an Intelligence check (DC 15), adding his or her Smart level as a bonus. If the Intelligence check succeeds, the target can try to think quickly and ignore the trick. The target resists the trick by making a Will saving throw (DC 10 + Smart hero’s class level + Smart hero’s Int bonus). If the saving throw fails, the target becomes dazed (unable to act, but can defend normally) for 1 round. A trick can only be played on a particular target once per encounter. After the first trick in an encounter, whether the attempt succeeds or not, that target becomes wary and immune to such ploys. This is a mind-affecting ability. The Dedicated hero has a knack for being sensitive to the feelings and thoughts of others without having those feelings and thoughts communicated in any objectively explicit manner. This innate talent provides a bonus on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive), provided the hero spends at least 1 minute observing his or her target prior to making the skill check. The bonus is equal to the hero’s Dedicated level. The Dedicated hero has an innate ability to sense trouble in the air. The Dedicated hero can make a Will saving throw (DC 15). On a successful save, the hero gets a hunch that everything is all right, or the hero gets a bad feeling about a specific situation, based on the DM’s best guess relating to the circumstances. This talent is usable 9 times per day. The hero has a knack for the healing arts. The hero receives a +2 bonus on all Treat Injury skill checks. The Dedicated hero is intuitively aware of his or her surroundings. The hero adds his or her base Will saving throw bonus to Listen or Spot checks. The Charismatic hero gets a competence bonus on all Charisma-based skill checks equal to half the character’s Charismatic level. The Charismatic hero has a way with words when attempting to con and deceive. With this talent, he or she applies half his or her Charismatic level as a competence bonus on any Bluff, Diplomacy, or Gamble checks. The Charismatic hero has a knack for getting people to work together. When the hero can spend a full round directing his or her allies and makes a Charisma check (DC 10), the hero provides any of his or her allies within 30 feet a +1 bonus on their attack rolls and skill checks. The bonus lasts for a number of rounds equal to the hero’s Charisma modifier. The Charismatic hero can inspire his or her allies, bolstering them and improving their chances of success. An ally must listen to and observe the Charismatic hero for a full round for the inspiration to take hold, and the hero must make a Charisma check (DC 10). The effect lasts for a number of rounds equal to the hero’s Charisma modifier. An inspired ally gains a +2 morale bonus on saving throws, attack rolls, and damage rolls. The Charismatic hero can inspire his or her allies to even greater heights, bolstering them and improving their chances of success. An ally must listen to and observe the Charismatic hero for a full round for the greater inspiration to take hold, and the hero must make a Charisma check (DC 10). The effect lasts for a number of rounds equal to the hero’s Charisma modifier. An inspired ally gains a +3 morale bonus on saving throws, attack rolls, and damage rolls. Improved Critical (longarms - 2d8) Improved Critical (heavy weapons - 2d10) Improved Critical (hand guns - 2d6) Improved Critical (small arms - 2d8) Weapon Focus (longarms - 2d8) Weapon Focus (heavy weapons - 2d10) Weapon Focus (hand guns - 2d6) Weapon Focus (small arms - 2d8) Weapon Specialization (small arms - 2d8) Weapon Specialization (heavy weapons - 2d10) Weapon Specialization (hand guns - 2d6) Weapon Specialization (longarms - 2d8) Living Weapon The Martial Artist also deals more damage with unarmed strikes. At 1st level, the martial artist deals +2 damage with an unarmed strike. At 4th level, the bonus increases to +4. At 8th level, it increases to +6. Flying Kick Starting at 2nd level, a Martial Artist can use a charge to deliver a devastating flying kick to an opponent. If the Martial Artist moves at least 75% of his or her movement rate in a round while unarmed, the martial artist adds his or her class level as a bonus to damage for one round. Iron Fist At 5th level, a Martial Artist gains the ability to spend 1 action point to increase the damage he or she deals with unarmed strikes for one round. The result of the action point roll is added to the damage roll for that attack. At 10th level, this ability improves. The Martial Artist can use TWO Action Points in a round to increase damage. Epic Weapon Specialization (longarms - 2d8) Epic Weapon Specialization (heavy weapons - 2d10) Epic Weapon Specialization (hand guns - 2d6) Epic Weapon Specialization (small arms - 2d8) <CUSTOM0> inspires the group greatly. <CUSTOM0> considers their standing. <CUSTOM0> makes a heroic action. <CUSTOM0> provides tactical aid for the group. <CUSTOM0> toggles Defensive Position mode. <CUSTOM0> takes a lightning shot at <CUSTOM1>. <CUSTOM0> makes a heroic surge. <CUSTOM0> strafes. <CUSTOM0> sweeps the area. <CUSTOM0> sweeps the area with an experienced eye. <CUSTOM0> boosts their actions. <CUSTOM0> has a rush of adrenaline. <CUSTOM0> delays some damage. <CUSTOM0> gains a second wind. <CUSTOM0> protects <CUSTOM1> from harm. <CUSTOM0> uses combat sense. <CUSTOM0> uses experienced combat sense. <CUSTOM0> provides blanket protection for the group. <CUSTOM0> tries to perform a minor medical miracle on <CUSTOM1>. <CUSTOM0> tries to perform a medical miracle on <CUSTOM1>. <CUSTOM0> quickly improvises an item. <CUSTOM0> avoids some damage using their wits. <CUSTOM0> shows a winning smile. <CUSTOM0> performs in order to cause despair in <CUSTOM1>. <CUSTOM0> tries to react first in case of trouble during negotiations. <CUSTOM0> tries to talk down <CUSTOM1>. <CUSTOM0> tries to talk down opponents. <CUSTOM0> tries to sow distrust. <CUSTOM0> tries to talk down opponents. <CUSTOM0> doesn't even break a sweat. <CUSTOM0> has fists of iron. <CUSTOM0> takes a shot at <CUSTOM1>. The Dedicated hero receives a +3 bonus on all checks with Sense Motive. Skill Focus (Treat Injury) Modern Exterior* Buildings* Signs* Vehicles* Streets* Walls* Ground* Equipment* Misc.* Modern Interior* Ceilings* Containers* Controls* Equipment* Floors* Walls* Misc.* Modern Space* Astronomical Bodies* Ships* Structures* Modern Thin Modern Medium Modern Large Modern Necklace Modern Drugs Ships* Robots* Vehicles* Aliens* NPC's - Strong* NPC's - Fast* NPC's - Tough* NPC's - Smart* NPC's - Dedicated* NPC's - Charismatic* Modern* Submachine Guns* Handguns* Heavy Weapons* Computers and Consumer Electronics* Surveillance Gear* Professional Equipment* Survival Gear* Weapon Accessories* D20 Modern System Items* DM Tools* Special Abilities* Modern General* Other Tools* Drugs* Spaceship Interior* Furniture* Handguns (dual-wielded)* Holdable Drinks Holdable Smoking Items Fireaxe Firearms - Small Arms (2d6) Firearms - Small Arms (2d8) Longarms* Modern Clothing* Money* Kitchen & Food* Firearms - Small Arms (2d6) Dual Small Arms - Dual wield Modern - Coins* Modern - Notes* *Remove all* Backpack Scabbard Quiver Type of Feat: Special Prerequisite: NONE Specifics: You can use this radial menu to customize your PC with certain functional wing models. Cycle through backpack styles. *There are 2 backpack styles to choose from* Cycle through scabbard styles. *There are 3 scabbard styles to choose from* Toggle the functional quiver. *Quiver appears/disappears when arrows or bolts are equipped/unequipped* Beer Mug - Social Pheno This mug is filled with a strong, rich, dark ale. Switch Phenotype * Normal / Social Community Expansion Pack reserved lines: 30k - 40k, 41k-45k, 120k - 125k Baseitems start here Trident 2* This simple weapon has its origins in the humble fishing villages on the coasts and inland rivers. Not your simple frogging trident though, this is a weapon of war -- its tines widely spaced and wickedly barbed. Base Damage: 1d8 Base Critical Threat: x2 Base Damage Type: Piercing Weapon Size: Medium Feats Required: Martial Heavy Pick* Originally a miner's tool like the shovel, the pick has found more deadly uses defending home, hearth and kingdom. It has become a specialized weapon, known for its deadly ability to pierce even the heaviest of armor plates. Base Damage: 1d6 Base Critical Threat: x4 Base Damage Type: Piercing Weapon Size: Medium Feats Required: Martial Light Pick* Originally a miner's tool like the shovel, the pick has found more deadly uses defending home, hearth and kingdom. It has become a specialized weapon, known for its deadly ability to pierce even the heaviest of armor plates. Base Damage: 1d4 Base Critical Threat: x4 Base Damage Type: Piercing Weapon Size: Small Feats Required: Martial Sai* This exotic weapon is shaped like a dagger but it has no edge and no point. The sai is as much a defensive weapon as an offensive one, and is traditionally wielded in pairs. Base Damage: 1d4 Base Critical Threat: x2 Base Damage Type: Bludgeoning Weapon Size: Tiny Feats Required: Exotic Nunchaku* Originally a farmer's tool, nunchaku are derived from simple devices used to flail grains. They have become a specialized weapon, wielded with blinding speed and brutal force. Base Damage: 1d6 Base Critical Threat: x2 Base Damage Type: Bludgeoning Weapon Size: Small Feats Required: Exotic Falchion* The falchion is a brutal, hacking weapon. Not subtle, and not good for defense. It is, however, a fairly simple and inexpensive weapon to make because its broad, heavy blade can be forged thickly of cheap metal by inexperienced smiths. For this reason it is popular among some armies. Base Damage: 2d4 Base Critical Threat: 18-20/x2 Base Damage Type: Slashing Weapon Size: Large Feats Required: Martial Small Box* Flowers* Flowers - Bouquets* Miscellaneous Medium 2* Flowers - Crystal* Flowers - Crystal Bouquets* Sap* The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot. Base Damage: 1d6 Base Critical Threat: x2 Base Damage Type: Bludgeoning Weapon Size: Small Feats Required: Martial Assassin Dagger* The assassin dagger is a normal dagger wielded in a palm-down mode, making it effective for backstabbing and other unexpected attacks. shortsword 2* Katar* The katar is also known as a punching dagger, discrete and efficient. Base Damage: 1d4 Base Critical Threat: x3 Base Damage Type: Piercing Weapon Size: Tiny Feats Required: Exotic Miscellaneous Small 2* Longsword 2* Battleaxe 2* Mace 2* Bastard Sword 2* Lightflail 2* Kukri 2* Warhammer 2* Heavy Crossbow 2* Fashion Accessory* Fashion accessories make great weapons-of-convenience. Base Damage: 1d2 Base Critical Threat: x1 Base Damage Type: Bludgeoning Weapon Size: Tiny Feats Required: None Light Crossbow 2* Longbow 2* Light Mace 2* Falchion 2* Halberd 2* Shortbow 2* Heavy Mace* A heavy mace is a simple weapon, made of metal and ideal for smashing opponents. Base Damage: 1d8 Base Critical Threat: 20/x2 Base Damage Type: Bludgeoning Weapon Size: Medium Feats Required: Simple Maul* The maul is a huge hammer designed to deliver devastating blows in combat. Base Damage: 1d10 Base Critical Threat: 20/x3 Base Damage Type: Bludgeoning Weapon Size: Large Feats Required: Martial Double Scimitar* The curved blades of the double scimitar are used most effectively when spinning and twirling with the weapon. Despite its size, the weapon benefits more from quick, precise movement than from brute force. Base Damage: 1d6/1d6 Base Critical Threat: 18-20/x2 Base Damage Type: Slashing Weapon Size: Large Feats Required: Exotic Mercurial Longsword* Quicksilver flows into the blade of this longsword from a resevoir in its hilt, increasing both the blade's weight and its capacity to do damage. Base Damage: 1d8 Base Critical Threat: 20/x4 Base Damage Type: Slashing Weapon Size: Medium Feats Required: Exotic Mercurial Greatsword* Quicksilver flows into the blade of this greatsword from a resevoir in its hilt, increasing both the blade's weight and its capacity to do damage. Base Damage: 2d6 Base Critical Threat: 20/x4 Base Damage Type: Slashing Weapon Size: Large Feats Required: Exotic Goad* Derived from a tool used to herd unruly oxen, the goad has seen use as a weapon in its own right. Base Damage: 1d6 Base Critical Threat: x2 Base Damage Type: Piercing Weapon Size: Small Feats Required: Martial Wind Fire Wheel* The traditional wind and fire wheel has three limbs of three-blades attached to its outer edge. Base Damage: 1d4 Base Critical Threat: 19-20/x2 Base Damage Type: Slashing Weapon Size: Small Feats Required: Exotic Picks* Flag* Holy Symbol* Musical Instrument* Falchions* Tridents* Arabian Nights Costume Arabian Nights Costume [CEP] Arctic Bugbear Properties Arctic Bugbear Properties [CEP] Aribeth Armor Aribeth Armor [CEP] Armand's Point Armand's Point [CEP] Assassin Dagger Assassin Dagger [CEP] Azer Hammer Azer Hammer [CEP] Azer Shield Azer Shield [CEP] Baat Jam Do Baat Jam Do [CEP] Baby Baby [CEP] Bamboo Kimono Bamboo Kimono [CEP] Barghest Hide Barghest Hide [CEP] Bastard Sword +2 Bastard Sword +2 [CEP] Bebilith Claw Bebilith Claw [CEP] Beholder Skin Beholder Skin [CEP] Bite1d10 with DR Bite1d10 with DR [CEP] Bite1d4 with poison Bite1d4 with poison [CEP] Blade Dervish Blade Dervish [CEP] Blade of Torias Blade of Torias [CEP] Bladeling Hide Bladeling Hide [CEP] Blades of Grass Blades of Grass [CEP] Bokken Bokken [CEP] Bonebat bite Bonebat bite [CEP] Bonebat Skin Bonebat Skin [CEP] Bright Sands Falchion Bright Sands Falchion [CEP] Broken Dagger Broken Dagger [CEP] Broken Great Sword Broken Great Sword [CEP] Broken Short Sword Broken Short Sword [CEP] Broken Sword Broken Sword [CEP] Brownie Outfit Brownie Outfit [CEP] Two-Bladed Sword 2* Use Limitation: Gender* Use Limitation: Gender This item is restricted to usage by a specific gender. Note that you must include custom scripting to enforce this limitation - it is not done automatically. Brownie Sword Brownie Sword [CEP] Buckler Buckler [CEP] Bug bite Bug bite [CEP] Burning Skeleton Fist Burning Skeleton Fist [CEP] Burning Skeleton Properties Burning Skeleton Properties [CEP] Chain Mail Bikini Chain Mail Bikini [CEP] Chakram Chakram [CEP] Chan Chan [CEP] Claw0d2 Claw0d2 [CEP] Claw1d6Massive3 Claw1d6Massive3 [CEP] Claw1d8Massive5 Claw1d8Massive5 [CEP] Cold Elemental Properties Cold Elemental Properties [CEP] Common Man's Garb Common Man's Garb [CEP] Common Woman's Garb Common Woman's Garb [CEP] Cornugon Claws Cornugon Claws [CEP] Cornugon Hide Cornugon Hide [CEP] Cornugon Tail Cornugon Tail [CEP] Crystal Ball Crystal Ball [CEP] Custom-crafted Chain Mail Custom-crafted Chain Mail [CEP] Daikyu Daikyu [CEP] Dark Falchion Dark Falchion [CEP] Demi Lich Properties Demi Lich Properties [CEP] Diminutive Bombardier/Stink Beetle Bite Diminutive Bombardier/Stink Beetle Bite [CEP] Dire Spiderling Bite Dire Spiderling Bite [CEP] Dirgan's Wall Dirgan's Wall [CEP] Disguise Mask Disguise Mask [CEP] Doppelganger skin Doppelganger skin [CEP] Double Scimitar Double Scimitar [CEP] Double Scimitar +4 Double Scimitar +4 [CEP] Dragon Claw Staff, female Dragon Claw Staff, female [CEP] Dragon Claw Staff, male Dragon Claw Staff, male [CEP] Dragon Kimono Dragon Kimono [CEP] Dragon Tabard Dragon Tabard [CEP] Drider Bite1d4 Drider Bite1d4 [CEP] Druid Staff, female Druid Staff, female [CEP] Druid Staff, male Druid Staff, male [CEP] Erinyes Hide Erinyes Hide [CEP] Erinyes Sword Erinyes Sword [CEP] Evoker's Coat Evoker's Coat [CEP] Falchion Falchion [CEP] Fan Fan [CEP] Fey’ri skin Fey’ri skin [CEP] Fiend Bane Maul Fiend Bane Maul [CEP] Figurine - Goat Figurine - Goat [CEP] Fine Stag Beetle/Hive Mother Bite Fine Stag Beetle/Hive Mother Bite [CEP] Fire Ant Bite Fire Ant Bite [CEP] Flag standard Flag standard [CEP] Floral Skirt Floral Skirt [CEP] Flower Gown Flower Gown [CEP] Foppish Outfit Foppish Outfit [CEP] Formal Kilt Formal Kilt [CEP] Frost Goblin Properties Frost Goblin Properties [CEP] Gelugon Properties Gelugon Properties [CEP] GelugonTail GelugonTail [CEP] Gem Pouch Gem Pouch [CEP] Gem Tooth Gem Tooth [CEP] Glabrezu Skin Glabrezu Skin [CEP] Gnarled Staff Gnarled Staff [CEP] Goad Goad [CEP] Goblin Armor Goblin Armor [CEP] Gray Ooze Hide Gray Ooze Hide [CEP] Greater Cornugon Claws Greater Cornugon Claws [CEP] Greater Cornugon Hide Greater Cornugon Hide [CEP] Greater Cornugon Tail Greater Cornugon Tail [CEP] Greater Hamatula Hide Greater Hamatula Hide [CEP] Greater Hamatula Impale Greater Hamatula Impale [CEP] Greater Visage Claws Greater Visage Claws [CEP] Greater Visage Properties Greater Visage Properties [CEP] Grunwald's Point Grunwald's Point [CEP] Guitar Guitar [CEP] Hamatula Hide Hamatula Hide [CEP] Hamatula Impale Hamatula Impale [CEP] Hanbo Hanbo [CEP] Harp Harp [CEP] Heavy Mace Heavy Mace [CEP] Heavy Mace +5 Heavy Mace +5 [CEP] Heavy Mace of Disruption +3 Heavy Mace of Disruption +3 [CEP] Heavy Pick Heavy Pick [CEP] Holy Symbol Holy Symbol [CEP] Huge Bombardier/Stink Beetle Bite Huge Bombardier/Stink Beetle Bite [CEP] Huge Fire Elemental Slam Huge Fire Elemental Slam [CEP] Huge Ice elemental slam 2d10 Huge Ice elemental slam 2d10 [CEP] Huge Lightning Elemental Slam Huge Lightning Elemental Slam [CEP] Huge Stag Beetle/Hive Mother Bite Huge Stag Beetle/Hive Mother Bite [CEP] Huge Viper Bite Huge Viper Bite [CEP] Ice Ghoul Bite Ice Ghoul Bite [CEP] Ice Ghoul Claw Ice Ghoul Claw [CEP] Ice Ghoul Properties Ice Ghoul Properties [CEP] Ice Kobold Properties Ice Kobold Properties [CEP] Illithid Tentacle Illithid Tentacle [CEP] Jian Jian [CEP] Jitte Jitte [CEP] Joker's Barbs Joker's Barbs [CEP] Katar Katar [CEP] Knightly Armor Knightly Armor [CEP] Kukri Kukri [CEP] KwanDao KwanDao [CEP] Lantern Lantern [CEP] large Cold elemental Slam1d8 large Cold elemental Slam1d8 [CEP] Large Fire Elemental Slam Large Fire Elemental Slam [CEP] Large Lightning Elemental Slam Large Lightning Elemental Slam [CEP] largeBugbite largeBugbite [CEP] Light Pick Light Pick [CEP] Lightning Elemental Properties Lightning Elemental Properties [CEP] Lolth's Hide Lolth's Hide [CEP] Lupinal Hide Lupinal Hide [CEP] Lute Lute [CEP] Mage's Heavy Mace Mage's Heavy Mace [CEP] Magical Skeleton Fist Magical Skeleton Fist [CEP] Malefactor Malefactor [CEP] Marilith Properties Marilith Properties [CEP] Maul Maul [CEP] Maul +5 Maul +5 [CEP] Medium Bombardier/Stink Beetle Bite Medium Bombardier/Stink Beetle Bite [CEP] Medium Viper Bite Medium Viper Bite [CEP] Mercurial Greatsword Mercurial Greatsword [CEP] Mercurial Longsword Mercurial Longsword [CEP] Mind Flayer Properties Mind Flayer Properties [CEP] Monk's Habit Monk's Habit [CEP] Myconid Skin Myconid Skin [CEP] Nagamaki Nagamaki [CEP] Naginata Naginata [CEP] Night's Final Rest Night's Final Rest [CEP] Ninja-to Ninja-to [CEP] Noblewoman's Gown Noblewoman's Gown [CEP] Nodachi Nodachi [CEP] Nunchaku Nunchaku [CEP] Ooze Properties Ooze Properties [CEP] Ooze Slam Ooze Slam [CEP] Ooze Slam Large Ooze Slam Large [CEP] Ooze Slam Medium Ooze Slam Medium [CEP] Owlbear Hide Owlbear Hide [CEP] Padded Surcoat Padded Surcoat [CEP] Papoose Papoose [CEP] Phase Spiderling Bite Phase Spiderling Bite [CEP] Pipes Pipes [CEP] Pit Fiend Bite Pit Fiend Bite [CEP] Pit Fiend Properties Pit Fiend Properties [CEP] Pixie Outfit Pixie Outfit [CEP] Planetar Falchion Planetar Falchion [CEP] Planetar Hide Planetar Hide [CEP] Planetar Longsword Planetar Longsword [CEP] Plane-Touched Noble's Garb Plane-Touched Noble's Garb [CEP] Poison Tipped Spear Poison Tipped Spear [CEP] Poisoned Dead Fist Poisoned Dead Fist [CEP] PuDao PuDao [CEP] Rapier +2 Rapier +2 [CEP] Regal Kimono Regal Kimono [CEP] Restless Dead Restless Dead [CEP] Restless Dead Fist Restless Dead Fist [CEP] Ribbons Skirt Ribbons Skirt [CEP] Sahuagin Trident Sahuagin Trident [CEP] Sai Sai [CEP] Salamander hide Salamander hide [CEP] Salamander tail slap Salamander tail slap [CEP] Sap Sap [CEP] Scarecrow Properties Scarecrow Properties [CEP] Scarecrow Slam Scarecrow Slam [CEP] Serpent's Tongue Falchion Serpent's Tongue Falchion [CEP] Shadowed Hood Shadowed Hood [CEP] Shrieker Skin Shrieker Skin [CEP] Skeleton Properties Skeleton Properties [CEP] Slam1d4 Slam1d4 [CEP] Slave's Garb Slave's Garb [CEP] Small Cold elemental Slam1d8 Small Cold elemental Slam1d8 [CEP] Small Fire Elemental Slam Small Fire Elemental Slam [CEP] Small Lightning Elemental Slam Small Lightning Elemental Slam [CEP] Small Stag Beetle/Hive Mother Bite Small Stag Beetle/Hive Mother Bite [CEP] Snake Skin Snake Skin [CEP] Spider Rider Arrow Spider Rider Arrow [CEP] Sting 1d6 Sting 1d6 [CEP] Sting1d3 Sting1d3 [CEP] Strapless Gown Strapless Gown [CEP] Studded Surcoat Studded Surcoat [CEP] Sunder Dark Sunder Dark [CEP] Svirfneblin Pick Svirfneblin Pick [CEP] Sword/Giant Spiderling Bite Sword/Giant Spiderling Bite [CEP] Tail Slam Tail Slam [CEP] Tambourine Tambourine [CEP] Tanto Tanto [CEP] Tetsubo Tetsubo [CEP] Thayvian Circlet Thayvian Circlet [CEP] Thorny Bite Thorny Bite [CEP] Thorny properties Thorny properties [CEP] Thorny Slam Thorny Slam [CEP] Tiefling Chain Mail Tiefling Chain Mail [CEP] Tiger Fork Tiger Fork [CEP] Tiny Bombardier/Stink Beetle Bite Tiny Bombardier/Stink Beetle Bite [CEP] Tiny Stag Beetle/Hive Mother Bite Tiny Stag Beetle/Hive Mother Bite [CEP] Tiny Viper Bite Tiny Viper Bite [CEP] Tonfa Tonfa [CEP] Trident Trident [CEP] Twig Blight Poison Claw Twig Blight Poison Claw [CEP] Twig Blight properties Twig Blight properties [CEP] Umbrella Umbrella [CEP] Unholy Bloodfeeding Battleaxe +2 Unholy Bloodfeeding Battleaxe +2 [CEP] Unholy Strength Sapping Longsword +2 Unholy Strength Sapping Longsword +2 [CEP] Unicorn Surcoat Unicorn Surcoat [CEP] Unicorn Tabard Unicorn Tabard [CEP] Vecna Properties Vecna Properties [CEP] Vecna Slam Vecna Slam [CEP] Vegepygmy properties Vegepygmy properties [CEP] Violin Violin-female [CEP] Violin Violin-male [CEP] Violin Bow Violin Bow [CEP] Visage Claws Visage Claws [CEP] Wakizashi Wakizashi [CEP] Warrior Monk's Outfit Warrior Monk's Outfit [CEP] Wendigo Wendigo [CEP] Wind Fire Wheel Wind Fire Wheel [CEP] Wizard's Robes Wizard's Robes [CEP] Xorn Bite Xorn Bite [CEP] Xorn Claw Xorn Claw [CEP] Xorn Skin Xorn Skin [CEP] Yari Yari [CEP] Zebra Hide Zebra Hide [CEP] Zombie Properties Zombie Properties [CEP] A carefully constructed mask designed to make one appear as someone completely different. A holy symbol is the physical focus for the manifestation of a god's will. A lantern is an enclosed flame - making it more resistant to windy conditions than a torch or candle. A short length of wood with a handle attached to the side, the tonfa is typically wielded in pairs and is used both defensively and offensively. A simple outfit, of the type a monk at a monastery might wear. A small Netherese bauble somehow found its way into the pocket of a halfling named Torias, who, thinking it might make a stylish addition to his dagger's hilt, left it and his tiny blade in the care of a Bedine smith. Completing his work and retiring for the evening, the smith the next morning found the bauble gone and the humble blade transformed into a magnificent sword that Torias, unfortunately, could not ever hope to wield. A sticky yellow substance coats the head of the missile. It is said missiles such as these sap the strength from the muscles of those struck by it. A sticky, tarry substance coats the tip of this spear. The poison is said to come from the prickly spines of a sea urchin found in southern waters. A suit of armor strangely reminiscent of a controversial lady's… Also known as a butterfly sword, these weapons are traditionally wielded in pairs. The blade length of the weapon is equal to the fist and the forearm, allowing them to be rotated inside the forearms. An exotic costume from an equally exotic land. An imposing suit of armor, with special accommodations made for its owner's unique anatomy. Armand, a well known tiefling from the outer realms, was known to make his point fervently and successfully with this rapier many times over. As beautiful - and deadly - as their wielders, the sword of an Erinyes is a dangerous weapon. Because what fantasy RPG would be complete without one, if only to uphold stereotypes and running jokes... Blades of this type were blessed by wandering clerics of The Morning Lord in an effort to spread the faith to the peoples of the vast eastern desert. Clothing of this sort is made for assorted partially or fully fiendish plane-touched. As their anatomy is often more than slightly out of the norm, they tend to require special consideration in their wardrobe.... Cruel Sahuagin tridents are tipped with poison, making even a glancing blow deadly. A simple dweomer protects the haft and poison from dissolving in the water's depths. Dark times call for strong measures and the creator of this ring knew the old adage as well as many. There are a few examples of this type of item still to be found in the realms, said to be proof against the enroachments of the undead. Fashion accessories make great weapons-of-convenience. Babies don't though. Fine in cut and questionable in practicality, this outfit would set the heart of any dandy alight. Flag standards are often used on the battlefield as a rallying point for soldiers. Grunwald was a half-orc miner, leader of the Shiaz rebellion. Legend has it that in his digging, Grunwald's crew once unearthed a demon from its millenia of imprisonment and were forced to fight for their very lives. This is the fabled pick which he wielded that day and which bathed in its ichor. Made of rich silks and soft fabrics, several layers of cloth make up this elegant and exotic garment. Odachi literally translates as big thick sword. Often mistaken for Nodachi which translates as field sword. These are two-handed swords, used in place of the traditional katana and wakizashi of some warriors, but forged in a similar style. Officious and impressive robes, sure to help a magus of any stripe claim the respect they deserve. One of the long-handled sabers, the Pu Dao (Dashing Saber) has a short rod and longer saber blade. Commonly, the Pu Dao was used for ground-vs.-horseback attacks, but can also be an effective ground-to-ground weapon. Pan pipes are an early wind instrument. Plain of construction, jagged and broken edges, nothing about the appearance of this axe gives away the vampiric, blood feeding nature of it. These weapons are the bane of good everywhere. Planetars wield powerful weapons of otherworldly enchantment. Renwald the Grey, a bard of some repute in the Northern Reaches, was known as much for his forked tongue as he was for his ability to escape the long arm of kings and wizards who bore the brunt of his barbs. Sad indeed is the lot of those who find themselves thus garbed, for often their future is naught more than endless hours of back-breaking labor under the tender ministrations of the lash.. Simple garments, well suited to simple folk. Some picks, like this one, come from the deepest bowels of the earth where the deep gnomes dwell. They confer upon the user the ability to see in the dark and a resistance to spells found naturally in their maker's warrens. Some say that these swords, forged in blood and pain and misery, are the physical manifestation of minor demons on this plane of existence. Of course, some say that about tax collectors, too. That doesn't make it true. Strung with horse hair, the bow is essential to bringing the tones of a violin to life. Thayvian Circlets were created by the Red Wizards to help them fend off the aggressive Luskan Brotherhood. Though designed only to augment spellcasting abilities, they have the additional benefit of improving the wearer's hardiness, reflexes, and willpower. Since their introduction, the conflict between the two groups has been markedly restrained. The bokken is a wooden practice sword shaped like a katana. Don't let the phrase practice sword fool you though as these weapons are dangerous in the hands of a master swordsman. The chakram is a bladed hoop, thrown with a spinning motion. The daikyu is a japanese longbow. The grip on this bow is actually placed 2/3 of the way down the shaft, making them useable from horseback or on the ground with ease in spite of their length. The harp is a traditional stringed instrument. The jitte is primarily a defensive weapon. It is a tapered iron bar with a short hook projecting near the Handle. It is not sharp. The jitte is used to block attacks and catch weapons. It can also be used to strike blows. The KwanDao, or long-handled sword, is an intimidating weapon. In ancient times it was the weapon of choice for generals. Because of this association and its magnificence, it was called the general of the hundred weapons. The legend goes that weapons such as these were crafted from the emerald greenery of Silvanus' own grove, that those that seek to keep the wild places safe might do so convincingly. Some doubt that this is factual, but the honed edges of the swords do grow sharper and greener if watered and left in sunlight. The lute is the traditional stringed instrument of a bard. The most popular of the Spade (Chan) weapons is the Crescent Moon, these were primarily monk's weapons. The crescent moon is used to hook an enemy's weapon, while the head of the shovel is used to attack the head or foot of the enemy. The Naginata is a Japanese polearm, in use at least from the 7th century onward. This weapon first saw use against mounted opponents where its long reach and sharp blade proved overwhelmingly effective. It is often wielded by monks and warrior priests. It is used with flowing, circular movements. The straight sword is know as the weapon of a thousand days . This was the amount of time required to become proficient in the use of the straight sword. The tanto is a japanese dagger, similar in style to its better known cousins the katana and wakizashi. The Tetsubo is a long wooden rod, wielded with two hands, the upper half of which is covered with studded iron strips. Priests and wanderers often use it, since it can also serve as a walking stick. The wakizashi is the shorter of the two swords in a daisho (the other being the katana). Some master swordsmen are said to be able to wield the two at the same time, creating a whirlwind of steel and death. The yari is a japanese spear (or lance), used for stabbing. It is not weighted properly for throwing. These capriciously named weapons are blessed by Eilistraee. Though few outside her faithful are likely to have trust in her good graces, these weapons have always proved their worth on the field of battle. These small leather pouches are often used by merchants to store small gems. This brightly colored garment seems designed to awe and intimidate. This dark hood is highly obscuring, cloaking the wearer's face in shadow. This falchion has been enchanted to both sear and slash adversaries with its poison-laced edge. It bears no maker's mark. This finely-wrought suit of full plate and embroidered surcoat look as if they would cost a fortune to have made, putting it strictly in the realm of noble warriors. This heavy wooden shield is embedded with the skulls of some unknown creature. This is a baby wrapped in a blanket. This is a classical stringed instrument. This is a fancy, feathered tambourine. This is a lovely gown, one that any lady of good breeding would feel at home wearing. This is a short staff, usually around three feet in length. This is a small goat figurine. Unfortunately, it does not seem to be able to summon a goat. This is a small metal buckler. This is a well-crafted though otherwise normal looking pitchfork. This is a well-crafted though otherwise normal looking trident. This is said to be the standard sword of a ninja, although undoubtedly these assassin's used many types of swords in their line of work. This particular sword is approximately two thirds the length of a katana, making it easy to conceal on the body. This is the pelt of a large, furred animal. This is the pelt of a zebra, a creature rumoured to be found in some far reaches of the world. This long-handled sword essentially consists of a katana blade mounted on a short pole. This mail suit is clearly extremely custom fitted and would fit it's wearer like a glove. This metal buckler is small enough not to hamper the holder using it - in fact, it seems to increase the wielder's ability to dodge attacks. It bears no specific maker's mark. This set of garments is clearly designed with movement in mind, as it is made to restrict the wearer's motions as little as possible. This staff looks like little more than a gnarled branch with some runes cut into it. The ends are shod in metal. This trident has a wicked, primitive design. Its hard tines are coated with some black, sticky substance. This violin is a wonderful, delicate instrument. This walking staff looks like little more than a simple twig but it is a Druid's friend. This walking staff looks like little more than a simple twig. This weapon has been broken partway up the blade. This well-made kilt is accompanied by a somberly colored jacket and shirt, and would be suitable for wearing at a variety of formal occasions. This well-made staff features a large crystal set in a Dragon's claw. This well-made staff features a large crystal set in a Dragon's claw. It is said that staves like this were first created by half-dragon mages. This, the chosen weapon of Astral Devas, can be used to great effect, particularly against the undead. Tierney Fsstaff was a traveler who prided herself on her feet never retracing her steps, as she strove to find new vistas over every next horizon. It was on these travels, and because of them, that she became quite capable of defending herself and her traveling companions. The original Blade Dervish was a blade such as this, crafted and imbued with magics to her liking by one such very grateful draconic companion. Unsure of what it does, just holding this ring seems to make the shadows recede a little and the darkness of the night abate. Weapons of this sort serve mainly as fashion accessories for vain and presumptuous spellcasters, but nonetheless have saved the skin of many a mage in times of trouble. When the half-orc Dirgan finished his crusade against the Necromancers of Fazir, it is said that this shield was fashioned from the skulls of his victims. When the pit fiend Azavistos was slain and reduced to lermure status by a pair of devas on the Prime Material Plane, his evil mace Malefactor -- crafted from green Baatorian steel -- was brought to the aasimon citadel of Xal Brivala on Ysgard, and there it remained for one hundred years. This mace cannot be anything but an inspired copy, or can it? When the wizard Sacateca took on the corrupted mages within his guild, this staff's protective abilities and offensive might helped keep him alive for the first three days of the conflict. Eventually, though, one too many lightning bolts slipped through his defenses. While of no particularly great quality in construction, the psychological effect of this armor is not to be underestimated. Bite0d1 Bite0d1 [CEP] Assassin Vine Properties Assassin Vine Properties [CEP] Assassin Vine Slam Assassin Vine Slam [CEP] Book Book [CEP] Emerald Golem Hide Emerald Golem Hide [CEP] Emerald Golem Slam Emerald Golem Slam [CEP] Erinyes Hide Erinyes Hide [CEP] Erinyes Rope Erinyes Rope [CEP] Erinyes Sword Erinyes Sword [CEP] Gauche Gauche [CEP] Giant Wasp Bite Giant Wasp Bite [CEP] Jewel Golem Skin Jewel Golem Skin [CEP] Jewel Golem Slam Jewel Golem Slam [CEP] Masterwork Full Plate Masterwork Full Plate [CEP] Masterwork Full Plate +2 Masterwork Full Plate +2 [CEP] Masterwork Full Plate +4 Masterwork Full Plate +4 [CEP] Maug Properties Maug Properties [CEP] Maug Pulverizer +2 Maug Pulverizer +2 [CEP] Maug Two-Bladed Sword Maug Two-Bladed Sword [CEP] Maug Two-Bladed Sword +1 Maug Two-Bladed Sword +1 [CEP] Maug Warhammer +4 Maug Warhammer +4 [CEP] Maug Warhammer +5 Maug Warhammer +5 [CEP] Osyluth Skin Osyluth Skin [CEP] Osyluth Sting Osyluth Sting [CEP] Ruby Golem Hide Ruby Golem Hide [CEP] Ruby Golem Slam Ruby Golem Slam [CEP] This ancient tome was crafted with loving attention to detail. The gauche is a light, flexible blade used in the off-hand when wielding a rapier. Masterwork weapons and armor are the product of the world's finest craftsman and surpass even some enchanted items in strength and ability. This magical rope has a curiously attractive nature although it sends unseen shivers of fear up your spine. These wicked swords are said to be the favoured weapon of an Erinyes. These stone weapons are tremendously heavy and unwieldy. Except in the hands of a maug. Maug Doublesword* This stone weapon is heavy and unwieldy except for those with tremendous strength. It is said that these are the weapons of the legendary Maug, a race of stone constructs. Base Damage: 1d8 Base Critical Threat: 19-20/x2 Base Damage Type: Slashing Weapon Size: Medium Feats Required: Martial Maug Double Sword Maug Double Sword [CEP] Maug BattleAxe Maug BattleAxe [CEP] Manriki-Gusari Manriki-Gusari [CEP] Kusari-Gama Kusari-Gama [CEP] The weights on the end of this light, flexible chain make it an ideal weapon for catch swords or tangling other armed opponents. Lamellar Armor Lamellar Armor [CEP] Studded Leather Armor Studded Leather Armor [CEP] Winged Helm Winged Helm [CEP] Barbarian Furs Barbarian Furs [CEP] Chitinous Helm Chitinous Helm [CEP] Druid Armor Druid Armor [CEP] Made of soft leather with steel rivets embedded in the surface, this armor offers more protection than a leather breastplate, but far more mobility than heavier armors. Armor of this type is popular amongst archers, rangers, and others who value mobility as much as protection. A fancy-looking helm, befitting a ranking warrior or nobleman. Made of treated animal hides with their fur intact, these garments are as much a warming overcoat as they are actual armor. Only those from the coldest of northern climes need such protection, but they need it daily. This exotic-looking helm appears to be made not from steel plate, but rather from the scavenged shell of some great insect, carefully bent into shape and fastened tight. This plain armor is made of all-natural materials in keeping with a druid's vows. The breastplate in particular is composed of ironwood hardened through a secret process, making it hard as steel. Holy Water Holy Water [CEP] This vial contains a small quantity of holy water, blessed by a powerful priest. Such is the divine power contained herein that it could even destroy powerful undead in an instant, were it to be sprinkled upon their dormant forms. Greatsword 2* Small Shield 2* Torch/Flags/HolySymbols 2* Torch/Flags/HolySymbols Armor 2* Helmet 2* GreatAxe 2* Amulet 2* Arrow 2* Belt 2* Dagger 2* Miscellaneous Large 3* Miscellaneous Medium 3* Miscellaneous Small 3* Bolt 2* Boots 2* Bullets 2* Club 2* Dart 2* Dire-Mace 2* Double-Axe 2* Heavy Flail 2* Gloves 2* Light Hammer 2* Handaxe 2* Kama 2* Kukri 2* Magic Rod 2* Magic Staff 2* Magic Wand 2* Morningstar 2* Potions 2* Quarterstaff 2* Rapier 2* Ring 2* Scimitar 2* Scythe 2* Large Shield 2* Tower Shield 2* Short Spear 2* Shuriken 2* Sickle 2* Sling 2* Throwing Axe 2* Trap Kit 2* Key 2* Large Box 2* Book 2* Spell Scroll 2* Book 3* Gold 2* Gem 2* Gem 3* Bracer 2* Miscellaneous Thin 3* Cloak 2* Cloak 3* Grenade 2* Dwarven Waraxe 2* Whip 2* Heavy Pick 2* Light Pick 2* Sai 2* Nunchaku 2* Small Box 2* Sap 2* Katar 2* Light Mace 3* Fashion Accessory 2* Maul 2* Falchion 3* Trident, One-Handed Cloak, No appearance Heads, Human - Male Ring 2* Amulet 2* Buckler* Base Armor Class: 0 Armor Check Penalty: 0 Feats Required: Shields Ring, Armor* Ring, Natural* Ring, Shield* Amulet, Armor* Amulet, Deflection* Amulet, Shield* Belt, Armor* Belt, Natural* Belt, Shield* Bracer, Shield* Cloak, Armor* Cloak, Dodge* Cloak, Natural* Cloak, Shield* Torch/Flags/HolySymbols, Shield* Ring 2, Armor* Ring 2, Natural* Ring 2, Shield* Amulet 2, Armor* Amulet 2, Deflection* Amulet 2, Shield* Runestone* Helmet, Armor* Value Decrease* Value Decrease This property will artificially decrease the value of an item. It may be applied multiple times. Value Increase* Value Increase This property will artificially increase the value of an item. It may be applied multiple times. Creatures start here Wemic* Twig Blight* Brownie* Satyr* Satyr: Large* Cattle: Calf Dark* Cattle: Calf Brown* Buffalo: Calf* Cattle: Longhorn* Buffalo A* Buffalo B* Buffalo C* Cattle: Rothe* Cattle: Black Angus* Cattle: Brown Angus* Bison* Bison: Antiquus* Cattle: Brahman* Cattle: Fighting* Cattle: Highland* Cattle: Holstein* Badger: Pack* Ox: Pack* Ox: Plow* Ox: Pack* Swine: Pig* Swine: Hog* Swine: Peccary* Swine: Babirusa* Swine: Potbelly* Armor Stand* Dracolich B* Dragon, Amber* Dragon, Amethyst* Dragon, Diamond* Dragon, Emerald* Dragon, Ruby* Dragon, Sapphire* Dragon, Coal* Dragonkin 1* Dragonkin, Mage* Dragonkin, Warrior* Dragonkin 2* Dragonkin, Gray* Rust Monster* Owlbear* Beholder: B* Scarecrow* Ghoul: Ice* Skeleton: Small* Stirge: Cave* Gelatinous Cube B* Mindflayer* Shrieker* Xorn* Myconid* Myconid: Sprout* Myconid: Elder* Troll B* Fungus, Violet* Vegepygmy* Thorny* Vegepygmy: Thorny Rider T* Vegepygmy: Thorny Rider* Vegepygmy: Thorny Rider V* Cyclops* Treant* Elf: Blackrose Male* Elf: Blackrose Female* Assassin Vine, Horizontal* Assassin Vine, Vertical* Flying Eye* Marilith: demonic* Marilith: Humanoid* Marilith: Blackguard* Erinyes* Golem: Ruby* Golem: Emerald* Golem: Citrine* Golem: Sapphire* Golem: Amethyst* Golem: Obsidian* Osyluth A* Osyluth B* Osyluth C* Wasp, Giant* Planetouched, Fey'ri* Succubus, 2nd Ed.* Shade, Hooded* Shade* Demon, Shadow* Succubus, (PG-rated)* Cornugon B* Wraith: Hooded 1* Wraith: Hooded 2* Devil B* Gelugon* Visage* Visage, Greater* Demon: Vorlan* Hamatula* Barghest* Belker* Harpy B* Salamander: Average* Salamander: Flame Warrior* Salamander: Noble* Azer: Male B* Azer: Female B* Rakshasa: Wolf Female* Rakshasa: Bear Female* Lupinal: Male 1* Lupinal: Male 2* Lupinal: Male 3* Lupinal: Male 4* Lupinal: Female 1* Lupinal: Female 2* Lupinal: Female 3* Lupinal: Female 4* Manticore B* Sphinx, Andro* Sphinx, Hieraco* Sphinx, Gyno* Goatman: Wizard* Goatman: Chieftain* Goatman: 4* Goatman: giant 2* Goatman: 1* Goatman: 5* Mongrelman* Orc: Faerun Chief* Orc: Faerun* Orc: D* Orc: E* Orc: F* Orc: Mercenary* Orc: Snow* Orc: Snow Chieftan* Orc: Snow Shaman* Goblin: Bone Wizard* Goblin: Spider Rider* Orc: Elite* Orc: Elite B* Orc: Elite - Captain* Orc: Elite - Worg Trainer* Elite Orc C* Orc: Bloodguard Ogrillion: Tan 1* Ogrillion: Tan 2* Ogrillion: Dull 1* Ogrillion: Dull 2* Goblin: Worg Rider* Goblin: Worg Rider W* Goblin, Worg Rider G* Goblin: Frost Chief* Goblin: Frost Shaman* Goblin: Frost* Goblin: Cave* Goblin: Cave Archer* Goblin: Cave Berkserk* Goblin: Cave Shaman* Kobold: Ice Noble* Kobold: Ice Wizard* Kobold, Ice* Grimlock* Grimlock: Shaman* Spider: BloodBack* Ant: Giant* Ant: Giant Fire* Bugs* Bugs: Large* Scorpion, Huge* Scorpion: Huge A* Scorpion: Huge B* Scorpion: Huge C* Scorpion: Giant* Scorpion: Giant A* Scorpion: Giant B* Scorpion: Giant C* Scorpion: Small* Scorpion: Small A* Scorpion: Small B* Scorpion: Small C* Beetle, Slicer, Fine* Beetle, Slicer, Tiny* Beetle, Slicer, Huge* Beetle, Fire, Fine* Beetle, Fire, Tiny* Beetle, Fire, Huge* Beetle, Stag, Fine* Beetle, Stag, Tiny* Beetle, Stag, Huge* Beetle, Stink, Fine* Beetle, Stink, Tiny* Beetle, Stink, Huge* SpiderFiend: Kakkuu* SpiderFiend: Spithriku* SpiderFiend: Phisarazu* SpiderFiend: Lycosidilth* SpiderFiend: Raklupis* Drider, Male a* Drider, Male b* Drider, Male c* Drider, Male d* Drider, Male e* Drider, Female a* Drider, Female b* Drider, Female c* Drider, Female d* Drider, Armor a* Drider, Armor b* Drider, Armor c* Lolth* Doppelganger* Mechanon, Spiker* Mechanon, Spider* Mechanon, Cutter* Mindflayer, Scientist* Mindflayer, Biologist* Mindflayer, 3e* Mindflayer, Murray* Mindflayer, Kid* Mindflayer, Biologist 2* Viper, Huge-Forest* Viper, Medium-Forest* Viper, Tiny-Forest* Viper, Huge-Desert* Viper, Medium-Desert* Viper, Tiny-Desert* Viper, Huge-Swamp* Viper, Medium-Swamp* Viper, Tiny-Swamp* Viper, Huge-Jungle* Viper, Medium-Jungle* Viper, Tiny-Jungle* Maug* Maug, Lieutenant* Maug, Commander* Maug, Captain* Ant, Giant Soldier* Ant, Giant Guard* Ant, Giant Queen* Ant, Giant Larva* Ant, Giant HiveQueen* Spider, Redback* Pack Bear* Pack Beetle* Pack Boar* Pack Penguin* Demon: Bebilith B* Werebat* Cow 2* Spider: Wraith B* Minogon B* Cougar* Vampiric Mist 2* Erinyes C* Slaad, Green B* Barghest, Greater* Beetle, Bombardier* Child, Male 1* Child, Female 1* Child, Male 2* Child, Female 2* Child, Male 3* Child, Female 3* Child, Male 4* Child, Female 4* Child, Male 5* Child, Female 5* Eagle* Gelatinous Cube C* Skeleton: Dwarf* Bugbear: Arctic* Bugbear: Arctic Shaman* Bugbear: Arctic Chief* Bat, Battle* Bat, Bone* Ether Scarab* Spider, Ice* Skeleton: Red Eyes* Skeleton: Flaming* Skeleton: Green* Skeleton: Purple* Skeleton: Yellow* Wendigo* Balrog* Bear, Sun* Bear, Spectacled* Bear, Sloth* Bear, Panda* Beastman, Boar* Beastman, Goat* Beastman, Hawk* Cat, Tiger* Cat, White Tiger* Cat, Snow Leopard* Cat, Clouded Leopard* Bladeling* Human, NPC King* Human, Cleric of Tyr* Demilich B* Mouse* SkullBearer, Flying* SkullBearer, Ground* Spiderling* Spiderling, Giant* Spiderling, Dire* Spiderling, Sword* Spiderling, Phase* Skulk, Female* Skulk, Male* Half-Dragon Fiend* Cyclops, Armored* Monodrone* Shark, Mako - low* Shark, Goblin - low* Lizard, Fire* Erinyes B* Vecna* Hyena, Spotted* Hyena, Striped* Raccoon* Red Panda* Ringtail* Antelope, Brown* Antelope, Black* Gazelle* Otter* Weasel* Wolverine* Skunk* Mink* Fisher* Ferret* Elemental, Air L* Elemental, Air M* Elemental, Air S* Elemental, Smoke L* Elemental, Smoke M* Elemental, Smoke S* Elemental, Magma L* Elemental, Magma M* Elemental, Magma S* Elemental, Ooze L* Elemental, Ooze M* Elemental, Ooze S* Elemental, Water L* Elemental, Water M* Elemental, Water S* Elemental, Fire L* Elemental, Fire M* Elemental, Fire S* Elemental, Earth L* Elemental, Earth M* Elemental, Earth S* Elemental, Ice L* Elemental, Ice M* Elemental, Ice S* Elemental, Radiance L* Elemental, Radiance M* Elemental, Radiance S* Elemental, Mineral L* Elemental, Mineral M* Elemental, Mineral S* Elemental, Steam L* Elemental, Steam M* Elemental, Steam S* Elemental, Lightning L* Elemental, Lightning M* Elemental, Lightning S* Elemental, Salt L* Elemental, Salt M* Elemental, Salt S* Elemental, Dust L* Elemental, Dust M* Elemental, Dust S* Elemental, Ash L* Elemental, Ash M* Elemental, Ash S* Elemental, Vacuum L* Elemental, Vacuum M* Elemental, Vacuum S* Dog, Cooshee Female* Dog, Cooshee Male* Dog, Dalmatian* Dog, Doberman* Dog, Husky* Dog, Malamute* Dog, Mastiff* Dog, Terrier* Dog, Yellow* Puppy, Dalmatian* Puppy, Cooshee* Puppy, Doberman* Puppy, Husky* Puppy, Mastiff* Puppy, Terrier* Puppy, Yellow* Cat, Black* Cat, Black & White* Cat, Bobtail* Cat, White* Kitten, Blk n Wht* Kitten, White* Goatman* Goatman 2* Goatman 3* Goatman, Chieftain 1* Goatman, Wizard 2* Goatman, Giant 1* Glabrezu* Herbivores* Animated Ladder* Animated Wheel* Animated Table* Animated Chair* Animated Chest* Animated Tome* Animated Chest, Flying* Crab, Giant Blue* Crab, Blue* Crab, Giant* Crab* Stirge A* Stirge B* Demon, Bebilith C* Cornugon A* Flying Book A* Flying Book B* Flying Book C* Slime* Zombie, Pirate 1* Skeleton, Pirate 1* Skeleton, Pirate 2* Skeleton, Pirate 3* Zombie, Pirate 2* Zombie, Pirate 3* Skeleton, Pirate 4* Skeleton, Pirate 5* Skeleton, Pirate 6* Zombie, Pirate 4* Ghost Pirate* Oozes* Skeleton, Ogre* Skeleton, Phase* Bovine* Swine* Water* Ants* Other* Scorpions* Snakes* Deities* Plants* Beasts* Children* Brownie* Wemic* Drider* Tiefling* Goatmen* Wemic Wemics wemic Fierce hunters that roam the plains, wemics are masters of ambushes and strategy. Wemics have the body of a lion with a humanoid torso. A wemic's face is a mixture of human and leonine features. Wemics typically live and hunt in groups called prides. Wemic Ability Adjustments: +7 Str, +1 Dex, +1 Con, -2 Cha Favored Class (Barbarian): A multiclass wemic's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing. Special Abilities: - Alertness: Wemics cannot easily be surprised in combat - Skill Affinity (Hide): +2 Racial bonus to Hide checks - Skill Affinity (Jump): +11 Racial bonus to Jump checks - Skill Affinity (Listen): +8 Racial bonus to Listen checks - Skill Affinity (Move Silently): +6 Racial bonus to Move Silently checks - Skill Affinity (Spot): +8 Racial bonus to Spot checks - Skill Affinity (Wilderness Lore): +4 Racial bonus to Wilderness Lore checks The wild, empty savannah is not enough to satisfy your natural curiosity about the world for any length of time. Forsaking your own pride, at least for the time being, your wanderings have brought you in contact with the puny Two-Legs who leap so boldly into the face of adventure. Drider Driders drider Driders are bloodthirsty creatures that lurk in the depths of the earth, seeking warm-blooded prey of any kind. These strange beings have the head and torso of a drow elf and the legs and lower body of a giant spider. Failed of Lolth, driders are outcast from their own communities. Drow and driders hate one another passionately. Drider Ability Adjustments: +3 Str, +3 Dex, +4 Con, +3 Int, +4 Wis, +4 Cha Favored Class (Cleric): A multiclass drider's cleric class does not count when determining whether he or she suffers an XP penalty for multiclassing. Special Abilities: - Ambidexterity, Combat Casting, Two-Weapon Fighting - Skill Affinity (Hide): +4 Racial bonus to Hide checks - Skill Affinity (Move Silently): +4 Racial bonus to Move Silently checks - Poison bite, Fortitude save (DC 16), initial and secondary damage 1d6 temporary strength - Spell-like abilitys: dancing lights, darkness, detect chaos, detect evil, detect good, detect law, detect magic, faerie fire, levitate, clairaudience/clairvoyance, discern lies, dispel magic, suggestion Failed in the eyes of your goddess, shunned by cruel, violent people you once considered your own, the Underdark holds no comfort for you now. Driven from all you have known, only wanderlust and a thirst for adventure keeps you going now. Plant Plants plant Not all plants are motionless, drawn only by the wind, sun and water on life's canvas. Some have a mind and volition of their own. Not too many plants are found wandering about looking for adventure. Something in your past has uprooted you though. Brownie Brownies brownie Brownies are distant relatives of halflings (perhaps half halfing, half pixie) but they are smaller and far less common. They are basically friendly to huymans and their ilk but because they are shy, they are seldom seen and favour quiet, pastoral areas in which to dwell. Brownie Ability Adjustments: +7 Dex, +2 Con Favored Class (Wizard): A multiclass Brownie's wizard class does not count when determining whether he suffers an XP penalty for multiclassing. Special Abilities: - Alertness: Wemics cannot easily be surprised in combat - Skill Affinity (Hide): +2 Racial bonus to Hide checks - Skill Affinity (Listen): +8 Racial bonus to Listen checks - Skill Affinity (Move Silently): +6 Racial bonus to Move Silently checks - Skill Affinity (Spot): +8 Racial bonus to Spot checks Pastoral dwelling places? Not for you. Your curiousity makes you an oddity among your own people as you yearn for adventure and a way to make a mark in a world much bigger than you are. Jelly - Mustard, Small* Jelly - Mustard, Medium* Jelly - Mustard, Large* Jelly - Ochre, Small* Jelly - Ochre, Medium* Jelly - Ochre, Large* Ooze - Crystal, Small* Ooze - Crystal, Medium* Ooze - Crystal, Large* Ooze - Gray, Small* Ooze - Gray, Medium* Ooze - Gray, Large* Pudding - Black, Small* Pudding - Black, Medium* Pudding - Black, Large* Pudding - Brown, Small* Pudding - Brown, Medium* Pudding - Brown, Large* Pudding - Dun, Small* Pudding - Dun, Medium* Pudding - Dun, Large* Pudding - White, Small* Pudding - White, Medium* Pudding - White, Large* Slime - Green, Small* Slime - Green, Medium* Slime - Green, Large* Slime - Olive, Small* Slime - Olive, Medium* Slime - Olive, Large* Slithering Tracker, Small* Slithering Tracker, Medium* Slithering Tracker, Large* Mechanical* Viper* Slime* Androsphinx Androsphinx [CEP] Animated Chest Animated Chest [CEP] Animated Flying Chest Animated Flying Chest [CEP] Animated Table Animated Table [CEP] Animated Tome Animated Tome [CEP] Animated Wheel Animated Wheel [CEP] Antelope Antelope [CEP] Arctic Bugbear Arctic Bugbear [CEP] Arctic Bugbear Chieftain Arctic Bugbear Chieftain [CEP] Arctic Bugbear Shaman Arctic Bugbear Shaman [CEP] Armor Stand Armor Stand [CEP] Armor Stand and Weapon Display Armor Stand and Weapon Display [CEP] Armored Cyclops Armored Cyclops [CEP] Babirusa Babirusa [CEP] Balrog Balrog [CEP] Barghest Barghest [CEP] Battlebat Battlebat [CEP] Bear Rakshasa Bear Rakshasa [CEP] Bebilith Bebilith [CEP] Beholder Beholder [CEP] Belker Belker [CEP] Bison Bison [CEP] Bison Antiquus Bison Antiquus [CEP] Black & White Cat Black & White Cat [CEP] Black Angus Black Angus [CEP] Black Antelope Black Antelope [CEP] Black Calf Black Calf [CEP] Black Cat Black Cat [CEP] Black Kitten Black Kitten [CEP] Black Scorpion Black Scorpion [CEP] Bladeling Bladeling [CEP] Bloodback Spider Bloodback Spider [CEP] Bloodguard Orc Bloodguard Orc [CEP] Blue Crab Blue Crab [CEP] Blue Giant Crab Blue Giant Crab [CEP] Boar Beastman Boar Beastman [CEP] Bombardier Beetle Bombardier Beetle [CEP] Bone Medusa Bone Medusa [CEP] Bonebat Bonebat [CEP] Boy Boy [CEP] Brahman Bull Brahman Bull [CEP] Brown Angus Brown Angus [CEP] Brown Bobtail Cat Brown Bobtail Cat [CEP] Brown Calf Brown Calf [CEP] Brown Holstein Cow Brown Holstein Cow [CEP] Brownie Brownie [CEP] Cave Goblin Cave Goblin [CEP] Cave Goblin Berserker Cave Goblin Berserker [CEP] Cave Goblin Chieftain Cave Goblin Chieftain [CEP] Cave Goblin Scout Cave Goblin Scout [CEP] Cave Goblin Shaman Cave Goblin Shaman [CEP] Cave Stirge Cave Stirge [CEP] Cleric Cleric [CEP] Cloud of Bugs Cloud of Bugs [CEP] Clouded Leopard Clouded Leopard [CEP] Cooshee Female Cooshee Female [CEP] Cooshee Male Cooshee Male [CEP] Cooshee Puppy Cooshee Puppy [CEP] Cornugon Cornugon [CEP] Cougar Cougar [CEP] Cow Cow [CEP] Crab Crab [CEP] Cutter Cutter [CEP] Cyclops Cyclops [CEP] Dalmatian Dalmatian [CEP] Dalmatian Puppy Dalmatian Puppy [CEP] Demi Lich Demi Lich [CEP] Demonic Marilith Demonic Marilith [CEP] Dire Spiderling Dire Spiderling [CEP] Doberman Doberman [CEP] Doberman Puppy Doberman Puppy [CEP] Doppelganger Doppelganger [CEP] Dracolich Dracolich [CEP] Drider Fighter Drider Fighter [CEP] Eagle Eagle [CEP] Erinyes Erinyes [CEP] Ether Scarab Ether Scarab [CEP] Female Azer Female Azer [CEP] Female Blackrose Elf Female Blackrose Elf [CEP] Female Drider Female Drider [CEP] Female Drider Fighter Female Drider Fighter [CEP] Female Half-fiend Female Half-fiend [CEP] Female Lupinal Female Lupinal [CEP] Female Planetar Female Planetar [CEP] Female Skulk Female Skulk [CEP] Female Tiefling Female Tiefling [CEP] Female Wemic Female Wemic [CEP] Ferret Ferret [CEP] Fey'ri Fey'ri [CEP] Fighting Bull Fighting Bull [CEP] Fine Fire Beetle Fine Fire Beetle [CEP] Fine Slicer Beetle Fine Slicer Beetle [CEP] Fine Spitting Fire Beetle Fine Spitting Fire Beetle [CEP] Fine Stag Beetle Fine Stag Beetle [CEP] Fine Stink Beetle Fine Stink Beetle [CEP] Fire Spiderling Fire Spiderling [CEP] Fisher Fisher [CEP] Flaming Dead Flaming Dead [CEP] Flying Eye Flying Eye [CEP] Frost Goblin Frost Goblin [CEP] Frost Goblin Chieftain Frost Goblin Chieftain [CEP] Frost Goblin Shaman Frost Goblin Shaman [CEP] Gazelle Gazelle [CEP] Gelugon Gelugon [CEP] Ghost Pirate Ghost Pirate [CEP] Giant Ant Hive Guard Giant Ant Hive Guard [CEP] Giant Ant Hive Queen Giant Ant Hive Queen [CEP] Giant Ant Larva Giant Ant Larva [CEP] Giant Ant Queen Giant Ant Queen [CEP] Giant Ant Soldier Giant Ant Soldier [CEP] Giant Ant Worker Giant Ant Worker [CEP] Giant Black Scorpion Giant Black Scorpion [CEP] Giant Crab Giant Crab [CEP] Giant Fire Ant Giant Fire Ant [CEP] Giant Panda Giant Panda [CEP] Giant Red Scorpion Giant Red Scorpion [CEP] Giant Scorpion Giant Scorpion [CEP] Giant Slimey Scorpion Giant Slimey Scorpion [CEP] Giant Spiderling Giant Spiderling [CEP] Girl Girl [CEP] Glabrezu Glabrezu [CEP] Goat Beastman Goat Beastman [CEP] Goblin Goblin [CEP] Goblin Spider Rider Goblin Spider Rider [CEP] Greater Barghest Greater Barghest [CEP] Greater Cornugon Greater Cornugon [CEP] Greater Goblin Greater Goblin [CEP] Greater Hamatula Greater Hamatula [CEP] Greater Visage Greater Visage [CEP] Green Slaad Green Slaad [CEP] Gynosphinx Gynosphinx [CEP] Half-Dragon Fiend Half-Dragon Fiend [CEP] Hamatula Hamatula [CEP] Hawk Beastman Hawk Beastman [CEP] Hieracosphinx Hieracosphinx [CEP] Highland Bull Highland Bull [CEP] Hog Hog [CEP] Hooded Shade Hooded Shade [CEP] Hooded Wraith Hooded Wraith [CEP] Huge Air Elemental Huge Air Elemental [CEP] Huge Ash Elemental Huge Ash Elemental [CEP] Huge Black Scorpion Huge Black Scorpion [CEP] Huge Desert Viper Huge Desert Viper [CEP] Huge Dust Elemental Huge Dust Elemental [CEP] Huge Earth Elemental Huge Earth Elemental [CEP] Huge Fire Beetle Huge Fire Beetle [CEP] Huge Fire Elemental Huge Fire Elemental [CEP] Huge Forest Viper Huge Forest Viper [CEP] Huge Ice Elemental Huge Ice Elemental [CEP] Huge Jungle Viper Huge Jungle Viper [CEP] Huge Lightning Elemental Huge Lightning Elemental [CEP] Huge Magma Elemental Huge Magma Elemental [CEP] Huge Mineral Elemental Huge Mineral Elemental [CEP] Huge Ooze Elemental Huge Ooze Elemental [CEP] Huge Radiance Elemental Huge Radiance Elemental [CEP] Huge Red Scorpion Huge Red Scorpion [CEP] Huge Salt Elemental Huge Salt Elemental [CEP] Huge Scorpion Huge Scorpion [CEP] Huge Slicer Beetle Huge Slicer Beetle [CEP] Huge Slimey Scorpion Huge Slimey Scorpion [CEP] Huge Smoke Elemental Huge Smoke Elemental [CEP] Huge Spitting Fire Beetle Huge Spitting Fire Beetle [CEP] Huge Stag Beetle Huge Stag Beetle [CEP] Huge Steam Elemental Huge Steam Elemental [CEP] Huge Stink Beetle Huge Stink Beetle [CEP] Huge Swamp Viper Huge Swamp Viper [CEP] Huge Vacuum Elemental Huge Vacuum Elemental [CEP] Huge Water Elemental Huge Water Elemental [CEP] Husky Husky [CEP] Husky Puppy Husky Puppy [CEP] Ice Ghoul Ice Ghoul [CEP] Ice Kobold Ice Kobold [CEP] Ice Kobold Noble Ice Kobold Noble [CEP] Ice Kobold Shaman Ice Kobold Shaman [CEP] Ice Spider Ice Spider [CEP] Kakkuu Kakkuu [CEP] King King [CEP] Large Air Elemental Large Air Elemental [CEP] Large Ash Elemental Large Ash Elemental [CEP] Large Black Pudding Large Black Pudding [CEP] Large Brown Pudding Large Brown Pudding [CEP] Large Cloud of Bugs Large Cloud of Bugs [CEP] Large Crystal Ooze Large Crystal Ooze [CEP] Large Dun Pudding Large Dun Pudding [CEP] Large Dust Elemental Large Dust Elemental [CEP] Large Earth Elemental Large Earth Elemental [CEP] Large Fire Elemental Large Fire Elemental [CEP] Large Gray Ooze Large Gray Ooze [CEP] Large Green Slime Large Green Slime [CEP] Large Ice Elemental Large Ice Elemental [CEP] Large Lightning Elemental Large Lightning Elemental [CEP] Large Magma Elemental Large Magma Elemental [CEP] Large Mineral Elemental Large Mineral Elemental [CEP] Large Mustard Jelly Large Mustard Jelly [CEP] Large Ochre Jelly Large Ochre Jelly [CEP] Large Olive Slime Large Olive Slime [CEP] Large Ooze Elemental Large Ooze Elemental [CEP] Large Radiance Elemental Large Radiance Elemental [CEP] Large Salt Elemental Large Salt Elemental [CEP] Large Slithering Tracker Large Slithering Tracker [CEP] Large Smoke Elemental Large Smoke Elemental [CEP] Large Steam Elemental Large Steam Elemental [CEP] Large Vacuum Elemental Large Vacuum Elemental [CEP] Large Water Elemental Large Water Elemental [CEP] Large White Pudding Large White Pudding [CEP] Lifestealer Lifestealer [CEP] Aspect of Lloth Aspect of Lloth [CEP] Longhorn Bull Longhorn Bull [CEP] Lycosidilth Lycosidilth [CEP] Malamute Malamute [CEP] Male Lupinal Male Lupinal [CEP] Male Azer Male Azer [CEP] Male Blackrose Elf Male Blackrose Elf [CEP] Male Drider Male Drider [CEP] Male Half-fiend Male Half-fiend [CEP] Male Lupinal Male Lupinal [CEP] Male Planetar Male Planetar [CEP] Male Skulk Male Skulk [CEP] Male Stirge Male Stirge [CEP] Male Tiefling Male Tiefling [CEP] Male Wemic Male Wemic [CEP] Manticore Manticore [CEP] Marilith Marilith [CEP] Marilith Blackguard Marilith Blackguard [CEP] Mastiff Mastiff [CEP] Mastiff Puppy Mastiff Puppy [CEP] Mechanized Spider Mechanized Spider [CEP] Medium Black Pudding Medium Black Pudding [CEP] Medium Brown Pudding Medium Brown Pudding [CEP] Medium Crystal Ooze Medium Crystal Ooze [CEP] Medium Desert Viper Medium Desert Viper [CEP] Medium Dun Pudding Medium Dun Pudding [CEP] Medium Forest Viper Medium Forest Viper [CEP] Medium Gray Ooze Medium Gray Ooze [CEP] Medium Green Slime Medium Green Slime [CEP] Medium Jungle Viper Medium Jungle Viper [CEP] Medium Mustard Jelly Medium Mustard Jelly [CEP] Placeables start here Carpet: Acorn* Carpet: Star Medallions* Carpet: Asian Dragon* Carpet: Vines & Fruit* Carpet: Scrollwork* Carpet: Vine & Flower* Carpet: Flower & Fruit* Carpet: Persian Star* Carpet: Branches* Carpet: Flowers & Birds* Carpet: Persian People* Carpet: Persian Diamonds* Carpet: Persian Medallion* Carpet: Persian Dots* Structure: Vendor Stall A* Structure: Vendor Stall B* Carpet: Medallion* Carpet: Persian Scales* Carpet: Floral Medallion* Carpet: Foliage* Carpet: Lily In Diamond* Carpet: French Floral* Carpet: French Frames* Carpet: French Medallion* Carpet: French Scrolls* Carpet: Persian Diamond* Carpet: Flowers* Carpet: Persian Medallion* Carpet: Persian Star* Carpet: Vines & Fruit - Cream* Carpet: Vines & Fruit - Light* Carpet: Feathers* Carpet: Diamonds* Carpet: Dragon A* Carpet: Dragon B* Carpet: Dragon C* Carpet: Dragon D* Carpet: Dragon E* Tapestry: Dragon A* Tapestry: Dragon B* Tapestry: Dragon C* Couch: Tan (Center)* Couch: Tan (Left)* Couch: Tan (Right)* Futon: Green* Futon: Brown* Futon: Orange* Futon: Blue* Futon: Purple* Futon: Grey* Futon: Yellow* Futon: Red* Table: Wood Dark, Rectangle* Table: Wood Dark, Square* Table: Wood Dark, Long* Tavern: Shelves - Green Bottles* Tavern: Shelves - Mixed Bottles* Table: Round - Wood: Oak* Table: Stone, Separated* Vase: Marble, Wide* Wall Art: Painting - 6* Wall Art: Painting - 1* Wall Art: Painting - 2* Wall Art: Painting - 3* Wall Art: Painting - 4* Wall Art: Painting - 5* Brazier: Table-Top* Chair: Stone* Chair: Oak* Wind* Chair: Hand* Vase: Marble, Tall* Mushroom: Red, Tall* Mushroom: Red, Wide* Table, Mushroom* Mushroom: Red, Small* Bed: Poster, Oak* Water Basin: Marble* Water Basin: Marble, Red* Water Basin: Oak* Table: Dark Glass* Water Basin: Marble, Gold* Stone: Head, Small* Stone: Head, Medium* Stone: Foot, Small* Stone: Foot, Huge* Stone: Head, Huge* Stone: Hand, Right - Huge* Stone: Hand, Right - Small* Stone: Hand, Left Fist - Small* Stone: Hand, Left Open - Small* Stone: Hand, Left Halt - Small* Stone: Hand, Left Ok - Small* Stone: Hand, Left Fist - Med* Stone: Hand, Left Open - Med* Stone: Hand, Left Halt - Med* Stone: Hand, Left Ok - Med* Stone: Hand, Left Fist - Huge* Stone: Hand, Left Open - Huge* Stone: Hand, Left Halt - Huge* Stone: Hand, Left Ok - Huge* Statue, Foo Dog* Stone: Wolfhead* Tree: tall* Chair: Invisible* Tavern: Bar, Dark - Straight* Tavern: Bar, Dark - Curved* Tavern: Bar, Dark - Straight (rail)* Tavern: Bar, Dark - Curved (rail)* Table: Round, Wood* Table: Round, Wood - Small* Vines: Vertical* Stool A* Tavern: Bar - Curved* Tavern: Bar - Straigjht* Fence: Wood 3* Fence: Wood 2* Wall Art: Tile - Babylon Men* Wall Art: Tile - Babylon Dragon* Wall Art: Tile - Babylon Leo* Wall Art: Tile - Babylon Ox* Guard Shack* Vines: Horizontal* Structure: Log Cabin* Window 2* Structure: Outhouse* Structure: Shed* Structure: Lean-To 1* Structure: Lean-To 2* Structure: Shack 1* Structure: Shack 2* Tent: Large* Tent: Large White* Tent: Small* Tent: Small White* Tent: Medium* Tent: Medium White* Tent: Large Functional* Tent: Large White Functional* Tent: X-Large* Tent: X-Large White* Tent: X-Large Functional* Tent: X-Large White Functional* Tent: Small* Tent: Round* Tree, Pine 1* Tree, Pine 2* Tree, Pine 3* Tree, Pine 4* Tree, Pine 5* Tree, Pine 6* Tree, Pine 7* Underbrush 1* Underbrush 2* Cog 1* Cog Wreck 1 (Listing)* Cog Wreck 2 (Flipped)* Cog Wreck 3 (Beached)* Cog Wreck 4 (On Side)* Cog Debris - Boom* Cog Debris - Foremast* Cog Debris - Hull* Cog Debris - Mast (Bot)* Cog Debris - Mast (Top)* Cog Debris - Plank* Cog Debris - Rib* Cog Debris - Rudder* Cog 1 Weathered* Cog Wreck 1 (Listing) Weathered* Cog Wreck 2 (Flipped) Weathered* Cog Wreck 3 (Beached) Weathered* Cog Wreck 4 (On Side) Weathered* Cog Debris - Boom Weathered* Cog Debris - Foremast Weathered* Cog Debris - Hull Weathered* Cog Debris - Mast (Bot) Weathered* Cog Debris - Mast (Top) Weathered* Cog Debris - Plank Weathered* Cog Debris - Rib Weathered* Cog Debris - Rudder Weathered* Tree, Spruce A* Tree, Spruce B* Tree, Spruce C* Tree, Bonsai A* Tree, Bonsai B* Tree, Willow A* Tree, Willow B* Tree, Deciduous A* Tree, Deciduous B* Tree, Oak A* Tree, Oak B* Tree, Oak C* Stone, Standing 1* Stone, Standing 2* Stone, Standing 3* Tree, Oak D* Ivy, D Mixed* Ivy, F Mixed* Ivy, C Mixed* Ivy, B Mixed* Ivy, A Mixed* Ivy, E Mixed* Ivy, D Green* Ivy, D Red* Ivy, F Green* Ivy, F Red* Ivy, C Green* Ivy, C Red* Ivy, B Green* Ivy, B Red* Ivy, A Green* Ivy, A Red* Ivy, E Green* Ivy, E Red* Ivy, G Mixed* Ivy, H Mixed* Ivy, D Dark green* Ivy, F Dark green* Ivy, C Dark green* Ivy, B Dark green* Ivy, A Dark green* Ivy, E Dark green* Ivy, G Green* Ivy, G Red* Ivy, G Dark green* Ivy, H Green* Ivy, H Red* Ivy, H Dark green* Tree, Spruce A Lg* Tree, Spruce A Md* Tree, Spruce A Sm* Tree, Spruce B Lg* Tree, Spruce B Md* Tree, Spruce B Sm* Tree, Spruce C Lg* Tree, Spruce C Md* Tree, Spruce C Sm* Tree, Bonsai A Lg* Tree, Bonsai A Md* Tree, Bonsai A Sm* Tree, Bonsai B Lg* Tree, Bonsai B Md* Tree, Bonsai B Sm* Tree, Willow A Lg* Tree, Willow A Md* Tree, Willow A Sm* Tree, Willow B Lg* Tree, Willow B Md* Tree, Willow B Sm* Tree, Deciduous A Lg* Tree, Deciduous A Md* Tree, Deciduous A Sm* Tree, Deciduous B Lg* Tree, Deciduous B Md* Tree, Deciduous B Sm* Tree, Oak A Lg* Tree, Oak A Md* Tree, Oak A Sm* Tree, Oak B Lg* Tree, Oak B Md* Tree, Oak B Sm* Tree, Oak A Exlrg* Tree, Oak B Exlrg* Tree, Oak Rs A L* Tree, Oak Rs A M* Tree, Oak Rs B L* Tree, Oak Rs B M* Tree, Oak Rs C L* Tree, Oak Rs C M* Tree, Oak R A L* Tree, Oak R A M* Tree, Oak R B L* Tree, Oak R B M* Tree, Oak R C L* Tree, Oak R C M* Flower, Shamrock A* Flower, Shamrock B* Flower, Yellow* Flower, Daisy* Flower, Red* Bramble, Large* Bramble, Small* Bramble, Medium* Bramble Large, non-walkable* Tree, Dead Spruce L* Tree, Dead Spruce M* Tree, Dead Spruce S* Tree, Dead Bonsai L* Tree, Dead Bonsai M* Tree, Dead Bonsai S* Tree, Dead Willow L* Tree, Dead Willow M* Tree, Dead Willow S* Tree, Dead Deciduous L* Tree, Dead Deciduous M* Tree, Dead Deciduous S* Tree, Dead Oak a L* Tree, Dead Oak a M* Tree, Dead Oak a S* Tree, Dead Oak a El* Tree, Dead Oak s L* Tree, Dead Oak s M* Tree, Dead Oak r L* Tree, Dead Oak r M* Plant 1* Plant 2* Plant 3* Plant 4* Plant 5* Plant 6* Plant 7* Plant 8* Plant 9* Planter 1* Planter 2* Planter 3* Planter 4* Tree Canopy: Oak* Tree Canopy: Maple* Tree Canopy: Pine* Tree Canopy: Fir* Tree Canopy: Bare* Tree Canopy: Jungle* Celtic Cross: Medium* Celtic Cross: Huge* Stone: Pillar 1F* Stone: Pillar 1Nf* Stone: Pillar 2F* Stone: Pillar 2Nf* Stone: Small 1* Stone: Fallen 1* Stone: Base 1F* Stone: Base 1Nf* Stone: Topper 1F* Stone: Topper 1Nf* Stone: Topper 2F* Stone: Topper 2Nf* Stone: Fallen 2* Stone: Fallen 3* Stone: Alter 1* Stone: Alter 2* Stone: Lean 1* Stone: Small 2* Stone: Cross 1* Broken Barrel 1* Broken Barrel 2* Broken Barrel 3* Broken Barrel 4* Broken Chair 1* Broken Chair 2* Broken Chair 3* Upended Chair 1* Upended Chair 2* Upended Chair 3* Broken Door 1* Broken Door 2* Broken Dresser 1* Upended Dresser 1* Upended Dresser 2* Broken Plate 1* Broken Plate 2* Broken Plate 3* Broken Plate 4* Scattered Paper 1* Scattered Paper 2* Scattered Paper 3* Scattered Paper 4* Broken Stool 1* Upended Stool 1* Upended Stool 2* Broken Table 3* Upended Table 1* Broken Table 1* Broken Table 2* Upended Table 3* Upended Table 2* Broken Bars 1* Broken Bars 2* Broken Bars 3* Road, Straight 1* Road, Straight 2* Road, T* Road, Xroad* Road, End* Road, 90 Curve* Road, Short Curve* Road, Long Curve* Path, Long Straight* Path, Long Curve* Path, Long X* Path, Long T* Path, Short X* Path, Short T* Path, Short Straight* Path, End* Path, Short Curve* Rail, Long* Rail, Short* Rail, End* Rail, Curve* Rail, Split* Rail, Right* Rail, Left* Cart, Ore* Carpet: Throw 1* Carpet: Throw 2* Carpet: Throw 3* Carpet: Throw 4* Carpet: Throw 5* Carpet: Throw 6* Carpet: Throw 7* Carpet: Throw 8* Carpet: Throw 9* Carpet: Throw 10* Carpet: Throw 11* Ladder, Tall* Tavern: Bar, Poor Straight* Tavern: Bar, Poor Curve* Table Obj: Cup Pewter* Candalbra, Short* Cage, Short* Cage, Tall* Cage, Top 2* Tent: Brown - Large* Campfire w/Pot 2* Tent: Brown - Small* Ground, Flagstone* Lamppost, Rustic* Well, Stone* Structure: House, 2 Story* Tent: 4* Shelf: Bottles* Wagon: Slave* Grass Patch* Structure: Wizards' Tower* Spike A* Spike B* Torture: Girl Dagger'd to Tree* Torture: Man Spiked to Floor* Torture: Girl Hanged at Hands* Table Obj: Bottle - Wine* Table Obj: Bottle - Spilled Wine* Vulture* Table Obj: Wood - Steak* Table Obj: Ceramic - Steak* Table Obj: Wood - Cheese* Table Obj: Ceramic - Cheese* Skinpole* Table Obj: Ceramic - Pitcher* Table Obj: Cup - Gold* Table Obj: Wood - Fruitbowl* Table Obj: Ceramic - Fruitbowl* Table: Fancy* Table Obj: Wood - Bowl* Table Obj: Ceramic - Bowl* Table Obj: Ceramic - Beans* Table Obj: Ceramic - Bean Bowl* Table Obj: Wood - Bean Bowl* Table Obj: Wood - Beans* Bird Skull* Table Obj: Ceramic - Bowl A* Table Obj: Wood - Bowl C* Fern, Bush* Table Obj: Ceramic - Cup* Fern 2* Picnic Basket* Table Obj: Ceramic - Pie* Skins* Wall Skin 3* Wall Deer 1* Wall Deer 2* Wall Deer 3* Wall Deer 4* Bearskin* Wall Pig 1* Wall Pig 2* Wall Cat* Wall Bear* Wall Ox* Wall Skin* Wall Skin 2* Wall Skin 4* Track, Wolf* Track, Bear* Track, Gator* Track, Deer* Track, Human medium* Track, Human small* Track, Hulg* Track, Boot* Track, Moose* Track, Lizardman* Track, Kobold* Track, Giant* Track, Dragon 1* Track, Dragon 2* Track, Bigbear* Track, Cat* Claw Mark* Scrawl 1* Scrawl 2* Waterstain* Bloody Hands* Gore Splat* Gore On Wall* Blood On Wall* Slime On Wall* Slime Splat* Scrawl 3* Scrawl 4* Scrawl 5* Wine Spill* Slime Pool* Water Pool* Track, Bloody* Track, Big Cat* Track, Big Wolf* Track, Golem* Window 1* Window 3* Window 4* Statue, Altar* Statue, Big* Lifeboat* Ship Wheel* Ship Flag* Useable Bucket* Ship Bell* Rope Bundle* Statue, Female* VFX: Fog - Small* VFX: Fog - Medium* VFX: Fog - Large* Firebowl 1* Fountain 3* Fountain 5* Firebowl 2* Fountain 7* Fountain 8* Fountain 9* Firebowl 3* Fireflies* Column, Cf 1* Column, Cf 2* Column, Cf 3* Column, Cf 4* Chart Brain* Chart Muscle* Sphinx* Statue 1* Statue 2* Clock* Bookshelf 2* Broken Bookshelf 1* Broken Bookshelf 2* Torture: Guillotine Loaded* Torture: Gallows Loaded* Torture: Cross Loaded* Torture: Pendulum* Celtic Knot 01* Celtic Knot 02* Celtic Knot 03* Celtic Knot 04* Celtic Knot 05* Celtic Knot 06* Celtic Knot 07* Celtic Knot 08* Celtic Knot 09* Celtic Knot 10* Celtic Knot 11* Celtic Knot 12* Celtic Knot 13* Celtic Knot 14* Celtic Knot 15* Celtic Knot 16* Chess: Board - Mystic* Chess: Board - Pedestal* Chess: Board* Lantern, Red* Lantern, Yellow* Lantern, Green* Lantern, Blue* VFX: Fog* VFX: Smoke Jet* VFX: Smoke* Smoke, Small* Tatami: Small* Tatami: Medium* Tatami: Large* Window: 1, Small* Window: 1, Large* Window: 2, Small* Window: 2, Large* Table: Low - Small* Table: Low - Medium* Table: Low - Large* Pillow: Rush - Small* Pillow: Rush - Large* Bamboo, Small* Bamboo, Medium* Bamboo, Large* Tree: Maple - Yellow Small* Tree: Maple - Yellow Medium* Tree: Maple - Yellow Large* Tree: Blossum - Small* Tree: Blossum - Medium* Tree: Blossum - Large* Table: Low - Small 2* Table: Low - Medium 2* Table: Low - Large 2* Tree: Maple - Red Small* Tree: Maple - Red Medium* Tree: Maple - Red Large* Tree: Maple - Orange Small* Tree: Maple - Orange Medium* Tree: Maple - Orange Large* Lantern Post* Banner: White Dragon* Banner: White Crane* Banner: White Pheonix* Banner: White Scorpion* Banner: Red Dragon* Banner: Red Crane* Banner: Red Pheonix* Banner: Red Scorpion* Banner: Green Dragon* Banner: Green Crane* Banner: Green Pheonix* Banner: Green Scorpion* Banner: Blue Dragon* Banner: Blue Crane* Banner: Blue Pheonix* Banner: Blue Scorpion* Fern, Giant* Fern, Giant Red* Fern, Red* Tower, Gem* Mountain Pagoda* Tower, Stone* Tower, Metal* Tower, Brick* Tower, Magic* Tower, Stone 2* Tower, Magic 2* Tower, Sun* Tower, Platform 1* Tower, Platform 2* Tower, Spike1* Tower, Evil 1* Tower, Evil 2* Tent: Caravan 1* Tent: Caravan 2* Arbor* Water Basin: Spell Large* Altar: Evil 2* Torture: Gibbet* Column: Fancy* Gravestone: Fancy* Stone: Monument, Horizontal* Stone: Spike 1* Pedestal: Stone with Sphere* Display Case: Misc Torture: Gibbet with Skeleton* Water Basin: Spell Small 1* Water Basin: Spell Small 2* Water Basin: Spell Small 3* Display Case: Armor Display Case: Empty Altar: Evil 3* Structure: Arabian Column 1* Structure: Arabian Column 2* Ankh Marker* Ball, Claw Decoration* Structure: Arabian Column 3* Structure: Archway - Large 1* Mushroom, Small 1* Structure: Archway - Block 1* Structure: Archway - Large 2* Structure: Archway - Block 2* Wooden Planter* Structure: Lighthouse* Structure: Lighthouse in Water* Claw with Sphere - High 1* Claw with Sphere - High 2* Claw with Sphere - Low 2* Claw with Sphere - Low 3* Claw with Sphere - High 3* Claw with Sphere - High 4* Claw with Sphere - Low 4* Stone: Celtic Marker* Wall: Celtic* Fountain: Dolphin* Cactus, w/Flowers* Cactus, Barrel* Structure: Devil's Tower* Column, Gothic* Fountain: Figurine* Cactus 2* Mirror: Square Set* Horse Brush* Trough: Water - Oblong* Trough: Water - Round* Hitching Post* Horseshoe* Horseshoes* Trough: Food* Horse* Bread & Cheese* Table Obj: Bottle - Crystal* Torture: Gibbet w/Skeleton - High* Torture: Gibbet - High* Albemic* Torture: Gibbet w/Skeleton -Med* Torture: Gibbet - Med* Sconce* Altar: Water* Water Fall* Water Low 2* Water Medium 2* Water High 2* Water Low 1* Water Medium 1* Water High 1* Floor Spike* Pillar - Half Round* Pillar - Half Corner* Pillar - Half Square* Pillar - Full Square* Wall Stain 1* Wall Stain 2* Wall Stain 3* Torch Mount - Empty* Torch Mount - w/Torch* Bars, Floor Drain* Pillar - Full Round* Candle, skull* Pentagram - Large Red* Pentagram - Large Black* Pool* Torture: Gibbet - Small* Wall, Placeable* Wall, Placeable Wdr Broken* Wall, Placeable Scrt Dr Closed* Torture: Rack* Dungeon - Brazier* Pillar - Round Debris 1* Pillar - Round Debris 2* Pillar - Round Debris 3* Pillar - Round Debris 4* Pillar - Round Debris 5* Pillar - Debris 1* Pillar - Debris 2* Pillar - Debris 3* Pillar - Debris 4* Pillar - Square Debris 1* Pillar - Square Debris 2* Pillar - Square Debris 3* Pillar - Square Debris 4* Pillar - Square Debris 5* Bricks - Floor 1* Bricks - Floor 2* Bricks - Floor 3* Wall Crack 1* Wall Crack 2* Wall Crack 3* Wall Crack 4* Wall Stain 4* Wall Stain 5* Wall Stain 6* Wall Webs - Topwall 1* Wall Webs - Topwall 2* Wall Webs - Bottom wall 1* Wall Webs - Bottom wall 2* Wall Webs - Bottom wall 3* Wall Webs - Floor 1* Wall Webs - Floor 2* Wall Webs - Topwall 3* Wall Webs - Topwall 4* Torture: Stocks* Pillar: Dungeon* Fireplace 1* Fireplace 3* Fireplace 5* Fireplace 6* Commode* Basin, Wash* Tub, Bath* Splat, Urine* Canopic, Dragon* Canopic, Dog* Canopic, Raven* Canopic, Tiger* Crystal, Ball* Crystal, Orb* Crystal, Orb 2* Table: Marble* Chair: Throne - Death* Chair: Throne - Old* Egyptian Sarcophagus* Altar: Egyptian* Egyptian Sarcophagus 2* Tavern: Wine Casque* Harp Standing* Music Stand* Blood Pool* Scale* Drum 1* Coffin* Cross 1* Ankh* Scarecrow* Crystal, Blue* Crystal, Red* Crystal, Yellow* Crystal, Green* Sign, Savage* Smoke, Green* Mine Cart* Torture: Guillotine* Cannon* Torture: Iron Maiden* Safe* VFX: Flame, Blue Large* VFX: Flame, Blue Medium* VFX: Flame, Blue Small* Rock 1* Hourglass* Fallen Log* Ice Boulder 1* Ice Boulder 2* VFX: Lightshaft White* VFX: Lightshaft Blue* VFX: Lightshaft Cyan* VFX: Lightshaft Green* VFX: Lightshaft Yellow* VFX: Lightshaft Orange* VFX: Lightshaft Red* VFX: Lightshaft Purple* Cauldron* Baby* Cradle* Jack'O'Lantern 1* Jack'O'Lantern 2* Jack'O'Lantern 3* Jack'O'Lantern 4* Pumpkin Pile* Pumpkin Patch* Pumpkin Sign* Chess: Pawn, White* Chess: Bishop, White* Chess: Rook, White* Chess: Queen, White* Chess: King, White* Chess: Knight, White* Chess: Pawn, Black* Chess Bishop, Black* Chess: Rook, Black* Chess: Queen, Black* Chess: King, Black* Chess: Knight, Black* Awning, Wood Small* Awning, Wood* Awning, Red* Awning, Green* Awning, Blue* Awning, Tan* Awning, Red striped* Awning, Green striped* Awning, Blue striped* Awning, Tan striped* Sign, Scribe* Sign, Bank* Sign, Jeweler* Sign, Weapon* Sign, Bootmaker* Sign, Alchemist* Sign, Herbalist* Sign, Smith* Sign, Butcher* Sign, Inn1* Sign, Inn2* Sign, Bowyer* Sign, Ox* Sign, Ship* Sign, Tailor* Sign, Armor* Sign, Baker* Sign, Fish* Sign, Produce* Sign, Cooper* Sign, Porter* Sign, Potter* Sign, Pawn* Sign, Mage* Sign, Messenger* Sign, Music* Sign, Chicken* Sign, Dog* Sign, Raven* Sign, Stag* Sign, Dragon* Sign, Unicorn* Flag, Draconic 0* Flag, Draconic 1* Flag, Draconic 2* Flag, Draconic 3* Flag, Draconic 4* Flag, Draconic 5* Flag, Draconic 6* Flag, Draconic 7* Flag, Draconic 8* Flag, Draconic 9* Placard, Draconic 0* Placard, Draconic 1* Placard, Draconic 2* Placard, Draconic 3* Placard, Draconic 4* Placard, Draconic 5* Placard, Draconic 6* Placard, Draconic 7* Placard, Draconic 8* Placard, Draconic 9* Table Obj: Ceramic - Cake* Table Obj: Ceramic - Pudding* Table Obj: Ceramic - Meal* Table Obj: Ceramic - Pie 2* Table Obj: Ceramic - Fish* Table Obj: Ceramic - Plate chops* Table Obj: Ceramic - Bowl B* Forge: Active* Forge: Empty* Mirror: Vor* Mirror: Lady* Mirror: Dragon* Mirror: Frame* Mirror: Glass* Flag, 30* Flag, 31* Flag, 32* Flag, 33* Flag, 34* Flag, 35* Flag, 36* Flag, 37* Carpet: Tiger* Giant Sword* Window: Madonna* Window: Round* Structure: Diptych* Carpet 5* Portal 2* Strange* Wall Art: Painting 3* Cage* Mirror: Dragon Head* Structure: Dun* Tree: Willow* Arch* Wall 1* Thorn Wall* Ladder, Vertical* Ladder, Leaning* Ladder, Flat* Flower, White* Flower, Blue* Flower, Purple* Flower, Orange* Water Low 3* Water High 3* Table, Long* Bed, Big* Sewer, Low* Sewer, High* Rope* Bed 1* Bed 2* Bed 3* Bed 4* Book 1* Book 2* Book 3* Table Obj: Bottle* Table Obj: Bread* Candle 1* Candle 2* Candle 3* Carpet 1* Carpet 2* Carpet 3* Carpet 4* Chandelier 2* Table Obj: Cup 2* Desk 2* Desk 3* Desk 4* Dirt 1* Dirt 2* Dirt 3* Fireplace 2* Fireplace 4* Globe 2* Hammer 1* Hammer 2* Hammer 3* Inkwell* Table Obj: Jug 1* Table Obj: Jug 2* Table Obj: Knife 1* Table Obj: Knife 2* Bag Hanging* Wall Art: Painting 4* Wall Art: Painting 5* Wall Art: Painting 6* Plant 11* Plant 12* Plant 13* Plant 10* Plate 3* Plate 4* Pliers* Pot 1* Pot 2* Scaffold* Table 5* Table 12* Table 7* Table 8* Table 9* Table 10* Table 11* Telescope 2* Tent 1* Tent 2* Tent 3* Bags Hanging* Vase 4* Vase 7* Wagon* Wall 2* Wheelbarrow 2* Woodpile 2* Wood And Axe* Roof, City Interior* Roof, Castle* Roof, Crypt* Roof, Dungeon* Roof, Mines* Roof, Sewer* Bench 2* Chair: Highback 2* Chair: Medium* Bench, Curved* Chair: Rocking* Chair: Highback* Chair: Dining* Chair: Small* Wood and Axe 2* Flag, Wall* Flag, Small* Flag, Large* Shrine 1* Shrine 2* Altar: Evil 1* Fire Skull, Medium 1* Fire Skull, Medium 2* Firebowl, Medium 1* Fire Statue* Fire Pillar 1* Fire Arch 1* Fire Pillar 2* Firebowl, Medium 2* Fire Arch 2* War Obj: Crossbow, Large* War Obj: Cannon 2* Gas Jet: Green* Gas Jet:Green, Multiple* Gas Jet: Volcanic* Gas Jet: Steam/Geyser* Log* Trap, Pit 1* Trap, Pit 2* War Obj: Arbalist* War Obj: Bore* War Obj: Onager* War Obj: Springal* War Obj: Arbalet a tour* War Obj: Perrier* War Obj: Tonnelon* War Obj: Mantlet* Oil Cauldron* War Obj: Couillard* War Obj: Drill Mouse* War Obj: Ladder, Mech* War Obj: Belier* War Obj: Belfry* War Obj: Bow Ballista* War Obj: Scorpion* Gallery Shed* Hoist* War Obj: Trebuchet* War Obj: Fort Wall* Barricade* Rock Projectiles* War Obj: Mangonneau* Structure: Siege Mine* Spear Rack* Bricole* Mushroom, Medium* Mushroom, Small 2* Mushroom, Large* Piano 1* Piano 2* Piano 3* Pianist* Harp* Harp Player* Farmers Cart* Table, Long 2* Fence, 1* Fence, 1 Pole* Fence, 2* Fence, 2 Pole* Fence, 3* Fence, 3 Pole* Fence, 4* Fence, 4 Pole* Fence, 5* Fence, 5 Pole* Fence, 6* Fence, 6 Pole* Trap, Wall* Trap, Pit In* Trap, Pit Medium* Trap, Rock* Trap, Falling Brick* Trap, Swinging Rock* Trap, Swinging Blade* Trap, Razor Wire* Trap, Whirl* Trap, Flood* Trap, Wall 2* Drum, Medium* Drum, Large* Guardian* Lantern, Stone 1* Lantern, Stone 2* Lantern, Stone 3* Lantern, Stone 4* Lantern, Wood 1* Lantern, Pole 1* Flag, Phoenix* Flag, Lion* Flag, Crane* Flag, Crab* Flag, Dragon* Flag, Mantis* Flag, Scorpion* Flag, Unicorn* Flag, Shadow Lords* Shrine 3* Tori Gate* Shelter* Kimchi Jars 1* Kimchi Jars 2* Screen, 14* Screen, 13* Rickshaw* Basin, Stone 1* Basin, Stone 2* Dummy, Wing Chun* Vase 5* Vase 8* Vase 6* Vase 3* Lantern, Stone w/Light 1* Lantern, Stone w/Light 2* Lantern, Stone w/Light 3* Lantern, Stone w/Light 4* Lantern, Wood w/Light 1* Lantern, Pole w/Light* Sewer, Grate* Broken Grate* Bloodstain 8* Bloodstain 2* Bloodstain 3* Bloodstain 4* Bloodstain 5* Bloodstain 6* Bloodstain 7* Bloodtrail 1* Bloodtrail 2* Bloodtrail 3* Bloodtrail 4* Bloodwall 1* Bloodwall 2* Bloodwall 3* Bloodwall 4* Bloodwall 5* Bloodwall 6* Bloodwall 7* Bloodwall 8* Bloodwall 9* Bloodwall 10* Loom 2* War Art: Painting 8* War Art: Painting 7* Flag, Drow 0* Flag, Drow 1* Flag, Drow 2* Flag, Drow 3* Flag, Drow 4* Flag, Drow 5* Flag, Drow 6* Flag, Drow 7* Flag, Drow 8* Flag, Drow 9* Placard, Drow 0* Placard, Drow 1* Placard, Drow 2* Placard, Drow 3* Placard, Drow 4* Placard, Drow 5* Placard, Drow 6* Placard, Drow 7* Placard, Drow 8* Placard, Drow 9* Door 1* Door 2* Door 3* Door 4* Door 5* Door 6* Door 7* Door 8* Door 9* Door 10* Door 11* Gateblock* Flag, Bane* Flag, Red Wizards* Flag, Loviatar* Flag, Azuth* Flag, Lathander* Flag, Silver Ravens* Flag, Waukeen* Flag, Mystra* Flag, Red Dragon* Flag, Sune* Flag, Tymora* Flag, Cyric* Flag, Helm* Flag, Tempus* Flag, Torm* Flag, Tyr* Flag, 72* Flag, 73* Flag, 74* Flag, 75* Flag, 76* Flag, 77* Flag, 78* Flag, 79* VFX: Magic Mouth, Curved Static P* VFX: Magic Mouth, Curved Static* VFX: Magic Mouth, Curved Anim P* VFX: Magic Mouth, Flat Static P* VFX: Magic Mouth, Flat Static* VFX: Magic Mouth, Flat Anim P* VFX: Magic Mouth, Floor Static* VFX: Magic Mouth, Floor Static P* VFX: Magic Mouth, Floor Anim P* Dead: Covered on Slab Desk, Cluttered* Boat* Tree: Big* Bed, Double 2* Broken, Fence* Pump, Water* Dead: Covered on Slab Dead: on Slab Broom* Bucket* Masher* Pillow* Water Pipe* Shelf* Washtub 1* Altar* Candle 4* Wall Art: Painting 10* Wall Art: Painting 9* Chandelier 3* Pillar 4* Pillar 5* Plate, Sushi* Tokri, Wide 1* Tokri, Wide 2* Tokri, Wide 3* Tokri, Wide 4* Tokri, Wide 5* Tokri, Wide 6* Tokri, Wide 7* Tokri, Wide 8* Tokri, Wide 9* Tokri, Pheonix* Tokri, Tall 2* Tokri, Tall 3* Tokri, Tall 4* Tokri, Tall 5* Tokri, Tall 6* Tokri, Tall 7* Tokri, Tall 8* Tokri, Tall 9* Tokri, Tall 9* Ochoco, type 1 - 1* Ochoco, type 1 - 2* Ochoco, type 1 - 3* Ochoco, type 1 - 4* Ochoco, type 1 - 5* Ochoco, type 1 - 6* Ochoco, type 1 - 7* Ochoco, type 1 - 8* Ochoco, type 1 - 9* Ochoco, type 2 - 1* Ochoco, type 2 - 2* Ochoco, type 2 - 3* Ochoco, type 2 - 4* Ochoco, type 2 - 5* Ochoco, type 2 - 6* Ochoco, type 2 - 7* Ochoco, type 2 - 8* Ochoco, type 2 - 9* Tea Cabinet* Katanadansu 1* Katanadansu 2* Tansu, Bedroom* Tansu, Ship* Tansu, Kitchen* Ink and Brushes* Box, Letter* Box, Incense* Ori, Platter 1* Ori, Platter 2* Ori, Platter 3* Bento, Stacked 1* Bento Box 1* Bento, Stacked 2* Bento Box 2* Screen, 1* Screen, 2* Screen, 3* Screen, 4* Screen, 5* Screen, 6* Screen, 7* Screen, 8* Screen, 9* Screen, 10* Screen, 11* Screen, 12* Wall Art: Scroll, 1* Wall Art: Scroll, 2* Wall Art: Scroll, 3* Wall Art: Scroll, 4* Wall Art: Scroll, 5* Wall Art: Scroll, 6* Wall Art: Scroll, 7* Wall Art: Scroll, 8* Wall Art: Scroll, 9* Wall Art: Scroll, 10* Wall Art: Scroll, 11* Wall Art: Scroll, 12* Wall Art: Scroll, 13* Wall Art: Scroll, 14* Wall Art: Scroll, 15* Wall Art: Scroll, 16* Wall Art: Scroll, 17* Wall Art: Scroll, 18* Wall Art: Scroll, 19* Wall Art: Scroll, 20* Wall Art: Scroll, 21* Wall Art: Scroll, 22* Wall Art: Scroll, 23* Wall Art: Scroll, 24* Wall Art: Scroll, 25* Statue, Man large* Statue, Female large* Statue, Man 2 large* Statue, Female medium* Statue, Female small* Statue, werewolf* Statue, Giant medium* Statue, Giant 2 medium* Statue, Female sword medium* Statue, Orc fight* Statue, Orc fight 2* Statue, barde* Statue, Nain 1 small* Statue, Nain 1 medium* Statue, Nain 2 small* Statue, Nain 2 medium* Statue, Gnome medium* Statue, Elf 1 small* Statue, Elf 1 medium* Statue, Elf 2 small* Statue, Elf 2 medium* Statue, Dragon 1* Statue, Dragon 2* Statue, Skull* Statue, Aribeth* Statue, DoomKnight* Statue, Goblin chief* Statue, Orc chief* Statue, Nain 3* Statue, Sorceror* Sake Set* Table Obj: Bowl, Wooden* Wall Art: Hanging 1* Wall Art: Hanging 2* Wall Art: Hanging 3* Wall Art: Hanging 4* Wall Art: Hanging 5* Floor, Lantern Small* Floor, Lantern Large* Cushion* Cushion, Pile* Weapon Rack 1* Weapon Rack 2* Notes* Sword Stand* Table Obj: Plate* Table Obj: Plate 2* Bed: Low* Bed: Low Red* Bed: Low Blue* Bed: Low Green* Sign, Small* Sign, Large* Bush, Garden Small* Bush, Garden Medium* Bush, Garden Large* Rock, Garden Small* Rock, Garden Medium* Rock, Garden Large* Noticeboard* Sword Stand 2* Screen 1, Open* Screen 2, Open* Screen 1, Closed* Screen2, Closed* Banner, White Crab* Banner, White Lion* Banner, White Mantis* Banner, White Shadow* Banner, Red Crab* Banner, Red Lion* Banner, Red Mantis* Banner, Red Shadow* Banner, Green Crab* Banner, Green Lion* Banner, Green Mantis* Banner, Green Shadow* Banner, Blue Crab* Banner, Blue Lion* Banner, Blue Mantis* Banner, Blue Shadow* Baby, Bamboo* Siege Equipment* Fortifications* Broken Equipment* Bodies* Other* Vegetation* Bushes* Flowers* Ground Cover* Ivy* Trees* Trees: Spring* Trees: Summer* Trees: Fall* Trees: Winter & Dead* Trees: Evergreen* Other Plants* Tents* Paths* Tracks* Campsite* Water, Snow & Lava* Skulls & Bones & Debris* Smoke & Fog* Dens, Caves & Lairs* Other* Skies* Standards & Banners* Wayposts & Road Signs* Hanging Signs* Standing Signs* Other Signs* Farms & Gardens* Blacksmithing & Metalworking* Construction* Logging & Woodworking* Academic Trades* Music* Other* Magic Effects* Other* Statues & Stones* Statues* Statues Partial* Megaliths* Stones, Misc* Columns, Pillars, etc.* Other* Civilization Exterior* Buildings* Houses* Towers & Castles* Temples & Shrines* Ruins & Destroyed Buildings* Other Buildings* Awnings & Windows* Archways* Fountains* Fences & Walls* Market* Doors* Rail* Roads* Other* Transportation* Boats* Dock & Pier* Other* Ships* Shipwrecks* Wagons & Carts* Lighting* Dungeon* Graffiti & Splats* Torture, Execution* Altars* Doorway, Grate, Portal* Dungeon Dressing* Other* Debris* Traps* Lighting* Tombs, Grave Markers* Civilization Interior* Bathroom* Bedroom* Kitchen* Food* Flowers, Plants* Fireplaces* Books & Manuscripts* Furnishing, Misc* Table Toppers* Floor Coverings* Carpets* Other* Rugs* Furniture* Bar* Desks & Cabinets* Bookcases & Dressers* Sofas & Benches* Chairs & Stools* Table* Throne* Lighting* Wall Hangings* Other* Taxidermy* Paintings Round* Paintings Square* Tapestries* Rolling Rock Trap* Camouflage Pit Trap* Deep Pit Trap* Razor Wire Trap* Swinging Block Trap* Wall Spike Trap* Falling Bricks Trap* Ceiling Pendulum Trap* Flooding Room Trap* Whirling Blade Trap* Gateblock Secret* Large Rune Arch* Gateblock 01* Gateblock 03* Gateblock 04* Gateblock 05* Gateblock 06* Gateblock 07* Gateblock 08* Gateblock 09* Gateblock 10* Gateblock 11* CEP Specific* A visual apparition that appears in thin air. A container for holding all manner of items. Just the sort of thing you would expect to find on a battlefield. Utilitarian in design, this military equipment has a bold yet deadly look. A huge chess piece for a giant's game of kings. A roof above your head to keep the rain off. What more could you want? Just the sort of thing you would find in nature. A carefully constructed marker denoting a point of interest. A useful item, used in academia or in the trades. A deadly trap. A secret object. A treasure container. A basic treasure container. A unique treasure container. An expensive-looking treasure container. An average-looking treasure container. A rather shabby-looking treasure container. This is the sort of bar patrons gather around, long a fixture in drinking establishments across the world. Basic cabinetry for a household. Basic cabinetry for a household. Basic furniture for a household. Basic furniture for sitting. A table. You put things on it. The seat of kings. This statue is a monument to great events. The remnants of a statue, once a monument to great events. Primitive societies worked huge stones like this into simple monuments. A collection of stones worked into the form of a monument. A stone column used to hold the roof over your head. A basic stone object. A funeral object. A woven carpet to soften footsteps and warm cold feet. A basic floor covering. A woven rug to soften footsteps and warm cold feet. A wall hanging to brighten any room. The head of a dead animal to brighten any room. If your tastes run to such tings. A round painting. A framed painting. A woven tapestry hung on a wall. An Object specifically for the Community Expansion Pack. A rail like this is used to keep carts running along a specific path. Roads like this are essential to the free flow of goods between towns and cities. The open sky above me, the winding road at my feet. A miscellaneous item, indicative of the civilization from which it was built. A small boat, used to travel across or down small bodies of water. A ship, used to travel far across the sea. The sea is a cruel mistress and man's greatest vessels are not proof against her. The written word, hallmark of any great civilization. A rough marking, indicating a point of interest. A hideous item, indicative of man's cruelty to man. This altar is the focus of a god's worship on this plane. A grate, intended to keep large objects out of a sewer or tunnel of some sort; it is too dark to tell which. An object of interest - just the sort of thing you would expect to find in a dungeon. Just the sort of thing you would expect to find in a dungeon. A source of light to chase away the dark. A simple object of the sort you would find in a bathroom. A simple object of the sort you would find in a bedroom. A simple object of the sort you would find in a kitchen. Your stomach grumbles at the sight of food. A potted plant; somebody's attempt to bring a bit of the outdoors indoors. A fireplace, hearth and center of the home. A simple object of the sort you would find in a bathroom. An object of the sort you would find in a household. Mankind has always spent time finding more and more ways to spread death and destruction; siege equipment like this is one the more questionable advancements brought by civilization. For every advancement in war, mankind has tried to muster a defense like this one. War leaves a broken trail of equipment like this, as wide as the swath of destruction it leaves in people. War leaves a broken trail of bodies like this, as wide as the swath of destruction it leaves in equipment. These tracks indicate that a creature of some type has passed this way. Camping equipment to make nights spent outdoors more tolerable. Frequent use or deliberate design has carved this path. A tent to keep the rain off and the sun out. A natural effect. An obscuring smoke or fog. Nothing says death so clearly as these skeletal remains. An underground lair. A natural bush. Flowers to brighten the landscape. Natural ground cover, made up of small plants. Other plants found in nature. A tree flowering in springtime. A tree with summer's foliage. A tree shedding its leaves in autumn. A tree, bared in winter's depths. An evergreen tree, keeping its vegetation all year around. A wagon for carrying goods or people. A light to brighten your day. A simple house. A large construction, built for defense as well as protection from the elements. The ruin of an earlier structure. An outdoor building. A window/window covering. An archway. Water in a fountain or pool. A barrier, intended to keep things in. Or is that to keep them out? An object found in a marketplace setting. A building to serve as a focus for a god's worship. A sewer grate. A deadly trap. A light to brighten your day. A standard to rally around. A sign to provide directions and mark points of interest. A hanging sign to mark a point of interest. A standing sign to mark a point of interest. A garden-variety object. A blacksmith's object. A woodworking object. An object used for research. A magical, visual apparition. A low, dense ivy bush. A musical instrument. An object used in the construction trade. A door; an opening into the world. A celtic knot worked into the stone itself. Acorn Motif Carpet Acorn Motif Carpet [CEP] Alchemist's Albemic Alchemist's Albemic [CEP] Alchemist's Sign Alchemist's Sign [CEP] Altar, Egyptian Altar, Egyptian [CEP] Altar, Stone Evil Altar, Stone Evil [CEP] Altar, Stone, Cloth Altar, Stone, Cloth [CEP] Altar, Water Altar, Water [CEP] Amethyst Crystal Orb Amethyst Crystal Orb [CEP] Amethyst Crystal Orb On Table Amethyst Crystal Orb On Table [CEP] Angry Jack o' Lantern Angry Jack o' Lantern [CEP] Ankh Ankh [CEP] Arbalest Arbalest [CEP] Arbor Arbor [CEP] Arch, Runes Stone Arch, Runes Stone [CEP] Archway, Stone Grey Archway, Stone Grey [CEP] Archway, Stone Yellow Archway, Stone Yellow [CEP] Archway, Underblock Grey Archway, Underblock Grey [CEP] Archway, Underblock Yellow Archway, Underblock Yellow [CEP] Armorer's Sign Armorer's Sign [CEP] Asian Dragon Carpet Asian Dragon Carpet [CEP] Azuth Flag Azuth Flag [CEP] Baby Baby [CEP] Baker's Sign Baker's Sign [CEP] BallClaw, BrnDkBrn High BallClaw, BrnDkBrn High [CEP] BallClaw, BrnDkBrn Low BallClaw, BrnDkBrn Low [CEP] BallClaw, GryBlk High BallClaw, GryBlk High [CEP] BallClaw, GryBlk Low BallClaw, GryBlk Low [CEP] BallClaw, GryBrn High BallClaw, GryBrn High [CEP] BallClaw, GryBrn Low BallClaw, GryBrn Low [CEP] BallClaw, Yellow High BallClaw, Yellow High [CEP] BallClaw, Yellow Low BallClaw, Yellow Low [CEP] Ballista Ballista [CEP] Bamboo, Large Bamboo, Large [CEP] Bamboo, Medium Bamboo, Medium [CEP] Bamboo, Small Bamboo, Small [CEP] Bamboo, Tiny Bamboo, Tiny [CEP] Bank Sign Bank Sign [CEP] Banner, Red Crane Banner, Red Crane [CEP] Bar Fancy, Curved Bar Fancy, Curved [CEP] Bar Fancy, Curved with Footrail Bar Fancy, Curved with Footrail [CEP] Bar Fancy, Straight Bar Fancy, Straight [CEP] Bar Fancy, Straight with Footrail Bar Fancy, Straight with Footrail [CEP] Bar Plain, Curved Bar Plain, Curved [CEP] Bar Plain, Straight Bar Plain, Straight [CEP] Bar, Poor Curved Bar, Poor Curved [CEP] Bar, Poor Straight Bar, Poor Straight [CEP] Barrel, Broken Missing top Barrel, Broken Missing top [CEP] Barrel, Broken On Side Barrel, Broken On Side [CEP] Barrel, Broken Scattered Barrel, Broken Scattered [CEP] Barrel, Broken Upright Barrel, Broken Upright [CEP] Barricade Barricade [CEP] Bars, Bent Laying Flat Bars, Bent Laying Flat [CEP] Bars, Bent Upright Bars, Bent Upright [CEP] Bars, Broken upright Bars, Broken upright [CEP] Bars, Floor Drain Bars, Floor Drain [CEP] Basin, Stone, Dark w/ ladle Basin, Stone, Dark w/ ladle [CEP] Basin, Stone, Small w/ ladle & rocks Basin, Stone, Small w/ ladle & rocks [CEP] Bathtub Bathtub [CEP] Bearskin Rug Bearskin Rug [CEP] Bed, Bunk Bed, Bunk [CEP] Bed, Double High Back Bed, Double High Back [CEP] Bed, Four Post Bed, Four Post [CEP] Bed, Four Post, Dark Bed, Four Post, Dark [CEP] Bed, Love Bed, Love [CEP] Bed, Low Bed, Low [CEP] Bed, Low Blue Bed, Low Blue [CEP] Bed, Low Green Bed, Low Green [CEP] Bed, Low Red Bed, Low Red [CEP] Bed, Poster Red Spread Bed, Poster Red Spread [CEP] Bed, Secret Switch Bed, Secret Switch [CEP] Bedroom Tansu Bedroom Tansu [CEP] Belfry Belfry [CEP] Belier Belier [CEP] Bench Bench [CEP] Black Grand Piano Black Grand Piano [CEP] Blacksmith's Sign Blacksmith's Sign [CEP] Blade, Rock Blade, Rock [CEP] Blade, Swinging Blade, Swinging [CEP] Bloodstain Bloodstain [CEP] Bloodtrail Bloodtrail [CEP] Blood on wall Blood on wall [CEP] Blue Awning Blue Awning [CEP] Blue Chevron Flag Blue Chevron Flag [CEP] Blue Crab Banner Blue Crab Banner [CEP] Blue Crane Banner Blue Crane Banner [CEP] Blue Crystal Blue Crystal [CEP] Blue Dragon Banner Blue Dragon Banner [CEP] Blue Flowers Blue Flowers [CEP] Blue Lightshaft Blue Lightshaft [CEP] Blue Lion Banner Blue Lion Banner [CEP] Blue Mantis Banner Blue Mantis Banner [CEP] Blue Pheonix Banner Blue Pheonix Banner [CEP] Blue Scorpion Banner Blue Scorpion Banner [CEP] Blue Shadow Banner Blue Shadow Banner [CEP] Blue Striped Awning Blue Striped Awning [CEP] Blue Three Tone Flag Blue Three Tone Flag [CEP] Boat, Upside-down Boat, Upside-down [CEP] Book, Bioware Book, Bioware [CEP] Book, Leather Book, Leather [CEP] Book, Open Book, Open [CEP] Bookshelf, Broken (bent frame) Bookshelf, Broken (bent frame) [CEP] Bookshelf, Broken (loose shelves) Bookshelf, Broken (loose shelves) [CEP] Bookshelf, Empty Bookshelf, Empty [CEP] Bore Bore [CEP] Bottle Bottle [CEP] Bottle, Crystal Bottle, Crystal [CEP] Bottle, Wine Bottle, Wine [CEP] Bottle, Wine Spilled Bottle, Wine Spilled [CEP] Boulder, Ice Pointed Boulder, Ice Pointed [CEP] Boulder, Ice Square Boulder, Ice Square [CEP] Bow Ballista Bow Ballista [CEP] Bowl Bowl [CEP] Bowl Serving, Empty Bowl Serving, Empty [CEP] Bowl Serving, Pie Bowl Serving, Pie [CEP] Bowl Serving, Wooden Empty Bowl Serving, Wooden Empty [CEP] Bowl, Beans Bowl, Beans [CEP] Bowl, Empty Bowl, Empty [CEP] Bowl, Fruit Bowl, Fruit [CEP] Bowl, Wood w/ Chopsticks Bowl, Wood w/ Chopsticks [CEP] Bowl, Wooden Beans Bowl, Wooden Beans [CEP] Bowl, Wooden Empty Bowl, Wooden Empty [CEP] Bowl, Wooden Fruit Bowl, Wooden Fruit [CEP] Bowyer's Sign Bowyer's Sign [CEP] Box, Bento Box, Bento [CEP] Box, Incense Box, Incense [CEP] Box, Letter Box, Letter [CEP] Box, Stacked Bento Box, Stacked Bento [CEP] Bramble, Large Bramble, Large [CEP] Bramble, Large (unwalkable) Bramble, Large (unwalkable) [CEP] Bramble, Med Bramble, Med [CEP] Bramble, Sm Bramble, Sm [CEP] Brazier, Dungeon Brazier, Dungeon [CEP] Brazier, Dungeon Off Brazier, Dungeon Off [CEP] Brazier, Table Brazier, Table [CEP] Brazier, Table Off Brazier, Table Off [CEP] Bread Bread [CEP] Bread & Cheese Bread & Cheese [CEP] Bricks, Floor Large Bricks, Floor Large [CEP] Bricks, Floor Med Bricks, Floor Med [CEP] Bricks, Floor Small Bricks, Floor Small [CEP] Bricole Bricole [CEP] Broken Sewer Grate Broken Sewer Grate [CEP] Broom Broom [CEP] Bucket Bucket [CEP] Bucket (non usable) Bucket (non usable) [CEP] Bull Flag Bull Flag [CEP] Bush, Garden Large Bush, Garden Large [CEP] Bush, Garden Medium Bush, Garden Medium [CEP] Bush, Garden Small Bush, Garden Small [CEP] Bushfern Bushfern [CEP] Butcher's Sign Butcher's Sign [CEP] Cactus Cactus [CEP] Cactus, Barrel Cactus, Barrel [CEP] Cactus, w/ Flower Cactus, w/ Flower [CEP] Cage Cage [CEP] Cage Side, Short Cage Side, Short [CEP] Cage Side, Tall Cage Side, Tall [CEP] Cage, Hanging High Cage, Hanging High [CEP] Cage, Hanging High w/Skeleton Cage, Hanging High w/Skeleton [CEP] Cage, Hanging Low Cage, Hanging Low [CEP] Cage, Hanging Low w/Skeleton Cage, Hanging Low w/Skeleton [CEP] Cage, Hanging Med Cage, Hanging Med [CEP] Cage, Hanging Med w/ Skeleton Cage, Hanging Med w/ Skeleton [CEP] Cage, Man Cage, Man [CEP] Cage, Top Cage, Top [CEP] Cake Cake [CEP] Campfire, With Large Pot Campfire, With Large Pot [CEP] Campfire, With Large Pot Off Campfire, With Large Pot Off [CEP] Candelabra, 4 Candle Candelabra, 4 Candle [CEP] Candelabra, 4 Candle Off Candelabra, 4 Candle Off [CEP] Candelabra, Three Candle Candelabra, Three Candle [CEP] Candelabra, Three Candle Off Candelabra, Three Candle Off [CEP] Candle, Plain Candle, Plain [CEP] Candle, Plain Off Candle, Plain Off [CEP] Candle, Short Candle, Short [CEP] Candle, Short Off Candle, Short Off [CEP] Candle, Skull Candle, Skull [CEP] Candle, Skull Off Candle, Skull Off [CEP] Candle, Thin Candle, Thin [CEP] Candle, Thin Off Candle, Thin Off [CEP] Cannon Cannon [CEP] Canopic, Dog Canopic, Dog [CEP] Canopic, Dragon Canopic, Dragon [CEP] Canopic, Raven Canopic, Raven [CEP] Canopic, Tiger Canopic, Tiger [CEP] Canopy, Bare Canopy, Bare [CEP] Canopy, Fir Canopy, Fir [CEP] Canopy, Jungle Canopy, Jungle [CEP] Canopy, Maple Canopy, Maple [CEP] Canopy, Oak Canopy, Oak [CEP] Canopy, Pine Canopy, Pine [CEP] Carpet, Dark Carpet, Dark [CEP] Carpet, Dragon Carpet, Dragon [CEP] Carpet, Rectangle, Fancy Carpet, Rectangle, Fancy [CEP] Carpet, Round, Fancy Carpet, Round, Fancy [CEP] Carpet, Twine Carpet, Twine [CEP] Cart, Mine Cart, Mine [CEP] Cart, Ore Cart, Ore [CEP] Castle Roof Castle Roof [CEP] Cauldron Cauldron [CEP] CEP CEP [CEP] Chair, Broken Back Legs Missing Chair, Broken Back Legs Missing [CEP] Chair, Broken Most Legs Missing Chair, Broken Most Legs Missing [CEP] Chair, Broken Side Legs Missing Chair, Broken Side Legs Missing [CEP] Chair, On Back Chair, On Back [CEP] Chair, On Face Chair, On Face [CEP] Chair, On Side Chair, On Side [CEP] Chandelier, Chain Chandelier, Chain [CEP] Chandelier, Chain Off Chandelier, Chain Off [CEP] Chandelier, Rope Chandelier, Rope [CEP] Chandelier, Rope Off Chandelier, Rope Off [CEP] Checked Flag Checked Flag [CEP] Cherry, Tree Flowering Large Cherry, Tree Flowering Large [CEP] Cherry, Tree Flowering Medium Cherry, Tree Flowering Medium [CEP] Cherry, Tree Flowering Small Cherry, Tree Flowering Small [CEP] Chess, Black Bishop Chess, Black Bishop [CEP] Chess, Black King Chess, Black King [CEP] Chess, Black Knight Chess, Black Knight [CEP] Chess, Black Pawn Chess, Black Pawn [CEP] Chess, Black Queen Chess, Black Queen [CEP] Chess, Black Rook Chess, Black Rook [CEP] Chess, White Bishop Chess, White Bishop [CEP] Chess, White King Chess, White King [CEP] Chess, White Knight Chess, White Knight [CEP] Chess, White Pawn Chess, White Pawn [CEP] Chess, White Queen Chess, White Queen [CEP] Chess, White Rook Chess, White Rook [CEP] Chessboard Chessboard [CEP] Chicken Sign Chicken Sign [CEP] City Roof City Roof [CEP] Cobbler's Sign Cobbler's Sign [CEP] Cog Cog [CEP] Cog Debris, Boom Cog Debris, Boom [CEP] Cog Debris, Boom Weathered Cog Debris, Boom Weathered [CEP] Cog Debris, Foremast Cog Debris, Foremast [CEP] Cog Debris, Foremast Weathered Cog Debris, Foremast Weathered [CEP] Cog Debris, Hull Cog Debris, Hull [CEP] Cog Debris, Hull Weathered Cog Debris, Hull Weathered [CEP] Cog Debris, Mast Bottom Cog Debris, Mast Bottom [CEP] Cog Debris, Mast Bottom Weathered Cog Debris, Mast Bottom Weathered [CEP] Cog Debris, Mast Top Cog Debris, Mast Top [CEP] Cog Debris, Mast Top Weathered Cog Debris, Mast Top Weathered [CEP] Cog Debris, Plank Cog Debris, Plank [CEP] Cog Debris, Plank Weathered Cog Debris, Plank Weathered [CEP] Cog Debris, Rib Cog Debris, Rib [CEP] Cog Debris, Rib Weathered Cog Debris, Rib Weathered [CEP] Cog Debris, Rudder Cog Debris, Rudder [CEP] Cog Debris, Rudder Weathered Cog Debris, Rudder Weathered [CEP] Cog Wreck, Beached Cog Wreck, Beached [CEP] Cog Wreck, Beached Weathered Cog Wreck, Beached Weathered [CEP] Cog Wreck, Flipped Cog Wreck, Flipped [CEP] Cog Wreck, Flipped Weathered Cog Wreck, Flipped Weathered [CEP] Cog Wreck, Listing Cog Wreck, Listing [CEP] Cog Wreck, Listing Weathered Cog Wreck, Listing Weathered [CEP] Cog Wreck, On Side Cog Wreck, On Side [CEP] Cog Wreck, On Side Weathered Cog Wreck, On Side Weathered [CEP] Cog, Weathered Cog, Weathered [CEP] Cold Forge Cold Forge [CEP] Column, Arabian Conical Column, Arabian Conical [CEP] Column, Arabian Round Top Column, Arabian Round Top [CEP] Column, Arabian Square Top Column, Arabian Square Top [CEP] Column, Fancy Column, Fancy [CEP] Column, Gothic Column, Gothic [CEP] Column, Ornamental Sphere Topped Column, Ornamental Sphere Topped [CEP] Column, Ornamental Spiked Top Column, Ornamental Spiked Top [CEP] Comfortable Log Comfortable Log [CEP] Commode Commode [CEP] Cooper's Sign Cooper's Sign [CEP] Couch, Center Section Couch, Center Section [CEP] Couch, Left End Couch, Left End [CEP] Couch, Right End Couch, Right End [CEP] Couillard Couillard [CEP] Crack, Wall Downfork Crack, Wall Downfork [CEP] Crack, Wall Upfork Crack, Wall Upfork [CEP] Cradle Cradle [CEP] Cross, Wooden Cross, Wooden [CEP] Crypt Roof Crypt Roof [CEP] Cult of the Red Dragon Flag Cult of the Red Dragon Flag [CEP] Cup, Gold Cup, Gold [CEP] Cup, Silver Cup, Silver [CEP] Cup, Wood, Studded Cup, Wood, Studded [CEP] Curved Bench Curved Bench [CEP] Cushion Cushion [CEP] Cyan Lightshaft Cyan Lightshaft [CEP] Cyric Flag Cyric Flag [CEP] Dark Eqyptian Sarcophagus Dark Eqyptian Sarcophagus [CEP] Dark Kim Chi Jars Dark Kim Chi Jars [CEP] Dark Wood Piano Dark Wood Piano [CEP] Dead Bonsai Large Dead Bonsai Large [CEP] Dead Bonsai Med Dead Bonsai Med [CEP] Dead Bonsai Sm Dead Bonsai Sm [CEP] Dead Deciduous Large Dead Deciduous Large [CEP] Dead Deciduous Med Dead Deciduous Med [CEP] Dead Deciduous Sm Dead Deciduous Sm [CEP] Dead Oak XLarge Dead Oak XLarge [CEP] Dead Oak Large Dead Oak Large [CEP] Dead Oak Large (roots) Dead Oak Large (roots) [CEP] Dead Oak Large (stones) Dead Oak Large (stones) [CEP] Dead Oak Med Dead Oak Med [CEP] Dead Oak Med (roots) Dead Oak Med (roots) [CEP] Dead Oak Med (stones) Dead Oak Med (stones) [CEP] Dead Oak Sm Dead Oak Sm [CEP] Dead Spruce Large Dead Spruce Large [CEP] Dead Spruce Med Dead Spruce Med [CEP] Dead Spruce Sm Dead Spruce Sm [CEP] Dead Willow Large Dead Willow Large [CEP] Dead Willow Med Dead Willow Med [CEP] Dead Willow Sm Dead Willow Sm [CEP] Death Throne Death Throne [CEP] Debris, Pillar DkGry Half Rnd Sect Onside Debris, Pillar DkGry Half Rnd Sect Onside [CEP] Debris, Pillar DkGry Irreg Debris, Pillar DkGry Irreg [CEP] Debris, Pillar DkGry Rnd Base Debris, Pillar DkGry Rnd Base [CEP] Debris, Pillar DkGry Rnd Cap Debris, Pillar DkGry Rnd Cap [CEP] Debris, Pillar DkGry Rnd Sect Onside Debris, Pillar DkGry Rnd Sect Onside [CEP] Debris, Pillar DkGry Rnd Sect Upright Debris, Pillar DkGry Rnd Sect Upright [CEP] Debris, Pillar DkGry Sq End Onback Debris, Pillar DkGry Sq End Onback [CEP] Debris, Pillar DkGry Sq End Onside Debris, Pillar DkGry Sq End Onside [CEP] Debris, Pillar DkGry Sq End Upside Down Debris, Pillar DkGry Sq End Upside Down [CEP] Debris, Pillar DkGry Sq Sect Onside Debris, Pillar DkGry Sq Sect Onside [CEP] Debris, Pillar DkGry Sq Sect Upright Debris, Pillar DkGry Sq Sect Upright [CEP] Desk, Cabinet Desk, Cabinet [CEP] Desk, Cluttered Desk, Cluttered [CEP] Desk, Three Drawer Desk, Three Drawer [CEP] Desk, Writing Desk, Writing [CEP] Devil's Tower Devil's Tower [CEP] Diamond Motif Carpet Diamond Motif Carpet [CEP] Dining Chair Dining Chair [CEP] Diptych Diptych [CEP] Dirt, Dry Patch Dirt, Dry Patch [CEP] Dirt, Dry Patch, Small Dirt, Dry Patch, Small [CEP] Dirt, Mound Dirt, Mound [CEP] Dog Flag Dog Flag [CEP] Dog Sign Dog Sign [CEP] Door, Broken Down Door, Broken Down [CEP] Door, Broken Down In Pieces Door, Broken Down In Pieces [CEP] Doorway, Wolfhead Doorway, Wolfhead [CEP] Draconic Flag Draconic Flag [CEP] Draconic Placard Draconic Placard [CEP] Dragon Flag Dragon Flag [CEP] Dragon Head Mirror Dragon Head Mirror [CEP] Dragon Head Mirror - Clouded Dragon Head Mirror - Clouded [CEP] Dragon Head Mirror Frame Dragon Head Mirror Frame [CEP] Dragon Rug Dragon Rug [CEP] Dragon Sign Dragon Sign [CEP] Dresser, Doors Broken Off Dresser, Doors Broken Off [CEP] Dresser, On Face Broken Door Dresser, On Face Broken Door [CEP] Dresser, On Side Door Broken Off Dresser, On Side Door Broken Off [CEP] Drill Mouse Drill Mouse [CEP] Drow Flag Drow Flag [CEP] Drow Placard Drow Placard [CEP] Drum Drum [CEP] Dun Dun [CEP] Dungeon Roof Dungeon Roof [CEP] Dungeon Stocks Dungeon Stocks [CEP] Fallen Ladder Fallen Ladder [CEP] Fancy Stool Fancy Stool [CEP] Farmer's Cart Farmer's Cart [CEP] Feather Motif Carpet Feather Motif Carpet [CEP] Fence Post, Iron, Large Fence Post, Iron, Large [CEP] Fence Post, Stone and Chain, Dark Fence Post, Stone and Chain, Dark [CEP] Fence Post, Weathered Wood Fence Post, Weathered Wood [CEP] Fence Post, Wood, Poor Fence Post, Wood, Poor [CEP] Fence Post, Wood, Strong Fence Post, Wood, Strong [CEP] Fence, Iron, Large Fence, Iron, Large [CEP] Fence, Stone and Chain, Dark Fence, Stone and Chain, Dark [CEP] Fence, Weathered Wood Fence, Weathered Wood [CEP] Fence, Wood, Poor Fence, Wood, Poor [CEP] Fence, Wood, Strong Fence, Wood, Strong [CEP] Fencing, 2 Rail Fencing, 2 Rail [CEP] Fencing, 3 Rail Fencing, 3 Rail [CEP] Fencing, Broken Fencing, Broken [CEP] Fern, (DrkGrn) Fern, (DrkGrn) [CEP] Fire Arch Fire Arch [CEP] Fire Arch w/ chains Fire Arch w/ chains [CEP] Fire Bowl, Legged Fire Bowl, Legged [CEP] Fire Bowl, Medium Fire Bowl, Medium [CEP] Fire Pillar Fire Pillar [CEP] Fire Pillar, Tall Fire Pillar, Tall [CEP] Fire Skull, Large Fire Skull, Large [CEP] Fire Skull, Pylon Fire Skull, Pylon [CEP] Fire Statue Fire Statue [CEP] Firebowl, Stone Fancy Firebowl, Stone Fancy [CEP] Firebowl, Stone Pillar Firebowl, Stone Pillar [CEP] Firebowl, Stone Rough Firebowl, Stone Rough [CEP] Firebowl, Stone Square (in water pool) Firebowl, Stone Square (in water pool) [CEP] Fireflies Fireflies [CEP] Fireplace, small Fireplace, small [CEP] Fireplace, Stone Blk Fireplace, Stone Blk [CEP] Fireplace, Stone DkBrn Fireplace, Stone DkBrn [CEP] Fireplace, Stone DkGry Fireplace, Stone DkGry [CEP] Fireplace, Stone LtGry Fireplace, Stone LtGry [CEP] Fireplace, trimmed Fireplace, trimmed [CEP] Fish Fish [CEP] Fisher's Sign Fisher's Sign [CEP] Fist, Large Fist, Large [CEP] Fist, Medium Fist, Medium [CEP] Fist, Small Fist, Small [CEP] Flag, Bane Flag, Bane [CEP] Flag, Large Flag, Large [CEP] Flame, Blue Large Flame, Blue Large [CEP] Flame, Blue Med Flame, Blue Med [CEP] Flame, Blue Sm Flame, Blue Sm [CEP] Floor Spike Floor Spike [CEP] Floor Splat, Gore Floor Splat, Gore [CEP] Floor Splat, Pee Floor Splat, Pee [CEP] Floor Splat, Slime Floor Splat, Slime [CEP] Floor Splat, Slime Pool Floor Splat, Slime Pool [CEP] Floor Splat, Water Pool Floor Splat, Water Pool [CEP] Floor Splat, Waterstain Floor Splat, Waterstain [CEP] Floor Splat, Wine Spill Floor Splat, Wine Spill [CEP] Floral Medallion Carpet Floral Medallion Carpet [CEP] Flower & Bird Motif Carpet Flower & Bird Motif Carpet [CEP] Flower & Fruit Motif Carpet Flower & Fruit Motif Carpet [CEP] Flower Motif Carpet Flower Motif Carpet [CEP] Flowers, Daisy Lavender Flowers, Daisy Lavender [CEP] Flowers, Daisy Patch Flowers, Daisy Patch [CEP] Flowers, Day lily Flowers, Day lily [CEP] Flowers, Fern Lavender Flowers, Fern Lavender [CEP] Flowers, Impatiens Yellow Flowers, Impatiens Yellow [CEP] Flowers, Lily White Flowers, Lily White [CEP] Flowers, Pansy Yellow-Orange Flowers, Pansy Yellow-Orange [CEP] Flowers, Petunia Lavender Flowers, Petunia Lavender [CEP] Flowers, Petunia White Flowers, Petunia White [CEP] Flowers, Red Scattered Flowers, Red Scattered [CEP] Flowers, Sunflower Orange Flowers, Sunflower Orange [CEP] Flowers, Yellow Scattered Flowers, Yellow Scattered [CEP] Fog, Large (anim) Fog, Large (anim) [CEP] Fog, Medium (anim) Fog, Medium (anim) [CEP] Fog, Small (anim) Fog, Small (anim) [CEP] Foliage Motif Carpet Foliage Motif Carpet [CEP] Food Market Sign Food Market Sign [CEP] Foot, Large Foot, Large [CEP] Foot, Small Foot, Small [CEP] Footpath, Curve 45deg Footpath, Curve 45deg [CEP] Footpath, Curve 90deg Footpath, Curve 90deg [CEP] Footpath, End Footpath, End [CEP] Footpath, Straight Long Footpath, Straight Long [CEP] Footpath, Straight Short Footpath, Straight Short [CEP] Footpath, 'T' Long Footpath, 'T' Long [CEP] Footpath, 'T' Short Footpath, 'T' Short [CEP] Footpath, 'X' Long Footpath, 'X' Long [CEP] Footpath, 'X' Short Footpath, 'X' Short [CEP] Fort Fort [CEP] Fountain, Stone Dolphin Fountain, Stone Dolphin [CEP] Fountain, Stone Fancy (center spout) Fountain, Stone Fancy (center spout) [CEP] Fountain, Stone Low (4 spout) Fountain, Stone Low (4 spout) [CEP] Fountain, Stone Low (center spout) Fountain, Stone Low (center spout) [CEP] Fountain, Stone Raised (center spout) Fountain, Stone Raised (center spout) [CEP] French Floral Carpet French Floral Carpet [CEP] French Framed Carpet French Framed Carpet [CEP] French Pictoral Carpet French Pictoral Carpet [CEP] French Scrollwork Carpet French Scrollwork Carpet [CEP] Full Liquor Cabinet Full Liquor Cabinet [CEP] Futon, Blue Futon, Blue [CEP] Futon, Brown Futon, Brown [CEP] Futon, Green Futon, Green [CEP] Futon, Grey Futon, Grey [CEP] Futon, Orange Futon, Orange [CEP] Futon, Purple Futon, Purple [CEP] Futon, Red Futon, Red [CEP] Futon, Yellow Futon, Yellow [CEP] Gallery Shed Gallery Shed [CEP] Garden Motif Carpet Garden Motif Carpet [CEP] Garden, Flagstone Garden, Flagstone [CEP] Gateblock Gateblock [CEP] Gateblock, Wall, Secret Door Gateblock, Wall, Secret Door [CEP] Geiser, Gas Geiser, Gas [CEP] Geiser, Gas, Twin Geiser, Gas, Twin [CEP] Geiser, Steam Geiser, Steam [CEP] Geiser, Volcanic Geiser, Volcanic [CEP] Giant Sword Giant Sword [CEP] Glass, Pewter Glass, Pewter [CEP] Globe Globe [CEP] Gold Egyptian Sarcophagus Gold Egyptian Sarcophagus [CEP] Grass, Patch Grass, Patch [CEP] Gravestone, Fancy Gravestone, Fancy [CEP] Green and White Flag Green and White Flag [CEP] Green Awning Green Awning [CEP] Green Crab Banner Green Crab Banner [CEP] Green Crane Banner Green Crane Banner [CEP] Green Crystal Green Crystal [CEP] Green Dragon Banner Green Dragon Banner [CEP] Green Lightshaft Green Lightshaft [CEP] Green Lion Banner Green Lion Banner [CEP] Green Mantis Banner Green Mantis Banner [CEP] Green Pheonix Banner Green Pheonix Banner [CEP] Green Scorpion Banner Green Scorpion Banner [CEP] Green Shadow Banner Green Shadow Banner [CEP] Green Striped Awning Green Striped Awning [CEP] Guardian Guardian [CEP] Guillotine Guillotine [CEP] Hammer Hammer [CEP] Hammer, Large Hammer, Large [CEP] Hammer, Small Hammer, Small [CEP] Hand Chair Hand Chair [CEP] Hand, Halt Large Hand, Halt Large [CEP] Hand, Halt Medium Hand, Halt Medium [CEP] Hand, Halt Small Hand, Halt Small [CEP] Hand, Large Hand, Large [CEP] Hand, Ok Large Hand, Ok Large [CEP] Hand, Ok Medium Hand, Ok Medium [CEP] Hand, Ok Small Hand, Ok Small [CEP] Hand, Small Hand, Small [CEP] Hand, Spread Large Hand, Spread Large [CEP] Hand, Spread Medium Hand, Spread Medium [CEP] Hand, Spread Small Hand, Spread Small [CEP] Hanging Bag Hanging Bag [CEP] Hanging Bags Hanging Bags [CEP] Hanging Rope Hanging Rope [CEP] Hanging Skin, Blk Hanging Skin, Blk [CEP] Hanging Skin, DrkBrn Hanging Skin, DrkBrn [CEP] Hanging Skin, Light Brn Hanging Skin, Light Brn [CEP] Hanging Skin, Red Brn Hanging Skin, Red Brn [CEP] Hanging Torturee Hanging Torturee [CEP] Harp Harp [CEP] Harp Player Harp Player [CEP] Head, Large Head, Large [CEP] Head, Medium Head, Medium [CEP] Head, Small Head, Small [CEP] Helm Flag Helm Flag [CEP] Herbalist's Sign Herbalist's Sign [CEP] High Angle Spike Orc High Angle Spike Orc [CEP] High Sewage High Sewage [CEP] High Water High Water [CEP] Highback Chair Highback Chair [CEP] Higherback Chair Higherback Chair [CEP] Hoist Hoist [CEP] Horse Flag Horse Flag [CEP] Hourglass Hourglass [CEP] House, 2 Story House, 2 Story [CEP] Ink & Brushes Ink & Brushes [CEP] Inkwell Inkwell [CEP] Inn Sign Inn Sign [CEP] Invisible Chair Invisible Chair [CEP] Iron Maiden Iron Maiden [CEP] Ivy, leans left (DrkGrn) Ivy, leans left (DrkGrn) [CEP] Ivy, leans left (Grn) Ivy, leans left (Grn) [CEP] Ivy, leans left (Mixed) Ivy, leans left (Mixed) [CEP] Ivy, leans left (Red) Ivy, leans left (Red) [CEP] Ivy, leans right (DrkGrn) Ivy, leans right (DrkGrn) [CEP] Ivy, leans right (Grn) Ivy, leans right (Grn) [CEP] Ivy, leans right (Mixed) Ivy, leans right (Mixed) [CEP] Ivy, leans right (Red) Ivy, leans right (Red) [CEP] Ivy, 'T' high wide (DrkGrn) Ivy, 'T' high wide (DrkGrn) [CEP] Ivy, 'T' high wide (Grn) Ivy, 'T' high wide (Grn) [CEP] Ivy, 'T' high wide (Mixed) Ivy, 'T' high wide (Mixed) [CEP] Ivy, 'T' high wide (Red) Ivy, 'T' high wide (Red) [CEP] Ivy, 'T' low (DrkGrn) Ivy, 'T' low (DrkGrn) [CEP] Ivy, 'T' low (Grn) Ivy, 'T' low (Grn) [CEP] Ivy, 'T' low (Mixed) Ivy, 'T' low (Mixed) [CEP] Ivy, 'T' low (Red) Ivy, 'T' low (Red) [CEP] Ivy, 'T' low wide (DrkGrn) Ivy, 'T' low wide (DrkGrn) [CEP] Ivy, 'T' low wide (Grn) Ivy, 'T' low wide (Grn) [CEP] Ivy, 'T' low wide (Mixed) Ivy, 'T' low wide (Mixed) [CEP] Ivy, 'T' low wide (Red) Ivy, 'T' low wide (Red) [CEP] Ivy, tall narrow (DrkGreen) Ivy, tall narrow (DrkGreen) [CEP] Ivy, tall narrow (Grn) Ivy, tall narrow (Grn) [CEP] Ivy, tall narrow (Mixed) Ivy, tall narrow (Mixed) [CEP] Ivy, tall narrow (Red) Ivy, tall narrow (Red) [CEP] Ivy, trident shaped (DrkGrn) Ivy, trident shaped (DrkGrn) [CEP] Ivy, trident shaped (Grn) Ivy, trident shaped (Grn) [CEP] Ivy, trident shaped (Mixed) Ivy, trident shaped (Mixed) [CEP] Ivy, trident shaped (Red) Ivy, trident shaped (Red) [CEP] Ivy, upright short (DrkGrn) Ivy, upright short (DrkGrn) [CEP] Ivy, upright short (Grn) Ivy, upright short (Grn) [CEP] Ivy, upright short (Mixed) Ivy, upright short (Mixed) [CEP] Ivy, upright short (Red) Ivy, upright short (Red) [CEP] Jeweler's Sign Jeweler's Sign [CEP] Jug, Stone Jug, Stone [CEP] Jug, Wooden Jug, Wooden [CEP] Katanadansu Katanadansu [CEP] Kim Chi Jars Kim Chi Jars [CEP] Kitchen Tansu Kitchen Tansu [CEP] Knife Knife [CEP] Knife, Small Knife, Small [CEP] Knot, Celtic Knot, Celtic [CEP] Ladder Ladder [CEP] Lady's Mirror Lady's Mirror [CEP] Lamp Post, Rustic Lamp Post, Rustic [CEP] Lamp Post, Rustic Off Lamp Post, Rustic Off [CEP] Lantern, Blue Lantern, Blue [CEP] Lantern, Blue Off Lantern, Blue Off [CEP] Lantern, Floor Large Lantern, Floor Large [CEP] Lantern, Floor Large Off Lantern, Floor Large Off [CEP] Lantern, Floor Small Lantern, Floor Small [CEP] Lantern, Floor Small Off Lantern, Floor Small Off [CEP] Lantern, Green Lantern, Green [CEP] Lantern, Green Off Lantern, Green Off [CEP] Lantern, Post Lantern, Post [CEP] Lantern, Red Lantern, Red [CEP] Lantern, Red Off Lantern, Red Off [CEP] Lantern, Stone Lantern, Stone [CEP] Lantern, Stone Off Lantern, Stone Off [CEP] Lantern, Stone, Low, Curved Lantern, Stone, Low, Curved [CEP] Lantern, Stone, Low, Curved Off Lantern, Stone, Low, Curved Off [CEP] Lantern, Stone, Wide Lantern, Stone, Wide [CEP] Lantern, Stone, Wide Off Lantern, Stone, Wide Off [CEP] Lantern, Stone, Wide, Short Lantern, Stone, Wide, Short [CEP] Lantern, Stone, Wide, Short Off Lantern, Stone, Wide, Short Off [CEP] Lantern, Wooden Lantern, Wooden [CEP] Lantern, Wooden Off Lantern, Wooden Off [CEP] Lantern, Yellow Lantern, Yellow [CEP] Lantern, Yellow Off Lantern, Yellow Off [CEP] Large Cannon Large Cannon [CEP] Large Celtic Cross Large Celtic Cross [CEP] Large Jack o' Lantern Large Jack o' Lantern [CEP] Large Metal Door Large Metal Door [CEP] Large Rush Pillow Large Rush Pillow [CEP] Large Taiko Drum Large Taiko Drum [CEP] Large Weapon Rack Large Weapon Rack [CEP] Large Wooden Door Large Wooden Door [CEP] Lathander Flag Lathander Flag [CEP] Leaning Ladder Leaning Ladder [CEP] LeanTo, High LeanTo, High [CEP] LeanTo, Low LeanTo, Low [CEP] Life Boat Life Boat [CEP] Light Wood Piano Light Wood Piano [CEP] Lighthouse Lighthouse [CEP] Lighthouse, In Water Lighthouse, In Water [CEP] Lily in Diamond Carpet Lily in Diamond Carpet [CEP] Live Forge Live Forge [CEP] Loaded Cross Loaded Cross [CEP] Loaded Gallows Loaded Gallows [CEP] Loaded Guillotine Loaded Guillotine [CEP] Loaded Pendulum Loaded Pendulum [CEP] Log Cabin Log Cabin [CEP] Log, Fallen Log, Fallen [CEP] Loviatar Flag Loviatar Flag [CEP] Low Angle Spike Orc Low Angle Spike Orc [CEP] Low Sewage Low Sewage [CEP] Low Water Low Water [CEP] Madonna Window Madonna Window [CEP] Magic Mouth, Curved Anim Particles Magic Mouth, Curved Anim Particles [CEP] Magic Mouth, Curved Static Magic Mouth, Curved Static [CEP] Magic Mouth, Curved Static Particles Magic Mouth, Curved Static Particles [CEP] Magic Mouth, Flat Anim Particles Magic Mouth, Flat Anim Particles [CEP] Magic Mouth, Flat Static Magic Mouth, Flat Static [CEP] Magic Mouth, Flat Static Particles Magic Mouth, Flat Static Particles [CEP] Magic Mouth, Floor Anim Particles Magic Mouth, Floor Anim Particles [CEP] Magic Mouth, Floor Static Magic Mouth, Floor Static [CEP] Magic Mouth, Floor Static Particles Magic Mouth, Floor Static Particles [CEP] Magician's Sign Magician's Sign [CEP] Mangonneau Mangonneau [CEP] Mantlet Mantlet [CEP] Maple, Oriental Large (Red) Maple, Oriental Large (Red) [CEP] Maple, Oriental Large (RedGold) Maple, Oriental Large (RedGold) [CEP] Maple, Oriental Large (Yellow) Maple, Oriental Large (Yellow) [CEP] Maple, Oriental Medium(Red) Maple, Oriental Medium(Red) [CEP] Maple, Oriental Medium(RedGold) Maple, Oriental Medium(RedGold) [CEP] Maple, Oriental Medium(Yellow) Maple, Oriental Medium(Yellow) [CEP] Maple, Oriental Small (Red) Maple, Oriental Small (Red) [CEP] Maple, Oriental Small (Yellow) Maple, Oriental Small (Yellow) [CEP] Maple, Oriental Small(RedGold) Maple, Oriental Small(RedGold) [CEP] Marker, Ankh Marker, Ankh [CEP] Marker, Celtic Marker, Celtic [CEP] Meal Meal [CEP] Mechanized Ladder Mechanized Ladder [CEP] Medallion Carpet Medallion Carpet [CEP] Medium Celtic Cross Medium Celtic Cross [CEP] Medium Chair Medium Chair [CEP] Medium Taiko Drum Medium Taiko Drum [CEP] Messenger's Sign Messenger's Sign [CEP] Metal Door Metal Door [CEP] Metal Grate Door Metal Grate Door [CEP] Mine Roof Mine Roof [CEP] Mirror Glass Mirror Glass [CEP] Mirror of Vor Mirror of Vor [CEP] Mirror, w/ Square Stand Mirror, w/ Square Stand [CEP] Mixed Liquor Cabinet Mixed Liquor Cabinet [CEP] Monkey Flag Monkey Flag [CEP] Monument, Stone Monument, Stone [CEP] Mortar & Pestle Mortar & Pestle [CEP] Mushroom, Decorative Small Mushroom, Decorative Small [CEP] Mushroom, Decorative Tall Mushroom, Decorative Tall [CEP] Mushroom, Decorative Wide Mushroom, Decorative Wide [CEP] Mushroom, Large Mushroom, Large [CEP] Mushroom, Medium Mushroom, Medium [CEP] Mushroom, Small Mushroom, Small [CEP] Music Sign Music Sign [CEP] Music Stand Music Stand [CEP] Mystic Chessboard Mystic Chessboard [CEP] Mystra Flag Mystra Flag [CEP] Nature Motif Carpet Nature Motif Carpet [CEP] Ochoco, Black & Yellow Ochoco, Black & Yellow [CEP] Ochoco, Black Green & Red Ochoco, Black Green & Red [CEP] Ochoco, Brown & White Ochoco, Brown & White [CEP] Ochoco, Green Ochoco, Green [CEP] Ochoco, Green & White Ochoco, Green & White [CEP] Ochoco, White & Blue Ochoco, White & Blue [CEP] Ochoco, White & Red Ochoco, White & Red [CEP] Ochoco, Yellow & Red Ochoco, Yellow & Red [CEP] Ochoco, Yellow Black & White Ochoco, Yellow Black & White [CEP] Oil Cauldron Oil Cauldron [CEP] Old Throne Old Throne [CEP] Onager Onager [CEP] Orange Flowers Orange Flowers [CEP] Orange Katana Stand Orange Katana Stand [CEP] Orange Lightshaft Orange Lightshaft [CEP] Oriental Notes Oriental Notes [CEP] Oriental Notice Board Oriental Notice Board [CEP] Outhouse Outhouse [CEP] Painting Painting [CEP] Painting, Abstract Painting, Abstract [CEP] Paper, Medium Scatter Paper, Medium Scatter [CEP] Paper, Single Page Paper, Single Page [CEP] Paper, Thick Scatter Paper, Thick Scatter [CEP] Paper, Thin Scatter Paper, Thin Scatter [CEP] Pawn Shop Sign Pawn Shop Sign [CEP] Pedestal Chessboard Pedestal Chessboard [CEP] Pentagram, Large Black Pentagram, Large Black [CEP] Pentagram, Large Red Pentagram, Large Red [CEP] Perrier Perrier [CEP] Persian Diamond Carpet Persian Diamond Carpet [CEP] Persian Dotted Carpet Persian Dotted Carpet [CEP] Persian Illustraited Carpet Persian Illustraited Carpet [CEP] Persian Medallion Carpet Persian Medallion Carpet [CEP] Persian Motif Carpet Persian Motif Carpet [CEP] Persian Scale Carpet Persian Scale Carpet [CEP] Persian Star Carpet Persian Star Carpet [CEP] Persian Three Diamond Carpet Persian Three Diamond Carpet [CEP] Pianist Pianist [CEP] Picnic Basket Picnic Basket [CEP] Picture, City Picture, City [CEP] Picture, Coast Picture, Coast [CEP] Picture, Woman Picture, Woman [CEP] Pie Pie [CEP] Pile of Cushions Pile of Cushions [CEP] Pile of Pumpkins Pile of Pumpkins [CEP] Pillar, DkGry Half Round Pillar, DkGry Half Round [CEP] Pillar, DkGry Half Square Pillar, DkGry Half Square [CEP] Pillar, DkGry Qtr Round Pillar, DkGry Qtr Round [CEP] Pillar, DkGry Round Pillar, DkGry Round [CEP] Pillar, DkGry Square Pillar, DkGry Square [CEP] Pillar, Marble Pillar, Marble [CEP] Pillow Pillow [CEP] Pitcher Pitcher [CEP] Plant in Jar, Bushy Plant in Jar, Bushy [CEP] Plant in Vase, Flowering Plant in Vase, Flowering [CEP] Plant in Vase, Flowering, On Stand Plant in Vase, Flowering, On Stand [CEP] Plant in Vase, Square, Flowering Plant in Vase, Square, Flowering [CEP] Planter, Lavender Flowers Planter, Lavender Flowers [CEP] Planter, Orange Flowers Planter, Orange Flowers [CEP] Planter, Stone Mixed Flowers Planter, Stone Mixed Flowers [CEP] Planter, White Flowers Planter, White Flowers [CEP] Planter, Wooden w/ Palm Planter, Wooden w/ Palm [CEP] Plate Plate [CEP] Plate, Beans Plate, Beans [CEP] Plate, Blue & White Plate, Blue & White [CEP] Plate, Blue & White w/ Chopsticks Plate, Blue & White w/ Chopsticks [CEP] Plate, Cheese Plate, Cheese [CEP] Plate, China Plate, China [CEP] Plate, Grey 1 Broken Plate, Grey 1 Broken [CEP] Plate, Grey 3 Broken Plate, Grey 3 Broken [CEP] Plate, Steak Dinner Plate, Steak Dinner [CEP] Plate, Sushi Plate, Sushi [CEP] Plate, Tan Plate, Tan [CEP] Plate, Tan Broken Plate, Tan Broken [CEP] Plate, Wooden Plate, Wooden [CEP] Plate, Wooden Beans Plate, Wooden Beans [CEP] Plate, Wooden Cheese Plate, Wooden Cheese [CEP] Plate, Wooden Steak Dinner Plate, Wooden Steak Dinner [CEP] Platter, Ori, Bamboo Platter, Ori, Bamboo [CEP] Platter, Ori, Red & White Platter, Ori, Red & White [CEP] Platter, Ori, White Leaf on Black Platter, Ori, White Leaf on Black [CEP] Pliers Pliers [CEP] Pole Lantern Pole Lantern [CEP] Pole Lantern Off Pole Lantern Off [CEP] Pole, Hanging Animal Skins Pole, Hanging Animal Skins [CEP] Pool, Blood Pool, Blood [CEP] Pool, Brown Pool, Brown [CEP] Pool, Large Pool, Large [CEP] Pool, Stone Pool, Stone [CEP] Pool, Stone Red-Yellow Pool, Stone Red-Yellow [CEP] Pool, Yellow Wood Pool, Yellow Wood [CEP] Portal Portal [CEP] Porter's Sign Porter's Sign [CEP] Portrait Portrait [CEP] Pot, Covered, Metal Pot, Covered, Metal [CEP] Pot, Large, Wood Pot, Large, Wood [CEP] Potter's Sign Potter's Sign [CEP] Pudding Pudding [CEP] Pumpkin Patch Pumpkin Patch [CEP] Pumpkin Sign Pumpkin Sign [CEP] Purple Flowers Purple Flowers [CEP] Purple Lightshaft Purple Lightshaft [CEP] Rack, Dungeon Rack, Dungeon [CEP] Rail, Curve 90deg Rail, Curve 90deg [CEP] Rail, End Rail, End [CEP] Rail, Fork Left Rail, Fork Left [CEP] Rail, Fork Right Rail, Fork Right [CEP] Rail, Straight Long Rail, Straight Long [CEP] Rail, Straight Short Rail, Straight Short [CEP] Rail, 'Y' Intersection Rail, 'Y' Intersection [CEP] Raven Sign Raven Sign [CEP] Razor Wire Razor Wire [CEP] Red and White Bar Flag Red and White Bar Flag [CEP] Red Awning Red Awning [CEP] Red Circle Flag Red Circle Flag [CEP] Red Crab Banner Red Crab Banner [CEP] Red Crystal Red Crystal [CEP] Red Dragon Banner Red Dragon Banner [CEP] Red Katana Stand Red Katana Stand [CEP] Red Lightshaft Red Lightshaft [CEP] Red Lion Banner Red Lion Banner [CEP] Red Mantis Banner Red Mantis Banner [CEP] Red Pheonix Banner Red Pheonix Banner [CEP] Red Scorpion Banner Red Scorpion Banner [CEP] Red Shadow Banner Red Shadow Banner [CEP] Red Striped Awning Red Striped Awning [CEP] Red Wizards of Thay Flag Red Wizards of Thay Flag [CEP] Rickshaw Rickshaw [CEP] Road, Crossroad Road, Crossroad [CEP] Road, Curve 90deg Road, Curve 90deg [CEP] Road, Curve Left 45deg Road, Curve Left 45deg [CEP] Road, Curve Right 45deg Road, Curve Right 45deg [CEP] Road, End Road, End [CEP] Road, Straight Road, Straight [CEP] Road, Straight (small bends) Road, Straight (small bends) [CEP] Road, 'T' Intersection Road, 'T' Intersection [CEP] Rock Projectiles Rock Projectiles [CEP] Rock, Garden Large Rock, Garden Large [CEP] Rock, Garden Medium Rock, Garden Medium [CEP] Rock, Garden Small Rock, Garden Small [CEP] Rock, Small Rock, Small [CEP] Rocking Chair Rocking Chair [CEP] Rokugan Crab Flag Rokugan Crab Flag [CEP] Rokugan Crane Flag Rokugan Crane Flag [CEP] Rokugan Dragon Flag Rokugan Dragon Flag [CEP] Rokugan Lion Flag Rokugan Lion Flag [CEP] Rokugan Mantis Flag Rokugan Mantis Flag [CEP] Rokugan Pheonix Flag Rokugan Pheonix Flag [CEP] Rokugan Scorpion Flag Rokugan Scorpion Flag [CEP] Rokugan Shadowlands Flag Rokugan Shadowlands Flag [CEP] Rokugan Unicorn Flag Rokugan Unicorn Flag [CEP] Rooster Flag Rooster Flag [CEP] Rope Bundle Rope Bundle [CEP] Round Stained Glass Window Round Stained Glass Window [CEP] Sad Jack o' Lantern Sad Jack o' Lantern [CEP] Safe Safe [CEP] Sake Set Sake Set [CEP] Savage Sign Savage Sign [CEP] Scaffold Scaffold [CEP] Scale Scale [CEP] Scarecrow Scarecrow [CEP] Sconce, Candle Sconce, Candle [CEP] Sconce, Candle Off Sconce, Candle Off [CEP] Scorpion Scorpion [CEP] Screen Screen [CEP] Screen, Bonsai Screen, Bonsai [CEP] Screen, Carved Wood Screen, Carved Wood [CEP] Screen, Square Closed Screen, Square Closed [CEP] Screen, Square Open Screen, Square Open [CEP] Screen, Staggered Closed Screen, Staggered Closed [CEP] Screen, Staggered Open Screen, Staggered Open [CEP] Scribe's Sign Scribe's Sign [CEP] Scroll, Wall Scroll, Wall [CEP] Scroll, Wall Bamboo Scroll, Wall Bamboo [CEP] Scroll, Wall Bamboo & Birds Scroll, Wall Bamboo & Birds [CEP] Scroll, Wall Flowering Branch Scroll, Wall Flowering Branch [CEP] Scroll, Wall Flowering Tree Scroll, Wall Flowering Tree [CEP] Scroll, Wall Lettering Scroll, Wall Lettering [CEP] Scrollwork Carpet Scrollwork Carpet [CEP] Secret Door Secret Door [CEP] Secret Door Broken Secret Door Broken [CEP] Secret Door, Hidden Secret Door, Hidden [CEP] Sewer Grate Sewer Grate [CEP] Sewer Roof Sewer Roof [CEP] Shack, Open Front Shack, Open Front [CEP] Shack, Solid Sides Shack, Solid Sides [CEP] Shamrock, Dense Shamrock, Dense [CEP] Shamrock, Scattered Shamrock, Scattered [CEP] Shed Shed [CEP] Shelf Shelf [CEP] Shelf, Bar Shelf, Bar [CEP] Shelter Shelter [CEP] Ship Tansu Ship Tansu [CEP] Ship's Bell Ship's Bell [CEP] Ship's Flag Ship's Flag [CEP] Ship's Wheel Ship's Wheel [CEP] Shipwright's Sign Shipwright's Sign [CEP] Shrine, Rokugan Shrine, Rokugan [CEP] Shrine, Shinto Shrine, Shinto [CEP] Shrine, Shinto, Runes Shrine, Shinto, Runes [CEP] Siege Mine Siege Mine [CEP] Sign, Oriental Large Sign, Oriental Large [CEP] Sign, Oriental Small Sign, Oriental Small [CEP] Silver Ravens Flag Silver Ravens Flag [CEP] Skull, Bird Skull, Bird [CEP] Slab with body Slab with body [CEP] Slab with no body Slab with no body [CEP] Slab with uncovered body Slab with uncovered body [CEP] Small Chair Small Chair [CEP] Small Flag Small Flag [CEP] Small Jack o' Lantern Small Jack o' Lantern [CEP] Small Metal Door Small Metal Door [CEP] Small Ochoco, Black on White Script Small Ochoco, Black on White Script [CEP] Small Ochoco, Picture Small Ochoco, Picture [CEP] Small Ochoco, Picture 2 Small Ochoco, Picture 2 [CEP] Small Ochoco, Red & White Small Ochoco, Red & White [CEP] Small Ochoco, Red Horserider Small Ochoco, Red Horserider [CEP] Small Ochoco, White Leaf on Black Small Ochoco, White Leaf on Black [CEP] Small Ochoco, White on Black Script Small Ochoco, White on Black Script [CEP] Small Ochoco, White on Red Script Small Ochoco, White on Red Script [CEP] Small Ochoco, Yellow on Green Script Small Ochoco, Yellow on Green Script [CEP] Small Rush Pillow Small Rush Pillow [CEP] Small Stone Door Small Stone Door [CEP] Small Wood Door Small Wood Door [CEP] Small Wooden Awning Small Wooden Awning [CEP] Smoke, Green Smoke, Green [CEP] Snake Flag Snake Flag [CEP] Spear Rack Spear Rack [CEP] Spellbasin, Large Spellbasin, Large [CEP] Spellbasin, Sm Brn Spellbasin, Sm Brn [CEP] Spellbasin, Sm Grey Spellbasin, Sm Grey [CEP] Spellbasin, Sm Grn Spellbasin, Sm Grn [CEP] Springal Springal [CEP] Stag Sign Stag Sign [CEP] Stain, Wall Brown Stain, Wall Brown [CEP] Stain, Wall Moss Large Stain, Wall Moss Large [CEP] Stain, Wall Moss Med Stain, Wall Moss Med [CEP] Stain, Wall Waterstain Stain, Wall Waterstain [CEP] Stain, Wall Waterstain Streaked Stain, Wall Waterstain Streaked [CEP] Stain, Wall Waterstain Wide Stain, Wall Waterstain Wide [CEP] Stake with Shackles Stake with Shackles [CEP] Staked Out Torturee Staked Out Torturee [CEP] Standing Base (fade) Standing Base (fade) [CEP] Standing Base (non fade) Standing Base (non fade) [CEP] Standing Harp Standing Harp [CEP] Standing Pillar Irregular (fade) Standing Pillar Irregular (fade) [CEP] Standing Pillar Irregular (non fade) Standing Pillar Irregular (non fade) [CEP] Standing Pillar Worked (fade) Standing Pillar Worked (fade) [CEP] Standing Pillar Worked (non fade) Standing Pillar Worked (non fade) [CEP] Standing Stone Large Standing Stone Large [CEP] Standing Stone Med Standing Stone Med [CEP] Standing Stone Sm Standing Stone Sm [CEP] Star Motif Carpet Star Motif Carpet [CEP] Statue, Aribeth Statue, Aribeth [CEP] Statue, Bard Statue, Bard [CEP] Statue, Burden Bearer (w/pedestal) Statue, Burden Bearer (w/pedestal) [CEP] Statue, Doom Knight Statue, Doom Knight [CEP] Statue, Dragon Attacking Statue, Dragon Attacking [CEP] Statue, Dragon Sitting Statue, Dragon Sitting [CEP] Statue, Dwarf Victorious Statue, Dwarf Victorious [CEP] Statue, Dwarf Warrior Statue, Dwarf Warrior [CEP] Statue, Female Elf Statue, Female Elf [CEP] Statue, Female Sorcerer Statue, Female Sorcerer [CEP] Statue, Female Warrior Statue, Female Warrior [CEP] Statue, Giant Arms Folded Statue, Giant Arms Folded [CEP] Statue, Giant Arms Raised Statue, Giant Arms Raised [CEP] Statue, Gnome Statue, Gnome [CEP] Statue, Goblin Statue, Goblin [CEP] Statue, Goddess Statue, Goddess [CEP] Statue, Holding Shield Statue, Holding Shield [CEP] Statue, Kneeling Orc Statue, Kneeling Orc [CEP] Statue, Large Dwarf Statue, Large Dwarf [CEP] Statue, Large Female Sorcerer Statue, Large Female Sorcerer [CEP] Statue, Large Female Warrior Statue, Large Female Warrior [CEP] Statue, Large Male Hooded Statue, Large Male Hooded [CEP] Statue, Large Male Warrior Statue, Large Male Warrior [CEP] Statue, Large Orc Statue, Large Orc [CEP] Statue, Large Sorceror Statue, Large Sorceror [CEP] Statue, Male Elf Statue, Male Elf [CEP] Statue, Skull Statue, Skull [CEP] Statue, Small Dwarf Victorious Statue, Small Dwarf Victorious [CEP] Statue, Small Dwarf Warrior Statue, Small Dwarf Warrior [CEP] Statue, Small Female Elf Statue, Small Female Elf [CEP] Statue, Small Kneeling Orc Statue, Small Kneeling Orc [CEP] Statue, Small Male Elf Statue, Small Male Elf [CEP] Statue, Werewolf Statue, Werewolf [CEP] Stockyard Sign Stockyard Sign [CEP] Stone Altar Concave Stone Altar Concave [CEP] Stone Altar Flat Stone Altar Flat [CEP] Stone Chair Stone Chair [CEP] Stone Cross Stone Cross [CEP] Stone Fallen Stone Fallen [CEP] Stone Fallen (2 pieces) Stone Fallen (2 pieces) [CEP] Stone Fallen (3 pieces) Stone Fallen (3 pieces) [CEP] Stone Leaning Stone Leaning [CEP] Stone Small Narrow Stone Small Narrow [CEP] Stone Small Wide Stone Small Wide [CEP] Stone Topper Angled Edge (fade) Stone Topper Angled Edge (fade) [CEP] Stone Topper Angled Edge (non fade) Stone Topper Angled Edge (non fade) [CEP] Stone Topper Straight Edge (fade) Stone Topper Straight Edge (fade) [CEP] Stone Topper Straight Edge (non fade) Stone Topper Straight Edge (non fade) [CEP] Stool, Broken Stool, Broken [CEP] Stool, On Side Stool, On Side [CEP] Stool, Upended Stool, Upended [CEP] Strange Strange [CEP] Sune Flag Sune Flag [CEP] Table Fine, Broken In Half Table Fine, Broken In Half [CEP] Table Fine, Missing Leg Table Fine, Missing Leg [CEP] Table Fine, On Back Table Fine, On Back [CEP] Table Fine, On Side Table Fine, On Side [CEP] Table Rough, On Back Broken Legs Table Rough, On Back Broken Legs [CEP] Table Rough, On Side Table Rough, On Side [CEP] Table, Darkwood Large Table, Darkwood Large [CEP] Table, Darkwood Med Table, Darkwood Med [CEP] Table, Darkwood Sm Table, Darkwood Sm [CEP] Table, Long Table, Long [CEP] Table, Marble Table, Marble [CEP] Table, Mushroom Table, Mushroom [CEP] Table, Oriental Low Large Table, Oriental Low Large [CEP] Table, Oriental Low Large w/ bowls Table, Oriental Low Large w/ bowls [CEP] Table, Oriental Low Medium Table, Oriental Low Medium [CEP] Table, Oriental Low Medium w/ bowls Table, Oriental Low Medium w/ bowls [CEP] Table, Oriental Low Small Table, Oriental Low Small [CEP] Table, Oriental Low Small w/ bowls Table, Oriental Low Small w/ bowls [CEP] Table, Round (w/tablecloth) Table, Round (w/tablecloth) [CEP] Table, Round Fancy Large Table, Round Fancy Large [CEP] Table, Round Sm Table, Round Sm [CEP] Table, Round, Large Table, Round, Large [CEP] Table, Round, Wood w/ mat Table, Round, Wood w/ mat [CEP] Table, Small, Square Table, Small, Square [CEP] Table, Small, Square, Ornate Table, Small, Square, Ornate [CEP] Table, Small, Square, Secret Switch Table, Small, Square, Secret Switch [CEP] Table, Small, Stool Table, Small, Stool [CEP] Table, Square, Wood Table, Square, Wood [CEP] Table, Stone Split Table, Stone Split [CEP] Table, YellowWood Table, YellowWood [CEP] Tailor's Sign Tailor's Sign [CEP] Tan Awning Tan Awning [CEP] Tan Striped Awning Tan Striped Awning [CEP] Tapestry, Dragon Asian Tapestry, Dragon Asian [CEP] Tapestry, Dragon Caucasian Tapestry, Dragon Caucasian [CEP] Tapestry, Dragon Persian Tapestry, Dragon Persian [CEP] Tatami Mat, Large Tatami Mat, Large [CEP] Tatami Mat, Medium Tatami Mat, Medium [CEP] Tatami Mat, Small Tatami Mat, Small [CEP] Tavern Sign Tavern Sign [CEP] Tea Cabinet Tea Cabinet [CEP] Telescope Telescope [CEP] Tempus Flag Tempus Flag [CEP] Tent Tent [CEP] Tent, Adventurer's Tent, Adventurer's [CEP] Tent, Caravan Round Tent, Caravan Round [CEP] Tent, Caravan Square Tent, Caravan Square [CEP] Tent, Closed Tent, Closed [CEP] Tent, Large Tent, Large [CEP] Tent, Large Brown Tent, Large Brown [CEP] Tent, Large Brown Functional Tent, Large Brown Functional [CEP] Tent, Large White Tent, Large White [CEP] Tent, Large White Functional Tent, Large White Functional [CEP] Tent, Medium Brown Tent, Medium Brown [CEP] Tent, Medium White Tent, Medium White [CEP] Tent, Round Large Blk Tent, Round Large Blk [CEP] Tent, Round Small Tent, Round Small [CEP] Tent, Small Tent, Small [CEP] Tent, Small Brown Tent, Small Brown [CEP] Tent, Small White Tent, Small White [CEP] Tent, XLarge Brown Tent, XLarge Brown [CEP] Tent, XLarge Brown Functional Tent, XLarge Brown Functional [CEP] Tent, XLarge White Tent, XLarge White [CEP] Tent, XLarge White Functional Tent, XLarge White Functional [CEP] Thorn Wall Thorn Wall [CEP] Throw Rug Throw Rug [CEP] Tiger Flag Tiger Flag [CEP] Tiger Rug Tiger Rug [CEP] Tokri, Pitcher, Pheonix Tokri, Pitcher, Pheonix [CEP] Tokri, Tall Black on White Script Tokri, Tall Black on White Script [CEP] Tokri, Tall Picture Tokri, Tall Picture [CEP] Tokri, Tall Red & White Tokri, Tall Red & White [CEP] Tokri, Tall Red Horseman Tokri, Tall Red Horseman [CEP] Tokri, Tall Stripes Tokri, Tall Stripes [CEP] Tokri, Tall White on Black Heavy Script Tokri, Tall White on Black Heavy Script [CEP] Tokri, Tall White on Black Thin Script Tokri, Tall White on Black Thin Script [CEP] Tokri, Tall White on Red Script Tokri, Tall White on Red Script [CEP] Tokri, Tall Yellow on Green Script Tokri, Tall Yellow on Green Script [CEP] Tokri, Wide Black on White Heavy Script Tokri, Wide Black on White Heavy Script [CEP] Tokri, Wide Black on White Thin Script Tokri, Wide Black on White Thin Script [CEP] Tokri, Wide Picture Tokri, Wide Picture [CEP] Tokri, Wide Red & White Tokri, Wide Red & White [CEP] Tokri, Wide Red Horseman Tokri, Wide Red Horseman [CEP] Tokri, Wide White Leaf on Black Tokri, Wide White Leaf on Black [CEP] Tokri, Wide White on Black Script Tokri, Wide White on Black Script [CEP] Tokri, Wide White on Red Script Tokri, Wide White on Red Script [CEP] Tokri, Wide Yellow on Green Script Tokri, Wide Yellow on Green Script [CEP] Tonnelon Tonnelon [CEP] Topaz Crystal Orb Topaz Crystal Orb [CEP] Torch Mount, Empty Torch Mount, Empty [CEP] Torch Mount, With Torch Torch Mount, With Torch [CEP] Torch Mount, With Torch Off Torch Mount, With Torch Off [CEP] Tori Gate Tori Gate [CEP] Torm Flag Torm Flag [CEP] Torturee Daggered To Tree Torturee Daggered To Tree [CEP] Tower, Wizards Tower, Wizards [CEP] Tracks, Bear Tracks, Bear [CEP] Tracks, Bear Large Tracks, Bear Large [CEP] Tracks, Boot Tracks, Boot [CEP] Tracks, Boots Bloody Tracks, Boots Bloody [CEP] Tracks, Cat Tracks, Cat [CEP] Tracks, Cat Large Tracks, Cat Large [CEP] Tracks, Deer Tracks, Deer [CEP] Tracks, Dragon (2 claw) Tracks, Dragon (2 claw) [CEP] Tracks, Dragon (3 Claw) Tracks, Dragon (3 Claw) [CEP] Tracks, Gator Tracks, Gator [CEP] Tracks, Giant Tracks, Giant [CEP] Tracks, Golem Tracks, Golem [CEP] Tracks, Humanoid Large Tracks, Humanoid Large [CEP] Tracks, Humanoid Med Tracks, Humanoid Med [CEP] Tracks, Humanoid Sm Tracks, Humanoid Sm [CEP] Tracks, Kobold Tracks, Kobold [CEP] Tracks, Lizardman Tracks, Lizardman [CEP] Tracks, Moose Tracks, Moose [CEP] Tracks, Wolf Tracks, Wolf [CEP] Tracks, Wolf Large Tracks, Wolf Large [CEP] Trap, Falling Bricks Trap, Falling Bricks [CEP] Trap, Flood Trap, Flood [CEP] Trap, Pit Hidden Trap, Pit Hidden [CEP] Trap, Pit Medium Trap, Pit Medium [CEP] Trap, Pit Not-walkable Trap, Pit Not-walkable [CEP] Trap, Pit Walkable Trap, Pit Walkable [CEP] Trap, Rock Trap, Rock [CEP] Trap, Wall Trap, Wall [CEP] Trap, Wall 2 Trap, Wall 2 [CEP] Trap, Whirl Trap, Whirl [CEP] Trebuchet Trebuchet [CEP] Tree, Big Tree, Big [CEP] Tree, Bonsai Large (BrnBark) Tree, Bonsai Large (BrnBark HighPoly) [CEP] Tree, Bonsai Large (BrnBark) Tree, Bonsai Large (BrnBark) [CEP] Tree, Bonsai Large (GryBark) Tree, Bonsai Large (GryBark HighPoly) [CEP] Tree, Bonsai Large (GryBark) Tree, Bonsai Large (GryBark) [CEP] Tree, Bonsai Med (BrnBark) Tree, Bonsai Med (BrnBark) [CEP] Tree, Bonsai Med (GryBark) Tree, Bonsai Med (GryBark) [CEP] Tree, Bonsai Sm (BrnBark) Tree, Bonsai Sm (BrnBark) [CEP] Tree, Bonsai Sm (GryBark) Tree, Bonsai Sm (GryBark) [CEP] Tree, Deciduous Large (BrightGrn) Tree, Deciduous Large (BrightGrn HighPoly) [CEP] Tree, Deciduous Large (BrightGrn) Tree, Deciduous Large (BrightGrn) [CEP] Tree, Deciduous Large (GrnGold) Tree, Deciduous Large (GrnGold High Poly) [CEP] Tree, Deciduous Large (GrnGold) Tree, Deciduous Large (GrnGold) [CEP] Tree, Deciduous Med (BrightGrn) Tree, Deciduous Med (BrightGrn) [CEP] Tree, Deciduous Med (GrnGold) Tree, Deciduous Med (GrnGold) [CEP] Tree, Deciduous Sm (BrightGrn) Tree, Deciduous Sm (BrightGrn) [CEP] Tree, Deciduous Sm (GrnGold) Tree, Deciduous Sm (GrnGold) [CEP] Tree, Oak XLarge (BrnRed) Tree, Oak XLarge (BrnRed) [CEP] Tree, Oak XLarge (GrnGold) Tree, Oak XLarge (GrnGold) [CEP] Tree, Oak Large (BrnRed) Tree, Oak Large (BrnRed HighPoly) [CEP] Tree, Oak Large (BrnRed roots) Tree, Oak Large (BrnRed roots HighPoly) [CEP] Tree, Oak Large (BrnRed) Tree, Oak Large (BrnRed) [CEP] Tree, Oak Large (GrnGold) Tree, Oak Large (GrnGold HighPoly) [CEP] Tree, Oak Large (GrnGold roots) Tree, Oak Large (GrnGold roots HighPoly) [CEP] Tree, Oak Large (GrnGold) Tree, Oak Large (GrnGold) [CEP] Tree, Oak Large (GrnGoldBrn roots&stones) Tree, Oak Large (GrnGoldBrn roots&stones) [CEP] Tree, Oak Large (GrnGoldBrn roots) Tree, Oak Large (GrnGoldBrn roots) [CEP] Tree, Oak Large (GrnLight roots&stones) Tree, Oak Large (GrnLight roots&stones) [CEP] Tree, Oak Large (GrnLight roots) Tree, Oak Large (GrnLight roots) [CEP] Tree, Oak Large (Red roots&stones) Tree, Oak Large (Red roots&stones) [CEP] Tree, Oak Large (Red w/roots) Tree, Oak Large (Red w/roots) [CEP] Tree, Oak Med (BrnRed) Tree, Oak Med (BrnRed) [CEP] Tree, Oak Med (GrnGold) Tree, Oak Med (GrnGold) [CEP] Tree, Oak Med (GrnGoldBrn roots&stones) Tree, Oak Med (GrnGoldBrn roots&stones) [CEP] Tree, Oak Med (GrnGoldBrn roots) Tree, Oak Med (GrnGoldBrn roots) [CEP] Tree, Oak Med (GrnLight roots&stones) Tree, Oak Med (GrnLight roots&stones) [CEP] Tree, Oak Med (GrnLight roots) Tree, Oak Med (GrnLight roots) [CEP] Tree, Oak Med (Red roots&stones) Tree, Oak Med (Red roots&stones) [CEP] Tree, Oak Med (Red roots) Tree, Oak Med (Red roots) [CEP] Tree, Oak Sm (BrnRed) Tree, Oak Sm (BrnRed) [CEP] Tree, Oak Sm (GrnGold) Tree, Oak Sm (GrnGold) [CEP] Tree, Pine XLarge (Grn) Tree, Pine XLarge (Grn) [CEP] Tree, Pine Large (DkGrn) Tree, Pine Large (DkGrn) [CEP] Tree, Pine Med (DkGrn) Tree, Pine Med (DkGrn) [CEP] Tree, Pine Med (Grn) Tree, Pine Med (Grn) [CEP] Tree, Pine Sm (Grn) Tree, Pine Sm (Grn) [CEP] Tree, Pine Sm (LightGrn) Tree, Pine Sm (LightGrn) [CEP] Tree, Pine VSm (DkGrn) Tree, Pine VSm (DkGrn) [CEP] Tree, Spruce Large (BrightGrn) Tree, Spruce Large (BrightGrn HighPoly) [CEP] Tree, Spruce Large (BrightGrn) Tree, Spruce Large (BrightGrn) [CEP] Tree, Spruce Large (Grn) Tree, Spruce Large (Grn HighPoly) [CEP] Tree, Spruce Large (Grn) Tree, Spruce Large (Grn) [CEP] Tree, Spruce Large (GrnGold) Tree, Spruce Large (GrnGold HighPoly) [CEP] Tree, Spruce Large (GrnGold) Tree, Spruce Large (GrnGold) [CEP] Tree, Spruce Med (BrightGrn) Tree, Spruce Med (BrightGrn) [CEP] Tree, Spruce Med (Grn) Tree, Spruce Med (Grn) [CEP] Tree, Spruce Med (GrnGold) Tree, Spruce Med (GrnGold) [CEP] Tree, Spruce Sm (BrightGrn) Tree, Spruce Sm (BrightGrn) [CEP] Tree, Spruce Sm (Grn) Tree, Spruce Sm (Grn) [CEP] Tree, Spruce Sm (GrnGold) Tree, Spruce Sm (GrnGold) [CEP] Tree, Willow Large (BrnBark) Tree, Willow Large (BrnBark HighPoly) [CEP] Tree, Willow Large (BrnBark) Tree, Willow Large (BrnBark) [CEP] Tree, Willow Large (GryBark) Tree, Willow Large (GryBark HighPoly) [CEP] Tree, Willow Large (GryBark) Tree, Willow Large (GryBark) [CEP] Tree, Willow Med (BrnBark) Tree, Willow Med (BrnBark) [CEP] Tree, Willow Med (GryBark) Tree, Willow Med (GryBark) [CEP] Tree, Willow Sm (BrnBark) Tree, Willow Sm (BrnBark) [CEP] Tree, Willow Sm (GryBark) Tree, Willow Sm (GryBark) [CEP] Turreted Arbalest Turreted Arbalest [CEP] Two Stacked Skins Two Stacked Skins [CEP] Tymora Flag Tymora Flag [CEP] Tyr Flag Tyr Flag [CEP] Underbrush (DrkGrn) Underbrush (DrkGrn) [CEP] Underbrush (Grn) Underbrush (Grn) [CEP] Unicorn Sign Unicorn Sign [CEP] Vase, Clay Vase, Clay [CEP] Vase, Rokugan, Dark Vase, Rokugan, Dark [CEP] Vase, Rokugan, Small Vase, Rokugan, Small [CEP] Vase, Rokugan, Small w/ flowers Vase, Rokugan, Small w/ flowers [CEP] Vase, Rokugan, Wide Vase, Rokugan, Wide [CEP] Vase, Stone Narrow Vase, Stone Narrow [CEP] Vase, Stone Wide Vase, Stone Wide [CEP] Vase, Stone, Figures Vase, Stone, Figures [CEP] Vertical Ladder Vertical Ladder [CEP] Vine & Flower Motif Carpet Vine & Flower Motif Carpet [CEP] Vine & Fruit Motif Carpet Vine & Fruit Motif Carpet [CEP] Vulture, circling Vulture, circling [CEP] Wagon, Slave Wagon, Slave [CEP] Wagon. Covered, Ladder Down Wagon. Covered, Ladder Down [CEP] Wall Decoration, Babylonian Dragon Wall Decoration, Babylonian Dragon [CEP] Wall Decoration, Babylonian Lion Wall Decoration, Babylonian Lion [CEP] Wall Decoration, Babylonian Ox Wall Decoration, Babylonian Ox [CEP] Wall Decoration, Babylonian Spearmen Wall Decoration, Babylonian Spearmen [CEP] Wall End, Stone Block Wall End, Stone Block [CEP] Wall Flag Wall Flag [CEP] Wall Mount, Bear Head Wall Mount, Bear Head [CEP] Wall Mount, Boar Head (2 tusk) Wall Mount, Boar Head (2 tusk) [CEP] Wall Mount, Boar Head (4 tusk) Wall Mount, Boar Head (4 tusk) [CEP] Wall Mount, Deer Head Brn (med antlers) Wall Mount, Deer Head Brn (med antlers) [CEP] Wall Mount, Deer Head Brn (tall antlers) Wall Mount, Deer Head Brn (tall antlers) [CEP] Wall Mount, Deer Head Brn (wide antlers) Wall Mount, Deer Head Brn (wide antlers) [CEP] Wall Mount, Deer Head White Wall Mount, Deer Head White [CEP] Wall Mount, Leopard Head Wall Mount, Leopard Head [CEP] Wall Mount, Ox Head Wall Mount, Ox Head [CEP] Wall Scrawl, Counting Marks Wall Scrawl, Counting Marks [CEP] Wall Scrawl, Medium Line Wall Scrawl, Medium Line [CEP] Wall Scrawl, 'REDRUM' Wall Scrawl, 'REDRUM' [CEP] Wall Scrawl, Thick Line Wall Scrawl, Thick Line [CEP] Wall Scrawl, Thin Line Wall Scrawl, Thin Line [CEP] Wall Splat, Blood Wall Splat, Blood [CEP] Wall Splat, Bloody Handprints Wall Splat, Bloody Handprints [CEP] Wall Splat, Claw Marks Wall Splat, Claw Marks [CEP] Wall Splat, Gore Wall Splat, Gore [CEP] Wall Splat, Slime Wall Splat, Slime [CEP] Wall, Coarse Rock Wall, Coarse Rock [CEP] Wall, Dark Wall, Dark [CEP] Wall, Section Celtic Wall, Section Celtic [CEP] Wall, Stone Block Wall, Stone Block [CEP] Washbasin Washbasin [CEP] Washtub Washtub [CEP] Water Pipe Water Pipe [CEP] Water Pump Water Pump [CEP] Water, High 1x1 Water, High 1x1 [CEP] Water, High 4x4 Water, High 4x4 [CEP] Water, Low 1x1 Water, Low 1x1 [CEP] Water, Low 4x4 Water, Low 4x4 [CEP] Water, Med 1x1 Water, Med 1x1 [CEP] Water, Med 4x4 Water, Med 4x4 [CEP] Waterfall Waterfall [CEP] Waukeen Flag Waukeen Flag [CEP] Weapon Rack Weapon Rack [CEP] Weaponsmith's Sign Weaponsmith's Sign [CEP] Web, Cob Large High Web, Cob Large High [CEP] Web, Cob Large Low Web, Cob Large Low [CEP] Web, Cob Med High Web, Cob Med High [CEP] Web, Cob Sm High Web, Cob Sm High [CEP] Web, Spiral High Web, Spiral High [CEP] Web, Spiral Med Floor Web, Spiral Med Floor [CEP] Web, Spiral Med Low Web, Spiral Med Low [CEP] Web, Spiral Sm Floor Web, Spiral Sm Floor [CEP] Web, Spiral Sm Low Web, Spiral Sm Low [CEP] Well (BW Extr) Well (BW Extr) [CEP] Wheelbarrow Wheelbarrow [CEP] White Crab Banner White Crab Banner [CEP] White Crane Banner White Crane Banner [CEP] White Dragon Banner White Dragon Banner [CEP] White Flowers White Flowers [CEP] White Lightshaft White Lightshaft [CEP] White Lion Banner White Lion Banner [CEP] White Mantis Banner White Mantis Banner [CEP] White Scorpion Banner White Scorpion Banner [CEP] White Shadow Banner White Shadow Banner [CEP] WhitePheonix Banner WhitePheonix Banner [CEP] Window, Arched (w/frame) Window, Arched (w/frame) [CEP] Window, Oriental Squares Large Window, Oriental Squares Large [CEP] Window, Oriental Squares Small Window, Oriental Squares Small [CEP] Window, Oriental Staggered Large Window, Oriental Staggered Large [CEP] Window, Oriental Staggered Small Window, Oriental Staggered Small [CEP] Window, Sloped (w/frame) Window, Sloped (w/frame) [CEP] Window, Square (no frame) Window, Square (no frame) [CEP] Window, Square (w/frame) Window, Square (w/frame) [CEP] Wine Cask Wine Cask [CEP] Wing Chun Dummy Wing Chun Dummy [CEP] Wood Axe Wood Axe [CEP] Wood Chopping Block w/ Axe Wood Chopping Block w/ Axe [CEP] Wooden Awning Wooden Awning [CEP] Wooden Coffin Wooden Coffin [CEP] Woodpile Woodpile [CEP] X Flag X Flag [CEP] Yellow Crystal Yellow Crystal [CEP] Yellow Flag w/ black stripe Yellow Flag w/ black stripe [CEP] Yellow Lightshaft Yellow Lightshaft [CEP] Yellow Wood Chair Yellow Wood Chair [CEP] An alligator has walked here. A bag hanging in the air. A bear has walked here. A beautiful grand piano. A beautiful red velvet bed set on a carved marble base. A Black Forest cake. A bowl of pudding. A bucket. A bundled piece of rope. A bunk bed. A carved, hollowed pumpkin with a candle burning inside. A cat has walked here. A cell suitable for containing miscreants. A celtic styled cross. A chicken painted on a sign. A cluster of pretty flowers. A collection of skins hanging from a pole. A communal pipe for smoking tobacco or other, more illicit substances A copper bell. A dead campfire. The faint smell of smoke and ashes lingers. A deer has walked here. A densely packed group of shamrocks. A dizzying array of bottles, perfect for a thirst adventurer. A dog painted on a sign. A dragon has walked here. A dragon painted on a sign. A dun. A fallen ladder. It doesn't go anywhere. A fallen log. A fince crystal bottle. A fine old buck head. A fine young buck head. A flag bearing draconic runes. A floor harp. A giant has walked here. A golem has walked here. A Grace-less cradle. A happy little fern. A hearty meal. A hoist consists of a moveable frame, a fulcrum and leaver. The lever is fitted with a basket at one end. A hoist can be used to lift 3 attackers up to 25 feet in the air. A sheltered roof provides cover for the crew that is needed to push the frame. The attackers are usually archers, which use the height advantage to snipe out enemy defenders. A hot steak dinner. A jar holding the remains of the dead. A kobold has walked here. A ladder. It goes up and down. A large bear has walked here. A large cat has walked here. A large humanoid has walked here. A large metal cauldron. A large metal door. A large wolf has walked here. A large wooden door. A large wooden taiko drum in the oriental style. A large, imposing stone archway. A large, solid piece of granite juts out from the ground. A leather-bound book. A length of rope dangles from out of sight. A lit candelabra. A lit chandelier. A lizardman has walked here. A magical crystal ball. A mantelet is a movable wall used as a shield to protect attackers. It is made of wood and has arrow slots for archers to fire through. This one can provide shelter for up to 4 human sized individuals. A medium sized humanoid has walked here. A medium sized taiko drum on the oriental style. A metal door. A moose has walked here. A nice four post bed. A nice round table. A nice, upright piano. A nondescript bit of shrubbery. A picnic basket. A pile of orange gourds. A pit in the floor looms in front of you. A placard bearing draconic runes. A plate of fish. A plate of fresh sushi. A pool of urine is here. A post useful for hanging lanterns. A potted plant. A privacy screen. A rare white buck head. A raven painted on a sign. A rough, woven rug - good for putting at a front door. A sand-filled hourglass. A shelf for bowls and other kitchen items. A shelf for tea and teapots. A sign demarking a place of food and entertainment. A sign demarking a place of food distribution. A sign demarking a place of lodging. A sign demarking a place of music. A sign demarking a place of trade. A sign demarking the sale and trade of livestock. A sign demarking the workplace of a banker. A sign demarking the workplace of a craftsman. A sign demarking the workplace of a messenger. A sign shaped like an orange gourd. A simple farmer's cart. A simple throw rug adorns the floor, faded and worn with use. A simple wooden bench. A slice of pie. A small candle in a holder throws light around the room. A small humanoid has walked here. A small life boat. It is sturdy and in good condition. Judging it by it's size, it can ferry six human sized individuals with ease. Taking on board more will jeopardize it's sea worthiness. A small metal door. A small potted tree. A small stone door. A small wooden door. A small. unlit candelabra. A soft, red velvet cushion covers the marble bench A solidly-constructed wooden ship wheel. It is this simple contraption that is responsible for steering the entire ship. Whoever is at the helm had best know what they're doing. A stag painted on a sign. A statue of a dwarf. A statue of a giant. A statue of a gnome. A statue of a goblin. A statue of a harp-playing bard. A statue of a man. A statue of a sitting dragon. A statue of a werewolf. A statue of a woman. A statue of an attacking dragon. A statue of an elf with a bow. A statue of an orc. A statue of Aribeth. A stone wall. A telescope, of gnomish construction. A thinly scattered group of shamrocks. A trap pit looms in the floor ahead of you. A unicorn painted on a sign. A wall of thorns impedes your progress. It will have to be hacked or burned through. A washtub. A well bleached bird skull. A well made chessboard on a pedestal. A well made chessboard. A well made dresser in the Oriental style. A well made dresser in the Oriental style. A variety often found on ships. A well tanned bearskin. A well tanned skin. A wine cask. A wolf has walked here. A wooden box for the storage of swords. Actually a giant form of grass, bamboo can reach tree-like proportions and is usable for a nearly endless variety of building projects. Ah ha! A secret door! Also called Cheval de Frise, Plural -Chevaux de Frise. A piece of wood with spikes sticking out, mainly used to hinder the advance of enemy cavalry. Chevaux de frise is chiefly used to prevent a sudden rush of the enemy. It is commonly placed on roads and areas where they could be moved out of the way if needed. They are often chained together and placed in front of field fortifications, thus stopping the advance of the enemy. Having to clear the CdF away in order to continue to advance, exposes the enemy, causing them to be under fire that much longer. Of course chevaux de frise could be destroyed, just like any other wooden obstacle, by artillery. An ancient, rune-covered throne. An empty bowl. An empty plate. An empty platter. An imposing, rune covered arch. An lit, rope chandelier. An ominous looking Egyptian altar. An ominous looking statue of an evil-looking knight, An ominous looking wooden throne. An ominous statue of a human skull. An ominous statue of a seated sorceror. An oriental styled cabinet for use in the kitchen. An oriental wall hanging. An ornamental stone claw. An unfortunate prisoner waits in the guillotine. An unlit chandelier. Animal Skins. At once the weakest and most important piece on the board, the pawn is the first line of defense against enemy aggression. Numerous and expendable, the pawns true potential is revealed when it reaches the eighth row and promotes into a mighty queen. The pawn moves one square at a time, forward only. It may capture only by moving diagonally, and only while capturing may it do so. On its very first move of the game, a pawn may move two squares. Azuth, Forgotten Realms god (LN). Portfolio: Wizards, Mages, Spellcasters in general Bane, Forgotten Realms god (LE). Portfolio: Strife, Hatred, Tyranny, Fear Blood splatters drip down the wall here. Cheerful flowers in a planter box. Cyric, Forgotten Realms god (CE). Portfolio: Murder, Lies, Intrigue, Deception, Illusion Flames comes out of this geiser. Gazing into the infinite depths of this mirror, you almost feel as though you are going to be pulled into it. Greenish gas comes out of these geisers. Greenish gas comes out of this geiser. Greenish smoke rises here. Helm, Forgotten Realms god (LN). Portfolio: Guardians, Protectors, Protection It is a simple chair but the grace of its lines speaks to the quality of its craftmanship. It is foggy here. Lathander, Forgotten Realms god (NG). Portfolio: Portfolio: Good, Nobility, Protection, Renewal, Strength, Sun Lo, and he drew forth the Broom of Judgement and legion dust bunnies and cobwebs fled before him in terror. Looks like a decent vintage. Looks like a peasants meal. Looks like a peasant's meal. Looks like someone was getting target practice in. Loviatar, Forgotten Realms god (LE). Portfolio: Portfolio: Pain, Hurt, Agony, Torment, Suffering, Torture Much like the mantlet, a portable fort provides cover for either advancing or entrenched forces. It is filled with gravel and can provide adequate protection against arrows and even against some of the lesser siege artillery devices. Mysterious lights dance here. Mystra Forgotten Realms god (NG). Portfolio: Portfolio: Magic, Spells, The weave Obviously a Marilith Stewart fan has turned this old skull into a charming candle holder. Orange gourds, fresh off the vine. Oriental style incense box. Oriental style ink and brushes Oriental style letter box. Perfect for grinding up wheat for making bread. Pie! Yummy.... Pulled by a person, this method of transportation is most commonly found where horses and other draft animals are in short supply. Quietly content, this baby examines its surroundings with the curiosity only an infant can muster. Red Wizards of Thay Silver Ravens mercenary company Some bread and cheese. Some cheerful flowers in a vase. Some sort of magical force holds this water in the form of an altar. Someone had very bloody hands to leave these. Someone has obviously been watching Marilith Stewart and turned this old skull into a charming candleholder. Someone in boots has walked here. Someone was careless and wasted good wine. Someone was counting something here. Someone wasted wine in this spill. Someone with bloody boots has walked here. Something bled severely here. Steam comes out of this geiser. Sticky slime drips down the wall here. Sticky slime is splattered here. Sune, Forgotten Realms god (CG). Portfolio: Portfolio: Beauty, Love, Passion Tempus, Forgotten Realms god (CN). Portfolio: War, Battle, Warriors The mouse is a manual drill, rotated by simple handles. This machine is usually used in conjunction with a gallery shed, since the whole thing is totally exposed. Realistically though, it stands little chance against a stone castle. Alas, you'd stand a better chance carving a tunnel with a spoon. Still, If you have loads of spare time on your hands and an unprotected patch of wall, it's a cheap way to carve a hole in it. The activation concept is simple, though there are many variations of these spring type engines. This particular design, known as the scorpion is characterized by the main launching, or striking, arm being bent back and held under tension. When the arm is released, it strikes and launches an arrow. This is a true direct-firing weapon in the sense that the fired projectile has a straight line trajectory. A crew of 4 is necessary for proper usage, giving a rate of fire of about one bolt every other minute. This particular engine is more anti-personnel than structure damaging. The air smells bad here. The 'arbalete a tour' is basically a carriage or post mounted crossbow, scaled to fire a five foot shaft. The machine uses a wrench or winch to cock the firing mechanism and consisted of crews of two or more. They are often located in a siege tower. Another setting where this type of engine is common is marine warfare, where size is a limiting factor and a long shaft packs easier than round stones, not to mention the fact that rocks are not all that common on a boat. The bishop is a powerful, but limited attacker. Each of the pair is trapped on a single color, but has unlimited range. The bishop can only move and capture diagonally. The bladed pendulum swings ever closer to the unfortunate victim. The brazier burns brightly. The brazier is off. The cabin looks somewhat the worse for wear. The candle in the sconce is lit. The candle in the sconce is unlit. The cheese makes your mouth water. The commode, the toilet, the can... The cheerful colors and numerous different names all fail to hide the ripe odor that rises from here. The couch seems warm and inviting, perfect for a short nap. The Cult of the Red Dragon - cult that worships dracoliches. The daisy's seem happy growing here. The diptych depicts religious imagery. The firebowl heats and illuminates the area. The forge flares and steams mightily. The forge is cold and still. The fountain is filled with cool water. The fruit is fresh. The futon seems warm and inviting, perfect for a short nap. The golden cup gleams. The king is the most important and most vulnerable piece on the board. To lose one's king is to lose the game. The king may only move and capture one square at a time, though it may do so in any direction. The ladder appears sturdy enough. The latest in siege technology. The cannon provides long ranged and powerful attacks against fortified targets. However, this power comes at a cost - the gunpowder and high quality metalworking needed to make the cannon and ammunition do not come cheaply from the gnomish smiths who invented it. The light penetrates only so far into the gloomy depths. From somewhere deep below, you hear something splash. The lovely flowers brighten their environment. The most effective machine that a besieging force can have for direct assault is the high wood tower. Assembled on wheels, it can lower a kind of drawbridge to give passage for the attackers who then are able to charge directly the top of the defended ramparts. The belfries are often made from green sapling trees, cut in the forests close to the besieged places, which reduces their vulnerability to fire. Being of solid build, the structure can support considerable loads - carrying a payload of 50 fighters is not unheard of. The most versatile attacker on the board, the knight has a peculiar two and over movement style, and is the only piece (aside from the rook and king while castling) that can 'jump' over other pieces. This gives the knight great maneuverability. The knight must move two squares either horizontally or vertically, and then one perpendicular to its original move. The mouthwatering smell of fresh-baked bread rises from this loaf. The moveable siege ladder is one of a class of weapons used in offensive siege warfare. The siege ladder allows attacking soldiers to cross moats or other blockades around castle walls. The siege ladder also provides offensive armies with a method of gaining entrance to a castle without first knocking down the castle walls. This design has an extendable ladder, which can elevate. It is however not frequently used because of the difficulty involved in transporting the heavy and bulky vehicle over rough terrain. The queen is the most powerful piece on the board, capable of unlimited movement in any direction. Despite this, the queen is as vulnerable as any other piece, and makes a prime target. Losing ones queen early can be crippling. The queen can move and capture in any direction. The rook is the defender of the king. Although possessed of unlimited range, the rooks best ability is to 'castle', and make a simultaneous defensive move with its king, providing niether have already moved. The rook moves and captures horizontally only. The rustic bar is filled with knife marks, faded charcoal etchings, and the stains of spilt food. The silver cup gleams. The smell of sushi comes from inside this box. The smell of woodsmoke and cooking dinner draws you closer to the dancing fire. The sap of a birch log burns blue at its center. The statue is made of cold grey stone. The stone vase is highly polished. The sturdy metal wagon has obviously seen quite some time hauling ore. The Tonnelon comprises an arm which can elevate in height. At the end of this arm, a large platform is installed on which archers can place themselves so they can rise above the besieged ramparts. The second arm is static and is used for additional archers. The vulture circles high in the sky. Must be something dead around here... The wind whistles eerily in the branches above you. There's a pool of water here. These are nasty claw marks. These are rock projectiles used by various siege mechanisms. These bars are destroyed. These bushes are thorny. These flowers nicely cheer up the room. These pages have been scattered. These plates have been broken. These potted flowers nicely cheer up the room. Thick tallow candles burn low upon their iron stand. Small mounds have formed below, where the fallen tallow has accumulated. Thick tallow candles sit unlit upon their iron stand. Small mounds have formed below, where the fallen tallow has accumulated. This animal probably put up quite a fight in the hunt. This bar looks as seedy as this tavern. This bar shelf is pretty dusty. This barrel has been trashed. This beautiful stained glass window depicts a scene of seeming religious importance. This beautiful stained glass window depicts scenes of seeming religious importance. This boat has been beached upside-down for storage. This bookcase has been trashed. This bookcase is empty. This brazier is extinguished. This brazier lights up the room. This bucket looks as if it has been used for cleaning and mopping. This carpet depicts a dragon in flight bordered by four humanoid skulls. This carpet seems finely made. This chair has been trashed. This chair is knocked over. This chessboard is obviously magical. This crude candle is out. This crude candle suffices to provide light. This cruel device is used to torture individuals by impaling them on the interior spikes when it is closed. This device is used to behead condemned prisoners. This doesn't look like you want to eat it. This door has been broken down. This door has been shattered. This dresser has been knocked over. This dresser has been trashed. This dried stain indicates there was once water here. This elegant table is covered with a nice tablecloth. This empty mirror frame is adorned with a bust of the head of a black dragon. This flag waves proudly in the breeze. This fluffy pillow seems to call you to bed. This garden seems well tended. This is a counterweight trebuchet, where the long pivoted beam, has the short side pulled down by the weight of a hutch filled with grovel. This in turn, causing the long side to rise quickly. A sling attached to the end of the long side of the beam whips over, releases itself and hurls the projectile it held. Though these machines have many variants, (often a result of on-location assembly) The counterweight type all share the same basic outlay. This particular design requires about 4 individuals to operate and can hurl, 80Kg stones for a distance of about 100 meters. reload time in this machine is relatively slow, requiring several minutes to fire again. This is a counterweight trebuchet, where the long pivoted beam, has the short side pulled down by the weight of a two hutches filled with gravel. This in turn, causing the long side to rise quickly. A sling attached to the end of the long side of the beam whips over, releases itself and hurls the projectile it held. The two smaller hutches permit easier transport and assembly, also giving excellent horizontal accuracy due to their superior balance. This particular design requires about 4 individuals to operate and can hurl, 80Kg stones for a distance of about 150 meters. It's rate of fire is five to six times higher than that of the regular single hutch Trebuchet. In the world of counterweight trebuchets, this one can be considered as top dog. This is a fern. This is a fine quality wooden table. This is a heavy, wooden, roofed construction on wheels used to help protect attackers as they use their rams or try to dig under walls. It is commonly covered with green hides to help protect it from fire or burning oil. The roof is angled to shed from liquids and other objects dropped from above. This is a nice comfy bed. This is a nice table. This is a pretty flimsy structure. This is a pretty nice bar. This is a simple lady's mirror. This is a single arm, torsion-powered, stone-throwing engine. This machine has its throwing arm's lower end inserted into twisted sinew and is held in torsion. And the upper throwing end of the arm is installed with a sling, to add the angular momentum of the pouch to the forward thrust of the projectile. The rate of fire is about one shot per minute and a weight of 15Kg can be flung to a distance of 180 Meters with a crew of two. This is a sticky pool of slime. This is a strange looking table. This is a traction trebuchet, or Perrier (rock thrower). The power is provided by muscle. The triangular spreader is used to facilitate several pulling ropes. This particular design has the triangle in a horizontal arrangement. The advantages of this design is that all the pullers' ropes are joined to the beam at the same height, so they all reach their maximum leverage and pull at the same moment of the launch - giving a potential for a more explosive effort. The triangle also supports the axle, making it easier to build the axle assembly rigid. Movement here can have a large effect on the side-to-side accuracy of the machine. The major disadvantages are that the pullers all reach the point where their efforts have no effect (when their ropes are in line with the beam) at the same time, after which the beam is coasting. The engine has very fast reload time. With a crew of 3, This particular machine can shoot several times a minute, projectiles of about 10Kg to a distance of about 50 meters. Also since this type has a single upright beam and is very small, construction is very fast and very easy. This is a traction trebuchet, the power is mainly provided by muscle. The triangular spreader is used to facilitate several pulling ropes. This particular design has the triangle in a vertical arrangement and has an additional weight at the base of the triangle. Such hybrid machines, using both counterweights and manual pulling power are also called Bricole. The advantages of the vertical formation is that The pullers each reach their maximum and minimum efforts at slightly different times thus giving a more even and longer application of power. This allows the machine to throw heavier projectiles. The major disadvantage is that the pullers' maximum efforts and leverage cannot occur at the same time, losing the explosive team burst of power. The engine has very fast reload time. With a crew of 8, This particular machine can shoot several times a minute, projectiles of about 25Kg to a distance of about 200 meters. This is a very flimsy structure. This is an ominous looking doorway. This is not truly a siege weapon but more of a weapon used in defense of a besieged keep or castle. This weapon consists of a large pot that is used to hold boiling oil or water or tar that is then poured down on top of the attackers attempting to force their way inside. This ivy is growing luxuriantly. This log looks like a comfortable place to sit. This looks like a common house to you. This machine of war is assembled on a mobile mounting which makes it possible to point the mechanism towards the objective with much precision. One then lays a long spear, several meters in length on the axis. The winch hastens reload time, and the added torsion of the ropes can hurl a projectile to more than 60 meters. This frightening machine is especially used against other machines of war. This magical crystal emits light. This metal grate serves as a door. This mobile catapult design uses a bow to provide the stored tension needed for the firing mechanism. It is relatively easy to operate, and can deliver 15kg stone projectiles to a distance of about 250 meters with deadly precision. A crew of 3 is more than enough to provide a respectable firing rate of about 1 shot per minute. This mobile ram consists of a long beam armed with an iron head at its end, suspended horizontally with cables or chains, and driven by means of cords fixed at the tail. The crew operating the arm is sheltered under a roof, which facilitates closer proximity to the besieged structure. The belier is mostly used to attack walls, though a gate would make an easier target. This mobile ram consists of a long beam, suspended horizontally with cables or chains, and driven by means of a handle at the tail. It is unprotected, and the crew operating the arm is exposed to enemy archers. This makes approach to besieged structures a risky venture at best. Given it's drawbacks, this type is mostly used to attack gates, or wooden structures and is virtually useless against well built stone walls. This mounted torch is off. This mounted torch is on. This ominous stone tower rises above you. This page is lying on the floor. This painting depicts a fortified port city. This pane of mirrored glass float eerily in mid air. This paper lantern is off. This paper lantern is on. This peculiar chair has been crafted in the shape of a hand. This plate has been broken. This portal resembles a simple pane of glass. This rug seems finely made. This seems like a serviceable tent. This shabby looking outhouse is actually an entrance to a mine. A mine is used to damage walls. A tunnel is dug below the foundations of the castle wall. A large chamber is created underneath the foundations by excavating the soil; the wall above being temporarily supported by wooden props. Between these props the miners place combustible material. Once the chamber is deemed to be sufficiently large, the combustible material is set on fire and the miners withdraw. The supporting props eventually burn through and the wall collapses into the chamber. Once a mine is begun, the only defense against it is ounter-mining; i.e. the defenders dig their own tunnel hoping to break in to that of the besiegers and halt its construction or try to flood it. Of course, a good moat can prevent mining altogether. This shack has seen better days. This shed is somewhat ramshackle. This shimmering mirror is adorned with a bust of the head of a black dragon. This ship has been here for a while. This ship looks in pretty good shape This shipwreck has been here for a while. This shipwreck looks recent. This short candle is out. This siege engine is a hybrid trebuchet, requiring both a counterweight and traction for activation. The mangonneau is an enormous machine which requires the presence of 12 artillerists and a chief of operation. The lever is lowered using a winch operated by two wheels, six people are necessary because the counterweight weighs several tons. When the lever is lowered the pocket of the sling can be armed with a large stone ball or even several stones. The chief of operation gives the signal, the lever is released and a group of gunners are suspended on the cords and accelerate the upswing of the sling. The aiming process is rather long and one must often carry out many tests. This machine can launch a heavy projectile of about 100Kg only every approximately two hours, but as soon as the calibration is finished the damage caused to fortifications is considerable. The projectile can reach a distance of up to 150 meters. The Rather complicated nature of the reloading mechanism and the enormous counterweight, produce a great deal of stress on the frame, this in turn, massively reduces the life span of the mechanism. This small lantern hangs from a post. This small lantern is off. This small lantern is on. This statue is made of cold grey stone. This stone lantern is lit. This stone lantern is unlit. This stone seems to almost vibrate with ancient power. This stone table is highly polished. This stool has been knocked over. This stool has been trashed. This stool is very sturdy. This table has been knocked over. This table has been trashed. This table is well made and highly polished. This tapestry is beautiful and well made. This tent has been well used. This thin candle is out. This thin candle throw light around the room. This tiger would seem to have seen better days. This towering monument looks as though a mighty giant plunged a blade into the earth. Perhaps there is some truth to that observation. This unadorned wooden framework is used to hold spears. This variation of a spring engine, uses the bent-back arm as a 'throwing-arm', topped with a sling or cup, from which stones and the like can be hurled. The projectile has a slight curved-trajectory, much like a regular catapult. The payload is a bit heavier though. A crew of 6 can shoot 50Kg stones to a distance of about 80 meters with reasonable accuracy. This victim needs help. This wagon has been parked and unpacked. This wagon smells of human misery and fear. This wall is made of cold grey stone. This was scrawled in blood. This window is well glazed. Torn, Forgotten Realms god (LG). Portfolio: Duty, Loyalty, Obediance, Paladins Two bags hanging in the air. Two gold rings orbit a stone pillar. Two parts hydrogen, one part oxygen, too many parts stuff we'd rather not name. Tymora, Forgotten Realms god (CG). Portfolio: Good fortune, Skill, Victory, Adventurers Tyr, Forgotten Realms god (LG). Portfolio: Justice Waukeen, Forgotten Realms god (N). Portfolio: Knowledge, Protection, Travel, Trade Why look, it's a giant CEP logo! Yo ho ho and a bottle of rum, Mateys! Raise the Jolly Roger! You don't understand this writing. You wouldn't want to be hit with this glass in a bar fight. You wouldn't want to touch these thorns. You'd hate to be impaled on this! You are not sure what the artist had in mind. Wall, Axe A* Wall, Axe B* Wall, Axe C* Wall, Bastard Sword A* Wall, Bastard Sword B* Wall, Bastard Sword C* Wall, Short Sword* Wall, Long Sword A* Wall, Longs Sword B* Wall, Long Sword C* Wall, Great Sword A* Wall, Great Sword B* Wall, Great Sword C* Hanged Woman* Hanged Man* Hanged Man in Tree* Hanged Skeleton in Tree* Woman on rocker* Man in stocks* Torture Victim B* Skeleton A* Skeleton B* Sarcophagus A* Sarcophagus B* Basin, Water* Burner, Incense* Column, Maya 1* Column, Maya 2* Column, Maya 3* Column, Maya 4* Column, Maya 5* Column, Maya 6* Column, Maya 7* Column, Maya 8* Column, Maya 9* Column, Maya 10* Column, Maya 11* Column, Maya 12* Column, Maya 13* Column, Maya 14* Column, Maya 15* Column, Maya 16* Column, Maya 17* Column, Maya 18* Column, Maya 19* Column, Maya 20* Column, Maya 21* Column, Maya 22* Column, Maya 23* Column, Maya 24* Column, Maya 25* Column, Maya 26* Wall, Maya 1* Wall, Maya 2* Wall, Maya 3* Wall, Maya 4* Wall, Maya 5* Wall, Maya 6* Tree, Pine L w roots* Tree, Pine M w roots* Tree, Pine S w roots* Tree, Pine L sn w roots* Tree, Pine M sn w roots* Tree, Pine S sn w roots* Tree, Pine L* Tree, Pine M* Tree, Pine S* Tree, Pine L sn* Tree, Pine M sn* Tree, Pine S sn* Tree, Pine L w roots nf* Tree, Pine M w roots nf* Tree, Pine S w roots nf* Tree, Pine L sn w roots nf* Tree, Pine M sn w roots nf* Tree, Pine S sn w roots nf* Tree, Pine L nf* Tree, Pine M nf* Tree, Pine S nf* Tree, Pine L sn nf* Tree, Pine M sn nf* Tree, Pine S sn nf* Tree, Pine XS sn w roots nf* Tree, Pine XS sn nf* Tree, Pine XS w roots nf* Tree, Pine XS nf* Tree, Pine with Snow canopy* Dark Glass Table Dark Glass Table [CEP] Display Case Display Case [CEP] Display Case with Armor Display Case with Armor [CEP] Empty Display Case Empty Display Case [CEP] Fog Fog [CEP] Foo Dog Foo Dog [CEP] Food Trough, Oblong Food Trough, Oblong [CEP] Giant Fern Giant Fern [CEP] Giant Red Fern Giant Red Fern [CEP] Hanged Man Hanged Man [CEP] Hanged Man in Tree Hanged Man in Tree [CEP] Hanged Skeleton in Tree Hanged Skeleton in Tree [CEP] Hanged Woman Hanged Woman [CEP] Hanging Skeleton Hanging Skeleton [CEP] Hanging Skeleton with bones Hanging Skeleton with bones [CEP] Hitching Rail Hitching Rail [CEP] Holy Water Basin Holy Water Basin [CEP] Horse Brush Horse Brush [CEP] Horse Shoe Horse Shoe [CEP] Horse Shoes Horse Shoes [CEP] Incense Burner Incense Burner [CEP] Man hung from chains Man hung from chains [CEP] Man in stocks Man in stocks [CEP] Maya Column Maya Column [CEP] Maya Wall Maya Wall [CEP] Red Fern Red Fern [CEP] Sarcophagus Sarcophagus [CEP] Small Smoke Small Smoke [CEP] Smoke Smoke [CEP] Tall Tree Tall Tree [CEP] Tree, Pine Canopy Tree, Pine Canopy [CEP] Tree, Pine Large Tree, Pine Large roots Tree, Pine Large roots [CEP] Tree, Pine Large roots nf Tree, Pine Large roots nf [CEP] Tree, Pine Large (roots, snow) Tree, Pine Large (roots, snow) [CEP] Tree, Pine Large (roots, snow) nf Tree, Pine Large (roots, snow) nf [CEP] Tree, Pine Large (snow) Tree, Pine Large (snow) [CEP] Tree, Pine Large (snow) nf Tree, Pine Large (snow) nf [CEP] Tree, Pine Large [CEP] Tree, Pine Large nf Tree, Pine Large nf [CEP] Tree, Pine Medium roots Tree, Pine Medium roots [CEP] Tree, Pine Medium roots nf Tree, Pine Medium roots nf [CEP] Tree, Pine Medium (roots, snow) Tree, Pine Medium (roots, snow) [CEP] Tree, Pine Medium (roots, snow) nf Tree, Pine Medium (roots, snow) nf [CEP] Tree, Pine Medium (snow) Tree, Pine Medium (snow) [CEP] Tree, Pine Medium (snow) nf Tree, Pine Medium (snow) nf [CEP] Tree, Pine Medium nf Tree, Pine Medium nf [CEP] Tree, Pine Medum Tree, Pine Medum [CEP] Tree, Pine Small Tree, Pine Small roots Tree, Pine Small roots [CEP] Tree, Pine Small roots nf Tree, Pine Small roots nf [CEP] Tree, Pine Small (roots, snow) Tree, Pine Small (roots, snow) [CEP] Tree, Pine Small (roots, snow) nf Tree, Pine Small (roots, snow) nf [CEP] Tree, Pine Small (snow) Tree, Pine Small (snow) [CEP] Tree, Pine Small (snow) nf Tree, Pine Small (snow) nf [CEP] Tree, Pine Small [CEP] Tree, Pine Small nf Tree, Pine Small nf [CEP] Tree, Pine XS roots nf Tree, Pine XS roots nf [CEP] Tree, Pine XS (roots, snow) nf Tree, Pine XS (roots, snow) nf [CEP] Tree, Pine XS (snow) nf Tree, Pine XS (snow) nf [CEP] Tree, Pine XS nf Tree, Pine XS nf [CEP] Vendor Stall Vendor Stall [CEP] Vines Vines [CEP] Wall-mounted Axe Wall-mounted Axe [CEP] Wall-mounted Bastard Sword Wall-mounted Bastard Sword [CEP] Wall-mounted Great Sword Wall-mounted Great Sword [CEP] Wall-mounted Longsword Wall-mounted Longsword [CEP] Wall-mounted Shortsword Wall-mounted Shortsword [CEP] Water Trough, Oblong Water Trough, Oblong [CEP] Water Trough, Round Water Trough, Round [CEP] Woman on Rocker Woman on Rocker [CEP] A finely-crafted case for displaying goods or trophies. The glass panels appear to be of masterwork craftsman levels. A heavy vine. A hitching rail for the mythical horse. A horse brush. Now, what am I going to use it on? A horseshoe for good luck - there is nothing else around here to use it on. A huge fern. A prominent display of arms. A shallow basin filled with holy water. A stylized dog statue. A thick cloud of aromatic smoke rises above the glowing coals. A thin layer of fog hangs over the ground. A thin layer of smoke fills the air. Although this execution obviously took place some time ago, the macabre and haunting remains of the heinous act linger. An intricately carved object with ancient designs. An unusually intricate table, forged of volcanic glass. Belly up to the trough, its drinkin' time! Belly up to the trough, its eatin' time! It's hard to imagine what anybody could have done to deserve this. Looking a little out of place is this red fern. Shoes for… a horse? The pungent aroma of pine fills the air. The sarcophagus' heavy lid is fashioned from unadorned stone. This poor farmer has obviously lost his life in a most unpleasant way. This tree rustles in the breeze; or is that the breeze making its branches move? This unfortunate man must have been a bandit. This vendor's stall looks capable of holding all manner of goods. Restless Dead Respawn Point Restless Dead Respawn Point [CEP] Dust Cloud Dust Cloud [CEP] Pile of Bones Pile of Bones [CEP] This is a hidden placeable used to indicate the point at which the restless dead creature respawns when killed. Do not place manually - this placeable is created and destroyed by a script. A cloud of dust seems to swirl gently in a barely-perceptible breeze, the dust no doubt stirred up from the bone powder beneath. A group of skulls and small bones, gathered together over a fine layer of dust on the floor. Something seems to gleam dimly in their midst. Some CEPv2 FoxVoice_Male FoxVoice_Female Dragonkin: Red** Dragonkin: Red 2** Dragonkin: Green** Dragonkin: Green 2** Dragonkin: Blue** Dragonkin: Blue 2** Dragonkin: Black** Dragonkin: Black 2** Dragonkin: White** Dragonkin: White 2** Dragonkin: Prism** Dragonkin: Prism 2** CEP Phenotypes Begin Here ************************* Tall Slight Flying Brown Horse Spotted Pony White Horse Black Horse Nightmare Aurenthil Brown Pony Light Brown Pony L - Flying L - Brown Horse L - Spotted Pony L - White Horse L - Black Horse L - Nightmare L - Aurenthil L - Brown Pony L - Light Brown Pony Creatures continue here Medium Ochre Jelly Medium Ochre Jelly [CEP] Medium Olive Slime Medium Olive Slime [CEP] Medium Slithering Tracker Medium Slithering Tracker [CEP] Medium Swamp Viper Medium Swamp Viper [CEP] Medium White Pudding Medium White Pudding [CEP] Mindflayer Mindflayer [CEP] Mindflayer Biologist Mindflayer Biologist [CEP] Mindflayer Scientist Mindflayer Scientist [CEP] Mink Mink [CEP] Minogon Minogon [CEP] Mouse Mouse [CEP] Murray Murray [CEP] Myconid Adult Myconid Adult [CEP] Myconid King Myconid King [CEP] Myconid Sprout Myconid Sprout [CEP] Noble Female Tiefling Noble Female Tiefling [CEP] Noble Male Tiefling Noble Male Tiefling [CEP] Noble Salamander Noble Salamander [CEP] Ogrillon Ogrillon [CEP] Orc Orc [CEP] Orc Champion Orc Champion [CEP] Orc Chieftain Orc Chieftain [CEP] Orc Fighter Orc Fighter [CEP] Orc in chainmail Orc in chainmail [CEP] Orc Mercenary Orc Mercenary [CEP] Otter Otter [CEP] Owlbear Owlbear [CEP] Ox with Plow Ox with Plow [CEP] Pack Badger Pack Badger [CEP] Pack Bear Pack Bear [CEP] Pack Beetle Pack Beetle [CEP] Pack Boar Pack Boar [CEP] Pack Ox Pack Ox [CEP] Pack Penguin Pack Penguin [CEP] Peccary Peccary [CEP] Phase Spiderling Phase Spiderling [CEP] Phisarazu Phisarazu [CEP] Pig Pig [CEP] Pit Fiend Pit Fiend [CEP] Pixie Pixie [CEP] Poisonous Dead Poisonous Dead [CEP] Potbelly Pig Potbelly Pig [CEP] Raccoon Raccoon [CEP] Raklupis Raklupis [CEP] Red Panda Red Panda [CEP] Red Scorpion Red Scorpion [CEP] Redback Spider Redback Spider [CEP] Restless Dead Restless Dead [CEP] Ringtail Ringtail [CEP] Rothe Cow Rothe Cow [CEP] Rust Monster Rust Monster [CEP] Salamander Salamander [CEP] Salamander Flamebrother Salamander Flamebrother [CEP] Satyr Satyr [CEP] Scarecrow Scarecrow [CEP] Scorpion Scorpion [CEP] Shade Shade [CEP] Shrieker Shrieker [CEP] Skeletal Doll Skeletal Doll [CEP] Skeletal Dwarf Skeletal Dwarf [CEP] Skeletal Ogre Skeletal Ogre [CEP] Skeleton Pirate Skeleton Pirate [CEP] Skunk Skunk [CEP] Slimey Scorpion Slimey Scorpion [CEP] Sloth Bear Sloth Bear [CEP] Small Air Elemental Small Air Elemental [CEP] Small Ash Elemental Small Ash Elemental [CEP] Small Black Pudding Small Black Pudding [CEP] Small Brown Pudding Small Brown Pudding [CEP] Small Crystal Ooze Small Crystal Ooze [CEP] Small Dun Pudding Small Dun Pudding [CEP] Small Dust Elemental Small Dust Elemental [CEP] Small Earth Elemental Small Earth Elemental [CEP] Small Fire Elemental Small Fire Elemental [CEP] Small Gray Ooze Small Gray Ooze [CEP] Small Green Slime Small Green Slime [CEP] Small Ice Elemental Small Ice Elemental [CEP] Small Lightning Elemental Small Lightning Elemental [CEP] Small Magma Elemental Small Magma Elemental [CEP] Small Mineral Elemental Small Mineral Elemental [CEP] Small Mustard Jelly Small Mustard Jelly [CEP] Small Ochre Jelly Small Ochre Jelly [CEP] Small Olive Slime Small Olive Slime [CEP] Small Ooze Elemental Small Ooze Elemental [CEP] Small Radiance Elemental Small Radiance Elemental [CEP] Small Salt Elemental Small Salt Elemental [CEP] Small Satyr Small Satyr [CEP] Small Slithering Tracker Small Slithering Tracker [CEP] Small Smoke Elemental Small Smoke Elemental [CEP] Small Steam Elemental Small Steam Elemental [CEP] Small Vacuum Elemental Small Vacuum Elemental [CEP] Small Water Elemental Small Water Elemental [CEP] Small White Pudding Small White Pudding [CEP] Snow Leopard Snow Leopard [CEP] Snow Orc Snow Orc [CEP] Snow Orc Champion Snow Orc Champion [CEP] Snow Orc Shaman Snow Orc Shaman [CEP] Spectacled Bear Spectacled Bear [CEP] Spiker Spiker [CEP] Spithriku Spithriku [CEP] Spotted Hyena Spotted Hyena [CEP] Stirge Stirge [CEP] Striped Hyena Striped Hyena [CEP] Succubus Succubus [CEP] Sun Bear Sun Bear [CEP] Sword Spiderling Sword Spiderling [CEP] Terrier Terrier [CEP] Terrier Puppy Terrier Puppy [CEP] Thorny Thorny [CEP] Thorny Rider Thorny Rider [CEP] Tiger Tiger [CEP] Tiny Desert Viper Tiny Desert Viper [CEP] Tiny Fire Beetle Tiny Fire Beetle [CEP] Tiny Forest Viper Tiny Forest Viper [CEP] Tiny Jungle Viper Tiny Jungle Viper [CEP] Tiny Slicer Beetle Tiny Slicer Beetle [CEP] Tiny Spitting Fire Beetle Tiny Spitting Fire Beetle [CEP] Tiny Stag Beetle Tiny Stag Beetle [CEP] Tiny Stink Beetle Tiny Stink Beetle [CEP] Tiny Swamp Viper Tiny Swamp Viper [CEP] Troll Troll [CEP] Twig Blight Twig Blight [CEP] Elite Orc Elite Orc [CEP] Elite Orc Berserker Elite Orc Berserker [CEP] Elite Orc Captain Elite Orc Captain [CEP] Elite Orc Scout Elite Orc Scout [CEP] Elite Orc Soldier Elite Orc Soldier [CEP] Vampiric Mist Vampiric Mist [CEP] Vecna Vecna [CEP] Vegepygmy Vegepygmy [CEP] Vegepygmy Bodyguard Vegepygmy Bodyguard [CEP] Vegepygmy Chief Vegepygmy Chief [CEP] Vegepygmy SubChief Vegepygmy SubChief [CEP] Visage Visage [CEP] Vorlan Demon Vorlan Demon [CEP] Water Buffalo Water Buffalo [CEP] Water Buffalo Calf Water Buffalo Calf [CEP] Water Buffalo with 2 birds Water Buffalo with 2 birds [CEP] Water Buffalo with bird Water Buffalo with bird [CEP] Weasel Weasel [CEP] Wendigo Wendigo [CEP] White Cat White Cat [CEP] White Kitten White Kitten [CEP] White Tiger White Tiger [CEP] Wild Dog Wild Dog [CEP] Wild Dog Puppy Wild Dog Puppy [CEP] Wolf Rakshasa Wolf Rakshasa [CEP] Wolverine Wolverine [CEP] Worg Rider Worg Rider [CEP] Wraith Spider Wraith Spider [CEP] Xorn Xorn [CEP] Young Mindflayer Young Mindflayer [CEP] Zombie Pirate Zombie Pirate [CEP] A bat-like creature that feasts on the blood of living beings. A domesticated giant beetle that serves as a pack animal. It could also be quite a valuable ally in a fight. A green oozy substance emit from the eyes and mouth of the Ooze elemental, giving it a eerie look. A huge dog made of wood and leaves and other vegetable matter covered in sharp thorns. A large cloud of insects, many of which may have a poisonous sting. Ordinary weapons are useless against them. A large mushroom of various shades of purple. A quite remarkable invention, the mechanized spider is used as a guard. A strange beast with a wide pebbly, stone-like body and three long arms tipped with sharp talons. Between these arms sit large stone-lidded eyes peering in all directions. Strangest of all are the three legs and am ample sized mouth resting on top of its head. A tiefling is a humanoid with Fiendish blood in them. This gives them traits that mark them as different, shunned by many and generally mistrusted - with good reason for many Tieflings are twisted and devious. A tree-like creature whose leafless branches interlock to create a sinister, humanoid shape. A visage is a strong undead spirit. They share a hatred of all living things and attack them on sight, perhaps because they remind them of what they once where. They seem to be unable to cause physical damage, this however does not stop them and their claws have other ways of hurting the prey. A greater Visage is stronger and with other abilities. A visage is a strong undead spirit. They share a hatred of all living things and attack them on sight, perhaps becouse they remind them of what they once where. They seem to be unable to cause physical damage, this however does not stop them and their claws have other ways of hurting the prey. Actually not a medusa but, rather, the result of a experiment by mages. It is an ordinary skeleton with the spirit of a medusa trapped inside its skull. This gives the skeleton additional strength and a terrible gaze attack - not to mention the small matter of a terrible hatred for everything living, a gift from the trapped soul. Among the swiftest and most agile creatures in existence, they are often also mistaken for air elementals. An abberation created by mages to use as a spy and familiar. The Flying Eye makes no sound at all, and when need be can use a few select spells. It usually avoids combat though, unless ordered to. An Arctic Bugbear can be easily separated from their more common cousin with its height, larger ears and feet, smaller jaws, and, of course, white skin and fur. Do not judge a bugbear by the size of its jaws! The northern race of bugbears is even stronger than their southern counterparts. An eagle is a magnificant bird, feeding on other birds and small rodents that it captures. Animated objects are little less than ordinary objects like chairs and tables that can move around and do simple tasks that their creator orders them to. Ash elementals are quite similar to Air elementals when it comes to power. Azers are dwarves native to the elemental plane of fire. Battle-worn clerics of Tyr are as good on the front lines as they are helping the wounded. Believed to be a product of a magical experiment gone awry, these chaotic evil creatures are known to lair in caves and forests. Belkers are composed primarily of smoke. Although undeniably evil, they are usually very reclusive and have no interest in the affairs of others. Bladelings are xenophobic beings of humanoid shape. Thought they hail from Acheron, most scholars believe the race emigrated there from another plane. Brownies are distant relatives of halflings (perhaps half halfing, half pixie) but they are smaller and far less common. They are basically friendly to humans and their ilk but because they are shy, they are seldom seen and favour quiet, pastoral areas in which to dwell. Child of a humanoid and a fiendish parent, invariably half-fiends succumb to the blood and influence of the latter. Coronated by the gods, kings can be both master and slave to their people. Crustaceans such as the crab are highly sought after for their meat but the giant crab is too tough and stringy to make a great meal. Their size, plus powerful claws, also make them trickier prey than some might expect. Crustaceans such as the crab are highly sought after for their meat. However, their powerful claws make them trickier prey than some might expect. Cyclops are one eyed giants. They like to eat the flesh of any creatures they can catch. Dark warriors from the negative material planes, Shades are seldom seen and seldom heard before it is too late. Dire Bears are larger, more vicious versions of their common cousins. They are often found in the company of powerful ranger or druids. Doppelgangers are strange beings that are able to take on the shapes of those they encounter. Dust elementals are similar to earth elementals in many ways and are easily as strong and dangerous. Even dwarven dead are subject to the will of a Necromancer. Fearless fighters, Cornugons are the elite shock troops of the Baatezu. Covered in hideous scales, these creatures can cut their foes to ribbons with their whips and their tails with equal ease - leaving their victims to bleed to death from infernal wounds. Fierce hunters that roam the plains, Wemics are masters of ambushes and strategy. They have the body of a lion and the torso of a humanoid with a lion-like head. Frost Goblins are a feared creature in cold areas. They are far superior to their southern relatives due to their strength and thick skin. Fun-loving and capricious, pixes are winged fey of unpredictable dispositions. Gelugons are the ferocious baatezu that live in frigid Caina. In terms of appearance, gelugons are the most alien of the baatezu. They have extremely large, insect like bodies towering a full 12 feet tail I They have great claws on their hands and feet and large, sharp pinchers at their mouth, Their heads bulge with great, multi-faceted eyes. As their most formidable weapon, gelugons have long, thick tails covered with razor-sharp spikes- They are indeed fearsome looking baatezu, commanding the respect of all their peers in the Nine Hells. Gelugons communicate telepathically. Glabrezu are towering, broad and well muscled, with four arms, two ending in clawed hands and two in powerful pincers. They have doglike heads with sharp fangs and penetrating violet eyes. House and alley cats are common in populated areas, prized for their abilities to keep the rodent populations in check; that is, when they are not being persecuted as the familiar of a local witch. Huge and able to move as silently as a ghost, the white tiger is the source of many a supernatural tale. Huge, powerful and silent the tiger is a feared hunter in its native areas. Humanoid bears garbed in the clothes of nobility, Rakshasa use their considerable powers to maintain their decadent lifestyles at the expense of others. Humanoid wolves garbed in the clothes of nobility, Rakshasa use their considerable powers to maintain their decadent lifestyles at others' expense. Ice Elementals have a chilling touch. In life, Ogres are ugly, greedy creatures who live by raiding and scavenging. As a skeletal undead they are just as dangerous. Known for their voracious appetite for all things metal, these insatiable creatures are feared far and wide by adventurers and metal smiths alike. Lightning Elementals are fast and agile. The merest touch from their charged bodies is sufficient to provide a major electrical shock. Lolth, the Demon Queen of Spiders, is the patron goddess of the Drow. She can be alternately beautiful as well as terrible to behold. And she is always as dangerous as a poisoned blade. Looking like a dark cloud with two red eyes, smoke elementals can sometimes be mistaken for a daemon of some sort. Lupinals are Neutral Good creatures from the Plane of Elysium. Magma Elementals are fast and agile. The merest touch from their fiery bodies is sufficient to set many materials aflame. Manticores are fierce creatures that hunt widely for living flesh. They are cunning and evil with keen, intelligent minds. A manticore can be a deadly enemy or a valuable ally. Mineral elementals are similar to earth elementals in many ways and are easily as strong and dangerous No longer just for the North Pole, the hard working and industrious pack penguin is making inroads into the hottest of deserts and tropical locales, displacing the indigenous Pack Cactus and hardy Pack Butt-monkey. Of all sphinxes these are the only ones that are evil at heart. Always male, the Hieracosphinx looks like a lion with the head of a falcon or hawk. Oozes are amorphous creatures that live only to eat. They inhabit underground areas throughout the world, scouring caverns, ruin, and dungeons in search of organic matter - living or dead. Otters are well suited for life in the water. With their long bodies and webbed feet, Otters easily paddle with their hind legs. While They are swimming, Otters move their powerful tails. Pigs are domisticated boars and the two species can be interbred. Domestic pigs have larger ears and shorter snouts; their tails are curly and they can appear to have less hair on their skin. They are also usually docile and apathetic towards humans. Pit fiends are the undisputed leaders of the Baatezu. They are large and powerful humanoids with nasty fangs that drip with a vile green liquid. Planetars serve as the mighty generals of celestial armies. They also help powerful mortals on missions of good, especially if they involve battles with fiends. Raccoons are easily recognized by their grayish, salt-and-pepper bodies with a black mask over the eyes and rings around the tail. Often these rings are less defined on the underside of the tail. Ringtails live in a variety of habitats within their range, but they have a decided preference for rocky areas such as rock piles, stone fences, canyon walls, and talus slopes. They occur less commonly in woodland areas where they live in hollow trees and logs, and they are also known to live in buildings. Roaming in packs, wild dogs are much more dangerous than their domesticated cousins. Salt elementals are similar to earth elementals in many ways and are easily as strong and dangerous Satyrs - or fauns as they are also called - are hedonistic creatures that frolic in the wild places of the world. They love fine food, strong drink and passion. Scorpions are aggressive insects that carry a deadly poison in their stingers. Skulks are an extremely cowardly, evil race of humanoids with the chameleon-like ability to blend in with any background. They survive on the edges of civilization by theft and murder. Slicer beetles have huge, razor sharp mandibles that can gnaw through all sorts of barriers and defences. Given enough time and interest they can reduce even the sturdiest of objects to rubble. Snakes are not typically aggressive and flee when confronted. Venemous snakes, though, may bite instinctively before fleeing. Snips, and snails, and puppy-dog tails. That is what little boys are made of. Sphinxes are enigmatic creatures with great, feathery wings and leonine bodies. Androsphinxes resemble winged lions with humanoid facial features. They are always male. Androsphinxes are clever and generally good-natured, but they can be savage opponents when provoked. Sphinxes are enigmatic creatures with great, feathery wings and leonine bodies. Gynosphinxes are the female counterparts of androsphinxes. They have the bodies of winged lions with female humanoid facial features. They gladly bargain for treasure or service but constantly seek out challenges to their staggering intellects. Riddles, puzzles and other such things delight them to no end. Spiderlings are immature versions of their more scary large brethren. Sugar, and spice, and everything nice. That is what little girls are made of. Sun bears are the smallest of the bear family. They are a quite rare omnivore. Excellent climbers they usually climb trees to find food. Taking the form of a spider with the head of an animal, these fiends are rarely seen on the Material Plane. Terriers are smart dogs, with an insatiable curiousity and boundless energy. The armor stand is used to display all manner of arms and armor. The Balrog is a demon made of shadow and fire. It is a truly fearsome opponent. The battlebat is an advanced form of the undead bat, created to serve a lich or other powerful master. The battlebat is enhanced by the addition of spurs, or other appendages, to make it more fearsome in combat. The bonebat is an undead bat, usually created to serve a lich or other powerful master. The common Badger is a small but fierce mammal. Its strong forelimbs are armed with long claws, used for both digging and self-defence. The cooshee is an exceptionally intelligent dog, kept by elven tribes. The dalmation is a pretty, albeit not particularly bright, dog. It is often kept as a mascot by fire-fighting contingents of gnomes in cities. The Doberman is a strong dog breed. With strict discipline it can be trained to make a peerless guard dog. The elemental plane of fire is home to many strange creatures, including the serpentine salamanders. The Ferret is a small mustelid. They are strict carnivores. In some places they have been domesticated and are commonly used to hunt rabbits and other small game. The Fey ri is the descendant of elves and Demons. They have elven traits as well as supernatural abilities. The Fire Ant is a slightly stronger version of the more common Black Ant. Its bite is poisonous, making it a more lethal hunter. The Fisher is a small mustelid. The giant ant is among the hardiest and most adaptable of insects. A typical soldier looks like a worker but is slightly larger and more aggressive. The giant ant is among the hardiest and most adaptable of insects. A typical worker is about 6 feet long and obeys instructions from its Queen without hesitation. The giant ant is among the hardiest and most adaptable of insects. The Hive Guard are the strongest soldiers that exist only to protect the Hive Queen. The giant ant is among the hardiest and most adaptable of insects. The Hive Queen is the largest of its kind, reaching almost 11 feet in length. They are always guarded but can defend itself quite well if needed. The giant ant is among the hardiest and most adaptable of insects. The Queen are the largest of this kind, reaching almost 9 feet in length. The Husky is a dog suited for colder climates. In some areas they have been trained to pull sleds and perform other tasks. The hyenas are an animal family of their own, more closely related to cats actually than canines. They are scavengers, even if they do have the potential to hunt by themselves. The Ice Spider is a strange creature, probably the result of some experiment by a wizard. Though it is mostly made up from ice, it is still a living beast and it hunts its prey for food. The Larva has yet to develop into a Giant Ant and is utterly defenceless in it's current state. The lifestealer is a skeleton enchanted with negative energy. The mastiff is a solid, dependable dog. The Mink is about 12 to 21½ inches long and weights 1¼ to 4½ pounds. They are dark brown (almost black) with a white chin and webbed feet. Minks are carnivores and eat small animals including rats, rabbits, fish, frogs, crayfish, birds, and snakes. The Monstrous Bloodback spider is an aggressive predator and web spinner. Their poison is highly toxic, causing pain, nausea and eventually death. The Monstrous Red Back, distantly related to the Black Widow, is an aggressive predator and web spinner. Their poison is highly toxic, causing pain, nausea and eventually death. The mouse is a small rodent. The ogrillon, or half-ogre, is the offspring of an ogre and a human. What it lacks in intelligence it takes back in brute force. The origins of the blackrose elves are mostly unknown. They were first sighted some 1,000 years ago - only later to disappear and were believed to be extinct, though there have been recent reports of activity and sightings. However, most who meet them never live to tell anyone. They are evil and have sadistic traits that almost rival those of the Drow. The Panda feed almost entirely on branches, stems, and leaves of at least 30 species of bamboo. They are mainly active in twilight and during the night. The Radiance Elemental is feared because it has blinding attacks of tremendous strength. The Red Panda is a shy, long-tailed mammal that lives in cold, high-altitude mountain forests. Also known as the Lesser Panda, it is the size of a house cat. This species is more closely related to raccoons than to Giant Pandas. The Rothe Cow lives its entire life in the underdark. The skunk is a small animal with a unusual defence mechanism, it can raise its tail and spray a foul, clinging smell that keeps most other creatures at bay. The Sloth bear feed on termites that they suck up with thier snout. But might also eat fruits, honeycombs and eggs. They are generaly not agressive but as all animals might attack if it feels threatend. The Spectacled bear is a small dark bear. It has distinctive facial markings. It eats small animals like mice and rabbits as well as berries and grass. The Spiker is an invention, probably of gnomish origin, used to guard important areas and items. Beastmen are a magical creation made by combining humanoids and agressive animals like boars, eagle or goats. They are roughly 8-10 feet tall and have a muscular body. The Vacuum Elemental is a para elemental. Still as strong as a ordinary elemental. The Wendigo is a feared undead creature - it is said that the one who hears the howl of the wendigo is to die within the next moon. These especially small skeletons are perhaps not as strong as larger undead creatures, but in large numbers are they just as dangerous. These goblins are either brave or, more likely, very stupid to have trained giant spiders as mounts. Regardless of their intelligence level, the combination of poisoned weapons and spider venom make for a very dangerous opponent to unwary adventurers. These heavy draft animals are prized possessions that not all farmers can afford. Oxen are well suited to pulling plows and milling grain. These intelligent, mobile mushrooms are among the more unusual creatures that live deep underground. Myconids (also caled Fungus Ones) are gentle, quite, shy and thoughtful. These panicky, harmless-looking beetles are native to the Ethereal Plane. A wide variety of ethereal predators eat ether scarabs, so the latter have developed the ability to flee across planar boundaries. They often appear on the Material Plane next to buildings or other large objects near which they have made their lairs on the Ethereal Plane. These skeletal demons are a fright to behold and even more frightening to confront. These skeletons were pirates in life - not even death could part them from their cause. These slightly stronger skeletons are magically altered after their creation to a generally more potent foe. A green ooze with revolting smell emit from the fists of this creature. These slightly stronger Skeletons are magically altered after their creation to a generally more potent foe. Flames spring out from this skeleton giving it additional damage. These slightly stronger Skeletons are magically altered after their creation to a generally more potent foe. The yellow lights that surround the skeleton gives it the ability to sometimes raise again once it has fallen. This creature is covered in wickedly sharp spines and barbs. Its eyes dart around the room not nervously, but with vicious intent. This ghost was a pirate in life - not even death could part it from its cause. This giant herd animal is aggressive when protecting its offspring or during mating season. It has a tough, thick hide, stubby horns and an adult female can weigh 1800 pounds, and 3500 pounds for an adult male. They are common to plains areas north of tropical regions but they have been known to live in almost any environment that can support them. They travel in small to medium-sized herds. This large dog is common in arctic regions. This large herd animal is aggressive when protecting its offspring or during mating season. They are common to plains areas north of tropical regions. This machine is often used to guard treasures. This Zombie was a pirate in life and even after death it continues to haunt the seas. Thornies are large, wolf-like plants. They often associate with Vegepygmy tribes, serving as protectors and guardians. Though he appears to be a goblin, there is more to this creature than meets the eye. Though not true carnivores, these wild swine are very bad-tempered and usually charge anyone who disturbs them, ripping at them with their tusks. Though not true Dire creatures, these Spiders are nevertheless fearsome to behold and appear to act with more cunning than their more common cousins. Though they resemble big goblins, barghests are fiends that can change into lupine form. They come into the world to grow stronger by feeding on blood and souls. Vecna, deity of secrets, was once a mortal king who became a lich. He usually appears as a lich who is missing his left hand and his left eye. He lost both in a fight with his traitorous lieutenant, Kas. Vecna rules that which is not meant to be known and that which people wish to keep secret. Vegepygmies appear as 3-foot tall, bipedal creatures with sharp, thorny claws. Their shoulders, abdomens, and limbs are fringed with leaf-like and rooty tendrils. Their heads have a topknot of leaves. Weasels have brown to yellow-brown fur with paler fur on the belly. The tip of the tail is often black. Many weasels grow white fur in the winter, but the tip of the tail remains black. When an animal chases the weasel, it will often chase the black tail tip and miss catching the weasel. Wild boar are the ancestors of the domestic pig, and the two species can be interbred. Domestic pigs have larger ears and shorter snouts; their tails are curly and they can appear to have less hair on their skin. They are also usually docile, and apathetic towards humans. Hogs are much larger than pigs, and can weigh twice as much or even more. With a giant, snakelike tail from the waist down and a female humanoid body above the waist many mistake mariliths for some sort of yuan-ti. But their six arms give them away, one of the most powerful of the Tanar ri. Wolverines are omnivores (meat and plant eaters). They eat carrion (dead meat that they find), large and small mammals (like weak caribou, deer, and rodents), birds, eggs, fish, plants, roots, and fruit. They can kill animals that are bigger than they are. Wolverines sometimes kill more animals or meat than they can eat, so they store the remainder underground. Wolverines have powerful jaws that can crush bones. Worgs sometimes associate with other evil beings, particularly goblins, for whom they serve as mounts and guardians. Wrought from straw, cloth, and wood, these constructs possess an otherworldly gaze that can induce a state of paralysis upon its foes. Treant treant Treants Treants combine features of trees and humans. They are peaceful by nature but deadly when angered. They hate evil and the unrestrained use of fire, considering themselves guardians of the trees. You will not defeat Mother Earth Defiler of Trees It's time for some prunin' It is time Ruby Golem Ruby Golem [CEP] Emerald Golem Emerald Golem [CEP] Citrine Golem Citrine Golem [CEP] Sapphire Golem Sapphire Golem [CEP] Amethyst Golem Amethyst Golem [CEP] Obsidian Golem Obsidian Golem [CEP] Treant Treant [CEP] Werebat Werebat [CEP] Giant Wasp Giant Wasp [CEP] Osyluth Osyluth [CEP] Assassin Vine Assassin Vine [CEP] Maug Maug [CEP] Maug Captain Maug Captain [CEP] Maug Commander Maug Commander [CEP] Maug Lieutenant Maug Lieutenant [CEP] Maug Sergeant Maug Sergeant [CEP] Assassin Vines Assassin Vines [CEP] Compared to other golems, which usually give an impression of bulk and power, gemstone golems' brilliantly faceted forms appear agile and lithe. Looks can be deceiving. The heart of each gemstone golem is a carved stone of magnificent beauty. This fact does not comfort those who die beneath the golem's rock-hard fists. The giant wasp is a fast and deadly predator. Maugs are tireless soldiers in search of battle. These constructs from Acheron are used on battlefieleds across the planes as perfect mercanaries, since they remain unflinchingly loyal to their employer and are fearless in battle. Maugs serve any master willing to meet their price and they do not trouble themselves with questions of right or wrong. Osyluths, or Bone Devils, are different. They don't just want your soul, or want to kill you...they hate your very existence. Osyluth are the most terrible and savage of the devils for they hate with a passion all that is not like themselves. So when they aren't stringing up mortals into rugs and nifty wall hangings they serve their masters as spies and assassins. Assassin vines are mindless plants that feed off of living creatures. In hybrid form, the werebat retains its humanoid shape but takes on the added features of a bat. The arms extend to become willowy and leather wings form under them, the teeth sharpen into deadly fangs, and the snout protrudes from the face. The nails stretch into deadly claws and the eyes spawn an inner glow when light strikes them. Unlike other devils, erinyes appear attractive to humans, resembling very comely women except for their huge feathery wings and sinister eyes. Compared to other golems, which usually give an impression of bulk and power, gemstone golems' brilliantly faceted forms appear agile and lithe. Looks can be deceiving. The heart of each gemstone golem is a carved stone of magnificent beauty. This fact does not comfort those who die beneath the golem's rock-hard fists. Script-Related Entries start here You jump to the side and avoid falling into the pit. You fall into the pit! You finally climb out of the pit. Blub! Glug! Nearest Trap: In Checking for: , found: The lever clicks into its new position. You cannot equip that item due to gender differences. Locked You feel disoriented momentarily as your soul returns to its mortal shell. Hahhahaha.... jerks upright and spasms for a few moments before collapsing again. Until the demilich's captive souls are freed, its victims cannot be raised. At last, I am restored... You disturb my work! Yes, I sense you have power...your potential shall be mine! With the demilich destroyed, the souls of its victims are released to their bodies. You were hit for The Rust Monster's antennae brush against your But the resists the rust effects! And destroys your Your resists the rust effects. damages the monster, but is destroyed in the process! You have discovered a secret passage! Shark: Mako - low** Shark: Goblin - low** Shark: Hammerhead - low** Shark: Great White** Shark: Great White - low** Shark: Tiger** Shark: Tiger - low** Deer: Doe** Deer: Fawn** Deer: Doe - White** Deer: Fawn - White** Zebra** Mule** Donkey** Quagga** Horse: Pack** Pony: Paint** Pony: Pack** Horse: Nag** Horse: Yearling - Paint** Horse: Foal - Appaloosa** Horse** Horse: Pregnant Bay** Horse: Roan** Pony: Spotted *P* Pony: Brown *P* Pony: White *P* Horse: Brown *P* Horse: White *P* Horse: Black *P* Horse: Nightmare *P* Horse: Aurenthil *P* Annis** Hag: Green** Hag: Death** Beholder: Death Tyrant** Golem: Hematite** Golem: Topaz** Golem: Diamond** Kenku: Blue** Kenku: Gold - Female** Kenku: Blue 2** Kenku: Gold** Kuo-Toa** Kuo-Toa: Shaman** Kuo-Toa: Hunter** Kuo-Toa: Hunter 2** Kuo-Toa: Shaman 2** Leech: Small** Leech: Medium** Leech: Huge** Kenku: Black 1** Kenku: Black 2** Monodrone** Golem: Weathered** Golem: Damaged 1** Golem: Damaged 2** Ogre, 3.5e DLA** Fiery Sanddog** Ghoul: Abyssal** Ghost Human: F-Red 3** Dragonkin: Gold** Dragonkin: Gold 2** Dragonkin: Silver** Dragonkin: Silver 2** Terradon Dragonkin: Shadow** Dragonkin: Shadow 2** Dragonkin: Brass** Dragonkin: Brass 2** Dragonkin: Bronze** Dragonkin: Bronze 2** Dragonkin: Copper** Dragonkin: Copper 2** Terradon: Large Kyoht: 3** Centipede: Medium** Centipede: Large** Orc: Blacksun, Shaman A** Orc: Blacksun, Shaman B** Orc: Blacksun, Chieftain A** Orc: Blacksun, Chieftain B** Orc: Blacksun B** Orc: Blacksun A** Werewolf: W** Bugbear: War A** Bugbear: young** Bugbear: War B** Bugbear: War C** Bugbear: War D** Bugbear: War E** Kuo-Toa** Dragon: Amber** Dragon: Diamond** Dragon: Emerald** Dragon: Ruby** Gryphon** Dragon: Amethyst** Dragon: Coal** Kyoht: 2** Kyoht: 1** Bacar** Ahuizutl** Feather Snake** Chupacabra** Jagre** Capybara** Werelizard** Weregrizzly** Dragon: Saphire** Golem: Blackrock** Golem: Maztica** Werewolf: D** Werewolf: C** Basilisk - Large** Dragon: Amethyst 2** Dragon: Crystal 2** Dragon: Emerald 2** Dragon: Ruby 2** Dragon: Sapphire 2** Dragon: Topaz 2** Dragon: Obsidian 2** Gnoll: Red Moon** Gnoll: Sparky** Gnoll: Howin Moon Cloaked** Gnoll: Ginger** Gnoll: Gnollene** Gnoll: Raven** Gnoll: Gingerfemale** Gnoll: Kylie** Gnoll: Silvermoon male** Gnoll: Silvermoon** Gnoll: Vishtani** Jackal Guardian** Dragon: Flying - Red** Dragon: Flying - Black** Dragon: Flying - Blue** Dragon: Flying - Gold** Dragon: Flying - White** Dragon: Flying - Silver** Dragon: Flying - Copper** Dragon: Flying - Green** Dragon: Flying - Brass** Dragon: Flying - Bronze** Abishai: Black 2** Abishai: Blue 2** Abishai: Red 2** Abishai: Green 2** Abishai: White 2** Reaver** Darklord** Minion: Envy** Minion: Greed** Minion: Malice** Minion: Pain** Minion: Sorrow** Minion: Wrath** Lizard: Lich** Lizard: Lich, Chief** Lizard: Lich, Risen** Bugbear: War F** Bugbear: War G** Dragon: Black - Wyrmling** Dragon: Black - Very Young** Dragon: Black - Young** Dragon: Black - Juvenile** Dragon: Black - Young Adult** Dragon: Black - Adult** Dragon: Black - Mature Adult** Dragon: Black - Old** Dragon: Black - Very Old** Dragon: Black - Ancient** Dragon: Black - Wyrm** Dragon: Black - Great Wyrm** Dragon: Blue - Wyrmling** Dragon: Blue - Very Young** Dragon: Blue - Young** Dragon: Blue - Juvenile** Dragon: Blue - Young Adult** Dragon: Blue - Adult** Dragon: Blue - Mature Adult** Dragon: Blue - Old** Dragon: Blue - Very Old** Dragon: Blue - Ancient** Dragon: Blue - Wyrm** Dragon: Blue - Great Wyrm** Dragon: Brass - Wyrmling** Dragon: Brass - Very Young** Dragon: Brass - Young** Dragon: Brass - Juvenile** Dragon: Brass - Young Adult** Dragon: Brass - Adult** Dragon: Brass - Mature Adult** Dragon: Brass - Old** Dragon: Brass - Very Old** Dragon: Brass - Ancient** Dragon: Brass - Wyrm** Dragon: Brass - Great Wyrm** Dragon: Bronze - Wyrmling** Dragon: Bronze - Very Young** Dragon: Bronze - Young** Dragon: Bronze - Juvenile** Dragon: Bronze - Young Adult** Dragon: Bronze - Adult** Dragon: Bronze - Mature Adult** Dragon: Bronze - Old** Dragon: Bronze - Very Old** Dragon: Bronze - Ancient** Dragon: Bronze - Wyrm** Dragon: Bronze - Great Wyrm** Dragon: Copper - Wyrmling** Dragon: Copper - Very Young** Dragon: Copper - Young** Dragon: Copper - Juvenile** Dragon: Copper - Young Adult** Dragon: Copper - Adult** Dragon: Copper - Mature Adult** Dragon: Copper - Old** Dragon: Copper - Very Old** Dragon: Copper - Ancient** Dragon: Copper - Wyrm** Dragon: Copper - Great Wyrm** Dragon: Gold - Wyrmling** Dragon: Gold - Very Young** Dragon: Gold - Young** Dragon: Gold - Juvenule** Dragon: Gold - Young Adult** Dragon: Gold - Adult** Dragon: Gold - Mature Adult** Dragon: Gold - Old** Dragon: Gold - Very Old** Dragon: Gold - Ancient** Dragon: Gold - Wyrm** Dragon: Gold - Great Wyrm** Dragon: Green - Wyrmling** Dragon: Green - Very Young** Dragon: Green - Young** Dragon: Green - Juvenile** Dragon: Green - Young Adult** Dragon: Green - Adult** Dragon: Green - Mature Adult** Dragon: Green - Old** Dragon: Green - Very Old** Dragon: Green - Ancient** Dragon: Green - Wyrm** Dragon: Green - Great Wyrm** Dragon: Red - Wyrmling** Dragon: Red - Very Young** Dragon: Red - Young** Dragon: Red - Juvenule** Dragon: Red - Young Adult** Dragon: Red - Adult** Dragon: Red - Mature Adult** Dragon: Red - Old** Dragon: Red - Very Old** Dragon: Red - Ancient** Dragon: Red - Wyrm** Dragon: Red - Great Wyrm** Dragon: Silver - Wyrmling** Dragon: Silver - Very Young** Dragon: Silver - Young** Dragon: Silver - Juvenile** Dragon: Silver - Young Adult** Dragon: Silver - Adult** Dragon: Silver - Mature Adult** Dragon: Silver - Old** Dragon: Silver - Very Old** Dragon: Silver - Ancient** Dragon: Silver - Wyrm** Dragon: Silver - Great Wyrm** Dragon: White - Wyrmling** Dragon: White - Very Young** Dragon: White - Young** Dragon: White - Juvenile** Dragon: White - Young Adult** Dragon: White - Adult** Dragon: White - Mature Adult** Dragon: White - Old** Dragon: White - Very Old** Dragon: White - Ancient** Dragon: White - Wyrm** Dragon: White - Great Wyrm** Giant: Hill Warrior A** Giant: Hill Warrior B** Giant: Hill Warrior C** Giant: Hill Chief** Giant: Mountain Warrior A** Giant: Mountain Warrior B** Giant: Mountain Warrior C** Giant: Mountain Sorcerer** Giant: Mountain Cleric** Giant: Mountain Adept** Giant: Stone Warrior A** Giant: Stone Warrior B** Giant: Stone Warrior C** Giant: Stone Elder** Giant: Stone Sorcerer** Giant: Frost Warrior A** Giant: Frost Warrior B** Giant: Frost Warrior C** Giant: Frost Warrior A** Giant: Frost Warrior B** Giant: Frost Warrior C** Giant: Frost King A** Giant: Frost King B** Giant: Frost King C** Giant: Frost Cleric A** Giant: Frost Cleric B** Giant: Frost Cleric C** Nabassu** Quth Maren** Purple Worm** Giant: Frost Sorcerer A** Giant: Frost Sorcerer B** Giant: Frost Sorcerer C** Giant: Fire A** Giant: Fire B** Giant: Fire C** Giant: Fire Warrior A** Giant: Fire Warrior B** Giant: Fire Warrior C** Giant: Fire King A** Giant: Fire King B** Giant: Fire King C** Giant: Fire Cleric A** Giant: Fire Cleric B** Giant: Fire Cleric C** Monkey: Brown** Monkey: Black** Monkey: White** Giant: Fire Sorcerer A** Giant: Fire Sorcerer B** Giant: Fire Sorcerer C** Shield Guard Blue** Shield Guard Vuong** Shield Guard Wood** Elemental: Ice 2** Shield Guard: Gold** Shield Guard: Fatal** Shield Guard: Black** Shield Guard: Clan** Shield Guard: Mage** Shield Guard: Knight** Shield Guard: Mortar** Shield Guard: Bizarro** Shield Guard: Rust** Skeleton, Dynamic** Werejaguar** Werewolf: 1** Werewolf: 2** Werewolf: 3** Werewolf: 4** Werewolf: 5** Werewolf: 6** Werewolf: 7** Yeti** Yeti: Medium** Yeti: Small** Horse: Pack** Gnoll: Female 2** Horse** Horse: Pregnant Bay** Horse: Roan** Wereboar** Horse: Nag** Horse: Yearling** Horse: Foal Appaloosa** Werewolf B** Pony: Paint** Pony: Pack** Wereleopard [SB]** Zebra** Mule** Donkey** Quagga** Horse: Pack** Werepuma [SB]** Deer: Doe** Deer: Fawn** Deer: Doe White** Deer: Fawn White** Flying Human** Flying Vampire Female** Flying Vampire Male** Flying Kobold** Flying Succubus** Werecat Artic [SB]** Flying Erinyes** Flying Kobold B** Flying Kobold Chief A** Flying Kobold Chief B** Flying Kobold Shaman A** Flying Kobold Shaman B** Werebat Black Shaman [SB]** Werebat Black [SB]** Wolf, Legendary [SB]** Boar, Legendary [SB]** Bear, Legendary [SB]** Wererat: Greater [SB]** Wererat: Artic [SB]** Werewolf: Shaman [SB]** Werewolf: Red Shaman [SB]** Wolf: Great Black [SB]** Werewolf: Red Greater [SB]** Werewolf: Artic Greater[SB]** Werewolf: Red [SB]** Werewolf: Artic Shaman [SB]** Werewolf: White [SB]** Werewolf: Greater [SB]** Balor: Black 2** Balor: Lightning** Balor: Ice** Balor: White** Balor: Black** Balor: Purple** Balor: Teal** Balor: Blue** Balor: Yellow** Balor: Green** Balor: Silver** Abishai: White** Abishai: Blue** Abishai: Red** Abishai: Green** Abishai: Black** Vrock** Kyoht: Kathnee** Kyoht: Braveclaw** Llama** Llama: Pack** Pony: Spotted *P1* Pony: Brown *P1* Pony: White *P1* Horse: Brown *P1* Horse: White *P1* Horse: Black *P1* Horse: Nightmare *P1* Horse: Aurenthil *P1* Alpaca** Weretiger** Camel: Dromedary** Camel: Dromedary, Pack** Yuan-Ti: Abomination B** Yuan-Ti: Abomination A** Shadow Lord** Elemental: Ice** Elemental: Lava** Elemental: Death** Elemental: Floral** Flying Book: Death** Flying Book: Myst** Shark: Mako - low** Shark: Goblin - low** Barghest v2** Shark: Great White** Shark: Great White - low** Shark: Tiger** Shark: Tiger - low** Barghest: Greater v2** Boar: Razor** Phyrexian Negator A** Pygmy: Chief** Pygmy: Champion** Pygmy: Archer** Pygmy: Warrior** Rakshasa: Wolf Female 2** Eagle: Legend** Bat: Fruit** Bat: LeafNosed** Spider: Giant - Tiny** Spider: Giant - Small** Spider: Giant - Medium** Spider: Giant - Large** Spider: Giant - Gargantuan** Phyrexian Negator B** Spider: Dire - Tiny** Spider: Dire - Small** Spider: Dire - Medium** Spider: Dire - Large** Spider: Dire - Gargantuan** Gnoll: Female 1** Spider: Phase - Tiny** Spider: Phase - Small** Spider: Phase - Medium** Spider: Phase - Large** Spider: Phase - Gargantuan** Ape: Carnivorous** Spider: Sword - Tiny** Spider: Sword - Small** Spider: Sword - Medium** Spider: Sword - Large** Spider: Sword - Gargantuan** Chimera** Spider: Wraith - Tiny** Spider: Wraith - Small** Spider: Wraith - Medium** Spider: Wraith - Large** Spider: Wraith - Grgantuan** Dragon: Rust** Half Dragon: Gold** Scorpion: Small** Scorpion: Medium** Half Dragon: Silver** Scorpion: Huge** Scorpion: Gargantuan** Golem: Dragonflesh** Cat: Sabertooth** Goatie** Gibberling B** Gibberling A** Spider King** Oschore** Tanar'ri Devil** Trolloc: Wolf A** Trolloc: Wolf B** Cat: Cheetah** Raccoon** Golem: Atlantis** Trolloc: Lion A** Tapir: Brazil** Tapir: Asian** Trolloc: Lion B** Bird: Owl Brown** Bird: Owl Snowy** Bird: Owl Barn** Bird: Owl Great** Bird: Owl Gray** Bird: Owl Black** Guardinal Ayala** Trolloc: Bear A** Trolloc: Bear B** Bird: Macaw** Bird: Macaw - Red** Bird: Macaw - Blue** Bird: Parrot - Grey** Bird: Cockatoo - White** Bird: Cockatoo - Black** Bird: Parrot - Green** Bird: Toucan** Bird: Albatross** Bird: Puffin** Swine: Pig Pink** Swine: Black** Swine: Pig B/W Banded** Swine: Piglet Pink** Swine: Piglet Black** Swine: Hog Black** Swine: Hog B/W Banded** Goat: Big Calico** Goat: Sm Calico** Bird: Blue Jay** Bird: Cardinal** Bird: Mockingbird** Bird: Blackbird** Bird: Oriole** Lobster: Blue** Lobster: Red** Armadillo** Rat: Sewer** Crab: Red** Crab: Yellow** Crab: Gray** Aardvark** Dragonfly** Centipede: Small** Fairy: Blue** Fairy: Purple** Fairy: Orange** Fairy: Pink** Will-O-Wisp: Pink** Will-O-Wisp: Yellow** Will-O-Wisp: Purple** Will-O-Wisp: Orange** Will-O-Wisp: Green** Aboleth** CODI: Dabus** CODI: Dusty Male 1** CODI: Dusty Male Old** CODI: Dusty Male 3** CODI: Dusty Male 6** CODI: Dusty** CODI: Maelephant** CODI: Sormen** CODI: Irieni** CODI: Bleice OGreden** CODI: Aoskarian Hound lt** CODI: Aoskarian Hound dk** CODI: Mezzoloth** CODI: Rednose** CODI: Mane man 3** CODI: Mane man 1** CODI: Mane man 2** CODI: Smiley** CODI: Hiril** CODI: Fell** CODI: Gaffer 1** CODI: Gaffer 2** CODI: Hivekid 1** CODI: harys hatchis 2** CODI: harys hatchis 1** CODI: Marut** CODI: Parai** CODI: Modron Secundus** CODI: Ultroloth** CODI: Meenlock A** CODI: Meenlock B** CODI: Meenlock C** CODI: Meenlock D** CODI: Ergoo** CODI: Dretch, Kitchen** CODI: Dretch** CODI: Yagnoloth** CODI: Cranium Rat** Ghost Human: F-Red 1** Ghost Human: F-Red 2** Ghost Human: F-Blue 1** Ghost Human: F-Blue 2** Ghost Human: F-Blue 3** Ghost Human: F-Green 1** Ghost Human: F-Green 2** Ghost Human: F-Green 3** Ghost Human: M-Red 1** Ghost Human: M-Red 2** Ghost Human: M-Red 3** Ghost Human: M-Blue 1** Ghost Human: M-Blue 2** Ghost Human: M-Blue 3** Ghost Human: M-Green 1** Ghost Human: M-Green 2** Ghost Human: M-Green 3** Monster A** Monster B** Monster C** Efreeti** Efreeti: Noble** Dao** Marid** Djinni** Jann** Ice Fiend 1** Ice Fiend 2** Ice Fiend 3** CODI: Mane** CODI: Marut** CODI: Primus** CODI: Secundus** CODI: Parai** Treasure Pile 1** Treasure Pile 2** Treasure Pile 3** Treasure Pile 4** Treasure Pile 5** Treasure Pile 6** Treasure Pile 7** Treasure Pile 8** Treasure Pile 9** Log: Large** Log: Small** Log: Large, Cut** Wagon: Heavy, Flat** Wagon: Heavy, Bales** Wagon: Heavy, Logs** Wagon: Heavy, Crates** Wagon: Small, Empty** Wagon: Small, Mixed** Wagon: Small, Kegs** Wagon: Crate & Lumber** Wagon: Large, Empty** Wagon: Large, Kegs** Wagon: Large, Mixed Contents** Stone: Block** Wood: Plank 1** Wood: Plank 2** Wood: Plank 3** Wood: Plank 4** Structure: Chimney 1** Structure: Chimney 2** Structure: Chimney 3** Structure: Chimney 4** Structure: Chimney 5** Fence Sign** Ocean Obj: Shell, Cockel** Ocean Obj: Shell, Cone** Ocean Obj: Shell, Tulip** Ocean Obj: Shell, Angelwing L** Ocean Obj: Shell, Angelwing S** Ocean Obj: Shell, Angelwing M** Ocean Obj: Shell, Lion's Paw** Ocean Obj: Shell, Lion's Paw 2** Ocean Obj: Shell, Lion's Paw 3** Ocean Obj: Starfish, Amber** Ocean Obj: Starfish, Crimson** Ocean Obj: Starfish, Sunflower** Ocean Obj: Starfish, Blue** Ocean Obj: Clam, Deepmist** Boarded "Door": Old Brown** Boarded "Door": New 1** Boarded "Door": Old Grey** Boarded "Door": New 2** Boarded "Door": Old Dk Brown** Boarded "Door": New 3** Boarded "Door": New 4** Boarded "Door": New 5** Boarded "Door": Red** Boarded "Door": Old DK Grey** Boarded "Door": Green** Boarded "Door": Lt Grey** Boarded "Door": Pine** Boarded "Door": New 6** Boarded "Door": Old Dark** Rainbow** Stargate: Control** Stargate: A - On** Stargate: A - Off** Scrying Orb** Scrying Field** Carriage: Gothic** Flower Cart** Flower: Pickable - Lily** Flower: Pickable - Rose, Red** Flower: Pickable - Rose, Purple** Flower: Pickable - Rose, Blue** Flower: Pickable - Mum** Flower: Pickable - Carnation, Blue** Flower: Pickable - Carnoation, Pink** Flower: Pickable - Tulip** Flower: Pickable - Crystal, Rose R** Flower: Pickable - Crystal, Rose P** Flower: Pickable - Crystal, Rose B** Chandelier, Small** Chandelier, Large** Wall Sconce: Single** Wall Sconce: Double** Window: Old, Wide** Window: White, Wide** Curtain: Wide, Black - Open** Curtain: Wide, Black - Closed** Curtain: Wide, Grey - Open** Curtain: Wide, Grey - Closed** Curtain: Wide, Pink - Open** Curtain: Wide, Pink - Closed** Curtain: Wide, Red - Open** Curtain: Wide, Red - Closed** Curtain: Wide, White - Open** Curtain: Wide, White - Closed** Window: Old, Narrow Window: White, Narrow Curtain: Narrow, Black - Open** Curtain: Narrow, Black - Closed** Curtain: Narrow, Grey - Open** Curtain: Narrow, Grey - Closed** Curtain: Narrow, Pink - Open** Curtain: Narrow, Pink - Closed** Curtain: Narrow, Red - Open** Curtain: Narrow, Red - Closed** Curtain: Narrow, White - Open** Bed: Canopy - White Oak** Bed: Canopy - White** Bed: Canopy - Black Oak** Bed: Canopy - Pink Oak** Bed: Canopy - Red Oak** Bed: Canopy - Black** Bed: Oak** Bed: White** Bed: Old** Bed: Red & White** Column: Gothic 1** Column: Gothic 2** Chair: Gothic** Fireplace: Lit** Flower: Potted - Yellow** Flower: Potted - White** Flower: Potted - Aloe** Flower: Potted - Round** Plant: Potted - Spire** Plant: Potted - Poodled** Flower: Planter - White & Yellow** Flower: Planter - White** Flower: Planter - Yellow** Flower: Planter - Daisy** Flower: Planter - Yellow, Small** Vase: Flower** Curtain: Narrow, White - Closed** Shelf with Cans** Shelf** Table: Wrought Iron** Chair: Wrought Iron** Wall Art: Painting, Woman** Wall Art: Painting, Woman 2** Wall Art: Painting, Interior** Wall Art: Painting, Ship** Wall Art: Painting, Man** Wall Art: Painting, Man 2** Wall Art: Painting, Mother** Wall Art: Painting, Desert** Wall Art: Painting, Man 3** Wall Art: Painting, Woman 3** Wall Art: Painting, Woman 4** Wall Art: Painting, Interior 2** Wall Art: Painting, Ship 2** Wall Art: Painting, Man 4** Wall Art: Painting, Man 5** Wall Art: Painting, Mother 2** Wall Art: Painting, Desert 2** Wall Art: Painting, Man 6** Table: Wood, Dining - Large** Table: Wood, Dining - Small** Clock: Grandfather** Bear, Stuffed** Chair: Wingback - White** Chair: Wingback - Patterned** Chair: Wingback - Brown** Couch: Highside - White** Couch: Highside - Patterned** Couch: Highside - Brown** Chamberpot** Floor Pad: A** Floor Pad: B** Floor Pad: C** Floor Pad: D** Floor Pad: E** Floor Pad: F** Floor Pad: G** Floor Pad: H** Floor Pad: I** Floor Pad: J** Floor Pad: K** Floor Pad: L** Floor Pad: M** Floor Pad: N** Floor Pad: O** Floor Pad: P** Floor Pad: Q** Floor Pad: R** Floor Pad: S** Floor Pad: T** Floor Pad: U** Floor Pad: V** Floor Pad: W** Floor Pad: X** Floor Pad: Y** Floor Pad: Z** VFX: Portal 1 - White** VFX: Fountain 1 - White** VFX: Sparkles 1 - White** VFX: Fountain 2 - White** VFX: Portal 2 - White** VFX: Sparkles 2 - White** VFX: Stange 1 - White** VFX: Stange 2 - White** VFX: Sparkles 3 - White** VFX: Portal 3 - White** VFX: Portal 1 - Blue** VFX: Portal 1 - Green** VFX: Portal 1 - Yellow** VFX: Portal 1 - Purple** VFX: Fountain 1 - Blue** VFX: Fountain 1 - Green** VFX: Fountain 1 - Yellow** VFX: Fountain 1 - Purple** VFX: Sparkles 1 - Blue** VFX: Sparkles 1 - Green** VFX: Sparkles 1 - Yellow** VFX: Sparkles 1 - Purple** VFX: Fountain 2 - Blue** VFX: Fountain 2 - Green** VFX: Fountain 2 - Yellow** VFX: Fountain 2 - Purple** VFX: Portal 2 - Blue** VFX: Portal 2 - Green** VFX: Portal 2 - Yellow** VFX: Portal 2 - Purple** VFX: Sparkles 2 - Blue** VFX: Sparkles 2 - Green** VFX: Sparkles 2 - Yellow** VFX: Sparkles 2 - Purple** VFX: Stange 1 - Blue** VFX: Stange 1 - Green** VFX: Stange 1 - Yellow** VFX: Stange 1 - Purple** VFX: Stange 2 - Blue** VFX: Stange 2 - Green** VFX: Stange 2 - Yellow** VFX: Stange 2 - Purple** VFX: Sparkles 3 - Blue** VFX: Sparkles 3 - Green** VFX: Sparkles 3 - Yellow** VFX: Sparkles 3 - Purple** VFX: Portal 3 - Blue** VFX: Portal 3 - Green** VFX: Portal 3 - Yellow** VFX: Portal 3 - Purple** VFX: Portal 1 - Red** VFX: Fountain 1 - Red** VFX: Sparkles 1 - Red** VFX: Fountain 2 - Red** VFX: Portal 2 - Red** VFX: Sparkles 2 - Red** VFX: Strange 1 - Red** VFX: Strange 2 - Red** VFX: Sparkles 3 - Red** VFX: Portal 3 - Red** VFX: Mystical 1 - White** VFX: Mystical 1 - Blue** VFX: Mystical 1 - Green** VFX: Mystical 1 - Yellow** VFX: Mystical 1 - Purple** VFX: Smoke Jet - White** VFX: Smoke Jet - Blue** VFX: Smoke Jet - Green** VFX: Smoke Jet - Yellow** VFX: Smoke Jet - Purple** VFX: Smoke - White** VFX: Smoke - Blue** VFX: Smoke - Green** VFX: Smoke - Yellow** VFX: Smoke - Purple** VFX: Fog - White** VFX: Fog - Blue** VFX: Fog - Green** VFX: Fog - Yellow** VFX: Fog - Purple** VFX: Smoke Jet, Small - White** VFX: Smoke Jet, Small - Blue** VFX: Smoke Jet, Small - Green** VFX: Smoke Jet, Small - Yellow** VFX: Smoke Jet, Small - Purple** VFX: Mystical 1 - Red** VFX: Smoke Jet - Red** VFX: Smoke - Red** VFX: Fog - Red** VFX: Smoke Jet, Small - Red** VFX: Sparkles 4 - White** VFX: Sparkles 4 - Blue** VFX: Sparkles 4 - Green** VFX: Sparkles 4 - Purple** VFX: Sparkles 4 - Red** VFX: Sparkles 4 - Yellow** VFX: Barrier 1 - White** VFX: Barrier 1 - Blue** VFX: Barrier 1 - Green** VFX: Barrier 1 - Purple** VFX: Barrier 1 - Red** VFX: Barrier 1 - Yellow** VFX: Mystical 2 - White** VFX: Mystical 2 - Blue** VFX: Mystical 2 - Green** VFX: Mystical 2 - Purple** VFX: Mystical 2 - Red** VFX: Mystical 2 - Yellow** VFX: Barrier 1 - White** VFX: Barrier 1 - Blue** VFX: Barrier 1 - Green** VFX: Barrier 1 - Purple** VFX: Barrier 1 - Red** VFX: Barrier 1 - Yellow** VFX: Mystical Jet - White** VFX: Mystical Jet - Blue** VFX: Mystical Jet - Green** VFX: Mystical Jet - Purple** VFX: Mystical Jet - Red** VFX: Mystical Jet - Yellow** VFX: Portal 4 - White** VFX: Portal 4 - Blue** VFX: Portal 4 - Green** VFX: Portal 4 - Purple** VFX: Portal 4 - Red** VFX: Portal 4 - Yellow** VFX: Ghosts 1 - White** VFX: Ghosts 1 - Blue** VFX: Ghosts 1 - Green** VFX: Ghosts 1 - Purple** VFX: Ghosts 1 - Red** VFX: Ghosts 1 - Yellow** VFX: Ghosts 2 - White** VFX: Ghosts 2 - Blue** VFX: Ghosts 2 - Green** VFX: Ghosts 2 - Purple** VFX: Ghosts 2 - Red** VFX: Ghosts 2 - Yellow** Stand VFX: Mystical 3 - White** VFX: Mystical 3 - Blue** VFX: Mystical 3 - Green** VFX: Mystical 3 - Purple** VFX: Mystical 3 - Red** VFX: Mystical 3 - Yellow** Stand with Bowl VFX: Mystical 4 - White** VFX: Mystical 4 - Blue** VFX: Mystical 4 - Green** VFX: Mystical 4 - Purple** VFX: Mystical 4 - Red** VFX: Mystical 4 - Yellow** Fire: Large - Blue** Fire: Large - Green** Fire: Large - Purple** Fire: Large - Red** Fire: Large - White** Fire: Large - Yellow** Fire: Medium - Blue** Fire: Medium - Green** Fire: Medium - Purple** Fire: Medium - Red** Fire: Medium - White** Fire: Medium - Yellow** Fire: Small - Blue** Fire: Small - Green** Fire: Small - Purple** Fire: Small - Red** Fire: Small - White** Fire: Small - Yellow** VFX: Portal 5 - Red** VFX: Portal 5 - Blue** VFX: Portal 5 - Green** VFX: Portal 5 - Purple** VFX: Portal 5 - White** VFX: Portal 5 - Yellow** VFX: Portal 6 - Red** VFX: Portal 6 - Blue** VFX: Portal 6 - Green** VFX: Portal 6 - Purple** VFX: Portal 6 - White** VFX: Portal 6 - Yellow** Water Jet - Small** Water Jet - Medium** Water Jet - Large** Egg: Dragon, Black - Leaning** Egg: Dragon, Black - on Side** Egg: Dragon, Black - Upright** Egg: Dragon, Blue - Leaning** Egg: Dragon, Blue - on Side** Egg: Dragon, Blue - Upright** Egg: Dragon, Brass - Leaning** Egg: Dragon, Brass - on Side** Egg: Dragon, Brass - Upright** Egg: Dragon, Bronze - Leaning** Egg: Dragon, Bronze - on Side** Egg: Dragon, Bronze - Upright** Egg: Dragon, Copper - Leaning** Egg: Dragon, Copper - on Side** Egg: Dragon, Copper - Upright** Egg: Dragon, Gold - Leaning** Egg: Dragon, Gold - on Side** Egg: Dragon, Gold - Upright** Egg: Dragon, Green - Leaning** Egg: Dragon, Green - on Side** Egg: Dragon, Green - Upright** Egg: Dragon, Red - Leaning** Egg: Dragon, Red - on Side** Egg: Dragon, Red - Upright** Egg: Dragon, Silver - Leaning** Egg: Dragon, Silver - on Side** Egg: Dragon, Silver - Upright** Egg: Dragon, White - Leaning** Egg: Dragon, White - on Side** Egg: Dragon, White - Upright** Stargate: A (no base) - Off** Stargate: A (no base) - On** Stargate: B (no base) - Off** Stargate: A (no base) - On** Stargate: B - Off** Stargate: B - On** Statue: Buddha (CODI)** Statue: Gargoyle (CODI)** Statue: Judgement (CODI)** Statue: Sitting (CODI)** Skull Post (CODI)** Tavern: Gaming Wheel (CODI)** Table: Stone, Round (CODI)** Gravestones (CODI)** Carpet: Mat 1 (CODI)** Carpet: Mat 2 (CODI)** Privy Paper 1 (CODI)** Privy Paper 2 (CODI)** Privy (CODI)** Table Obj: Bottle A (CODI)** Table Obj: Bottle B (CODI)** Table Obj: Vase (CODI)** Table Obj: Cup 1 (CODI)** Table Obj: Plate (CODI)** Paper: A (CODI)** Lamp: A (CODI)** Table Obj: Jug (CODI)** Table Obj: Cup 2 (CODI)** Table Obj: Cup 3 (CODI)** Table Obj: Cup 4 (CODI)** Table Obj: Cup 5 (CODI)** Table Obj: Cup 6 (CODI)** Table Obj: Cup 7 (CODI)** Candle 1 (CODI)** Chair: Stool (CODI)** Table Obj: Bowl 7 (CODI)** Table Obj: Bottle C (CODI)** Table Obj: Bottle D (CODI)** Bucket A (CODI)** Bucket B (CODI)** Bench A (CODI)** Cot A (CODI)** Cot B (CODI)** Tavern: Bar Stone - Curved (CODI)** Tavern: Bar Stone (CODI)** Tavern: Bar Stone (CODI)** Wall Art: Poster 1 (CODI)** Wall Art: Poster 2 (CODI)** Wall Art: Poster 3 (CODI)** Wall Art: Poster 4 (CODI)** Wall Art: Poster 5 (CODI)** Wall Art: Poster 6 (CODI)** Wall Art: Poster 7 (CODI)** Wall Art: Poster 8 (CODI)** Wall Art: Poster 9 (CODI)** Wall Art: Poster 10 (CODI)** Wall Art: Poster 11 (CODI)** Bone: Standing (CODI)** Bone: Femur (CODI)** Bone: Humerous (CODI)** Bone: Leg (CODI)** Table Obj: Cheese** Table Obj: Longbread** Stone: Floor slabs** Stone: Floor slabs (dirt)** Pillar: CODI A** Pillar: CODI B** Pillar: CODI C** Pillar: CODI D** Wall: Brick, Brown (CODI)** Wall: Stone, Grey A (CODI)** Wall: Stone, Grey B (CODI)** Wall: Runes (CODI)** Upturned Stool (CODI)** Bench: B (CODI)** Bench: C (CODI)** Bust (CODI)** Chair: Cushion Seat (CODI)** Candle: B (CODI)** Puddle (CODI)** Tavern: Shelves, Curved (CODI)** Table: Pentagon (CODI)** Chalkboard (CODI)** Etheroscope (CODI)** Sextant (CODI)** Desk: Stone (CODI)** Fishing Pole (CODI)** Cage: Small (CODI)** Rubble 1 (CODI)** Rubble 2 (CODI)** Rubble 3 (CODI)** Structure: Spire (CODI)** Structure: Archway A (CODI)** Structure: Archway B (CODI)** Structure: Archway C (CODI)** Structure: Archway D (CODI)** Structure: Spire - Tilted (CODI)** Structure: Spire - Fallen (CODI)** Pillar: Bone, Large (CODI)** Pillar: Bone, Medium (CODI)** Pillar: Bone, Small (CODI)** Pillar: Bone, Huge (CODI)** Pillar: Bone, Giant (CODI)** Structure: Archway E (CODI)** Structure: Archway F (CODI)** Structure: Spire, Wide (CODI)** Structure: Spire, Large (CODI)** Dinner Board A (CODI)** Dinner Board B (CODI)** Dinner Board C (CODI)** Paper: 1 (CODI)** Paper: 2 (CODI)** Paper: 3 (CODI)** Paper: 4 (CODI)** Paper: 5 (CODI)** Paper: 6 (CODI)** Paper: 7 (CODI)** Spore: Big (CODI)** Spore: Small (CODI)** Spore: Medium (CODI)** Box: Small Package A (CODI)** Box: Small Package B (CODI)** Head, Skullcap (CODI)** Offering 1 (CODI)** Offering 2 (CODI)** Offering 3 (CODI)** Offering 4 (CODI)** VFX: Smoke, Red (CODI)** Spore: Big (CODI)** Spore: Group A (CODI)** Spore: Group B (CODI)** CEPv2 placeables Stocks Set Gestalt Ego Relic Swamp Shortsword Glove Gloves Absorb Abyss Abyssal Acheron Adamantite Aerial Anarchic Ancient Angel Angels Arborea Arcadia Archaic Ash Astral Axiomatic Baator Baatorian Barrier Barriers Beastlands Blood Brain Break Broken Bytopia Captain Carceri Celestia Charm Civilian Cloud Complex Concordant Coniferous Cool Cube Curtain Damaged Dark Dawn Deciduous Deflect Dispel Double Dream Dry Dusk Dust East Eat Ectoplasmic Eladrin Electrum Elite Elysium Empty Enemy Energy Engine External Failure Far Realm Faster Fiend Fiends Food Fume Future Gaseous Gateway Gehenna Gehreleth God Goddess Grade Greater Greatest Guardinal Hades Health Heat Hell Hells Hot Improved Inferior Infernal Insane Insanity Intelligent Intermediate Internal Jewel King Least Legend Legendary Lesser Life Lightning Liquid Lit Love Lower Machine Madness Magma Marsh Maze Mechanus Mind Mineral Minor Modron Named Nameless North Null Occidental Ocean Oceanic Orb Organic Oriental Outlands Pandemonium Para Past Path Paths Peace Piscine Plane Pool Positive Power Primary Prime Material Prime Prince Princess Profane Pseudo Pyramid Quasi Quaternary Queen Quick Racial Radiance Reflect Repair Restore Rune Sacred Salt Sea Secondary Sigil Simple Single Sky Slime Slot Slower Smoke Socket Solid South Sphere Steam Storm Strong Structure Structures Superior Tanar'ri Tears Tertiary Thought Thunder Time Tool Unholy Upper Vacuum Veteran Vile Void Warm Weak West Wet Wind Ysgard Yugoloth Zero Secret You have recently deleted a character using the same name as the one you are attempting to log in as. You will need to wait at least 24 hours from the time you deleted your old character before you can log in a new character using that name. PRC Project Reserved tlk: 45000 (16822216) through 60000 (16837216) Survivor Survivors survivor Survivor This is the generic class for all player characters. Handguns I Handguns II Handguns III Handguns IV Handguns V Rifles I Rifles II Rifles III Rifles IV Rifles V Machine Guns I Machine Guns II Machine Guns III Machine Guns IV Machine Guns V Shotguns I Shotguns II Shotguns III Shotguns IV Shotguns V Blades I Blades II Blades III Blades IV Blades V Blunts I Blunts II Blunts III Blunts IV Blunts V Polearms I Polearms II Polearms III Polearms IV Polearms V Armor I Armor II Armor III Armor IV Armor V Armor VI Force I Force II Force III Force IV Force V Force VI Toughness I Toughness II Toughness III Toughness IV Toughness V Toughness VI Fleetness I Fleetness II Fleetness III Fleetness IV Fleetness V Fleetness VI Aptitude I Aptitude II Aptitude III Aptitude IV Aptitude V Aptitude VI Comprehension I Comprehension II Comprehension III Comprehension IV Comprehension V Comprehension VI Personality I Personality II Personality III Personality IV Personality V Personality VI Stealthy Educated Camel of the Gulf Evasion I Evasion II Evasion III Metabolism I Metabolism II Hydration I Hydration II Fortitude I Fortitude II Iron Stomach Disease Absorption I Disease Absorption II Physique Disease Immunity Handguns I Allows you to equip and use all handguns which require rank I in Handguns. Handguns II Allows you to equip and use all handguns which require rank II in Handguns. Handguns III Allows you to equip and use all handguns which require rank III in Handguns. Handguns IV Allows you to equip and use all handguns which require rank IV in Handguns. Handguns V Allows you to equip and use all handguns which require rank V in Handguns. Rifles I Allows you to equip and use all rifles which require rank I in Rifles. Rifles II Allows you to equip and use all rifles which require rank II in Rifles. Rifles III Allows you to equip and use all rifles which require rank III in Rifles. Rifles IV Allows you to equip and use all rifles which require rank IV in Rifles. Rifles V Allows you to equip and use all rifles which require rank V in Rifles. Machine Guns I Allows you to equip and use all machine guns which require rank I in Machine Guns. Machine Guns II Allows you to equip and use all machine guns which require rank II in Machine Guns. Machine Guns III Allows you to equip and use all machine guns which require rank III in Machine Guns. Machine Guns IV Allows you to equip and use all machine guns which require rank IV in Machine Guns. Machine Guns V Allows you to equip and use all machine guns which require rank V in Machine Guns. Shotguns I Allows you to equip and use all shotguns which require rank I in Shotguns. Shotguns II Allows you to equip and use all shotguns which require rank II in Shotguns. Shotguns III Allows you to equip and use all shotguns which require rank III in Shotguns. Shotguns IV Allows you to equip and use all shotguns which require rank IV in Shotguns. Shotguns V Allows you to equip and use all shotguns which require rank V in Shotguns. Blades I Allows you to equip and use all blades which require rank I in Blades. Blades II Allows you to equip and use all blades which require rank II in Blades. Blades III Allows you to equip and use all blades which require rank III in Blades. Blades IV Allows you to equip and use all blades which require rank IV in Blades. Blades V Allows you to equip and use all blades which require rank V in Blades. Blunts I Allows you to equip and use all blunts which require rank I in Blunts. Blunts II Allows you to equip and use all blunts which require rank II in Blunts. Blunts III Allows you to equip and use all blunts which require rank III in Blunts. Blunts IV Allows you to equip and use all blunts which require rank IV in Blunts. Blunts V Allows you to equip and use all blunts which require rank V in Blunts. Polearms I Allows you to equip and use all polearms which require rank I in Polearms. Polearms II Allows you to equip and use all polearms which require rank II in Polearms. Polearms III Allows you to equip and use all polearms which require rank III in Polearms. Polearms IV Allows you to equip and use all polearms which require rank IV in Polearms. Polearms V Allows you to equip and use all polearms which require rank V in Polearms. Armor I Allows you to equip and use all armors which require rank I in Armor. Armor II Allows you to equip and use all armors which require rank II in Armor. Armor III Allows you to equip and use all armors which require rank III in Armor. Armor IV Allows you to equip and use all armors which require rank IV in Armor. Armor V Allows you to equip and use all armors which require rank V in Armor. Armor VI Allows you to equip and use all armors which require rank VI in Armor. Force I Increases your strength by 1 point. Force II Increases your strength by 1 point. Force III Increases your strength by 1 point. Force IV Increases your strength by 1 point. Force V Increases your strength by 1 point. Force VI Increases your strength by 1 point. Toughness I Increases your constitution by 1 point. Toughness II Increases your constitution by 1 point. Toughness III Increases your constitution by 1 point. Toughness IV Increases your constitution by 1 point. Toughness V Increases your constitution by 1 point. Toughness VI Increases your constitution by 1 point. Fleetness I Increases your dexterity by 1 point. Fleetness II Increases your dexterity by 1 point. Fleetness III Increases your dexterity by 1 point. Fleetness IV Increases your dexterity by 1 point. Fleetness V Increases your dexterity by 1 point. Fleetness VI Increases your dexterity by 1 point. Aptitude I Increases your intelligence by 1 point. Aptitude II Increases your intelligence by 1 point. Aptitude III Increases your intelligence by 1 point. Aptitude IV Increases your intelligence by 1 point. Aptitude V Increases your intelligence by 1 point. Aptitude VI Increases your intelligence by 1 point. Comprehension I Increases your wisdom by 1 point. Comprehension II Increases your wisdom by 1 point. Comprehension III Increases your wisdom by 1 point. Comprehension IV Increases your wisdom by 1 point. Comprehension V Increases your wisdom by 1 point. Comprehension VI Increases your wisdom by 1 point. Personality I Increases your charisma by 1 point. Personality II Increases your charisma by 1 point. Personality III Increases your charisma by 1 point. Personality IV Increases your charisma by 1 point. Personality V Increases your charisma by 1 point. Personality VI Increases your charisma by 1 point. Stealthy Increases your hide and move silently skills by 3 points. Educated Increases the number of skill points available to distribute by 2 each level. It's recommended you take this feat early in order to maximize its benefits. Camel of the Gulf Water items you drink hydrate 15% better. Evasion I Increases your natural AC by 1 point. Evasion II Increases your natural AC by 1 point. Evasion III Increases your natural AC by 1 point. Metabolism I Increases your maximum hunger rating by 25%. Metabolism II Increases your maximum hunger rating by 25%. Hydration I Increases your maximum thirst rating by 25%. Hydration II Increases your maximum thirst rating by 25%. Fortitude I Increases your natural HP regeneration by 1 point. Fortitude II Increases your natural HP regeneration by 1 point. Iron Stomach Food items nourish you 15% better. Disease Absorption I Increases your body's disease capacity by 10%. Disease Absorption II Increases your body's disease capacity by 10%. Physique Increases your hit points by 6. Disease Immunity You are no longer susceptible to the T-virus. Soak 1 Damage Soak 2 Damage Soak 3 Damage Soak 4 Damage Soak 6 Damage Soak 7 Damage Soak 8 Damage Soak 9 Damage Soak 11 Damage Soak 12 Damage Soak 13 Damage Soak 14 Damage Soak 16 Damage Soak 17 Damage Soak 18 Damage Soak 19 Damage Soak 21 Damage Soak 22 Damage Soak 23 Damage Soak 24 Damage Soak 26 Damage Soak 27 Damage Soak 28 Damage Soak 29 Damage Soak 31 Damage Soak 32 Damage Soak 33 Damage Soak 34 Damage Soak 36 Damage Soak 37 Damage Soak 38 Damage Soak 39 Damage Soak 41 Damage Soak 42 Damage Soak 43 Damage Soak 44 Damage Soak 46 Damage Soak 47 Damage Soak 48 Damage Soak 49 Damage Disease Resistance Medicine Speech Science Electronics Cooking Disease Resistance Measures your ability to resist the T-Virus and its variations. Medicine Measures your ability to manipulate medicine and apply first aid. Speech Measures your ability to interact with other people. Science Measures your knowledge of various fields of science and your ability to apply that knowledge. Electronics Measures your knowledge of electronics and your ability to apply that knowledge. Cooking Measures your knowledge of cooking and your ability to apply that knowledge. Barter Lockpicking Scavenging Unused Skill This skill is not used in the Resident Evil Online module. Crafting: Weapons Crafting: Armor Classic Roleplay Adaptation Project Reserved tlk: 145000 (16966216) through 194999 (16971215) * C.R.A.P. Custom Palette Custom CEP 2.1 * Builder Specific * DM Specific DMFI / C.R.A.P. Tools DM Tools DM Books Players Tools Players Books Hand outs General DM Favorites Low Level Mid Level High Level Command Henchmen Henchman Gear Armor/Clothing PC Awards PC Punish Personal Stash Bard Melee Stealthy Clerical Magical Mounted Clues Custom Widgets * * Do Not Edit or Delete * * * * Templates * * DM Books Players Tools Players Books Hand outs General By Race Dwarf Elf Gnome Halfling Half Orc Human/Half Elf Espar Grey Oaks High Horn Hilp Hultail Tyrluk Merchant Other Henchmen Henchman Gear Armor/Clothing Weapons Plot Misc PC Awards PC Punish Personal Stash Other Melee Stealthy Clerical Magical *For TSR head ONLY Clothing & Armor CUSTOM Monsters Miscellaneous Small 4* Red Ravens Mounted BESIE Commoner Spawner Encounter Spawner MMORG Spawner PW Spawner Table 01 Table 02 Table 03 Table 04 Table 05 Table 06 Table 07 Table 08 Table 09 Table 10 Classic Roleplay Adaptation Project Reserved tlk: 189000 (16966216) through 194999 (16971215) * CEP 2.1 Custom Palette CEP 2.1 * Builder Specific * DM Specific DMFI / C.R.A.P. Tools DM Tools DM Books Players Tools Players Books Hand outs General DM Favorites Low Level Mid Level High Level Command Henchmen Henchman Gear Armor/Clothing PC Awards PC Punish Personal Stash Bard Melee Stealthy Clerical Magical Mounted Clues Custom Widgets * * Do Not Edit or Delete * * * * Templates * * Original CRP Many plants that grow only in the wilds of the Realms are sought after by those aware of their value in the crafting of magical potions and as remedies for mundane illnesses. The pelts or hides of many beasts throughout the Realms are highly valued for the crafting of clothes and accessories or, less commonly, for the innate magical properties they possess. Oriental Door 2 Oriental Door 1 Caravan Door Wizard Door 1 Dungeon Door 1 Dungeon Door 2 Rustic Door 1 Rustic Door 2 Rustic Door 3 Curtain, Brown Curtain, Red Wooden Door, Ivy Oaken, Ironbound Rustic Door 4 Rustic Door 5 Jeweled Door 2 Rusted Door 2 Rustic Door 6 Fancy Door 2 Wizard Door 2 Dungeon Door 3 Dungeon Door 4 Dungeon Door 5 Sewer Gate 1 Sewer Gate 2 Sewer Gate 3 Forageable, Small* Forageable, Thin* Pelt, Large* Pelt, Thin* Wood This bundle of dead branches and small logs appears to be good for little else than firewood. Thin Container* Small Stackable* Widgets* These planks may be useful for firewood, or possibly something else. Bats* Module Specific* Ore* Forageables* Coins* Spawners* Poisons* Keys* Pelts* Herbs* Minerals* Quest Keys* Coins come in a variety of shapes and sizes and are usually minted from a precious metal. The gold piece is the standard of currency most often used by adventurers. Deities* Bosses Short Spear Little more that a simple shaft topped with a sharpened head, the spear is nevertheless a formidable weapon. Short spears differ in length from their normal counterparts by as much as two feet thus allowing smaller races such as dwarves and halflings to wield them effectively. Base Damage: 1d6 Base Critical Threat: x3 Base Damage Type: Piercing Weapon Size: Medium Feats Required: Simple, or Druid Miscellaneous Small 3* Miscellaneous Medium 3* [CTP] Curtain - Dark 1 [CTP] Curtain - Dark 2 [CTP] Curtain - Heavy 1 [CTP] Curtain - Heavy 2 [CTP] Curtain - Light 1 [CTP] Curtain - Light 2 [CTP] Curtain - Old, Stained [CTP] Door 158 [CTP] Curtain - Patterned 1 [CTP] Curtain - Patterned 2 [CTP] Curtain - Rich 1 [CTP] Curtain - Rich 2 [CTP] Curtain - Rich 3 [CTP] Curtain - Rich 4 [CTP] Door 165 [CTP] Curtain - Mesh 2 [CTP] Curtain - Hide 1 [CTP] Curtain - Evil 1 [CTP] Curtain - Evil 2 [CTP] Curtain - Evil 3 [CTP] Door 171 [CTP] Curtain - Mesh 1 [CTP] Curtain - Ivy 1 [CTP] Curtain - Patterned 3 [CTP] Door 175 [CTP] Door 176 [CTP] Curtain - Sun 1 [CTP] Curtain - Sun 2 [CTP] Curtain - Patterned 4 [CTP] Door 180 [CTP] Door 181 [CTP] Door 182 [CTP] Door 183 [CTP] Door 184 [CTP] Door 185 [CTP] Door 186 [CTP] Door 187 [CTP] Door 188 [CTP] Door 189 [CTP] Door 190 [CTP] Door 191 [CTP] Door 192 [CTP] Door 193 [CTP] Door 194 [CTP] Door 195 [CTP] Door 196 [CTP] Door 197 [CTP] Door 198 [CTP] Door 199 [CTP] Transition [CTP] Wooden Door 1A [CTP] Wooden Door 1B [CTP] Wooden Door 1C [CTP] Wooden Door 1D [CTP] Wooden Door 1E [CTP] Wooden Door 2A [CTP] Wooden Door 2B [CTP] Wooden Door 2C [CTP] Wooden Door 2D [CTP] Wooden Door 2E [CTP] Wooden Door 5H [CTP] Wooden Door 5I [CTP] Wooden Door 5J [CTP] Wooden Door 5K [CTP] Wooden Door 5L [CTP] Stone Door 8H [CTP] Stone Door 8I [CTP] Stone Door 8J [CTP] Stone Door 8K [CTP] Stone Door 8L [CTP] Door 221 [CTP] Door 222 [CTP] Door 223 [CTP] Door 224 [CTP] Oriental Door - Double 23X [CTP] Oriental Door - Double 23Y [CTP] Oriental Door - Double 23Z [CTP] Oriental Door - Sliding 24X [CTP] Oriental Door - Sliding 24Y [CTP] Oriental Door - Sliding 24Z [CTP] Stone Door 20M0 [CTP] Stone Door 20M1 [CTP] Stone Door 20N0 [CTP] Stone Door 20N1 [CTP] Stone Door 20P0 [CTP] Stone Door 20P1 [CTP] Strong Door 20Q0 [CTP] Strong Door 20Q1 [CTP] Door 239 [CTP] Door 240 [CTP] Gothic Door 21R0 [CTP] Gothic Door 21R1 [CTP] Gothic Door 21S0 [CTP] Gothic Door 21S1 [CTP] Gothic Door 21T0 [CTP] Gothic Door 21T1 [CTP] Gothic Door 21U0 [CTP] Gothic Door 21U1 [CTP] Door 249 [CTP] Door 250 [CTP] Dungeon Door 22 [CTP] Door 252 [CTP] Door 253 [CTP] Door 254 [CTP] Z-Special [USER] Generic Door 256 [USER] Generic Door 257 [USER] Generic Door 258 [USER] Generic Door 259 [USER] Generic Door 260 [USER] Generic Door 261 [USER] Generic Door 262 [USER] Generic Door 263 [USER] Generic Door 264 [USER] Generic Door 265 [USER] Generic Door 266 [USER] Generic Door 267 [USER] Generic Door 268 [USER] Generic Door 269 [USER] Generic Door 270 [USER] Generic Door 271 [USER] Generic Door 272 [USER] Generic Door 273 [USER] Generic Door 274 [USER] Generic Door 275 [USER] Generic Door 276 [USER] Generic Door 277 [USER] Generic Door 278 [USER] Generic Door 279 [USER] Generic Door 280 [USER] Generic Door 281 [USER] Generic Door 282 [USER] Generic Door 283 [USER] Generic Door 284 [USER] Generic Door 285 [USER] Generic Door 286 [USER] Generic Door 287 [USER] Generic Door 288 [USER] Generic Door 289 [USER] Generic Door 290 [USER] Generic Door 291 [USER] Generic Door 292 [USER] Generic Door 293 [USER] Generic Door 294 [USER] Generic Door 295 [USER] Generic Door 296 [USER] Generic Door 297 [USER] Generic Door 298 [USER] Generic Door 299 [USER] Generic Door 300 [USER] Generic Door 301 [USER] Generic Door 302 [USER] Generic Door 303 [USER] Generic Door 304 [USER] Generic Door 305 [USER] Generic Door 306 [USER] Generic Door 307 [USER] Generic Door 308 [USER] Generic Door 309 [USER] Generic Door 310 [USER] Generic Door 311 [USER] Generic Door 312 [USER] Generic Door 313 [USER] Generic Door 314 [USER] Generic Door 315 [USER] Generic Door 316 [USER] Generic Door 317 [USER] Generic Door 318 [USER] Generic Door 319 [USER] Generic Door 320 [USER] Generic Door 321 [USER] Generic Door 322 [USER] Generic Door 323 [USER] Generic Door 324 [USER] Generic Door 325 [USER] Generic Door 326 [USER] Generic Door 327 [USER] Generic Door 328 [USER] Generic Door 329 [USER] Generic Door 330 [USER] Generic Door 331 [USER] Generic Door 332 [USER] Generic Door 333 [USER] Generic Door 334 [USER] Generic Door 335 [USER] Generic Door 336 [USER] Generic Door 337 [USER] Generic Door 338 [USER] Generic Door 339 [USER] Generic Door 340 [USER] Generic Door 341 [USER] Generic Door 342 [USER] Generic Door 343 [USER] Generic Door 344 [USER] Generic Door 345 [USER] Generic Door 346 [USER] Generic Door 347 [USER] Generic Door 348 [USER] Generic Door 349 [USER] Generic Door 350 [USER] Generic Door 351 [USER] Generic Door 352 [USER] Generic Door 353 [USER] Generic Door 354 [USER] Generic Door 355 [USER] Generic Door 356 [USER] Generic Door 357 [USER] Generic Door 358 [USER] Generic Door 359 [USER] Generic Door 360 [USER] Generic Door 361 [USER] Generic Door 362 [USER] Generic Door 363 [USER] Generic Door 364 [USER] Generic Door 365 [USER] Generic Door 366 [USER] Generic Door 367 [USER] Generic Door 368 [USER] Generic Door 369 [USER] Generic Door 370 [USER] Generic Door 371 [USER] Generic Door 372 [USER] Generic Door 373 [USER] Generic Door 374 [USER] Generic Door 375 [USER] Generic Door 376 [USER] Generic Door 377 [USER] Generic Door 378 [USER] Generic Door 379 [USER] Generic Door 380 [USER] Generic Door 381 [USER] Generic Door 382 [USER] Generic Door 383 [USER] Generic Door 384 [USER] Generic Door 385 [USER] Generic Door 386 [USER] Generic Door 387 [USER] Generic Door 388 [USER] Generic Door 389 [USER] Generic Door 390 [USER] Generic Door 391 [USER] Generic Door 392 [USER] Generic Door 393 [USER] Generic Door 394 [USER] Generic Door 395 [USER] Generic Door 396 [USER] Generic Door 397 [USER] Generic Door 398 [USER] Generic Door 399 [USER] Generic Door 400 [GAO] Pull Gate [GAO] Wood Door [GAO] Stone Mechanical Door [GAO] Mimosa Door [GAO] Folding Grate [GAO] Drow Crystal Door [GAO] Beholder Door [GAO] Barrel Door [GAO] Science Tube Door [GAO] Elven Lantern Door [NWN2] Basic Door 1 [NWN2] Basic Door 2 [NWN2] Basic Door 3 [NWN2] Basic Door 4 [NWN2] Basic Door 5 [NWN2] Temple Door - Evil [NWN2] Temple Door - Good [NWN2] Estate Door 1 [NWN2] Estate Door 2 [NWN2] Estate Door 3 [NWN2] Illefarn Door [NWN2] Castle Gate [NWN2] Deathgod's Vault Door [NWN2] City Watch Door [NWN2] Hollow Door [NWN2] Farm Door [NWN2] Silver Flagon Door [NWN2] Riverkeep Door [NWN2] Guardian Ruins Door [NWN2] Town Hall Door [CEP] Door 431 [CEP] Door 432 [CEP] Door 433 [CEP] Door 434 [CEP] Door 435 [CEP] Door 436 [CEP] Door 437 [CEP] Door 438 [CEP] Door 439 [CEP] Door 440 [CRP] Caravan Door [CRP] Dungeon Door 1 [CRP] Dungeon Door 2 [CRP] Dungeon Door 3 [CRP] Dungeon Door 4 [CRP] Dungeon Door 5 [CRP] Fancy Door 1 [CRP] Fancy Door 2 [CRP] Fortified Door [CRP] Jeweled Door2 [CRP] Oriental Door 1 [CRP] Oriental Door 3 [CRP] Rusted Door 2 [CRP] Rustic Door 1 [CRP] Rustic Door 2 [CRP] Rustic Door 3 [CRP] Rustic Door 4 [CRP] Rustic Door 5 [CRP] Rustic Door 6 [CRP] Sewer Gate 1 [CRP] Sewer Gate 2 [CRP] Sewer Gate 3 [CRP] Tree Door [CRP] Wizard Door 1 [CRP] Wizard Door 2 [CRP] Door 466 [CRP] Door 467 [CRP] Gothic High Door [CRP] Gothic Transition [CRP] Gothic Evil Temple Door [CRP] Gothic Bridge Door [CRP] Gothic Dock Door [CRP] Gothic Wall Door [CRP] Gothic Good Castle Door [CRP] Gothic Evil Castle Door [CRP] Gothic Round House Door [CRP] Gothic Temple House Door [CRP] Gothic House Door [CRP] LOK Transition 0 [CRP] LOK Cell Door 1 [CRP] LOK Transition 1 [CRP] LOK Transition 2 [CRP] LOK Transition 3 [CRP] LOK Transition 4 [CRP] LOK Cell Door 2 [CRP] LOK Transition 5 [CRP] LOK Transition 6 [CRP] Aged Dungeon Bridge Door [CRP] Aged Dungeon Wall Door 1 [CRP] Aged Dungeon Wall Door 2 [CRP] Aged Dungeon Corridor Door 1 [CRP] Aged Dungeon Corridor Door 2 [CRP] Swamp Bridge Door [CRP] Swamp Ruin Door [CRP] Ladder - DLA [CRP] Ladder - Boat [CRP] Sewer Grate [CRP] Halfling Door [CRP] Outside Door [CEP] Door 500 [CEP] Door 501 [CEP] Door 502 [CEP] Door 503 [CEP] Door 504 [CEP] Door 505 [CEP] Door 506 [CEP] Door 507 [CEP] Door 508 [CEP] Door 509 [CEP] Door 510 [CEP] Door 511 [CEP] Door 512 [CEP] Door 513 [CEP] Door 514 [CEP] Door 515 [CEP] Door 516 [CEP] Door 517 [CEP] Door 518 [CEP] Door 519 [CEP] Door 520 [CEP] Door 521 [CEP] Door 522 [CEP] Door 523 [CEP] Door 524 [CEP] Door 525 [CEP] Door 526 [CEP] Door 527 [CEP] Door 528 [CEP] Door 529 [CEP] Door 530 [CEP] Door 531 [CEP] Door 532 [CEP] Door 533 [CEP] Door 534 [CEP] Door 535 [CEP] Door 536 [CEP] Door 537 [CEP] Door 538 [CEP] Door 539 [CEP] Door 540 [CEP] Door 541 [CEP] Door 542 [CEP] Door 543 [CEP] Door 544 [CEP] Door 545 [CEP] Door 546 [CEP] Door 547 [CEP] Door 548 [CEP] Door 549 [CEP] Door 550 [CEP] Door 551 [CEP] Door 552 [CEP] Door 553 [CEP] Door 554 [CEP] Door 555 [CEP] Door 556 [CEP] Door 557 [CEP] Door 558 [CEP] Door 559 [CEP] Door 560 [CEP] Door 561 [CEP] Door 562 [CEP] Door 563 [CEP] Door 564 [CEP] Door 565 [CEP] Door 566 [CEP] Door 567 [CEP] Door 568 [CEP] Door 569 [CEP] Door 570 [CEP] Door 571 [CEP] Door 572 [CEP] Door 573 [CEP] Door 574 [CEP] Door 575 [CEP] Door 576 [CEP] Door 577 [CEP] Door 578 [CEP] Door 579 [CEP] Door 580 [CEP] Door 581 [CEP] Door 582 [CEP] Door 583 [CEP] Door 584 [CEP] Door 585 [CEP] Door 586 [CEP] Door 587 [CEP] Door 588 [CEP] Door 589 [CEP] Door 590 [CEP] Door 591 [CEP] Door 592 [CEP] Door 593 [CEP] Door 594 [CEP] Door 595 [CEP] Door 596 [CEP] Door 597 [CEP] Door 598 [CEP] Door 599 [CEP] Door 600 {TBW01} Exit Down {TBW01} Secret Passage {TBW01} Transition Down {TCN01} Arena Gate 1 {TCN01} Arena Gate 2 {TCN01} Bridge Door {TCN01} Castle Door {TCN01} Dock Door {TCN01} Evil DC Door {TCN01} Evil T Door {TCN01} High Door {TCN01} House Breach {TCN01} House Door {TCN01} Round House {TCN01} Temple House {TCN01} Transition Door {TCN01} Wall Door {TDC01} Bridge Door {TDC01} Corridor Door 1 {TDC01} Corridor Door 2 {TDC01} Crypt Transition {TDC01} Fence Door 1 {TDC01} Fence Door 2 {TDC01} Transition Door 1 {TDC01} Transition Door 2 {TDE01} Bridge Door {TDE01} Corridor Door 1 {TDE01} Corridor Door 2 {TDE01} Evil Transition 1 {TDE01} Evil Transition 2 {TDE01} Evil Transition 3 {TDE01} Wall Door 1 {TDE01} Wall Door 2 {TDM01} Bridge Door {TDM01} Cave Door 1 {TDM01} Cave Door 2 {TDM01} Fence Door 1 {TDM01} Fence Door 2 {TDM01} Mine Door 1 {TDM01} Mine Door 2 {TDM01} Mine Door 3 {TDM01} Mine Transition 1 {TDM01} Mine Transition 2 {TDR01} Bridge Door {TDR01} Corridor Door 1 {TDR01} Corridor Door 2 {TDR01} Crypt Transition 1 {TDR01} Crypt Transition 2 {TDR01} Fence Door 1 {TDR01} Fence Door 2 {TDR01} Ruins Transition {TDR01} Transition Door 1 {TDR01} Transition Door 2 {TDS01} Bridge Door {TDS01} Corridor Door 1 {TDS01} Corridor Door 2 {TDS01} Sewer Exit {TDS01} Sewer Transition {TDS01} Wall Door 1 {TDS01} Wall Door 2 {TDT01} Cave Door 1 {TIB01} Beholder Door {TIC01} Big Jail Door {TIC01} Big Rich Door {TIC01} Big Storage Door {TIC01} Castle Rich Door {TIC01} Corridor Transition {TID01} Dome Door {TID01} Gate Door {TII01} Illithid Pod {TIN01} Barn Door {TIN01} Corridor Transition {TIN01} Gate Door {TNI01} Barn Door {TNI01} Corridor Transition {TNI01} Gate Door {TNI01} Round Stair {TNI01} Tent Door - Large RW {TNI01} Tent Door - Large BW {TNI01} Tent Door - Large RB {TNI01} Tent Door - Medium RW {TNI01} Tent Door - Medium BW {TNI01} Tent Door - Medium RB {TNI01} Tent Door - Small RW {TNI01} Tent Door - Small BW {TNI01} Tent Door - Small RB {TNI02} Big Jail Door {TNI02} Big Rich Door {TNI02} Big Storage Door {TNI02} Castle Rich Door {TNI02} Corridor Transition {TNO01} Cliff Bridge Gate {TNO01} Cliff Stair Transition {TNO01} Cliff Cave 1 {TNO01} Cliff Cave 2 {TNO01} Drawbridge {TNO01} Drawbridge Gate {TNO01} Fantasy Tower Transition {TNO01} Lifted Door {TNO01} Secret Door {TNO01} Stone Wall Gate 1 {TNO01} Stone Wall Gate 2 {TNO01} Stone Wall Gate 3 {TNO01} Stream Sewer Entry 1 {TNO01} Stream Sewer Entry 2 {TNO01} Tent Transition Large {TNO01} Tent Transition Small {TNO01} River Transition {TNO01} Wall Gate Inner {TNO01} Wall Gate Outer {TNO01} Ice Cellar Door {TSW01} Bridge Door {TSW01} Corridor Door 1 {TSW01} Corridor Door 2 {TSW01} Steamworks Exit {TSW01} Steamworks Transition {TSW01} Wall Door 1 {TSW01} Wall Door 2 {TTD01} Bridge Door {TTD01} Desert Transition 1 {TTD01} Desert Transition 2 {TTD01} Temple Door 1 {TTD01} Temple Door 2 {TTD01} Transition Door 1 {TTD01} Wall Door 1 {TTD01} Wall Door 2 {TTF01} Bridge Door {TTF01} Forest Transition {TTF01} Temple Door {TTF01} Wall Door 1 {TTF01} Wall Door 2 {TTR01} Barn Door 1 {TTR01} Barn Door 2 {TTR01} Bridge Door {TTR01} Evil T Door {TTR01} Rural Cave {TTR01} Rural Transition {TTR01} Transition Door {TTR01} Wall Door 1 {TTR01} Wall Door 2 {TTS01} Barn Door 1 {TTS01} Barn Door 2 {TTS01} Bridge Door {TTS01} Evil T Door {TTS01} Winter Cave {TTS01} Winter Transition {TTS01} Transition Door 1 {TTS01} Wall Door 1 {TTS01} Wall Door 2 {TTU01} Drow Estate Door {TTU01} Dungeon Door {TTU01} Illithid Building Door {TTU01} Illithid Temple Door {TTU01} Svirfneblin Estate Door {TTU01} Bridge Door {TTU01} Gate Door {TTU01} Temple Door {TTU01} Tower Door {TTU01} Wall Door {TTZ01} Ship Door {TWC03} Gate Door 1 {TWC03} Gate Door 2 {TWC03} Transition {TWC03} Cavern Transition {TWC03} Portal Transition {TWC03} Wall Transition [CEP] Door 767 [CEP] Door 768 [CEP] Door 769 [CEP] Door 770 [CEP] Door 771 [CEP] Door 772 [CEP] Door 773 [CEP] Door 774 [CEP] Door 775 [CEP] Door 776 [CEP] Door 777 [CEP] Door 778 [CEP] Door 779 [CEP] Door 780 [CEP] Door 781 [CEP] Door 782 [CEP] Door 783 [CEP] Door 784 [CEP] Door 785 [CEP] Door 786 [CEP] Door 787 [CEP] Door 788 [CEP] Door 789 [CEP] Door 790 [CEP] Door 791 [CEP] Door 792 [CEP] Door 793 [CEP] Door 794 [CEP] Door 795 [CEP] Door 796 [CEP] Door 797 [CEP] Door 798 [CEP] Door 799 [CEP] Door 800 [CEP] Curtain, Art 01 [CEP] Curtain, Art 02 [CEP] Curtain, Art 03 [CEP] Curtain, Art 04 [CEP] Curtain, Art 05 [CEP] Curtain, Art 06 [CEP] Curtain, Art 07 [CEP] Curtain, Art 08 [CEP] Curtain, Art 09 [CEP] Curtain, Art 10 [CEP] Curtain, Art 11 [CEP] Curtain, Art 12 [CEP] Curtain, Art 13 [CEP] Curtain, Art 14 [CEP] Curtain, Art 15 [CEP] Curtain, Art 16 [CEP] Curtain, Art 17 [CEP] Curtain, Art 18 [CEP] Curtain, Art 19 [CEP] Curtain, Art 20 [CEP] Curtain, Art 21 [CEP] Curtain, Art 22 [CEP] Curtain, Art 23 [CEP] Curtain, Art 24 [CEP] Curtain, Art 25 [CEP] Curtain, Art 26 [CEP] Curtain, Art 27 [CEP] Curtain, Art 28 [CEP] Curtain, Art 29 [CEP] Curtain, Art 30 [CEP] Curtain, Art 31 [CEP] Curtain, Art 32 [CEP] Curtain, Art 33 [CEP] Curtain, Art 34 [CEP] Curtain, Art 35 [CEP] Curtain, Art 36 [CEP] Curtain, Art 37 [CEP] Curtain, Art 38 [CEP] Curtain, Art 39 [CEP] Curtain, Art 40 [CEP] Curtain, Art 41 [CRP] Curtain, Webs [CEP] Curtain, Color 01 [CEP] Curtain, Color 02 [CEP] Curtain, Color 03 [CEP] Curtain, Color 04 [CEP] Curtain, Color 05 [CEP] Curtain, Color 06 [CEP] Curtain, Color 07 [CEP] Curtain, Color 08 [CEP] Curtain, Color 09 [CEP] Curtain, Color 10 [CEP] Curtain, Color 11 [CEP] Curtain, Color 12 [CEP] Curtain, Color 13 [CEP] Curtain, Color 14 [CEP] Curtain, Color 15 [CEP] Curtain, NWN Net [CEP] Curtain, NWN Water [CEP] Curtain, NWN Canvas [CEP] Single Door A01 [CEP] Single Door A02 [CEP] Single Door A03 [CEP] Single Door A04 [CEP] Single Door A05 [CEP] Single Door A06 [CEP] Single Door A07 [CEP] Single Door A08 [CEP] Single Door A09 [CEP] Single Door A10 [CEP] Single Door A11 [CEP] Single Door A12 [CEP] Single Door A13 [CEP] Single Door A14 [CEP] Single Door A15 [CEP] Single Door A16 [CEP] Single Door A17 [CEP] Single Door A18 [CEP] Single Door A19 [CEP] Single Door A20 [CEP] Single Door A21 [CEP] Single Door B01 [CEP] Single Door B02 [CEP] Single Door B03 [CEP] Single Door B04 [CEP] Single Door B05 [CEP] Single Door B06 [CEP] Single Door B07 [CEP] Single Door B08 [CEP] Single Door B09 [CEP] Single Door B10 [CEP] Single Door B11 [CEP] Single Door B12 [CEP] Single Door B13 [CEP] Single Door B14 [CEP] Single Door B15 [CEP] Single Door B16 [CEP] Single Door B17 [CEP] Single Door B18 [CEP] Single Door B19 [CEP] Single Door B20 [CEP] Double Door A01 [CEP] Double Door A02 [CEP] Double Door A03 [CEP] Double Door A04 [CEP] Double Door A05 [CEP] Double Door A06 [CEP] Double Door A07 [CEP] Double Door A08 [CEP] Double Door A09 [CEP] Double Door A10 [CEP] Double Door A11 [CEP] Double Door A12 [CEP] Double Door A13 [CEP] Double Door A14 [CEP] Double Door A15 [CEP] Double Door A16 [CEP] Double Door A17 [CEP] Double Door A18 [CEP] Double Door A19 [CEP] Double Door A20 [CEP] Double Door A21 [CEP] Double Door A22 [CEP] Double Door A23 [CEP] Double Door A24 [CEP] Double Door A25 [CEP] Double Door A26 [CEP] Double Door A27 [CEP] Double Door A28 [CEP] Double Door A29 [CEP] Double Door A30 [CEP] Double Door A31 [CEP] Double Door A32 [CEP] Double Door A33 [CEP] Double Door A34 [CEP] Double Door A35 [CEP] Double Door A36 [CEP] Double Door A37 [CEP] Double Door A38 [CEP] Double Door A39 [CEP] Double Door A40 [CEP] Double Door A41 [CEP] Double Door A42 [CEP] Double Door A43 [CEP] Double Door A44 [CEP] Double Door A45 [CEP] Double Door A46 [CEP] Double Door A47 [CEP] Single Door A22 [CEP] Single Door A23 [CEP] Single Door A24 [CEP] Single Door A25 [CEP] Single Door A26 [CEP] Single Door A27 [CEP] Single Door A28 [CEP] Single Door A29 [CEP] Single Door A30 [CEP] Single Door A31 [CEP] Single Door A32 [CEP] Single Door A33 [CEP] Single Door A34 [CEP] Single Door A35 [CEP] Single Door A36 [CEP] Single Door A37 [CEP] Single Door A38 [CEP] Single Door A39 [CEP] Single Door A40 [CEP] Single Door A41 [CEP] Single Door A42 [CEP] Single Door A43 [CEP] Single Door A44 [CEP] Single Door A45 [CEP] Single Door A46 [CEP] Single Door A47 [CEP] Single Door A48 [CEP] Single Door A49 [CEP] Single Door A50 [CEP] Single Door A51 [CEP] Single Door A52 [CEP] Single Door A53 [CEP] Single Door A54 [CEP] Single Door A55 [CEP] Single Door A56 [CEP] Single Door A57 [CEP] Single Door A58 [CEP] Single Door A59 [CEP] Single Door A60 [CEP] Single Door A61 [CEP] Single Door A62 [CEP] Single Door A63 [CEP] Single Door A64 [CEP] Single Door A65 [CEP] Single Door A66 [CEP] Single Door A67 [CEP] Single Door A68 [CEP] Single Door A69 [CEP] Single Door A70 [CEP] Single Door A71 [CEP] Single Door A72 [CEP] Single Door A73 [CEP] Single Door A74 [CEP] Single Door A75 [CEP] Single Door A76 [CEP] Single Door A77 [CEP] Single Door A78 [CEP] Single Door A79 [CEP] Single Door A80 [CEP] Single Door A81 [CEP] Curtain, Art 42 [CEP] Curtain, Art 43 [CEP] Curtain, Art 44 [CEP] Curtain, Art 45 [CEP] Curtain, Art 46 [CEP] Curtain, Art 47 [CEP] Curtain, Art 48 [CEP] Curtain, Art 49 [CEP] Curtain, Art 50 [CEP] Curtain, Art 51 [CEP] Curtain, Art 52 [CEP] Curtain, Art 53 [CEP] Curtain, Art 54 [CEP] Curtain, Art 55 [CEP] Curtain, Art 56 [CEP] Curtain, Art 57 [CEP] Curtain, Art 58 [CEP] Curtain, Art 59 [CEP] Curtain, Art 60 [CEP] Curtain, Art 61 [CEP] Curtain, Art 62 [CEP] Curtain, Art 63 [CEP] Curtain, Art 64 [CEP] Curtain, Art 65 [CEP] Curtain, Art 66 [CEP] Curtain, Art 67 [CEP] Curtain, Art 68 [CEP] Curtain, Art 69 [CEP] Curtain, Art 70 [CEP] Curtain, Art 71 [CEP] Curtain, Art 72 [CEP] Curtain, Art 73 [CEP] Curtain, Art 74 [CEP] Curtain, Art 75 [CEP] Curtain, Art 76 [CEP] Curtain, Art 77 [CEP] Curtain, Art 78 [CEP] Curtain, Art 79 [CEP] Curtain, Art 80 [CEP] Curtain, Art 81 [CEP] Curtain, Art 82 [CEP] Curtain, Art 83 [CEP] Curtain, Art 84 [CEP] Curtain, Art 85 [CEP] Curtain, Art 86 [CEP] Curtain, Art 87 [CEP] Curtain, Art 88 [CEP] Curtain, Art 89 [CEP] Curtain, Art 90 [CEP] Curtain, Art 91 [CEP] Curtain, Art 92 [CEP] Curtain, Art 93 [CEP] Curtain, Art 94 [CEP] Curtain, Art 95 [CEP] Curtain, Art 96 [CEP] Curtain, Art 97 [CEP] Curtain, Art 98 [CEP] Curtain, Art 99 [CEP] Curtain, Art 100 [CEP] Curtain, Art 101 [CEP] Curtain, Art 102 [CEP] Curtain, Art 103 [CEP] Curtain, Art 104 [CEP] Single Door A82 [CEP] Single Door A83 [CEP] Single Door A84 [CEP] Single Door A85 [CEP] Single Door A86 [CEP] Single Door A87 [CEP] Single Door A88 [CEP] Single Door A89 [CEP] Single Door A90 [CEP] Single Door A91 [CEP] Single Door A92 [CEP] Single Door A93 [CEP] Single Door A94 [CEP] Single Door A95 [CEP] Single Door A96 [CEP] Single Door A97 [CEP] Single Door A98 [CEP] Single Door A99 [CEP] Single Door C00 [CEP] Single Door C01 [CEP] Single Door C02 [CEP] Single Door C03 [CEP] Single Door C04 [CEP] Single Door C05 [CEP] Single Door C06 [CEP] Single Door C07 [CEP] Single Door C08 [CEP] Single Door C09 [CEP] Single Door C10 [CEP] Single Door C11 [CEP] Single Door C12 [CEP] Single Door C13 [CEP] Single Door C14 [CEP] Single Door C15 [CEP] Single Door C16 [CEP] Single Door C17 [CEP] Single Door C18 [CEP] Single Door C19 [CEP] Single Door C20 [CEP] Single Door C21 [CEP] Single Door C22 [CEP] Single Door C23 [CEP] Single Door C24 [CEP] Single Door C25 [CEP] Single Door C26 [CEP] Single Door C27 [CEP] Single Door C28 [CEP] Single Door C29 [CEP] Single Door C30 [CEP] Single Door C31 [CEP] Single Door C32 [CEP] Single Door C33 [CEP] Single Door C34 [CEP] Single Door C35 [CEP] Single Door C36 [CEP] Single Door C37 [CEP] Single Door C38 [CEP] Single Door C39 [CEP] Single Door C40 [CEP] Single Door C41 [CEP] Single Door C42 [CEP] Single Door C43 [CEP] Single Door C44 [CEP] Single Door C45 [CEP] Single Door C46 [CEP] Single Door C47 [CEP] Single Door C48 [CEP] Single Door C49 [CEP] Single Door C50 [CEP] Single Door C51 [CEP] Single Door C52 [CEP] Single Door C53 [CEP] Single Door C54 [CEP] Single Door C55 [CEP] Single Door C56 [CEP] Single Door C57 [CEP] Single Door C58 [CEP] Single Door C59 [CEP] Single Door C60 [CEP] Single Door C61 [CEP] Single Door C62 [CEP] Single Door C63 [CEP] Single Door C64 [CEP] Single Door C65 [CEP] Single Door C66 [CEP] Single Door C67 [CEP] Single Door C68 [CEP] Single Door C69 [CEP] Single Door C70 [CEP] Single Door C71 [CEP] Single Door C72 [CEP] Single Door C73 [CEP] Single Door C74 [CEP] Single Door C75 [CEP] Single Door C76 [CEP] Single Door C77 [CEP] Double Door A48 [CEP] Double Door A49 [CEP] Double Door A50 [CEP] Double Door A51 [CEP] Double Door A52 [CEP] Double Door A53 [CEP] Double Door A54 [CEP] Double Door A55 [CEP] Double Door A56 [CEP] Double Door A57 [CEP] Double Door A58 [CEP] Double Door A59 [CEP] Double Door A60 [CEP] Double Door A61 [CEP] Double Door A62 [CEP] Double Door A63 [CEP] Double Door A64 [CEP] Double Door A65 [CEP] Double Door A66 [CEP] Double Door A67 [CEP] Double Door A68 [CEP] Double Door A69 [CEP] Double Door A70 [CEP] Double Door A71 [CEP] Double Door A72 [CEP] Double Door A73 [CEP] Double Door A74 [CEP] Double Door A75 [CEP] Double Door A76 [CEP] Double Door A77 [CEP] Double Door A78 [CEP] Double Door A79 [CEP] Door 1200 [CEP] Door 1201 [CEP] Door 1202 [CEP] Door 1203 [CEP] Door 1204 [CEP] Door 1205 [CEP] Door 1206 [CEP] Door 1207 [CEP] Door 1208 [CEP] Door 1209 [CEP] Door 1210 [CEP] Door 1211 [CEP] Door 1212 [CEP] Door 1213 [CEP] Door 1214 [CEP] Door 1215 [CEP] Door 1216 [CEP] Door 1217 [CEP] Door 1218 [CEP] Door 1219 [CEP] Door 1220 [CEP] Door 1221 [CEP] Door 1222 [CEP] Door 1223 [CEP] Door 1224 [CEP] Door 1225 [CEP] Door 1226 [CEP] Door 1227 [CEP] Door 1228 [CEP] Door 1229 [CEP] Door 1230 [CEP] Door 1231 [CEP] Door 1232 [CEP] Door 1233 [CEP] Door 1234 [CEP] Door 1235 [CEP] Door 1236 [CEP] Door 1237 [CEP] Door 1238 [CEP] Door 1239 [CEP] Door 1240 [CEP] Door 1241 [CEP] Door 1242 [CEP] Door 1243 [CEP] Door 1244 [CEP] Door 1245 [CEP] Door 1246 [CEP] Door 1247 [CEP] Door 1248 [CEP] Door 1249 [CEP] Door 1250 [CEP] Door 1251 [CEP] Door 1252 [CEP] Door 1253 [CEP] Door 1254 [CEP] Door 1255 [CEP] Door 1256 [CEP] Door 1257 [CEP] Door 1258 [CEP] Door 1259 [CEP] Door 1260 [CEP] Door 1261 [CEP] Door 1262 [CEP] Door 1263 [CEP] Door 1264 [CEP] Door 1265 [CEP] Door 1266 [CEP] Door 1267 [CEP] Door 1268 [CEP] Door 1269 [CEP] Door 1270 [CEP] Door 1271 [CEP] Door 1272 [CEP] Door 1273 [CEP] Door 1274 [CEP] Door 1275 [CEP] Door 1276 [CEP] Door 1277 [CEP] Door 1278 [CEP] Door 1279 [CEP] Door 1280 [CEP] Door 1281 [CEP] Door 1282 [CEP] Door 1283 [CEP] Door 1284 [CEP] Door 1285 [CEP] Door 1286 [CEP] Door 1287 [CEP] Door 1288 [CEP] Door 1289 [CEP] Door 1290 [CEP] Door 1291 [CEP] Door 1292 [CEP] Door 1293 [CEP] Door 1294 [CEP] Door 1295 [CEP] Door 1296 [CEP] Door 1297 [CEP] Door 1298 [CEP] Door 1299 [CEP] Door 1300 [CEP] Door 1301 [CEP] Door 1302 [CEP] Door 1303 [CEP] Door 1304 [CEP] Door 1305 [CEP] Door 1306 [CEP] Door 1307 [CEP] Door 1308 [CEP] Door 1309 [CEP] Door 1310 [CEP] Door 1311 [CEP] Door 1312 [CEP] Door 1313 [CEP] Door 1314 [CEP] Door 1315 [CEP] Door 1316 [CEP] Door 1317 [CEP] Door 1318 [CEP] Door 1319 [CEP] Door 1320 [CEP] Door 1321 [CEP] Door 1322 [CEP] Door 1323 [CEP] Door 1324 [CEP] Door 1325 [CEP] Door 1326 [CEP] Door 1327 [CEP] Door 1328 [CEP] Door 1329 [CEP] Door 1330 [CEP] Door 1331 [CEP] Door 1332 [CEP] Door 1333 [CEP] Door 1334 [CEP] Door 1335 [CEP] Door 1336 [CEP] Door 1337 [CEP] Door 1338 [CEP] Door 1339 [CEP] Door 1340 [CEP] Door 1341 [CEP] Door 1342 [CEP] Door 1343 [CEP] Door 1344 [CEP] Door 1345 [CEP] Door 1346 [CEP] Door 1347 [CEP] Door 1348 [CEP] Door 1349 [CEP] Door 1350 [CEP] Door 1351 [CEP] Door 1352 [CEP] Door 1353 [CEP] Door 1354 [CEP] Door 1355 [CEP] Door 1356 [CEP] Door 1357 [CEP] Door 1358 [CEP] Door 1359 [CEP] Door 1360 [CEP] Door 1361 [CEP] Door 1362 [CEP] Door 1363 [CEP] Door 1364 [CEP] Door 1365 [CEP] Door 1366 [CEP] Door 1367 [CEP] Door 1368 [CEP] Door 1369 [CEP] Door 1370 [CEP] Door 1371 [CEP] Door 1372 [CEP] Door 1373 [CEP] Door 1374 [CEP] Door 1375 [CEP] Door 1376 [CEP] Door 1377 [CEP] Door 1378 [CEP] Door 1379 [CEP] Door 1380 [CEP] Door 1381 [CEP] Door 1382 [CEP] Door 1383 [CEP] Door 1384 [CEP] Door 1385 [CEP] Door 1386 [CEP] Door 1387 [CEP] Door 1388 [CEP] Door 1389 [CEP] Door 1390 [CEP] Door 1391 [CEP] Door 1392 [CEP] Door 1393 [CEP] Door 1394 [CEP] Door 1395 [CEP] Door 1396 [CEP] Door 1397 [CEP] Door 1398 [CEP] Door 1399 [CEP] Door 1400 [CEP] Door 1401 [CEP] Door 1402 [CEP] Door 1403 [CEP] Door 1404 [CEP] Door 1405 [CEP] Door 1406 [CEP] Door 1407 [CEP] Door 1408 [CEP] Door 1409 [CEP] Door 1410 [CEP] Door 1411 [CEP] Door 1412 [CEP] Door 1413 [CEP] Door 1414 [CEP] Door 1415 [CEP] Door 1416 [CEP] Door 1417 [CEP] Door 1418 [CEP] Door 1419 [CEP] Door 1420 [CEP] Door 1421 [CEP] Door 1422 [CEP] Door 1423 [CEP] Door 1424 [CEP] Door 1425 [CEP] Door 1426 [CEP] Door 1427 [CEP] Door 1428 [CEP] Door 1429 [CEP] Door 1430 [CEP] Door 1431 [CEP] Door 1432 [CEP] Door 1433 [CEP] Door 1434 [CEP] Door 1435 [CEP] Door 1436 [CEP] Door 1437 [CEP] Door 1438 [CEP] Door 1439 [CEP] Door 1440 [CEP] Door 1441 [CEP] Door 1442 [CEP] Door 1443 [CEP] Door 1444 [CEP] Door 1445 [CEP] Door 1446 [CEP] Door 1447 [CEP] Door 1448 [CEP] Door 1449 [CEP] Door 1450 [CEP] Door 1451 [CEP] Door 1452 [CEP] Door 1453 [CEP] Door 1454 [CEP] Door 1455 [CEP] Door 1456 [CEP] Door 1457 [CEP] Door 1458 [CEP] Door 1459 [CEP] Door 1460 [CEP] Door 1461 [CEP] Door 1462 [CEP] Door 1463 [CEP] Door 1464 [CEP] Door 1465 [CEP] Door 1466 [CEP] Door 1467 [CEP] Door 1468 [CEP] Door 1469 [CEP] Door 1470 [CEP] Door 1471 [CEP] Door 1472 [CEP] Door 1473 [CEP] Door 1474 [CEP] Door 1475 [CEP] Door 1476 [CEP] Door 1477 [CEP] Door 1478 [CEP] Door 1479 [CEP] Door 1480 [CEP] Door 1481 [CEP] Door 1482 [CEP] Door 1483 [CEP] Door 1484 [CEP] Door 1485 [CEP] Door 1486 [CEP] Door 1487 [CEP] Door 1488 [CEP] Door 1489 [CEP] Door 1490 [CEP] Door 1491 [CEP] Door 1492 [CEP] Door 1493 [CEP] Door 1494 [CEP] Door 1495 [CEP] Door 1496 [CEP] Door 1497 [CEP] Door 1498 [CEP] Door 1499 [CEP] Door 1500