Bad Strref
Tough
Tough Heroes
tough
The Tough hero uses his Constitution score to best advantage. A Tough hero might be built like a truck or possess a great amount of endurance. He or she can take a lot of physical punishment, rarely gets sick, and often is hard to move. Tough heros can be stubborn or single-minded, feel protective of others, and usually succeed because they stay in the contest long after the competition has crumbled.
- Hit Die: d10.
- Skill Points (Int Modifier * 4 at 1st level): 3 + Int Modifier.
Class Skills: Climb (Str), Concentration (Con), Craft (mechanical, structural) (Int), Drive (Dex), Intimidate (Cha), Knowledge (current events, popular culture, streetwise) (Int), Profession (Wis), Ride (Dex), Spot (Wis), and Survival (Wis).
Talents (Level granted): Remain Conscious (1), Second Wind (3), DR1 (5), DR2 (7), DR3 (9)
Suggested Advanced Classes: Daredevil or Bodyguard
Charismatic
Charismatic Heroes
charismatic
The Charismatic hero uses Charisma to its best advantage. Taking a level in this class demonstrates a facility for connecting with others, influencing their actions, and improving your ability to win their support through debate, compromise, or seduction. Personal magnetism, applied interation techniques, and a touch of charm combine to define the Charismatic hero. A Charismatic hero might be charming or engaging, strikingly handsome, or possessed of great personal magnetism.
- Hit Die: d6.
- Skill Points (*4 at 1st level): 7 + Int Modifier.
Class Skills: Bluff (Cha), Craft (visual art, writing) (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, popular culture, streetwise, theology and philosophy) (Int), Perform (Cha), Profession (Wis), and Taunt (Cha).
Talents (Level granted): Coordinate (1), Inspiration (3), Greater Inspiration (5), Charm (7), Fast Talk (9)
Suggested Advanced Classes: Negotiator or Personality
Dedicated
Dedicated Heroes
dedicated
Dedicated Heroes use their Wisdom score to their best advantage. Taking a level in this class demonstrates a focus on willpower, common sense, perception, and intuition. Sense of self and devotion of purpose, as well as keen senses and a greater ability to analyse information combine to define the dedicated hero. A dedicated hero might be very insightful, understanding, or perceptive.
- Hit Die: d6.
- Skill Points (*4 at 1st level): 5 + Int Modifier.
Class Skills: Craft (pharmaceutical, visual art, writing) (Int), Gamble (Wis), Investigate (Int), Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, earth and life sciences, history, physical sciences, popular culture, streetwise, tactics, technology, theology and philosophy) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), and Treat Injury (Wis).
Talents (Level granted): Empathy (1), Healing Knack (3), Skill Focus (5), Aware (7), Intuition (9)
Suggested Advanced Classes: Field Medic or Acolyte (if used)
Strong
Strong Heroes
strong
The Strong hero uses their Strength to the best advantage. Taking a level in this class demonstrates physical training for overall strength and power. Strong Heroes excell at hand-to-hand and melee combat, as well as other activities that best utilize physical power.
A strong hero might be a bodybuilder or an athlete who concentrates on the power aspect of sports. He might be intimidating or robust. He might be as gentle as he is big.
- Hit Die: d8.
- Skill Points (*4 at 1st level): 3 + Int Modifier.
Class Skills: Climb (Str), Craft (structural) (Int), Handle Animal (Cha), Jump (Str), Knowledge (current events, popular culture, streetwise, tactics) (Int), Profession (Wis), Repair (Int), and Swim (Str).
Talents (Level granted): Melee Smash (1), Improved Melee Smash (3), Advanced Melee Smash (5), Extreme Effort (7), Improved Extreme Effort (9)
Suggested Advanced Classes: Soldier or Martial Artist
Smart
Smart Heroes
smart
Smart heros use their Intelligence score to the best advantage. Taking a level in this class demonstrates educational training in an academic or technical subject. Learning and reasoning powers combine to define the Smart hero. A smart hero might be brainy or bookish. He might possess uncunny reasoning skills or the ability to puzzle his way out of any situation.
- Hit Die: d6.
- Skill Points (*4 at 1st level): 9 + Int Modifier.
Class Skills: Computer Use (Int), Craft (chemical, electronic, mechanical, pharmaceutical, structural, visual art, writing) (Int), Decipher Script (Int), Demolitions (Int), Disable Device (Int), Forgery (Int), Investigate (Int), Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, earth and life sciences, history, physical sciences, popular culture, streetwise, tactics, technology, theology and philosophy) (Int), Navigate (Int), Profession (Wis), Repair (Int), Research (Int), and Search (Int).
Talents (Level granted): Linguist (1), Trick (3), Exploit Weakness (5), Plan (7), Savant (9)
Suggested Advanced Classes: Field Scientist or Mage (if used)
Fast
Fast Heroes
fast
The Fast hero uses her Dexterity score to their best advantage. A level in this class shows training in hand-eye coordination, agility and reflexes. Better defenses, a good attack progression, and a natural aptitude in athletics that require speed and grace. A Fast hero might be quick on her feet, or she might simply move with a catlike grace.
- Hit Die: d8.
- Skill Points (*4 at 1st level): 5 + Int Modifier.
Class Skills: Balance (Dex), Craft (mechanical) (Int), Drive (Dex), Escape Artist (Dex), Hide (Dex), Knowledge (current events, popular culture, streetwise) (Int), Move Silently (Dex), Pilot (Dex), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), and Tumble (Dex).
Talents (Level granted): Evasion (1), Uncanny Dodge 1 (3), Uncanny Dodge 2 (5), Defensive Roll (7), Increased Speed (9)
Suggested Advanced Classes: Gunslinger and Infiltrator
Default Tough Hero
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.
Default Charismatic Hero
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.
Default Dedicated Hero
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.
Default Strong Hero
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.
Default Smart Hero
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.
Default Fast Hero
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.
zero - Unused
Agile Riposte
Type of Feat: General
erequisite: Dex 13, Dodge.
ecifics: Once per round you can take an attack of opportunity in a melee attack when after your opponant misses you with an attack of their own.
e: Once per round.
Aircraft Operation - Helicopter
Type of Feat: General
Prerequisite: Pilot 4 Ranks.
Specifics: Allows you to pilot specific aircrafts without -4 penalty.
Use: Automatic.
Animal Affinity
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus to all Handle Animal and Ride checks.
Use: Automatic.
Athletic
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus to all Climb and Balance checks.
Use: Automatic.
Attentive
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus to all Investigate and Sense Motive checks.
Use: Automatic.
Brawl
Type of Feat: General
Prerequisite: None.
Specifics: +1 bonus to unarmed attack rolls and deal damage equal to 1d6+str modifier.
Use: Automatic.
Builder - Chemical/Electronic
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus check to the Craft(Chemical) and Craft(Electronic) skills.
Use: Automatic.
Builder - Electronic
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus check to the Craft(Electronic) skill.
Use: Automatic.
Builder - Mechanical/Structural
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus check to the Craft(Mechanical) and Craft(Structural) skills.
Use: Automatic.
Builder - Structural
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus check to the Craft(Structural) skill.
Use: Automatic.
Burst Fire
Type of Feat: General
Prerequisite: Personal Firearms Proficiency, Advanced Firearms Proficiency, Wisdom 13.
Specifics: When using an automatic firearm with at least five bullets loaded, the character may fire a short burst as a single attack against a single target. The character receives a –4 penalty on the attack roll, but deal +2 dice of damage.
Firing a burst expends five bullets and can only be done if the weapon has five bullets in it.
Cautious
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus check to Demolitions and Disable Devices.
Use: Automatic.
Confident
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus on all Gamble and Intimidate checks.
Use: Automatic.
Dead Aim
Type of Feat: General
Prerequisite: Far Shot.
Specifics: Entering 'Dead Aim' mode makes a character immobile, but provides +2 to hit due to lining up any shot.
Use: Use feat to enter or exit the immobile 'Dead Aim' mode.
Deceptive
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus on all Bluff and Disquise checks.
Use: Automatic.
Educated
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus on Art, Behavioral Sciences, Business, Civis, Earth Science, History, Physical Sciences, Tactics, Technology, and Theology Knowledge checks.
Use: Automatic.
Endurance
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus on all Constitution checks and Fortitude saves when stamina is required.
Use: Automatic.
Far Shot
Type of Feat: General
Specifics: A character can make a single attack each round against a very distant target.
Use: Automatic.
Focused
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus on all balance and concentration checks.
Use: Automatic.
Frightful Presence
Type of Feat: General
Prerequisite: 15 Charisma.
Specifics: All opponants within 10 feet who have fewer levels than you must make a Will saving throw or become shaken and take -2 penalty on attack rolls, saves, and skill checks for a number of rounds.
Gearhead
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus on all Computer Use and Repair checks.
Use: Automatic.
Guide
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus on all Navigate and Survival checks.
Use: Automatic.
Improved Brawl
Type of Feat: General
Prerequisite: Brawl, base attack bonus +3.
Specifics: +2 bonus on all unarmed attack rolls and deal 1d8 damage + Str modifier.
Use: Automatic.
Low Profile
Type of Feat: General
Prerequisite: None.
Specifics: Reputation bonuses are reduced by 3.
Use: Automatic.
Medical Expert
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus on all Craft(pharmaceutical) and Treat Injury checks.
Use: Automatic.
Meticulous
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus on all Forgery and Search checks.
Use: Automatic.
Nimble
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus on all Escape Artist and Sleight of Hand checks.
Use: Automatic.
Firearms Proficiency (Personal)
Type of Feat: General
Prerequisite: None.
Specifics: You know how to fire any personal firearm (a firearm designed to be carried and used by a single person).
Use: Automatic.
Renown
Type of Feat: General
Prerequisite: None.
Specifics: Your Reputation bonus increases by +3.
Use: Automatic.
Run
Type of Feat: General
Prerequisite: None.
Specifics: You can move 20% faster than others.
Use: Automatic.
Street Fighting
Type of Feat: General
Prerequisite: Brawl, Base Attack bonus +2.
Specifics: On a successful melee attack you deal an extra 1d4 points of damage.
Use: Once per round.
Studious
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus on all Decipher and Research checks.
Use: Automatic.
Surface Vehicle Operation (Heavy)
Type of Feat: General
Prerequisite: Drive 4 Ranks.
Specifics: You understand how to drive heavy vehicles including all sorts of Semi-trucks.
Use: Automatic.
Surface Vehicle Operation (Boat)
Type of Feat: General
Prerequisite: Drive 4 ranks.
Specifics: You understand how to drive motorized watercraft of various sorts.
Use: Automatic.
Surface Vehicle Operation (Ship)
Type of Feat: General
Prerequisite: Drive 4 ranks.
Specifics: You understand how to drive sailboats and other wind powered watercraft.
Use: Automatic.
Surface Vehicle Operation (Tracked)
Type of Feat: General
Prerequisite: Drive 4 ranks.
Specifics: You understand how to drive tracked vehicles including bulldozers and tanks.
Use: Automatic.
Track
Type of Feat: General
Prerequisite: None.
Specifics: You can follow the trails of most creatures and characters across most types of terrain.
Use: Automatic.
Trustworthy
Type of Feat: General
Prerequisite: None.
Specifics: +2 bonus on all Persuade and Gather Information checks.
Use: Automatic.
Windfall
Type of Feat: General
Prerequisite: None.
Specifics: Your wealth increases by +3 and provides a +1 bonus on all profession checks.
Use: Automatic.
Firearms Proficiency (Advanced)
Type of Feat: General
Prerequisite: Firearms Proficiency (Personal).
Specifics: You know how to fire advanced firearms that provide autofire.
Use: Automatic.
Firearms Proficiency (Exotic)
Type of Feat: General
Prerequisite: Firearms Proficiency (Personal), Firearms Proficiency (Advanced).
Specifics: You understand how to use and fire weapons such as Heavy Machine Guns, Cannons, Grenade Launchers, and Rocket Launchers.
Use: Automatic.
Aircraft Operation - Jet
Type of Feat: General
Prerequisite: Pilot 4 Ranks.
Specifics: Allows you to pilot specific aircrafts without -4 penalty.
Use: Automatic
Aircraft Operation
Type of Feat: Normal
Prerequisite: Pilot 4 ranks.
Specifics: Select a type of Aircraft. You are proficient in piloting that type of aircraft.
Use: Automatic.
Builder
Type of Feat: Normal
Prerequisite: None.
Specifics: Gives +2 bonus on checks involcing the specific craft choosen.
Use: Automatic.
Surface Vehicle Operation
Type of Feat: Normal
Prerequisite: Drive 4 ranks.
Specifics: Select a type of Vehicle. You are proficient in Driving that type of specialty vehicle.
Use: Automatic.
Quick Reload
Type of Feat: Normal
General Prerequisite: +1 Base Attack Bonus
Specifics: Reloading a firearm becomes a free action.
Use: This feat is used to reload a firearm; it is not automatically done. The feat will convert generic firearm rounds from a character's inventory into an equipped magazine of the size appropriate to the weapon; this is done as a free action.
Double Tap
Type of Feat: General
Prerequisite: Dex 13+, Point Blank Shot.
Specifics: A character with this feat gains an extra attack per round with a handgun. When a Rapid Shot is attempted, the extra attack is made at the character's highest base attack bonus, but all attacks within the round suffer a -2 penalty.
Use: Selected.
Improved Combat Martial Arts
Prerequisites: Combat Martial Arts, base attack bonus +4.
Benefit: The character’s threat range on an unarmed strike improves to 19–20.
Auto Fire
If a ranged weapon has an automatic rate of fire, this feat can be used to target an area with a spray of rounds. It must be used each time an area is to be targetted; it does not repeat automatically. Autofire affects an area and everyone in it, not a specific creature. The character targets a 10-foot-by-10-foot area and makes an attack roll; the targeted area has an effective Defense of 10. (If the character does not have the Advanced Firearms Proficiency feat, he or she takes a –4 penalty on the attack roll.) If the attack succeeds, every creature within the affected area must make a Reflex save (DC 15) or take the weapon’s damage. Autofire shoots 10 bullets, and can only be used if the weapon has at least 10 bullets left in it.
Burst Fire
Burst Fire Desc
<CUSTOM0> shows their frightful presence.
<CUSTOM0> autofires.
<CUSTOM0> enters Burst Fire mode.
Type of Feat: General
Prerequisite: Base attack bonus +1 or higher.
Specifics: This feat allows effective use of all exotic weapons. The exotic weapons list includes the bastard sword, dire mace, dwarven waraxe, double axe, kama, katana, kukri, scythe, shuriken, whip, and two-bladed sword.
Normal: A character cannot equip weapons they are not proficient in.
Use: Automatic.
<CUSTOM0> gains a second wind.
<CUSTOM0> toggles Dead Aim mode.
<CUSTOM0> makes an extreme effort.
<CUSTOM0> makes a very extreme effort.
<CUSTOM0> searches for tracks.
<CUSTOM0> lays out a plan.
<CUSTOM0> uses linguistics.
<CUSTOM0> tries to trick <CUSTOM1>.
<CUSTOM0> tries to exploit the weaknesses of <CUSTOM1>.
<CUSTOM0> tries to empathize with <CUSTOM1>.
<CUSTOM0> tries to get a feeling about the situation.
<CUSTOM0> coordinates the group's actions.
<CUSTOM0> inspires the group.
Balance
The character can walk on a precarious surface. A successful check lets the character move at half his or her speed along the surface (use Detect Mode to simulate this). A failure indicates that the character spends his or her move action keeping his or her balance and does not move. A failure by 5 or more indicates that the character falls. The difficulty varies with width (from DC 10 for > 7” to DC 20 for < 2”); slippery surfaces are +10 DC. NWN Use: Enter Detect Mode, make a roll, and inform a DM. Also, automatically lets a character recover more quickly from failing on a jump (DC 15).
Climb
With each successful Climb check, the character can advance up, down, or across a slope or a wall or other steep incline (or even a ceiling with handholds). A failed Climb check indicates that the character makes no progress, and a check that fails by 5 or more means that the character falls. The DC varies: 5 for a knotted rope; 10 for unknotted rope with a wall; 15 for an unknotted rope or normal cliff; 20 for a smooth cliff; 25 for a ceiling with handholds; +5 DC if slippery. A character without climbing gear takes a –4 penalty on Climb checks. NWN Use: Rope climbing is built into the D20 Modern system; DM's may ask for checks in other situations.
Computer Use
Most normal computer operations don’t require a check (though a character might have to make a Research check; see the Research skill description). However, searching an unfamiliar network for a particular file (DC 10 for a PC to DC 25 for a massive network), writing computer programs (DC 20 to provide a +2 on another skill), altering existing programs to perform differently (DC 10 to crash one; DC 20 to damage a program), and breaking through computer security (DC from 20 to 40) are all relatively difficult and require skill checks. NWN Use: This and some other skills can be used to identify items as a method of gaining information. Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Craft (Chemical)
This skill can make acids – DC from 15 for 1d6 damage to 30 for 3d6, explosives – DC from 10 for 1d6 to 35 for 10d6, or poisons – DC from 14 for DC 13 Fort poison to 42 for DC 22 Fort poison). Craft skills are specifically focused on creating objects. To use a Craft skill effectively, a character must have a kit or some other set of basic tools. A character without tools takes a –4 penalty.
NWN Use: To do this, use the D20 Modern Action feat, and select the craft option. This will create an inventory you'll have access to. Take an item, and you'll make a roll to create the item. First, a Wealth check will be made using the actual DC cost of the item. If you succeed, you've obtained the raw materials. The default Craft DC is the same as the Wealth cost. You'll use up a number of hours equal to the DC of the skill check regardless of success; these hours are not actually TAKEN UP in game, but they are kept track of. You can't use more than 16 hours crafting items a day (but can always try to craft at least one item).
Craft (Electronic)
This skill can make electronic items – DC from 15 for a timer to 30 for a computer. To use a Craft skill effectively, a character must have a kit or some other set of basic tools. A character without tools takes a –4 penalty.
NWN Use: To do this, use the D20 Modern Action feat, and select the craft option. This will create an inventory you'll have access to. Take an item, and you'll make a roll to create the item. First, a Wealth check will be made using the actual DC cost of the item. If you succeed, you've obtained the raw materials. The default Craft DC is the same as the Wealth cost. You'll use up a number of hours equal to the DC of the skill check regardless of success; these hours are not actually TAKEN UP in game, but they are kept track of. You can't use more than 16 hours crafting items a day (but can always try to craft at least one item).
Craft (Mechanical)
This skill allows a character to build mechanical devices from scratch - DC from 15 for a tripwire to 25 for an engine. To use a Craft skill effectively, a character must have a kit or some other set of basic tools. A character without tools takes a –4 penalty.
NWN Use: To do this, use the D20 Modern Action feat, and select the craft option. This will create an inventory you'll have access to. Take an item, and you'll make a roll to create the item. First, a Wealth check will be made using the actual DC cost of the item. If you succeed, you've obtained the raw materials. The default Craft DC is the same as the Wealth cost. You'll use up a number of hours equal to the DC of the skill check regardless of success; these hours are not actually TAKEN UP in game, but they are kept track of. You can't use more than 16 hours crafting items a day (but can always try to craft at least one item).
Craft (Pharmaceutical)
This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses - disease cure DC from 15 for DC 14 Fort disease to 30 for DC 23+ disease. To use a Craft skill effectively, a character must have a kit or some other set of basic tools. A character without tools takes a –4 penalty.
NWN Use: To do this, use the D20 Modern Action feat, and select the craft option. This will create an inventory you'll have access to. Take an item, and you'll make a roll to create the item. First, a Wealth check will be made using the actual DC cost of the item. If you succeed, you've obtained the raw materials. The default Craft DC is the same as the Wealth cost. You'll use up a number of hours equal to the DC of the skill check regardless of success; these hours are not actually TAKEN UP in game, but they are kept track of. You can't use more than 16 hours crafting items a day (but can always try to craft at least one item).
Craft (Structural)
This skill allows a character to build wooden, concrete, or metal structures from
scratch, including bookcases, desks, walls, houses, and so forth, and includes
such handyman skills as plumbing, house painting, drywall, laying cement, and
building cabinets.
Craft (Visual Art)
This skill allows a character to create paintings or drawings, take photographs, use a video camera, or in some other way create a work of visual art – the quality is based on the check result from 9 - amateur to 31 - master. Wealth DC cost is 5.
Craft (Writing)
This skill allows a character to create short stories, novels, scripts and screenplays, newspaper articles and columns, and similar works of writing. The quality is based on the check result from 9 - amateur to 31 - master. Wealth DC cost is 5.
Decipher Script
A character can decipher writing in an ancient language or in code, or interpret the meaning of an incomplete text. The base DC is 20 for the simplest messages, 25 for standard codes, and 30 or higher for intricate or complex codes or exotic messages. Helpful texts can give a +2. If the check succeeds, the character understands the general content of a piece of writing (~ 1 page). If the check fails, the DM makes a Wisdom check (DC 10) for the character to see if he or she avoids drawing a false conclusion about the text. NWN Use: Contact a DM. Smart class characters activate this skill when using the Linguist feat. This is used by default when trying to identify books and scrolls.
Demolitions
Setting a simple explosive to blow up at a certain spot doesn’t require a check, but connecting and setting a detonator does (DC 10, or higher if desired). Also, placing an explosive for maximum effect against a structure calls for a check (DC 15 for double damage; DC 25 for triple) , as does disarming an explosive device (DC 10, or whatever DC the detonator was set with). A character without a demolitions kit takes a –4 penalty on Demolitions checks. Making an explosive requires the Craft (chemical) skill. NWN Use: Used to set fire, gas, and acid traps, and to disarm fire traps. To disarm traps, use the D20 Modern Action feat on the target (placeable, door, or floor). To set traps, use the trap kit (a new Modern one, not a standard trap kit) on a location or untrapped door or placeable to trap it. The skill roll will be used for the Disarm DC for the trap. A toolkit is needed to avoid a -4 penalty. Failing a disable trap attempt by more than 5 points triggers it.
Disable Device
To make a check, use the D20 Modern Action feat on the target (placeable, door, or floor). This skill is used both for opening locks and for disabling traps. A mechanical toolkit is needed to avoid a -4 penalty on opening locks. An electronic toolkit is needed to avoid the penalty when disabling traps. Failing a disable trap attempt by more than 5 points triggers it. NWN Use: Activate the D20 Modern Action feat.
Disguise
A character’s Disguise check result determines how good the disguise is. It is opposed by others’ Spot check results. Make one Disguise check even if several people make Spot checks. If the character doesn’t draw any attention to him or herself, however, others don’t get to make Spot checks unless already suspicious. A character without a disguise kit takes a –4 penalty on Disguise checks. NWN Use: Contact a DM. New character heads can be used to simulate this.
Drive
Routine tasks, such as ordinary driving, don’t require a skill check. Make a check only when some unusual circumstance exists (such as inclement weather or an icy surface), or when the character is driving during a dramatic situation (the character is being chased or attacked, for example, or is trying to reach a destination in a limited amount of time). There is no penalty for operating a general-purpose motor vehicle. Other types of motor vehicles (heavy wheeled, powerboat, sailboat, ship, and tracked) require the corresponding Surface Vehicle Operation feat, or the character takes a –4 penalty on Drive checks.
NWN Use: The system makes automatic use of the Drive skill whenever the driver makes a maneuver.
Escape Artist
Make a check to escape from restraints or to squeeze through a tight space (DC from 20 for a net to 35 for handcuffs). For ropes, a character’s Escape Artist check is opposed by the Dexterity check result of the opponent who tied the bonds. Since it’s easier to tie someone up than to escape from being tied up, the opponent gets a +20 bonus on his or her Dexterity check. For a tight space, a check is only called for if the character’s head fits but his or her shoulders don’t. NWN Use: Contact a DM, plus can be used to escape some entanglement-type effects; DC is 30; use the D20 Modern Action feat to try. Make a check to escape from restraints or to squeeze through a tight space.
Forgery
Forgery requires materials appropriate to the document being forged, and some time. To forge a document the character needs to have seen a similar document before. The complexity of the document provides modifiers to the Forgery check (from 0 for simple letters to -16 for military ID). The Forgery skill is also used to detect someone else’s forgery. The result of the original Forgery check that created the document is opposed by a Forgery check by the person who examines the document to check its authenticity. A character without a forgery kit takes a –4 penalty on Forgery checks. NWN Use: Contact a DM.
Gamble
To start a game, a Wealth DC value for the stakes must be chosen; a standard purchase check must be made to afford the game. A stake DC less than the character's Wealth provides no chance of winning any Wealth increase. The character’s Gamble check is opposed by the Gamble checks of all other participants in the game. If the character beats all other participants, he or she wins and may gain an increase to his or her Wealth bonus if the stake DC was greater than his or her Wealth. The amount of the increase depends on the difference between the character’s check result and the next highest result among the other participants (+1 per 10 point check difference to a maximum of +5; minimum of +1). NWN Use: Contact a DM.
Gather Information
By succeeding at a skill check (DC ranges from 10 for general news to 25 for protected information) and spending 1d4+1 hours passing out money and buying drinks (purchase DC from 5 for general to 20 for protected), a character can get a feel for the major news items in a neighborhood. The character can increase the amount of money used to gather information, gaining a circumstance bonus by effectively offering a bribe (+1 skill bonus per +2 on purchase DC). NWN Use: This and some other skills can be used to identify items as a method of gaining information. Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Investigate
A character generally uses Search to discover clues and Investigate to analyze them. If the character has access to a crime lab, the character uses the Investigate skill to collect and prepare samples for the lab. The result of the Investigate check provides bonuses or penalties to the lab workers. The character can make an Investigate check to apply forensics knowledge to a clue (DC 15). This function of the Investigate skill does not give the character clues where none existed before. It simply allows the character to extract extra information from a clue he or she has found. The character can collect and prepare evidentiary material for a lab (DC 15). This use of the Investigate skill requires an evidence kit (a penalty of -4 applies without a kit). This function of the Investigate skill does not provide the character with evidentiary items. It simply allows the character to collect items he or she has found in a manner that best aids in their analysis later, at a crime lab. NWN Use: This and some other skills can be used to identify items as a method of gaining information. Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Jump
The DC and the distance the character can cover vary according to the type of jump the character is attempting. A long jump has a DC equal to the distance jumped in feet. If the character fails the check by less than 5, he or she doesn’t clear the distance, but can make a Reflex save (DC 15) to grab the far edge of the gap. A high jump has a DC of 4 x the height in feet. If a character intentionally jumps from a height (DC 15), he or she takes damage as if the character had dropped 10 fewer feet. NWN Use: This is implemented using the D20 Modern Action feat – be careful, because it can have you land in areas that may not have been intended for players to be in a module. For other uses, contact a DM.
Knowledge (Arcane Lore)
The occult, magic and the supernatural, astrology, numerology, and similar topics. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Knowledge (Art)
Fine arts and graphic arts, including art history and artistic techniques. Antiques, modern art, photography, and performance art forms such as music and dance, among others. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Knowledge (Behavioral Sciences)
Psychology, sociology, and criminology. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Knowledge (Business)
Business procedures, investment strategies, and corporate structures. Bureaucratic procedures and how to navigate them. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Knowledge (Civics)
Law, legislation, litigation, and legal rights and obligations. Political and governmental institutions and processes. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Knowledge (Current Events)
Recent happenings in the news, sports, politics, entertainment, and foreign affairs. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Knowledge (Earth and Life Sciences)
Biology, botany, genetics, geology, and paleontology. Medicine and forensics. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Knowledge (History)
Events, personalities, and cultures of the past. Archaeology and antiquities. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Knowledge (Physical Sciences)
Astronomy, chemistry, mathematics, physics, and engineering. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Knowledge (Popular Culture)
Popular music and personalities, genre films and books, urban legends, comics, science fiction, and gaming, among others. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Knowledge (Streetwise)
Street and urban culture, local underworld personalities and events. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Knowledge (Tactics)
Techniques and strategies for disposing and maneuvering forces in combat. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Knowledge (Technology)
Current developments in cutting-edge devices, as well as the background necessary to identify various technological devices. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Knowledge (Theology and Philosophy)
Liberal arts, ethics, philosophical concepts, and the study of religious faith, practice, and experience. The DC for answering a question within the character’s field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. This and some other skills can be used to identify items. Sometimes these are items for informational purposes only (their description will have the info – a newspaper for Current Events, for example, or research results for Physical Sciences). Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Navigate
Make a Navigate check when a character is trying to find his or her way to a distant location without directions or other specific guidance. The DC depends on the length of the trip (20 for a few hours; 28 for more than a week). If the character fails by more than 5, the character gets lost halfway (DC 20 check to find the path again). To pick between two paths, a DC 20 check can be used. To determine location with a view of the night sky, a DC 15 check is needed. NWN Use: Contact a DM.
Pilot
Check: Typical piloting tasks don’t require checks. Checks are required during combat, for special maneuvers, or in other extreme circumstances, or when the pilot wants to attempt something outside the normal parameters of the vehicle. There is no penalty for operating a general-purpose fixed-wing aircraft. Other types of aircraft (heavy aircraft, helicopters, jet fighters, and spacecraft) require the corresponding Aircraft Operation feat, or else the character takes a –4 penalty on Pilot checks.
NWN Use: The system makes automatic use of the Pilot skill whenever the pilot makes a maneuver.
Repair
Most Repair checks are made to fix complex electronic or mechanical devices. The DC can range from 10 for simple items (tools) to 20-25 for complex ones (electronic devices). Making repairs may also involve a monetary cost when spare parts or new components are needed, represented by a Wealth check (ranging from DC 4 for tools to DC 10-13 for electronic devices). If the GM decides this isn’t necessary for the type of repair the character is attempting, then no Wealth check is needed. A character can also choose to attempt jury-rigged, or temporary, repairs. Doing this reduces the purchase DC by 3 and the Repair check DC by 5, and allows the character to make the checks in as little as a round, but the repairs only last till the end of the current encounter. Repair requires an electrical tool kit, a mechanical tool kit, or a multipurpose tool, depending on the task. If the character do not have the appropriate tools, he or she takes a –4 penalty on the check. NWN Use: Contact a DM.
Research
Researching a topic takes time (~1d4 hours), skill, and some luck. The GM determines how obscure a particular topic is (the more obscure, the higher the DC) and what kind of information might be available depending on where the character is conducting his or her research. Information ranges from general to protected. The higher the check result, the better and more complete the information. NWN Use: This and some other skills can be used to identify items as a method of gaining information. Use the D20 Modern Action feat on an item to try to identify it. Contact a DM for other uses.
Sense Motive
Check: A successful check allows the character to avoid being bluffed (see the Bluff skill). Sense Motive does not, however, allow a character to determine whether a given statement is a lie. The character can also use the skill to tell when someone is behaving oddly (DC 200 or to assess someone’s trustworthiness. In addition, a character can use this skill to make an assessment of a social situation. Also, the character can get the feeling that someone is trustworthy and honorable. A character can use Sense Motive to detect that a hidden message is being transmitted via the Bluff skill (DC equal to the bluff check result of the sender). If the character’s check result beats the DC by 5 or more, the character understands the secret message as well. If the character’s check fails by 5 or more, the character misinterprets the message in some fashion. NWN Use: Contact a DM.
Sleight of Hand
A check against DC 10 lets a character palm a coin-sized, unattended object or perform minor feats of sleight of hand. When a character performs this skill under close observation, the character’s skill check is opposed by the observer’s Spot check. When a character tries to take something from another person, the character’s opponent makes a Spot check to detect the attempt. To obtain the object, the character must get a result of 20 or higher, regardless of the opponent’s check result. The opponent detects the attempt if his or her check result beats the character’s check result, whether the character takes the object or not. A character can use Sleight of Hand to conceal a small weapon or object on his or her body. A second Sleight of Hand attempt against the same target, or when being watched by the same observer, has a DC 10 higher than the first check if the first check failed or if the attempt was noticed. NWN Use: Use the D20 Modern Action feat to pickpocket someone; this replaces the standard NWN Pick Pockets routines. For other uses, contact a DM.
Survival
A character can keep his or herself and others safe and fed in the wild. The DC can range from 10 (getting along in the wild), to 15 (+2 on Fortitude saves against severe weather while moving), to 18 (avoiding natural hazards). With the Track feat, a character can use Survival checks to track a character or animal across various terrain types. NWN Use: Tracking is done using the radial Track feat; for other uses, contact a DM.
Profession
This represents a character's ability in their Starting Occupation. A character makes Profession checks to improve his or her Wealth bonus every time he or she attains a new level. The DC for the check is the character’s current Wealth bonus. If the character succeeds at the Profession check, his or her Wealth bonus increases by +1. For every 5 by which the character exceeds the DC, his or her Wealth bonus increases by an additional +1. Can also be used as a bonus to Reputation checks related to a character's profession. NWN Use: Automatic on levelling; for Reputation uses, contact a DM.
Handle Animal
The time required to get an effect and the DC depend on what the character is trying to do.
Handle an Animal (DC 10): This means to command an animal to perform a task or trick that it knows. If the animal is wounded or has taken any ability score damage, the DC increases by +5.
“Push” an Animal (DC 25): To push an animal means to get it to perform a task or trick that it doesn’t know, but is physically capable of performing.
Teach an Animal a Trick (DC 15-20): The character can teach an animal a specific trick, such as “attack” or “stay,” with one week of work and a successful Handle Animal check. An animal with an Intelligence of 1 can learn a maximum of three tricks, while an animal with an Intelligence of 2 can learn a maximum of six tricks. NWN Use: Contact a DM.
Ride
Animals ill suited as mounts provide a –2 penalty on their rider’s Ride check. Typical riding actions don’t require checks. Some tasks, such as tricks or typical tasks undertaken in combat or other extreme circumstances, require checks. These include guiding with knees (DC 5), staying in the saddle (DC 5), fighting while mounted on an untrained mount (DC 20), taking cover beside a mount (DC 15), and leaping (DC 15). NWN Use: The horse riding phenotype is available; Ride checks will automatically be made in some situations while using it. For other uses, contact a DM.
Unused skill in D20 Modern.
Treat Injury
This replaces Heal; many different tasks can be done using a First Aid Kit, Medical Kit, or Surgery Kit.
Medical Kit or First Aid Kit:
Long-Term Care (DC 15): With a medical kit, the successful application of this skill allows a patient to recover hit points at an advanced rate at the next rest—3 hit points per character level restored per rest, instead of 2.
Revive Dazed, Stunned, or Unconscious Character (DC 15): The character can remove the dazed, stunned, or unconscious condition from a character.
Stabilize Dying Character (DC 15): With a medical kit, a character can tend to a character who is dying. The stabilized character regains no hit points, but he or she stops losing them. With only a first aid kit, the check is at -4.
Medical Kit Only:
Restore Hit Points (DC 15): If a character has lost hit points, the character can restore 1d4 hit points, but only once between rests on a given character.
Treat Disease (DC 15): If used on a character with a disease, on a successful check, a medical kit provides a bonus on the diseased character’s saving throw equal to his or her ranks in this skill, for five minutes; this is useful for avoiding secondary damage.
Treat Poison (DC 15): If used on a character that is poisoned, on a successful check, a medical kit provides a bonus on the diseased character’s saving throw equal to his or her ranks in this skill, for one minute; this is useful for avoiding secondary damage.
Surgery Kit Only:
Surgery (DC 20): With a surgery kit, a character can conduct field surgery. This application of the Treat Injury skill carries a –4 penalty, which can be negated with the Surgery feat. Surgery restores 1d6 hit points for every character level of the patient (up to the patient’s full normal total of hit points) with a successful skill check. Surgery can only be used successfully on a character once per rest period. A character who undergoes surgery is fatigued for 24 hours, minus 2 hours for every point above the DC the surgeon achieves.
Surgery
Type of Feat: General
Prerequisite: Treat Injury (4 Ranks).
Specifics: The character can use the Treat Injury skill to perform surgery without penalty. See the Treat Injury skill description. Characters without this feat take a –4 penalty on Treat Injury checks made to perform surgery.
Use: Automatic.
Modern 1
Modern 2
Modern 3
Modern City Day
Modern Office
Modern Computer Room
Modern Club/Bar
Modern War
Modern Gang War
Modern Maybe
Bazooka
Bomb
Missile Attack
Hellfire 1
Hellfire 2
Flight
Modern Eyes
Modern 02
Modern 03
Modern Barrels
Modern 05
Modern 06
Modern 07
Modern Beetle
Modern 09
Modern Shades
Modern Sniper
Modern Destination
Type of Feat: Class.
Specifics:
The Bodyguard gains a +4 competence bonus to parry.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Bodyguard can issue orders and directions to provide protection for allies within 20 meters. This gives a +1 bonus to AC for 3 rounds.
Use: Cost is one Action Point. Activate to use.
Type of Feat: Class.
Specifics:
The Field Medic receives a competence bonus to Treat Injury: +1 at 1st level, +2 at 5th level, and +3 at 8th level.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Field Medic's ability to restore hit points improves; in addition to the normal amount, the Field Medic restores 1 extra hit point for each level in the Field Medic class.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Field Medic receives a +4 bonus to Craft Pharmaceutical.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Field Medic can save a character reduced to -10 hit points or lower. If the Field Medic is able to administer aid within 3 rounds, a DC 30 Treat Injury check will allow the victim to make a DC 15 Fortitude save and be restored to 0 hit points.
Use: Activate to use.
Type of Feat: Class.
Specifics:
The Field Medic can save a character reduced to -10 hit points or lower. If the Field Medic is able to administer aid within 3 minutes, a DC 40 Treat Injury check will allow the victim to make a DC 20 Fortitude save and be restored to 1d6 hit points.
Use: Activate to use.
Type of Feat: Class.
Specifics:
The Field Scientist applies his or her Intelligence bonus to Armor Class, in addition to Dexterity.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Field Scientist can improvise solutions using common objects. A Craft skill check will be made; the DC is 5+ the purchase DC of the required object. Only objects that can normally be used more than once can be improvised, but the object, once put into use for a number of rounds equal to the Field Scientist's class level, will break down.
Use: Cost is one Action Point. Activate to use (a DM may be required for many applications of this).
Type of Feat: Class.
Specifics:
The Field Scientist gets a +1 to the following skills: Computer Use, Craft Electronic, Demolitions, Investigate, Knowledge (Physical Sciences), and Research.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Field Scientist receives credit for a minor scientific breakthrough; this results in a +2 to Reputation and a +3 to Wealth.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Field Scientist can heal 5 points of damage.
Use: Cost is one Action Point. Activate to use.
Type of Feat: Class.
Specifics:
The Field Scientist gets his or her Intelligence modifier instead of Dexterity when using a personal firearm (if higher).
Use: Automatic.
Type of Feat: Class.
Specifics:
The Field Scientist receives credit for a major scientific breakthrough; this results in a +2 to Reputation and a +3 to Wealth (both cumulative with Minor Breakthrough).
Use: Automatic.
Type of Feat: Class.
Specifics:
The Personality gets a bonus to Bluff and Persuade equal to half of his or her class levels.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Personality gets a bonus to Intimidate equal to one half of his or her class levels.
Use: Automatic.
Type of Feat: Class.
Specifics:
At 4th level, the Personality gets a +4 Wealth bonus. At 8th level, this increases to +8.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Personality can convince a single target to regard him or her as a trusted friend. The target (who cannot be in combat) makes a Will save to resist, at DC 10 + Personality's class level + Personality's Charisma bonus. This improves the target's reaction to the Personality by 40 points, and lasts 1 minute per Personality class level.
Use: Activate to use.
Type of Feat: Class.
Specifics:
The Personality gets a bonus to Gather Information equal to one half of his or her class levels.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Personality can arouse despair in a target. The target makes a Will save to resist, at DC 10 + Personality's class level + Personality's Charisma bonus. If the target fails, it suffers a -2 penalty to saving throws, attacks, skill checks, and weapon damage rolls.
Use: Activate to use.
Type of Feat: Class.
Specifics:
The Negotiator gets a bonus equal to his or her Negotiator class level to Persuade, Bluff, and Intimidate.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Negotiator can react first in a situation, if the ability is used BEFORE combat. The ability must be used when not in combat, but when there are NPC's within 20 meters. Then, six rounds later, the Negotiator will gain a Haste effect for one round (timing is crucial in the negotiations).
Use: Activate to use.
Type of Feat: Class.
Specifics:
The Negotiator can talk his or her way out of trouble. At 4th level, the Negotiator can target a single opponent within 15 feet. The opponent gets a Will save at DC 10 + Negotiator's class level + Charisma bonus to resist. If the opponent fails, they stop fighting. At 7th level, the Negotiator can affect a number of opponents equal to his or her class level, still within 15 feet. At 10th level, this increases to a 30 foot range.
Use: Activate to use.
Type of Feat: Class.
Specifics:
Once per day, the Negotiator can gain a 1d6 bonus to attacks, skill checks, and saving throws for one round.
Use: Activate to use.
Type of Feat: Class.
Specifics:
The Negotiator can turn one character against another. First, the Negotiator must target the character to be hated. Then, he or she must target the character that will be angered. This target gets a Will save against DC 10 + the Negotiator's class level + Charisma bonus to resist. If it fails, its reaction to the first target goes down by 20 points. This can be used repetitively, as long as it does not fail.
Use: Activate to use.
Modern City
Bay Door/GarageDoor
Sliding Glass Doors
Elevator Doors
Wood Glass Reflect
Manhole
This feat is used to reload a firearm; it is not automatically done. The feat will convert a bos of firearm rounds from a character's inventory into an equipped magazine of the size appropriate to the weapon.
<CUSTOM0> reloads.
Reload
Firearms Use Desc
Firearms Use
Firearms - Heavy Weapons (2d10)
Heavy Weapon
Firearms - Heavy Weapons (2d10)
Heavy Weapons
Firearms - Longarms (2d8)
Small Arms
Firearms - Longarms (2d8)
Longarms
Firearms - Heavy Weapon (2d10)
Firearms Ammunition
Long Arms
Firearms - Exotic Arms
Firearms - Rate of Fire
Rate of Fire:
Some ranged weapons have a rate of fire of 1, which simply means they can be employed once per round and then must be reloaded or replaced. Firearms, which operate through many different forms of internal mechanisms, have varying rates of fire. The three possible rates of fire for handguns, longarms, and heavy weapons are single shot, semiautomatic, and automatic.
Single Shot
Small Arms
Automatic
Firearms - Magazine
Magazine:
The weapon’s magazine type. How the firearm is reloaded depends upon its magazine type.Indicates the magazine type: box, Cylinder, or internal. A fourth type, linked, has an unlimited capacity.
Box
Cylinder
Internal
Linked
Ballistic
Energy
Exotic Arms
Bullet
1 Round
2 Rounds
3 Rounds
4 Rounds
5 Rounds
6 Rounds
7 Rounds
8 Rounds
9 Rounds
10 Rounds
11 Rounds
12 Rounds
13 Rounds
14 Rounds
15 Rounds
16 Rounds
17 Rounds
18 Rounds
19 Rounds
20 Rounds
21 Rounds
22 Rounds
23 Rounds
24 Rounds
25 Rounds
26 Rounds
27 Rounds
28 Rounds
29 Rounds
30 Rounds
31 Rounds
32 Rounds
33 Rounds
34 Rounds
35 Rounds
1d6 - Gun
1d8 - Gun
1d10 - Gun
Modern Rules System
Modern Damage System
Extreme Effort
Improved Extreme Effort
Advanced Extreme Effort
Ignore Hardness
Improved Ignore Hardness
Advanced Ignore Hardness
Melee Smash
Improved Melee Smash
Advanced Melee Smash
Evasion
Uncanny Dodge 1
Uncanny Dodge 2
Defensive Roll
Opportunist
Increased Speed
Improved Increased Speed
Advanced Increased Speed
Damage Reduction 1/--
Damage Reduction 2/--
Damage Reduction 3/--
Acid Resistance
Cold Resistance
Electricity Resistance
Fire Resistance
Sonic/Concussion Resistance
Remain Conscious
Robust
Second Wind
Stamina
Savant (Computer Use)
Savant (Craft Chemical)
Savant (Craft Electronic)
Savant (Craft Mechanical)
Savant (Craft Pharmaceutical)
Savant (Craft Structural)
Savant (Craft Visual Arts)
Savant (Craft Writing)
Savant (Decipher Script)
Savant (Demolitions)
Savant (Disable Device)
Savant (Forgery)
Savant (Investigate)
Savant (Knowledge Arcane Lore)
Savant (Knowledge Art)
Savant (Knowledge Behavioral Sciences)
Savant (Knowledge Business)
Savant (Knowledge Civics)
Savant (Knowledge Current Events)
Savant (Knowledge Earth and Life Sciences)
Savant (Knowledge History)
Savant (Knowledge Physical Sciences)
Savant (Knowledge Popular Culture)
Savant (Knowledge Streetwise)
Savant (Knowledge Tactics)
Savant (Knowledge Technology)
Savant (Knowledge Theology and Philosophy)
Savant (Navigate)
Savant (Repair)
Savant (Research)
Savant (Search)
Savant (Research)
Linguist
Exploit Weakness
Plan
Trick
Empathy
Improved Aid Another
Intuition
Healing Knack
Healing Touch 1
Healing Touch 2
Skill Emphasis
Aware
Faith
Cool Under Pressure
Charm
Favor
Captivate
Fast-Talk
Dazzle
Taunt
Coordinate
Inspiration
Greater Inspiration
Talent Description Placeholder
D20 Modern Action
This feat is used for a variety of D20 Modern actions:
Movement actions (dual-wield handguns, jump, crawl, vehicles)
Emotes, skills checks, ability checks, and saves
Social/knowledge actions (Wealth, Reputation, identification, crafting)
Locks, traps, Sleight of Hand, and Escape Artist
Reputation:
Reputation is used to determine whether an NPC recognizes a character. This can help OR hurt a PC.
Use: Target an NPC to try to receive a +4 bonus to Bluff, Persuade, Gather Information, Intimidate, and Perform for 2 minutes. DC is 25; roll is made with a bonus of the PC's Reputation + the NPC's Intelligence modifier. Note that a DM or a module may be set to apply this as a PENALTY if you would have a bad reputation with someone instead of a positive one.
Target self to learn your own Reputation and to make a generic Reputation check whose results will be reported to all DM's.
Wealth:
Every character has a Wealth bonus that reflects his or her buying power—a composite of income, credit rating, and savings. If used by a particular module, it completely replaces Gold. A character’s Wealth bonus serves as the basis of the character’s Wealth check, which is used to purchase equipment and services for the character.
Use: Used automatically at stores that use the Wealth system. Using this feat will report the character's Wealth bonus, and send the results of a generic Wealth check to all DM's.
Action Point
Each level, a character gets more Action Points. These can be used generically to get a bonus to attack, skill, and saving throw rolls for one round; more specifically to 'power' certain feats gained in classes that cost Action Points to use; or as a means of Respawning, assuming that the character was 'just missed' by whatever resulted in death. Action Points do NOT regenerate; instead, more points must be gained each level.
Tactical Aid
Type of Feat: Class
Specifics: As a full-round action, the Soldier provides tactical aid to all of his allies (including himself) within sight range of his position. This aid provides a +1 competence bonus on attack rolls, and lasts for a number of rounds equal to one-half of the Soldier's level in the advanced class, rounded down.
Use: Cost is one Action Point. Target self to activate feat.
Improved Reaction
Type of Feat: Class.
Specifics:
The Soldier gains a +2 competence bonus on initiative checks.
Use: Automatic.
Type of Feat: Class.
Specifics: The Gunslinger gains a +2 bonus to Defense and Reflex saves while immobile.
Use: Use the feat to enter or leave 'Defensive Position' mode.
Lightning Shot
Type of Feat: Class.
Specifics: The Gunslinger can make a flurry of attacks with a firearm at the expense of accuracy. With a Lightning Shot, the Gunslinger may target one opponent to make an extra ranged attack; this and all attacks for the next six seconds (one round) will be made at a -2 penalty.
Use: Target an opponent once a round (free action) to designate it.
Type of Feat: Class.
Specifics: If the Gunslinger shoots more than once in a row at a target, the Gunslinger receives a bonus of +2 to attack for one round.
Use: Automatic.
Type of Feat: Class.
Specifics: The Bodyguard gains a +4 competence bonus to Parry.
Use: Automatic.
Type of Feat: Class.
Specifics: The Bodyguard can provide a +1 bonus to AC to all allies within range for 3 rounds.
Use: Activate to use.
Mage
Mages
mages
Mage Advanced Class (optional)
Prerequisites:
Craft (chemical) 6 ranks
Decipher Script 6 ranks
Knowledge (arcane lore) 6 ranks
Research 6 ranks
- Hit Die: d6.
- Skill Points (Int Modifier * 4 at 1st level): 7 + Int Modifier.
Class Skills: Computer Use (Int), Concentration (Con), Craft (chemical) (Int), Craft (pharmaceutical) (Int), Craft (visual arts) (Int),Craft (writing) (Int), Decipher Script (Int), Investigate (Int), Knowledge (arcane lore, art, current events, earth and life sciences, physical sciences, popular culture, technology) (Int), Profession (Wis), Research (Int).
Talents (Level granted): Arcane Spellcasting and Summon Familiar (1), Scribe Scroll (2), Brew Potion (3), Combat Casting (7), Maximize Spell (10)
Acolyte
Acolytes
acolyte
Acolyte Advanced Class (optional)
Prerequisites:
Base Attack Bonus +2
Knowledge (Theology and Philosophy) 6 ranks
Listen 6 ranks
Sense Motive 6 ranks
- Hit Die: d8.
- Skill Points (Int Modifier * 4 at 1st level): 5 + Int Modifier.
Class Skills: Concentration (Con), Craft (structural, visual arts, writing) (Int), Diplomacy (Cha), Knowledge (behavioral sciences, earth and life sciences, theology and philosophy) (Int), Listen (Wis), Profession (Wis), Read/Write Language (none), Sense Motive (Cha), Treat Injury (Wis).
Talents (Level granted): Divine Spellcasting (1), Turn Undead (2), Combat Casting (5), Maximize Spell (10)
Soldier
Soldiers
soldier
Soldier Advanced Class
rerequisites:
se Attack Bonus +3
owledge (tactics) 6 ranks
at: Personal Firearms Proficiency
Hit Die: d10.
Skill Points (Int Modifier * 4 at 1st level): 5 + Int Modifier.
In addition to normal feats, Military feats include Weapon Specialization, Improved Critical, and Epic Weapon Specialization (epic levels not required for the latter)
lass Skills: Demolitions (Int), Drive (Dex), Intimidate (Cha), Jump (Str), Knowledge (current events, history, popular culture, tactics) (Int), Listen (Wis), Navigate (Int), Profession (Wis), Spot (Wis), Survival (Wis), Swim (Str).
alents (Level granted): Military Feat (1), Military Feat (2), Tactical Aid (4), Military Feat (5), Alertness (7), Military Feat (8), Military Feat (10)
Martial Artist
Martial Artists
martial artist
Martial Artist Advanced Class
Prerequisites:
Base Attack Bonus +3
Jump 3 ranks
Feat: Improved Unarmed Strike
Feat: Circle Kick (note: requires 15 Dexterity)
- Hit Die: d8.
- Skill Points (Int Modifier * 4 at 1st level): 3 + Int Modifier.
Class Skills: Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (current events, popular culture, theology and philosophy) (Int), Move Silently (Dex), Perform (Cha), Profession (Wis), Spot (Wis), and Tumble (Dex).
Talents (Level granted): Living Weapon +2 (1), Flying Kick (2),
Living Weapon +4 (4), Iron Fist 1 (5), Flurry of Blows (7), Living Weapon +6 (8), Iron Fist 2 (10)
Gunslinger
Gunslingers
gunslinger
Gunslinger Advanced Class
Prerequisites:
Base Attack Bonus +2
Sleight of Hand 6 ranks
Tumble 6 ranks
Feat: Personal Firearms Proficiency
- Hit Die: d10.
- Skill Points (Int Modifier * 4 at 1st level): 5 + Int Modifier.
- In addition to normal feats, Gun feats include Improved Critical
Class Skills: Bluff (Cha), Demolitions (Int), Drive (Dex), Escape Artist (Dex), Gamble (Wis), Intimidate (Cha), Knowledge (current events, popular culture, streetwise) (Int), Move Silently (Dex), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), and Tumble (Dex).
Talents (Level granted): Point Blank Shot (1), Gun Feat (2),
Defensive Position (4), Lightning Shot (5), Sharpshooting (7), Gun Feat (8), Gun Feat (10)
Infiltrator
Infiltrators
infiltrator
Infiltrator Advanced Class
Prerequisites:
Base Attack Bonus +2
Hide 6 ranks
Move Silently 6 ranks
- Hit Die: d8.
- Skill Points (Int Modifier * 4 at 1st level): 7 + Int Modifier.
Class Skills: Balance (Dex), Climb (Str), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Investigate (Int), Jump (Str), Knowledge (art, business, current events, popular culture, streetwise) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex).
Talents (Level granted): Sweep (1), Improvised Implements (2),
Improved Evasion (4), Skill Mastery (5), Improvised Weapon Damage (7), Improved Sweep (8), Without a Trace (10)
Daredevil
Daredevils
daredevil
Daredevil Advanced Class
Prerequisites:
Base Attack Bonus +2
Concentration 6 ranks
Drive 6 ranks
Feat: Endurance
- Hit Die: d10.
- Skill Points (Int Modifier * 4 at 1st level): 5 + Int Modifier.
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Demolitions (Int), Drive (Dex), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge (current events, popular culture) (Int), Perform (Cha), Pilot (Dex), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), Tumble (Dex).
Talents (Level granted): Fearless (1), Nip-Up (2),
Action Boost (4), Adrenaline Rush - 1 ability (5), Delay Damage (7), Adrenaline Rush - 2 abilities (8), Damage Threshold (10)
Bodyguard
Bodyguards
bodyguard
Bodyguard Advanced Class
Prerequisites:
Base Attack Bonus +2
Concentrate 6 ranks
Intimidate 6 ranks
Feat: Personal Firearms Proficiency
- Hit Die: d12.
- Skill Points (Int Modifier * 4 at 1st level): 3 + Int Modifier.
Class Skills: Concentration (Con), Disguise (Cha), Drive (Dex), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (behavioral sciences, civics, current events, streetwise) (Int), Listen (Wis), Parry (Dex) Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis).
Talents (Level granted): Harm's Way (1), Combat Sense +1 (2),
Improved Initiative (4), Improved Charge (5), Defensive Strike (7), Combat Sense +2 (8), Blanket Protection (10)
Field Scientist
Field Scientists
field scientist
Field Scientist Advanced Class
Prerequisites:
Craft (chemical) 6 ranks
Knowledge (physical sciences) 6 ranks
Research 6 ranks
- Hit Die: d8.
- Skill Points (Int Modifier * 4 at 1st level): 7 + Int Modifier.
Class Skills: Computer Use (Int), Craft (chemical, electronic, mechanical, pharmaceutical), Decipher Script (Int), Demolitions (Int), Disable Device (Int), Drive (Dex), Investigate (Int), Knowledge (behavioral sciences, earth and life sciences, physical sciences, technology) (Int), Navigate (Int), Pilot (Dex), Profession (Wis), Research (Int), Search (Int).
Talents (Level granted): Smart Defense (1), Scientific Improvisation (2), Skill Mastery (4), Minor Breakthrough (5), Smart Survival (7), Smart Weapon (8), Major Breakthrough (10)
Techie
Techies
techie
Techie Advanced Class (Core)
Prerequisites:
Computer Use 6 ranks
Craft (electronic) or (mechanical) 6 ranks
Disable Device 6 ranks
Field Medic
Field Medics
field medic
Field Medic Advanced Class
Prerequisites:
Base Attack Bonus +2
Treat Injury 6 ranks
Spot 6 ranks
Feat: Surgery
- Hit Die: d8.
- Skill Points (Int Modifier * 4 at 1st level): 5 + Int Modifier.
Class Skills: Computer Use (Int), Concentration (Con), Craft (pharmaceutical) (Int), Diplomacy (Cha), Drive (Dex), Knowledge (behavioral sciences, current events, earth and life sciences, popular culture, technology) (Int), Listen (Wis), Pilot (Dex), Profession (Wis), Research (Int), Spot (Wis), Treat Injury (Wis).
Talents (Level granted): Medical Specialist +1 (1), Expert Healer (2), Medical Mastery (4), Medical Specialist +2 (5), Minor Medical Miracle (7), Medical Specialist +3 (8), Medical Miracle (10)
Investigator
Investigators
investigator
Investigator Advanced Class (Core)
Prerequisites:
Base Attack Bonus +2
Investigate 6 ranks
Listen 6 ranks
Sense Motive 6 ranks
Personality
Personalities
personality
Personality Advanced Class
Prerequisites:
Persuade 6 ranks
Perform 6 ranks
Feat: Renown
- Hit Die: d6.
- Skill Points (Int Modifier * 4 at 1st level): 6 + Int Modifier.
Class Skills: Bluff (Cha), Craft (visual arts) (Int), Craft (writing) (Int), Diplomacy (Cha), Knowledge (art, behavioral sciences, business, civics, current events, popular culture) (Int), Perform (Cha), Profession (Wis).
Talents (Level granted): Unlimited Access (1), Bonus Class Skill (2), Royalty (4), Winning Smile (5), Bonus Class Skill (7), Royalty (8), Compelling Performance (10)
Negotiator
Negotiators
negotiator
Negotiator Advanced Class
Prerequisites:
Bluff 6 ranks
Persuade 6 ranks
Feat: Alertness
- Hit Die: d8.
- Skill Points (Int Modifier * 4 at 1st level): 5 + Int Modifier.
Class Skills: Bluff (Cha), Computer Use (Int), Diplomacy (Cha), Drive (Dex), Gamble (Wis), Gather Information (Cha), Intimidate (Cha), Investigate (Int), Knowledge (behavioral sciences, business, civics, current events, popular culture, streetwise) (Int), Profession (Wis), Sense Motive (Wis), Spot (Wis).
Talents (Level granted): Conceal Motive (1), React First (2), Talk Down - 1 opponent (4), No Sweat (5), Talk Down - several opponents (7), Sow Distrust (8), Talk Down - several opponents, long range (10)
Shadow Slayer
Shadow Slayers
shadow slayer
Shadow Slayer Advanced Class (FX)
Prerequisites:
Base Attack Bonus +3
Feats: Archaic Weapons Proficiency
Occultist
Occultists
occultist
Occultist Advanced Class (FX)
Prerequisites:
Decipher Script 6 ranks
Knowledge (arcane lore) 6 ranks
Research 6 ranks
Feat: Educated
Feat: Studious
Arcane Arranger
Arcane Arrangers
arcane arranger
Arcane Arranger Advanced Class (FX)
Prerequisites:
Diplomacy 6 ranks
Gather Information 6 ranks
Knowledge (any) 6 ranks
Archaic Weaponsmaster
Archaic Weaponsmasters
archaic weaponsmaster
Archaic Weaponsmaster Advanced Class (FX)
Prerequisites:
Base Attack Bonus +3
Knowledge (history) 6 ranks
Feats: Archaic Weapons Proficiency
Feats: Weapon Focus
Glamourist
Glamourists
glamourist
Glamourist Advanced Class (FX)
rerequisites:
luff 6 ranks
nse Motive 6 ranks
Mystic
Mystics
mystic
Mystic Advanced Class (FX)
Prerequisites:
Diplomacy 6 ranks
Knowledge (theology & philosophy) 6 ranks
Listen 6 ranks
Shadow Hunter
Shadow Hunters
shadow hunter
Shadow Hunter Advanced Class (FX)
Prerequisites:
Base Attack Bonus +2
Investigate 6 ranks
Sense Motive 6 ranks
Knowledge (arcane lore) 6 ranks
Feat: Track
Feat: Personal Firearms or Archaic Weapons Profeciency
Shadowjack
Shadowjacks
shadowjack
Shadowjack Advanced Class (FX)
Prerequisites:
Computer Use 6 ranks
Craft (electronic) 6 ranks
Disable Device 6 ranks
Speed Demon
speed demons
speed demon
Speed Demon Advanced Class (FX)
Prerequisites:
Drive 6 ranks
Feat: Vehicle Expert
Other: Base Reflex save +2
Street Warrior
Street Warriors
street warrior
Street Warrior Advanced Class (FX)
Prerequisites:
Base Attack Bonus +3
Knowledge (streetwise) 6 ranks
Feat: Streetfighting
Feat: Brawl
Swashbuckler
Swashbucklers
swashbuckler
Swashbuckler Advanced Class (FX)
Prerequisites:
Base Attack Bonus +2
Balance 6 ranks
Tumble 6 ranks
Feat: Weapon Finesse
Techno Mage
Techno Mages
techno mage
Techno Mage Advanced Class (FX)
Prerequisites:
Computer Use 6 ranks
Craft (electronics) 6 ranks
Knowledge (arcane lore) 6 ranks
Repair 6 ranks
Thrasher
Thrashers
thrasher
Thrasher Advanced Class (FX)
Prerequisites:
Base Attack Bonus +2
Concentration 6 ranks
Survival 6 ranks
Feat: Athletic or Endurance
Wildlord
Wildlords
wildlord
Wildlord Advanced Class (FX)
Prerequisites:
Base Attack Bonus +2
Handle Animal 6 ranks
Survival 6 ranks
Archmage
Archmages
archmage
Archmage Prestige Class (FX)
Prerequisites:
Spellcraft 12 ranks
Knowledge (arcane lore) 12 ranks
Concentration 12 ranks
Special: Ability to cast arcane spells
Artificer
Artificers
artificer
Artificer Prestige Class (FX)
Prerequisites:
Spellcraft 9 ranks
Knowledge (arcane lore) 9 ranks
Craft (any) 9 ranks
Other: Ability to cast 2nd-level arcane spells
Ecclesiarch
Ecclesiarches
ecclesiarch
Ecclesiarch Prestige Class (FX)
Prerequisites:
Spellcraft 10 ranks
Knowledge (theology & philosophy) 10 ranks
Concentration 8 ranks
Special: Ability to cast divine spells
Special: Ability to turn creatures
Holy Knight
Holy Knights
holy knight
Holy Knight Prestige Class (FX)
Prerequisites:
Base Attack Bonus +8
Diplomacy 9 ranks
Gather Information 9 ranks
Knowledge (any) 9 ranks
Feat: Weapon Focus in a melee weapon
Unholy Knight
Unholy Knights
unholy knight
Unholy Knight Prestige Class (FX)
Prerequisites:
Base Attack Bonus +8
Diplomacy 9 ranks
Gather Information 9 ranks
Knowledge (any) 9 ranks
Feat: Weapon Focus in a melee weapon
Mastermind
Masterminds
mastermind
Mastermind Prestige Class (FX)
Prerequisites:
Diplomacy 10 ranks
Gather Information 10 ranks
Knowledge (any) 10 ranks
Special: Reputation bonus +2
Special: Wealth bonus +10
Shapeshifter
Shapeshifters
shapeshifter
Shapeshifter Prestige Class (FX)
Prerequisites:
Base Attack Bonus +4
Handle Animal 10 ranks
Survival 10 ranks
Feat: Animal Affinity
Sniper
Snipers
sniper
Sniper Prestige Class (FX)
Prerequisites:
Base Attack Bonus +5
Concentration 4 ranks
Move Silently 8 ranks
Feat: Dead Aim
Feat: Far Shot
Special: Defensive Position class feature from Gunslinger AdC
SpecOp
SpecOps
SpecOp
SpecOp Prestige Class (FX)
Prerequisites:
Base Attack Bonus +6
Knowledge (tactics) 6 ranks
Feat: Advanced Firearms Proficiency
Feat: Athletic
Feat: Endurance
Feat: Stealthy
Feat: Weapon Focus (any)
Special: Weapon Specialization class feature from Soldier AdC.
Special: Demolitions 10 ranks or Treat Injury 5 ranks
or Knowledge (tactics) 10 ranks or Burst Fire feat
Spellslinger
Spellslingers
spellslingers
Spellslinger Prestige Class (FX)
Prerequisites:
Base Attack Bonus +5
Concentration 6 ranks
Spellcraft 10 ranks
Feat: Weapon Focus (ranged weapon)
Heroic Surge
The character receives a Haste effect for one round; the feat can be used three times a day.
Quick Draw
The character receives a Haste effect for one round after drawing a weapon, but only once every minute.
Shot on the Run
The character's movement rate doubles for a round after firing a ranged weapon.
Strafe
When using a firearm on autofire, the character can affect an area 7 meters wide and 2 meters long.
Type of Feat: Class.
Specifics:
An Infiltrator knows how to size up an area and get the lay of the land in a single sweep of the eyes. This provides a +4 bonus to Spot for one round when used.
Use: Activate to use.
Type of Feat: Class.
Specifics:
The Infiltrator gets a +4 bonus to hit with improvised weapons (which normally carry a penalty). The Infiltrator also eliminates the -4 penalty for using Climb and Disable Device without the proper tools.
Use: Automatic for weapons and Disable Device, but may need to remind a DM for skill use and some weapons.
Type of Feat: Class.
Specifics:
The Infiltrator's attacks with improvised weapons deal +2 damage.
Use: Automatic (may need to remind a DM with some weapons).
Type of Feat: Class.
Specifics:
The Infiltrator's ability to get the lay of the land improves. This provides a +4 bonus to Search for one round.
Use: Activate to use.
Type of Feat: Class.
Specifics:
The Infiltrator gets +4 on Hide, Move Silently, Escape Artist, and Sleight of Hand.
Use: Automatic.
Skill Mastery
Type of Feat: Class.
Specifics:
The Infiltrator gets a +1 bonus on Balance, Climb, Disable Device, Disguise, Jump, and Tumble.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Daredevil can gain a 1d4+1 bonus to Dexterity for a number of rounds equal to the Daredevil's level.
Use: Cost is one Action Point. Activate to use.
Type of Feat: Class.
Specifics:
The Daredevil gains a +4 competence bonus to Discipline.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Daredevil can gain a 1d4+1 bonus to Dexterity and Strength for a number of rounds equal to the Daredevil's level.
Use: Cost is one Action Point. Activate to use.
Type of Feat: Class.
Specifics:
Once per day, the Bodyguard can choose to take an amount of damage equal to that last sustained by an ally, healing that ally - this is essentially a retroactive 'taking the hit' for that ally.
Use: Activate to use.
Type of Feat: Class.
Specifics:
Once per round, the Bodyguard can designate an opponent, causing that target a -1 penalty to AC. Only one target can be so designated at a time.
Use: Activate to use.
Type of Feat: Class.
Specifics:
Once per round, the Bodyguard can designate an opponent, causing that target a -2 penalty to AC. Only one target can be so designated at a time. This effect cannot be used at the same time as Combat Sense +1.
Use: Activate to use.
Type of Feat: Class.
Specifics:
Once per day, the Daredevil can choose to take up to 20 points of damage and 'delay' (heal) it for a number of rounds equal to their Daredevil levels - after this, the damage will still take place.
Use: Activate to use.
Type of Feat: Class.
Specifics:
The Daredevil gains increases his or her massive damage threshold by 3 points.
Use: Automatic.
Type of Feat: Class.
Specifics:
The Bodyguard gains a +1 attack bonus for any round in which the Bodyguard moves at least 75% of their maximum movement rate.
Use: Automatic.
Tactical Aid
Improved Reaction
Critical Strike
Living Weapon 1d6
Flying Kick
Living Weapon 1d8
Iron Fist (single attack)
Living Weapon 1d10
Iron Fist (all attacks)
Defensive Position
Sharp-shooting
Bullseye
Sweep
Improvised Implements
Improvised Weapon Damage
Improved Sweep
Without a Trace
Fearless
Nip-up
Action Boost
Adrenaline Rush (one ability score)
Delay Damage
Adrenaline Rush (two ability scores)
Damage Threshold
Type of Feat: Class.
Specifics:
The Daredevil can spend two Action Points at once instead of one to gain twice the standard bonus to attacks, saves, and skill checks..
Use: Cost is two Action Points. Activate to use.
Harm's Way
Combat Sense +1
Sudden Action
Improved Charge
Defensive Strike
Blanket Protection
Combat Sense +2
Smart Defense
Scientific Improvisation
Minor Breakthrough
Smart Survival
Smart Weapon
Major Breakthrough
Jury-rig +2
Extreme Machine
Build Robot
Mastercraft
Jury-rig +4
Medical Specialist +1
Expert Healer
Medical Mastery
Medical Specialist +2
Minor Medical Miracle
Medical Specialist +3
Medical Miracle
Profile
Contact (low-level)
Nonlethal Force
Contact (mid-level)
Discern Lie
Contact (high-level)
Sixth Sense
Royalty 2
Unlimited Access
1st Bonus Class Skill
Royalty 1
Winning Smile
Compelling Performance
2nd Bonus Class Skill
Conceal Motive
React First
Talk Down (one opponent)
No Sweat
Talk Down (several opponents)
Sow Distrust
Talk Down (long range, several opponents)
Word on the Street
False Allegiance
Shadow Resources
Pack Rat
Expert in Your Field
Up My Sleeve
Imbue Weapon +1
Quick Weapon Draw
Weapon Stun
Imbue Weapon +2
Increased Weapon Critical
Self-Confidence
Hidden Motives
Hidden Allegiance
Audience
Daze
Utterly Convincing
Charm Person
Target Bonus +1
Swift Track
No Trace
Target Bonus +2
Play a Hunch
Target Bonus +3
Detect Magical Aura
Locate Target
Read/Write Code
Online Presence
Electronic Empathy
Careful Progress
False Trail
Install Backdoor
Online Spell Resistance
Improved Degradation
Passfirewall
Walking Database
Virtual Incantations
Urban Survival
Improvised Weapons
Street Cred
Improved Streetfighting
Improvised Weapon Damage
Advanced Streetfighting
Quick Weapon Draw
Find the Mark
Deflect Missiles
Touche
Tough Defense
Ability Surge 1/day
Ability Surge 2/day
Damage Reduction 5/+1
Ability Surge 3/day
Damage Reduction 10/+1
Animal Empathy
Track
Fast Climb
Resist Venom
Equipment Connections
Minions
Plan X
Exceptional Minions
Imposing Reputation
Massive Shot
Improved Dead Aim +3
Improved Far Shot
Center Mass
Improved Dead Aim +4
Windage
Critical Shot
Specialist
Hunt and Evade
Night Mover
Shock and Awe
Silent Death
Negate Concealment
Starting Occupation: Academic
Academics include librarians, archaeologists, scholars, professors, teachers, and other education professionals.
Skills: The character receives a +1 competence bonus on Computer Use, Decipher Script, and Research.
Wealth Bonus Increase: +3.
Starting Occupation: Adventurer
Adventurers include professional daredevils, big-game hunters, relic hunters, explorers, extreme sports enthusiasts, field scientists, thrill-seekers, and others called to face danger for a variety of reasons.
Skills: The character receives a +1 competence bonus on Jump and Survival.
Bonus Feat: Personal Firearms Proficiency.
Wealth Bonus Increase: +1.
Starting Occupation: Athlete
Athletes include amateur athletes of Olympic quality and professional athletes of all types, including gymnasts, weight trainers, wrestlers, boxers, martial artists, swimmers, skaters, and those who engage in any type of competitive sport.
Skills: The character receives a +1 competence bonus on Balance, Climb, and Tumble.
Bonus Feat: Improved Unarmed Strike.
Wealth Bonus Increase: +1.
Starting Occupation: Blue Collar
Blue collar occupations include factory work, food service jobs, construction, service industry jobs, taxi drivers, postal workers, and other jobs that are usually not considered to be desk jobs.
Skills: The character receives a +1 competence bonus on Craft (structural), Drive, and Repair.
Wealth Bonus Increase: +2.
Starting Occupation: Celebrity
A celebrity is anyone who, for whatever reason, has been thrust into the spotlight of the public eye. Actors, entertainers of all types, newscasters, radio and television personalities, and more fall under this starting occupation.
Skills: The character receives a +1 competence bonus on Bluff, Disguise, and Perform.
Reputation Bonus Increase: +1.
Wealth Bonus Increase: +4.
Starting Occupation: Creative
The creative starting occupation covers artists of all types who fan their creative spark into a career. Illustrators, copywriters, cartoonists, graphic artists, novelists, magazine columnists, actors, sculptors, game designers, musicians, screenwriters, photographers, and web designers all fall under this occupation.
Skills: The character receives a +1 competence bonus on Craft (visual art and writing) and Perform.
Wealth Bonus Increase: +2.
Starting Occupation: Criminal
This illicit starting occupation reveals a background from the wrong side of the law. This occupation includes con artists, burglars, thieves, crime family soldiers, gang members, bank robbers, and other types of career criminals.
Skills: The character receives a +1 competence bonus on Forgery and Knowledge (streetwise).
Bonus Feat: Personal Firearms Proficiency.
Wealth Bonus Increase: +1.
Starting Occupation: Dilettante
Dilettantes usually get their wealth from family holdings and trust funds. The typical dilettante has no job, few responsibilities, and at least one driving passion that occupies his or her day. That passion might be a charity or philanthropic foundation, an ideal or cause worth fighting for, or a lust for living a fun and carefree existence.
Skills: The character receives a +1 competence bonus on Gamble.
Reputation Bonus Increase: +1.
Wealth Bonus Increase: +6.
Starting Occupation: Doctor
A doctor can be a physician (general practitioner or specialist), a surgeon, or a psychiatrist.
Skills: The character receives a +1 competence bonus on Craft (pharmaceutical) and Treat Injury.
Wealth Bonus Increase: +4.
Starting Occupation: Emergency Services
Rescue workers, firefighters, paramedics, hazardous material handlers, and emergency medical technicians fall under this category.
Skills: The character receives a +1 competence bonus on Drive and Treat Injury.
Wealth Bonus Increase: +2.
Starting Occupation: Entrepreneur
Entrepreneurs have an obsession about being their own boss. They believe in themselves, have an abundance of confidence, and the ability to acquire the funds necessary to bankroll their newest moneymaking venture. These small to large business owners have a knack for putting together business plans, gathering resources, and getting a new venture off the ground. They rarely want to stick around after the launch, however, as they prefer to put their energies into the next big thing.
Skills: The character receives a +1 competence bonus on Bluff and Knowledge (business).
Reputation Bonus Increase: +1.
Wealth Bonus Increase: +4.
Starting Occupation: Investigative
There are a number of jobs that fit within this occupation, including investigative reporters, photojournalists, private investigators, police detectives, criminologists, criminal profilers, espionage agents, and others who use their skills to gather evidence and analyze clues.
Skills: The character receives a +1 competence bonus on Gather Information and Investigate.
Bonus Feat: Personal Firearms Proficiency.
Wealth Bonus Increase: +2.
Starting Occupation: Law Enforcement
Law enforcement personnel include uniformed police, state troopers, federal police, federal agents, SWAT team members, and military police.
Skills: The character receives a +1 competence bonus on Gather Information and Intimidate.
Bonus Feat: Armor Proficiency (light).
Wealth Bonus Increase: +1.
Starting Occupation: Military
Military covers any of the branches of the armed forces, including army, navy, air force, and marines, as well as the various elite training units such as Seals, Rangers, and Special Forces.
Skills: The character receives a +1 competence bonus on Demolitions and Navigate.
Bonus Feat: Armor Proficiency (light).
Wealth Bonus Increase: +1.
Starting Occupation: Religious
Ordained clergy of all persuasions, as well as theological scholars and experts on religious studies fall within the scope of this starting occupation.
Skills: The character receives a +1 competence bonus on Decipher Script, Knowledge (theology), and Sense Motive.
Wealth Bonus Increase: +2.
Starting Occupation: Rural
Farm workers, hunters, and others who make a living in rural communities fall under this category.
Skills: The character receives a +1 competence bonus on Handle Animal and Survival.
Bonus Feat: Improved Unarmed Strike.
Wealth Bonus Increase: +1.
Starting Occupation: Student
A student can be in high school, college, or graduate school. He or she could be in a seminary, a military school, or a private institution. A college-age student should also pick a major field of study.
Skills: The character receives a +1 competence bonus on Computer Use, Knowledge (history), and Research.
Wealth Bonus Increase: +1.
Starting Occupation: Technician
Scientists and engineers of all types fit within the scope of this starting occupation.
Skills: The character receives a +1 competence bonus on Computer Use, Repair, and Research.
Wealth Bonus Increase: +3.
Starting Occupation: White Collar
Office workers and desk jockeys, lawyers, accountants, insurance agents, bank personnel, financial advisors, tax preparers, clerks, sales personnel, real estate agents, and a variety of mid-level managers fall within the scope of this starting occupation.
Skills: The character receives a +1 competence bonus on Computer Use and Knowledge (civics).
Wealth Bonus Increase: +3.
A Strong hero can push him or herself to make an extreme effort; this provides a +2 bonus to Strength checks for one round.
A Strong hero can push him or herself to make an extreme effort; this provides a +4 bonus to Strength checks for one round.
The Strong hero has an innate talent that provides a +1 bonus on damage.
The Strong hero has an innate talent that provides a +2 bonus on damage.
The Strong hero has an innate talent that provides a +3 bonus on melee damage.
The Fast hero can increase his or her natural base speed.
The Tough hero has an innate talent to ignore 1 point of damage from melee and ranged weapons.
The Tough hero has an innate talent to ignore 2 points of damage from melee and ranged weapons.
The Tough hero has an innate talent to ignore 3 points of damage from melee and ranged weapons.
The Tough hero gains the ability to continue to perform actions when he or she would otherwise be considered unconscious and dying. When the Tough hero’s hit points reach –1, the hero gets 10 points of healing (only once per day).
The Tough hero can spend 1 action point to gain a second wind. When the hero does this, he or she recovers a number of hit points equal to his or her Constitution modifier.
The Smart hero gets to add a bonus equal to his or her Smart level when making checks with Research.
With this talent, the Smart hero becomes a master linguist. Whenever the hero encounters a new language, either spoken or written, that he or she does not know the Smart hero can make an Intelligence check to determine if he or she can understand it. The check is made with a bonus equal to the hero’s Smart level. For a written language, the bonus applies to a Decipher Script check instead.
The DC for the check depends on the situation: DC 15 if the language is in the same group as a language the hero knows; DC 20 if the language is unrelated to any other languages the hero knows; and DC 25 if the language is ancient or unique. With this special ability, a Smart hero can glean enough meaning from a conversation or document to ascertain the basic message, but this ability in no way simulates actually being able to converse or fluently read and write in a given language.
The Smart hero can designate one opponent and try to find ways to gain an advantage by using brains over brawn. The Smart hero uses a move action and makes an Intelligence check (DC 15) with a bonus equal to his or her Smart level. If the check succeeds, for 5 minutes the target suffers an AC penalty equal to the Intelligence bonus of the Smart hero.
Prior to an encounter the Smart hero can develop a plan of action to handle the situation. Using this talent requires preparation; a Smart hero can only use this talent when not in combat. Creating a plan requires 1 minute; after this time has passed,the Smart hero makes an Intelligence check (DC 10) with a bonus equal to his or her Smart level. The result of the check provides the Smart hero and allies with a circumstance bonus.
Check Result Bonus
9 or lower +0 (check failed)
10–14 +1
15–24 +2
25 or higher +3
This bonus applies to all skill checks and attack rolls made by the Smart hero and his or her allies, but the bonus only lasts for the first 6 rounds after making the plan, as the vagaries of circumstance begin to unravel even the best-laid plans.
The Smart hero has the ability to temporarily confuse a target through the use of ploy and deception. The target must have an Intelligence score of 3 or higher to be susceptible to a trick, must be within 30 feet of the hero, and must be able to hear the hero. To play a trick on a target, the hero must use a full-round action and make an Intelligence check (DC 15), adding his or her Smart level as a bonus. If the Intelligence check succeeds, the target can try to think quickly and ignore the trick.
The target resists the trick by making a Will saving throw (DC 10 + Smart hero’s class level + Smart hero’s Int bonus). If the saving throw fails, the target becomes dazed (unable to act, but can defend normally) for 1 round.
A trick can only be played on a particular target once per encounter. After the first trick in an encounter, whether the attempt succeeds or not, that target becomes wary and immune to such ploys. This is a mind-affecting ability.
The Dedicated hero has a knack for being sensitive to the feelings and thoughts of others without having those feelings and thoughts communicated in any objectively explicit manner. This innate talent provides a bonus on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive), provided the hero spends at least 1 minute observing his or her target prior to making the skill check. The bonus is equal to the hero’s Dedicated level.
The Dedicated hero has an innate ability to sense trouble in the air. The Dedicated hero can make a Will saving throw (DC 15). On a successful save, the hero gets a hunch that everything is all right, or the hero gets a bad feeling about a specific situation, based on the DM’s best guess relating to the circumstances. This talent is usable 9 times per day.
The hero has a knack for the healing arts. The hero receives a +2 bonus on all Treat Injury skill checks.
The Dedicated hero is intuitively aware of his or her surroundings. The hero adds his or her base Will saving throw bonus to Listen or Spot checks.
The Charismatic hero gets a competence bonus on all Charisma-based skill checks equal to half the character’s Charismatic level.
The Charismatic hero has a way with words when attempting to con and deceive. With this talent, he or she applies half his or her Charismatic level as a competence bonus on any Bluff, Diplomacy, or Gamble checks.
The Charismatic hero has a knack for getting people to work together. When the hero can spend a full round directing his or her allies and makes a Charisma check (DC 10), the hero provides any of his or her allies within 30 feet a +1 bonus on their attack rolls and skill checks. The bonus lasts for a number of rounds equal to the hero’s Charisma modifier.
The Charismatic hero can inspire his or her allies, bolstering them and improving their chances of success. An ally must listen to and observe the Charismatic hero for a full round for the inspiration to take hold, and the hero must make a Charisma check (DC 10). The effect lasts for a number of rounds equal to the hero’s Charisma modifier.
An inspired ally gains a +2 morale bonus on saving throws, attack rolls, and damage rolls.
The Charismatic hero can inspire his or her allies to even greater heights, bolstering them and improving their chances of success. An ally must listen to and observe the Charismatic hero for a full round for the greater inspiration to take hold, and the hero must make a Charisma check (DC 10). The effect lasts for a number of rounds equal to the hero’s Charisma modifier.
An inspired ally gains a +3 morale bonus on saving throws, attack rolls, and damage rolls.
Improved Critical (longarms - 2d8)
Improved Critical (heavy weapons - 2d10)
Improved Critical (hand guns - 2d6)
Improved Critical (small arms - 2d8)
Weapon Focus (longarms - 2d8)
Weapon Focus (heavy weapons - 2d10)
Weapon Focus (hand guns - 2d6)
Weapon Focus (small arms - 2d8)
Weapon Specialization (small arms - 2d8)
Weapon Specialization (heavy weapons - 2d10)
Weapon Specialization (hand guns - 2d6)
Weapon Specialization (longarms - 2d8)
Living Weapon
The Martial Artist also deals more damage with unarmed strikes. At 1st level, the martial artist deals +2 damage with an unarmed strike. At 4th level, the bonus increases to +4. At 8th level, it increases to +6.
Flying Kick
Starting at 2nd level, a Martial Artist can use a charge to deliver a devastating flying kick to an opponent. If the Martial Artist moves at least 75% of his or her movement rate in a round while unarmed, the martial artist adds his or her class level as a bonus to damage for one round.
Iron Fist
At 5th level, a Martial Artist gains the ability to spend 1 action point to increase the damage he or she deals with unarmed strikes for one round. The result of the action point roll is added to the damage roll for that attack.
At 10th level, this ability improves. The Martial Artist can use TWO Action Points in a round to increase damage.
Epic Weapon Specialization (longarms - 2d8)
Epic Weapon Specialization (heavy weapons - 2d10)
Epic Weapon Specialization (hand guns - 2d6)
Epic Weapon Specialization (small arms - 2d8)
<CUSTOM0> inspires the group greatly.
<CUSTOM0> considers their standing.
<CUSTOM0> makes a heroic action.
<CUSTOM0> provides tactical aid for the group.
<CUSTOM0> toggles Defensive Position mode.
<CUSTOM0> takes a lightning shot at <CUSTOM1>.
<CUSTOM0> makes a heroic surge.
<CUSTOM0> strafes.
<CUSTOM0> sweeps the area.
<CUSTOM0> sweeps the area with an experienced eye.
<CUSTOM0> boosts their actions.
<CUSTOM0> has a rush of adrenaline.
<CUSTOM0> delays some damage.
<CUSTOM0> gains a second wind.
<CUSTOM0> protects <CUSTOM1> from harm.
<CUSTOM0> uses combat sense.
<CUSTOM0> uses experienced combat sense.
<CUSTOM0> provides blanket protection for the group.
<CUSTOM0> tries to perform a minor medical miracle on <CUSTOM1>.
<CUSTOM0> tries to perform a medical miracle on <CUSTOM1>.
<CUSTOM0> quickly improvises an item.
<CUSTOM0> avoids some damage using their wits.
<CUSTOM0> shows a winning smile.
<CUSTOM0> performs in order to cause despair in <CUSTOM1>.
<CUSTOM0> tries to react first in case of trouble during negotiations.
<CUSTOM0> tries to talk down <CUSTOM1>.
<CUSTOM0> tries to talk down opponents.
<CUSTOM0> tries to sow distrust.
<CUSTOM0> tries to talk down opponents.
<CUSTOM0> doesn't even break a sweat.
<CUSTOM0> has fists of iron.
<CUSTOM0> takes a shot at <CUSTOM1>.
The Dedicated hero receives a +3 bonus on all checks with Sense Motive.
Skill Focus (Treat Injury)
Modern Exterior*
Buildings*
Signs*
Vehicles*
Streets*
Walls*
Ground*
Equipment*
Misc.*
Modern Interior*
Ceilings*
Containers*
Controls*
Equipment*
Floors*
Walls*
Misc.*
Modern Space*
Astronomical Bodies*
Ships*
Structures*
Modern Thin
Modern Medium
Modern Large
Modern Necklace
Modern Drugs
Ships*
Robots*
Vehicles*
Aliens*
NPC's - Strong*
NPC's - Fast*
NPC's - Tough*
NPC's - Smart*
NPC's - Dedicated*
NPC's - Charismatic*
Modern*
Submachine Guns*
Handguns*
Heavy Weapons*
Computers and Consumer Electronics*
Surveillance Gear*
Professional Equipment*
Survival Gear*
Weapon Accessories*
D20 Modern System Items*
DM Tools*
Special Abilities*
Modern General*
Other Tools*
Drugs*
Spaceship Interior*
Furniture*
Handguns (dual-wielded)*
Holdable Drinks
Holdable Smoking Items
Fireaxe
Firearms - Small Arms (2d6)
Firearms - Small Arms (2d8)
Longarms*
Modern Clothing*
Money*
Kitchen & Food*
Firearms - Small Arms (2d6) Dual
Small Arms - Dual wield
Modern - Coins*
Modern - Notes*
*Remove all*
Backpack
Scabbard
Quiver
Type of Feat: Special
Prerequisite: NONE
Specifics: You can use this radial menu to customize your PC with certain functional wing models.
Cycle through backpack styles.
*There are 2 backpack styles to choose from*
Cycle through scabbard styles.
*There are 3 scabbard styles to choose from*
Toggle the functional quiver.
*Quiver appears/disappears when arrows or bolts are equipped/unequipped*
Beer Mug - Social Pheno
This mug is filled with a strong, rich, dark ale.
Switch Phenotype
*
Normal / Social
Community Expansion Pack reserved lines: 30k - 40k, 41k-45k, 120k - 125k
Baseitems start here
Trident 2*
This simple weapon has its origins in the humble fishing villages on the coasts and inland rivers. Not your simple frogging trident though, this is a weapon of war -- its tines widely spaced and wickedly barbed.
Base Damage: 1d8
Base Critical Threat: x2
Base Damage Type: Piercing
Weapon Size: Medium
Feats Required: Martial
Heavy Pick*
Originally a miner's tool like the shovel, the pick has found more deadly uses defending home, hearth and kingdom. It has become a specialized weapon, known for its deadly ability to pierce even the heaviest of armor plates.
Base Damage: 1d6
Base Critical Threat: x4
Base Damage Type: Piercing
Weapon Size: Medium
Feats Required: Martial
Light Pick*
Originally a miner's tool like the shovel, the pick has found more deadly uses defending home, hearth and kingdom. It has become a specialized weapon, known for its deadly ability to pierce even the heaviest of armor plates.
Base Damage: 1d4
Base Critical Threat: x4
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial
Sai*
This exotic weapon is shaped like a dagger but it has no edge and no point. The sai is as much a defensive weapon as an offensive one, and is traditionally wielded in pairs.
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Tiny
Feats Required: Exotic
Nunchaku*
Originally a farmer's tool, nunchaku are derived from simple devices used to flail grains. They have become a specialized weapon, wielded with blinding speed and brutal force.
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Exotic
Falchion*
The falchion is a brutal, hacking weapon. Not subtle, and not good for defense. It is, however, a fairly simple and inexpensive weapon to make because its broad, heavy blade can be forged thickly of cheap metal by inexperienced smiths. For this reason it is popular among some armies.
Base Damage: 2d4
Base Critical Threat: 18-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial
Small Box*
Flowers*
Flowers - Bouquets*
Miscellaneous Medium 2*
Flowers - Crystal*
Flowers - Crystal Bouquets*
Sap*
The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot.
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Assassin Dagger*
The assassin dagger is a normal dagger wielded in a palm-down mode, making it effective for backstabbing and other unexpected attacks.
shortsword 2*
Katar*
The katar is also known as a punching dagger, discrete and efficient.
Base Damage: 1d4
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Tiny
Feats Required: Exotic
Miscellaneous Small 2*
Longsword 2*
Battleaxe 2*
Mace 2*
Bastard Sword 2*
Lightflail 2*
Kukri 2*
Warhammer 2*
Heavy Crossbow 2*
Fashion Accessory*
Fashion accessories make great weapons-of-convenience.
Base Damage: 1d2
Base Critical Threat: x1
Base Damage Type: Bludgeoning
Weapon Size: Tiny
Feats Required: None
Light Crossbow 2*
Longbow 2*
Light Mace 2*
Falchion 2*
Halberd 2*
Shortbow 2*
Heavy Mace*
A heavy mace is a simple weapon, made of metal and ideal for smashing opponents.
Base Damage: 1d8
Base Critical Threat: 20/x2
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feats Required: Simple
Maul*
The maul is a huge hammer designed to deliver devastating blows in combat.
Base Damage: 1d10
Base Critical Threat: 20/x3
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Martial
Double Scimitar*
The curved blades of the double scimitar are used most effectively when spinning and twirling with the weapon. Despite its size, the weapon benefits more from quick, precise movement than from brute force.
Base Damage: 1d6/1d6
Base Critical Threat: 18-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Exotic
Mercurial Longsword*
Quicksilver flows into the blade of this longsword from a resevoir in its hilt, increasing both the blade's weight and its capacity to do damage.
Base Damage: 1d8
Base Critical Threat: 20/x4
Base Damage Type: Slashing
Weapon Size: Medium
Feats Required: Exotic
Mercurial Greatsword*
Quicksilver flows into the blade of this greatsword from a resevoir in its hilt, increasing both the blade's weight and its capacity to do damage.
Base Damage: 2d6
Base Critical Threat: 20/x4
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Exotic
Goad*
Derived from a tool used to herd unruly oxen, the goad has seen use as a weapon in its own right.
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Martial
Wind Fire Wheel*
The traditional wind and fire wheel has three limbs of three-blades attached to its outer edge.
Base Damage: 1d4
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Exotic
Picks*
Flag*
Holy Symbol*
Musical Instrument*
Falchions*
Tridents*
Arabian Nights Costume
Arabian Nights Costume [CEP]
Arctic Bugbear Properties
Arctic Bugbear Properties [CEP]
Aribeth Armor
Aribeth Armor [CEP]
Armand's Point
Armand's Point [CEP]
Assassin Dagger
Assassin Dagger [CEP]
Azer Hammer
Azer Hammer [CEP]
Azer Shield
Azer Shield [CEP]
Baat Jam Do
Baat Jam Do [CEP]
Baby
Baby [CEP]
Bamboo Kimono
Bamboo Kimono [CEP]
Barghest Hide
Barghest Hide [CEP]
Bastard Sword +2
Bastard Sword +2 [CEP]
Bebilith Claw
Bebilith Claw [CEP]
Beholder Skin
Beholder Skin [CEP]
Bite1d10 with DR
Bite1d10 with DR [CEP]
Bite1d4 with poison
Bite1d4 with poison [CEP]
Blade Dervish
Blade Dervish [CEP]
Blade of Torias
Blade of Torias [CEP]
Bladeling Hide
Bladeling Hide [CEP]
Blades of Grass
Blades of Grass [CEP]
Bokken
Bokken [CEP]
Bonebat bite
Bonebat bite [CEP]
Bonebat Skin
Bonebat Skin [CEP]
Bright Sands Falchion
Bright Sands Falchion [CEP]
Broken Dagger
Broken Dagger [CEP]
Broken Great Sword
Broken Great Sword [CEP]
Broken Short Sword
Broken Short Sword [CEP]
Broken Sword
Broken Sword [CEP]
Brownie Outfit
Brownie Outfit [CEP]
Two-Bladed Sword 2*
Use Limitation: Gender*
Use Limitation: Gender
This item is restricted to usage by a specific gender. Note that you must include custom scripting to enforce this limitation - it is not done automatically.
Brownie Sword
Brownie Sword [CEP]
Buckler
Buckler [CEP]
Bug bite
Bug bite [CEP]
Burning Skeleton Fist
Burning Skeleton Fist [CEP]
Burning Skeleton Properties
Burning Skeleton Properties [CEP]
Chain Mail Bikini
Chain Mail Bikini [CEP]
Chakram
Chakram [CEP]
Chan
Chan [CEP]
Claw0d2
Claw0d2 [CEP]
Claw1d6Massive3
Claw1d6Massive3 [CEP]
Claw1d8Massive5
Claw1d8Massive5 [CEP]
Cold Elemental Properties
Cold Elemental Properties [CEP]
Common Man's Garb
Common Man's Garb [CEP]
Common Woman's Garb
Common Woman's Garb [CEP]
Cornugon Claws
Cornugon Claws [CEP]
Cornugon Hide
Cornugon Hide [CEP]
Cornugon Tail
Cornugon Tail [CEP]
Crystal Ball
Crystal Ball [CEP]
Custom-crafted Chain Mail
Custom-crafted Chain Mail [CEP]
Daikyu
Daikyu [CEP]
Dark Falchion
Dark Falchion [CEP]
Demi Lich Properties
Demi Lich Properties [CEP]
Diminutive Bombardier/Stink Beetle Bite
Diminutive Bombardier/Stink Beetle Bite [CEP]
Dire Spiderling Bite
Dire Spiderling Bite [CEP]
Dirgan's Wall
Dirgan's Wall [CEP]
Disguise Mask
Disguise Mask [CEP]
Doppelganger skin
Doppelganger skin [CEP]
Double Scimitar
Double Scimitar [CEP]
Double Scimitar +4
Double Scimitar +4 [CEP]
Dragon Claw Staff, female
Dragon Claw Staff, female [CEP]
Dragon Claw Staff, male
Dragon Claw Staff, male [CEP]
Dragon Kimono
Dragon Kimono [CEP]
Dragon Tabard
Dragon Tabard [CEP]
Drider Bite1d4
Drider Bite1d4 [CEP]
Druid Staff, female
Druid Staff, female [CEP]
Druid Staff, male
Druid Staff, male [CEP]
Erinyes Hide
Erinyes Hide [CEP]
Erinyes Sword
Erinyes Sword [CEP]
Evoker's Coat
Evoker's Coat [CEP]
Falchion
Falchion [CEP]
Fan
Fan [CEP]
Fey’ri skin
Fey’ri skin [CEP]
Fiend Bane Maul
Fiend Bane Maul [CEP]
Figurine - Goat
Figurine - Goat [CEP]
Fine Stag Beetle/Hive Mother Bite
Fine Stag Beetle/Hive Mother Bite [CEP]
Fire Ant Bite
Fire Ant Bite [CEP]
Flag standard
Flag standard [CEP]
Floral Skirt
Floral Skirt [CEP]
Flower Gown
Flower Gown [CEP]
Foppish Outfit
Foppish Outfit [CEP]
Formal Kilt
Formal Kilt [CEP]
Frost Goblin Properties
Frost Goblin Properties [CEP]
Gelugon Properties
Gelugon Properties [CEP]
GelugonTail
GelugonTail [CEP]
Gem Pouch
Gem Pouch [CEP]
Gem Tooth
Gem Tooth [CEP]
Glabrezu Skin
Glabrezu Skin [CEP]
Gnarled Staff
Gnarled Staff [CEP]
Goad
Goad [CEP]
Goblin Armor
Goblin Armor [CEP]
Gray Ooze Hide
Gray Ooze Hide [CEP]
Greater Cornugon Claws
Greater Cornugon Claws [CEP]
Greater Cornugon Hide
Greater Cornugon Hide [CEP]
Greater Cornugon Tail
Greater Cornugon Tail [CEP]
Greater Hamatula Hide
Greater Hamatula Hide [CEP]
Greater Hamatula Impale
Greater Hamatula Impale [CEP]
Greater Visage Claws
Greater Visage Claws [CEP]
Greater Visage Properties
Greater Visage Properties [CEP]
Grunwald's Point
Grunwald's Point [CEP]
Guitar
Guitar [CEP]
Hamatula Hide
Hamatula Hide [CEP]
Hamatula Impale
Hamatula Impale [CEP]
Hanbo
Hanbo [CEP]
Harp
Harp [CEP]
Heavy Mace
Heavy Mace [CEP]
Heavy Mace +5
Heavy Mace +5 [CEP]
Heavy Mace of Disruption +3
Heavy Mace of Disruption +3 [CEP]
Heavy Pick
Heavy Pick [CEP]
Holy Symbol
Holy Symbol [CEP]
Huge Bombardier/Stink Beetle Bite
Huge Bombardier/Stink Beetle Bite [CEP]
Huge Fire Elemental Slam
Huge Fire Elemental Slam [CEP]
Huge Ice elemental slam 2d10
Huge Ice elemental slam 2d10 [CEP]
Huge Lightning Elemental Slam
Huge Lightning Elemental Slam [CEP]
Huge Stag Beetle/Hive Mother Bite
Huge Stag Beetle/Hive Mother Bite [CEP]
Huge Viper Bite
Huge Viper Bite [CEP]
Ice Ghoul Bite
Ice Ghoul Bite [CEP]
Ice Ghoul Claw
Ice Ghoul Claw [CEP]
Ice Ghoul Properties
Ice Ghoul Properties [CEP]
Ice Kobold Properties
Ice Kobold Properties [CEP]
Illithid Tentacle
Illithid Tentacle [CEP]
Jian
Jian [CEP]
Jitte
Jitte [CEP]
Joker's Barbs
Joker's Barbs [CEP]
Katar
Katar [CEP]
Knightly Armor
Knightly Armor [CEP]
Kukri
Kukri [CEP]
KwanDao
KwanDao [CEP]
Lantern
Lantern [CEP]
large Cold elemental Slam1d8
large Cold elemental Slam1d8 [CEP]
Large Fire Elemental Slam
Large Fire Elemental Slam [CEP]
Large Lightning Elemental Slam
Large Lightning Elemental Slam [CEP]
largeBugbite
largeBugbite [CEP]
Light Pick
Light Pick [CEP]
Lightning Elemental Properties
Lightning Elemental Properties [CEP]
Lolth's Hide
Lolth's Hide [CEP]
Lupinal Hide
Lupinal Hide [CEP]
Lute
Lute [CEP]
Mage's Heavy Mace
Mage's Heavy Mace [CEP]
Magical Skeleton Fist
Magical Skeleton Fist [CEP]
Malefactor
Malefactor [CEP]
Marilith Properties
Marilith Properties [CEP]
Maul
Maul [CEP]
Maul +5
Maul +5 [CEP]
Medium Bombardier/Stink Beetle Bite
Medium Bombardier/Stink Beetle Bite [CEP]
Medium Viper Bite
Medium Viper Bite [CEP]
Mercurial Greatsword
Mercurial Greatsword [CEP]
Mercurial Longsword
Mercurial Longsword [CEP]
Mind Flayer Properties
Mind Flayer Properties [CEP]
Monk's Habit
Monk's Habit [CEP]
Myconid Skin
Myconid Skin [CEP]
Nagamaki
Nagamaki [CEP]
Naginata
Naginata [CEP]
Night's Final Rest
Night's Final Rest [CEP]
Ninja-to
Ninja-to [CEP]
Noblewoman's Gown
Noblewoman's Gown [CEP]
Nodachi
Nodachi [CEP]
Nunchaku
Nunchaku [CEP]
Ooze Properties
Ooze Properties [CEP]
Ooze Slam
Ooze Slam [CEP]
Ooze Slam Large
Ooze Slam Large [CEP]
Ooze Slam Medium
Ooze Slam Medium [CEP]
Owlbear Hide
Owlbear Hide [CEP]
Padded Surcoat
Padded Surcoat [CEP]
Papoose
Papoose [CEP]
Phase Spiderling Bite
Phase Spiderling Bite [CEP]
Pipes
Pipes [CEP]
Pit Fiend Bite
Pit Fiend Bite [CEP]
Pit Fiend Properties
Pit Fiend Properties [CEP]
Pixie Outfit
Pixie Outfit [CEP]
Planetar Falchion
Planetar Falchion [CEP]
Planetar Hide
Planetar Hide [CEP]
Planetar Longsword
Planetar Longsword [CEP]
Plane-Touched Noble's Garb
Plane-Touched Noble's Garb [CEP]
Poison Tipped Spear
Poison Tipped Spear [CEP]
Poisoned Dead Fist
Poisoned Dead Fist [CEP]
PuDao
PuDao [CEP]
Rapier +2
Rapier +2 [CEP]
Regal Kimono
Regal Kimono [CEP]
Restless Dead
Restless Dead [CEP]
Restless Dead Fist
Restless Dead Fist [CEP]
Ribbons Skirt
Ribbons Skirt [CEP]
Sahuagin Trident
Sahuagin Trident [CEP]
Sai
Sai [CEP]
Salamander hide
Salamander hide [CEP]
Salamander tail slap
Salamander tail slap [CEP]
Sap
Sap [CEP]
Scarecrow Properties
Scarecrow Properties [CEP]
Scarecrow Slam
Scarecrow Slam [CEP]
Serpent's Tongue Falchion
Serpent's Tongue Falchion [CEP]
Shadowed Hood
Shadowed Hood [CEP]
Shrieker Skin
Shrieker Skin [CEP]
Skeleton Properties
Skeleton Properties [CEP]
Slam1d4
Slam1d4 [CEP]
Slave's Garb
Slave's Garb [CEP]
Small Cold elemental Slam1d8
Small Cold elemental Slam1d8 [CEP]
Small Fire Elemental Slam
Small Fire Elemental Slam [CEP]
Small Lightning Elemental Slam
Small Lightning Elemental Slam [CEP]
Small Stag Beetle/Hive Mother Bite
Small Stag Beetle/Hive Mother Bite [CEP]
Snake Skin
Snake Skin [CEP]
Spider Rider Arrow
Spider Rider Arrow [CEP]
Sting 1d6
Sting 1d6 [CEP]
Sting1d3
Sting1d3 [CEP]
Strapless Gown
Strapless Gown [CEP]
Studded Surcoat
Studded Surcoat [CEP]
Sunder Dark
Sunder Dark [CEP]
Svirfneblin Pick
Svirfneblin Pick [CEP]
Sword/Giant Spiderling Bite
Sword/Giant Spiderling Bite [CEP]
Tail Slam
Tail Slam [CEP]
Tambourine
Tambourine [CEP]
Tanto
Tanto [CEP]
Tetsubo
Tetsubo [CEP]
Thayvian Circlet
Thayvian Circlet [CEP]
Thorny Bite
Thorny Bite [CEP]
Thorny properties
Thorny properties [CEP]
Thorny Slam
Thorny Slam [CEP]
Tiefling Chain Mail
Tiefling Chain Mail [CEP]
Tiger Fork
Tiger Fork [CEP]
Tiny Bombardier/Stink Beetle Bite
Tiny Bombardier/Stink Beetle Bite [CEP]
Tiny Stag Beetle/Hive Mother Bite
Tiny Stag Beetle/Hive Mother Bite [CEP]
Tiny Viper Bite
Tiny Viper Bite [CEP]
Tonfa
Tonfa [CEP]
Trident
Trident [CEP]
Twig Blight Poison Claw
Twig Blight Poison Claw [CEP]
Twig Blight properties
Twig Blight properties [CEP]
Umbrella
Umbrella [CEP]
Unholy Bloodfeeding Battleaxe +2
Unholy Bloodfeeding Battleaxe +2 [CEP]
Unholy Strength Sapping Longsword +2
Unholy Strength Sapping Longsword +2 [CEP]
Unicorn Surcoat
Unicorn Surcoat [CEP]
Unicorn Tabard
Unicorn Tabard [CEP]
Vecna Properties
Vecna Properties [CEP]
Vecna Slam
Vecna Slam [CEP]
Vegepygmy properties
Vegepygmy properties [CEP]
Violin
Violin-female [CEP]
Violin
Violin-male [CEP]
Violin Bow
Violin Bow [CEP]
Visage Claws
Visage Claws [CEP]
Wakizashi
Wakizashi [CEP]
Warrior Monk's Outfit
Warrior Monk's Outfit [CEP]
Wendigo
Wendigo [CEP]
Wind Fire Wheel
Wind Fire Wheel [CEP]
Wizard's Robes
Wizard's Robes [CEP]
Xorn Bite
Xorn Bite [CEP]
Xorn Claw
Xorn Claw [CEP]
Xorn Skin
Xorn Skin [CEP]
Yari
Yari [CEP]
Zebra Hide
Zebra Hide [CEP]
Zombie Properties
Zombie Properties [CEP]
A carefully constructed mask designed to make one appear as someone completely different.
A holy symbol is the physical focus for the manifestation of a god's will.
A lantern is an enclosed flame - making it more resistant to windy conditions than a torch or candle.
A short length of wood with a handle attached to the side, the tonfa is typically wielded in pairs and is used both defensively and offensively.
A simple outfit, of the type a monk at a monastery might wear.
A small Netherese bauble somehow found its way into the pocket of a halfling named Torias, who, thinking it might make a stylish addition to his dagger's hilt, left it and his tiny blade in the care of a Bedine smith. Completing his work and retiring for the evening, the smith the next morning found the bauble gone and the humble blade transformed into a magnificent sword that Torias, unfortunately, could not ever hope to wield.
A sticky yellow substance coats the head of the missile. It is said missiles such as these sap the strength from the muscles of those struck by it.
A sticky, tarry substance coats the tip of this spear. The poison is said to come from the prickly spines of a sea urchin found in southern waters.
A suit of armor strangely reminiscent of a controversial lady's…
Also known as a butterfly sword, these weapons are traditionally wielded in pairs. The blade length of the weapon is equal to the fist and the forearm, allowing them to be rotated inside the forearms.
An exotic costume from an equally exotic land.
An imposing suit of armor, with special accommodations made for its owner's unique anatomy.
Armand, a well known tiefling from the outer realms, was known to make his point fervently and successfully with this rapier many times over.
As beautiful - and deadly - as their wielders, the sword of an Erinyes is a dangerous weapon.
Because what fantasy RPG would be complete without one, if only to uphold stereotypes and running jokes...
Blades of this type were blessed by wandering clerics of The Morning Lord in an effort to spread the faith to the peoples of the vast eastern desert.
Clothing of this sort is made for assorted partially or fully fiendish plane-touched. As their anatomy is often more than slightly out of the norm, they tend to require special consideration in their wardrobe....
Cruel Sahuagin tridents are tipped with poison, making even a glancing blow deadly. A simple dweomer protects the haft and poison from dissolving in the water's depths.
Dark times call for strong measures and the creator of this ring knew the old adage as well as many. There are a few examples of this type of item still to be found in the realms, said to be proof against the enroachments of the undead.
Fashion accessories make great weapons-of-convenience. Babies don't though.
Fine in cut and questionable in practicality, this outfit would set the heart of any dandy alight.
Flag standards are often used on the battlefield as a rallying point for soldiers.
Grunwald was a half-orc miner, leader of the Shiaz rebellion. Legend has it that in his digging, Grunwald's crew once unearthed a demon from its millenia of imprisonment and were forced to fight for their very lives. This is the fabled pick which he wielded that day and which bathed in its ichor.
Made of rich silks and soft fabrics, several layers of cloth make up this elegant and exotic garment.
Odachi literally translates as big thick sword. Often mistaken for Nodachi which translates as field sword. These are two-handed swords, used in place of the traditional katana and wakizashi of some warriors, but forged in a similar style.
Officious and impressive robes, sure to help a magus of any stripe claim the respect they deserve.
One of the long-handled sabers, the Pu Dao (Dashing Saber) has a short rod and longer saber blade. Commonly, the Pu Dao was used for ground-vs.-horseback attacks, but can also be an effective ground-to-ground weapon.
Pan pipes are an early wind instrument.
Plain of construction, jagged and broken edges, nothing about the appearance of this axe gives away the vampiric, blood feeding nature of it. These weapons are the bane of good everywhere.
Planetars wield powerful weapons of otherworldly enchantment.
Renwald the Grey, a bard of some repute in the Northern Reaches, was known as much for his forked tongue as he was for his ability to escape the long arm of kings and wizards who bore the brunt of his barbs.
Sad indeed is the lot of those who find themselves thus garbed, for often their future is naught more than endless hours of back-breaking labor under the tender ministrations of the lash..
Simple garments, well suited to simple folk.
Some picks, like this one, come from the deepest bowels of the earth where the deep gnomes dwell. They confer upon the user the ability to see in the dark and a resistance to spells found naturally in their maker's warrens.
Some say that these swords, forged in blood and pain and misery, are the physical manifestation of minor demons on this plane of existence. Of course, some say that about tax collectors, too. That doesn't make it true.
Strung with horse hair, the bow is essential to bringing the tones of a violin to life.
Thayvian Circlets were created by the Red Wizards to help them fend off the aggressive Luskan Brotherhood. Though designed only to augment spellcasting abilities, they have the additional benefit of improving the wearer's hardiness, reflexes, and willpower. Since their introduction, the conflict between the two groups has been markedly restrained.
The bokken is a wooden practice sword shaped like a katana. Don't let the phrase practice sword fool you though as these weapons are dangerous in the hands of a master swordsman.
The chakram is a bladed hoop, thrown with a spinning motion.
The daikyu is a japanese longbow. The grip on this bow is actually placed 2/3 of the way down the shaft, making them useable from horseback or on the ground with ease in spite of their length.
The harp is a traditional stringed instrument.
The jitte is primarily a defensive weapon. It is a tapered iron bar with a short hook projecting near the Handle. It is not sharp. The jitte is used to block attacks and catch weapons. It can also be used to strike blows.
The KwanDao, or long-handled sword, is an intimidating weapon. In ancient times it was the weapon of choice for generals. Because of this association and its magnificence, it was called the general of the hundred weapons.
The legend goes that weapons such as these were crafted from the emerald greenery of Silvanus' own grove, that those that seek to keep the wild places safe might do so convincingly. Some doubt that this is factual, but the honed edges of the swords do grow sharper and greener if watered and left in sunlight.
The lute is the traditional stringed instrument of a bard.
The most popular of the Spade (Chan) weapons is the Crescent Moon, these were primarily monk's weapons. The crescent moon is used to hook an enemy's weapon, while the head of the shovel is used to attack the head or foot of the enemy.
The Naginata is a Japanese polearm, in use at least from the 7th century onward. This weapon first saw use against mounted opponents where its long reach and sharp blade proved overwhelmingly effective. It is often wielded by monks and warrior priests. It is used with flowing, circular movements.
The straight sword is know as the weapon of a thousand days . This was the amount of time required to become proficient in the use of the straight sword.
The tanto is a japanese dagger, similar in style to its better known cousins the katana and wakizashi.
The Tetsubo is a long wooden rod, wielded with two hands, the upper half of which is covered with studded iron strips. Priests and wanderers often use it, since it can also serve as a walking stick.
The wakizashi is the shorter of the two swords in a daisho (the other being the katana). Some master swordsmen are said to be able to wield the two at the same time, creating a whirlwind of steel and death.
The yari is a japanese spear (or lance), used for stabbing. It is not weighted properly for throwing.
These capriciously named weapons are blessed by Eilistraee. Though few outside her faithful are likely to have trust in her good graces, these weapons have always proved their worth on the field of battle.
These small leather pouches are often used by merchants to store small gems.
This brightly colored garment seems designed to awe and intimidate.
This dark hood is highly obscuring, cloaking the wearer's face in shadow.
This falchion has been enchanted to both sear and slash adversaries with its poison-laced edge. It bears no maker's mark.
This finely-wrought suit of full plate and embroidered surcoat look as if they would cost a fortune to have made, putting it strictly in the realm of noble warriors.
This heavy wooden shield is embedded with the skulls of some unknown creature.
This is a baby wrapped in a blanket.
This is a classical stringed instrument.
This is a fancy, feathered tambourine.
This is a lovely gown, one that any lady of good breeding would feel at home wearing.
This is a short staff, usually around three feet in length.
This is a small goat figurine. Unfortunately, it does not seem to be able to summon a goat.
This is a small metal buckler.
This is a well-crafted though otherwise normal looking pitchfork.
This is a well-crafted though otherwise normal looking trident.
This is said to be the standard sword of a ninja, although undoubtedly these assassin's used many types of swords in their line of work. This particular sword is approximately two thirds the length of a katana, making it easy to conceal on the body.
This is the pelt of a large, furred animal.
This is the pelt of a zebra, a creature rumoured to be found in some far reaches of the world.
This long-handled sword essentially consists of a katana blade mounted on a short pole.
This mail suit is clearly extremely custom fitted and would fit it's wearer like a glove.
This metal buckler is small enough not to hamper the holder using it - in fact, it seems to increase the wielder's ability to dodge attacks. It bears no specific maker's mark.
This set of garments is clearly designed with movement in mind, as it is made to restrict the wearer's motions as little as possible.
This staff looks like little more than a gnarled branch with some runes cut into it. The ends are shod in metal.
This trident has a wicked, primitive design. Its hard tines are coated with some black, sticky substance.
This violin is a wonderful, delicate instrument.
This walking staff looks like little more than a simple twig but it is a Druid's friend.
This walking staff looks like little more than a simple twig.
This weapon has been broken partway up the blade.
This well-made kilt is accompanied by a somberly colored jacket and shirt, and would be suitable for wearing at a variety of formal occasions.
This well-made staff features a large crystal set in a Dragon's claw.
This well-made staff features a large crystal set in a Dragon's claw. It is said that staves like this were first created by half-dragon mages.
This, the chosen weapon of Astral Devas, can be used to great effect, particularly against the undead.
Tierney Fsstaff was a traveler who prided herself on her feet never retracing her steps, as she strove to find new vistas over every next horizon. It was on these travels, and because of them, that she became quite capable of defending herself and her traveling companions. The original Blade Dervish was a blade such as this, crafted and imbued with magics to her liking by one such very grateful draconic companion.
Unsure of what it does, just holding this ring seems to make the shadows recede a little and the darkness of the night abate.
Weapons of this sort serve mainly as fashion accessories for vain and presumptuous spellcasters, but nonetheless have saved the skin of many a mage in times of trouble.
When the half-orc Dirgan finished his crusade against the Necromancers of Fazir, it is said that this shield was fashioned from the skulls of his victims.
When the pit fiend Azavistos was slain and reduced to lermure status by a pair of devas on the Prime Material Plane, his evil mace Malefactor -- crafted from green Baatorian steel -- was brought to the aasimon citadel of Xal Brivala on Ysgard, and there it remained for one hundred years. This mace cannot be anything but an inspired copy, or can it?
When the wizard Sacateca took on the corrupted mages within his guild, this staff's protective abilities and offensive might helped keep him alive for the first three days of the conflict. Eventually, though, one too many lightning bolts slipped through his defenses.
While of no particularly great quality in construction, the psychological effect of this armor is not to be underestimated.
Bite0d1
Bite0d1 [CEP]
Assassin Vine Properties
Assassin Vine Properties [CEP]
Assassin Vine Slam
Assassin Vine Slam [CEP]
Book
Book [CEP]
Emerald Golem Hide
Emerald Golem Hide [CEP]
Emerald Golem Slam
Emerald Golem Slam [CEP]
Erinyes Hide
Erinyes Hide [CEP]
Erinyes Rope
Erinyes Rope [CEP]
Erinyes Sword
Erinyes Sword [CEP]
Gauche
Gauche [CEP]
Giant Wasp Bite
Giant Wasp Bite [CEP]
Jewel Golem Skin
Jewel Golem Skin [CEP]
Jewel Golem Slam
Jewel Golem Slam [CEP]
Masterwork Full Plate
Masterwork Full Plate [CEP]
Masterwork Full Plate +2
Masterwork Full Plate +2 [CEP]
Masterwork Full Plate +4
Masterwork Full Plate +4 [CEP]
Maug Properties
Maug Properties [CEP]
Maug Pulverizer +2
Maug Pulverizer +2 [CEP]
Maug Two-Bladed Sword
Maug Two-Bladed Sword [CEP]
Maug Two-Bladed Sword +1
Maug Two-Bladed Sword +1 [CEP]
Maug Warhammer +4
Maug Warhammer +4 [CEP]
Maug Warhammer +5
Maug Warhammer +5 [CEP]
Osyluth Skin
Osyluth Skin [CEP]
Osyluth Sting
Osyluth Sting [CEP]
Ruby Golem Hide
Ruby Golem Hide [CEP]
Ruby Golem Slam
Ruby Golem Slam [CEP]
This ancient tome was crafted with loving attention to detail.
The gauche is a light, flexible blade used in the off-hand when wielding a rapier.
Masterwork weapons and armor are the product of the world's finest craftsman and surpass even some enchanted items in strength and ability.
This magical rope has a curiously attractive nature although it sends unseen shivers of fear up your spine.
These wicked swords are said to be the favoured weapon of an Erinyes.
These stone weapons are tremendously heavy and unwieldy. Except in the hands of a maug.
Maug Doublesword*
This stone weapon is heavy and unwieldy except for those with tremendous strength. It is said that these are the weapons of the legendary Maug, a race of stone constructs.
Base Damage: 1d8
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Medium
Feats Required: Martial
Maug Double Sword
Maug Double Sword [CEP]
Maug BattleAxe
Maug BattleAxe [CEP]
Manriki-Gusari
Manriki-Gusari [CEP]
Kusari-Gama
Kusari-Gama [CEP]
The weights on the end of this light, flexible chain make it an ideal weapon for catch swords or tangling other armed opponents.
Lamellar Armor
Lamellar Armor [CEP]
Studded Leather Armor
Studded Leather Armor [CEP]
Winged Helm
Winged Helm [CEP]
Barbarian Furs
Barbarian Furs [CEP]
Chitinous Helm
Chitinous Helm [CEP]
Druid Armor
Druid Armor [CEP]
Made of soft leather with steel rivets embedded in the surface, this armor offers more protection than a leather breastplate, but far more mobility than heavier armors. Armor of this type is popular amongst archers, rangers, and others who value mobility as much as protection.
A fancy-looking helm, befitting a ranking warrior or nobleman.
Made of treated animal hides with their fur intact, these garments are as much a warming overcoat as they are actual armor. Only those from the coldest of northern climes need such protection, but they need it daily.
This exotic-looking helm appears to be made not from steel plate, but rather from the scavenged shell of some great insect, carefully bent into shape and fastened tight.
This plain armor is made of all-natural materials in keeping with a druid's vows. The breastplate in particular is composed of ironwood hardened through a secret process, making it hard as steel.
Holy Water
Holy Water [CEP]
This vial contains a small quantity of holy water, blessed by a powerful priest. Such is the divine power contained herein that it could even destroy powerful undead in an instant, were it to be sprinkled upon their dormant forms.
Greatsword 2*
Small Shield 2*
Torch/Flags/HolySymbols 2*
Torch/Flags/HolySymbols
Armor 2*
Helmet 2*
GreatAxe 2*
Amulet 2*
Arrow 2*
Belt 2*
Dagger 2*
Miscellaneous Large 3*
Miscellaneous Medium 3*
Miscellaneous Small 3*
Bolt 2*
Boots 2*
Bullets 2*
Club 2*
Dart 2*
Dire-Mace 2*
Double-Axe 2*
Heavy Flail 2*
Gloves 2*
Light Hammer 2*
Handaxe 2*
Kama 2*
Kukri 2*
Magic Rod 2*
Magic Staff 2*
Magic Wand 2*
Morningstar 2*
Potions 2*
Quarterstaff 2*
Rapier 2*
Ring 2*
Scimitar 2*
Scythe 2*
Large Shield 2*
Tower Shield 2*
Short Spear 2*
Shuriken 2*
Sickle 2*
Sling 2*
Throwing Axe 2*
Trap Kit 2*
Key 2*
Large Box 2*
Book 2*
Spell Scroll 2*
Book 3*
Gold 2*
Gem 2*
Gem 3*
Bracer 2*
Miscellaneous Thin 3*
Cloak 2*
Cloak 3*
Grenade 2*
Dwarven Waraxe 2*
Whip 2*
Heavy Pick 2*
Light Pick 2*
Sai 2*
Nunchaku 2*
Small Box 2*
Sap 2*
Katar 2*
Light Mace 3*
Fashion Accessory 2*
Maul 2*
Falchion 3*
Trident, One-Handed
Cloak, No appearance
Heads, Human - Male
Ring 2*
Amulet 2*
Buckler*
Base Armor Class: 0
Armor Check Penalty: 0
Feats Required: Shields
Ring, Armor*
Ring, Natural*
Ring, Shield*
Amulet, Armor*
Amulet, Deflection*
Amulet, Shield*
Belt, Armor*
Belt, Natural*
Belt, Shield*
Bracer, Shield*
Cloak, Armor*
Cloak, Dodge*
Cloak, Natural*
Cloak, Shield*
Torch/Flags/HolySymbols, Shield*
Ring 2, Armor*
Ring 2, Natural*
Ring 2, Shield*
Amulet 2, Armor*
Amulet 2, Deflection*
Amulet 2, Shield*
Runestone*
Helmet, Armor*
Value Decrease*
Value Decrease
This property will artificially decrease the value of an item. It may be applied multiple times.
Value Increase*
Value Increase
This property will artificially increase the value of an item. It may be applied multiple times.
Creatures start here
Wemic*
Twig Blight*
Brownie*
Satyr*
Satyr: Large*
Cattle: Calf Dark*
Cattle: Calf Brown*
Buffalo: Calf*
Cattle: Longhorn*
Buffalo A*
Buffalo B*
Buffalo C*
Cattle: Rothe*
Cattle: Black Angus*
Cattle: Brown Angus*
Bison*
Bison: Antiquus*
Cattle: Brahman*
Cattle: Fighting*
Cattle: Highland*
Cattle: Holstein*
Badger: Pack*
Ox: Pack*
Ox: Plow*
Ox: Pack*
Swine: Pig*
Swine: Hog*
Swine: Peccary*
Swine: Babirusa*
Swine: Potbelly*
Armor Stand*
Dracolich B*
Dragon, Amber*
Dragon, Amethyst*
Dragon, Diamond*
Dragon, Emerald*
Dragon, Ruby*
Dragon, Sapphire*
Dragon, Coal*
Dragonkin 1*
Dragonkin, Mage*
Dragonkin, Warrior*
Dragonkin 2*
Dragonkin, Gray*
Rust Monster*
Owlbear*
Beholder: B*
Scarecrow*
Ghoul: Ice*
Skeleton: Small*
Stirge: Cave*
Gelatinous Cube B*
Mindflayer*
Shrieker*
Xorn*
Myconid*
Myconid: Sprout*
Myconid: Elder*
Troll B*
Fungus, Violet*
Vegepygmy*
Thorny*
Vegepygmy: Thorny Rider T*
Vegepygmy: Thorny Rider*
Vegepygmy: Thorny Rider V*
Cyclops*
Treant*
Elf: Blackrose Male*
Elf: Blackrose Female*
Assassin Vine, Horizontal*
Assassin Vine, Vertical*
Flying Eye*
Marilith: demonic*
Marilith: Humanoid*
Marilith: Blackguard*
Erinyes*
Golem: Ruby*
Golem: Emerald*
Golem: Citrine*
Golem: Sapphire*
Golem: Amethyst*
Golem: Obsidian*
Osyluth A*
Osyluth B*
Osyluth C*
Wasp, Giant*
Planetouched, Fey'ri*
Succubus, 2nd Ed.*
Shade, Hooded*
Shade*
Demon, Shadow*
Succubus, (PG-rated)*
Cornugon B*
Wraith: Hooded 1*
Wraith: Hooded 2*
Devil B*
Gelugon*
Visage*
Visage, Greater*
Demon: Vorlan*
Hamatula*
Barghest*
Belker*
Harpy B*
Salamander: Average*
Salamander: Flame Warrior*
Salamander: Noble*
Azer: Male B*
Azer: Female B*
Rakshasa: Wolf Female*
Rakshasa: Bear Female*
Lupinal: Male 1*
Lupinal: Male 2*
Lupinal: Male 3*
Lupinal: Male 4*
Lupinal: Female 1*
Lupinal: Female 2*
Lupinal: Female 3*
Lupinal: Female 4*
Manticore B*
Sphinx, Andro*
Sphinx, Hieraco*
Sphinx, Gyno*
Goatman: Wizard*
Goatman: Chieftain*
Goatman: 4*
Goatman: giant 2*
Goatman: 1*
Goatman: 5*
Mongrelman*
Orc: Faerun Chief*
Orc: Faerun*
Orc: D*
Orc: E*
Orc: F*
Orc: Mercenary*
Orc: Snow*
Orc: Snow Chieftan*
Orc: Snow Shaman*
Goblin: Bone Wizard*
Goblin: Spider Rider*
Orc: Elite*
Orc: Elite B*
Orc: Elite - Captain*
Orc: Elite - Worg Trainer*
Elite Orc C*
Orc: Bloodguard
Ogrillion: Tan 1*
Ogrillion: Tan 2*
Ogrillion: Dull 1*
Ogrillion: Dull 2*
Goblin: Worg Rider*
Goblin: Worg Rider W*
Goblin, Worg Rider G*
Goblin: Frost Chief*
Goblin: Frost Shaman*
Goblin: Frost*
Goblin: Cave*
Goblin: Cave Archer*
Goblin: Cave Berkserk*
Goblin: Cave Shaman*
Kobold: Ice Noble*
Kobold: Ice Wizard*
Kobold, Ice*
Grimlock*
Grimlock: Shaman*
Spider: BloodBack*
Ant: Giant*
Ant: Giant Fire*
Bugs*
Bugs: Large*
Scorpion, Huge*
Scorpion: Huge A*
Scorpion: Huge B*
Scorpion: Huge C*
Scorpion: Giant*
Scorpion: Giant A*
Scorpion: Giant B*
Scorpion: Giant C*
Scorpion: Small*
Scorpion: Small A*
Scorpion: Small B*
Scorpion: Small C*
Beetle, Slicer, Fine*
Beetle, Slicer, Tiny*
Beetle, Slicer, Huge*
Beetle, Fire, Fine*
Beetle, Fire, Tiny*
Beetle, Fire, Huge*
Beetle, Stag, Fine*
Beetle, Stag, Tiny*
Beetle, Stag, Huge*
Beetle, Stink, Fine*
Beetle, Stink, Tiny*
Beetle, Stink, Huge*
SpiderFiend: Kakkuu*
SpiderFiend: Spithriku*
SpiderFiend: Phisarazu*
SpiderFiend: Lycosidilth*
SpiderFiend: Raklupis*
Drider, Male a*
Drider, Male b*
Drider, Male c*
Drider, Male d*
Drider, Male e*
Drider, Female a*
Drider, Female b*
Drider, Female c*
Drider, Female d*
Drider, Armor a*
Drider, Armor b*
Drider, Armor c*
Lolth*
Doppelganger*
Mechanon, Spiker*
Mechanon, Spider*
Mechanon, Cutter*
Mindflayer, Scientist*
Mindflayer, Biologist*
Mindflayer, 3e*
Mindflayer, Murray*
Mindflayer, Kid*
Mindflayer, Biologist 2*
Viper, Huge-Forest*
Viper, Medium-Forest*
Viper, Tiny-Forest*
Viper, Huge-Desert*
Viper, Medium-Desert*
Viper, Tiny-Desert*
Viper, Huge-Swamp*
Viper, Medium-Swamp*
Viper, Tiny-Swamp*
Viper, Huge-Jungle*
Viper, Medium-Jungle*
Viper, Tiny-Jungle*
Maug*
Maug, Lieutenant*
Maug, Commander*
Maug, Captain*
Ant, Giant Soldier*
Ant, Giant Guard*
Ant, Giant Queen*
Ant, Giant Larva*
Ant, Giant HiveQueen*
Spider, Redback*
Pack Bear*
Pack Beetle*
Pack Boar*
Pack Penguin*
Demon: Bebilith B*
Werebat*
Cow 2*
Spider: Wraith B*
Minogon B*
Cougar*
Vampiric Mist 2*
Erinyes C*
Slaad, Green B*
Barghest, Greater*
Beetle, Bombardier*
Child, Male 1*
Child, Female 1*
Child, Male 2*
Child, Female 2*
Child, Male 3*
Child, Female 3*
Child, Male 4*
Child, Female 4*
Child, Male 5*
Child, Female 5*
Eagle*
Gelatinous Cube C*
Skeleton: Dwarf*
Bugbear: Arctic*
Bugbear: Arctic Shaman*
Bugbear: Arctic Chief*
Bat, Battle*
Bat, Bone*
Ether Scarab*
Spider, Ice*
Skeleton: Red Eyes*
Skeleton: Flaming*
Skeleton: Green*
Skeleton: Purple*
Skeleton: Yellow*
Wendigo*
Balrog*
Bear, Sun*
Bear, Spectacled*
Bear, Sloth*
Bear, Panda*
Beastman, Boar*
Beastman, Goat*
Beastman, Hawk*
Cat, Tiger*
Cat, White Tiger*
Cat, Snow Leopard*
Cat, Clouded Leopard*
Bladeling*
Human, NPC King*
Human, Cleric of Tyr*
Demilich B*
Mouse*
SkullBearer, Flying*
SkullBearer, Ground*
Spiderling*
Spiderling, Giant*
Spiderling, Dire*
Spiderling, Sword*
Spiderling, Phase*
Skulk, Female*
Skulk, Male*
Half-Dragon Fiend*
Cyclops, Armored*
Monodrone*
Shark, Mako - low*
Shark, Goblin - low*
Lizard, Fire*
Erinyes B*
Vecna*
Hyena, Spotted*
Hyena, Striped*
Raccoon*
Red Panda*
Ringtail*
Antelope, Brown*
Antelope, Black*
Gazelle*
Otter*
Weasel*
Wolverine*
Skunk*
Mink*
Fisher*
Ferret*
Elemental, Air L*
Elemental, Air M*
Elemental, Air S*
Elemental, Smoke L*
Elemental, Smoke M*
Elemental, Smoke S*
Elemental, Magma L*
Elemental, Magma M*
Elemental, Magma S*
Elemental, Ooze L*
Elemental, Ooze M*
Elemental, Ooze S*
Elemental, Water L*
Elemental, Water M*
Elemental, Water S*
Elemental, Fire L*
Elemental, Fire M*
Elemental, Fire S*
Elemental, Earth L*
Elemental, Earth M*
Elemental, Earth S*
Elemental, Ice L*
Elemental, Ice M*
Elemental, Ice S*
Elemental, Radiance L*
Elemental, Radiance M*
Elemental, Radiance S*
Elemental, Mineral L*
Elemental, Mineral M*
Elemental, Mineral S*
Elemental, Steam L*
Elemental, Steam M*
Elemental, Steam S*
Elemental, Lightning L*
Elemental, Lightning M*
Elemental, Lightning S*
Elemental, Salt L*
Elemental, Salt M*
Elemental, Salt S*
Elemental, Dust L*
Elemental, Dust M*
Elemental, Dust S*
Elemental, Ash L*
Elemental, Ash M*
Elemental, Ash S*
Elemental, Vacuum L*
Elemental, Vacuum M*
Elemental, Vacuum S*
Dog, Cooshee Female*
Dog, Cooshee Male*
Dog, Dalmatian*
Dog, Doberman*
Dog, Husky*
Dog, Malamute*
Dog, Mastiff*
Dog, Terrier*
Dog, Yellow*
Puppy, Dalmatian*
Puppy, Cooshee*
Puppy, Doberman*
Puppy, Husky*
Puppy, Mastiff*
Puppy, Terrier*
Puppy, Yellow*
Cat, Black*
Cat, Black & White*
Cat, Bobtail*
Cat, White*
Kitten, Blk n Wht*
Kitten, White*
Goatman*
Goatman 2*
Goatman 3*
Goatman, Chieftain 1*
Goatman, Wizard 2*
Goatman, Giant 1*
Glabrezu*
Herbivores*
Animated Ladder*
Animated Wheel*
Animated Table*
Animated Chair*
Animated Chest*
Animated Tome*
Animated Chest, Flying*
Crab, Giant Blue*
Crab, Blue*
Crab, Giant*
Crab*
Stirge A*
Stirge B*
Demon, Bebilith C*
Cornugon A*
Flying Book A*
Flying Book B*
Flying Book C*
Slime*
Zombie, Pirate 1*
Skeleton, Pirate 1*
Skeleton, Pirate 2*
Skeleton, Pirate 3*
Zombie, Pirate 2*
Zombie, Pirate 3*
Skeleton, Pirate 4*
Skeleton, Pirate 5*
Skeleton, Pirate 6*
Zombie, Pirate 4*
Ghost Pirate*
Oozes*
Skeleton, Ogre*
Skeleton, Phase*
Bovine*
Swine*
Water*
Ants*
Other*
Scorpions*
Snakes*
Deities*
Plants*
Beasts*
Children*
Brownie*
Wemic*
Drider*
Tiefling*
Goatmen*
Wemic
Wemics
wemic
Fierce hunters that roam the plains, wemics are masters of ambushes and strategy. Wemics have the body of a lion with a humanoid torso. A wemic's face is a mixture of human and leonine features. Wemics typically live and hunt in groups called prides.
Wemic Ability Adjustments: +7 Str, +1 Dex, +1 Con, -2 Cha
Favored Class (Barbarian): A multiclass wemic's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Alertness: Wemics cannot easily be surprised in combat
- Skill Affinity (Hide): +2 Racial bonus to Hide checks
- Skill Affinity (Jump): +11 Racial bonus to Jump checks
- Skill Affinity (Listen): +8 Racial bonus to Listen checks
- Skill Affinity (Move Silently): +6 Racial bonus to Move Silently checks
- Skill Affinity (Spot): +8 Racial bonus to Spot checks
- Skill Affinity (Wilderness Lore): +4 Racial bonus to Wilderness Lore checks
The wild, empty savannah is not enough to satisfy your natural curiosity about the world for any length of time. Forsaking your own pride, at least for the time being, your wanderings have brought you in contact with the puny Two-Legs who leap so boldly into the face of adventure.
Drider
Driders
drider
Driders are bloodthirsty creatures that lurk in the depths of the earth, seeking warm-blooded prey of any kind. These strange beings have the head and torso of a drow elf and the legs and lower body of a giant spider. Failed of Lolth, driders are outcast from their own communities. Drow and driders hate one another passionately.
Drider Ability Adjustments: +3 Str, +3 Dex, +4 Con, +3 Int, +4 Wis, +4 Cha
Favored Class (Cleric): A multiclass drider's cleric class does not count when determining whether he or she suffers an XP penalty for multiclassing.
Special Abilities:
- Ambidexterity, Combat Casting, Two-Weapon Fighting
- Skill Affinity (Hide): +4 Racial bonus to Hide checks
- Skill Affinity (Move Silently): +4 Racial bonus to Move Silently checks
- Poison bite, Fortitude save (DC 16), initial and secondary damage 1d6 temporary strength
- Spell-like abilitys: dancing lights, darkness, detect chaos, detect evil, detect good, detect law, detect magic, faerie fire, levitate, clairaudience/clairvoyance, discern lies, dispel magic, suggestion
Failed in the eyes of your goddess, shunned by cruel, violent people you once considered your own, the Underdark holds no comfort for you now. Driven from all you have known, only wanderlust and a thirst for adventure keeps you going now.
Plant
Plants
plant
Not all plants are motionless, drawn only by the wind, sun and water on life's canvas. Some have a mind and volition of their own.
Not too many plants are found wandering about looking for adventure. Something in your past has uprooted you though.
Brownie
Brownies
brownie
Brownies are distant relatives of halflings (perhaps half halfing, half pixie) but they are smaller and far less common. They are basically friendly to huymans and their ilk but because they are shy, they are seldom seen and favour quiet, pastoral areas in which to dwell.
Brownie Ability Adjustments: +7 Dex, +2 Con
Favored Class (Wizard): A multiclass Brownie's wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Alertness: Wemics cannot easily be surprised in combat
- Skill Affinity (Hide): +2 Racial bonus to Hide checks
- Skill Affinity (Listen): +8 Racial bonus to Listen checks
- Skill Affinity (Move Silently): +6 Racial bonus to Move Silently checks
- Skill Affinity (Spot): +8 Racial bonus to Spot checks
Pastoral dwelling places? Not for you. Your curiousity makes you an oddity among your own people as you yearn for adventure and a way to make a mark in a world much bigger than you are.
Jelly - Mustard, Small*
Jelly - Mustard, Medium*
Jelly - Mustard, Large*
Jelly - Ochre, Small*
Jelly - Ochre, Medium*
Jelly - Ochre, Large*
Ooze - Crystal, Small*
Ooze - Crystal, Medium*
Ooze - Crystal, Large*
Ooze - Gray, Small*
Ooze - Gray, Medium*
Ooze - Gray, Large*
Pudding - Black, Small*
Pudding - Black, Medium*
Pudding - Black, Large*
Pudding - Brown, Small*
Pudding - Brown, Medium*
Pudding - Brown, Large*
Pudding - Dun, Small*
Pudding - Dun, Medium*
Pudding - Dun, Large*
Pudding - White, Small*
Pudding - White, Medium*
Pudding - White, Large*
Slime - Green, Small*
Slime - Green, Medium*
Slime - Green, Large*
Slime - Olive, Small*
Slime - Olive, Medium*
Slime - Olive, Large*
Slithering Tracker, Small*
Slithering Tracker, Medium*
Slithering Tracker, Large*
Mechanical*
Viper*
Slime*
Androsphinx
Androsphinx [CEP]
Animated Chest
Animated Chest [CEP]
Animated Flying Chest
Animated Flying Chest [CEP]
Animated Table
Animated Table [CEP]
Animated Tome
Animated Tome [CEP]
Animated Wheel
Animated Wheel [CEP]
Antelope
Antelope [CEP]
Arctic Bugbear
Arctic Bugbear [CEP]
Arctic Bugbear Chieftain
Arctic Bugbear Chieftain [CEP]
Arctic Bugbear Shaman
Arctic Bugbear Shaman [CEP]
Armor Stand
Armor Stand [CEP]
Armor Stand and Weapon Display
Armor Stand and Weapon Display [CEP]
Armored Cyclops
Armored Cyclops [CEP]
Babirusa
Babirusa [CEP]
Balrog
Balrog [CEP]
Barghest
Barghest [CEP]
Battlebat
Battlebat [CEP]
Bear Rakshasa
Bear Rakshasa [CEP]
Bebilith
Bebilith [CEP]
Beholder
Beholder [CEP]
Belker
Belker [CEP]
Bison
Bison [CEP]
Bison Antiquus
Bison Antiquus [CEP]
Black & White Cat
Black & White Cat [CEP]
Black Angus
Black Angus [CEP]
Black Antelope
Black Antelope [CEP]
Black Calf
Black Calf [CEP]
Black Cat
Black Cat [CEP]
Black Kitten
Black Kitten [CEP]
Black Scorpion
Black Scorpion [CEP]
Bladeling
Bladeling [CEP]
Bloodback Spider
Bloodback Spider [CEP]
Bloodguard Orc
Bloodguard Orc [CEP]
Blue Crab
Blue Crab [CEP]
Blue Giant Crab
Blue Giant Crab [CEP]
Boar Beastman
Boar Beastman [CEP]
Bombardier Beetle
Bombardier Beetle [CEP]
Bone Medusa
Bone Medusa [CEP]
Bonebat
Bonebat [CEP]
Boy
Boy [CEP]
Brahman Bull
Brahman Bull [CEP]
Brown Angus
Brown Angus [CEP]
Brown Bobtail Cat
Brown Bobtail Cat [CEP]
Brown Calf
Brown Calf [CEP]
Brown Holstein Cow
Brown Holstein Cow [CEP]
Brownie
Brownie [CEP]
Cave Goblin
Cave Goblin [CEP]
Cave Goblin Berserker
Cave Goblin Berserker [CEP]
Cave Goblin Chieftain
Cave Goblin Chieftain [CEP]
Cave Goblin Scout
Cave Goblin Scout [CEP]
Cave Goblin Shaman
Cave Goblin Shaman [CEP]
Cave Stirge
Cave Stirge [CEP]
Cleric
Cleric [CEP]
Cloud of Bugs
Cloud of Bugs [CEP]
Clouded Leopard
Clouded Leopard [CEP]
Cooshee Female
Cooshee Female [CEP]
Cooshee Male
Cooshee Male [CEP]
Cooshee Puppy
Cooshee Puppy [CEP]
Cornugon
Cornugon [CEP]
Cougar
Cougar [CEP]
Cow
Cow [CEP]
Crab
Crab [CEP]
Cutter
Cutter [CEP]
Cyclops
Cyclops [CEP]
Dalmatian
Dalmatian [CEP]
Dalmatian Puppy
Dalmatian Puppy [CEP]
Demi Lich
Demi Lich [CEP]
Demonic Marilith
Demonic Marilith [CEP]
Dire Spiderling
Dire Spiderling [CEP]
Doberman
Doberman [CEP]
Doberman Puppy
Doberman Puppy [CEP]
Doppelganger
Doppelganger [CEP]
Dracolich
Dracolich [CEP]
Drider Fighter
Drider Fighter [CEP]
Eagle
Eagle [CEP]
Erinyes
Erinyes [CEP]
Ether Scarab
Ether Scarab [CEP]
Female Azer
Female Azer [CEP]
Female Blackrose Elf
Female Blackrose Elf [CEP]
Female Drider
Female Drider [CEP]
Female Drider Fighter
Female Drider Fighter [CEP]
Female Half-fiend
Female Half-fiend [CEP]
Female Lupinal
Female Lupinal [CEP]
Female Planetar
Female Planetar [CEP]
Female Skulk
Female Skulk [CEP]
Female Tiefling
Female Tiefling [CEP]
Female Wemic
Female Wemic [CEP]
Ferret
Ferret [CEP]
Fey'ri
Fey'ri [CEP]
Fighting Bull
Fighting Bull [CEP]
Fine Fire Beetle
Fine Fire Beetle [CEP]
Fine Slicer Beetle
Fine Slicer Beetle [CEP]
Fine Spitting Fire Beetle
Fine Spitting Fire Beetle [CEP]
Fine Stag Beetle
Fine Stag Beetle [CEP]
Fine Stink Beetle
Fine Stink Beetle [CEP]
Fire Spiderling
Fire Spiderling [CEP]
Fisher
Fisher [CEP]
Flaming Dead
Flaming Dead [CEP]
Flying Eye
Flying Eye [CEP]
Frost Goblin
Frost Goblin [CEP]
Frost Goblin Chieftain
Frost Goblin Chieftain [CEP]
Frost Goblin Shaman
Frost Goblin Shaman [CEP]
Gazelle
Gazelle [CEP]
Gelugon
Gelugon [CEP]
Ghost Pirate
Ghost Pirate [CEP]
Giant Ant Hive Guard
Giant Ant Hive Guard [CEP]
Giant Ant Hive Queen
Giant Ant Hive Queen [CEP]
Giant Ant Larva
Giant Ant Larva [CEP]
Giant Ant Queen
Giant Ant Queen [CEP]
Giant Ant Soldier
Giant Ant Soldier [CEP]
Giant Ant Worker
Giant Ant Worker [CEP]
Giant Black Scorpion
Giant Black Scorpion [CEP]
Giant Crab
Giant Crab [CEP]
Giant Fire Ant
Giant Fire Ant [CEP]
Giant Panda
Giant Panda [CEP]
Giant Red Scorpion
Giant Red Scorpion [CEP]
Giant Scorpion
Giant Scorpion [CEP]
Giant Slimey Scorpion
Giant Slimey Scorpion [CEP]
Giant Spiderling
Giant Spiderling [CEP]
Girl
Girl [CEP]
Glabrezu
Glabrezu [CEP]
Goat Beastman
Goat Beastman [CEP]
Goblin
Goblin [CEP]
Goblin Spider Rider
Goblin Spider Rider [CEP]
Greater Barghest
Greater Barghest [CEP]
Greater Cornugon
Greater Cornugon [CEP]
Greater Goblin
Greater Goblin [CEP]
Greater Hamatula
Greater Hamatula [CEP]
Greater Visage
Greater Visage [CEP]
Green Slaad
Green Slaad [CEP]
Gynosphinx
Gynosphinx [CEP]
Half-Dragon Fiend
Half-Dragon Fiend [CEP]
Hamatula
Hamatula [CEP]
Hawk Beastman
Hawk Beastman [CEP]
Hieracosphinx
Hieracosphinx [CEP]
Highland Bull
Highland Bull [CEP]
Hog
Hog [CEP]
Hooded Shade
Hooded Shade [CEP]
Hooded Wraith
Hooded Wraith [CEP]
Huge Air Elemental
Huge Air Elemental [CEP]
Huge Ash Elemental
Huge Ash Elemental [CEP]
Huge Black Scorpion
Huge Black Scorpion [CEP]
Huge Desert Viper
Huge Desert Viper [CEP]
Huge Dust Elemental
Huge Dust Elemental [CEP]
Huge Earth Elemental
Huge Earth Elemental [CEP]
Huge Fire Beetle
Huge Fire Beetle [CEP]
Huge Fire Elemental
Huge Fire Elemental [CEP]
Huge Forest Viper
Huge Forest Viper [CEP]
Huge Ice Elemental
Huge Ice Elemental [CEP]
Huge Jungle Viper
Huge Jungle Viper [CEP]
Huge Lightning Elemental
Huge Lightning Elemental [CEP]
Huge Magma Elemental
Huge Magma Elemental [CEP]
Huge Mineral Elemental
Huge Mineral Elemental [CEP]
Huge Ooze Elemental
Huge Ooze Elemental [CEP]
Huge Radiance Elemental
Huge Radiance Elemental [CEP]
Huge Red Scorpion
Huge Red Scorpion [CEP]
Huge Salt Elemental
Huge Salt Elemental [CEP]
Huge Scorpion
Huge Scorpion [CEP]
Huge Slicer Beetle
Huge Slicer Beetle [CEP]
Huge Slimey Scorpion
Huge Slimey Scorpion [CEP]
Huge Smoke Elemental
Huge Smoke Elemental [CEP]
Huge Spitting Fire Beetle
Huge Spitting Fire Beetle [CEP]
Huge Stag Beetle
Huge Stag Beetle [CEP]
Huge Steam Elemental
Huge Steam Elemental [CEP]
Huge Stink Beetle
Huge Stink Beetle [CEP]
Huge Swamp Viper
Huge Swamp Viper [CEP]
Huge Vacuum Elemental
Huge Vacuum Elemental [CEP]
Huge Water Elemental
Huge Water Elemental [CEP]
Husky
Husky [CEP]
Husky Puppy
Husky Puppy [CEP]
Ice Ghoul
Ice Ghoul [CEP]
Ice Kobold
Ice Kobold [CEP]
Ice Kobold Noble
Ice Kobold Noble [CEP]
Ice Kobold Shaman
Ice Kobold Shaman [CEP]
Ice Spider
Ice Spider [CEP]
Kakkuu
Kakkuu [CEP]
King
King [CEP]
Large Air Elemental
Large Air Elemental [CEP]
Large Ash Elemental
Large Ash Elemental [CEP]
Large Black Pudding
Large Black Pudding [CEP]
Large Brown Pudding
Large Brown Pudding [CEP]
Large Cloud of Bugs
Large Cloud of Bugs [CEP]
Large Crystal Ooze
Large Crystal Ooze [CEP]
Large Dun Pudding
Large Dun Pudding [CEP]
Large Dust Elemental
Large Dust Elemental [CEP]
Large Earth Elemental
Large Earth Elemental [CEP]
Large Fire Elemental
Large Fire Elemental [CEP]
Large Gray Ooze
Large Gray Ooze [CEP]
Large Green Slime
Large Green Slime [CEP]
Large Ice Elemental
Large Ice Elemental [CEP]
Large Lightning Elemental
Large Lightning Elemental [CEP]
Large Magma Elemental
Large Magma Elemental [CEP]
Large Mineral Elemental
Large Mineral Elemental [CEP]
Large Mustard Jelly
Large Mustard Jelly [CEP]
Large Ochre Jelly
Large Ochre Jelly [CEP]
Large Olive Slime
Large Olive Slime [CEP]
Large Ooze Elemental
Large Ooze Elemental [CEP]
Large Radiance Elemental
Large Radiance Elemental [CEP]
Large Salt Elemental
Large Salt Elemental [CEP]
Large Slithering Tracker
Large Slithering Tracker [CEP]
Large Smoke Elemental
Large Smoke Elemental [CEP]
Large Steam Elemental
Large Steam Elemental [CEP]
Large Vacuum Elemental
Large Vacuum Elemental [CEP]
Large Water Elemental
Large Water Elemental [CEP]
Large White Pudding
Large White Pudding [CEP]
Lifestealer
Lifestealer [CEP]
Aspect of Lloth
Aspect of Lloth [CEP]
Longhorn Bull
Longhorn Bull [CEP]
Lycosidilth
Lycosidilth [CEP]
Malamute
Malamute [CEP]
Male Lupinal
Male Lupinal [CEP]
Male Azer
Male Azer [CEP]
Male Blackrose Elf
Male Blackrose Elf [CEP]
Male Drider
Male Drider [CEP]
Male Half-fiend
Male Half-fiend [CEP]
Male Lupinal
Male Lupinal [CEP]
Male Planetar
Male Planetar [CEP]
Male Skulk
Male Skulk [CEP]
Male Stirge
Male Stirge [CEP]
Male Tiefling
Male Tiefling [CEP]
Male Wemic
Male Wemic [CEP]
Manticore
Manticore [CEP]
Marilith
Marilith [CEP]
Marilith Blackguard
Marilith Blackguard [CEP]
Mastiff
Mastiff [CEP]
Mastiff Puppy
Mastiff Puppy [CEP]
Mechanized Spider
Mechanized Spider [CEP]
Medium Black Pudding
Medium Black Pudding [CEP]
Medium Brown Pudding
Medium Brown Pudding [CEP]
Medium Crystal Ooze
Medium Crystal Ooze [CEP]
Medium Desert Viper
Medium Desert Viper [CEP]
Medium Dun Pudding
Medium Dun Pudding [CEP]
Medium Forest Viper
Medium Forest Viper [CEP]
Medium Gray Ooze
Medium Gray Ooze [CEP]
Medium Green Slime
Medium Green Slime [CEP]
Medium Jungle Viper
Medium Jungle Viper [CEP]
Medium Mustard Jelly
Medium Mustard Jelly [CEP]
Placeables start here
Carpet: Acorn*
Carpet: Star Medallions*
Carpet: Asian Dragon*
Carpet: Vines & Fruit*
Carpet: Scrollwork*
Carpet: Vine & Flower*
Carpet: Flower & Fruit*
Carpet: Persian Star*
Carpet: Branches*
Carpet: Flowers & Birds*
Carpet: Persian People*
Carpet: Persian Diamonds*
Carpet: Persian Medallion*
Carpet: Persian Dots*
Structure: Vendor Stall A*
Structure: Vendor Stall B*
Carpet: Medallion*
Carpet: Persian Scales*
Carpet: Floral Medallion*
Carpet: Foliage*
Carpet: Lily In Diamond*
Carpet: French Floral*
Carpet: French Frames*
Carpet: French Medallion*
Carpet: French Scrolls*
Carpet: Persian Diamond*
Carpet: Flowers*
Carpet: Persian Medallion*
Carpet: Persian Star*
Carpet: Vines & Fruit - Cream*
Carpet: Vines & Fruit - Light*
Carpet: Feathers*
Carpet: Diamonds*
Carpet: Dragon A*
Carpet: Dragon B*
Carpet: Dragon C*
Carpet: Dragon D*
Carpet: Dragon E*
Tapestry: Dragon A*
Tapestry: Dragon B*
Tapestry: Dragon C*
Couch: Tan (Center)*
Couch: Tan (Left)*
Couch: Tan (Right)*
Futon: Green*
Futon: Brown*
Futon: Orange*
Futon: Blue*
Futon: Purple*
Futon: Grey*
Futon: Yellow*
Futon: Red*
Table: Wood Dark, Rectangle*
Table: Wood Dark, Square*
Table: Wood Dark, Long*
Tavern: Shelves - Green Bottles*
Tavern: Shelves - Mixed Bottles*
Table: Round - Wood: Oak*
Table: Stone, Separated*
Vase: Marble, Wide*
Wall Art: Painting - 6*
Wall Art: Painting - 1*
Wall Art: Painting - 2*
Wall Art: Painting - 3*
Wall Art: Painting - 4*
Wall Art: Painting - 5*
Brazier: Table-Top*
Chair: Stone*
Chair: Oak*
Wind*
Chair: Hand*
Vase: Marble, Tall*
Mushroom: Red, Tall*
Mushroom: Red, Wide*
Table, Mushroom*
Mushroom: Red, Small*
Bed: Poster, Oak*
Water Basin: Marble*
Water Basin: Marble, Red*
Water Basin: Oak*
Table: Dark Glass*
Water Basin: Marble, Gold*
Stone: Head, Small*
Stone: Head, Medium*
Stone: Foot, Small*
Stone: Foot, Huge*
Stone: Head, Huge*
Stone: Hand, Right - Huge*
Stone: Hand, Right - Small*
Stone: Hand, Left Fist - Small*
Stone: Hand, Left Open - Small*
Stone: Hand, Left Halt - Small*
Stone: Hand, Left Ok - Small*
Stone: Hand, Left Fist - Med*
Stone: Hand, Left Open - Med*
Stone: Hand, Left Halt - Med*
Stone: Hand, Left Ok - Med*
Stone: Hand, Left Fist - Huge*
Stone: Hand, Left Open - Huge*
Stone: Hand, Left Halt - Huge*
Stone: Hand, Left Ok - Huge*
Statue, Foo Dog*
Stone: Wolfhead*
Tree: tall*
Chair: Invisible*
Tavern: Bar, Dark - Straight*
Tavern: Bar, Dark - Curved*
Tavern: Bar, Dark - Straight (rail)*
Tavern: Bar, Dark - Curved (rail)*
Table: Round, Wood*
Table: Round, Wood - Small*
Vines: Vertical*
Stool A*
Tavern: Bar - Curved*
Tavern: Bar - Straigjht*
Fence: Wood 3*
Fence: Wood 2*
Wall Art: Tile - Babylon Men*
Wall Art: Tile - Babylon Dragon*
Wall Art: Tile - Babylon Leo*
Wall Art: Tile - Babylon Ox*
Guard Shack*
Vines: Horizontal*
Structure: Log Cabin*
Window 2*
Structure: Outhouse*
Structure: Shed*
Structure: Lean-To 1*
Structure: Lean-To 2*
Structure: Shack 1*
Structure: Shack 2*
Tent: Large*
Tent: Large White*
Tent: Small*
Tent: Small White*
Tent: Medium*
Tent: Medium White*
Tent: Large Functional*
Tent: Large White Functional*
Tent: X-Large*
Tent: X-Large White*
Tent: X-Large Functional*
Tent: X-Large White Functional*
Tent: Small*
Tent: Round*
Tree, Pine 1*
Tree, Pine 2*
Tree, Pine 3*
Tree, Pine 4*
Tree, Pine 5*
Tree, Pine 6*
Tree, Pine 7*
Underbrush 1*
Underbrush 2*
Cog 1*
Cog Wreck 1 (Listing)*
Cog Wreck 2 (Flipped)*
Cog Wreck 3 (Beached)*
Cog Wreck 4 (On Side)*
Cog Debris - Boom*
Cog Debris - Foremast*
Cog Debris - Hull*
Cog Debris - Mast (Bot)*
Cog Debris - Mast (Top)*
Cog Debris - Plank*
Cog Debris - Rib*
Cog Debris - Rudder*
Cog 1 Weathered*
Cog Wreck 1 (Listing) Weathered*
Cog Wreck 2 (Flipped) Weathered*
Cog Wreck 3 (Beached) Weathered*
Cog Wreck 4 (On Side) Weathered*
Cog Debris - Boom Weathered*
Cog Debris - Foremast Weathered*
Cog Debris - Hull Weathered*
Cog Debris - Mast (Bot) Weathered*
Cog Debris - Mast (Top) Weathered*
Cog Debris - Plank Weathered*
Cog Debris - Rib Weathered*
Cog Debris - Rudder Weathered*
Tree, Spruce A*
Tree, Spruce B*
Tree, Spruce C*
Tree, Bonsai A*
Tree, Bonsai B*
Tree, Willow A*
Tree, Willow B*
Tree, Deciduous A*
Tree, Deciduous B*
Tree, Oak A*
Tree, Oak B*
Tree, Oak C*
Stone, Standing 1*
Stone, Standing 2*
Stone, Standing 3*
Tree, Oak D*
Ivy, D Mixed*
Ivy, F Mixed*
Ivy, C Mixed*
Ivy, B Mixed*
Ivy, A Mixed*
Ivy, E Mixed*
Ivy, D Green*
Ivy, D Red*
Ivy, F Green*
Ivy, F Red*
Ivy, C Green*
Ivy, C Red*
Ivy, B Green*
Ivy, B Red*
Ivy, A Green*
Ivy, A Red*
Ivy, E Green*
Ivy, E Red*
Ivy, G Mixed*
Ivy, H Mixed*
Ivy, D Dark green*
Ivy, F Dark green*
Ivy, C Dark green*
Ivy, B Dark green*
Ivy, A Dark green*
Ivy, E Dark green*
Ivy, G Green*
Ivy, G Red*
Ivy, G Dark green*
Ivy, H Green*
Ivy, H Red*
Ivy, H Dark green*
Tree, Spruce A Lg*
Tree, Spruce A Md*
Tree, Spruce A Sm*
Tree, Spruce B Lg*
Tree, Spruce B Md*
Tree, Spruce B Sm*
Tree, Spruce C Lg*
Tree, Spruce C Md*
Tree, Spruce C Sm*
Tree, Bonsai A Lg*
Tree, Bonsai A Md*
Tree, Bonsai A Sm*
Tree, Bonsai B Lg*
Tree, Bonsai B Md*
Tree, Bonsai B Sm*
Tree, Willow A Lg*
Tree, Willow A Md*
Tree, Willow A Sm*
Tree, Willow B Lg*
Tree, Willow B Md*
Tree, Willow B Sm*
Tree, Deciduous A Lg*
Tree, Deciduous A Md*
Tree, Deciduous A Sm*
Tree, Deciduous B Lg*
Tree, Deciduous B Md*
Tree, Deciduous B Sm*
Tree, Oak A Lg*
Tree, Oak A Md*
Tree, Oak A Sm*
Tree, Oak B Lg*
Tree, Oak B Md*
Tree, Oak B Sm*
Tree, Oak A Exlrg*
Tree, Oak B Exlrg*
Tree, Oak Rs A L*
Tree, Oak Rs A M*
Tree, Oak Rs B L*
Tree, Oak Rs B M*
Tree, Oak Rs C L*
Tree, Oak Rs C M*
Tree, Oak R A L*
Tree, Oak R A M*
Tree, Oak R B L*
Tree, Oak R B M*
Tree, Oak R C L*
Tree, Oak R C M*
Flower, Shamrock A*
Flower, Shamrock B*
Flower, Yellow*
Flower, Daisy*
Flower, Red*
Bramble, Large*
Bramble, Small*
Bramble, Medium*
Bramble Large, non-walkable*
Tree, Dead Spruce L*
Tree, Dead Spruce M*
Tree, Dead Spruce S*
Tree, Dead Bonsai L*
Tree, Dead Bonsai M*
Tree, Dead Bonsai S*
Tree, Dead Willow L*
Tree, Dead Willow M*
Tree, Dead Willow S*
Tree, Dead Deciduous L*
Tree, Dead Deciduous M*
Tree, Dead Deciduous S*
Tree, Dead Oak a L*
Tree, Dead Oak a M*
Tree, Dead Oak a S*
Tree, Dead Oak a El*
Tree, Dead Oak s L*
Tree, Dead Oak s M*
Tree, Dead Oak r L*
Tree, Dead Oak r M*
Plant 1*
Plant 2*
Plant 3*
Plant 4*
Plant 5*
Plant 6*
Plant 7*
Plant 8*
Plant 9*
Planter 1*
Planter 2*
Planter 3*
Planter 4*
Tree Canopy: Oak*
Tree Canopy: Maple*
Tree Canopy: Pine*
Tree Canopy: Fir*
Tree Canopy: Bare*
Tree Canopy: Jungle*
Celtic Cross: Medium*
Celtic Cross: Huge*
Stone: Pillar 1F*
Stone: Pillar 1Nf*
Stone: Pillar 2F*
Stone: Pillar 2Nf*
Stone: Small 1*
Stone: Fallen 1*
Stone: Base 1F*
Stone: Base 1Nf*
Stone: Topper 1F*
Stone: Topper 1Nf*
Stone: Topper 2F*
Stone: Topper 2Nf*
Stone: Fallen 2*
Stone: Fallen 3*
Stone: Alter 1*
Stone: Alter 2*
Stone: Lean 1*
Stone: Small 2*
Stone: Cross 1*
Broken Barrel 1*
Broken Barrel 2*
Broken Barrel 3*
Broken Barrel 4*
Broken Chair 1*
Broken Chair 2*
Broken Chair 3*
Upended Chair 1*
Upended Chair 2*
Upended Chair 3*
Broken Door 1*
Broken Door 2*
Broken Dresser 1*
Upended Dresser 1*
Upended Dresser 2*
Broken Plate 1*
Broken Plate 2*
Broken Plate 3*
Broken Plate 4*
Scattered Paper 1*
Scattered Paper 2*
Scattered Paper 3*
Scattered Paper 4*
Broken Stool 1*
Upended Stool 1*
Upended Stool 2*
Broken Table 3*
Upended Table 1*
Broken Table 1*
Broken Table 2*
Upended Table 3*
Upended Table 2*
Broken Bars 1*
Broken Bars 2*
Broken Bars 3*
Road, Straight 1*
Road, Straight 2*
Road, T*
Road, Xroad*
Road, End*
Road, 90 Curve*
Road, Short Curve*
Road, Long Curve*
Path, Long Straight*
Path, Long Curve*
Path, Long X*
Path, Long T*
Path, Short X*
Path, Short T*
Path, Short Straight*
Path, End*
Path, Short Curve*
Rail, Long*
Rail, Short*
Rail, End*
Rail, Curve*
Rail, Split*
Rail, Right*
Rail, Left*
Cart, Ore*
Carpet: Throw 1*
Carpet: Throw 2*
Carpet: Throw 3*
Carpet: Throw 4*
Carpet: Throw 5*
Carpet: Throw 6*
Carpet: Throw 7*
Carpet: Throw 8*
Carpet: Throw 9*
Carpet: Throw 10*
Carpet: Throw 11*
Ladder, Tall*
Tavern: Bar, Poor Straight*
Tavern: Bar, Poor Curve*
Table Obj: Cup Pewter*
Candalbra, Short*
Cage, Short*
Cage, Tall*
Cage, Top 2*
Tent: Brown - Large*
Campfire w/Pot 2*
Tent: Brown - Small*
Ground, Flagstone*
Lamppost, Rustic*
Well, Stone*
Structure: House, 2 Story*
Tent: 4*
Shelf: Bottles*
Wagon: Slave*
Grass Patch*
Structure: Wizards' Tower*
Spike A*
Spike B*
Torture: Girl Dagger'd to Tree*
Torture: Man Spiked to Floor*
Torture: Girl Hanged at Hands*
Table Obj: Bottle - Wine*
Table Obj: Bottle - Spilled Wine*
Vulture*
Table Obj: Wood - Steak*
Table Obj: Ceramic - Steak*
Table Obj: Wood - Cheese*
Table Obj: Ceramic - Cheese*
Skinpole*
Table Obj: Ceramic - Pitcher*
Table Obj: Cup - Gold*
Table Obj: Wood - Fruitbowl*
Table Obj: Ceramic - Fruitbowl*
Table: Fancy*
Table Obj: Wood - Bowl*
Table Obj: Ceramic - Bowl*
Table Obj: Ceramic - Beans*
Table Obj: Ceramic - Bean Bowl*
Table Obj: Wood - Bean Bowl*
Table Obj: Wood - Beans*
Bird Skull*
Table Obj: Ceramic - Bowl A*
Table Obj: Wood - Bowl C*
Fern, Bush*
Table Obj: Ceramic - Cup*
Fern 2*
Picnic Basket*
Table Obj: Ceramic - Pie*
Skins*
Wall Skin 3*
Wall Deer 1*
Wall Deer 2*
Wall Deer 3*
Wall Deer 4*
Bearskin*
Wall Pig 1*
Wall Pig 2*
Wall Cat*
Wall Bear*
Wall Ox*
Wall Skin*
Wall Skin 2*
Wall Skin 4*
Track, Wolf*
Track, Bear*
Track, Gator*
Track, Deer*
Track, Human medium*
Track, Human small*
Track, Hulg*
Track, Boot*
Track, Moose*
Track, Lizardman*
Track, Kobold*
Track, Giant*
Track, Dragon 1*
Track, Dragon 2*
Track, Bigbear*
Track, Cat*
Claw Mark*
Scrawl 1*
Scrawl 2*
Waterstain*
Bloody Hands*
Gore Splat*
Gore On Wall*
Blood On Wall*
Slime On Wall*
Slime Splat*
Scrawl 3*
Scrawl 4*
Scrawl 5*
Wine Spill*
Slime Pool*
Water Pool*
Track, Bloody*
Track, Big Cat*
Track, Big Wolf*
Track, Golem*
Window 1*
Window 3*
Window 4*
Statue, Altar*
Statue, Big*
Lifeboat*
Ship Wheel*
Ship Flag*
Useable Bucket*
Ship Bell*
Rope Bundle*
Statue, Female*
VFX: Fog - Small*
VFX: Fog - Medium*
VFX: Fog - Large*
Firebowl 1*
Fountain 3*
Fountain 5*
Firebowl 2*
Fountain 7*
Fountain 8*
Fountain 9*
Firebowl 3*
Fireflies*
Column, Cf 1*
Column, Cf 2*
Column, Cf 3*
Column, Cf 4*
Chart Brain*
Chart Muscle*
Sphinx*
Statue 1*
Statue 2*
Clock*
Bookshelf 2*
Broken Bookshelf 1*
Broken Bookshelf 2*
Torture: Guillotine Loaded*
Torture: Gallows Loaded*
Torture: Cross Loaded*
Torture: Pendulum*
Celtic Knot 01*
Celtic Knot 02*
Celtic Knot 03*
Celtic Knot 04*
Celtic Knot 05*
Celtic Knot 06*
Celtic Knot 07*
Celtic Knot 08*
Celtic Knot 09*
Celtic Knot 10*
Celtic Knot 11*
Celtic Knot 12*
Celtic Knot 13*
Celtic Knot 14*
Celtic Knot 15*
Celtic Knot 16*
Chess: Board - Mystic*
Chess: Board - Pedestal*
Chess: Board*
Lantern, Red*
Lantern, Yellow*
Lantern, Green*
Lantern, Blue*
VFX: Fog*
VFX: Smoke Jet*
VFX: Smoke*
Smoke, Small*
Tatami: Small*
Tatami: Medium*
Tatami: Large*
Window: 1, Small*
Window: 1, Large*
Window: 2, Small*
Window: 2, Large*
Table: Low - Small*
Table: Low - Medium*
Table: Low - Large*
Pillow: Rush - Small*
Pillow: Rush - Large*
Bamboo, Small*
Bamboo, Medium*
Bamboo, Large*
Tree: Maple - Yellow Small*
Tree: Maple - Yellow Medium*
Tree: Maple - Yellow Large*
Tree: Blossum - Small*
Tree: Blossum - Medium*
Tree: Blossum - Large*
Table: Low - Small 2*
Table: Low - Medium 2*
Table: Low - Large 2*
Tree: Maple - Red Small*
Tree: Maple - Red Medium*
Tree: Maple - Red Large*
Tree: Maple - Orange Small*
Tree: Maple - Orange Medium*
Tree: Maple - Orange Large*
Lantern Post*
Banner: White Dragon*
Banner: White Crane*
Banner: White Pheonix*
Banner: White Scorpion*
Banner: Red Dragon*
Banner: Red Crane*
Banner: Red Pheonix*
Banner: Red Scorpion*
Banner: Green Dragon*
Banner: Green Crane*
Banner: Green Pheonix*
Banner: Green Scorpion*
Banner: Blue Dragon*
Banner: Blue Crane*
Banner: Blue Pheonix*
Banner: Blue Scorpion*
Fern, Giant*
Fern, Giant Red*
Fern, Red*
Tower, Gem*
Mountain Pagoda*
Tower, Stone*
Tower, Metal*
Tower, Brick*
Tower, Magic*
Tower, Stone 2*
Tower, Magic 2*
Tower, Sun*
Tower, Platform 1*
Tower, Platform 2*
Tower, Spike1*
Tower, Evil 1*
Tower, Evil 2*
Tent: Caravan 1*
Tent: Caravan 2*
Arbor*
Water Basin: Spell Large*
Altar: Evil 2*
Torture: Gibbet*
Column: Fancy*
Gravestone: Fancy*
Stone: Monument, Horizontal*
Stone: Spike 1*
Pedestal: Stone with Sphere*
Display Case: Misc
Torture: Gibbet with Skeleton*
Water Basin: Spell Small 1*
Water Basin: Spell Small 2*
Water Basin: Spell Small 3*
Display Case: Armor
Display Case: Empty
Altar: Evil 3*
Structure: Arabian Column 1*
Structure: Arabian Column 2*
Ankh Marker*
Ball, Claw Decoration*
Structure: Arabian Column 3*
Structure: Archway - Large 1*
Mushroom, Small 1*
Structure: Archway - Block 1*
Structure: Archway - Large 2*
Structure: Archway - Block 2*
Wooden Planter*
Structure: Lighthouse*
Structure: Lighthouse in Water*
Claw with Sphere - High 1*
Claw with Sphere - High 2*
Claw with Sphere - Low 2*
Claw with Sphere - Low 3*
Claw with Sphere - High 3*
Claw with Sphere - High 4*
Claw with Sphere - Low 4*
Stone: Celtic Marker*
Wall: Celtic*
Fountain: Dolphin*
Cactus, w/Flowers*
Cactus, Barrel*
Structure: Devil's Tower*
Column, Gothic*
Fountain: Figurine*
Cactus 2*
Mirror: Square Set*
Horse Brush*
Trough: Water - Oblong*
Trough: Water - Round*
Hitching Post*
Horseshoe*
Horseshoes*
Trough: Food*
Horse*
Bread & Cheese*
Table Obj: Bottle - Crystal*
Torture: Gibbet w/Skeleton - High*
Torture: Gibbet - High*
Albemic*
Torture: Gibbet w/Skeleton -Med*
Torture: Gibbet - Med*
Sconce*
Altar: Water*
Water Fall*
Water Low 2*
Water Medium 2*
Water High 2*
Water Low 1*
Water Medium 1*
Water High 1*
Floor Spike*
Pillar - Half Round*
Pillar - Half Corner*
Pillar - Half Square*
Pillar - Full Square*
Wall Stain 1*
Wall Stain 2*
Wall Stain 3*
Torch Mount - Empty*
Torch Mount - w/Torch*
Bars, Floor Drain*
Pillar - Full Round*
Candle, skull*
Pentagram - Large Red*
Pentagram - Large Black*
Pool*
Torture: Gibbet - Small*
Wall, Placeable*
Wall, Placeable Wdr Broken*
Wall, Placeable Scrt Dr Closed*
Torture: Rack*
Dungeon - Brazier*
Pillar - Round Debris 1*
Pillar - Round Debris 2*
Pillar - Round Debris 3*
Pillar - Round Debris 4*
Pillar - Round Debris 5*
Pillar - Debris 1*
Pillar - Debris 2*
Pillar - Debris 3*
Pillar - Debris 4*
Pillar - Square Debris 1*
Pillar - Square Debris 2*
Pillar - Square Debris 3*
Pillar - Square Debris 4*
Pillar - Square Debris 5*
Bricks - Floor 1*
Bricks - Floor 2*
Bricks - Floor 3*
Wall Crack 1*
Wall Crack 2*
Wall Crack 3*
Wall Crack 4*
Wall Stain 4*
Wall Stain 5*
Wall Stain 6*
Wall Webs - Topwall 1*
Wall Webs - Topwall 2*
Wall Webs - Bottom wall 1*
Wall Webs - Bottom wall 2*
Wall Webs - Bottom wall 3*
Wall Webs - Floor 1*
Wall Webs - Floor 2*
Wall Webs - Topwall 3*
Wall Webs - Topwall 4*
Torture: Stocks*
Pillar: Dungeon*
Fireplace 1*
Fireplace 3*
Fireplace 5*
Fireplace 6*
Commode*
Basin, Wash*
Tub, Bath*
Splat, Urine*
Canopic, Dragon*
Canopic, Dog*
Canopic, Raven*
Canopic, Tiger*
Crystal, Ball*
Crystal, Orb*
Crystal, Orb 2*
Table: Marble*
Chair: Throne - Death*
Chair: Throne - Old*
Egyptian Sarcophagus*
Altar: Egyptian*
Egyptian Sarcophagus 2*
Tavern: Wine Casque*
Harp Standing*
Music Stand*
Blood Pool*
Scale*
Drum 1*
Coffin*
Cross 1*
Ankh*
Scarecrow*
Crystal, Blue*
Crystal, Red*
Crystal, Yellow*
Crystal, Green*
Sign, Savage*
Smoke, Green*
Mine Cart*
Torture: Guillotine*
Cannon*
Torture: Iron Maiden*
Safe*
VFX: Flame, Blue Large*
VFX: Flame, Blue Medium*
VFX: Flame, Blue Small*
Rock 1*
Hourglass*
Fallen Log*
Ice Boulder 1*
Ice Boulder 2*
VFX: Lightshaft White*
VFX: Lightshaft Blue*
VFX: Lightshaft Cyan*
VFX: Lightshaft Green*
VFX: Lightshaft Yellow*
VFX: Lightshaft Orange*
VFX: Lightshaft Red*
VFX: Lightshaft Purple*
Cauldron*
Baby*
Cradle*
Jack'O'Lantern 1*
Jack'O'Lantern 2*
Jack'O'Lantern 3*
Jack'O'Lantern 4*
Pumpkin Pile*
Pumpkin Patch*
Pumpkin Sign*
Chess: Pawn, White*
Chess: Bishop, White*
Chess: Rook, White*
Chess: Queen, White*
Chess: King, White*
Chess: Knight, White*
Chess: Pawn, Black*
Chess Bishop, Black*
Chess: Rook, Black*
Chess: Queen, Black*
Chess: King, Black*
Chess: Knight, Black*
Awning, Wood Small*
Awning, Wood*
Awning, Red*
Awning, Green*
Awning, Blue*
Awning, Tan*
Awning, Red striped*
Awning, Green striped*
Awning, Blue striped*
Awning, Tan striped*
Sign, Scribe*
Sign, Bank*
Sign, Jeweler*
Sign, Weapon*
Sign, Bootmaker*
Sign, Alchemist*
Sign, Herbalist*
Sign, Smith*
Sign, Butcher*
Sign, Inn1*
Sign, Inn2*
Sign, Bowyer*
Sign, Ox*
Sign, Ship*
Sign, Tailor*
Sign, Armor*
Sign, Baker*
Sign, Fish*
Sign, Produce*
Sign, Cooper*
Sign, Porter*
Sign, Potter*
Sign, Pawn*
Sign, Mage*
Sign, Messenger*
Sign, Music*
Sign, Chicken*
Sign, Dog*
Sign, Raven*
Sign, Stag*
Sign, Dragon*
Sign, Unicorn*
Flag, Draconic 0*
Flag, Draconic 1*
Flag, Draconic 2*
Flag, Draconic 3*
Flag, Draconic 4*
Flag, Draconic 5*
Flag, Draconic 6*
Flag, Draconic 7*
Flag, Draconic 8*
Flag, Draconic 9*
Placard, Draconic 0*
Placard, Draconic 1*
Placard, Draconic 2*
Placard, Draconic 3*
Placard, Draconic 4*
Placard, Draconic 5*
Placard, Draconic 6*
Placard, Draconic 7*
Placard, Draconic 8*
Placard, Draconic 9*
Table Obj: Ceramic - Cake*
Table Obj: Ceramic - Pudding*
Table Obj: Ceramic - Meal*
Table Obj: Ceramic - Pie 2*
Table Obj: Ceramic - Fish*
Table Obj: Ceramic - Plate chops*
Table Obj: Ceramic - Bowl B*
Forge: Active*
Forge: Empty*
Mirror: Vor*
Mirror: Lady*
Mirror: Dragon*
Mirror: Frame*
Mirror: Glass*
Flag, 30*
Flag, 31*
Flag, 32*
Flag, 33*
Flag, 34*
Flag, 35*
Flag, 36*
Flag, 37*
Carpet: Tiger*
Giant Sword*
Window: Madonna*
Window: Round*
Structure: Diptych*
Carpet 5*
Portal 2*
Strange*
Wall Art: Painting 3*
Cage*
Mirror: Dragon Head*
Structure: Dun*
Tree: Willow*
Arch*
Wall 1*
Thorn Wall*
Ladder, Vertical*
Ladder, Leaning*
Ladder, Flat*
Flower, White*
Flower, Blue*
Flower, Purple*
Flower, Orange*
Water Low 3*
Water High 3*
Table, Long*
Bed, Big*
Sewer, Low*
Sewer, High*
Rope*
Bed 1*
Bed 2*
Bed 3*
Bed 4*
Book 1*
Book 2*
Book 3*
Table Obj: Bottle*
Table Obj: Bread*
Candle 1*
Candle 2*
Candle 3*
Carpet 1*
Carpet 2*
Carpet 3*
Carpet 4*
Chandelier 2*
Table Obj: Cup 2*
Desk 2*
Desk 3*
Desk 4*
Dirt 1*
Dirt 2*
Dirt 3*
Fireplace 2*
Fireplace 4*
Globe 2*
Hammer 1*
Hammer 2*
Hammer 3*
Inkwell*
Table Obj: Jug 1*
Table Obj: Jug 2*
Table Obj: Knife 1*
Table Obj: Knife 2*
Bag Hanging*
Wall Art: Painting 4*
Wall Art: Painting 5*
Wall Art: Painting 6*
Plant 11*
Plant 12*
Plant 13*
Plant 10*
Plate 3*
Plate 4*
Pliers*
Pot 1*
Pot 2*
Scaffold*
Table 5*
Table 12*
Table 7*
Table 8*
Table 9*
Table 10*
Table 11*
Telescope 2*
Tent 1*
Tent 2*
Tent 3*
Bags Hanging*
Vase 4*
Vase 7*
Wagon*
Wall 2*
Wheelbarrow 2*
Woodpile 2*
Wood And Axe*
Roof, City Interior*
Roof, Castle*
Roof, Crypt*
Roof, Dungeon*
Roof, Mines*
Roof, Sewer*
Bench 2*
Chair: Highback 2*
Chair: Medium*
Bench, Curved*
Chair: Rocking*
Chair: Highback*
Chair: Dining*
Chair: Small*
Wood and Axe 2*
Flag, Wall*
Flag, Small*
Flag, Large*
Shrine 1*
Shrine 2*
Altar: Evil 1*
Fire Skull, Medium 1*
Fire Skull, Medium 2*
Firebowl, Medium 1*
Fire Statue*
Fire Pillar 1*
Fire Arch 1*
Fire Pillar 2*
Firebowl, Medium 2*
Fire Arch 2*
War Obj: Crossbow, Large*
War Obj: Cannon 2*
Gas Jet: Green*
Gas Jet:Green, Multiple*
Gas Jet: Volcanic*
Gas Jet: Steam/Geyser*
Log*
Trap, Pit 1*
Trap, Pit 2*
War Obj: Arbalist*
War Obj: Bore*
War Obj: Onager*
War Obj: Springal*
War Obj: Arbalet a tour*
War Obj: Perrier*
War Obj: Tonnelon*
War Obj: Mantlet*
Oil Cauldron*
War Obj: Couillard*
War Obj: Drill Mouse*
War Obj: Ladder, Mech*
War Obj: Belier*
War Obj: Belfry*
War Obj: Bow Ballista*
War Obj: Scorpion*
Gallery Shed*
Hoist*
War Obj: Trebuchet*
War Obj: Fort Wall*
Barricade*
Rock Projectiles*
War Obj: Mangonneau*
Structure: Siege Mine*
Spear Rack*
Bricole*
Mushroom, Medium*
Mushroom, Small 2*
Mushroom, Large*
Piano 1*
Piano 2*
Piano 3*
Pianist*
Harp*
Harp Player*
Farmers Cart*
Table, Long 2*
Fence, 1*
Fence, 1 Pole*
Fence, 2*
Fence, 2 Pole*
Fence, 3*
Fence, 3 Pole*
Fence, 4*
Fence, 4 Pole*
Fence, 5*
Fence, 5 Pole*
Fence, 6*
Fence, 6 Pole*
Trap, Wall*
Trap, Pit In*
Trap, Pit Medium*
Trap, Rock*
Trap, Falling Brick*
Trap, Swinging Rock*
Trap, Swinging Blade*
Trap, Razor Wire*
Trap, Whirl*
Trap, Flood*
Trap, Wall 2*
Drum, Medium*
Drum, Large*
Guardian*
Lantern, Stone 1*
Lantern, Stone 2*
Lantern, Stone 3*
Lantern, Stone 4*
Lantern, Wood 1*
Lantern, Pole 1*
Flag, Phoenix*
Flag, Lion*
Flag, Crane*
Flag, Crab*
Flag, Dragon*
Flag, Mantis*
Flag, Scorpion*
Flag, Unicorn*
Flag, Shadow Lords*
Shrine 3*
Tori Gate*
Shelter*
Kimchi Jars 1*
Kimchi Jars 2*
Screen, 14*
Screen, 13*
Rickshaw*
Basin, Stone 1*
Basin, Stone 2*
Dummy, Wing Chun*
Vase 5*
Vase 8*
Vase 6*
Vase 3*
Lantern, Stone w/Light 1*
Lantern, Stone w/Light 2*
Lantern, Stone w/Light 3*
Lantern, Stone w/Light 4*
Lantern, Wood w/Light 1*
Lantern, Pole w/Light*
Sewer, Grate*
Broken Grate*
Bloodstain 8*
Bloodstain 2*
Bloodstain 3*
Bloodstain 4*
Bloodstain 5*
Bloodstain 6*
Bloodstain 7*
Bloodtrail 1*
Bloodtrail 2*
Bloodtrail 3*
Bloodtrail 4*
Bloodwall 1*
Bloodwall 2*
Bloodwall 3*
Bloodwall 4*
Bloodwall 5*
Bloodwall 6*
Bloodwall 7*
Bloodwall 8*
Bloodwall 9*
Bloodwall 10*
Loom 2*
War Art: Painting 8*
War Art: Painting 7*
Flag, Drow 0*
Flag, Drow 1*
Flag, Drow 2*
Flag, Drow 3*
Flag, Drow 4*
Flag, Drow 5*
Flag, Drow 6*
Flag, Drow 7*
Flag, Drow 8*
Flag, Drow 9*
Placard, Drow 0*
Placard, Drow 1*
Placard, Drow 2*
Placard, Drow 3*
Placard, Drow 4*
Placard, Drow 5*
Placard, Drow 6*
Placard, Drow 7*
Placard, Drow 8*
Placard, Drow 9*
Door 1*
Door 2*
Door 3*
Door 4*
Door 5*
Door 6*
Door 7*
Door 8*
Door 9*
Door 10*
Door 11*
Gateblock*
Flag, Bane*
Flag, Red Wizards*
Flag, Loviatar*
Flag, Azuth*
Flag, Lathander*
Flag, Silver Ravens*
Flag, Waukeen*
Flag, Mystra*
Flag, Red Dragon*
Flag, Sune*
Flag, Tymora*
Flag, Cyric*
Flag, Helm*
Flag, Tempus*
Flag, Torm*
Flag, Tyr*
Flag, 72*
Flag, 73*
Flag, 74*
Flag, 75*
Flag, 76*
Flag, 77*
Flag, 78*
Flag, 79*
VFX: Magic Mouth, Curved Static P*
VFX: Magic Mouth, Curved Static*
VFX: Magic Mouth, Curved Anim P*
VFX: Magic Mouth, Flat Static P*
VFX: Magic Mouth, Flat Static*
VFX: Magic Mouth, Flat Anim P*
VFX: Magic Mouth, Floor Static*
VFX: Magic Mouth, Floor Static P*
VFX: Magic Mouth, Floor Anim P*
Dead: Covered on Slab
Desk, Cluttered*
Boat*
Tree: Big*
Bed, Double 2*
Broken, Fence*
Pump, Water*
Dead: Covered on Slab
Dead: on Slab
Broom*
Bucket*
Masher*
Pillow*
Water Pipe*
Shelf*
Washtub 1*
Altar*
Candle 4*
Wall Art: Painting 10*
Wall Art: Painting 9*
Chandelier 3*
Pillar 4*
Pillar 5*
Plate, Sushi*
Tokri, Wide 1*
Tokri, Wide 2*
Tokri, Wide 3*
Tokri, Wide 4*
Tokri, Wide 5*
Tokri, Wide 6*
Tokri, Wide 7*
Tokri, Wide 8*
Tokri, Wide 9*
Tokri, Pheonix*
Tokri, Tall 2*
Tokri, Tall 3*
Tokri, Tall 4*
Tokri, Tall 5*
Tokri, Tall 6*
Tokri, Tall 7*
Tokri, Tall 8*
Tokri, Tall 9*
Tokri, Tall 9*
Ochoco, type 1 - 1*
Ochoco, type 1 - 2*
Ochoco, type 1 - 3*
Ochoco, type 1 - 4*
Ochoco, type 1 - 5*
Ochoco, type 1 - 6*
Ochoco, type 1 - 7*
Ochoco, type 1 - 8*
Ochoco, type 1 - 9*
Ochoco, type 2 - 1*
Ochoco, type 2 - 2*
Ochoco, type 2 - 3*
Ochoco, type 2 - 4*
Ochoco, type 2 - 5*
Ochoco, type 2 - 6*
Ochoco, type 2 - 7*
Ochoco, type 2 - 8*
Ochoco, type 2 - 9*
Tea Cabinet*
Katanadansu 1*
Katanadansu 2*
Tansu, Bedroom*
Tansu, Ship*
Tansu, Kitchen*
Ink and Brushes*
Box, Letter*
Box, Incense*
Ori, Platter 1*
Ori, Platter 2*
Ori, Platter 3*
Bento, Stacked 1*
Bento Box 1*
Bento, Stacked 2*
Bento Box 2*
Screen, 1*
Screen, 2*
Screen, 3*
Screen, 4*
Screen, 5*
Screen, 6*
Screen, 7*
Screen, 8*
Screen, 9*
Screen, 10*
Screen, 11*
Screen, 12*
Wall Art: Scroll, 1*
Wall Art: Scroll, 2*
Wall Art: Scroll, 3*
Wall Art: Scroll, 4*
Wall Art: Scroll, 5*
Wall Art: Scroll, 6*
Wall Art: Scroll, 7*
Wall Art: Scroll, 8*
Wall Art: Scroll, 9*
Wall Art: Scroll, 10*
Wall Art: Scroll, 11*
Wall Art: Scroll, 12*
Wall Art: Scroll, 13*
Wall Art: Scroll, 14*
Wall Art: Scroll, 15*
Wall Art: Scroll, 16*
Wall Art: Scroll, 17*
Wall Art: Scroll, 18*
Wall Art: Scroll, 19*
Wall Art: Scroll, 20*
Wall Art: Scroll, 21*
Wall Art: Scroll, 22*
Wall Art: Scroll, 23*
Wall Art: Scroll, 24*
Wall Art: Scroll, 25*
Statue, Man large*
Statue, Female large*
Statue, Man 2 large*
Statue, Female medium*
Statue, Female small*
Statue, werewolf*
Statue, Giant medium*
Statue, Giant 2 medium*
Statue, Female sword medium*
Statue, Orc fight*
Statue, Orc fight 2*
Statue, barde*
Statue, Nain 1 small*
Statue, Nain 1 medium*
Statue, Nain 2 small*
Statue, Nain 2 medium*
Statue, Gnome medium*
Statue, Elf 1 small*
Statue, Elf 1 medium*
Statue, Elf 2 small*
Statue, Elf 2 medium*
Statue, Dragon 1*
Statue, Dragon 2*
Statue, Skull*
Statue, Aribeth*
Statue, DoomKnight*
Statue, Goblin chief*
Statue, Orc chief*
Statue, Nain 3*
Statue, Sorceror*
Sake Set*
Table Obj: Bowl, Wooden*
Wall Art: Hanging 1*
Wall Art: Hanging 2*
Wall Art: Hanging 3*
Wall Art: Hanging 4*
Wall Art: Hanging 5*
Floor, Lantern Small*
Floor, Lantern Large*
Cushion*
Cushion, Pile*
Weapon Rack 1*
Weapon Rack 2*
Notes*
Sword Stand*
Table Obj: Plate*
Table Obj: Plate 2*
Bed: Low*
Bed: Low Red*
Bed: Low Blue*
Bed: Low Green*
Sign, Small*
Sign, Large*
Bush, Garden Small*
Bush, Garden Medium*
Bush, Garden Large*
Rock, Garden Small*
Rock, Garden Medium*
Rock, Garden Large*
Noticeboard*
Sword Stand 2*
Screen 1, Open*
Screen 2, Open*
Screen 1, Closed*
Screen2, Closed*
Banner, White Crab*
Banner, White Lion*
Banner, White Mantis*
Banner, White Shadow*
Banner, Red Crab*
Banner, Red Lion*
Banner, Red Mantis*
Banner, Red Shadow*
Banner, Green Crab*
Banner, Green Lion*
Banner, Green Mantis*
Banner, Green Shadow*
Banner, Blue Crab*
Banner, Blue Lion*
Banner, Blue Mantis*
Banner, Blue Shadow*
Baby, Bamboo*
Siege Equipment*
Fortifications*
Broken Equipment*
Bodies*
Other*
Vegetation*
Bushes*
Flowers*
Ground Cover*
Ivy*
Trees*
Trees: Spring*
Trees: Summer*
Trees: Fall*
Trees: Winter & Dead*
Trees: Evergreen*
Other Plants*
Tents*
Paths*
Tracks*
Campsite*
Water, Snow & Lava*
Skulls & Bones & Debris*
Smoke & Fog*
Dens, Caves & Lairs*
Other*
Skies*
Standards & Banners*
Wayposts & Road Signs*
Hanging Signs*
Standing Signs*
Other Signs*
Farms & Gardens*
Blacksmithing & Metalworking*
Construction*
Logging & Woodworking*
Academic Trades*
Music*
Other*
Magic Effects*
Other*
Statues & Stones*
Statues*
Statues Partial*
Megaliths*
Stones, Misc*
Columns, Pillars, etc.*
Other*
Civilization Exterior*
Buildings*
Houses*
Towers & Castles*
Temples & Shrines*
Ruins & Destroyed Buildings*
Other Buildings*
Awnings & Windows*
Archways*
Fountains*
Fences & Walls*
Market*
Doors*
Rail*
Roads*
Other*
Transportation*
Boats*
Dock & Pier*
Other*
Ships*
Shipwrecks*
Wagons & Carts*
Lighting*
Dungeon*
Graffiti & Splats*
Torture, Execution*
Altars*
Doorway, Grate, Portal*
Dungeon Dressing*
Other*
Debris*
Traps*
Lighting*
Tombs, Grave Markers*
Civilization Interior*
Bathroom*
Bedroom*
Kitchen*
Food*
Flowers, Plants*
Fireplaces*
Books & Manuscripts*
Furnishing, Misc*
Table Toppers*
Floor Coverings*
Carpets*
Other*
Rugs*
Furniture*
Bar*
Desks & Cabinets*
Bookcases & Dressers*
Sofas & Benches*
Chairs & Stools*
Table*
Throne*
Lighting*
Wall Hangings*
Other*
Taxidermy*
Paintings Round*
Paintings Square*
Tapestries*
Rolling Rock Trap*
Camouflage Pit Trap*
Deep Pit Trap*
Razor Wire Trap*
Swinging Block Trap*
Wall Spike Trap*
Falling Bricks Trap*
Ceiling Pendulum Trap*
Flooding Room Trap*
Whirling Blade Trap*
Gateblock Secret*
Large Rune Arch*
Gateblock 01*
Gateblock 03*
Gateblock 04*
Gateblock 05*
Gateblock 06*
Gateblock 07*
Gateblock 08*
Gateblock 09*
Gateblock 10*
Gateblock 11*
CEP Specific*
A visual apparition that appears in thin air.
A container for holding all manner of items.
Just the sort of thing you would expect to find on a battlefield.
Utilitarian in design, this military equipment has a bold yet deadly look.
A huge chess piece for a giant's game of kings.
A roof above your head to keep the rain off. What more could you want?
Just the sort of thing you would find in nature.
A carefully constructed marker denoting a point of interest.
A useful item, used in academia or in the trades.
A deadly trap.
A secret object.
A treasure container.
A basic treasure container.
A unique treasure container.
An expensive-looking treasure container.
An average-looking treasure container.
A rather shabby-looking treasure container.
This is the sort of bar patrons gather around, long a fixture in drinking establishments across the world.
Basic cabinetry for a household.
Basic cabinetry for a household.
Basic furniture for a household.
Basic furniture for sitting.
A table. You put things on it.
The seat of kings.
This statue is a monument to great events.
The remnants of a statue, once a monument to great events.
Primitive societies worked huge stones like this into simple monuments.
A collection of stones worked into the form of a monument.
A stone column used to hold the roof over your head.
A basic stone object.
A funeral object.
A woven carpet to soften footsteps and warm cold feet.
A basic floor covering.
A woven rug to soften footsteps and warm cold feet.
A wall hanging to brighten any room.
The head of a dead animal to brighten any room. If your tastes run to such tings.
A round painting.
A framed painting.
A woven tapestry hung on a wall.
An Object specifically for the Community Expansion Pack.
A rail like this is used to keep carts running along a specific path.
Roads like this are essential to the free flow of goods between towns and cities.
The open sky above me, the winding road at my feet.
A miscellaneous item, indicative of the civilization from which it was built.
A small boat, used to travel across or down small bodies of water.
A ship, used to travel far across the sea.
The sea is a cruel mistress and man's greatest vessels are not proof against her.
The written word, hallmark of any great civilization.
A rough marking, indicating a point of interest.
A hideous item, indicative of man's cruelty to man.
This altar is the focus of a god's worship on this plane.
A grate, intended to keep large objects out of a sewer or tunnel of some sort; it is too dark to tell which.
An object of interest - just the sort of thing you would expect to find in a dungeon.
Just the sort of thing you would expect to find in a dungeon.
A source of light to chase away the dark.
A simple object of the sort you would find in a bathroom.
A simple object of the sort you would find in a bedroom.
A simple object of the sort you would find in a kitchen.
Your stomach grumbles at the sight of food.
A potted plant; somebody's attempt to bring a bit of the outdoors indoors.
A fireplace, hearth and center of the home.
A simple object of the sort you would find in a bathroom.
An object of the sort you would find in a household.
Mankind has always spent time finding more and more ways to spread death and destruction; siege equipment like this is one the more questionable advancements brought by civilization.
For every advancement in war, mankind has tried to muster a defense like this one.
War leaves a broken trail of equipment like this, as wide as the swath of destruction it leaves in people.
War leaves a broken trail of bodies like this, as wide as the swath of destruction it leaves in equipment.
These tracks indicate that a creature of some type has passed this way.
Camping equipment to make nights spent outdoors more tolerable.
Frequent use or deliberate design has carved this path.
A tent to keep the rain off and the sun out.
A natural effect.
An obscuring smoke or fog.
Nothing says death so clearly as these skeletal remains.
An underground lair.
A natural bush.
Flowers to brighten the landscape.
Natural ground cover, made up of small plants.
Other plants found in nature.
A tree flowering in springtime.
A tree with summer's foliage.
A tree shedding its leaves in autumn.
A tree, bared in winter's depths.
An evergreen tree, keeping its vegetation all year around.
A wagon for carrying goods or people.
A light to brighten your day.
A simple house.
A large construction, built for defense as well as protection from the elements.
The ruin of an earlier structure.
An outdoor building.
A window/window covering.
An archway.
Water in a fountain or pool.
A barrier, intended to keep things in. Or is that to keep them out?
An object found in a marketplace setting.
A building to serve as a focus for a god's worship.
A sewer grate.
A deadly trap.
A light to brighten your day.
A standard to rally around.
A sign to provide directions and mark points of interest.
A hanging sign to mark a point of interest.
A standing sign to mark a point of interest.
A garden-variety object.
A blacksmith's object.
A woodworking object.
An object used for research.
A magical, visual apparition.
A low, dense ivy bush.
A musical instrument.
An object used in the construction trade.
A door; an opening into the world.
A celtic knot worked into the stone itself.
Acorn Motif Carpet
Acorn Motif Carpet [CEP]
Alchemist's Albemic
Alchemist's Albemic [CEP]
Alchemist's Sign
Alchemist's Sign [CEP]
Altar, Egyptian
Altar, Egyptian [CEP]
Altar, Stone Evil
Altar, Stone Evil [CEP]
Altar, Stone, Cloth
Altar, Stone, Cloth [CEP]
Altar, Water
Altar, Water [CEP]
Amethyst Crystal Orb
Amethyst Crystal Orb [CEP]
Amethyst Crystal Orb On Table
Amethyst Crystal Orb On Table [CEP]
Angry Jack o' Lantern
Angry Jack o' Lantern [CEP]
Ankh
Ankh [CEP]
Arbalest
Arbalest [CEP]
Arbor
Arbor [CEP]
Arch, Runes Stone
Arch, Runes Stone [CEP]
Archway, Stone Grey
Archway, Stone Grey [CEP]
Archway, Stone Yellow
Archway, Stone Yellow [CEP]
Archway, Underblock Grey
Archway, Underblock Grey [CEP]
Archway, Underblock Yellow
Archway, Underblock Yellow [CEP]
Armorer's Sign
Armorer's Sign [CEP]
Asian Dragon Carpet
Asian Dragon Carpet [CEP]
Azuth Flag
Azuth Flag [CEP]
Baby
Baby [CEP]
Baker's Sign
Baker's Sign [CEP]
BallClaw, BrnDkBrn High
BallClaw, BrnDkBrn High [CEP]
BallClaw, BrnDkBrn Low
BallClaw, BrnDkBrn Low [CEP]
BallClaw, GryBlk High
BallClaw, GryBlk High [CEP]
BallClaw, GryBlk Low
BallClaw, GryBlk Low [CEP]
BallClaw, GryBrn High
BallClaw, GryBrn High [CEP]
BallClaw, GryBrn Low
BallClaw, GryBrn Low [CEP]
BallClaw, Yellow High
BallClaw, Yellow High [CEP]
BallClaw, Yellow Low
BallClaw, Yellow Low [CEP]
Ballista
Ballista [CEP]
Bamboo, Large
Bamboo, Large [CEP]
Bamboo, Medium
Bamboo, Medium [CEP]
Bamboo, Small
Bamboo, Small [CEP]
Bamboo, Tiny
Bamboo, Tiny [CEP]
Bank Sign
Bank Sign [CEP]
Banner, Red Crane
Banner, Red Crane [CEP]
Bar Fancy, Curved
Bar Fancy, Curved [CEP]
Bar Fancy, Curved with Footrail
Bar Fancy, Curved with Footrail [CEP]
Bar Fancy, Straight
Bar Fancy, Straight [CEP]
Bar Fancy, Straight with Footrail
Bar Fancy, Straight with Footrail [CEP]
Bar Plain, Curved
Bar Plain, Curved [CEP]
Bar Plain, Straight
Bar Plain, Straight [CEP]
Bar, Poor Curved
Bar, Poor Curved [CEP]
Bar, Poor Straight
Bar, Poor Straight [CEP]
Barrel, Broken Missing top
Barrel, Broken Missing top [CEP]
Barrel, Broken On Side
Barrel, Broken On Side [CEP]
Barrel, Broken Scattered
Barrel, Broken Scattered [CEP]
Barrel, Broken Upright
Barrel, Broken Upright [CEP]
Barricade
Barricade [CEP]
Bars, Bent Laying Flat
Bars, Bent Laying Flat [CEP]
Bars, Bent Upright
Bars, Bent Upright [CEP]
Bars, Broken upright
Bars, Broken upright [CEP]
Bars, Floor Drain
Bars, Floor Drain [CEP]
Basin, Stone, Dark w/ ladle
Basin, Stone, Dark w/ ladle [CEP]
Basin, Stone, Small w/ ladle & rocks
Basin, Stone, Small w/ ladle & rocks [CEP]
Bathtub
Bathtub [CEP]
Bearskin Rug
Bearskin Rug [CEP]
Bed, Bunk
Bed, Bunk [CEP]
Bed, Double High Back
Bed, Double High Back [CEP]
Bed, Four Post
Bed, Four Post [CEP]
Bed, Four Post, Dark
Bed, Four Post, Dark [CEP]
Bed, Love
Bed, Love [CEP]
Bed, Low
Bed, Low [CEP]
Bed, Low Blue
Bed, Low Blue [CEP]
Bed, Low Green
Bed, Low Green [CEP]
Bed, Low Red
Bed, Low Red [CEP]
Bed, Poster Red Spread
Bed, Poster Red Spread [CEP]
Bed, Secret Switch
Bed, Secret Switch [CEP]
Bedroom Tansu
Bedroom Tansu [CEP]
Belfry
Belfry [CEP]
Belier
Belier [CEP]
Bench
Bench [CEP]
Black Grand Piano
Black Grand Piano [CEP]
Blacksmith's Sign
Blacksmith's Sign [CEP]
Blade, Rock
Blade, Rock [CEP]
Blade, Swinging
Blade, Swinging [CEP]
Bloodstain
Bloodstain [CEP]
Bloodtrail
Bloodtrail [CEP]
Blood on wall
Blood on wall [CEP]
Blue Awning
Blue Awning [CEP]
Blue Chevron Flag
Blue Chevron Flag [CEP]
Blue Crab Banner
Blue Crab Banner [CEP]
Blue Crane Banner
Blue Crane Banner [CEP]
Blue Crystal
Blue Crystal [CEP]
Blue Dragon Banner
Blue Dragon Banner [CEP]
Blue Flowers
Blue Flowers [CEP]
Blue Lightshaft
Blue Lightshaft [CEP]
Blue Lion Banner
Blue Lion Banner [CEP]
Blue Mantis Banner
Blue Mantis Banner [CEP]
Blue Pheonix Banner
Blue Pheonix Banner [CEP]
Blue Scorpion Banner
Blue Scorpion Banner [CEP]
Blue Shadow Banner
Blue Shadow Banner [CEP]
Blue Striped Awning
Blue Striped Awning [CEP]
Blue Three Tone Flag
Blue Three Tone Flag [CEP]
Boat, Upside-down
Boat, Upside-down [CEP]
Book, Bioware
Book, Bioware [CEP]
Book, Leather
Book, Leather [CEP]
Book, Open
Book, Open [CEP]
Bookshelf, Broken (bent frame)
Bookshelf, Broken (bent frame) [CEP]
Bookshelf, Broken (loose shelves)
Bookshelf, Broken (loose shelves) [CEP]
Bookshelf, Empty
Bookshelf, Empty [CEP]
Bore
Bore [CEP]
Bottle
Bottle [CEP]
Bottle, Crystal
Bottle, Crystal [CEP]
Bottle, Wine
Bottle, Wine [CEP]
Bottle, Wine Spilled
Bottle, Wine Spilled [CEP]
Boulder, Ice Pointed
Boulder, Ice Pointed [CEP]
Boulder, Ice Square
Boulder, Ice Square [CEP]
Bow Ballista
Bow Ballista [CEP]
Bowl
Bowl [CEP]
Bowl Serving, Empty
Bowl Serving, Empty [CEP]
Bowl Serving, Pie
Bowl Serving, Pie [CEP]
Bowl Serving, Wooden Empty
Bowl Serving, Wooden Empty [CEP]
Bowl, Beans
Bowl, Beans [CEP]
Bowl, Empty
Bowl, Empty [CEP]
Bowl, Fruit
Bowl, Fruit [CEP]
Bowl, Wood w/ Chopsticks
Bowl, Wood w/ Chopsticks [CEP]
Bowl, Wooden Beans
Bowl, Wooden Beans [CEP]
Bowl, Wooden Empty
Bowl, Wooden Empty [CEP]
Bowl, Wooden Fruit
Bowl, Wooden Fruit [CEP]
Bowyer's Sign
Bowyer's Sign [CEP]
Box, Bento
Box, Bento [CEP]
Box, Incense
Box, Incense [CEP]
Box, Letter
Box, Letter [CEP]
Box, Stacked Bento
Box, Stacked Bento [CEP]
Bramble, Large
Bramble, Large [CEP]
Bramble, Large (unwalkable)
Bramble, Large (unwalkable) [CEP]
Bramble, Med
Bramble, Med [CEP]
Bramble, Sm
Bramble, Sm [CEP]
Brazier, Dungeon
Brazier, Dungeon [CEP]
Brazier, Dungeon Off
Brazier, Dungeon Off [CEP]
Brazier, Table
Brazier, Table [CEP]
Brazier, Table Off
Brazier, Table Off [CEP]
Bread
Bread [CEP]
Bread & Cheese
Bread & Cheese [CEP]
Bricks, Floor Large
Bricks, Floor Large [CEP]
Bricks, Floor Med
Bricks, Floor Med [CEP]
Bricks, Floor Small
Bricks, Floor Small [CEP]
Bricole
Bricole [CEP]
Broken Sewer Grate
Broken Sewer Grate [CEP]
Broom
Broom [CEP]
Bucket
Bucket [CEP]
Bucket (non usable)
Bucket (non usable) [CEP]
Bull Flag
Bull Flag [CEP]
Bush, Garden Large
Bush, Garden Large [CEP]
Bush, Garden Medium
Bush, Garden Medium [CEP]
Bush, Garden Small
Bush, Garden Small [CEP]
Bushfern
Bushfern [CEP]
Butcher's Sign
Butcher's Sign [CEP]
Cactus
Cactus [CEP]
Cactus, Barrel
Cactus, Barrel [CEP]
Cactus, w/ Flower
Cactus, w/ Flower [CEP]
Cage
Cage [CEP]
Cage Side, Short
Cage Side, Short [CEP]
Cage Side, Tall
Cage Side, Tall [CEP]
Cage, Hanging High
Cage, Hanging High [CEP]
Cage, Hanging High w/Skeleton
Cage, Hanging High w/Skeleton [CEP]
Cage, Hanging Low
Cage, Hanging Low [CEP]
Cage, Hanging Low w/Skeleton
Cage, Hanging Low w/Skeleton [CEP]
Cage, Hanging Med
Cage, Hanging Med [CEP]
Cage, Hanging Med w/ Skeleton
Cage, Hanging Med w/ Skeleton [CEP]
Cage, Man
Cage, Man [CEP]
Cage, Top
Cage, Top [CEP]
Cake
Cake [CEP]
Campfire, With Large Pot
Campfire, With Large Pot [CEP]
Campfire, With Large Pot Off
Campfire, With Large Pot Off [CEP]
Candelabra, 4 Candle
Candelabra, 4 Candle [CEP]
Candelabra, 4 Candle Off
Candelabra, 4 Candle Off [CEP]
Candelabra, Three Candle
Candelabra, Three Candle [CEP]
Candelabra, Three Candle Off
Candelabra, Three Candle Off [CEP]
Candle, Plain
Candle, Plain [CEP]
Candle, Plain Off
Candle, Plain Off [CEP]
Candle, Short
Candle, Short [CEP]
Candle, Short Off
Candle, Short Off [CEP]
Candle, Skull
Candle, Skull [CEP]
Candle, Skull Off
Candle, Skull Off [CEP]
Candle, Thin
Candle, Thin [CEP]
Candle, Thin Off
Candle, Thin Off [CEP]
Cannon
Cannon [CEP]
Canopic, Dog
Canopic, Dog [CEP]
Canopic, Dragon
Canopic, Dragon [CEP]
Canopic, Raven
Canopic, Raven [CEP]
Canopic, Tiger
Canopic, Tiger [CEP]
Canopy, Bare
Canopy, Bare [CEP]
Canopy, Fir
Canopy, Fir [CEP]
Canopy, Jungle
Canopy, Jungle [CEP]
Canopy, Maple
Canopy, Maple [CEP]
Canopy, Oak
Canopy, Oak [CEP]
Canopy, Pine
Canopy, Pine [CEP]
Carpet, Dark
Carpet, Dark [CEP]
Carpet, Dragon
Carpet, Dragon [CEP]
Carpet, Rectangle, Fancy
Carpet, Rectangle, Fancy [CEP]
Carpet, Round, Fancy
Carpet, Round, Fancy [CEP]
Carpet, Twine
Carpet, Twine [CEP]
Cart, Mine
Cart, Mine [CEP]
Cart, Ore
Cart, Ore [CEP]
Castle Roof
Castle Roof [CEP]
Cauldron
Cauldron [CEP]
CEP
CEP [CEP]
Chair, Broken Back Legs Missing
Chair, Broken Back Legs Missing [CEP]
Chair, Broken Most Legs Missing
Chair, Broken Most Legs Missing [CEP]
Chair, Broken Side Legs Missing
Chair, Broken Side Legs Missing [CEP]
Chair, On Back
Chair, On Back [CEP]
Chair, On Face
Chair, On Face [CEP]
Chair, On Side
Chair, On Side [CEP]
Chandelier, Chain
Chandelier, Chain [CEP]
Chandelier, Chain Off
Chandelier, Chain Off [CEP]
Chandelier, Rope
Chandelier, Rope [CEP]
Chandelier, Rope Off
Chandelier, Rope Off [CEP]
Checked Flag
Checked Flag [CEP]
Cherry, Tree Flowering Large
Cherry, Tree Flowering Large [CEP]
Cherry, Tree Flowering Medium
Cherry, Tree Flowering Medium [CEP]
Cherry, Tree Flowering Small
Cherry, Tree Flowering Small [CEP]
Chess, Black Bishop
Chess, Black Bishop [CEP]
Chess, Black King
Chess, Black King [CEP]
Chess, Black Knight
Chess, Black Knight [CEP]
Chess, Black Pawn
Chess, Black Pawn [CEP]
Chess, Black Queen
Chess, Black Queen [CEP]
Chess, Black Rook
Chess, Black Rook [CEP]
Chess, White Bishop
Chess, White Bishop [CEP]
Chess, White King
Chess, White King [CEP]
Chess, White Knight
Chess, White Knight [CEP]
Chess, White Pawn
Chess, White Pawn [CEP]
Chess, White Queen
Chess, White Queen [CEP]
Chess, White Rook
Chess, White Rook [CEP]
Chessboard
Chessboard [CEP]
Chicken Sign
Chicken Sign [CEP]
City Roof
City Roof [CEP]
Cobbler's Sign
Cobbler's Sign [CEP]
Cog
Cog [CEP]
Cog Debris, Boom
Cog Debris, Boom [CEP]
Cog Debris, Boom Weathered
Cog Debris, Boom Weathered [CEP]
Cog Debris, Foremast
Cog Debris, Foremast [CEP]
Cog Debris, Foremast Weathered
Cog Debris, Foremast Weathered [CEP]
Cog Debris, Hull
Cog Debris, Hull [CEP]
Cog Debris, Hull Weathered
Cog Debris, Hull Weathered [CEP]
Cog Debris, Mast Bottom
Cog Debris, Mast Bottom [CEP]
Cog Debris, Mast Bottom Weathered
Cog Debris, Mast Bottom Weathered [CEP]
Cog Debris, Mast Top
Cog Debris, Mast Top [CEP]
Cog Debris, Mast Top Weathered
Cog Debris, Mast Top Weathered [CEP]
Cog Debris, Plank
Cog Debris, Plank [CEP]
Cog Debris, Plank Weathered
Cog Debris, Plank Weathered [CEP]
Cog Debris, Rib
Cog Debris, Rib [CEP]
Cog Debris, Rib Weathered
Cog Debris, Rib Weathered [CEP]
Cog Debris, Rudder
Cog Debris, Rudder [CEP]
Cog Debris, Rudder Weathered
Cog Debris, Rudder Weathered [CEP]
Cog Wreck, Beached
Cog Wreck, Beached [CEP]
Cog Wreck, Beached Weathered
Cog Wreck, Beached Weathered [CEP]
Cog Wreck, Flipped
Cog Wreck, Flipped [CEP]
Cog Wreck, Flipped Weathered
Cog Wreck, Flipped Weathered [CEP]
Cog Wreck, Listing
Cog Wreck, Listing [CEP]
Cog Wreck, Listing Weathered
Cog Wreck, Listing Weathered [CEP]
Cog Wreck, On Side
Cog Wreck, On Side [CEP]
Cog Wreck, On Side Weathered
Cog Wreck, On Side Weathered [CEP]
Cog, Weathered
Cog, Weathered [CEP]
Cold Forge
Cold Forge [CEP]
Column, Arabian Conical
Column, Arabian Conical [CEP]
Column, Arabian Round Top
Column, Arabian Round Top [CEP]
Column, Arabian Square Top
Column, Arabian Square Top [CEP]
Column, Fancy
Column, Fancy [CEP]
Column, Gothic
Column, Gothic [CEP]
Column, Ornamental Sphere Topped
Column, Ornamental Sphere Topped [CEP]
Column, Ornamental Spiked Top
Column, Ornamental Spiked Top [CEP]
Comfortable Log
Comfortable Log [CEP]
Commode
Commode [CEP]
Cooper's Sign
Cooper's Sign [CEP]
Couch, Center Section
Couch, Center Section [CEP]
Couch, Left End
Couch, Left End [CEP]
Couch, Right End
Couch, Right End [CEP]
Couillard
Couillard [CEP]
Crack, Wall Downfork
Crack, Wall Downfork [CEP]
Crack, Wall Upfork
Crack, Wall Upfork [CEP]
Cradle
Cradle [CEP]
Cross, Wooden
Cross, Wooden [CEP]
Crypt Roof
Crypt Roof [CEP]
Cult of the Red Dragon Flag
Cult of the Red Dragon Flag [CEP]
Cup, Gold
Cup, Gold [CEP]
Cup, Silver
Cup, Silver [CEP]
Cup, Wood, Studded
Cup, Wood, Studded [CEP]
Curved Bench
Curved Bench [CEP]
Cushion
Cushion [CEP]
Cyan Lightshaft
Cyan Lightshaft [CEP]
Cyric Flag
Cyric Flag [CEP]
Dark Eqyptian Sarcophagus
Dark Eqyptian Sarcophagus [CEP]
Dark Kim Chi Jars
Dark Kim Chi Jars [CEP]
Dark Wood Piano
Dark Wood Piano [CEP]
Dead Bonsai Large
Dead Bonsai Large [CEP]
Dead Bonsai Med
Dead Bonsai Med [CEP]
Dead Bonsai Sm
Dead Bonsai Sm [CEP]
Dead Deciduous Large
Dead Deciduous Large [CEP]
Dead Deciduous Med
Dead Deciduous Med [CEP]
Dead Deciduous Sm
Dead Deciduous Sm [CEP]
Dead Oak XLarge
Dead Oak XLarge [CEP]
Dead Oak Large
Dead Oak Large [CEP]
Dead Oak Large (roots)
Dead Oak Large (roots) [CEP]
Dead Oak Large (stones)
Dead Oak Large (stones) [CEP]
Dead Oak Med
Dead Oak Med [CEP]
Dead Oak Med (roots)
Dead Oak Med (roots) [CEP]
Dead Oak Med (stones)
Dead Oak Med (stones) [CEP]
Dead Oak Sm
Dead Oak Sm [CEP]
Dead Spruce Large
Dead Spruce Large [CEP]
Dead Spruce Med
Dead Spruce Med [CEP]
Dead Spruce Sm
Dead Spruce Sm [CEP]
Dead Willow Large
Dead Willow Large [CEP]
Dead Willow Med
Dead Willow Med [CEP]
Dead Willow Sm
Dead Willow Sm [CEP]
Death Throne
Death Throne [CEP]
Debris, Pillar DkGry Half Rnd Sect Onside
Debris, Pillar DkGry Half Rnd Sect Onside [CEP]
Debris, Pillar DkGry Irreg
Debris, Pillar DkGry Irreg [CEP]
Debris, Pillar DkGry Rnd Base
Debris, Pillar DkGry Rnd Base [CEP]
Debris, Pillar DkGry Rnd Cap
Debris, Pillar DkGry Rnd Cap [CEP]
Debris, Pillar DkGry Rnd Sect Onside
Debris, Pillar DkGry Rnd Sect Onside [CEP]
Debris, Pillar DkGry Rnd Sect Upright
Debris, Pillar DkGry Rnd Sect Upright [CEP]
Debris, Pillar DkGry Sq End Onback
Debris, Pillar DkGry Sq End Onback [CEP]
Debris, Pillar DkGry Sq End Onside
Debris, Pillar DkGry Sq End Onside [CEP]
Debris, Pillar DkGry Sq End Upside Down
Debris, Pillar DkGry Sq End Upside Down [CEP]
Debris, Pillar DkGry Sq Sect Onside
Debris, Pillar DkGry Sq Sect Onside [CEP]
Debris, Pillar DkGry Sq Sect Upright
Debris, Pillar DkGry Sq Sect Upright [CEP]
Desk, Cabinet
Desk, Cabinet [CEP]
Desk, Cluttered
Desk, Cluttered [CEP]
Desk, Three Drawer
Desk, Three Drawer [CEP]
Desk, Writing
Desk, Writing [CEP]
Devil's Tower
Devil's Tower [CEP]
Diamond Motif Carpet
Diamond Motif Carpet [CEP]
Dining Chair
Dining Chair [CEP]
Diptych
Diptych [CEP]
Dirt, Dry Patch
Dirt, Dry Patch [CEP]
Dirt, Dry Patch, Small
Dirt, Dry Patch, Small [CEP]
Dirt, Mound
Dirt, Mound [CEP]
Dog Flag
Dog Flag [CEP]
Dog Sign
Dog Sign [CEP]
Door, Broken Down
Door, Broken Down [CEP]
Door, Broken Down In Pieces
Door, Broken Down In Pieces [CEP]
Doorway, Wolfhead
Doorway, Wolfhead [CEP]
Draconic Flag
Draconic Flag [CEP]
Draconic Placard
Draconic Placard [CEP]
Dragon Flag
Dragon Flag [CEP]
Dragon Head Mirror
Dragon Head Mirror [CEP]
Dragon Head Mirror - Clouded
Dragon Head Mirror - Clouded [CEP]
Dragon Head Mirror Frame
Dragon Head Mirror Frame [CEP]
Dragon Rug
Dragon Rug [CEP]
Dragon Sign
Dragon Sign [CEP]
Dresser, Doors Broken Off
Dresser, Doors Broken Off [CEP]
Dresser, On Face Broken Door
Dresser, On Face Broken Door [CEP]
Dresser, On Side Door Broken Off
Dresser, On Side Door Broken Off [CEP]
Drill Mouse
Drill Mouse [CEP]
Drow Flag
Drow Flag [CEP]
Drow Placard
Drow Placard [CEP]
Drum
Drum [CEP]
Dun
Dun [CEP]
Dungeon Roof
Dungeon Roof [CEP]
Dungeon Stocks
Dungeon Stocks [CEP]
Fallen Ladder
Fallen Ladder [CEP]
Fancy Stool
Fancy Stool [CEP]
Farmer's Cart
Farmer's Cart [CEP]
Feather Motif Carpet
Feather Motif Carpet [CEP]
Fence Post, Iron, Large
Fence Post, Iron, Large [CEP]
Fence Post, Stone and Chain, Dark
Fence Post, Stone and Chain, Dark [CEP]
Fence Post, Weathered Wood
Fence Post, Weathered Wood [CEP]
Fence Post, Wood, Poor
Fence Post, Wood, Poor [CEP]
Fence Post, Wood, Strong
Fence Post, Wood, Strong [CEP]
Fence, Iron, Large
Fence, Iron, Large [CEP]
Fence, Stone and Chain, Dark
Fence, Stone and Chain, Dark [CEP]
Fence, Weathered Wood
Fence, Weathered Wood [CEP]
Fence, Wood, Poor
Fence, Wood, Poor [CEP]
Fence, Wood, Strong
Fence, Wood, Strong [CEP]
Fencing, 2 Rail
Fencing, 2 Rail [CEP]
Fencing, 3 Rail
Fencing, 3 Rail [CEP]
Fencing, Broken
Fencing, Broken [CEP]
Fern, (DrkGrn)
Fern, (DrkGrn) [CEP]
Fire Arch
Fire Arch [CEP]
Fire Arch w/ chains
Fire Arch w/ chains [CEP]
Fire Bowl, Legged
Fire Bowl, Legged [CEP]
Fire Bowl, Medium
Fire Bowl, Medium [CEP]
Fire Pillar
Fire Pillar [CEP]
Fire Pillar, Tall
Fire Pillar, Tall [CEP]
Fire Skull, Large
Fire Skull, Large [CEP]
Fire Skull, Pylon
Fire Skull, Pylon [CEP]
Fire Statue
Fire Statue [CEP]
Firebowl, Stone Fancy
Firebowl, Stone Fancy [CEP]
Firebowl, Stone Pillar
Firebowl, Stone Pillar [CEP]
Firebowl, Stone Rough
Firebowl, Stone Rough [CEP]
Firebowl, Stone Square (in water pool)
Firebowl, Stone Square (in water pool) [CEP]
Fireflies
Fireflies [CEP]
Fireplace, small
Fireplace, small [CEP]
Fireplace, Stone Blk
Fireplace, Stone Blk [CEP]
Fireplace, Stone DkBrn
Fireplace, Stone DkBrn [CEP]
Fireplace, Stone DkGry
Fireplace, Stone DkGry [CEP]
Fireplace, Stone LtGry
Fireplace, Stone LtGry [CEP]
Fireplace, trimmed
Fireplace, trimmed [CEP]
Fish
Fish [CEP]
Fisher's Sign
Fisher's Sign [CEP]
Fist, Large
Fist, Large [CEP]
Fist, Medium
Fist, Medium [CEP]
Fist, Small
Fist, Small [CEP]
Flag, Bane
Flag, Bane [CEP]
Flag, Large
Flag, Large [CEP]
Flame, Blue Large
Flame, Blue Large [CEP]
Flame, Blue Med
Flame, Blue Med [CEP]
Flame, Blue Sm
Flame, Blue Sm [CEP]
Floor Spike
Floor Spike [CEP]
Floor Splat, Gore
Floor Splat, Gore [CEP]
Floor Splat, Pee
Floor Splat, Pee [CEP]
Floor Splat, Slime
Floor Splat, Slime [CEP]
Floor Splat, Slime Pool
Floor Splat, Slime Pool [CEP]
Floor Splat, Water Pool
Floor Splat, Water Pool [CEP]
Floor Splat, Waterstain
Floor Splat, Waterstain [CEP]
Floor Splat, Wine Spill
Floor Splat, Wine Spill [CEP]
Floral Medallion Carpet
Floral Medallion Carpet [CEP]
Flower & Bird Motif Carpet
Flower & Bird Motif Carpet [CEP]
Flower & Fruit Motif Carpet
Flower & Fruit Motif Carpet [CEP]
Flower Motif Carpet
Flower Motif Carpet [CEP]
Flowers, Daisy Lavender
Flowers, Daisy Lavender [CEP]
Flowers, Daisy Patch
Flowers, Daisy Patch [CEP]
Flowers, Day lily
Flowers, Day lily [CEP]
Flowers, Fern Lavender
Flowers, Fern Lavender [CEP]
Flowers, Impatiens Yellow
Flowers, Impatiens Yellow [CEP]
Flowers, Lily White
Flowers, Lily White [CEP]
Flowers, Pansy Yellow-Orange
Flowers, Pansy Yellow-Orange [CEP]
Flowers, Petunia Lavender
Flowers, Petunia Lavender [CEP]
Flowers, Petunia White
Flowers, Petunia White [CEP]
Flowers, Red Scattered
Flowers, Red Scattered [CEP]
Flowers, Sunflower Orange
Flowers, Sunflower Orange [CEP]
Flowers, Yellow Scattered
Flowers, Yellow Scattered [CEP]
Fog, Large (anim)
Fog, Large (anim) [CEP]
Fog, Medium (anim)
Fog, Medium (anim) [CEP]
Fog, Small (anim)
Fog, Small (anim) [CEP]
Foliage Motif Carpet
Foliage Motif Carpet [CEP]
Food Market Sign
Food Market Sign [CEP]
Foot, Large
Foot, Large [CEP]
Foot, Small
Foot, Small [CEP]
Footpath, Curve 45deg
Footpath, Curve 45deg [CEP]
Footpath, Curve 90deg
Footpath, Curve 90deg [CEP]
Footpath, End
Footpath, End [CEP]
Footpath, Straight Long
Footpath, Straight Long [CEP]
Footpath, Straight Short
Footpath, Straight Short [CEP]
Footpath, 'T' Long
Footpath, 'T' Long [CEP]
Footpath, 'T' Short
Footpath, 'T' Short [CEP]
Footpath, 'X' Long
Footpath, 'X' Long [CEP]
Footpath, 'X' Short
Footpath, 'X' Short [CEP]
Fort
Fort [CEP]
Fountain, Stone Dolphin
Fountain, Stone Dolphin [CEP]
Fountain, Stone Fancy (center spout)
Fountain, Stone Fancy (center spout) [CEP]
Fountain, Stone Low (4 spout)
Fountain, Stone Low (4 spout) [CEP]
Fountain, Stone Low (center spout)
Fountain, Stone Low (center spout) [CEP]
Fountain, Stone Raised (center spout)
Fountain, Stone Raised (center spout) [CEP]
French Floral Carpet
French Floral Carpet [CEP]
French Framed Carpet
French Framed Carpet [CEP]
French Pictoral Carpet
French Pictoral Carpet [CEP]
French Scrollwork Carpet
French Scrollwork Carpet [CEP]
Full Liquor Cabinet
Full Liquor Cabinet [CEP]
Futon, Blue
Futon, Blue [CEP]
Futon, Brown
Futon, Brown [CEP]
Futon, Green
Futon, Green [CEP]
Futon, Grey
Futon, Grey [CEP]
Futon, Orange
Futon, Orange [CEP]
Futon, Purple
Futon, Purple [CEP]
Futon, Red
Futon, Red [CEP]
Futon, Yellow
Futon, Yellow [CEP]
Gallery Shed
Gallery Shed [CEP]
Garden Motif Carpet
Garden Motif Carpet [CEP]
Garden, Flagstone
Garden, Flagstone [CEP]
Gateblock
Gateblock [CEP]
Gateblock, Wall, Secret Door
Gateblock, Wall, Secret Door [CEP]
Geiser, Gas
Geiser, Gas [CEP]
Geiser, Gas, Twin
Geiser, Gas, Twin [CEP]
Geiser, Steam
Geiser, Steam [CEP]
Geiser, Volcanic
Geiser, Volcanic [CEP]
Giant Sword
Giant Sword [CEP]
Glass, Pewter
Glass, Pewter [CEP]
Globe
Globe [CEP]
Gold Egyptian Sarcophagus
Gold Egyptian Sarcophagus [CEP]
Grass, Patch
Grass, Patch [CEP]
Gravestone, Fancy
Gravestone, Fancy [CEP]
Green and White Flag
Green and White Flag [CEP]
Green Awning
Green Awning [CEP]
Green Crab Banner
Green Crab Banner [CEP]
Green Crane Banner
Green Crane Banner [CEP]
Green Crystal
Green Crystal [CEP]
Green Dragon Banner
Green Dragon Banner [CEP]
Green Lightshaft
Green Lightshaft [CEP]
Green Lion Banner
Green Lion Banner [CEP]
Green Mantis Banner
Green Mantis Banner [CEP]
Green Pheonix Banner
Green Pheonix Banner [CEP]
Green Scorpion Banner
Green Scorpion Banner [CEP]
Green Shadow Banner
Green Shadow Banner [CEP]
Green Striped Awning
Green Striped Awning [CEP]
Guardian
Guardian [CEP]
Guillotine
Guillotine [CEP]
Hammer
Hammer [CEP]
Hammer, Large
Hammer, Large [CEP]
Hammer, Small
Hammer, Small [CEP]
Hand Chair
Hand Chair [CEP]
Hand, Halt Large
Hand, Halt Large [CEP]
Hand, Halt Medium
Hand, Halt Medium [CEP]
Hand, Halt Small
Hand, Halt Small [CEP]
Hand, Large
Hand, Large [CEP]
Hand, Ok Large
Hand, Ok Large [CEP]
Hand, Ok Medium
Hand, Ok Medium [CEP]
Hand, Ok Small
Hand, Ok Small [CEP]
Hand, Small
Hand, Small [CEP]
Hand, Spread Large
Hand, Spread Large [CEP]
Hand, Spread Medium
Hand, Spread Medium [CEP]
Hand, Spread Small
Hand, Spread Small [CEP]
Hanging Bag
Hanging Bag [CEP]
Hanging Bags
Hanging Bags [CEP]
Hanging Rope
Hanging Rope [CEP]
Hanging Skin, Blk
Hanging Skin, Blk [CEP]
Hanging Skin, DrkBrn
Hanging Skin, DrkBrn [CEP]
Hanging Skin, Light Brn
Hanging Skin, Light Brn [CEP]
Hanging Skin, Red Brn
Hanging Skin, Red Brn [CEP]
Hanging Torturee
Hanging Torturee [CEP]
Harp
Harp [CEP]
Harp Player
Harp Player [CEP]
Head, Large
Head, Large [CEP]
Head, Medium
Head, Medium [CEP]
Head, Small
Head, Small [CEP]
Helm Flag
Helm Flag [CEP]
Herbalist's Sign
Herbalist's Sign [CEP]
High Angle Spike Orc
High Angle Spike Orc [CEP]
High Sewage
High Sewage [CEP]
High Water
High Water [CEP]
Highback Chair
Highback Chair [CEP]
Higherback Chair
Higherback Chair [CEP]
Hoist
Hoist [CEP]
Horse Flag
Horse Flag [CEP]
Hourglass
Hourglass [CEP]
House, 2 Story
House, 2 Story [CEP]
Ink & Brushes
Ink & Brushes [CEP]
Inkwell
Inkwell [CEP]
Inn Sign
Inn Sign [CEP]
Invisible Chair
Invisible Chair [CEP]
Iron Maiden
Iron Maiden [CEP]
Ivy, leans left (DrkGrn)
Ivy, leans left (DrkGrn) [CEP]
Ivy, leans left (Grn)
Ivy, leans left (Grn) [CEP]
Ivy, leans left (Mixed)
Ivy, leans left (Mixed) [CEP]
Ivy, leans left (Red)
Ivy, leans left (Red) [CEP]
Ivy, leans right (DrkGrn)
Ivy, leans right (DrkGrn) [CEP]
Ivy, leans right (Grn)
Ivy, leans right (Grn) [CEP]
Ivy, leans right (Mixed)
Ivy, leans right (Mixed) [CEP]
Ivy, leans right (Red)
Ivy, leans right (Red) [CEP]
Ivy, 'T' high wide (DrkGrn)
Ivy, 'T' high wide (DrkGrn) [CEP]
Ivy, 'T' high wide (Grn)
Ivy, 'T' high wide (Grn) [CEP]
Ivy, 'T' high wide (Mixed)
Ivy, 'T' high wide (Mixed) [CEP]
Ivy, 'T' high wide (Red)
Ivy, 'T' high wide (Red) [CEP]
Ivy, 'T' low (DrkGrn)
Ivy, 'T' low (DrkGrn) [CEP]
Ivy, 'T' low (Grn)
Ivy, 'T' low (Grn) [CEP]
Ivy, 'T' low (Mixed)
Ivy, 'T' low (Mixed) [CEP]
Ivy, 'T' low (Red)
Ivy, 'T' low (Red) [CEP]
Ivy, 'T' low wide (DrkGrn)
Ivy, 'T' low wide (DrkGrn) [CEP]
Ivy, 'T' low wide (Grn)
Ivy, 'T' low wide (Grn) [CEP]
Ivy, 'T' low wide (Mixed)
Ivy, 'T' low wide (Mixed) [CEP]
Ivy, 'T' low wide (Red)
Ivy, 'T' low wide (Red) [CEP]
Ivy, tall narrow (DrkGreen)
Ivy, tall narrow (DrkGreen) [CEP]
Ivy, tall narrow (Grn)
Ivy, tall narrow (Grn) [CEP]
Ivy, tall narrow (Mixed)
Ivy, tall narrow (Mixed) [CEP]
Ivy, tall narrow (Red)
Ivy, tall narrow (Red) [CEP]
Ivy, trident shaped (DrkGrn)
Ivy, trident shaped (DrkGrn) [CEP]
Ivy, trident shaped (Grn)
Ivy, trident shaped (Grn) [CEP]
Ivy, trident shaped (Mixed)
Ivy, trident shaped (Mixed) [CEP]
Ivy, trident shaped (Red)
Ivy, trident shaped (Red) [CEP]
Ivy, upright short (DrkGrn)
Ivy, upright short (DrkGrn) [CEP]
Ivy, upright short (Grn)
Ivy, upright short (Grn) [CEP]
Ivy, upright short (Mixed)
Ivy, upright short (Mixed) [CEP]
Ivy, upright short (Red)
Ivy, upright short (Red) [CEP]
Jeweler's Sign
Jeweler's Sign [CEP]
Jug, Stone
Jug, Stone [CEP]
Jug, Wooden
Jug, Wooden [CEP]
Katanadansu
Katanadansu [CEP]
Kim Chi Jars
Kim Chi Jars [CEP]
Kitchen Tansu
Kitchen Tansu [CEP]
Knife
Knife [CEP]
Knife, Small
Knife, Small [CEP]
Knot, Celtic
Knot, Celtic [CEP]
Ladder
Ladder [CEP]
Lady's Mirror
Lady's Mirror [CEP]
Lamp Post, Rustic
Lamp Post, Rustic [CEP]
Lamp Post, Rustic Off
Lamp Post, Rustic Off [CEP]
Lantern, Blue
Lantern, Blue [CEP]
Lantern, Blue Off
Lantern, Blue Off [CEP]
Lantern, Floor Large
Lantern, Floor Large [CEP]
Lantern, Floor Large Off
Lantern, Floor Large Off [CEP]
Lantern, Floor Small
Lantern, Floor Small [CEP]
Lantern, Floor Small Off
Lantern, Floor Small Off [CEP]
Lantern, Green
Lantern, Green [CEP]
Lantern, Green Off
Lantern, Green Off [CEP]
Lantern, Post
Lantern, Post [CEP]
Lantern, Red
Lantern, Red [CEP]
Lantern, Red Off
Lantern, Red Off [CEP]
Lantern, Stone
Lantern, Stone [CEP]
Lantern, Stone Off
Lantern, Stone Off [CEP]
Lantern, Stone, Low, Curved
Lantern, Stone, Low, Curved [CEP]
Lantern, Stone, Low, Curved Off
Lantern, Stone, Low, Curved Off [CEP]
Lantern, Stone, Wide
Lantern, Stone, Wide [CEP]
Lantern, Stone, Wide Off
Lantern, Stone, Wide Off [CEP]
Lantern, Stone, Wide, Short
Lantern, Stone, Wide, Short [CEP]
Lantern, Stone, Wide, Short Off
Lantern, Stone, Wide, Short Off [CEP]
Lantern, Wooden
Lantern, Wooden [CEP]
Lantern, Wooden Off
Lantern, Wooden Off [CEP]
Lantern, Yellow
Lantern, Yellow [CEP]
Lantern, Yellow Off
Lantern, Yellow Off [CEP]
Large Cannon
Large Cannon [CEP]
Large Celtic Cross
Large Celtic Cross [CEP]
Large Jack o' Lantern
Large Jack o' Lantern [CEP]
Large Metal Door
Large Metal Door [CEP]
Large Rush Pillow
Large Rush Pillow [CEP]
Large Taiko Drum
Large Taiko Drum [CEP]
Large Weapon Rack
Large Weapon Rack [CEP]
Large Wooden Door
Large Wooden Door [CEP]
Lathander Flag
Lathander Flag [CEP]
Leaning Ladder
Leaning Ladder [CEP]
LeanTo, High
LeanTo, High [CEP]
LeanTo, Low
LeanTo, Low [CEP]
Life Boat
Life Boat [CEP]
Light Wood Piano
Light Wood Piano [CEP]
Lighthouse
Lighthouse [CEP]
Lighthouse, In Water
Lighthouse, In Water [CEP]
Lily in Diamond Carpet
Lily in Diamond Carpet [CEP]
Live Forge
Live Forge [CEP]
Loaded Cross
Loaded Cross [CEP]
Loaded Gallows
Loaded Gallows [CEP]
Loaded Guillotine
Loaded Guillotine [CEP]
Loaded Pendulum
Loaded Pendulum [CEP]
Log Cabin
Log Cabin [CEP]
Log, Fallen
Log, Fallen [CEP]
Loviatar Flag
Loviatar Flag [CEP]
Low Angle Spike Orc
Low Angle Spike Orc [CEP]
Low Sewage
Low Sewage [CEP]
Low Water
Low Water [CEP]
Madonna Window
Madonna Window [CEP]
Magic Mouth, Curved Anim Particles
Magic Mouth, Curved Anim Particles [CEP]
Magic Mouth, Curved Static
Magic Mouth, Curved Static [CEP]
Magic Mouth, Curved Static Particles
Magic Mouth, Curved Static Particles [CEP]
Magic Mouth, Flat Anim Particles
Magic Mouth, Flat Anim Particles [CEP]
Magic Mouth, Flat Static
Magic Mouth, Flat Static [CEP]
Magic Mouth, Flat Static Particles
Magic Mouth, Flat Static Particles [CEP]
Magic Mouth, Floor Anim Particles
Magic Mouth, Floor Anim Particles [CEP]
Magic Mouth, Floor Static
Magic Mouth, Floor Static [CEP]
Magic Mouth, Floor Static Particles
Magic Mouth, Floor Static Particles [CEP]
Magician's Sign
Magician's Sign [CEP]
Mangonneau
Mangonneau [CEP]
Mantlet
Mantlet [CEP]
Maple, Oriental Large (Red)
Maple, Oriental Large (Red) [CEP]
Maple, Oriental Large (RedGold)
Maple, Oriental Large (RedGold) [CEP]
Maple, Oriental Large (Yellow)
Maple, Oriental Large (Yellow) [CEP]
Maple, Oriental Medium(Red)
Maple, Oriental Medium(Red) [CEP]
Maple, Oriental Medium(RedGold)
Maple, Oriental Medium(RedGold) [CEP]
Maple, Oriental Medium(Yellow)
Maple, Oriental Medium(Yellow) [CEP]
Maple, Oriental Small (Red)
Maple, Oriental Small (Red) [CEP]
Maple, Oriental Small (Yellow)
Maple, Oriental Small (Yellow) [CEP]
Maple, Oriental Small(RedGold)
Maple, Oriental Small(RedGold) [CEP]
Marker, Ankh
Marker, Ankh [CEP]
Marker, Celtic
Marker, Celtic [CEP]
Meal
Meal [CEP]
Mechanized Ladder
Mechanized Ladder [CEP]
Medallion Carpet
Medallion Carpet [CEP]
Medium Celtic Cross
Medium Celtic Cross [CEP]
Medium Chair
Medium Chair [CEP]
Medium Taiko Drum
Medium Taiko Drum [CEP]
Messenger's Sign
Messenger's Sign [CEP]
Metal Door
Metal Door [CEP]
Metal Grate Door
Metal Grate Door [CEP]
Mine Roof
Mine Roof [CEP]
Mirror Glass
Mirror Glass [CEP]
Mirror of Vor
Mirror of Vor [CEP]
Mirror, w/ Square Stand
Mirror, w/ Square Stand [CEP]
Mixed Liquor Cabinet
Mixed Liquor Cabinet [CEP]
Monkey Flag
Monkey Flag [CEP]
Monument, Stone
Monument, Stone [CEP]
Mortar & Pestle
Mortar & Pestle [CEP]
Mushroom, Decorative Small
Mushroom, Decorative Small [CEP]
Mushroom, Decorative Tall
Mushroom, Decorative Tall [CEP]
Mushroom, Decorative Wide
Mushroom, Decorative Wide [CEP]
Mushroom, Large
Mushroom, Large [CEP]
Mushroom, Medium
Mushroom, Medium [CEP]
Mushroom, Small
Mushroom, Small [CEP]
Music Sign
Music Sign [CEP]
Music Stand
Music Stand [CEP]
Mystic Chessboard
Mystic Chessboard [CEP]
Mystra Flag
Mystra Flag [CEP]
Nature Motif Carpet
Nature Motif Carpet [CEP]
Ochoco, Black & Yellow
Ochoco, Black & Yellow [CEP]
Ochoco, Black Green & Red
Ochoco, Black Green & Red [CEP]
Ochoco, Brown & White
Ochoco, Brown & White [CEP]
Ochoco, Green
Ochoco, Green [CEP]
Ochoco, Green & White
Ochoco, Green & White [CEP]
Ochoco, White & Blue
Ochoco, White & Blue [CEP]
Ochoco, White & Red
Ochoco, White & Red [CEP]
Ochoco, Yellow & Red
Ochoco, Yellow & Red [CEP]
Ochoco, Yellow Black & White
Ochoco, Yellow Black & White [CEP]
Oil Cauldron
Oil Cauldron [CEP]
Old Throne
Old Throne [CEP]
Onager
Onager [CEP]
Orange Flowers
Orange Flowers [CEP]
Orange Katana Stand
Orange Katana Stand [CEP]
Orange Lightshaft
Orange Lightshaft [CEP]
Oriental Notes
Oriental Notes [CEP]
Oriental Notice Board
Oriental Notice Board [CEP]
Outhouse
Outhouse [CEP]
Painting
Painting [CEP]
Painting, Abstract
Painting, Abstract [CEP]
Paper, Medium Scatter
Paper, Medium Scatter [CEP]
Paper, Single Page
Paper, Single Page [CEP]
Paper, Thick Scatter
Paper, Thick Scatter [CEP]
Paper, Thin Scatter
Paper, Thin Scatter [CEP]
Pawn Shop Sign
Pawn Shop Sign [CEP]
Pedestal Chessboard
Pedestal Chessboard [CEP]
Pentagram, Large Black
Pentagram, Large Black [CEP]
Pentagram, Large Red
Pentagram, Large Red [CEP]
Perrier
Perrier [CEP]
Persian Diamond Carpet
Persian Diamond Carpet [CEP]
Persian Dotted Carpet
Persian Dotted Carpet [CEP]
Persian Illustraited Carpet
Persian Illustraited Carpet [CEP]
Persian Medallion Carpet
Persian Medallion Carpet [CEP]
Persian Motif Carpet
Persian Motif Carpet [CEP]
Persian Scale Carpet
Persian Scale Carpet [CEP]
Persian Star Carpet
Persian Star Carpet [CEP]
Persian Three Diamond Carpet
Persian Three Diamond Carpet [CEP]
Pianist
Pianist [CEP]
Picnic Basket
Picnic Basket [CEP]
Picture, City
Picture, City [CEP]
Picture, Coast
Picture, Coast [CEP]
Picture, Woman
Picture, Woman [CEP]
Pie
Pie [CEP]
Pile of Cushions
Pile of Cushions [CEP]
Pile of Pumpkins
Pile of Pumpkins [CEP]
Pillar, DkGry Half Round
Pillar, DkGry Half Round [CEP]
Pillar, DkGry Half Square
Pillar, DkGry Half Square [CEP]
Pillar, DkGry Qtr Round
Pillar, DkGry Qtr Round [CEP]
Pillar, DkGry Round
Pillar, DkGry Round [CEP]
Pillar, DkGry Square
Pillar, DkGry Square [CEP]
Pillar, Marble
Pillar, Marble [CEP]
Pillow
Pillow [CEP]
Pitcher
Pitcher [CEP]
Plant in Jar, Bushy
Plant in Jar, Bushy [CEP]
Plant in Vase, Flowering
Plant in Vase, Flowering [CEP]
Plant in Vase, Flowering, On Stand
Plant in Vase, Flowering, On Stand [CEP]
Plant in Vase, Square, Flowering
Plant in Vase, Square, Flowering [CEP]
Planter, Lavender Flowers
Planter, Lavender Flowers [CEP]
Planter, Orange Flowers
Planter, Orange Flowers [CEP]
Planter, Stone Mixed Flowers
Planter, Stone Mixed Flowers [CEP]
Planter, White Flowers
Planter, White Flowers [CEP]
Planter, Wooden w/ Palm
Planter, Wooden w/ Palm [CEP]
Plate
Plate [CEP]
Plate, Beans
Plate, Beans [CEP]
Plate, Blue & White
Plate, Blue & White [CEP]
Plate, Blue & White w/ Chopsticks
Plate, Blue & White w/ Chopsticks [CEP]
Plate, Cheese
Plate, Cheese [CEP]
Plate, China
Plate, China [CEP]
Plate, Grey 1 Broken
Plate, Grey 1 Broken [CEP]
Plate, Grey 3 Broken
Plate, Grey 3 Broken [CEP]
Plate, Steak Dinner
Plate, Steak Dinner [CEP]
Plate, Sushi
Plate, Sushi [CEP]
Plate, Tan
Plate, Tan [CEP]
Plate, Tan Broken
Plate, Tan Broken [CEP]
Plate, Wooden
Plate, Wooden [CEP]
Plate, Wooden Beans
Plate, Wooden Beans [CEP]
Plate, Wooden Cheese
Plate, Wooden Cheese [CEP]
Plate, Wooden Steak Dinner
Plate, Wooden Steak Dinner [CEP]
Platter, Ori, Bamboo
Platter, Ori, Bamboo [CEP]
Platter, Ori, Red & White
Platter, Ori, Red & White [CEP]
Platter, Ori, White Leaf on Black
Platter, Ori, White Leaf on Black [CEP]
Pliers
Pliers [CEP]
Pole Lantern
Pole Lantern [CEP]
Pole Lantern Off
Pole Lantern Off [CEP]
Pole, Hanging Animal Skins
Pole, Hanging Animal Skins [CEP]
Pool, Blood
Pool, Blood [CEP]
Pool, Brown
Pool, Brown [CEP]
Pool, Large
Pool, Large [CEP]
Pool, Stone
Pool, Stone [CEP]
Pool, Stone Red-Yellow
Pool, Stone Red-Yellow [CEP]
Pool, Yellow Wood
Pool, Yellow Wood [CEP]
Portal
Portal [CEP]
Porter's Sign
Porter's Sign [CEP]
Portrait
Portrait [CEP]
Pot, Covered, Metal
Pot, Covered, Metal [CEP]
Pot, Large, Wood
Pot, Large, Wood [CEP]
Potter's Sign
Potter's Sign [CEP]
Pudding
Pudding [CEP]
Pumpkin Patch
Pumpkin Patch [CEP]
Pumpkin Sign
Pumpkin Sign [CEP]
Purple Flowers
Purple Flowers [CEP]
Purple Lightshaft
Purple Lightshaft [CEP]
Rack, Dungeon
Rack, Dungeon [CEP]
Rail, Curve 90deg
Rail, Curve 90deg [CEP]
Rail, End
Rail, End [CEP]
Rail, Fork Left
Rail, Fork Left [CEP]
Rail, Fork Right
Rail, Fork Right [CEP]
Rail, Straight Long
Rail, Straight Long [CEP]
Rail, Straight Short
Rail, Straight Short [CEP]
Rail, 'Y' Intersection
Rail, 'Y' Intersection [CEP]
Raven Sign
Raven Sign [CEP]
Razor Wire
Razor Wire [CEP]
Red and White Bar Flag
Red and White Bar Flag [CEP]
Red Awning
Red Awning [CEP]
Red Circle Flag
Red Circle Flag [CEP]
Red Crab Banner
Red Crab Banner [CEP]
Red Crystal
Red Crystal [CEP]
Red Dragon Banner
Red Dragon Banner [CEP]
Red Katana Stand
Red Katana Stand [CEP]
Red Lightshaft
Red Lightshaft [CEP]
Red Lion Banner
Red Lion Banner [CEP]
Red Mantis Banner
Red Mantis Banner [CEP]
Red Pheonix Banner
Red Pheonix Banner [CEP]
Red Scorpion Banner
Red Scorpion Banner [CEP]
Red Shadow Banner
Red Shadow Banner [CEP]
Red Striped Awning
Red Striped Awning [CEP]
Red Wizards of Thay Flag
Red Wizards of Thay Flag [CEP]
Rickshaw
Rickshaw [CEP]
Road, Crossroad
Road, Crossroad [CEP]
Road, Curve 90deg
Road, Curve 90deg [CEP]
Road, Curve Left 45deg
Road, Curve Left 45deg [CEP]
Road, Curve Right 45deg
Road, Curve Right 45deg [CEP]
Road, End
Road, End [CEP]
Road, Straight
Road, Straight [CEP]
Road, Straight (small bends)
Road, Straight (small bends) [CEP]
Road, 'T' Intersection
Road, 'T' Intersection [CEP]
Rock Projectiles
Rock Projectiles [CEP]
Rock, Garden Large
Rock, Garden Large [CEP]
Rock, Garden Medium
Rock, Garden Medium [CEP]
Rock, Garden Small
Rock, Garden Small [CEP]
Rock, Small
Rock, Small [CEP]
Rocking Chair
Rocking Chair [CEP]
Rokugan Crab Flag
Rokugan Crab Flag [CEP]
Rokugan Crane Flag
Rokugan Crane Flag [CEP]
Rokugan Dragon Flag
Rokugan Dragon Flag [CEP]
Rokugan Lion Flag
Rokugan Lion Flag [CEP]
Rokugan Mantis Flag
Rokugan Mantis Flag [CEP]
Rokugan Pheonix Flag
Rokugan Pheonix Flag [CEP]
Rokugan Scorpion Flag
Rokugan Scorpion Flag [CEP]
Rokugan Shadowlands Flag
Rokugan Shadowlands Flag [CEP]
Rokugan Unicorn Flag
Rokugan Unicorn Flag [CEP]
Rooster Flag
Rooster Flag [CEP]
Rope Bundle
Rope Bundle [CEP]
Round Stained Glass Window
Round Stained Glass Window [CEP]
Sad Jack o' Lantern
Sad Jack o' Lantern [CEP]
Safe
Safe [CEP]
Sake Set
Sake Set [CEP]
Savage Sign
Savage Sign [CEP]
Scaffold
Scaffold [CEP]
Scale
Scale [CEP]
Scarecrow
Scarecrow [CEP]
Sconce, Candle
Sconce, Candle [CEP]
Sconce, Candle Off
Sconce, Candle Off [CEP]
Scorpion
Scorpion [CEP]
Screen
Screen [CEP]
Screen, Bonsai
Screen, Bonsai [CEP]
Screen, Carved Wood
Screen, Carved Wood [CEP]
Screen, Square Closed
Screen, Square Closed [CEP]
Screen, Square Open
Screen, Square Open [CEP]
Screen, Staggered Closed
Screen, Staggered Closed [CEP]
Screen, Staggered Open
Screen, Staggered Open [CEP]
Scribe's Sign
Scribe's Sign [CEP]
Scroll, Wall
Scroll, Wall [CEP]
Scroll, Wall Bamboo
Scroll, Wall Bamboo [CEP]
Scroll, Wall Bamboo & Birds
Scroll, Wall Bamboo & Birds [CEP]
Scroll, Wall Flowering Branch
Scroll, Wall Flowering Branch [CEP]
Scroll, Wall Flowering Tree
Scroll, Wall Flowering Tree [CEP]
Scroll, Wall Lettering
Scroll, Wall Lettering [CEP]
Scrollwork Carpet
Scrollwork Carpet [CEP]
Secret Door
Secret Door [CEP]
Secret Door Broken
Secret Door Broken [CEP]
Secret Door, Hidden
Secret Door, Hidden [CEP]
Sewer Grate
Sewer Grate [CEP]
Sewer Roof
Sewer Roof [CEP]
Shack, Open Front
Shack, Open Front [CEP]
Shack, Solid Sides
Shack, Solid Sides [CEP]
Shamrock, Dense
Shamrock, Dense [CEP]
Shamrock, Scattered
Shamrock, Scattered [CEP]
Shed
Shed [CEP]
Shelf
Shelf [CEP]
Shelf, Bar
Shelf, Bar [CEP]
Shelter
Shelter [CEP]
Ship Tansu
Ship Tansu [CEP]
Ship's Bell
Ship's Bell [CEP]
Ship's Flag
Ship's Flag [CEP]
Ship's Wheel
Ship's Wheel [CEP]
Shipwright's Sign
Shipwright's Sign [CEP]
Shrine, Rokugan
Shrine, Rokugan [CEP]
Shrine, Shinto
Shrine, Shinto [CEP]
Shrine, Shinto, Runes
Shrine, Shinto, Runes [CEP]
Siege Mine
Siege Mine [CEP]
Sign, Oriental Large
Sign, Oriental Large [CEP]
Sign, Oriental Small
Sign, Oriental Small [CEP]
Silver Ravens Flag
Silver Ravens Flag [CEP]
Skull, Bird
Skull, Bird [CEP]
Slab with body
Slab with body [CEP]
Slab with no body
Slab with no body [CEP]
Slab with uncovered body
Slab with uncovered body [CEP]
Small Chair
Small Chair [CEP]
Small Flag
Small Flag [CEP]
Small Jack o' Lantern
Small Jack o' Lantern [CEP]
Small Metal Door
Small Metal Door [CEP]
Small Ochoco, Black on White Script
Small Ochoco, Black on White Script [CEP]
Small Ochoco, Picture
Small Ochoco, Picture [CEP]
Small Ochoco, Picture 2
Small Ochoco, Picture 2 [CEP]
Small Ochoco, Red & White
Small Ochoco, Red & White [CEP]
Small Ochoco, Red Horserider
Small Ochoco, Red Horserider [CEP]
Small Ochoco, White Leaf on Black
Small Ochoco, White Leaf on Black [CEP]
Small Ochoco, White on Black Script
Small Ochoco, White on Black Script [CEP]
Small Ochoco, White on Red Script
Small Ochoco, White on Red Script [CEP]
Small Ochoco, Yellow on Green Script
Small Ochoco, Yellow on Green Script [CEP]
Small Rush Pillow
Small Rush Pillow [CEP]
Small Stone Door
Small Stone Door [CEP]
Small Wood Door
Small Wood Door [CEP]
Small Wooden Awning
Small Wooden Awning [CEP]
Smoke, Green
Smoke, Green [CEP]
Snake Flag
Snake Flag [CEP]
Spear Rack
Spear Rack [CEP]
Spellbasin, Large
Spellbasin, Large [CEP]
Spellbasin, Sm Brn
Spellbasin, Sm Brn [CEP]
Spellbasin, Sm Grey
Spellbasin, Sm Grey [CEP]
Spellbasin, Sm Grn
Spellbasin, Sm Grn [CEP]
Springal
Springal [CEP]
Stag Sign
Stag Sign [CEP]
Stain, Wall Brown
Stain, Wall Brown [CEP]
Stain, Wall Moss Large
Stain, Wall Moss Large [CEP]
Stain, Wall Moss Med
Stain, Wall Moss Med [CEP]
Stain, Wall Waterstain
Stain, Wall Waterstain [CEP]
Stain, Wall Waterstain Streaked
Stain, Wall Waterstain Streaked [CEP]
Stain, Wall Waterstain Wide
Stain, Wall Waterstain Wide [CEP]
Stake with Shackles
Stake with Shackles [CEP]
Staked Out Torturee
Staked Out Torturee [CEP]
Standing Base (fade)
Standing Base (fade) [CEP]
Standing Base (non fade)
Standing Base (non fade) [CEP]
Standing Harp
Standing Harp [CEP]
Standing Pillar Irregular (fade)
Standing Pillar Irregular (fade) [CEP]
Standing Pillar Irregular (non fade)
Standing Pillar Irregular (non fade) [CEP]
Standing Pillar Worked (fade)
Standing Pillar Worked (fade) [CEP]
Standing Pillar Worked (non fade)
Standing Pillar Worked (non fade) [CEP]
Standing Stone Large
Standing Stone Large [CEP]
Standing Stone Med
Standing Stone Med [CEP]
Standing Stone Sm
Standing Stone Sm [CEP]
Star Motif Carpet
Star Motif Carpet [CEP]
Statue, Aribeth
Statue, Aribeth [CEP]
Statue, Bard
Statue, Bard [CEP]
Statue, Burden Bearer (w/pedestal)
Statue, Burden Bearer (w/pedestal) [CEP]
Statue, Doom Knight
Statue, Doom Knight [CEP]
Statue, Dragon Attacking
Statue, Dragon Attacking [CEP]
Statue, Dragon Sitting
Statue, Dragon Sitting [CEP]
Statue, Dwarf Victorious
Statue, Dwarf Victorious [CEP]
Statue, Dwarf Warrior
Statue, Dwarf Warrior [CEP]
Statue, Female Elf
Statue, Female Elf [CEP]
Statue, Female Sorcerer
Statue, Female Sorcerer [CEP]
Statue, Female Warrior
Statue, Female Warrior [CEP]
Statue, Giant Arms Folded
Statue, Giant Arms Folded [CEP]
Statue, Giant Arms Raised
Statue, Giant Arms Raised [CEP]
Statue, Gnome
Statue, Gnome [CEP]
Statue, Goblin
Statue, Goblin [CEP]
Statue, Goddess
Statue, Goddess [CEP]
Statue, Holding Shield
Statue, Holding Shield [CEP]
Statue, Kneeling Orc
Statue, Kneeling Orc [CEP]
Statue, Large Dwarf
Statue, Large Dwarf [CEP]
Statue, Large Female Sorcerer
Statue, Large Female Sorcerer [CEP]
Statue, Large Female Warrior
Statue, Large Female Warrior [CEP]
Statue, Large Male Hooded
Statue, Large Male Hooded [CEP]
Statue, Large Male Warrior
Statue, Large Male Warrior [CEP]
Statue, Large Orc
Statue, Large Orc [CEP]
Statue, Large Sorceror
Statue, Large Sorceror [CEP]
Statue, Male Elf
Statue, Male Elf [CEP]
Statue, Skull
Statue, Skull [CEP]
Statue, Small Dwarf Victorious
Statue, Small Dwarf Victorious [CEP]
Statue, Small Dwarf Warrior
Statue, Small Dwarf Warrior [CEP]
Statue, Small Female Elf
Statue, Small Female Elf [CEP]
Statue, Small Kneeling Orc
Statue, Small Kneeling Orc [CEP]
Statue, Small Male Elf
Statue, Small Male Elf [CEP]
Statue, Werewolf
Statue, Werewolf [CEP]
Stockyard Sign
Stockyard Sign [CEP]
Stone Altar Concave
Stone Altar Concave [CEP]
Stone Altar Flat
Stone Altar Flat [CEP]
Stone Chair
Stone Chair [CEP]
Stone Cross
Stone Cross [CEP]
Stone Fallen
Stone Fallen [CEP]
Stone Fallen (2 pieces)
Stone Fallen (2 pieces) [CEP]
Stone Fallen (3 pieces)
Stone Fallen (3 pieces) [CEP]
Stone Leaning
Stone Leaning [CEP]
Stone Small Narrow
Stone Small Narrow [CEP]
Stone Small Wide
Stone Small Wide [CEP]
Stone Topper Angled Edge (fade)
Stone Topper Angled Edge (fade) [CEP]
Stone Topper Angled Edge (non fade)
Stone Topper Angled Edge (non fade) [CEP]
Stone Topper Straight Edge (fade)
Stone Topper Straight Edge (fade) [CEP]
Stone Topper Straight Edge (non fade)
Stone Topper Straight Edge (non fade) [CEP]
Stool, Broken
Stool, Broken [CEP]
Stool, On Side
Stool, On Side [CEP]
Stool, Upended
Stool, Upended [CEP]
Strange
Strange [CEP]
Sune Flag
Sune Flag [CEP]
Table Fine, Broken In Half
Table Fine, Broken In Half [CEP]
Table Fine, Missing Leg
Table Fine, Missing Leg [CEP]
Table Fine, On Back
Table Fine, On Back [CEP]
Table Fine, On Side
Table Fine, On Side [CEP]
Table Rough, On Back Broken Legs
Table Rough, On Back Broken Legs [CEP]
Table Rough, On Side
Table Rough, On Side [CEP]
Table, Darkwood Large
Table, Darkwood Large [CEP]
Table, Darkwood Med
Table, Darkwood Med [CEP]
Table, Darkwood Sm
Table, Darkwood Sm [CEP]
Table, Long
Table, Long [CEP]
Table, Marble
Table, Marble [CEP]
Table, Mushroom
Table, Mushroom [CEP]
Table, Oriental Low Large
Table, Oriental Low Large [CEP]
Table, Oriental Low Large w/ bowls
Table, Oriental Low Large w/ bowls [CEP]
Table, Oriental Low Medium
Table, Oriental Low Medium [CEP]
Table, Oriental Low Medium w/ bowls
Table, Oriental Low Medium w/ bowls [CEP]
Table, Oriental Low Small
Table, Oriental Low Small [CEP]
Table, Oriental Low Small w/ bowls
Table, Oriental Low Small w/ bowls [CEP]
Table, Round (w/tablecloth)
Table, Round (w/tablecloth) [CEP]
Table, Round Fancy Large
Table, Round Fancy Large [CEP]
Table, Round Sm
Table, Round Sm [CEP]
Table, Round, Large
Table, Round, Large [CEP]
Table, Round, Wood w/ mat
Table, Round, Wood w/ mat [CEP]
Table, Small, Square
Table, Small, Square [CEP]
Table, Small, Square, Ornate
Table, Small, Square, Ornate [CEP]
Table, Small, Square, Secret Switch
Table, Small, Square, Secret Switch [CEP]
Table, Small, Stool
Table, Small, Stool [CEP]
Table, Square, Wood
Table, Square, Wood [CEP]
Table, Stone Split
Table, Stone Split [CEP]
Table, YellowWood
Table, YellowWood [CEP]
Tailor's Sign
Tailor's Sign [CEP]
Tan Awning
Tan Awning [CEP]
Tan Striped Awning
Tan Striped Awning [CEP]
Tapestry, Dragon Asian
Tapestry, Dragon Asian [CEP]
Tapestry, Dragon Caucasian
Tapestry, Dragon Caucasian [CEP]
Tapestry, Dragon Persian
Tapestry, Dragon Persian [CEP]
Tatami Mat, Large
Tatami Mat, Large [CEP]
Tatami Mat, Medium
Tatami Mat, Medium [CEP]
Tatami Mat, Small
Tatami Mat, Small [CEP]
Tavern Sign
Tavern Sign [CEP]
Tea Cabinet
Tea Cabinet [CEP]
Telescope
Telescope [CEP]
Tempus Flag
Tempus Flag [CEP]
Tent
Tent [CEP]
Tent, Adventurer's
Tent, Adventurer's [CEP]
Tent, Caravan Round
Tent, Caravan Round [CEP]
Tent, Caravan Square
Tent, Caravan Square [CEP]
Tent, Closed
Tent, Closed [CEP]
Tent, Large
Tent, Large [CEP]
Tent, Large Brown
Tent, Large Brown [CEP]
Tent, Large Brown Functional
Tent, Large Brown Functional [CEP]
Tent, Large White
Tent, Large White [CEP]
Tent, Large White Functional
Tent, Large White Functional [CEP]
Tent, Medium Brown
Tent, Medium Brown [CEP]
Tent, Medium White
Tent, Medium White [CEP]
Tent, Round Large Blk
Tent, Round Large Blk [CEP]
Tent, Round Small
Tent, Round Small [CEP]
Tent, Small
Tent, Small [CEP]
Tent, Small Brown
Tent, Small Brown [CEP]
Tent, Small White
Tent, Small White [CEP]
Tent, XLarge Brown
Tent, XLarge Brown [CEP]
Tent, XLarge Brown Functional
Tent, XLarge Brown Functional [CEP]
Tent, XLarge White
Tent, XLarge White [CEP]
Tent, XLarge White Functional
Tent, XLarge White Functional [CEP]
Thorn Wall
Thorn Wall [CEP]
Throw Rug
Throw Rug [CEP]
Tiger Flag
Tiger Flag [CEP]
Tiger Rug
Tiger Rug [CEP]
Tokri, Pitcher, Pheonix
Tokri, Pitcher, Pheonix [CEP]
Tokri, Tall Black on White Script
Tokri, Tall Black on White Script [CEP]
Tokri, Tall Picture
Tokri, Tall Picture [CEP]
Tokri, Tall Red & White
Tokri, Tall Red & White [CEP]
Tokri, Tall Red Horseman
Tokri, Tall Red Horseman [CEP]
Tokri, Tall Stripes
Tokri, Tall Stripes [CEP]
Tokri, Tall White on Black Heavy Script
Tokri, Tall White on Black Heavy Script [CEP]
Tokri, Tall White on Black Thin Script
Tokri, Tall White on Black Thin Script [CEP]
Tokri, Tall White on Red Script
Tokri, Tall White on Red Script [CEP]
Tokri, Tall Yellow on Green Script
Tokri, Tall Yellow on Green Script [CEP]
Tokri, Wide Black on White Heavy Script
Tokri, Wide Black on White Heavy Script [CEP]
Tokri, Wide Black on White Thin Script
Tokri, Wide Black on White Thin Script [CEP]
Tokri, Wide Picture
Tokri, Wide Picture [CEP]
Tokri, Wide Red & White
Tokri, Wide Red & White [CEP]
Tokri, Wide Red Horseman
Tokri, Wide Red Horseman [CEP]
Tokri, Wide White Leaf on Black
Tokri, Wide White Leaf on Black [CEP]
Tokri, Wide White on Black Script
Tokri, Wide White on Black Script [CEP]
Tokri, Wide White on Red Script
Tokri, Wide White on Red Script [CEP]
Tokri, Wide Yellow on Green Script
Tokri, Wide Yellow on Green Script [CEP]
Tonnelon
Tonnelon [CEP]
Topaz Crystal Orb
Topaz Crystal Orb [CEP]
Torch Mount, Empty
Torch Mount, Empty [CEP]
Torch Mount, With Torch
Torch Mount, With Torch [CEP]
Torch Mount, With Torch Off
Torch Mount, With Torch Off [CEP]
Tori Gate
Tori Gate [CEP]
Torm Flag
Torm Flag [CEP]
Torturee Daggered To Tree
Torturee Daggered To Tree [CEP]
Tower, Wizards
Tower, Wizards [CEP]
Tracks, Bear
Tracks, Bear [CEP]
Tracks, Bear Large
Tracks, Bear Large [CEP]
Tracks, Boot
Tracks, Boot [CEP]
Tracks, Boots Bloody
Tracks, Boots Bloody [CEP]
Tracks, Cat
Tracks, Cat [CEP]
Tracks, Cat Large
Tracks, Cat Large [CEP]
Tracks, Deer
Tracks, Deer [CEP]
Tracks, Dragon (2 claw)
Tracks, Dragon (2 claw) [CEP]
Tracks, Dragon (3 Claw)
Tracks, Dragon (3 Claw) [CEP]
Tracks, Gator
Tracks, Gator [CEP]
Tracks, Giant
Tracks, Giant [CEP]
Tracks, Golem
Tracks, Golem [CEP]
Tracks, Humanoid Large
Tracks, Humanoid Large [CEP]
Tracks, Humanoid Med
Tracks, Humanoid Med [CEP]
Tracks, Humanoid Sm
Tracks, Humanoid Sm [CEP]
Tracks, Kobold
Tracks, Kobold [CEP]
Tracks, Lizardman
Tracks, Lizardman [CEP]
Tracks, Moose
Tracks, Moose [CEP]
Tracks, Wolf
Tracks, Wolf [CEP]
Tracks, Wolf Large
Tracks, Wolf Large [CEP]
Trap, Falling Bricks
Trap, Falling Bricks [CEP]
Trap, Flood
Trap, Flood [CEP]
Trap, Pit Hidden
Trap, Pit Hidden [CEP]
Trap, Pit Medium
Trap, Pit Medium [CEP]
Trap, Pit Not-walkable
Trap, Pit Not-walkable [CEP]
Trap, Pit Walkable
Trap, Pit Walkable [CEP]
Trap, Rock
Trap, Rock [CEP]
Trap, Wall
Trap, Wall [CEP]
Trap, Wall 2
Trap, Wall 2 [CEP]
Trap, Whirl
Trap, Whirl [CEP]
Trebuchet
Trebuchet [CEP]
Tree, Big
Tree, Big [CEP]
Tree, Bonsai Large (BrnBark)
Tree, Bonsai Large (BrnBark HighPoly) [CEP]
Tree, Bonsai Large (BrnBark)
Tree, Bonsai Large (BrnBark) [CEP]
Tree, Bonsai Large (GryBark)
Tree, Bonsai Large (GryBark HighPoly) [CEP]
Tree, Bonsai Large (GryBark)
Tree, Bonsai Large (GryBark) [CEP]
Tree, Bonsai Med (BrnBark)
Tree, Bonsai Med (BrnBark) [CEP]
Tree, Bonsai Med (GryBark)
Tree, Bonsai Med (GryBark) [CEP]
Tree, Bonsai Sm (BrnBark)
Tree, Bonsai Sm (BrnBark) [CEP]
Tree, Bonsai Sm (GryBark)
Tree, Bonsai Sm (GryBark) [CEP]
Tree, Deciduous Large (BrightGrn)
Tree, Deciduous Large (BrightGrn HighPoly) [CEP]
Tree, Deciduous Large (BrightGrn)
Tree, Deciduous Large (BrightGrn) [CEP]
Tree, Deciduous Large (GrnGold)
Tree, Deciduous Large (GrnGold High Poly) [CEP]
Tree, Deciduous Large (GrnGold)
Tree, Deciduous Large (GrnGold) [CEP]
Tree, Deciduous Med (BrightGrn)
Tree, Deciduous Med (BrightGrn) [CEP]
Tree, Deciduous Med (GrnGold)
Tree, Deciduous Med (GrnGold) [CEP]
Tree, Deciduous Sm (BrightGrn)
Tree, Deciduous Sm (BrightGrn) [CEP]
Tree, Deciduous Sm (GrnGold)
Tree, Deciduous Sm (GrnGold) [CEP]
Tree, Oak XLarge (BrnRed)
Tree, Oak XLarge (BrnRed) [CEP]
Tree, Oak XLarge (GrnGold)
Tree, Oak XLarge (GrnGold) [CEP]
Tree, Oak Large (BrnRed)
Tree, Oak Large (BrnRed HighPoly) [CEP]
Tree, Oak Large (BrnRed roots)
Tree, Oak Large (BrnRed roots HighPoly) [CEP]
Tree, Oak Large (BrnRed)
Tree, Oak Large (BrnRed) [CEP]
Tree, Oak Large (GrnGold)
Tree, Oak Large (GrnGold HighPoly) [CEP]
Tree, Oak Large (GrnGold roots)
Tree, Oak Large (GrnGold roots HighPoly) [CEP]
Tree, Oak Large (GrnGold)
Tree, Oak Large (GrnGold) [CEP]
Tree, Oak Large (GrnGoldBrn roots&stones)
Tree, Oak Large (GrnGoldBrn roots&stones) [CEP]
Tree, Oak Large (GrnGoldBrn roots)
Tree, Oak Large (GrnGoldBrn roots) [CEP]
Tree, Oak Large (GrnLight roots&stones)
Tree, Oak Large (GrnLight roots&stones) [CEP]
Tree, Oak Large (GrnLight roots)
Tree, Oak Large (GrnLight roots) [CEP]
Tree, Oak Large (Red roots&stones)
Tree, Oak Large (Red roots&stones) [CEP]
Tree, Oak Large (Red w/roots)
Tree, Oak Large (Red w/roots) [CEP]
Tree, Oak Med (BrnRed)
Tree, Oak Med (BrnRed) [CEP]
Tree, Oak Med (GrnGold)
Tree, Oak Med (GrnGold) [CEP]
Tree, Oak Med (GrnGoldBrn roots&stones)
Tree, Oak Med (GrnGoldBrn roots&stones) [CEP]
Tree, Oak Med (GrnGoldBrn roots)
Tree, Oak Med (GrnGoldBrn roots) [CEP]
Tree, Oak Med (GrnLight roots&stones)
Tree, Oak Med (GrnLight roots&stones) [CEP]
Tree, Oak Med (GrnLight roots)
Tree, Oak Med (GrnLight roots) [CEP]
Tree, Oak Med (Red roots&stones)
Tree, Oak Med (Red roots&stones) [CEP]
Tree, Oak Med (Red roots)
Tree, Oak Med (Red roots) [CEP]
Tree, Oak Sm (BrnRed)
Tree, Oak Sm (BrnRed) [CEP]
Tree, Oak Sm (GrnGold)
Tree, Oak Sm (GrnGold) [CEP]
Tree, Pine XLarge (Grn)
Tree, Pine XLarge (Grn) [CEP]
Tree, Pine Large (DkGrn)
Tree, Pine Large (DkGrn) [CEP]
Tree, Pine Med (DkGrn)
Tree, Pine Med (DkGrn) [CEP]
Tree, Pine Med (Grn)
Tree, Pine Med (Grn) [CEP]
Tree, Pine Sm (Grn)
Tree, Pine Sm (Grn) [CEP]
Tree, Pine Sm (LightGrn)
Tree, Pine Sm (LightGrn) [CEP]
Tree, Pine VSm (DkGrn)
Tree, Pine VSm (DkGrn) [CEP]
Tree, Spruce Large (BrightGrn)
Tree, Spruce Large (BrightGrn HighPoly) [CEP]
Tree, Spruce Large (BrightGrn)
Tree, Spruce Large (BrightGrn) [CEP]
Tree, Spruce Large (Grn)
Tree, Spruce Large (Grn HighPoly) [CEP]
Tree, Spruce Large (Grn)
Tree, Spruce Large (Grn) [CEP]
Tree, Spruce Large (GrnGold)
Tree, Spruce Large (GrnGold HighPoly) [CEP]
Tree, Spruce Large (GrnGold)
Tree, Spruce Large (GrnGold) [CEP]
Tree, Spruce Med (BrightGrn)
Tree, Spruce Med (BrightGrn) [CEP]
Tree, Spruce Med (Grn)
Tree, Spruce Med (Grn) [CEP]
Tree, Spruce Med (GrnGold)
Tree, Spruce Med (GrnGold) [CEP]
Tree, Spruce Sm (BrightGrn)
Tree, Spruce Sm (BrightGrn) [CEP]
Tree, Spruce Sm (Grn)
Tree, Spruce Sm (Grn) [CEP]
Tree, Spruce Sm (GrnGold)
Tree, Spruce Sm (GrnGold) [CEP]
Tree, Willow Large (BrnBark)
Tree, Willow Large (BrnBark HighPoly) [CEP]
Tree, Willow Large (BrnBark)
Tree, Willow Large (BrnBark) [CEP]
Tree, Willow Large (GryBark)
Tree, Willow Large (GryBark HighPoly) [CEP]
Tree, Willow Large (GryBark)
Tree, Willow Large (GryBark) [CEP]
Tree, Willow Med (BrnBark)
Tree, Willow Med (BrnBark) [CEP]
Tree, Willow Med (GryBark)
Tree, Willow Med (GryBark) [CEP]
Tree, Willow Sm (BrnBark)
Tree, Willow Sm (BrnBark) [CEP]
Tree, Willow Sm (GryBark)
Tree, Willow Sm (GryBark) [CEP]
Turreted Arbalest
Turreted Arbalest [CEP]
Two Stacked Skins
Two Stacked Skins [CEP]
Tymora Flag
Tymora Flag [CEP]
Tyr Flag
Tyr Flag [CEP]
Underbrush (DrkGrn)
Underbrush (DrkGrn) [CEP]
Underbrush (Grn)
Underbrush (Grn) [CEP]
Unicorn Sign
Unicorn Sign [CEP]
Vase, Clay
Vase, Clay [CEP]
Vase, Rokugan, Dark
Vase, Rokugan, Dark [CEP]
Vase, Rokugan, Small
Vase, Rokugan, Small [CEP]
Vase, Rokugan, Small w/ flowers
Vase, Rokugan, Small w/ flowers [CEP]
Vase, Rokugan, Wide
Vase, Rokugan, Wide [CEP]
Vase, Stone Narrow
Vase, Stone Narrow [CEP]
Vase, Stone Wide
Vase, Stone Wide [CEP]
Vase, Stone, Figures
Vase, Stone, Figures [CEP]
Vertical Ladder
Vertical Ladder [CEP]
Vine & Flower Motif Carpet
Vine & Flower Motif Carpet [CEP]
Vine & Fruit Motif Carpet
Vine & Fruit Motif Carpet [CEP]
Vulture, circling
Vulture, circling [CEP]
Wagon, Slave
Wagon, Slave [CEP]
Wagon. Covered, Ladder Down
Wagon. Covered, Ladder Down [CEP]
Wall Decoration, Babylonian Dragon
Wall Decoration, Babylonian Dragon [CEP]
Wall Decoration, Babylonian Lion
Wall Decoration, Babylonian Lion [CEP]
Wall Decoration, Babylonian Ox
Wall Decoration, Babylonian Ox [CEP]
Wall Decoration, Babylonian Spearmen
Wall Decoration, Babylonian Spearmen [CEP]
Wall End, Stone Block
Wall End, Stone Block [CEP]
Wall Flag
Wall Flag [CEP]
Wall Mount, Bear Head
Wall Mount, Bear Head [CEP]
Wall Mount, Boar Head (2 tusk)
Wall Mount, Boar Head (2 tusk) [CEP]
Wall Mount, Boar Head (4 tusk)
Wall Mount, Boar Head (4 tusk) [CEP]
Wall Mount, Deer Head Brn (med antlers)
Wall Mount, Deer Head Brn (med antlers) [CEP]
Wall Mount, Deer Head Brn (tall antlers)
Wall Mount, Deer Head Brn (tall antlers) [CEP]
Wall Mount, Deer Head Brn (wide antlers)
Wall Mount, Deer Head Brn (wide antlers) [CEP]
Wall Mount, Deer Head White
Wall Mount, Deer Head White [CEP]
Wall Mount, Leopard Head
Wall Mount, Leopard Head [CEP]
Wall Mount, Ox Head
Wall Mount, Ox Head [CEP]
Wall Scrawl, Counting Marks
Wall Scrawl, Counting Marks [CEP]
Wall Scrawl, Medium Line
Wall Scrawl, Medium Line [CEP]
Wall Scrawl, 'REDRUM'
Wall Scrawl, 'REDRUM' [CEP]
Wall Scrawl, Thick Line
Wall Scrawl, Thick Line [CEP]
Wall Scrawl, Thin Line
Wall Scrawl, Thin Line [CEP]
Wall Splat, Blood
Wall Splat, Blood [CEP]
Wall Splat, Bloody Handprints
Wall Splat, Bloody Handprints [CEP]
Wall Splat, Claw Marks
Wall Splat, Claw Marks [CEP]
Wall Splat, Gore
Wall Splat, Gore [CEP]
Wall Splat, Slime
Wall Splat, Slime [CEP]
Wall, Coarse Rock
Wall, Coarse Rock [CEP]
Wall, Dark
Wall, Dark [CEP]
Wall, Section Celtic
Wall, Section Celtic [CEP]
Wall, Stone Block
Wall, Stone Block [CEP]
Washbasin
Washbasin [CEP]
Washtub
Washtub [CEP]
Water Pipe
Water Pipe [CEP]
Water Pump
Water Pump [CEP]
Water, High 1x1
Water, High 1x1 [CEP]
Water, High 4x4
Water, High 4x4 [CEP]
Water, Low 1x1
Water, Low 1x1 [CEP]
Water, Low 4x4
Water, Low 4x4 [CEP]
Water, Med 1x1
Water, Med 1x1 [CEP]
Water, Med 4x4
Water, Med 4x4 [CEP]
Waterfall
Waterfall [CEP]
Waukeen Flag
Waukeen Flag [CEP]
Weapon Rack
Weapon Rack [CEP]
Weaponsmith's Sign
Weaponsmith's Sign [CEP]
Web, Cob Large High
Web, Cob Large High [CEP]
Web, Cob Large Low
Web, Cob Large Low [CEP]
Web, Cob Med High
Web, Cob Med High [CEP]
Web, Cob Sm High
Web, Cob Sm High [CEP]
Web, Spiral High
Web, Spiral High [CEP]
Web, Spiral Med Floor
Web, Spiral Med Floor [CEP]
Web, Spiral Med Low
Web, Spiral Med Low [CEP]
Web, Spiral Sm Floor
Web, Spiral Sm Floor [CEP]
Web, Spiral Sm Low
Web, Spiral Sm Low [CEP]
Well (BW Extr)
Well (BW Extr) [CEP]
Wheelbarrow
Wheelbarrow [CEP]
White Crab Banner
White Crab Banner [CEP]
White Crane Banner
White Crane Banner [CEP]
White Dragon Banner
White Dragon Banner [CEP]
White Flowers
White Flowers [CEP]
White Lightshaft
White Lightshaft [CEP]
White Lion Banner
White Lion Banner [CEP]
White Mantis Banner
White Mantis Banner [CEP]
White Scorpion Banner
White Scorpion Banner [CEP]
White Shadow Banner
White Shadow Banner [CEP]
WhitePheonix Banner
WhitePheonix Banner [CEP]
Window, Arched (w/frame)
Window, Arched (w/frame) [CEP]
Window, Oriental Squares Large
Window, Oriental Squares Large [CEP]
Window, Oriental Squares Small
Window, Oriental Squares Small [CEP]
Window, Oriental Staggered Large
Window, Oriental Staggered Large [CEP]
Window, Oriental Staggered Small
Window, Oriental Staggered Small [CEP]
Window, Sloped (w/frame)
Window, Sloped (w/frame) [CEP]
Window, Square (no frame)
Window, Square (no frame) [CEP]
Window, Square (w/frame)
Window, Square (w/frame) [CEP]
Wine Cask
Wine Cask [CEP]
Wing Chun Dummy
Wing Chun Dummy [CEP]
Wood Axe
Wood Axe [CEP]
Wood Chopping Block w/ Axe
Wood Chopping Block w/ Axe [CEP]
Wooden Awning
Wooden Awning [CEP]
Wooden Coffin
Wooden Coffin [CEP]
Woodpile
Woodpile [CEP]
X Flag
X Flag [CEP]
Yellow Crystal
Yellow Crystal [CEP]
Yellow Flag w/ black stripe
Yellow Flag w/ black stripe [CEP]
Yellow Lightshaft
Yellow Lightshaft [CEP]
Yellow Wood Chair
Yellow Wood Chair [CEP]
An alligator has walked here.
A bag hanging in the air.
A bear has walked here.
A beautiful grand piano.
A beautiful red velvet bed set on a carved marble base.
A Black Forest cake.
A bowl of pudding.
A bucket.
A bundled piece of rope.
A bunk bed.
A carved, hollowed pumpkin with a candle burning inside.
A cat has walked here.
A cell suitable for containing miscreants.
A celtic styled cross.
A chicken painted on a sign.
A cluster of pretty flowers.
A collection of skins hanging from a pole.
A communal pipe for smoking tobacco or other, more illicit substances
A copper bell.
A dead campfire. The faint smell of smoke and ashes lingers.
A deer has walked here.
A densely packed group of shamrocks.
A dizzying array of bottles, perfect for a thirst adventurer.
A dog painted on a sign.
A dragon has walked here.
A dragon painted on a sign.
A dun.
A fallen ladder. It doesn't go anywhere.
A fallen log.
A fince crystal bottle.
A fine old buck head.
A fine young buck head.
A flag bearing draconic runes.
A floor harp.
A giant has walked here.
A golem has walked here.
A Grace-less cradle.
A happy little fern.
A hearty meal.
A hoist consists of a moveable frame, a fulcrum and leaver. The lever is fitted with a basket at one end. A hoist can be used to lift 3 attackers up to 25 feet in the air. A sheltered roof provides cover for the crew that is needed to push the frame. The attackers are usually archers, which use the height advantage to snipe out enemy defenders.
A hot steak dinner.
A jar holding the remains of the dead.
A kobold has walked here.
A ladder. It goes up and down.
A large bear has walked here.
A large cat has walked here.
A large humanoid has walked here.
A large metal cauldron.
A large metal door.
A large wolf has walked here.
A large wooden door.
A large wooden taiko drum in the oriental style.
A large, imposing stone archway.
A large, solid piece of granite juts out from the ground.
A leather-bound book.
A length of rope dangles from out of sight.
A lit candelabra.
A lit chandelier.
A lizardman has walked here.
A magical crystal ball.
A mantelet is a movable wall used as a shield to protect attackers. It is made of wood and has arrow slots for archers to fire through. This one can provide shelter for up to 4 human sized individuals.
A medium sized humanoid has walked here.
A medium sized taiko drum on the oriental style.
A metal door.
A moose has walked here.
A nice four post bed.
A nice round table.
A nice, upright piano.
A nondescript bit of shrubbery.
A picnic basket.
A pile of orange gourds.
A pit in the floor looms in front of you.
A placard bearing draconic runes.
A plate of fish.
A plate of fresh sushi.
A pool of urine is here.
A post useful for hanging lanterns.
A potted plant.
A privacy screen.
A rare white buck head.
A raven painted on a sign.
A rough, woven rug - good for putting at a front door.
A sand-filled hourglass.
A shelf for bowls and other kitchen items.
A shelf for tea and teapots.
A sign demarking a place of food and entertainment.
A sign demarking a place of food distribution.
A sign demarking a place of lodging.
A sign demarking a place of music.
A sign demarking a place of trade.
A sign demarking the sale and trade of livestock.
A sign demarking the workplace of a banker.
A sign demarking the workplace of a craftsman.
A sign demarking the workplace of a messenger.
A sign shaped like an orange gourd.
A simple farmer's cart.
A simple throw rug adorns the floor, faded and worn with use.
A simple wooden bench.
A slice of pie.
A small candle in a holder throws light around the room.
A small humanoid has walked here.
A small life boat. It is sturdy and in good condition. Judging it by it's size, it can ferry six human sized individuals with ease. Taking on board more will jeopardize it's sea worthiness.
A small metal door.
A small potted tree.
A small stone door.
A small wooden door.
A small. unlit candelabra.
A soft, red velvet cushion covers the marble bench
A solidly-constructed wooden ship wheel. It is this simple contraption that is responsible for steering the entire ship. Whoever is at the helm had best know what they're doing.
A stag painted on a sign.
A statue of a dwarf.
A statue of a giant.
A statue of a gnome.
A statue of a goblin.
A statue of a harp-playing bard.
A statue of a man.
A statue of a sitting dragon.
A statue of a werewolf.
A statue of a woman.
A statue of an attacking dragon.
A statue of an elf with a bow.
A statue of an orc.
A statue of Aribeth.
A stone wall.
A telescope, of gnomish construction.
A thinly scattered group of shamrocks.
A trap pit looms in the floor ahead of you.
A unicorn painted on a sign.
A wall of thorns impedes your progress. It will have to be hacked or burned through.
A washtub.
A well bleached bird skull.
A well made chessboard on a pedestal.
A well made chessboard.
A well made dresser in the Oriental style.
A well made dresser in the Oriental style. A variety often found on ships.
A well tanned bearskin.
A well tanned skin.
A wine cask.
A wolf has walked here.
A wooden box for the storage of swords.
Actually a giant form of grass, bamboo can reach tree-like proportions and is usable for a nearly endless variety of building projects.
Ah ha! A secret door!
Also called Cheval de Frise, Plural -Chevaux de Frise. A piece of wood with spikes sticking out, mainly used to hinder the advance of enemy cavalry. Chevaux de frise is chiefly used to prevent a sudden rush of the enemy. It is commonly placed on roads and areas where they could be moved out of the way if needed. They are often chained together and placed in front of field fortifications, thus stopping the advance of the enemy. Having to clear the CdF away in order to continue to advance, exposes the enemy, causing them to be under fire that much longer. Of course chevaux de frise could be destroyed, just like any other wooden obstacle, by artillery.
An ancient, rune-covered throne.
An empty bowl.
An empty plate.
An empty platter.
An imposing, rune covered arch.
An lit, rope chandelier.
An ominous looking Egyptian altar.
An ominous looking statue of an evil-looking knight,
An ominous looking wooden throne.
An ominous statue of a human skull.
An ominous statue of a seated sorceror.
An oriental styled cabinet for use in the kitchen.
An oriental wall hanging.
An ornamental stone claw.
An unfortunate prisoner waits in the guillotine.
An unlit chandelier.
Animal Skins.
At once the weakest and most important piece on the board, the pawn is the first line of defense against enemy aggression. Numerous and expendable, the pawns true potential is revealed when it reaches the eighth row and promotes into a mighty queen. The pawn moves one square at a time, forward only. It may capture only by moving diagonally, and only while capturing may it do so. On its very first move of the game, a pawn may move two squares.
Azuth, Forgotten Realms god (LN). Portfolio: Wizards, Mages, Spellcasters in general
Bane, Forgotten Realms god (LE). Portfolio: Strife, Hatred, Tyranny, Fear
Blood splatters drip down the wall here.
Cheerful flowers in a planter box.
Cyric, Forgotten Realms god (CE). Portfolio: Murder, Lies, Intrigue, Deception, Illusion
Flames comes out of this geiser.
Gazing into the infinite depths of this mirror, you almost feel as though you are going to be pulled into it.
Greenish gas comes out of these geisers.
Greenish gas comes out of this geiser.
Greenish smoke rises here.
Helm, Forgotten Realms god (LN). Portfolio: Guardians, Protectors, Protection
It is a simple chair but the grace of its lines speaks to the quality of its craftmanship.
It is foggy here.
Lathander, Forgotten Realms god (NG). Portfolio: Portfolio: Good, Nobility, Protection, Renewal, Strength, Sun
Lo, and he drew forth the Broom of Judgement and legion dust bunnies and cobwebs fled before him in terror.
Looks like a decent vintage.
Looks like a peasants meal.
Looks like a peasant's meal.
Looks like someone was getting target practice in.
Loviatar, Forgotten Realms god (LE). Portfolio: Portfolio: Pain, Hurt, Agony, Torment, Suffering, Torture
Much like the mantlet, a portable fort provides cover for either advancing or entrenched forces. It is filled with gravel and can provide adequate protection against arrows and even against some of the lesser siege artillery devices.
Mysterious lights dance here.
Mystra Forgotten Realms god (NG). Portfolio: Portfolio: Magic, Spells, The weave
Obviously a Marilith Stewart fan has turned this old skull into a charming candle holder.
Orange gourds, fresh off the vine.
Oriental style incense box.
Oriental style ink and brushes
Oriental style letter box.
Perfect for grinding up wheat for making bread.
Pie! Yummy....
Pulled by a person, this method of transportation is most commonly found where horses and other draft animals are in short supply.
Quietly content, this baby examines its surroundings with the curiosity only an infant can muster.
Red Wizards of Thay
Silver Ravens mercenary company
Some bread and cheese.
Some cheerful flowers in a vase.
Some sort of magical force holds this water in the form of an altar.
Someone had very bloody hands to leave these.
Someone has obviously been watching Marilith Stewart and turned this old skull into a charming candleholder.
Someone in boots has walked here.
Someone was careless and wasted good wine.
Someone was counting something here.
Someone wasted wine in this spill.
Someone with bloody boots has walked here.
Something bled severely here.
Steam comes out of this geiser.
Sticky slime drips down the wall here.
Sticky slime is splattered here.
Sune, Forgotten Realms god (CG). Portfolio: Portfolio: Beauty, Love, Passion
Tempus, Forgotten Realms god (CN). Portfolio: War, Battle, Warriors
The mouse is a manual drill, rotated by simple handles. This machine is usually used in conjunction with a gallery shed, since the whole thing is totally exposed. Realistically though, it stands little chance against a stone castle. Alas, you'd stand a better chance carving a tunnel with a spoon. Still, If you have loads of spare time on your hands and an unprotected patch of wall, it's a cheap way to carve a hole in it.
The activation concept is simple, though there are many variations of these spring type engines. This particular design, known as the scorpion is characterized by the main launching, or striking, arm being bent back and held under tension. When the arm is released, it strikes and launches an arrow. This is a true direct-firing weapon in the sense that the fired projectile has a straight line trajectory. A crew of 4 is necessary for proper usage, giving a rate of fire of about one bolt every other minute. This particular engine is more anti-personnel than structure damaging.
The air smells bad here.
The 'arbalete a tour' is basically a carriage or post mounted crossbow, scaled to fire a five foot shaft. The machine uses a wrench or winch to cock the firing mechanism and consisted of crews of two or more. They are often located in a siege tower. Another setting where this type of engine is common is marine warfare, where size is a limiting factor and a long shaft packs easier than round stones, not to mention the fact that rocks are not all that common on a boat.
The bishop is a powerful, but limited attacker. Each of the pair is trapped on a single color, but has unlimited range. The bishop can only move and capture diagonally.
The bladed pendulum swings ever closer to the unfortunate victim.
The brazier burns brightly.
The brazier is off.
The cabin looks somewhat the worse for wear.
The candle in the sconce is lit.
The candle in the sconce is unlit.
The cheese makes your mouth water.
The commode, the toilet, the can... The cheerful colors and numerous different names all fail to hide the ripe odor that rises from here.
The couch seems warm and inviting, perfect for a short nap.
The Cult of the Red Dragon - cult that worships dracoliches.
The daisy's seem happy growing here.
The diptych depicts religious imagery.
The firebowl heats and illuminates the area.
The forge flares and steams mightily.
The forge is cold and still.
The fountain is filled with cool water.
The fruit is fresh.
The futon seems warm and inviting, perfect for a short nap.
The golden cup gleams.
The king is the most important and most vulnerable piece on the board. To lose one's king is to lose the game. The king may only move and capture one square at a time, though it may do so in any direction.
The ladder appears sturdy enough.
The latest in siege technology. The cannon provides long ranged and powerful attacks against fortified targets. However, this power comes at a cost - the gunpowder and high quality metalworking needed to make the cannon and ammunition do not come cheaply from the gnomish smiths who invented it.
The light penetrates only so far into the gloomy depths. From somewhere deep below, you hear something splash.
The lovely flowers brighten their environment.
The most effective machine that a besieging force can have for direct assault is the high wood tower. Assembled on wheels, it can lower a kind of drawbridge to give passage for the attackers who then are able to charge directly the top of the defended ramparts. The belfries are often made from green sapling trees, cut in the forests close to the besieged places, which reduces their vulnerability to fire. Being of solid build, the structure can support considerable loads - carrying a payload of 50 fighters is not unheard of.
The most versatile attacker on the board, the knight has a peculiar two and over movement style, and is the only piece (aside from the rook and king while castling) that can 'jump' over other pieces. This gives the knight great maneuverability. The knight must move two squares either horizontally or vertically, and then one perpendicular to its original move.
The mouthwatering smell of fresh-baked bread rises from this loaf.
The moveable siege ladder is one of a class of weapons used in offensive siege warfare. The siege ladder allows attacking soldiers to cross moats or other blockades around castle walls. The siege ladder also provides offensive armies with a method of gaining entrance to a castle without first knocking down the castle walls. This design has an extendable ladder, which can elevate. It is however not frequently used because of the difficulty involved in transporting the heavy and bulky vehicle over rough terrain.
The queen is the most powerful piece on the board, capable of unlimited movement in any direction. Despite this, the queen is as vulnerable as any other piece, and makes a prime target. Losing ones queen early can be crippling. The queen can move and capture in any direction.
The rook is the defender of the king. Although possessed of unlimited range, the rooks best ability is to 'castle', and make a simultaneous defensive move with its king, providing niether have already moved. The rook moves and captures horizontally only.
The rustic bar is filled with knife marks, faded charcoal etchings, and the stains of spilt food.
The silver cup gleams.
The smell of sushi comes from inside this box.
The smell of woodsmoke and cooking dinner draws you closer to the dancing fire. The sap of a birch log burns blue at its center.
The statue is made of cold grey stone.
The stone vase is highly polished.
The sturdy metal wagon has obviously seen quite some time hauling ore.
The Tonnelon comprises an arm which can elevate in height. At the end of this arm, a large platform is installed on which archers can place themselves so they can rise above the besieged ramparts. The second arm is static and is used for additional archers.
The vulture circles high in the sky. Must be something dead around here...
The wind whistles eerily in the branches above you.
There's a pool of water here.
These are nasty claw marks.
These are rock projectiles used by various siege mechanisms.
These bars are destroyed.
These bushes are thorny.
These flowers nicely cheer up the room.
These pages have been scattered.
These plates have been broken.
These potted flowers nicely cheer up the room.
Thick tallow candles burn low upon their iron stand. Small mounds have formed below, where the fallen tallow has accumulated.
Thick tallow candles sit unlit upon their iron stand. Small mounds have formed below, where the fallen tallow has accumulated.
This animal probably put up quite a fight in the hunt.
This bar looks as seedy as this tavern.
This bar shelf is pretty dusty.
This barrel has been trashed.
This beautiful stained glass window depicts a scene of seeming religious importance.
This beautiful stained glass window depicts scenes of seeming religious importance.
This boat has been beached upside-down for storage.
This bookcase has been trashed.
This bookcase is empty.
This brazier is extinguished.
This brazier lights up the room.
This bucket looks as if it has been used for cleaning and mopping.
This carpet depicts a dragon in flight bordered by four humanoid skulls.
This carpet seems finely made.
This chair has been trashed.
This chair is knocked over.
This chessboard is obviously magical.
This crude candle is out.
This crude candle suffices to provide light.
This cruel device is used to torture individuals by impaling them on the interior spikes when it is closed.
This device is used to behead condemned prisoners.
This doesn't look like you want to eat it.
This door has been broken down.
This door has been shattered.
This dresser has been knocked over.
This dresser has been trashed.
This dried stain indicates there was once water here.
This elegant table is covered with a nice tablecloth.
This empty mirror frame is adorned with a bust of the head of a black dragon.
This flag waves proudly in the breeze.
This fluffy pillow seems to call you to bed.
This garden seems well tended.
This is a counterweight trebuchet, where the long pivoted beam, has the short side pulled down by the weight of a hutch filled with grovel. This in turn, causing the long side to rise quickly. A sling attached to the end of the long side of the beam whips over, releases itself and hurls the projectile it held. Though these machines have many variants, (often a result of on-location assembly) The counterweight type all share the same basic outlay. This particular design requires about 4 individuals to operate and can hurl, 80Kg stones for a distance of about 100 meters. reload time in this machine is relatively slow, requiring several minutes to fire again.
This is a counterweight trebuchet, where the long pivoted beam, has the short side pulled down by the weight of a two hutches filled with gravel. This in turn, causing the long side to rise quickly. A sling attached to the end of the long side of the beam whips over, releases itself and hurls the projectile it held. The two smaller hutches permit easier transport and assembly, also giving excellent horizontal accuracy due to their superior balance. This particular design requires about 4 individuals to operate and can hurl, 80Kg stones for a distance of about 150 meters. It's rate of fire is five to six times higher than that of the regular single hutch Trebuchet. In the world of counterweight trebuchets, this one can be considered as top dog.
This is a fern.
This is a fine quality wooden table.
This is a heavy, wooden, roofed construction on wheels used to help protect attackers as they use their rams or try to dig under walls. It is commonly covered with green hides to help protect it from fire or burning oil. The roof is angled to shed from liquids and other objects dropped from above.
This is a nice comfy bed.
This is a nice table.
This is a pretty flimsy structure.
This is a pretty nice bar.
This is a simple lady's mirror.
This is a single arm, torsion-powered, stone-throwing engine. This machine has its throwing arm's lower end inserted into twisted sinew and is held in torsion. And the upper throwing end of the arm is installed with a sling, to add the angular momentum of the pouch to the forward thrust of the projectile. The rate of fire is about one shot per minute and a weight of 15Kg can be flung to a distance of 180 Meters with a crew of two.
This is a sticky pool of slime.
This is a strange looking table.
This is a traction trebuchet, or Perrier (rock thrower). The power is provided by muscle. The triangular spreader is used to facilitate several pulling ropes. This particular design has the triangle in a horizontal arrangement. The advantages of this design is that all the pullers' ropes are joined to the beam at the same height, so they all reach their maximum leverage and pull at the same moment of the launch - giving a potential for a more explosive effort. The triangle also supports the axle, making it easier to build the axle assembly rigid. Movement here can have a large effect on the side-to-side accuracy of the machine. The major disadvantages are that the pullers all reach the point where their efforts have no effect (when their ropes are in line with the beam) at the same time, after which the beam is coasting. The engine has very fast reload time. With a crew of 3, This particular machine can shoot several times a minute, projectiles of about 10Kg to a distance of about 50 meters. Also since this type has a single upright beam and is very small, construction is very fast and very easy.
This is a traction trebuchet, the power is mainly provided by muscle. The triangular spreader is used to facilitate several pulling ropes. This particular design has the triangle in a vertical arrangement and has an additional weight at the base of the triangle. Such hybrid machines, using both counterweights and manual pulling power are also called Bricole. The advantages of the vertical formation is that The pullers each reach their maximum and minimum efforts at slightly different times thus giving a more even and longer application of power. This allows the machine to throw heavier projectiles. The major disadvantage is that the pullers' maximum efforts and leverage cannot occur at the same time, losing the explosive team burst of power. The engine has very fast reload time. With a crew of 8, This particular machine can shoot several times a minute, projectiles of about 25Kg to a distance of about 200 meters.
This is a very flimsy structure.
This is an ominous looking doorway.
This is not truly a siege weapon but more of a weapon used in defense of a besieged keep or castle. This weapon consists of a large pot that is used to hold boiling oil or water or tar that is then poured down on top of the attackers attempting to force their way inside.
This ivy is growing luxuriantly.
This log looks like a comfortable place to sit.
This looks like a common house to you.
This machine of war is assembled on a mobile mounting which makes it possible to point the mechanism towards the objective with much precision. One then lays a long spear, several meters in length on the axis. The winch hastens reload time, and the added torsion of the ropes can hurl a projectile to more than 60 meters. This frightening machine is especially used against other machines of war.
This magical crystal emits light.
This metal grate serves as a door.
This mobile catapult design uses a bow to provide the stored tension needed for the firing mechanism. It is relatively easy to operate, and can deliver 15kg stone projectiles to a distance of about 250 meters with deadly precision. A crew of 3 is more than enough to provide a respectable firing rate of about 1 shot per minute.
This mobile ram consists of a long beam armed with an iron head at its end, suspended horizontally with cables or chains, and driven by means of cords fixed at the tail. The crew operating the arm is sheltered under a roof, which facilitates closer proximity to the besieged structure. The belier is mostly used to attack walls, though a gate would make an easier target.
This mobile ram consists of a long beam, suspended horizontally with cables or chains, and driven by means of a handle at the tail. It is unprotected, and the crew operating the arm is exposed to enemy archers. This makes approach to besieged structures a risky venture at best. Given it's drawbacks, this type is mostly used to attack gates, or wooden structures and is virtually useless against well built stone walls.
This mounted torch is off.
This mounted torch is on.
This ominous stone tower rises above you.
This page is lying on the floor.
This painting depicts a fortified port city.
This pane of mirrored glass float eerily in mid air.
This paper lantern is off.
This paper lantern is on.
This peculiar chair has been crafted in the shape of a hand.
This plate has been broken.
This portal resembles a simple pane of glass.
This rug seems finely made.
This seems like a serviceable tent.
This shabby looking outhouse is actually an entrance to a mine. A mine is used to damage walls. A tunnel is dug below the foundations of the castle wall. A large chamber is created underneath the foundations by excavating the soil; the wall above being temporarily supported by wooden props. Between these props the miners place combustible material. Once the chamber is deemed to be sufficiently large, the combustible material is set on fire and the miners withdraw. The supporting props eventually burn through and the wall collapses into the chamber. Once a mine is begun, the only defense against it is ounter-mining; i.e. the defenders dig their own tunnel hoping to break in to that of the besiegers and halt its construction or try to flood it. Of course, a good moat can prevent mining altogether.
This shack has seen better days.
This shed is somewhat ramshackle.
This shimmering mirror is adorned with a bust of the head of a black dragon.
This ship has been here for a while.
This ship looks in pretty good shape
This shipwreck has been here for a while.
This shipwreck looks recent.
This short candle is out.
This siege engine is a hybrid trebuchet, requiring both a counterweight and traction for activation. The mangonneau is an enormous machine which requires the presence of 12 artillerists and a chief of operation. The lever is lowered using a winch operated by two wheels, six people are necessary because the counterweight weighs several tons. When the lever is lowered the pocket of the sling can be armed with a large stone ball or even several stones. The chief of operation gives the signal, the lever is released and a group of gunners are suspended on the cords and accelerate the upswing of the sling. The aiming process is rather long and one must often carry out many tests. This machine can launch a heavy projectile of about 100Kg only every approximately two hours, but as soon as the calibration is finished the damage caused to fortifications is considerable. The projectile can reach a distance of up to 150 meters. The Rather complicated nature of the reloading mechanism and the enormous counterweight, produce a great deal of stress on the frame, this in turn, massively reduces the life span of the mechanism.
This small lantern hangs from a post.
This small lantern is off.
This small lantern is on.
This statue is made of cold grey stone.
This stone lantern is lit.
This stone lantern is unlit.
This stone seems to almost vibrate with ancient power.
This stone table is highly polished.
This stool has been knocked over.
This stool has been trashed.
This stool is very sturdy.
This table has been knocked over.
This table has been trashed.
This table is well made and highly polished.
This tapestry is beautiful and well made.
This tent has been well used.
This thin candle is out.
This thin candle throw light around the room.
This tiger would seem to have seen better days.
This towering monument looks as though a mighty giant plunged a blade into the earth. Perhaps there is some truth to that observation.
This unadorned wooden framework is used to hold spears.
This variation of a spring engine, uses the bent-back arm as a 'throwing-arm', topped with a sling or cup, from which stones and the like can be hurled. The projectile has a slight curved-trajectory, much like a regular catapult. The payload is a bit heavier though. A crew of 6 can shoot 50Kg stones to a distance of about 80 meters with reasonable accuracy.
This victim needs help.
This wagon has been parked and unpacked.
This wagon smells of human misery and fear.
This wall is made of cold grey stone.
This was scrawled in blood.
This window is well glazed.
Torn, Forgotten Realms god (LG). Portfolio: Duty, Loyalty, Obediance, Paladins
Two bags hanging in the air.
Two gold rings orbit a stone pillar.
Two parts hydrogen, one part oxygen, too many parts stuff we'd rather not name.
Tymora, Forgotten Realms god (CG). Portfolio: Good fortune, Skill, Victory, Adventurers
Tyr, Forgotten Realms god (LG). Portfolio: Justice
Waukeen, Forgotten Realms god (N). Portfolio: Knowledge, Protection, Travel, Trade
Why look, it's a giant CEP logo!
Yo ho ho and a bottle of rum, Mateys! Raise the Jolly Roger!
You don't understand this writing.
You wouldn't want to be hit with this glass in a bar fight.
You wouldn't want to touch these thorns.
You'd hate to be impaled on this!
You are not sure what the artist had in mind.
Wall, Axe A*
Wall, Axe B*
Wall, Axe C*
Wall, Bastard Sword A*
Wall, Bastard Sword B*
Wall, Bastard Sword C*
Wall, Short Sword*
Wall, Long Sword A*
Wall, Longs Sword B*
Wall, Long Sword C*
Wall, Great Sword A*
Wall, Great Sword B*
Wall, Great Sword C*
Hanged Woman*
Hanged Man*
Hanged Man in Tree*
Hanged Skeleton in Tree*
Woman on rocker*
Man in stocks*
Torture Victim B*
Skeleton A*
Skeleton B*
Sarcophagus A*
Sarcophagus B*
Basin, Water*
Burner, Incense*
Column, Maya 1*
Column, Maya 2*
Column, Maya 3*
Column, Maya 4*
Column, Maya 5*
Column, Maya 6*
Column, Maya 7*
Column, Maya 8*
Column, Maya 9*
Column, Maya 10*
Column, Maya 11*
Column, Maya 12*
Column, Maya 13*
Column, Maya 14*
Column, Maya 15*
Column, Maya 16*
Column, Maya 17*
Column, Maya 18*
Column, Maya 19*
Column, Maya 20*
Column, Maya 21*
Column, Maya 22*
Column, Maya 23*
Column, Maya 24*
Column, Maya 25*
Column, Maya 26*
Wall, Maya 1*
Wall, Maya 2*
Wall, Maya 3*
Wall, Maya 4*
Wall, Maya 5*
Wall, Maya 6*
Tree, Pine L w roots*
Tree, Pine M w roots*
Tree, Pine S w roots*
Tree, Pine L sn w roots*
Tree, Pine M sn w roots*
Tree, Pine S sn w roots*
Tree, Pine L*
Tree, Pine M*
Tree, Pine S*
Tree, Pine L sn*
Tree, Pine M sn*
Tree, Pine S sn*
Tree, Pine L w roots nf*
Tree, Pine M w roots nf*
Tree, Pine S w roots nf*
Tree, Pine L sn w roots nf*
Tree, Pine M sn w roots nf*
Tree, Pine S sn w roots nf*
Tree, Pine L nf*
Tree, Pine M nf*
Tree, Pine S nf*
Tree, Pine L sn nf*
Tree, Pine M sn nf*
Tree, Pine S sn nf*
Tree, Pine XS sn w roots nf*
Tree, Pine XS sn nf*
Tree, Pine XS w roots nf*
Tree, Pine XS nf*
Tree, Pine with Snow canopy*
Dark Glass Table
Dark Glass Table [CEP]
Display Case
Display Case [CEP]
Display Case with Armor
Display Case with Armor [CEP]
Empty Display Case
Empty Display Case [CEP]
Fog
Fog [CEP]
Foo Dog
Foo Dog [CEP]
Food Trough, Oblong
Food Trough, Oblong [CEP]
Giant Fern
Giant Fern [CEP]
Giant Red Fern
Giant Red Fern [CEP]
Hanged Man
Hanged Man [CEP]
Hanged Man in Tree
Hanged Man in Tree [CEP]
Hanged Skeleton in Tree
Hanged Skeleton in Tree [CEP]
Hanged Woman
Hanged Woman [CEP]
Hanging Skeleton
Hanging Skeleton [CEP]
Hanging Skeleton with bones
Hanging Skeleton with bones [CEP]
Hitching Rail
Hitching Rail [CEP]
Holy Water Basin
Holy Water Basin [CEP]
Horse Brush
Horse Brush [CEP]
Horse Shoe
Horse Shoe [CEP]
Horse Shoes
Horse Shoes [CEP]
Incense Burner
Incense Burner [CEP]
Man hung from chains
Man hung from chains [CEP]
Man in stocks
Man in stocks [CEP]
Maya Column
Maya Column [CEP]
Maya Wall
Maya Wall [CEP]
Red Fern
Red Fern [CEP]
Sarcophagus
Sarcophagus [CEP]
Small Smoke
Small Smoke [CEP]
Smoke
Smoke [CEP]
Tall Tree
Tall Tree [CEP]
Tree, Pine Canopy
Tree, Pine Canopy [CEP]
Tree, Pine Large
Tree, Pine Large roots
Tree, Pine Large roots [CEP]
Tree, Pine Large roots nf
Tree, Pine Large roots nf [CEP]
Tree, Pine Large (roots, snow)
Tree, Pine Large (roots, snow) [CEP]
Tree, Pine Large (roots, snow) nf
Tree, Pine Large (roots, snow) nf [CEP]
Tree, Pine Large (snow)
Tree, Pine Large (snow) [CEP]
Tree, Pine Large (snow) nf
Tree, Pine Large (snow) nf [CEP]
Tree, Pine Large [CEP]
Tree, Pine Large nf
Tree, Pine Large nf [CEP]
Tree, Pine Medium roots
Tree, Pine Medium roots [CEP]
Tree, Pine Medium roots nf
Tree, Pine Medium roots nf [CEP]
Tree, Pine Medium (roots, snow)
Tree, Pine Medium (roots, snow) [CEP]
Tree, Pine Medium (roots, snow) nf
Tree, Pine Medium (roots, snow) nf [CEP]
Tree, Pine Medium (snow)
Tree, Pine Medium (snow) [CEP]
Tree, Pine Medium (snow) nf
Tree, Pine Medium (snow) nf [CEP]
Tree, Pine Medium nf
Tree, Pine Medium nf [CEP]
Tree, Pine Medum
Tree, Pine Medum [CEP]
Tree, Pine Small
Tree, Pine Small roots
Tree, Pine Small roots [CEP]
Tree, Pine Small roots nf
Tree, Pine Small roots nf [CEP]
Tree, Pine Small (roots, snow)
Tree, Pine Small (roots, snow) [CEP]
Tree, Pine Small (roots, snow) nf
Tree, Pine Small (roots, snow) nf [CEP]
Tree, Pine Small (snow)
Tree, Pine Small (snow) [CEP]
Tree, Pine Small (snow) nf
Tree, Pine Small (snow) nf [CEP]
Tree, Pine Small [CEP]
Tree, Pine Small nf
Tree, Pine Small nf [CEP]
Tree, Pine XS roots nf
Tree, Pine XS roots nf [CEP]
Tree, Pine XS (roots, snow) nf
Tree, Pine XS (roots, snow) nf [CEP]
Tree, Pine XS (snow) nf
Tree, Pine XS (snow) nf [CEP]
Tree, Pine XS nf
Tree, Pine XS nf [CEP]
Vendor Stall
Vendor Stall [CEP]
Vines
Vines [CEP]
Wall-mounted Axe
Wall-mounted Axe [CEP]
Wall-mounted Bastard Sword
Wall-mounted Bastard Sword [CEP]
Wall-mounted Great Sword
Wall-mounted Great Sword [CEP]
Wall-mounted Longsword
Wall-mounted Longsword [CEP]
Wall-mounted Shortsword
Wall-mounted Shortsword [CEP]
Water Trough, Oblong
Water Trough, Oblong [CEP]
Water Trough, Round
Water Trough, Round [CEP]
Woman on Rocker
Woman on Rocker [CEP]
A finely-crafted case for displaying goods or trophies. The glass panels appear to be of masterwork craftsman levels.
A heavy vine.
A hitching rail for the mythical horse.
A horse brush. Now, what am I going to use it on?
A horseshoe for good luck - there is nothing else around here to use it on.
A huge fern.
A prominent display of arms.
A shallow basin filled with holy water.
A stylized dog statue.
A thick cloud of aromatic smoke rises above the glowing coals.
A thin layer of fog hangs over the ground.
A thin layer of smoke fills the air.
Although this execution obviously took place some time ago, the macabre and haunting remains of the heinous act linger.
An intricately carved object with ancient designs.
An unusually intricate table, forged of volcanic glass.
Belly up to the trough, its drinkin' time!
Belly up to the trough, its eatin' time!
It's hard to imagine what anybody could have done to deserve this.
Looking a little out of place is this red fern.
Shoes for… a horse?
The pungent aroma of pine fills the air.
The sarcophagus' heavy lid is fashioned from unadorned stone.
This poor farmer has obviously lost his life in a most unpleasant way.
This tree rustles in the breeze; or is that the breeze making its branches move?
This unfortunate man must have been a bandit.
This vendor's stall looks capable of holding all manner of goods.
Restless Dead Respawn Point
Restless Dead Respawn Point [CEP]
Dust Cloud
Dust Cloud [CEP]
Pile of Bones
Pile of Bones [CEP]
This is a hidden placeable used to indicate the point at which the restless dead creature respawns when killed. Do not place manually - this placeable is created and destroyed by a script.
A cloud of dust seems to swirl gently in a barely-perceptible breeze, the dust no doubt stirred up from the bone powder beneath.
A group of skulls and small bones, gathered together over a fine layer of dust on the floor. Something seems to gleam dimly in their midst.
Some CEPv2
FoxVoice_Male
FoxVoice_Female
Dragonkin: Red**
Dragonkin: Red 2**
Dragonkin: Green**
Dragonkin: Green 2**
Dragonkin: Blue**
Dragonkin: Blue 2**
Dragonkin: Black**
Dragonkin: Black 2**
Dragonkin: White**
Dragonkin: White 2**
Dragonkin: Prism**
Dragonkin: Prism 2**
CEP Phenotypes Begin Here *************************
Tall
Slight
Flying
Brown Horse
Spotted Pony
White Horse
Black Horse
Nightmare
Aurenthil
Brown Pony
Light Brown Pony
L - Flying
L - Brown Horse
L - Spotted Pony
L - White Horse
L - Black Horse
L - Nightmare
L - Aurenthil
L - Brown Pony
L - Light Brown Pony
Creatures continue here
Medium Ochre Jelly
Medium Ochre Jelly [CEP]
Medium Olive Slime
Medium Olive Slime [CEP]
Medium Slithering Tracker
Medium Slithering Tracker [CEP]
Medium Swamp Viper
Medium Swamp Viper [CEP]
Medium White Pudding
Medium White Pudding [CEP]
Mindflayer
Mindflayer [CEP]
Mindflayer Biologist
Mindflayer Biologist [CEP]
Mindflayer Scientist
Mindflayer Scientist [CEP]
Mink
Mink [CEP]
Minogon
Minogon [CEP]
Mouse
Mouse [CEP]
Murray
Murray [CEP]
Myconid Adult
Myconid Adult [CEP]
Myconid King
Myconid King [CEP]
Myconid Sprout
Myconid Sprout [CEP]
Noble Female Tiefling
Noble Female Tiefling [CEP]
Noble Male Tiefling
Noble Male Tiefling [CEP]
Noble Salamander
Noble Salamander [CEP]
Ogrillon
Ogrillon [CEP]
Orc
Orc [CEP]
Orc Champion
Orc Champion [CEP]
Orc Chieftain
Orc Chieftain [CEP]
Orc Fighter
Orc Fighter [CEP]
Orc in chainmail
Orc in chainmail [CEP]
Orc Mercenary
Orc Mercenary [CEP]
Otter
Otter [CEP]
Owlbear
Owlbear [CEP]
Ox with Plow
Ox with Plow [CEP]
Pack Badger
Pack Badger [CEP]
Pack Bear
Pack Bear [CEP]
Pack Beetle
Pack Beetle [CEP]
Pack Boar
Pack Boar [CEP]
Pack Ox
Pack Ox [CEP]
Pack Penguin
Pack Penguin [CEP]
Peccary
Peccary [CEP]
Phase Spiderling
Phase Spiderling [CEP]
Phisarazu
Phisarazu [CEP]
Pig
Pig [CEP]
Pit Fiend
Pit Fiend [CEP]
Pixie
Pixie [CEP]
Poisonous Dead
Poisonous Dead [CEP]
Potbelly Pig
Potbelly Pig [CEP]
Raccoon
Raccoon [CEP]
Raklupis
Raklupis [CEP]
Red Panda
Red Panda [CEP]
Red Scorpion
Red Scorpion [CEP]
Redback Spider
Redback Spider [CEP]
Restless Dead
Restless Dead [CEP]
Ringtail
Ringtail [CEP]
Rothe Cow
Rothe Cow [CEP]
Rust Monster
Rust Monster [CEP]
Salamander
Salamander [CEP]
Salamander Flamebrother
Salamander Flamebrother [CEP]
Satyr
Satyr [CEP]
Scarecrow
Scarecrow [CEP]
Scorpion
Scorpion [CEP]
Shade
Shade [CEP]
Shrieker
Shrieker [CEP]
Skeletal Doll
Skeletal Doll [CEP]
Skeletal Dwarf
Skeletal Dwarf [CEP]
Skeletal Ogre
Skeletal Ogre [CEP]
Skeleton Pirate
Skeleton Pirate [CEP]
Skunk
Skunk [CEP]
Slimey Scorpion
Slimey Scorpion [CEP]
Sloth Bear
Sloth Bear [CEP]
Small Air Elemental
Small Air Elemental [CEP]
Small Ash Elemental
Small Ash Elemental [CEP]
Small Black Pudding
Small Black Pudding [CEP]
Small Brown Pudding
Small Brown Pudding [CEP]
Small Crystal Ooze
Small Crystal Ooze [CEP]
Small Dun Pudding
Small Dun Pudding [CEP]
Small Dust Elemental
Small Dust Elemental [CEP]
Small Earth Elemental
Small Earth Elemental [CEP]
Small Fire Elemental
Small Fire Elemental [CEP]
Small Gray Ooze
Small Gray Ooze [CEP]
Small Green Slime
Small Green Slime [CEP]
Small Ice Elemental
Small Ice Elemental [CEP]
Small Lightning Elemental
Small Lightning Elemental [CEP]
Small Magma Elemental
Small Magma Elemental [CEP]
Small Mineral Elemental
Small Mineral Elemental [CEP]
Small Mustard Jelly
Small Mustard Jelly [CEP]
Small Ochre Jelly
Small Ochre Jelly [CEP]
Small Olive Slime
Small Olive Slime [CEP]
Small Ooze Elemental
Small Ooze Elemental [CEP]
Small Radiance Elemental
Small Radiance Elemental [CEP]
Small Salt Elemental
Small Salt Elemental [CEP]
Small Satyr
Small Satyr [CEP]
Small Slithering Tracker
Small Slithering Tracker [CEP]
Small Smoke Elemental
Small Smoke Elemental [CEP]
Small Steam Elemental
Small Steam Elemental [CEP]
Small Vacuum Elemental
Small Vacuum Elemental [CEP]
Small Water Elemental
Small Water Elemental [CEP]
Small White Pudding
Small White Pudding [CEP]
Snow Leopard
Snow Leopard [CEP]
Snow Orc
Snow Orc [CEP]
Snow Orc Champion
Snow Orc Champion [CEP]
Snow Orc Shaman
Snow Orc Shaman [CEP]
Spectacled Bear
Spectacled Bear [CEP]
Spiker
Spiker [CEP]
Spithriku
Spithriku [CEP]
Spotted Hyena
Spotted Hyena [CEP]
Stirge
Stirge [CEP]
Striped Hyena
Striped Hyena [CEP]
Succubus
Succubus [CEP]
Sun Bear
Sun Bear [CEP]
Sword Spiderling
Sword Spiderling [CEP]
Terrier
Terrier [CEP]
Terrier Puppy
Terrier Puppy [CEP]
Thorny
Thorny [CEP]
Thorny Rider
Thorny Rider [CEP]
Tiger
Tiger [CEP]
Tiny Desert Viper
Tiny Desert Viper [CEP]
Tiny Fire Beetle
Tiny Fire Beetle [CEP]
Tiny Forest Viper
Tiny Forest Viper [CEP]
Tiny Jungle Viper
Tiny Jungle Viper [CEP]
Tiny Slicer Beetle
Tiny Slicer Beetle [CEP]
Tiny Spitting Fire Beetle
Tiny Spitting Fire Beetle [CEP]
Tiny Stag Beetle
Tiny Stag Beetle [CEP]
Tiny Stink Beetle
Tiny Stink Beetle [CEP]
Tiny Swamp Viper
Tiny Swamp Viper [CEP]
Troll
Troll [CEP]
Twig Blight
Twig Blight [CEP]
Elite Orc
Elite Orc [CEP]
Elite Orc Berserker
Elite Orc Berserker [CEP]
Elite Orc Captain
Elite Orc Captain [CEP]
Elite Orc Scout
Elite Orc Scout [CEP]
Elite Orc Soldier
Elite Orc Soldier [CEP]
Vampiric Mist
Vampiric Mist [CEP]
Vecna
Vecna [CEP]
Vegepygmy
Vegepygmy [CEP]
Vegepygmy Bodyguard
Vegepygmy Bodyguard [CEP]
Vegepygmy Chief
Vegepygmy Chief [CEP]
Vegepygmy SubChief
Vegepygmy SubChief [CEP]
Visage
Visage [CEP]
Vorlan Demon
Vorlan Demon [CEP]
Water Buffalo
Water Buffalo [CEP]
Water Buffalo Calf
Water Buffalo Calf [CEP]
Water Buffalo with 2 birds
Water Buffalo with 2 birds [CEP]
Water Buffalo with bird
Water Buffalo with bird [CEP]
Weasel
Weasel [CEP]
Wendigo
Wendigo [CEP]
White Cat
White Cat [CEP]
White Kitten
White Kitten [CEP]
White Tiger
White Tiger [CEP]
Wild Dog
Wild Dog [CEP]
Wild Dog Puppy
Wild Dog Puppy [CEP]
Wolf Rakshasa
Wolf Rakshasa [CEP]
Wolverine
Wolverine [CEP]
Worg Rider
Worg Rider [CEP]
Wraith Spider
Wraith Spider [CEP]
Xorn
Xorn [CEP]
Young Mindflayer
Young Mindflayer [CEP]
Zombie Pirate
Zombie Pirate [CEP]
A bat-like creature that feasts on the blood of living beings.
A domesticated giant beetle that serves as a pack animal. It could also be quite a valuable ally in a fight.
A green oozy substance emit from the eyes and mouth of the Ooze elemental, giving it a eerie look.
A huge dog made of wood and leaves and other vegetable matter covered in sharp thorns.
A large cloud of insects, many of which may have a poisonous sting. Ordinary weapons are useless against them.
A large mushroom of various shades of purple.
A quite remarkable invention, the mechanized spider is used as a guard.
A strange beast with a wide pebbly, stone-like body and three long arms tipped with sharp talons. Between these arms sit large stone-lidded eyes peering in all directions. Strangest of all are the three legs and am ample sized mouth resting on top of its head.
A tiefling is a humanoid with Fiendish blood in them. This gives them traits that mark them as different, shunned by many and generally mistrusted - with good reason for many Tieflings are twisted and devious.
A tree-like creature whose leafless branches interlock to create a sinister, humanoid shape.
A visage is a strong undead spirit. They share a hatred of all living things and attack them on sight, perhaps because they remind them of what they once where. They seem to be unable to cause physical damage, this however does not stop them and their claws have other ways of hurting the prey. A greater Visage is stronger and with other abilities.
A visage is a strong undead spirit. They share a hatred of all living things and attack them on sight, perhaps becouse they remind them of what they once where. They seem to be unable to cause physical damage, this however does not stop them and their claws have other ways of hurting the prey.
Actually not a medusa but, rather, the result of a experiment by mages. It is an ordinary skeleton with the spirit of a medusa trapped inside its skull. This gives the skeleton additional strength and a terrible gaze attack - not to mention the small matter of a terrible hatred for everything living, a gift from the trapped soul.
Among the swiftest and most agile creatures in existence, they are often also mistaken for air elementals.
An abberation created by mages to use as a spy and familiar. The Flying Eye makes no sound at all, and when need be can use a few select spells. It usually avoids combat though, unless ordered to.
An Arctic Bugbear can be easily separated from their more common cousin with its height, larger ears and feet, smaller jaws, and, of course, white skin and fur. Do not judge a bugbear by the size of its jaws! The northern race of bugbears is even stronger than their southern counterparts.
An eagle is a magnificant bird, feeding on other birds and small rodents that it captures.
Animated objects are little less than ordinary objects like chairs and tables that can move around and do simple tasks that their creator orders them to.
Ash elementals are quite similar to Air elementals when it comes to power.
Azers are dwarves native to the elemental plane of fire.
Battle-worn clerics of Tyr are as good on the front lines as they are helping the wounded.
Believed to be a product of a magical experiment gone awry, these chaotic evil creatures are known to lair in caves and forests.
Belkers are composed primarily of smoke. Although undeniably evil, they are usually very reclusive and have no interest in the affairs of others.
Bladelings are xenophobic beings of humanoid shape. Thought they hail from Acheron, most scholars believe the race emigrated there from another plane.
Brownies are distant relatives of halflings (perhaps half halfing, half pixie) but they are smaller and far less common. They are basically friendly to humans and their ilk but because they are shy, they are seldom seen and favour quiet, pastoral areas in which to dwell.
Child of a humanoid and a fiendish parent, invariably half-fiends succumb to the blood and influence of the latter.
Coronated by the gods, kings can be both master and slave to their people.
Crustaceans such as the crab are highly sought after for their meat but the giant crab is too tough and stringy to make a great meal. Their size, plus powerful claws, also make them trickier prey than some might expect.
Crustaceans such as the crab are highly sought after for their meat. However, their powerful claws make them trickier prey than some might expect.
Cyclops are one eyed giants. They like to eat the flesh of any creatures they can catch.
Dark warriors from the negative material planes, Shades are seldom seen and seldom heard before it is too late.
Dire Bears are larger, more vicious versions of their common cousins. They are often found in the company of powerful ranger or druids.
Doppelgangers are strange beings that are able to take on the shapes of those they encounter.
Dust elementals are similar to earth elementals in many ways and are easily as strong and dangerous.
Even dwarven dead are subject to the will of a Necromancer.
Fearless fighters, Cornugons are the elite shock troops of the Baatezu. Covered in hideous scales, these creatures can cut their foes to ribbons with their whips and their tails with equal ease - leaving their victims to bleed to death from infernal wounds.
Fierce hunters that roam the plains, Wemics are masters of ambushes and strategy. They have the body of a lion and the torso of a humanoid with a lion-like head.
Frost Goblins are a feared creature in cold areas. They are far superior to their southern relatives due to their strength and thick skin.
Fun-loving and capricious, pixes are winged fey of unpredictable dispositions.
Gelugons are the ferocious baatezu that live in frigid Caina. In terms of appearance, gelugons are the most alien of the baatezu. They have extremely large, insect like bodies towering a full 12 feet tail I They have great claws on their hands and feet and large, sharp pinchers at their mouth, Their heads bulge with great, multi-faceted eyes. As their most formidable weapon, gelugons have long, thick tails covered with razor-sharp spikes- They are indeed fearsome looking baatezu, commanding the respect of all their peers in the Nine Hells. Gelugons communicate telepathically.
Glabrezu are towering, broad and well muscled, with four arms, two ending in clawed hands and two in powerful pincers. They have doglike heads with sharp fangs and penetrating violet eyes.
House and alley cats are common in populated areas, prized for their abilities to keep the rodent populations in check; that is, when they are not being persecuted as the familiar of a local witch.
Huge and able to move as silently as a ghost, the white tiger is the source of many a supernatural tale.
Huge, powerful and silent the tiger is a feared hunter in its native areas.
Humanoid bears garbed in the clothes of nobility, Rakshasa use their considerable powers to maintain their decadent lifestyles at the expense of others.
Humanoid wolves garbed in the clothes of nobility, Rakshasa use their considerable powers to maintain their decadent lifestyles at others' expense.
Ice Elementals have a chilling touch.
In life, Ogres are ugly, greedy creatures who live by raiding and scavenging. As a skeletal undead they are just as dangerous.
Known for their voracious appetite for all things metal, these insatiable creatures are feared far and wide by adventurers and metal smiths alike.
Lightning Elementals are fast and agile. The merest touch from their charged bodies is sufficient to provide a major electrical shock.
Lolth, the Demon Queen of Spiders, is the patron goddess of the Drow. She can be alternately beautiful as well as terrible to behold. And she is always as dangerous as a poisoned blade.
Looking like a dark cloud with two red eyes, smoke elementals can sometimes be mistaken for a daemon of some sort.
Lupinals are Neutral Good creatures from the Plane of Elysium.
Magma Elementals are fast and agile. The merest touch from their fiery bodies is sufficient to set many materials aflame.
Manticores are fierce creatures that hunt widely for living flesh. They are cunning and evil with keen, intelligent minds. A manticore can be a deadly enemy or a valuable ally.
Mineral elementals are similar to earth elementals in many ways and are easily as strong and dangerous
No longer just for the North Pole, the hard working and industrious pack penguin is making inroads into the hottest of deserts and tropical locales, displacing the indigenous Pack Cactus and hardy Pack Butt-monkey.
Of all sphinxes these are the only ones that are evil at heart. Always male, the Hieracosphinx looks like a lion with the head of a falcon or hawk.
Oozes are amorphous creatures that live only to eat. They inhabit underground areas throughout the world, scouring caverns, ruin, and dungeons in search of organic matter - living or dead.
Otters are well suited for life in the water. With their long bodies and webbed feet, Otters easily paddle with their hind legs. While They are swimming, Otters move their powerful tails.
Pigs are domisticated boars and the two species can be interbred. Domestic pigs have larger ears and shorter snouts; their tails are curly and they can appear to have less hair on their skin. They are also usually docile and apathetic towards humans.
Pit fiends are the undisputed leaders of the Baatezu. They are large and powerful humanoids with nasty fangs that drip with a vile green liquid.
Planetars serve as the mighty generals of celestial armies. They also help powerful mortals on missions of good, especially if they involve battles with fiends.
Raccoons are easily recognized by their grayish, salt-and-pepper bodies with a black mask over the eyes and rings around the tail. Often these rings are less defined on the underside of the tail.
Ringtails live in a variety of habitats within their range, but they have a decided preference for rocky areas such as rock piles, stone fences, canyon walls, and talus slopes. They occur less commonly in woodland areas where they live in hollow trees and logs, and they are also known to live in buildings.
Roaming in packs, wild dogs are much more dangerous than their domesticated cousins.
Salt elementals are similar to earth elementals in many ways and are easily as strong and dangerous
Satyrs - or fauns as they are also called - are hedonistic creatures that frolic in the wild places of the world. They love fine food, strong drink and passion.
Scorpions are aggressive insects that carry a deadly poison in their stingers.
Skulks are an extremely cowardly, evil race of humanoids with the chameleon-like ability to blend in with any background. They survive on the edges of civilization by theft and murder.
Slicer beetles have huge, razor sharp mandibles that can gnaw through all sorts of barriers and defences. Given enough time and interest they can reduce even the sturdiest of objects to rubble.
Snakes are not typically aggressive and flee when confronted. Venemous snakes, though, may bite instinctively before fleeing.
Snips, and snails, and puppy-dog tails. That is what little boys are made of.
Sphinxes are enigmatic creatures with great, feathery wings and leonine bodies. Androsphinxes resemble winged lions with humanoid facial features. They are always male. Androsphinxes are clever and generally good-natured, but they can be savage opponents when provoked.
Sphinxes are enigmatic creatures with great, feathery wings and leonine bodies. Gynosphinxes are the female counterparts of androsphinxes. They have the bodies of winged lions with female humanoid facial features. They gladly bargain for treasure or service but constantly seek out challenges to their staggering intellects. Riddles, puzzles and other such things delight them to no end.
Spiderlings are immature versions of their more scary large brethren.
Sugar, and spice, and everything nice. That is what little girls are made of.
Sun bears are the smallest of the bear family. They are a quite rare omnivore. Excellent climbers they usually climb trees to find food.
Taking the form of a spider with the head of an animal, these fiends are rarely seen on the Material Plane.
Terriers are smart dogs, with an insatiable curiousity and boundless energy.
The armor stand is used to display all manner of arms and armor.
The Balrog is a demon made of shadow and fire. It is a truly fearsome opponent.
The battlebat is an advanced form of the undead bat, created to serve a lich or other powerful master. The battlebat is enhanced by the addition of spurs, or other appendages, to make it more fearsome in combat.
The bonebat is an undead bat, usually created to serve a lich or other powerful master.
The common Badger is a small but fierce mammal. Its strong forelimbs are armed with long claws, used for both digging and self-defence.
The cooshee is an exceptionally intelligent dog, kept by elven tribes.
The dalmation is a pretty, albeit not particularly bright, dog. It is often kept as a mascot by fire-fighting contingents of gnomes in cities.
The Doberman is a strong dog breed. With strict discipline it can be trained to make a peerless guard dog.
The elemental plane of fire is home to many strange creatures, including the serpentine salamanders.
The Ferret is a small mustelid. They are strict carnivores. In some places they have been domesticated and are commonly used to hunt rabbits and other small game.
The Fey ri is the descendant of elves and Demons. They have elven traits as well as supernatural abilities.
The Fire Ant is a slightly stronger version of the more common Black Ant. Its bite is poisonous, making it a more lethal hunter.
The Fisher is a small mustelid.
The giant ant is among the hardiest and most adaptable of insects. A typical soldier looks like a worker but is slightly larger and more aggressive.
The giant ant is among the hardiest and most adaptable of insects. A typical worker is about 6 feet long and obeys instructions from its Queen without hesitation.
The giant ant is among the hardiest and most adaptable of insects. The Hive Guard are the strongest soldiers that exist only to protect the Hive Queen.
The giant ant is among the hardiest and most adaptable of insects. The Hive Queen is the largest of its kind, reaching almost 11 feet in length. They are always guarded but can defend itself quite well if needed.
The giant ant is among the hardiest and most adaptable of insects. The Queen are the largest of this kind, reaching almost 9 feet in length.
The Husky is a dog suited for colder climates. In some areas they have been trained to pull sleds and perform other tasks.
The hyenas are an animal family of their own, more closely related to cats actually than canines. They are scavengers, even if they do have the potential to hunt by themselves.
The Ice Spider is a strange creature, probably the result of some experiment by a wizard. Though it is mostly made up from ice, it is still a living beast and it hunts its prey for food.
The Larva has yet to develop into a Giant Ant and is utterly defenceless in it's current state.
The lifestealer is a skeleton enchanted with negative energy.
The mastiff is a solid, dependable dog.
The Mink is about 12 to 21½ inches long and weights 1¼ to 4½ pounds. They are dark brown (almost black) with a white chin and webbed feet. Minks are carnivores and eat small animals including rats, rabbits, fish, frogs, crayfish, birds, and snakes.
The Monstrous Bloodback spider is an aggressive predator and web spinner. Their poison is highly toxic, causing pain, nausea and eventually death.
The Monstrous Red Back, distantly related to the Black Widow, is an aggressive predator and web spinner. Their poison is highly toxic, causing pain, nausea and eventually death.
The mouse is a small rodent.
The ogrillon, or half-ogre, is the offspring of an ogre and a human. What it lacks in intelligence it takes back in brute force.
The origins of the blackrose elves are mostly unknown. They were first sighted some 1,000 years ago - only later to disappear and were believed to be extinct, though there have been recent reports of activity and sightings. However, most who meet them never live to tell anyone. They are evil and have sadistic traits that almost rival those of the Drow.
The Panda feed almost entirely on branches, stems, and leaves of at least 30 species of bamboo. They are mainly active in twilight and during the night.
The Radiance Elemental is feared because it has blinding attacks of tremendous strength.
The Red Panda is a shy, long-tailed mammal that lives in cold, high-altitude mountain forests. Also known as the Lesser Panda, it is the size of a house cat. This species is more closely related to raccoons than to Giant Pandas.
The Rothe Cow lives its entire life in the underdark.
The skunk is a small animal with a unusual defence mechanism, it can raise its tail and spray a foul, clinging smell that keeps most other creatures at bay.
The Sloth bear feed on termites that they suck up with thier snout. But might also eat fruits, honeycombs and eggs. They are generaly not agressive but as all animals might attack if it feels threatend.
The Spectacled bear is a small dark bear. It has distinctive facial markings. It eats small animals like mice and rabbits as well as berries and grass.
The Spiker is an invention, probably of gnomish origin, used to guard important areas and items.
Beastmen are a magical creation made by combining humanoids and agressive animals like boars, eagle or goats. They are roughly 8-10 feet tall and have a muscular body.
The Vacuum Elemental is a para elemental. Still as strong as a ordinary elemental.
The Wendigo is a feared undead creature - it is said that the one who hears the howl of the wendigo is to die within the next moon.
These especially small skeletons are perhaps not as strong as larger undead creatures, but in large numbers are they just as dangerous.
These goblins are either brave or, more likely, very stupid to have trained giant spiders as mounts. Regardless of their intelligence level, the combination of poisoned weapons and spider venom make for a very dangerous opponent to unwary adventurers.
These heavy draft animals are prized possessions that not all farmers can afford. Oxen are well suited to pulling plows and milling grain.
These intelligent, mobile mushrooms are among the more unusual creatures that live deep underground. Myconids (also caled Fungus Ones) are gentle, quite, shy and thoughtful.
These panicky, harmless-looking beetles are native to the Ethereal Plane. A wide variety of ethereal predators eat ether scarabs, so the latter have developed the ability to flee across planar boundaries. They often appear on the Material Plane next to buildings or other large objects near which they have made their lairs on the Ethereal Plane.
These skeletal demons are a fright to behold and even more frightening to confront.
These skeletons were pirates in life - not even death could part them from their cause.
These slightly stronger skeletons are magically altered after their creation to a generally more potent foe. A green ooze with revolting smell emit from the fists of this creature.
These slightly stronger Skeletons are magically altered after their creation to a generally more potent foe. Flames spring out from this skeleton giving it additional damage.
These slightly stronger Skeletons are magically altered after their creation to a generally more potent foe. The yellow lights that surround the skeleton gives it the ability to sometimes raise again once it has fallen.
This creature is covered in wickedly sharp spines and barbs. Its eyes dart around the room not nervously, but with vicious intent.
This ghost was a pirate in life - not even death could part it from its cause.
This giant herd animal is aggressive when protecting its offspring or during mating season. It has a tough, thick hide, stubby horns and an adult female can weigh 1800 pounds, and 3500 pounds for an adult male. They are common to plains areas north of tropical regions but they have been known to live in almost any environment that can support them. They travel in small to medium-sized herds.
This large dog is common in arctic regions.
This large herd animal is aggressive when protecting its offspring or during mating season. They are common to plains areas north of tropical regions.
This machine is often used to guard treasures.
This Zombie was a pirate in life and even after death it continues to haunt the seas.
Thornies are large, wolf-like plants. They often associate with Vegepygmy tribes, serving as protectors and guardians.
Though he appears to be a goblin, there is more to this creature than meets the eye.
Though not true carnivores, these wild swine are very bad-tempered and usually charge anyone who disturbs them, ripping at them with their tusks.
Though not true Dire creatures, these Spiders are nevertheless fearsome to behold and appear to act with more cunning than their more common cousins.
Though they resemble big goblins, barghests are fiends that can change into lupine form. They come into the world to grow stronger by feeding on blood and souls.
Vecna, deity of secrets, was once a mortal king who became a lich. He usually appears as a lich who is missing his left hand and his left eye. He lost both in a fight with his traitorous lieutenant, Kas. Vecna rules that which is not meant to be known and that which people wish to keep secret.
Vegepygmies appear as 3-foot tall, bipedal creatures with sharp, thorny claws. Their shoulders, abdomens, and limbs are fringed with leaf-like and rooty tendrils. Their heads have a topknot of leaves.
Weasels have brown to yellow-brown fur with paler fur on the belly. The tip of the tail is often black. Many weasels grow white fur in the winter, but the tip of the tail remains black. When an animal chases the weasel, it will often chase the black tail tip and miss catching the weasel.
Wild boar are the ancestors of the domestic pig, and the two species can be interbred. Domestic pigs have larger ears and shorter snouts; their tails are curly and they can appear to have less hair on their skin. They are also usually docile, and apathetic towards humans. Hogs are much larger than pigs, and can weigh twice as much or even more.
With a giant, snakelike tail from the waist down and a female humanoid body above the waist many mistake mariliths for some sort of yuan-ti. But their six arms give them away, one of the most powerful of the Tanar ri.
Wolverines are omnivores (meat and plant eaters). They eat carrion (dead meat that they find), large and small mammals (like weak caribou, deer, and rodents), birds, eggs, fish, plants, roots, and fruit. They can kill animals that are bigger than they are. Wolverines sometimes kill more animals or meat than they can eat, so they store the remainder underground. Wolverines have powerful jaws that can crush bones.
Worgs sometimes associate with other evil beings, particularly goblins, for whom they serve as mounts and guardians.
Wrought from straw, cloth, and wood, these constructs possess an otherworldly gaze that can induce a state of paralysis upon its foes.
Treant
treant
Treants
Treants combine features of trees and humans. They are peaceful by nature but deadly when angered. They hate evil and the unrestrained use of fire, considering themselves guardians of the trees.
You will not defeat Mother Earth
Defiler of Trees
It's time for some prunin'
It is time
Ruby Golem
Ruby Golem [CEP]
Emerald Golem
Emerald Golem [CEP]
Citrine Golem
Citrine Golem [CEP]
Sapphire Golem
Sapphire Golem [CEP]
Amethyst Golem
Amethyst Golem [CEP]
Obsidian Golem
Obsidian Golem [CEP]
Treant
Treant [CEP]
Werebat
Werebat [CEP]
Giant Wasp
Giant Wasp [CEP]
Osyluth
Osyluth [CEP]
Assassin Vine
Assassin Vine [CEP]
Maug
Maug [CEP]
Maug Captain
Maug Captain [CEP]
Maug Commander
Maug Commander [CEP]
Maug Lieutenant
Maug Lieutenant [CEP]
Maug Sergeant
Maug Sergeant [CEP]
Assassin Vines
Assassin Vines [CEP]
Compared to other golems, which usually give an impression of bulk and power, gemstone golems' brilliantly faceted forms appear agile and lithe. Looks can be deceiving. The heart of each gemstone golem is a carved stone of magnificent beauty. This fact does not comfort those who die beneath the golem's rock-hard fists.
The giant wasp is a fast and deadly predator.
Maugs are tireless soldiers in search of battle. These constructs from Acheron are used on battlefieleds across the planes as perfect mercanaries, since they remain unflinchingly loyal to their employer and are fearless in battle. Maugs serve any master willing to meet their price and they do not trouble themselves with questions of right or wrong.
Osyluths, or Bone Devils, are different. They don't just want your soul, or want to kill you...they hate your very existence. Osyluth are the most terrible and savage of the devils for they hate with a passion all that is not like themselves. So when they aren't stringing up mortals into rugs and nifty wall hangings they serve their masters as spies and assassins.
Assassin vines are mindless plants that feed off of living creatures.
In hybrid form, the werebat retains its humanoid shape but takes on the added features of a bat. The arms extend to become willowy and leather wings form under them, the teeth sharpen into deadly fangs, and the snout protrudes from the face. The nails stretch into deadly claws and the eyes spawn an inner glow when light strikes them.
Unlike other devils, erinyes appear attractive to humans, resembling very comely women except for their huge feathery wings and sinister eyes.
Compared to other golems, which usually give an impression of bulk and power, gemstone golems' brilliantly faceted forms appear agile and lithe. Looks can be deceiving. The heart of each gemstone golem is a carved stone of magnificent beauty. This fact does not comfort those who die beneath the golem's rock-hard fists.
Script-Related Entries start here
You jump to the side and avoid falling into the pit.
You fall into the pit!
You finally climb out of the pit.
Blub! Glug!
Nearest Trap:
In
Checking for:
, found:
The lever clicks into its new position.
You cannot equip that item due to gender differences.
Locked
You feel disoriented momentarily as your soul returns to its mortal shell.
Hahhahaha....
jerks upright and spasms for a few moments before collapsing again.
Until the demilich's captive souls are freed, its victims cannot be raised.
At last, I am restored...
You disturb my work!
Yes, I sense you have power...your potential shall be mine!
With the demilich destroyed, the souls of its victims are released to their bodies.
You were hit for
The Rust Monster's antennae brush against your
But the
resists the rust effects!
And destroys your
Your
resists the rust effects.
damages the monster, but is destroyed in the process!
You have discovered a secret passage!
Shark: Mako - low**
Shark: Goblin - low**
Shark: Hammerhead - low**
Shark: Great White**
Shark: Great White - low**
Shark: Tiger**
Shark: Tiger - low**
Deer: Doe**
Deer: Fawn**
Deer: Doe - White**
Deer: Fawn - White**
Zebra**
Mule**
Donkey**
Quagga**
Horse: Pack**
Pony: Paint**
Pony: Pack**
Horse: Nag**
Horse: Yearling - Paint**
Horse: Foal - Appaloosa**
Horse**
Horse: Pregnant Bay**
Horse: Roan**
Pony: Spotted *P*
Pony: Brown *P*
Pony: White *P*
Horse: Brown *P*
Horse: White *P*
Horse: Black *P*
Horse: Nightmare *P*
Horse: Aurenthil *P*
Annis**
Hag: Green**
Hag: Death**
Beholder: Death Tyrant**
Golem: Hematite**
Golem: Topaz**
Golem: Diamond**
Kenku: Blue**
Kenku: Gold - Female**
Kenku: Blue 2**
Kenku: Gold**
Kuo-Toa**
Kuo-Toa: Shaman**
Kuo-Toa: Hunter**
Kuo-Toa: Hunter 2**
Kuo-Toa: Shaman 2**
Leech: Small**
Leech: Medium**
Leech: Huge**
Kenku: Black 1**
Kenku: Black 2**
Monodrone**
Golem: Weathered**
Golem: Damaged 1**
Golem: Damaged 2**
Ogre, 3.5e DLA**
Fiery Sanddog**
Ghoul: Abyssal**
Ghost Human: F-Red 3**
Dragonkin: Gold**
Dragonkin: Gold 2**
Dragonkin: Silver**
Dragonkin: Silver 2**
Terradon
Dragonkin: Shadow**
Dragonkin: Shadow 2**
Dragonkin: Brass**
Dragonkin: Brass 2**
Dragonkin: Bronze**
Dragonkin: Bronze 2**
Dragonkin: Copper**
Dragonkin: Copper 2**
Terradon: Large
Kyoht: 3**
Centipede: Medium**
Centipede: Large**
Orc: Blacksun, Shaman A**
Orc: Blacksun, Shaman B**
Orc: Blacksun, Chieftain A**
Orc: Blacksun, Chieftain B**
Orc: Blacksun B**
Orc: Blacksun A**
Werewolf: W**
Bugbear: War A**
Bugbear: young**
Bugbear: War B**
Bugbear: War C**
Bugbear: War D**
Bugbear: War E**
Kuo-Toa**
Dragon: Amber**
Dragon: Diamond**
Dragon: Emerald**
Dragon: Ruby**
Gryphon**
Dragon: Amethyst**
Dragon: Coal**
Kyoht: 2**
Kyoht: 1**
Bacar**
Ahuizutl**
Feather Snake**
Chupacabra**
Jagre**
Capybara**
Werelizard**
Weregrizzly**
Dragon: Saphire**
Golem: Blackrock**
Golem: Maztica**
Werewolf: D**
Werewolf: C**
Basilisk - Large**
Dragon: Amethyst 2**
Dragon: Crystal 2**
Dragon: Emerald 2**
Dragon: Ruby 2**
Dragon: Sapphire 2**
Dragon: Topaz 2**
Dragon: Obsidian 2**
Gnoll: Red Moon**
Gnoll: Sparky**
Gnoll: Howin Moon Cloaked**
Gnoll: Ginger**
Gnoll: Gnollene**
Gnoll: Raven**
Gnoll: Gingerfemale**
Gnoll: Kylie**
Gnoll: Silvermoon male**
Gnoll: Silvermoon**
Gnoll: Vishtani**
Jackal Guardian**
Dragon: Flying - Red**
Dragon: Flying - Black**
Dragon: Flying - Blue**
Dragon: Flying - Gold**
Dragon: Flying - White**
Dragon: Flying - Silver**
Dragon: Flying - Copper**
Dragon: Flying - Green**
Dragon: Flying - Brass**
Dragon: Flying - Bronze**
Abishai: Black 2**
Abishai: Blue 2**
Abishai: Red 2**
Abishai: Green 2**
Abishai: White 2**
Reaver**
Darklord**
Minion: Envy**
Minion: Greed**
Minion: Malice**
Minion: Pain**
Minion: Sorrow**
Minion: Wrath**
Lizard: Lich**
Lizard: Lich, Chief**
Lizard: Lich, Risen**
Bugbear: War F**
Bugbear: War G**
Dragon: Black - Wyrmling**
Dragon: Black - Very Young**
Dragon: Black - Young**
Dragon: Black - Juvenile**
Dragon: Black - Young Adult**
Dragon: Black - Adult**
Dragon: Black - Mature Adult**
Dragon: Black - Old**
Dragon: Black - Very Old**
Dragon: Black - Ancient**
Dragon: Black - Wyrm**
Dragon: Black - Great Wyrm**
Dragon: Blue - Wyrmling**
Dragon: Blue - Very Young**
Dragon: Blue - Young**
Dragon: Blue - Juvenile**
Dragon: Blue - Young Adult**
Dragon: Blue - Adult**
Dragon: Blue - Mature Adult**
Dragon: Blue - Old**
Dragon: Blue - Very Old**
Dragon: Blue - Ancient**
Dragon: Blue - Wyrm**
Dragon: Blue - Great Wyrm**
Dragon: Brass - Wyrmling**
Dragon: Brass - Very Young**
Dragon: Brass - Young**
Dragon: Brass - Juvenile**
Dragon: Brass - Young Adult**
Dragon: Brass - Adult**
Dragon: Brass - Mature Adult**
Dragon: Brass - Old**
Dragon: Brass - Very Old**
Dragon: Brass - Ancient**
Dragon: Brass - Wyrm**
Dragon: Brass - Great Wyrm**
Dragon: Bronze - Wyrmling**
Dragon: Bronze - Very Young**
Dragon: Bronze - Young**
Dragon: Bronze - Juvenile**
Dragon: Bronze - Young Adult**
Dragon: Bronze - Adult**
Dragon: Bronze - Mature Adult**
Dragon: Bronze - Old**
Dragon: Bronze - Very Old**
Dragon: Bronze - Ancient**
Dragon: Bronze - Wyrm**
Dragon: Bronze - Great Wyrm**
Dragon: Copper - Wyrmling**
Dragon: Copper - Very Young**
Dragon: Copper - Young**
Dragon: Copper - Juvenile**
Dragon: Copper - Young Adult**
Dragon: Copper - Adult**
Dragon: Copper - Mature Adult**
Dragon: Copper - Old**
Dragon: Copper - Very Old**
Dragon: Copper - Ancient**
Dragon: Copper - Wyrm**
Dragon: Copper - Great Wyrm**
Dragon: Gold - Wyrmling**
Dragon: Gold - Very Young**
Dragon: Gold - Young**
Dragon: Gold - Juvenule**
Dragon: Gold - Young Adult**
Dragon: Gold - Adult**
Dragon: Gold - Mature Adult**
Dragon: Gold - Old**
Dragon: Gold - Very Old**
Dragon: Gold - Ancient**
Dragon: Gold - Wyrm**
Dragon: Gold - Great Wyrm**
Dragon: Green - Wyrmling**
Dragon: Green - Very Young**
Dragon: Green - Young**
Dragon: Green - Juvenile**
Dragon: Green - Young Adult**
Dragon: Green - Adult**
Dragon: Green - Mature Adult**
Dragon: Green - Old**
Dragon: Green - Very Old**
Dragon: Green - Ancient**
Dragon: Green - Wyrm**
Dragon: Green - Great Wyrm**
Dragon: Red - Wyrmling**
Dragon: Red - Very Young**
Dragon: Red - Young**
Dragon: Red - Juvenule**
Dragon: Red - Young Adult**
Dragon: Red - Adult**
Dragon: Red - Mature Adult**
Dragon: Red - Old**
Dragon: Red - Very Old**
Dragon: Red - Ancient**
Dragon: Red - Wyrm**
Dragon: Red - Great Wyrm**
Dragon: Silver - Wyrmling**
Dragon: Silver - Very Young**
Dragon: Silver - Young**
Dragon: Silver - Juvenile**
Dragon: Silver - Young Adult**
Dragon: Silver - Adult**
Dragon: Silver - Mature Adult**
Dragon: Silver - Old**
Dragon: Silver - Very Old**
Dragon: Silver - Ancient**
Dragon: Silver - Wyrm**
Dragon: Silver - Great Wyrm**
Dragon: White - Wyrmling**
Dragon: White - Very Young**
Dragon: White - Young**
Dragon: White - Juvenile**
Dragon: White - Young Adult**
Dragon: White - Adult**
Dragon: White - Mature Adult**
Dragon: White - Old**
Dragon: White - Very Old**
Dragon: White - Ancient**
Dragon: White - Wyrm**
Dragon: White - Great Wyrm**
Giant: Hill Warrior A**
Giant: Hill Warrior B**
Giant: Hill Warrior C**
Giant: Hill Chief**
Giant: Mountain Warrior A**
Giant: Mountain Warrior B**
Giant: Mountain Warrior C**
Giant: Mountain Sorcerer**
Giant: Mountain Cleric**
Giant: Mountain Adept**
Giant: Stone Warrior A**
Giant: Stone Warrior B**
Giant: Stone Warrior C**
Giant: Stone Elder**
Giant: Stone Sorcerer**
Giant: Frost Warrior A**
Giant: Frost Warrior B**
Giant: Frost Warrior C**
Giant: Frost Warrior A**
Giant: Frost Warrior B**
Giant: Frost Warrior C**
Giant: Frost King A**
Giant: Frost King B**
Giant: Frost King C**
Giant: Frost Cleric A**
Giant: Frost Cleric B**
Giant: Frost Cleric C**
Nabassu**
Quth Maren**
Purple Worm**
Giant: Frost Sorcerer A**
Giant: Frost Sorcerer B**
Giant: Frost Sorcerer C**
Giant: Fire A**
Giant: Fire B**
Giant: Fire C**
Giant: Fire Warrior A**
Giant: Fire Warrior B**
Giant: Fire Warrior C**
Giant: Fire King A**
Giant: Fire King B**
Giant: Fire King C**
Giant: Fire Cleric A**
Giant: Fire Cleric B**
Giant: Fire Cleric C**
Monkey: Brown**
Monkey: Black**
Monkey: White**
Giant: Fire Sorcerer A**
Giant: Fire Sorcerer B**
Giant: Fire Sorcerer C**
Shield Guard Blue**
Shield Guard Vuong**
Shield Guard Wood**
Elemental: Ice 2**
Shield Guard: Gold**
Shield Guard: Fatal**
Shield Guard: Black**
Shield Guard: Clan**
Shield Guard: Mage**
Shield Guard: Knight**
Shield Guard: Mortar**
Shield Guard: Bizarro**
Shield Guard: Rust**
Skeleton, Dynamic**
Werejaguar**
Werewolf: 1**
Werewolf: 2**
Werewolf: 3**
Werewolf: 4**
Werewolf: 5**
Werewolf: 6**
Werewolf: 7**
Yeti**
Yeti: Medium**
Yeti: Small**
Horse: Pack**
Gnoll: Female 2**
Horse**
Horse: Pregnant Bay**
Horse: Roan**
Wereboar**
Horse: Nag**
Horse: Yearling**
Horse: Foal Appaloosa**
Werewolf B**
Pony: Paint**
Pony: Pack**
Wereleopard [SB]**
Zebra**
Mule**
Donkey**
Quagga**
Horse: Pack**
Werepuma [SB]**
Deer: Doe**
Deer: Fawn**
Deer: Doe White**
Deer: Fawn White**
Flying Human**
Flying Vampire Female**
Flying Vampire Male**
Flying Kobold**
Flying Succubus**
Werecat Artic [SB]**
Flying Erinyes**
Flying Kobold B**
Flying Kobold Chief A**
Flying Kobold Chief B**
Flying Kobold Shaman A**
Flying Kobold Shaman B**
Werebat Black Shaman [SB]**
Werebat Black [SB]**
Wolf, Legendary [SB]**
Boar, Legendary [SB]**
Bear, Legendary [SB]**
Wererat: Greater [SB]**
Wererat: Artic [SB]**
Werewolf: Shaman [SB]**
Werewolf: Red Shaman [SB]**
Wolf: Great Black [SB]**
Werewolf: Red Greater [SB]**
Werewolf: Artic Greater[SB]**
Werewolf: Red [SB]**
Werewolf: Artic Shaman [SB]**
Werewolf: White [SB]**
Werewolf: Greater [SB]**
Balor: Black 2**
Balor: Lightning**
Balor: Ice**
Balor: White**
Balor: Black**
Balor: Purple**
Balor: Teal**
Balor: Blue**
Balor: Yellow**
Balor: Green**
Balor: Silver**
Abishai: White**
Abishai: Blue**
Abishai: Red**
Abishai: Green**
Abishai: Black**
Vrock**
Kyoht: Kathnee**
Kyoht: Braveclaw**
Llama**
Llama: Pack**
Pony: Spotted *P1*
Pony: Brown *P1*
Pony: White *P1*
Horse: Brown *P1*
Horse: White *P1*
Horse: Black *P1*
Horse: Nightmare *P1*
Horse: Aurenthil *P1*
Alpaca**
Weretiger**
Camel: Dromedary**
Camel: Dromedary, Pack**
Yuan-Ti: Abomination B**
Yuan-Ti: Abomination A**
Shadow Lord**
Elemental: Ice**
Elemental: Lava**
Elemental: Death**
Elemental: Floral**
Flying Book: Death**
Flying Book: Myst**
Shark: Mako - low**
Shark: Goblin - low**
Barghest v2**
Shark: Great White**
Shark: Great White - low**
Shark: Tiger**
Shark: Tiger - low**
Barghest: Greater v2**
Boar: Razor**
Phyrexian Negator A**
Pygmy: Chief**
Pygmy: Champion**
Pygmy: Archer**
Pygmy: Warrior**
Rakshasa: Wolf Female 2**
Eagle: Legend**
Bat: Fruit**
Bat: LeafNosed**
Spider: Giant - Tiny**
Spider: Giant - Small**
Spider: Giant - Medium**
Spider: Giant - Large**
Spider: Giant - Gargantuan**
Phyrexian Negator B**
Spider: Dire - Tiny**
Spider: Dire - Small**
Spider: Dire - Medium**
Spider: Dire - Large**
Spider: Dire - Gargantuan**
Gnoll: Female 1**
Spider: Phase - Tiny**
Spider: Phase - Small**
Spider: Phase - Medium**
Spider: Phase - Large**
Spider: Phase - Gargantuan**
Ape: Carnivorous**
Spider: Sword - Tiny**
Spider: Sword - Small**
Spider: Sword - Medium**
Spider: Sword - Large**
Spider: Sword - Gargantuan**
Chimera**
Spider: Wraith - Tiny**
Spider: Wraith - Small**
Spider: Wraith - Medium**
Spider: Wraith - Large**
Spider: Wraith - Grgantuan**
Dragon: Rust**
Half Dragon: Gold**
Scorpion: Small**
Scorpion: Medium**
Half Dragon: Silver**
Scorpion: Huge**
Scorpion: Gargantuan**
Golem: Dragonflesh**
Cat: Sabertooth**
Goatie**
Gibberling B**
Gibberling A**
Spider King**
Oschore**
Tanar'ri Devil**
Trolloc: Wolf A**
Trolloc: Wolf B**
Cat: Cheetah**
Raccoon**
Golem: Atlantis**
Trolloc: Lion A**
Tapir: Brazil**
Tapir: Asian**
Trolloc: Lion B**
Bird: Owl Brown**
Bird: Owl Snowy**
Bird: Owl Barn**
Bird: Owl Great**
Bird: Owl Gray**
Bird: Owl Black**
Guardinal Ayala**
Trolloc: Bear A**
Trolloc: Bear B**
Bird: Macaw**
Bird: Macaw - Red**
Bird: Macaw - Blue**
Bird: Parrot - Grey**
Bird: Cockatoo - White**
Bird: Cockatoo - Black**
Bird: Parrot - Green**
Bird: Toucan**
Bird: Albatross**
Bird: Puffin**
Swine: Pig Pink**
Swine: Black**
Swine: Pig B/W Banded**
Swine: Piglet Pink**
Swine: Piglet Black**
Swine: Hog Black**
Swine: Hog B/W Banded**
Goat: Big Calico**
Goat: Sm Calico**
Bird: Blue Jay**
Bird: Cardinal**
Bird: Mockingbird**
Bird: Blackbird**
Bird: Oriole**
Lobster: Blue**
Lobster: Red**
Armadillo**
Rat: Sewer**
Crab: Red**
Crab: Yellow**
Crab: Gray**
Aardvark**
Dragonfly**
Centipede: Small**
Fairy: Blue**
Fairy: Purple**
Fairy: Orange**
Fairy: Pink**
Will-O-Wisp: Pink**
Will-O-Wisp: Yellow**
Will-O-Wisp: Purple**
Will-O-Wisp: Orange**
Will-O-Wisp: Green**
Aboleth**
CODI: Dabus**
CODI: Dusty Male 1**
CODI: Dusty Male Old**
CODI: Dusty Male 3**
CODI: Dusty Male 6**
CODI: Dusty**
CODI: Maelephant**
CODI: Sormen**
CODI: Irieni**
CODI: Bleice OGreden**
CODI: Aoskarian Hound lt**
CODI: Aoskarian Hound dk**
CODI: Mezzoloth**
CODI: Rednose**
CODI: Mane man 3**
CODI: Mane man 1**
CODI: Mane man 2**
CODI: Smiley**
CODI: Hiril**
CODI: Fell**
CODI: Gaffer 1**
CODI: Gaffer 2**
CODI: Hivekid 1**
CODI: harys hatchis 2**
CODI: harys hatchis 1**
CODI: Marut**
CODI: Parai**
CODI: Modron Secundus**
CODI: Ultroloth**
CODI: Meenlock A**
CODI: Meenlock B**
CODI: Meenlock C**
CODI: Meenlock D**
CODI: Ergoo**
CODI: Dretch, Kitchen**
CODI: Dretch**
CODI: Yagnoloth**
CODI: Cranium Rat**
Ghost Human: F-Red 1**
Ghost Human: F-Red 2**
Ghost Human: F-Blue 1**
Ghost Human: F-Blue 2**
Ghost Human: F-Blue 3**
Ghost Human: F-Green 1**
Ghost Human: F-Green 2**
Ghost Human: F-Green 3**
Ghost Human: M-Red 1**
Ghost Human: M-Red 2**
Ghost Human: M-Red 3**
Ghost Human: M-Blue 1**
Ghost Human: M-Blue 2**
Ghost Human: M-Blue 3**
Ghost Human: M-Green 1**
Ghost Human: M-Green 2**
Ghost Human: M-Green 3**
Monster A**
Monster B**
Monster C**
Efreeti**
Efreeti: Noble**
Dao**
Marid**
Djinni**
Jann**
Ice Fiend 1**
Ice Fiend 2**
Ice Fiend 3**
CODI: Mane**
CODI: Marut**
CODI: Primus**
CODI: Secundus**
CODI: Parai**
Treasure Pile 1**
Treasure Pile 2**
Treasure Pile 3**
Treasure Pile 4**
Treasure Pile 5**
Treasure Pile 6**
Treasure Pile 7**
Treasure Pile 8**
Treasure Pile 9**
Log: Large**
Log: Small**
Log: Large, Cut**
Wagon: Heavy, Flat**
Wagon: Heavy, Bales**
Wagon: Heavy, Logs**
Wagon: Heavy, Crates**
Wagon: Small, Empty**
Wagon: Small, Mixed**
Wagon: Small, Kegs**
Wagon: Crate & Lumber**
Wagon: Large, Empty**
Wagon: Large, Kegs**
Wagon: Large, Mixed Contents**
Stone: Block**
Wood: Plank 1**
Wood: Plank 2**
Wood: Plank 3**
Wood: Plank 4**
Structure: Chimney 1**
Structure: Chimney 2**
Structure: Chimney 3**
Structure: Chimney 4**
Structure: Chimney 5**
Fence Sign**
Ocean Obj: Shell, Cockel**
Ocean Obj: Shell, Cone**
Ocean Obj: Shell, Tulip**
Ocean Obj: Shell, Angelwing L**
Ocean Obj: Shell, Angelwing S**
Ocean Obj: Shell, Angelwing M**
Ocean Obj: Shell, Lion's Paw**
Ocean Obj: Shell, Lion's Paw 2**
Ocean Obj: Shell, Lion's Paw 3**
Ocean Obj: Starfish, Amber**
Ocean Obj: Starfish, Crimson**
Ocean Obj: Starfish, Sunflower**
Ocean Obj: Starfish, Blue**
Ocean Obj: Clam, Deepmist**
Boarded "Door": Old Brown**
Boarded "Door": New 1**
Boarded "Door": Old Grey**
Boarded "Door": New 2**
Boarded "Door": Old Dk Brown**
Boarded "Door": New 3**
Boarded "Door": New 4**
Boarded "Door": New 5**
Boarded "Door": Red**
Boarded "Door": Old DK Grey**
Boarded "Door": Green**
Boarded "Door": Lt Grey**
Boarded "Door": Pine**
Boarded "Door": New 6**
Boarded "Door": Old Dark**
Rainbow**
Stargate: Control**
Stargate: A - On**
Stargate: A - Off**
Scrying Orb**
Scrying Field**
Carriage: Gothic**
Flower Cart**
Flower: Pickable - Lily**
Flower: Pickable - Rose, Red**
Flower: Pickable - Rose, Purple**
Flower: Pickable - Rose, Blue**
Flower: Pickable - Mum**
Flower: Pickable - Carnation, Blue**
Flower: Pickable - Carnoation, Pink**
Flower: Pickable - Tulip**
Flower: Pickable - Crystal, Rose R**
Flower: Pickable - Crystal, Rose P**
Flower: Pickable - Crystal, Rose B**
Chandelier, Small**
Chandelier, Large**
Wall Sconce: Single**
Wall Sconce: Double**
Window: Old, Wide**
Window: White, Wide**
Curtain: Wide, Black - Open**
Curtain: Wide, Black - Closed**
Curtain: Wide, Grey - Open**
Curtain: Wide, Grey - Closed**
Curtain: Wide, Pink - Open**
Curtain: Wide, Pink - Closed**
Curtain: Wide, Red - Open**
Curtain: Wide, Red - Closed**
Curtain: Wide, White - Open**
Curtain: Wide, White - Closed**
Window: Old, Narrow
Window: White, Narrow
Curtain: Narrow, Black - Open**
Curtain: Narrow, Black - Closed**
Curtain: Narrow, Grey - Open**
Curtain: Narrow, Grey - Closed**
Curtain: Narrow, Pink - Open**
Curtain: Narrow, Pink - Closed**
Curtain: Narrow, Red - Open**
Curtain: Narrow, Red - Closed**
Curtain: Narrow, White - Open**
Bed: Canopy - White Oak**
Bed: Canopy - White**
Bed: Canopy - Black Oak**
Bed: Canopy - Pink Oak**
Bed: Canopy - Red Oak**
Bed: Canopy - Black**
Bed: Oak**
Bed: White**
Bed: Old**
Bed: Red & White**
Column: Gothic 1**
Column: Gothic 2**
Chair: Gothic**
Fireplace: Lit**
Flower: Potted - Yellow**
Flower: Potted - White**
Flower: Potted - Aloe**
Flower: Potted - Round**
Plant: Potted - Spire**
Plant: Potted - Poodled**
Flower: Planter - White & Yellow**
Flower: Planter - White**
Flower: Planter - Yellow**
Flower: Planter - Daisy**
Flower: Planter - Yellow, Small**
Vase: Flower**
Curtain: Narrow, White - Closed**
Shelf with Cans**
Shelf**
Table: Wrought Iron**
Chair: Wrought Iron**
Wall Art: Painting, Woman**
Wall Art: Painting, Woman 2**
Wall Art: Painting, Interior**
Wall Art: Painting, Ship**
Wall Art: Painting, Man**
Wall Art: Painting, Man 2**
Wall Art: Painting, Mother**
Wall Art: Painting, Desert**
Wall Art: Painting, Man 3**
Wall Art: Painting, Woman 3**
Wall Art: Painting, Woman 4**
Wall Art: Painting, Interior 2**
Wall Art: Painting, Ship 2**
Wall Art: Painting, Man 4**
Wall Art: Painting, Man 5**
Wall Art: Painting, Mother 2**
Wall Art: Painting, Desert 2**
Wall Art: Painting, Man 6**
Table: Wood, Dining - Large**
Table: Wood, Dining - Small**
Clock: Grandfather**
Bear, Stuffed**
Chair: Wingback - White**
Chair: Wingback - Patterned**
Chair: Wingback - Brown**
Couch: Highside - White**
Couch: Highside - Patterned**
Couch: Highside - Brown**
Chamberpot**
Floor Pad: A**
Floor Pad: B**
Floor Pad: C**
Floor Pad: D**
Floor Pad: E**
Floor Pad: F**
Floor Pad: G**
Floor Pad: H**
Floor Pad: I**
Floor Pad: J**
Floor Pad: K**
Floor Pad: L**
Floor Pad: M**
Floor Pad: N**
Floor Pad: O**
Floor Pad: P**
Floor Pad: Q**
Floor Pad: R**
Floor Pad: S**
Floor Pad: T**
Floor Pad: U**
Floor Pad: V**
Floor Pad: W**
Floor Pad: X**
Floor Pad: Y**
Floor Pad: Z**
VFX: Portal 1 - White**
VFX: Fountain 1 - White**
VFX: Sparkles 1 - White**
VFX: Fountain 2 - White**
VFX: Portal 2 - White**
VFX: Sparkles 2 - White**
VFX: Stange 1 - White**
VFX: Stange 2 - White**
VFX: Sparkles 3 - White**
VFX: Portal 3 - White**
VFX: Portal 1 - Blue**
VFX: Portal 1 - Green**
VFX: Portal 1 - Yellow**
VFX: Portal 1 - Purple**
VFX: Fountain 1 - Blue**
VFX: Fountain 1 - Green**
VFX: Fountain 1 - Yellow**
VFX: Fountain 1 - Purple**
VFX: Sparkles 1 - Blue**
VFX: Sparkles 1 - Green**
VFX: Sparkles 1 - Yellow**
VFX: Sparkles 1 - Purple**
VFX: Fountain 2 - Blue**
VFX: Fountain 2 - Green**
VFX: Fountain 2 - Yellow**
VFX: Fountain 2 - Purple**
VFX: Portal 2 - Blue**
VFX: Portal 2 - Green**
VFX: Portal 2 - Yellow**
VFX: Portal 2 - Purple**
VFX: Sparkles 2 - Blue**
VFX: Sparkles 2 - Green**
VFX: Sparkles 2 - Yellow**
VFX: Sparkles 2 - Purple**
VFX: Stange 1 - Blue**
VFX: Stange 1 - Green**
VFX: Stange 1 - Yellow**
VFX: Stange 1 - Purple**
VFX: Stange 2 - Blue**
VFX: Stange 2 - Green**
VFX: Stange 2 - Yellow**
VFX: Stange 2 - Purple**
VFX: Sparkles 3 - Blue**
VFX: Sparkles 3 - Green**
VFX: Sparkles 3 - Yellow**
VFX: Sparkles 3 - Purple**
VFX: Portal 3 - Blue**
VFX: Portal 3 - Green**
VFX: Portal 3 - Yellow**
VFX: Portal 3 - Purple**
VFX: Portal 1 - Red**
VFX: Fountain 1 - Red**
VFX: Sparkles 1 - Red**
VFX: Fountain 2 - Red**
VFX: Portal 2 - Red**
VFX: Sparkles 2 - Red**
VFX: Strange 1 - Red**
VFX: Strange 2 - Red**
VFX: Sparkles 3 - Red**
VFX: Portal 3 - Red**
VFX: Mystical 1 - White**
VFX: Mystical 1 - Blue**
VFX: Mystical 1 - Green**
VFX: Mystical 1 - Yellow**
VFX: Mystical 1 - Purple**
VFX: Smoke Jet - White**
VFX: Smoke Jet - Blue**
VFX: Smoke Jet - Green**
VFX: Smoke Jet - Yellow**
VFX: Smoke Jet - Purple**
VFX: Smoke - White**
VFX: Smoke - Blue**
VFX: Smoke - Green**
VFX: Smoke - Yellow**
VFX: Smoke - Purple**
VFX: Fog - White**
VFX: Fog - Blue**
VFX: Fog - Green**
VFX: Fog - Yellow**
VFX: Fog - Purple**
VFX: Smoke Jet, Small - White**
VFX: Smoke Jet, Small - Blue**
VFX: Smoke Jet, Small - Green**
VFX: Smoke Jet, Small - Yellow**
VFX: Smoke Jet, Small - Purple**
VFX: Mystical 1 - Red**
VFX: Smoke Jet - Red**
VFX: Smoke - Red**
VFX: Fog - Red**
VFX: Smoke Jet, Small - Red**
VFX: Sparkles 4 - White**
VFX: Sparkles 4 - Blue**
VFX: Sparkles 4 - Green**
VFX: Sparkles 4 - Purple**
VFX: Sparkles 4 - Red**
VFX: Sparkles 4 - Yellow**
VFX: Barrier 1 - White**
VFX: Barrier 1 - Blue**
VFX: Barrier 1 - Green**
VFX: Barrier 1 - Purple**
VFX: Barrier 1 - Red**
VFX: Barrier 1 - Yellow**
VFX: Mystical 2 - White**
VFX: Mystical 2 - Blue**
VFX: Mystical 2 - Green**
VFX: Mystical 2 - Purple**
VFX: Mystical 2 - Red**
VFX: Mystical 2 - Yellow**
VFX: Barrier 1 - White**
VFX: Barrier 1 - Blue**
VFX: Barrier 1 - Green**
VFX: Barrier 1 - Purple**
VFX: Barrier 1 - Red**
VFX: Barrier 1 - Yellow**
VFX: Mystical Jet - White**
VFX: Mystical Jet - Blue**
VFX: Mystical Jet - Green**
VFX: Mystical Jet - Purple**
VFX: Mystical Jet - Red**
VFX: Mystical Jet - Yellow**
VFX: Portal 4 - White**
VFX: Portal 4 - Blue**
VFX: Portal 4 - Green**
VFX: Portal 4 - Purple**
VFX: Portal 4 - Red**
VFX: Portal 4 - Yellow**
VFX: Ghosts 1 - White**
VFX: Ghosts 1 - Blue**
VFX: Ghosts 1 - Green**
VFX: Ghosts 1 - Purple**
VFX: Ghosts 1 - Red**
VFX: Ghosts 1 - Yellow**
VFX: Ghosts 2 - White**
VFX: Ghosts 2 - Blue**
VFX: Ghosts 2 - Green**
VFX: Ghosts 2 - Purple**
VFX: Ghosts 2 - Red**
VFX: Ghosts 2 - Yellow**
Stand
VFX: Mystical 3 - White**
VFX: Mystical 3 - Blue**
VFX: Mystical 3 - Green**
VFX: Mystical 3 - Purple**
VFX: Mystical 3 - Red**
VFX: Mystical 3 - Yellow**
Stand with Bowl
VFX: Mystical 4 - White**
VFX: Mystical 4 - Blue**
VFX: Mystical 4 - Green**
VFX: Mystical 4 - Purple**
VFX: Mystical 4 - Red**
VFX: Mystical 4 - Yellow**
Fire: Large - Blue**
Fire: Large - Green**
Fire: Large - Purple**
Fire: Large - Red**
Fire: Large - White**
Fire: Large - Yellow**
Fire: Medium - Blue**
Fire: Medium - Green**
Fire: Medium - Purple**
Fire: Medium - Red**
Fire: Medium - White**
Fire: Medium - Yellow**
Fire: Small - Blue**
Fire: Small - Green**
Fire: Small - Purple**
Fire: Small - Red**
Fire: Small - White**
Fire: Small - Yellow**
VFX: Portal 5 - Red**
VFX: Portal 5 - Blue**
VFX: Portal 5 - Green**
VFX: Portal 5 - Purple**
VFX: Portal 5 - White**
VFX: Portal 5 - Yellow**
VFX: Portal 6 - Red**
VFX: Portal 6 - Blue**
VFX: Portal 6 - Green**
VFX: Portal 6 - Purple**
VFX: Portal 6 - White**
VFX: Portal 6 - Yellow**
Water Jet - Small**
Water Jet - Medium**
Water Jet - Large**
Egg: Dragon, Black - Leaning**
Egg: Dragon, Black - on Side**
Egg: Dragon, Black - Upright**
Egg: Dragon, Blue - Leaning**
Egg: Dragon, Blue - on Side**
Egg: Dragon, Blue - Upright**
Egg: Dragon, Brass - Leaning**
Egg: Dragon, Brass - on Side**
Egg: Dragon, Brass - Upright**
Egg: Dragon, Bronze - Leaning**
Egg: Dragon, Bronze - on Side**
Egg: Dragon, Bronze - Upright**
Egg: Dragon, Copper - Leaning**
Egg: Dragon, Copper - on Side**
Egg: Dragon, Copper - Upright**
Egg: Dragon, Gold - Leaning**
Egg: Dragon, Gold - on Side**
Egg: Dragon, Gold - Upright**
Egg: Dragon, Green - Leaning**
Egg: Dragon, Green - on Side**
Egg: Dragon, Green - Upright**
Egg: Dragon, Red - Leaning**
Egg: Dragon, Red - on Side**
Egg: Dragon, Red - Upright**
Egg: Dragon, Silver - Leaning**
Egg: Dragon, Silver - on Side**
Egg: Dragon, Silver - Upright**
Egg: Dragon, White - Leaning**
Egg: Dragon, White - on Side**
Egg: Dragon, White - Upright**
Stargate: A (no base) - Off**
Stargate: A (no base) - On**
Stargate: B (no base) - Off**
Stargate: A (no base) - On**
Stargate: B - Off**
Stargate: B - On**
Statue: Buddha (CODI)**
Statue: Gargoyle (CODI)**
Statue: Judgement (CODI)**
Statue: Sitting (CODI)**
Skull Post (CODI)**
Tavern: Gaming Wheel (CODI)**
Table: Stone, Round (CODI)**
Gravestones (CODI)**
Carpet: Mat 1 (CODI)**
Carpet: Mat 2 (CODI)**
Privy Paper 1 (CODI)**
Privy Paper 2 (CODI)**
Privy (CODI)**
Table Obj: Bottle A (CODI)**
Table Obj: Bottle B (CODI)**
Table Obj: Vase (CODI)**
Table Obj: Cup 1 (CODI)**
Table Obj: Plate (CODI)**
Paper: A (CODI)**
Lamp: A (CODI)**
Table Obj: Jug (CODI)**
Table Obj: Cup 2 (CODI)**
Table Obj: Cup 3 (CODI)**
Table Obj: Cup 4 (CODI)**
Table Obj: Cup 5 (CODI)**
Table Obj: Cup 6 (CODI)**
Table Obj: Cup 7 (CODI)**
Candle 1 (CODI)**
Chair: Stool (CODI)**
Table Obj: Bowl 7 (CODI)**
Table Obj: Bottle C (CODI)**
Table Obj: Bottle D (CODI)**
Bucket A (CODI)**
Bucket B (CODI)**
Bench A (CODI)**
Cot A (CODI)**
Cot B (CODI)**
Tavern: Bar Stone - Curved (CODI)**
Tavern: Bar Stone (CODI)**
Tavern: Bar Stone (CODI)**
Wall Art: Poster 1 (CODI)**
Wall Art: Poster 2 (CODI)**
Wall Art: Poster 3 (CODI)**
Wall Art: Poster 4 (CODI)**
Wall Art: Poster 5 (CODI)**
Wall Art: Poster 6 (CODI)**
Wall Art: Poster 7 (CODI)**
Wall Art: Poster 8 (CODI)**
Wall Art: Poster 9 (CODI)**
Wall Art: Poster 10 (CODI)**
Wall Art: Poster 11 (CODI)**
Bone: Standing (CODI)**
Bone: Femur (CODI)**
Bone: Humerous (CODI)**
Bone: Leg (CODI)**
Table Obj: Cheese**
Table Obj: Longbread**
Stone: Floor slabs**
Stone: Floor slabs (dirt)**
Pillar: CODI A**
Pillar: CODI B**
Pillar: CODI C**
Pillar: CODI D**
Wall: Brick, Brown (CODI)**
Wall: Stone, Grey A (CODI)**
Wall: Stone, Grey B (CODI)**
Wall: Runes (CODI)**
Upturned Stool (CODI)**
Bench: B (CODI)**
Bench: C (CODI)**
Bust (CODI)**
Chair: Cushion Seat (CODI)**
Candle: B (CODI)**
Puddle (CODI)**
Tavern: Shelves, Curved (CODI)**
Table: Pentagon (CODI)**
Chalkboard (CODI)**
Etheroscope (CODI)**
Sextant (CODI)**
Desk: Stone (CODI)**
Fishing Pole (CODI)**
Cage: Small (CODI)**
Rubble 1 (CODI)**
Rubble 2 (CODI)**
Rubble 3 (CODI)**
Structure: Spire (CODI)**
Structure: Archway A (CODI)**
Structure: Archway B (CODI)**
Structure: Archway C (CODI)**
Structure: Archway D (CODI)**
Structure: Spire - Tilted (CODI)**
Structure: Spire - Fallen (CODI)**
Pillar: Bone, Large (CODI)**
Pillar: Bone, Medium (CODI)**
Pillar: Bone, Small (CODI)**
Pillar: Bone, Huge (CODI)**
Pillar: Bone, Giant (CODI)**
Structure: Archway E (CODI)**
Structure: Archway F (CODI)**
Structure: Spire, Wide (CODI)**
Structure: Spire, Large (CODI)**
Dinner Board A (CODI)**
Dinner Board B (CODI)**
Dinner Board C (CODI)**
Paper: 1 (CODI)**
Paper: 2 (CODI)**
Paper: 3 (CODI)**
Paper: 4 (CODI)**
Paper: 5 (CODI)**
Paper: 6 (CODI)**
Paper: 7 (CODI)**
Spore: Big (CODI)**
Spore: Small (CODI)**
Spore: Medium (CODI)**
Box: Small Package A (CODI)**
Box: Small Package B (CODI)**
Head, Skullcap (CODI)**
Offering 1 (CODI)**
Offering 2 (CODI)**
Offering 3 (CODI)**
Offering 4 (CODI)**
VFX: Smoke, Red (CODI)**
Spore: Big (CODI)**
Spore: Group A (CODI)**
Spore: Group B (CODI)**
CEPv2 placeables
Stocks
Set
Gestalt
Ego
Relic
Swamp
Shortsword
Glove
Gloves
Absorb
Abyss
Abyssal
Acheron
Adamantite
Aerial
Anarchic
Ancient
Angel
Angels
Arborea
Arcadia
Archaic
Ash
Astral
Axiomatic
Baator
Baatorian
Barrier
Barriers
Beastlands
Blood
Brain
Break
Broken
Bytopia
Captain
Carceri
Celestia
Charm
Civilian
Cloud
Complex
Concordant
Coniferous
Cool
Cube
Curtain
Damaged
Dark
Dawn
Deciduous
Deflect
Dispel
Double
Dream
Dry
Dusk
Dust
East
Eat
Ectoplasmic
Eladrin
Electrum
Elite
Elysium
Empty
Enemy
Energy
Engine
External
Failure
Far Realm
Faster
Fiend
Fiends
Food
Fume
Future
Gaseous
Gateway
Gehenna
Gehreleth
God
Goddess
Grade
Greater
Greatest
Guardinal
Hades
Health
Heat
Hell
Hells
Hot
Improved
Inferior
Infernal
Insane
Insanity
Intelligent
Intermediate
Internal
Jewel
King
Least
Legend
Legendary
Lesser
Life
Lightning
Liquid
Lit
Love
Lower
Machine
Madness
Magma
Marsh
Maze
Mechanus
Mind
Mineral
Minor
Modron
Named
Nameless
North
Null
Occidental
Ocean
Oceanic
Orb
Organic
Oriental
Outlands
Pandemonium
Para
Past
Path
Paths
Peace
Piscine
Plane
Pool
Positive
Power
Primary
Prime Material
Prime
Prince
Princess
Profane
Pseudo
Pyramid
Quasi
Quaternary
Queen
Quick
Racial
Radiance
Reflect
Repair
Restore
Rune
Sacred
Salt
Sea
Secondary
Sigil
Simple
Single
Sky
Slime
Slot
Slower
Smoke
Socket
Solid
South
Sphere
Steam
Storm
Strong
Structure
Structures
Superior
Tanar'ri
Tears
Tertiary
Thought
Thunder
Time
Tool
Unholy
Upper
Vacuum
Veteran
Vile
Void
Warm
Weak
West
Wet
Wind
Ysgard
Yugoloth
Zero
Secret
You have recently deleted a character using the same name as the one you are attempting to log in as. You will need to wait at least 24 hours from the time you deleted your old character before you can log in a new character using that name.
PRC Project Reserved tlk: 45000 (16822216) through 60000 (16837216)
Survivor
Survivors
survivor
Survivor
This is the generic class for all player characters.
Handguns I
Handguns II
Handguns III
Handguns IV
Handguns V
Rifles I
Rifles II
Rifles III
Rifles IV
Rifles V
Machine Guns I
Machine Guns II
Machine Guns III
Machine Guns IV
Machine Guns V
Shotguns I
Shotguns II
Shotguns III
Shotguns IV
Shotguns V
Blades I
Blades II
Blades III
Blades IV
Blades V
Blunts I
Blunts II
Blunts III
Blunts IV
Blunts V
Polearms I
Polearms II
Polearms III
Polearms IV
Polearms V
Armor I
Armor II
Armor III
Armor IV
Armor V
Armor VI
Force I
Force II
Force III
Force IV
Force V
Force VI
Toughness I
Toughness II
Toughness III
Toughness IV
Toughness V
Toughness VI
Fleetness I
Fleetness II
Fleetness III
Fleetness IV
Fleetness V
Fleetness VI
Aptitude I
Aptitude II
Aptitude III
Aptitude IV
Aptitude V
Aptitude VI
Comprehension I
Comprehension II
Comprehension III
Comprehension IV
Comprehension V
Comprehension VI
Personality I
Personality II
Personality III
Personality IV
Personality V
Personality VI
Stealthy
Educated
Camel of the Gulf
Evasion I
Evasion II
Evasion III
Metabolism I
Metabolism II
Hydration I
Hydration II
Fortitude I
Fortitude II
Iron Stomach
Disease Absorption I
Disease Absorption II
Physique
Disease Immunity
Handguns I
Allows you to equip and use all handguns which require rank I in Handguns.
Handguns II
Allows you to equip and use all handguns which require rank II in Handguns.
Handguns III
Allows you to equip and use all handguns which require rank III in Handguns.
Handguns IV
Allows you to equip and use all handguns which require rank IV in Handguns.
Handguns V
Allows you to equip and use all handguns which require rank V in Handguns.
Rifles I
Allows you to equip and use all rifles which require rank I in Rifles.
Rifles II
Allows you to equip and use all rifles which require rank II in Rifles.
Rifles III
Allows you to equip and use all rifles which require rank III in Rifles.
Rifles IV
Allows you to equip and use all rifles which require rank IV in Rifles.
Rifles V
Allows you to equip and use all rifles which require rank V in Rifles.
Machine Guns I
Allows you to equip and use all machine guns which require rank I in Machine Guns.
Machine Guns II
Allows you to equip and use all machine guns which require rank II in Machine Guns.
Machine Guns III
Allows you to equip and use all machine guns which require rank III in Machine Guns.
Machine Guns IV
Allows you to equip and use all machine guns which require rank IV in Machine Guns.
Machine Guns V
Allows you to equip and use all machine guns which require rank V in Machine Guns.
Shotguns I
Allows you to equip and use all shotguns which require rank I in Shotguns.
Shotguns II
Allows you to equip and use all shotguns which require rank II in Shotguns.
Shotguns III
Allows you to equip and use all shotguns which require rank III in Shotguns.
Shotguns IV
Allows you to equip and use all shotguns which require rank IV in Shotguns.
Shotguns V
Allows you to equip and use all shotguns which require rank V in Shotguns.
Blades I
Allows you to equip and use all blades which require rank I in Blades.
Blades II
Allows you to equip and use all blades which require rank II in Blades.
Blades III
Allows you to equip and use all blades which require rank III in Blades.
Blades IV
Allows you to equip and use all blades which require rank IV in Blades.
Blades V
Allows you to equip and use all blades which require rank V in Blades.
Blunts I
Allows you to equip and use all blunts which require rank I in Blunts.
Blunts II
Allows you to equip and use all blunts which require rank II in Blunts.
Blunts III
Allows you to equip and use all blunts which require rank III in Blunts.
Blunts IV
Allows you to equip and use all blunts which require rank IV in Blunts.
Blunts V
Allows you to equip and use all blunts which require rank V in Blunts.
Polearms I
Allows you to equip and use all polearms which require rank I in Polearms.
Polearms II
Allows you to equip and use all polearms which require rank II in Polearms.
Polearms III
Allows you to equip and use all polearms which require rank III in Polearms.
Polearms IV
Allows you to equip and use all polearms which require rank IV in Polearms.
Polearms V
Allows you to equip and use all polearms which require rank V in Polearms.
Armor I
Allows you to equip and use all armors which require rank I in Armor.
Armor II
Allows you to equip and use all armors which require rank II in Armor.
Armor III
Allows you to equip and use all armors which require rank III in Armor.
Armor IV
Allows you to equip and use all armors which require rank IV in Armor.
Armor V
Allows you to equip and use all armors which require rank V in Armor.
Armor VI
Allows you to equip and use all armors which require rank VI in Armor.
Force I
Increases your strength by 1 point.
Force II
Increases your strength by 1 point.
Force III
Increases your strength by 1 point.
Force IV
Increases your strength by 1 point.
Force V
Increases your strength by 1 point.
Force VI
Increases your strength by 1 point.
Toughness I
Increases your constitution by 1 point.
Toughness II
Increases your constitution by 1 point.
Toughness III
Increases your constitution by 1 point.
Toughness IV
Increases your constitution by 1 point.
Toughness V
Increases your constitution by 1 point.
Toughness VI
Increases your constitution by 1 point.
Fleetness I
Increases your dexterity by 1 point.
Fleetness II
Increases your dexterity by 1 point.
Fleetness III
Increases your dexterity by 1 point.
Fleetness IV
Increases your dexterity by 1 point.
Fleetness V
Increases your dexterity by 1 point.
Fleetness VI
Increases your dexterity by 1 point.
Aptitude I
Increases your intelligence by 1 point.
Aptitude II
Increases your intelligence by 1 point.
Aptitude III
Increases your intelligence by 1 point.
Aptitude IV
Increases your intelligence by 1 point.
Aptitude V
Increases your intelligence by 1 point.
Aptitude VI
Increases your intelligence by 1 point.
Comprehension I
Increases your wisdom by 1 point.
Comprehension II
Increases your wisdom by 1 point.
Comprehension III
Increases your wisdom by 1 point.
Comprehension IV
Increases your wisdom by 1 point.
Comprehension V
Increases your wisdom by 1 point.
Comprehension VI
Increases your wisdom by 1 point.
Personality I
Increases your charisma by 1 point.
Personality II
Increases your charisma by 1 point.
Personality III
Increases your charisma by 1 point.
Personality IV
Increases your charisma by 1 point.
Personality V
Increases your charisma by 1 point.
Personality VI
Increases your charisma by 1 point.
Stealthy
Increases your hide and move silently skills by 3 points.
Educated
Increases the number of skill points available to distribute by 2 each level. It's recommended you take this feat early in order to maximize its benefits.
Camel of the Gulf
Water items you drink hydrate 15% better.
Evasion I
Increases your natural AC by 1 point.
Evasion II
Increases your natural AC by 1 point.
Evasion III
Increases your natural AC by 1 point.
Metabolism I
Increases your maximum hunger rating by 25%.
Metabolism II
Increases your maximum hunger rating by 25%.
Hydration I
Increases your maximum thirst rating by 25%.
Hydration II
Increases your maximum thirst rating by 25%.
Fortitude I
Increases your natural HP regeneration by 1 point.
Fortitude II
Increases your natural HP regeneration by 1 point.
Iron Stomach
Food items nourish you 15% better.
Disease Absorption I
Increases your body's disease capacity by 10%.
Disease Absorption II
Increases your body's disease capacity by 10%.
Physique
Increases your hit points by 6.
Disease Immunity
You are no longer susceptible to the T-virus.
Soak 1 Damage
Soak 2 Damage
Soak 3 Damage
Soak 4 Damage
Soak 6 Damage
Soak 7 Damage
Soak 8 Damage
Soak 9 Damage
Soak 11 Damage
Soak 12 Damage
Soak 13 Damage
Soak 14 Damage
Soak 16 Damage
Soak 17 Damage
Soak 18 Damage
Soak 19 Damage
Soak 21 Damage
Soak 22 Damage
Soak 23 Damage
Soak 24 Damage
Soak 26 Damage
Soak 27 Damage
Soak 28 Damage
Soak 29 Damage
Soak 31 Damage
Soak 32 Damage
Soak 33 Damage
Soak 34 Damage
Soak 36 Damage
Soak 37 Damage
Soak 38 Damage
Soak 39 Damage
Soak 41 Damage
Soak 42 Damage
Soak 43 Damage
Soak 44 Damage
Soak 46 Damage
Soak 47 Damage
Soak 48 Damage
Soak 49 Damage
Disease Resistance
Medicine
Speech
Science
Electronics
Cooking
Disease Resistance
Measures your ability to resist the T-Virus and its variations.
Medicine
Measures your ability to manipulate medicine and apply first aid.
Speech
Measures your ability to interact with other people.
Science
Measures your knowledge of various fields of science and your ability to apply that knowledge.
Electronics
Measures your knowledge of electronics and your ability to apply that knowledge.
Cooking
Measures your knowledge of cooking and your ability to apply that knowledge.
Barter
Lockpicking
Scavenging
Unused Skill
This skill is not used in the Resident Evil Online module.
Crafting: Weapons
Crafting: Armor
Classic Roleplay Adaptation Project Reserved tlk: 145000 (16966216) through 194999 (16971215)
* C.R.A.P. Custom Palette
Custom CEP 2.1
* Builder Specific
* DM Specific
DMFI / C.R.A.P. Tools
DM Tools
DM Books
Players Tools
Players Books
Hand outs
General
DM Favorites
Low Level
Mid Level
High Level
Command
Henchmen
Henchman Gear
Armor/Clothing
PC Awards
PC Punish
Personal Stash
Bard
Melee
Stealthy
Clerical
Magical
Mounted
Clues
Custom Widgets
* * Do Not Edit or Delete * *
* * Templates * *
DM Books
Players Tools
Players Books
Hand outs
General
By Race
Dwarf
Elf
Gnome
Halfling
Half Orc
Human/Half Elf
Espar
Grey Oaks
High Horn
Hilp
Hultail
Tyrluk
Merchant
Other
Henchmen
Henchman Gear
Armor/Clothing
Weapons
Plot
Misc
PC Awards
PC Punish
Personal Stash
Other
Melee
Stealthy
Clerical
Magical
*For TSR head ONLY
Clothing & Armor
CUSTOM
Monsters
Miscellaneous Small 4*
Red Ravens
Mounted
BESIE
Commoner Spawner
Encounter Spawner
MMORG Spawner
PW Spawner
Table 01
Table 02
Table 03
Table 04
Table 05
Table 06
Table 07
Table 08
Table 09
Table 10
Classic Roleplay Adaptation Project Reserved tlk: 189000 (16966216) through 194999 (16971215)
* CEP 2.1 Custom Palette
CEP 2.1
* Builder Specific
* DM Specific
DMFI / C.R.A.P. Tools
DM Tools
DM Books
Players Tools
Players Books
Hand outs
General
DM Favorites
Low Level
Mid Level
High Level
Command
Henchmen
Henchman Gear
Armor/Clothing
PC Awards
PC Punish
Personal Stash
Bard
Melee
Stealthy
Clerical
Magical
Mounted
Clues
Custom Widgets
* * Do Not Edit or Delete * *
* * Templates * *
Original CRP
Many plants that grow only in the wilds of the Realms are sought after by those aware of their value in the crafting of magical potions and as remedies for mundane illnesses.
The pelts or hides of many beasts throughout the Realms are highly valued for the crafting of clothes and accessories or, less commonly, for the innate magical properties they possess.
Oriental Door 2
Oriental Door 1
Caravan Door
Wizard Door 1
Dungeon Door 1
Dungeon Door 2
Rustic Door 1
Rustic Door 2
Rustic Door 3
Curtain, Brown
Curtain, Red
Wooden Door, Ivy
Oaken, Ironbound
Rustic Door 4
Rustic Door 5
Jeweled Door 2
Rusted Door 2
Rustic Door 6
Fancy Door 2
Wizard Door 2
Dungeon Door 3
Dungeon Door 4
Dungeon Door 5
Sewer Gate 1
Sewer Gate 2
Sewer Gate 3
Forageable, Small*
Forageable, Thin*
Pelt, Large*
Pelt, Thin*
Wood
This bundle of dead branches and small logs appears to be good for little else than firewood.
Thin Container*
Small Stackable*
Widgets*
These planks may be useful for firewood, or possibly something else.
Bats*
Module Specific*
Ore*
Forageables*
Coins*
Spawners*
Poisons*
Keys*
Pelts*
Herbs*
Minerals*
Quest Keys*
Coins come in a variety of shapes and sizes and are usually minted from a precious metal. The gold piece is the standard of currency most often used by adventurers.
Deities*
Bosses
Short Spear
Little more that a simple shaft topped with a sharpened head, the spear is nevertheless a formidable weapon. Short spears differ in length from their normal counterparts by as much as two feet thus allowing smaller races such as dwarves and halflings to wield them effectively.
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Medium
Feats Required: Simple, or Druid
Miscellaneous Small 3*
Miscellaneous Medium 3*
[CTP] Curtain - Dark 1
[CTP] Curtain - Dark 2
[CTP] Curtain - Heavy 1
[CTP] Curtain - Heavy 2
[CTP] Curtain - Light 1
[CTP] Curtain - Light 2
[CTP] Curtain - Old, Stained
[CTP] Door 158
[CTP] Curtain - Patterned 1
[CTP] Curtain - Patterned 2
[CTP] Curtain - Rich 1
[CTP] Curtain - Rich 2
[CTP] Curtain - Rich 3
[CTP] Curtain - Rich 4
[CTP] Door 165
[CTP] Curtain - Mesh 2
[CTP] Curtain - Hide 1
[CTP] Curtain - Evil 1
[CTP] Curtain - Evil 2
[CTP] Curtain - Evil 3
[CTP] Door 171
[CTP] Curtain - Mesh 1
[CTP] Curtain - Ivy 1
[CTP] Curtain - Patterned 3
[CTP] Door 175
[CTP] Door 176
[CTP] Curtain - Sun 1
[CTP] Curtain - Sun 2
[CTP] Curtain - Patterned 4
[CTP] Door 180
[CTP] Door 181
[CTP] Door 182
[CTP] Door 183
[CTP] Door 184
[CTP] Door 185
[CTP] Door 186
[CTP] Door 187
[CTP] Door 188
[CTP] Door 189
[CTP] Door 190
[CTP] Door 191
[CTP] Door 192
[CTP] Door 193
[CTP] Door 194
[CTP] Door 195
[CTP] Door 196
[CTP] Door 197
[CTP] Door 198
[CTP] Door 199
[CTP] Transition
[CTP] Wooden Door 1A
[CTP] Wooden Door 1B
[CTP] Wooden Door 1C
[CTP] Wooden Door 1D
[CTP] Wooden Door 1E
[CTP] Wooden Door 2A
[CTP] Wooden Door 2B
[CTP] Wooden Door 2C
[CTP] Wooden Door 2D
[CTP] Wooden Door 2E
[CTP] Wooden Door 5H
[CTP] Wooden Door 5I
[CTP] Wooden Door 5J
[CTP] Wooden Door 5K
[CTP] Wooden Door 5L
[CTP] Stone Door 8H
[CTP] Stone Door 8I
[CTP] Stone Door 8J
[CTP] Stone Door 8K
[CTP] Stone Door 8L
[CTP] Door 221
[CTP] Door 222
[CTP] Door 223
[CTP] Door 224
[CTP] Oriental Door - Double 23X
[CTP] Oriental Door - Double 23Y
[CTP] Oriental Door - Double 23Z
[CTP] Oriental Door - Sliding 24X
[CTP] Oriental Door - Sliding 24Y
[CTP] Oriental Door - Sliding 24Z
[CTP] Stone Door 20M0
[CTP] Stone Door 20M1
[CTP] Stone Door 20N0
[CTP] Stone Door 20N1
[CTP] Stone Door 20P0
[CTP] Stone Door 20P1
[CTP] Strong Door 20Q0
[CTP] Strong Door 20Q1
[CTP] Door 239
[CTP] Door 240
[CTP] Gothic Door 21R0
[CTP] Gothic Door 21R1
[CTP] Gothic Door 21S0
[CTP] Gothic Door 21S1
[CTP] Gothic Door 21T0
[CTP] Gothic Door 21T1
[CTP] Gothic Door 21U0
[CTP] Gothic Door 21U1
[CTP] Door 249
[CTP] Door 250
[CTP] Dungeon Door 22
[CTP] Door 252
[CTP] Door 253
[CTP] Door 254
[CTP] Z-Special
[USER] Generic Door 256
[USER] Generic Door 257
[USER] Generic Door 258
[USER] Generic Door 259
[USER] Generic Door 260
[USER] Generic Door 261
[USER] Generic Door 262
[USER] Generic Door 263
[USER] Generic Door 264
[USER] Generic Door 265
[USER] Generic Door 266
[USER] Generic Door 267
[USER] Generic Door 268
[USER] Generic Door 269
[USER] Generic Door 270
[USER] Generic Door 271
[USER] Generic Door 272
[USER] Generic Door 273
[USER] Generic Door 274
[USER] Generic Door 275
[USER] Generic Door 276
[USER] Generic Door 277
[USER] Generic Door 278
[USER] Generic Door 279
[USER] Generic Door 280
[USER] Generic Door 281
[USER] Generic Door 282
[USER] Generic Door 283
[USER] Generic Door 284
[USER] Generic Door 285
[USER] Generic Door 286
[USER] Generic Door 287
[USER] Generic Door 288
[USER] Generic Door 289
[USER] Generic Door 290
[USER] Generic Door 291
[USER] Generic Door 292
[USER] Generic Door 293
[USER] Generic Door 294
[USER] Generic Door 295
[USER] Generic Door 296
[USER] Generic Door 297
[USER] Generic Door 298
[USER] Generic Door 299
[USER] Generic Door 300
[USER] Generic Door 301
[USER] Generic Door 302
[USER] Generic Door 303
[USER] Generic Door 304
[USER] Generic Door 305
[USER] Generic Door 306
[USER] Generic Door 307
[USER] Generic Door 308
[USER] Generic Door 309
[USER] Generic Door 310
[USER] Generic Door 311
[USER] Generic Door 312
[USER] Generic Door 313
[USER] Generic Door 314
[USER] Generic Door 315
[USER] Generic Door 316
[USER] Generic Door 317
[USER] Generic Door 318
[USER] Generic Door 319
[USER] Generic Door 320
[USER] Generic Door 321
[USER] Generic Door 322
[USER] Generic Door 323
[USER] Generic Door 324
[USER] Generic Door 325
[USER] Generic Door 326
[USER] Generic Door 327
[USER] Generic Door 328
[USER] Generic Door 329
[USER] Generic Door 330
[USER] Generic Door 331
[USER] Generic Door 332
[USER] Generic Door 333
[USER] Generic Door 334
[USER] Generic Door 335
[USER] Generic Door 336
[USER] Generic Door 337
[USER] Generic Door 338
[USER] Generic Door 339
[USER] Generic Door 340
[USER] Generic Door 341
[USER] Generic Door 342
[USER] Generic Door 343
[USER] Generic Door 344
[USER] Generic Door 345
[USER] Generic Door 346
[USER] Generic Door 347
[USER] Generic Door 348
[USER] Generic Door 349
[USER] Generic Door 350
[USER] Generic Door 351
[USER] Generic Door 352
[USER] Generic Door 353
[USER] Generic Door 354
[USER] Generic Door 355
[USER] Generic Door 356
[USER] Generic Door 357
[USER] Generic Door 358
[USER] Generic Door 359
[USER] Generic Door 360
[USER] Generic Door 361
[USER] Generic Door 362
[USER] Generic Door 363
[USER] Generic Door 364
[USER] Generic Door 365
[USER] Generic Door 366
[USER] Generic Door 367
[USER] Generic Door 368
[USER] Generic Door 369
[USER] Generic Door 370
[USER] Generic Door 371
[USER] Generic Door 372
[USER] Generic Door 373
[USER] Generic Door 374
[USER] Generic Door 375
[USER] Generic Door 376
[USER] Generic Door 377
[USER] Generic Door 378
[USER] Generic Door 379
[USER] Generic Door 380
[USER] Generic Door 381
[USER] Generic Door 382
[USER] Generic Door 383
[USER] Generic Door 384
[USER] Generic Door 385
[USER] Generic Door 386
[USER] Generic Door 387
[USER] Generic Door 388
[USER] Generic Door 389
[USER] Generic Door 390
[USER] Generic Door 391
[USER] Generic Door 392
[USER] Generic Door 393
[USER] Generic Door 394
[USER] Generic Door 395
[USER] Generic Door 396
[USER] Generic Door 397
[USER] Generic Door 398
[USER] Generic Door 399
[USER] Generic Door 400
[GAO] Pull Gate
[GAO] Wood Door
[GAO] Stone Mechanical Door
[GAO] Mimosa Door
[GAO] Folding Grate
[GAO] Drow Crystal Door
[GAO] Beholder Door
[GAO] Barrel Door
[GAO] Science Tube Door
[GAO] Elven Lantern Door
[NWN2] Basic Door 1
[NWN2] Basic Door 2
[NWN2] Basic Door 3
[NWN2] Basic Door 4
[NWN2] Basic Door 5
[NWN2] Temple Door - Evil
[NWN2] Temple Door - Good
[NWN2] Estate Door 1
[NWN2] Estate Door 2
[NWN2] Estate Door 3
[NWN2] Illefarn Door
[NWN2] Castle Gate
[NWN2] Deathgod's Vault Door
[NWN2] City Watch Door
[NWN2] Hollow Door
[NWN2] Farm Door
[NWN2] Silver Flagon Door
[NWN2] Riverkeep Door
[NWN2] Guardian Ruins Door
[NWN2] Town Hall Door
[CEP] Door 431
[CEP] Door 432
[CEP] Door 433
[CEP] Door 434
[CEP] Door 435
[CEP] Door 436
[CEP] Door 437
[CEP] Door 438
[CEP] Door 439
[CEP] Door 440
[CRP] Caravan Door
[CRP] Dungeon Door 1
[CRP] Dungeon Door 2
[CRP] Dungeon Door 3
[CRP] Dungeon Door 4
[CRP] Dungeon Door 5
[CRP] Fancy Door 1
[CRP] Fancy Door 2
[CRP] Fortified Door
[CRP] Jeweled Door2
[CRP] Oriental Door 1
[CRP] Oriental Door 3
[CRP] Rusted Door 2
[CRP] Rustic Door 1
[CRP] Rustic Door 2
[CRP] Rustic Door 3
[CRP] Rustic Door 4
[CRP] Rustic Door 5
[CRP] Rustic Door 6
[CRP] Sewer Gate 1
[CRP] Sewer Gate 2
[CRP] Sewer Gate 3
[CRP] Tree Door
[CRP] Wizard Door 1
[CRP] Wizard Door 2
[CRP] Door 466
[CRP] Door 467
[CRP] Gothic High Door
[CRP] Gothic Transition
[CRP] Gothic Evil Temple Door
[CRP] Gothic Bridge Door
[CRP] Gothic Dock Door
[CRP] Gothic Wall Door
[CRP] Gothic Good Castle Door
[CRP] Gothic Evil Castle Door
[CRP] Gothic Round House Door
[CRP] Gothic Temple House Door
[CRP] Gothic House Door
[CRP] LOK Transition 0
[CRP] LOK Cell Door 1
[CRP] LOK Transition 1
[CRP] LOK Transition 2
[CRP] LOK Transition 3
[CRP] LOK Transition 4
[CRP] LOK Cell Door 2
[CRP] LOK Transition 5
[CRP] LOK Transition 6
[CRP] Aged Dungeon Bridge Door
[CRP] Aged Dungeon Wall Door 1
[CRP] Aged Dungeon Wall Door 2
[CRP] Aged Dungeon Corridor Door 1
[CRP] Aged Dungeon Corridor Door 2
[CRP] Swamp Bridge Door
[CRP] Swamp Ruin Door
[CRP] Ladder - DLA
[CRP] Ladder - Boat
[CRP] Sewer Grate
[CRP] Halfling Door
[CRP] Outside Door
[CEP] Door 500
[CEP] Door 501
[CEP] Door 502
[CEP] Door 503
[CEP] Door 504
[CEP] Door 505
[CEP] Door 506
[CEP] Door 507
[CEP] Door 508
[CEP] Door 509
[CEP] Door 510
[CEP] Door 511
[CEP] Door 512
[CEP] Door 513
[CEP] Door 514
[CEP] Door 515
[CEP] Door 516
[CEP] Door 517
[CEP] Door 518
[CEP] Door 519
[CEP] Door 520
[CEP] Door 521
[CEP] Door 522
[CEP] Door 523
[CEP] Door 524
[CEP] Door 525
[CEP] Door 526
[CEP] Door 527
[CEP] Door 528
[CEP] Door 529
[CEP] Door 530
[CEP] Door 531
[CEP] Door 532
[CEP] Door 533
[CEP] Door 534
[CEP] Door 535
[CEP] Door 536
[CEP] Door 537
[CEP] Door 538
[CEP] Door 539
[CEP] Door 540
[CEP] Door 541
[CEP] Door 542
[CEP] Door 543
[CEP] Door 544
[CEP] Door 545
[CEP] Door 546
[CEP] Door 547
[CEP] Door 548
[CEP] Door 549
[CEP] Door 550
[CEP] Door 551
[CEP] Door 552
[CEP] Door 553
[CEP] Door 554
[CEP] Door 555
[CEP] Door 556
[CEP] Door 557
[CEP] Door 558
[CEP] Door 559
[CEP] Door 560
[CEP] Door 561
[CEP] Door 562
[CEP] Door 563
[CEP] Door 564
[CEP] Door 565
[CEP] Door 566
[CEP] Door 567
[CEP] Door 568
[CEP] Door 569
[CEP] Door 570
[CEP] Door 571
[CEP] Door 572
[CEP] Door 573
[CEP] Door 574
[CEP] Door 575
[CEP] Door 576
[CEP] Door 577
[CEP] Door 578
[CEP] Door 579
[CEP] Door 580
[CEP] Door 581
[CEP] Door 582
[CEP] Door 583
[CEP] Door 584
[CEP] Door 585
[CEP] Door 586
[CEP] Door 587
[CEP] Door 588
[CEP] Door 589
[CEP] Door 590
[CEP] Door 591
[CEP] Door 592
[CEP] Door 593
[CEP] Door 594
[CEP] Door 595
[CEP] Door 596
[CEP] Door 597
[CEP] Door 598
[CEP] Door 599
[CEP] Door 600
{TBW01} Exit Down
{TBW01} Secret Passage
{TBW01} Transition Down
{TCN01} Arena Gate 1
{TCN01} Arena Gate 2
{TCN01} Bridge Door
{TCN01} Castle Door
{TCN01} Dock Door
{TCN01} Evil DC Door
{TCN01} Evil T Door
{TCN01} High Door
{TCN01} House Breach
{TCN01} House Door
{TCN01} Round House
{TCN01} Temple House
{TCN01} Transition Door
{TCN01} Wall Door
{TDC01} Bridge Door
{TDC01} Corridor Door 1
{TDC01} Corridor Door 2
{TDC01} Crypt Transition
{TDC01} Fence Door 1
{TDC01} Fence Door 2
{TDC01} Transition Door 1
{TDC01} Transition Door 2
{TDE01} Bridge Door
{TDE01} Corridor Door 1
{TDE01} Corridor Door 2
{TDE01} Evil Transition 1
{TDE01} Evil Transition 2
{TDE01} Evil Transition 3
{TDE01} Wall Door 1
{TDE01} Wall Door 2
{TDM01} Bridge Door
{TDM01} Cave Door 1
{TDM01} Cave Door 2
{TDM01} Fence Door 1
{TDM01} Fence Door 2
{TDM01} Mine Door 1
{TDM01} Mine Door 2
{TDM01} Mine Door 3
{TDM01} Mine Transition 1
{TDM01} Mine Transition 2
{TDR01} Bridge Door
{TDR01} Corridor Door 1
{TDR01} Corridor Door 2
{TDR01} Crypt Transition 1
{TDR01} Crypt Transition 2
{TDR01} Fence Door 1
{TDR01} Fence Door 2
{TDR01} Ruins Transition
{TDR01} Transition Door 1
{TDR01} Transition Door 2
{TDS01} Bridge Door
{TDS01} Corridor Door 1
{TDS01} Corridor Door 2
{TDS01} Sewer Exit
{TDS01} Sewer Transition
{TDS01} Wall Door 1
{TDS01} Wall Door 2
{TDT01} Cave Door 1
{TIB01} Beholder Door
{TIC01} Big Jail Door
{TIC01} Big Rich Door
{TIC01} Big Storage Door
{TIC01} Castle Rich Door
{TIC01} Corridor Transition
{TID01} Dome Door
{TID01} Gate Door
{TII01} Illithid Pod
{TIN01} Barn Door
{TIN01} Corridor Transition
{TIN01} Gate Door
{TNI01} Barn Door
{TNI01} Corridor Transition
{TNI01} Gate Door
{TNI01} Round Stair
{TNI01} Tent Door - Large RW
{TNI01} Tent Door - Large BW
{TNI01} Tent Door - Large RB
{TNI01} Tent Door - Medium RW
{TNI01} Tent Door - Medium BW
{TNI01} Tent Door - Medium RB
{TNI01} Tent Door - Small RW
{TNI01} Tent Door - Small BW
{TNI01} Tent Door - Small RB
{TNI02} Big Jail Door
{TNI02} Big Rich Door
{TNI02} Big Storage Door
{TNI02} Castle Rich Door
{TNI02} Corridor Transition
{TNO01} Cliff Bridge Gate
{TNO01} Cliff Stair Transition
{TNO01} Cliff Cave 1
{TNO01} Cliff Cave 2
{TNO01} Drawbridge
{TNO01} Drawbridge Gate
{TNO01} Fantasy Tower Transition
{TNO01} Lifted Door
{TNO01} Secret Door
{TNO01} Stone Wall Gate 1
{TNO01} Stone Wall Gate 2
{TNO01} Stone Wall Gate 3
{TNO01} Stream Sewer Entry 1
{TNO01} Stream Sewer Entry 2
{TNO01} Tent Transition Large
{TNO01} Tent Transition Small
{TNO01} River Transition
{TNO01} Wall Gate Inner
{TNO01} Wall Gate Outer
{TNO01} Ice Cellar Door
{TSW01} Bridge Door
{TSW01} Corridor Door 1
{TSW01} Corridor Door 2
{TSW01} Steamworks Exit
{TSW01} Steamworks Transition
{TSW01} Wall Door 1
{TSW01} Wall Door 2
{TTD01} Bridge Door
{TTD01} Desert Transition 1
{TTD01} Desert Transition 2
{TTD01} Temple Door 1
{TTD01} Temple Door 2
{TTD01} Transition Door 1
{TTD01} Wall Door 1
{TTD01} Wall Door 2
{TTF01} Bridge Door
{TTF01} Forest Transition
{TTF01} Temple Door
{TTF01} Wall Door 1
{TTF01} Wall Door 2
{TTR01} Barn Door 1
{TTR01} Barn Door 2
{TTR01} Bridge Door
{TTR01} Evil T Door
{TTR01} Rural Cave
{TTR01} Rural Transition
{TTR01} Transition Door
{TTR01} Wall Door 1
{TTR01} Wall Door 2
{TTS01} Barn Door 1
{TTS01} Barn Door 2
{TTS01} Bridge Door
{TTS01} Evil T Door
{TTS01} Winter Cave
{TTS01} Winter Transition
{TTS01} Transition Door 1
{TTS01} Wall Door 1
{TTS01} Wall Door 2
{TTU01} Drow Estate Door
{TTU01} Dungeon Door
{TTU01} Illithid Building Door
{TTU01} Illithid Temple Door
{TTU01} Svirfneblin Estate Door
{TTU01} Bridge Door
{TTU01} Gate Door
{TTU01} Temple Door
{TTU01} Tower Door
{TTU01} Wall Door
{TTZ01} Ship Door
{TWC03} Gate Door 1
{TWC03} Gate Door 2
{TWC03} Transition
{TWC03} Cavern Transition
{TWC03} Portal Transition
{TWC03} Wall Transition
[CEP] Door 767
[CEP] Door 768
[CEP] Door 769
[CEP] Door 770
[CEP] Door 771
[CEP] Door 772
[CEP] Door 773
[CEP] Door 774
[CEP] Door 775
[CEP] Door 776
[CEP] Door 777
[CEP] Door 778
[CEP] Door 779
[CEP] Door 780
[CEP] Door 781
[CEP] Door 782
[CEP] Door 783
[CEP] Door 784
[CEP] Door 785
[CEP] Door 786
[CEP] Door 787
[CEP] Door 788
[CEP] Door 789
[CEP] Door 790
[CEP] Door 791
[CEP] Door 792
[CEP] Door 793
[CEP] Door 794
[CEP] Door 795
[CEP] Door 796
[CEP] Door 797
[CEP] Door 798
[CEP] Door 799
[CEP] Door 800
[CEP] Curtain, Art 01
[CEP] Curtain, Art 02
[CEP] Curtain, Art 03
[CEP] Curtain, Art 04
[CEP] Curtain, Art 05
[CEP] Curtain, Art 06
[CEP] Curtain, Art 07
[CEP] Curtain, Art 08
[CEP] Curtain, Art 09
[CEP] Curtain, Art 10
[CEP] Curtain, Art 11
[CEP] Curtain, Art 12
[CEP] Curtain, Art 13
[CEP] Curtain, Art 14
[CEP] Curtain, Art 15
[CEP] Curtain, Art 16
[CEP] Curtain, Art 17
[CEP] Curtain, Art 18
[CEP] Curtain, Art 19
[CEP] Curtain, Art 20
[CEP] Curtain, Art 21
[CEP] Curtain, Art 22
[CEP] Curtain, Art 23
[CEP] Curtain, Art 24
[CEP] Curtain, Art 25
[CEP] Curtain, Art 26
[CEP] Curtain, Art 27
[CEP] Curtain, Art 28
[CEP] Curtain, Art 29
[CEP] Curtain, Art 30
[CEP] Curtain, Art 31
[CEP] Curtain, Art 32
[CEP] Curtain, Art 33
[CEP] Curtain, Art 34
[CEP] Curtain, Art 35
[CEP] Curtain, Art 36
[CEP] Curtain, Art 37
[CEP] Curtain, Art 38
[CEP] Curtain, Art 39
[CEP] Curtain, Art 40
[CEP] Curtain, Art 41
[CRP] Curtain, Webs
[CEP] Curtain, Color 01
[CEP] Curtain, Color 02
[CEP] Curtain, Color 03
[CEP] Curtain, Color 04
[CEP] Curtain, Color 05
[CEP] Curtain, Color 06
[CEP] Curtain, Color 07
[CEP] Curtain, Color 08
[CEP] Curtain, Color 09
[CEP] Curtain, Color 10
[CEP] Curtain, Color 11
[CEP] Curtain, Color 12
[CEP] Curtain, Color 13
[CEP] Curtain, Color 14
[CEP] Curtain, Color 15
[CEP] Curtain, NWN Net
[CEP] Curtain, NWN Water
[CEP] Curtain, NWN Canvas
[CEP] Single Door A01
[CEP] Single Door A02
[CEP] Single Door A03
[CEP] Single Door A04
[CEP] Single Door A05
[CEP] Single Door A06
[CEP] Single Door A07
[CEP] Single Door A08
[CEP] Single Door A09
[CEP] Single Door A10
[CEP] Single Door A11
[CEP] Single Door A12
[CEP] Single Door A13
[CEP] Single Door A14
[CEP] Single Door A15
[CEP] Single Door A16
[CEP] Single Door A17
[CEP] Single Door A18
[CEP] Single Door A19
[CEP] Single Door A20
[CEP] Single Door A21
[CEP] Single Door B01
[CEP] Single Door B02
[CEP] Single Door B03
[CEP] Single Door B04
[CEP] Single Door B05
[CEP] Single Door B06
[CEP] Single Door B07
[CEP] Single Door B08
[CEP] Single Door B09
[CEP] Single Door B10
[CEP] Single Door B11
[CEP] Single Door B12
[CEP] Single Door B13
[CEP] Single Door B14
[CEP] Single Door B15
[CEP] Single Door B16
[CEP] Single Door B17
[CEP] Single Door B18
[CEP] Single Door B19
[CEP] Single Door B20
[CEP] Double Door A01
[CEP] Double Door A02
[CEP] Double Door A03
[CEP] Double Door A04
[CEP] Double Door A05
[CEP] Double Door A06
[CEP] Double Door A07
[CEP] Double Door A08
[CEP] Double Door A09
[CEP] Double Door A10
[CEP] Double Door A11
[CEP] Double Door A12
[CEP] Double Door A13
[CEP] Double Door A14
[CEP] Double Door A15
[CEP] Double Door A16
[CEP] Double Door A17
[CEP] Double Door A18
[CEP] Double Door A19
[CEP] Double Door A20
[CEP] Double Door A21
[CEP] Double Door A22
[CEP] Double Door A23
[CEP] Double Door A24
[CEP] Double Door A25
[CEP] Double Door A26
[CEP] Double Door A27
[CEP] Double Door A28
[CEP] Double Door A29
[CEP] Double Door A30
[CEP] Double Door A31
[CEP] Double Door A32
[CEP] Double Door A33
[CEP] Double Door A34
[CEP] Double Door A35
[CEP] Double Door A36
[CEP] Double Door A37
[CEP] Double Door A38
[CEP] Double Door A39
[CEP] Double Door A40
[CEP] Double Door A41
[CEP] Double Door A42
[CEP] Double Door A43
[CEP] Double Door A44
[CEP] Double Door A45
[CEP] Double Door A46
[CEP] Double Door A47
[CEP] Single Door A22
[CEP] Single Door A23
[CEP] Single Door A24
[CEP] Single Door A25
[CEP] Single Door A26
[CEP] Single Door A27
[CEP] Single Door A28
[CEP] Single Door A29
[CEP] Single Door A30
[CEP] Single Door A31
[CEP] Single Door A32
[CEP] Single Door A33
[CEP] Single Door A34
[CEP] Single Door A35
[CEP] Single Door A36
[CEP] Single Door A37
[CEP] Single Door A38
[CEP] Single Door A39
[CEP] Single Door A40
[CEP] Single Door A41
[CEP] Single Door A42
[CEP] Single Door A43
[CEP] Single Door A44
[CEP] Single Door A45
[CEP] Single Door A46
[CEP] Single Door A47
[CEP] Single Door A48
[CEP] Single Door A49
[CEP] Single Door A50
[CEP] Single Door A51
[CEP] Single Door A52
[CEP] Single Door A53
[CEP] Single Door A54
[CEP] Single Door A55
[CEP] Single Door A56
[CEP] Single Door A57
[CEP] Single Door A58
[CEP] Single Door A59
[CEP] Single Door A60
[CEP] Single Door A61
[CEP] Single Door A62
[CEP] Single Door A63
[CEP] Single Door A64
[CEP] Single Door A65
[CEP] Single Door A66
[CEP] Single Door A67
[CEP] Single Door A68
[CEP] Single Door A69
[CEP] Single Door A70
[CEP] Single Door A71
[CEP] Single Door A72
[CEP] Single Door A73
[CEP] Single Door A74
[CEP] Single Door A75
[CEP] Single Door A76
[CEP] Single Door A77
[CEP] Single Door A78
[CEP] Single Door A79
[CEP] Single Door A80
[CEP] Single Door A81
[CEP] Curtain, Art 42
[CEP] Curtain, Art 43
[CEP] Curtain, Art 44
[CEP] Curtain, Art 45
[CEP] Curtain, Art 46
[CEP] Curtain, Art 47
[CEP] Curtain, Art 48
[CEP] Curtain, Art 49
[CEP] Curtain, Art 50
[CEP] Curtain, Art 51
[CEP] Curtain, Art 52
[CEP] Curtain, Art 53
[CEP] Curtain, Art 54
[CEP] Curtain, Art 55
[CEP] Curtain, Art 56
[CEP] Curtain, Art 57
[CEP] Curtain, Art 58
[CEP] Curtain, Art 59
[CEP] Curtain, Art 60
[CEP] Curtain, Art 61
[CEP] Curtain, Art 62
[CEP] Curtain, Art 63
[CEP] Curtain, Art 64
[CEP] Curtain, Art 65
[CEP] Curtain, Art 66
[CEP] Curtain, Art 67
[CEP] Curtain, Art 68
[CEP] Curtain, Art 69
[CEP] Curtain, Art 70
[CEP] Curtain, Art 71
[CEP] Curtain, Art 72
[CEP] Curtain, Art 73
[CEP] Curtain, Art 74
[CEP] Curtain, Art 75
[CEP] Curtain, Art 76
[CEP] Curtain, Art 77
[CEP] Curtain, Art 78
[CEP] Curtain, Art 79
[CEP] Curtain, Art 80
[CEP] Curtain, Art 81
[CEP] Curtain, Art 82
[CEP] Curtain, Art 83
[CEP] Curtain, Art 84
[CEP] Curtain, Art 85
[CEP] Curtain, Art 86
[CEP] Curtain, Art 87
[CEP] Curtain, Art 88
[CEP] Curtain, Art 89
[CEP] Curtain, Art 90
[CEP] Curtain, Art 91
[CEP] Curtain, Art 92
[CEP] Curtain, Art 93
[CEP] Curtain, Art 94
[CEP] Curtain, Art 95
[CEP] Curtain, Art 96
[CEP] Curtain, Art 97
[CEP] Curtain, Art 98
[CEP] Curtain, Art 99
[CEP] Curtain, Art 100
[CEP] Curtain, Art 101
[CEP] Curtain, Art 102
[CEP] Curtain, Art 103
[CEP] Curtain, Art 104
[CEP] Single Door A82
[CEP] Single Door A83
[CEP] Single Door A84
[CEP] Single Door A85
[CEP] Single Door A86
[CEP] Single Door A87
[CEP] Single Door A88
[CEP] Single Door A89
[CEP] Single Door A90
[CEP] Single Door A91
[CEP] Single Door A92
[CEP] Single Door A93
[CEP] Single Door A94
[CEP] Single Door A95
[CEP] Single Door A96
[CEP] Single Door A97
[CEP] Single Door A98
[CEP] Single Door A99
[CEP] Single Door C00
[CEP] Single Door C01
[CEP] Single Door C02
[CEP] Single Door C03
[CEP] Single Door C04
[CEP] Single Door C05
[CEP] Single Door C06
[CEP] Single Door C07
[CEP] Single Door C08
[CEP] Single Door C09
[CEP] Single Door C10
[CEP] Single Door C11
[CEP] Single Door C12
[CEP] Single Door C13
[CEP] Single Door C14
[CEP] Single Door C15
[CEP] Single Door C16
[CEP] Single Door C17
[CEP] Single Door C18
[CEP] Single Door C19
[CEP] Single Door C20
[CEP] Single Door C21
[CEP] Single Door C22
[CEP] Single Door C23
[CEP] Single Door C24
[CEP] Single Door C25
[CEP] Single Door C26
[CEP] Single Door C27
[CEP] Single Door C28
[CEP] Single Door C29
[CEP] Single Door C30
[CEP] Single Door C31
[CEP] Single Door C32
[CEP] Single Door C33
[CEP] Single Door C34
[CEP] Single Door C35
[CEP] Single Door C36
[CEP] Single Door C37
[CEP] Single Door C38
[CEP] Single Door C39
[CEP] Single Door C40
[CEP] Single Door C41
[CEP] Single Door C42
[CEP] Single Door C43
[CEP] Single Door C44
[CEP] Single Door C45
[CEP] Single Door C46
[CEP] Single Door C47
[CEP] Single Door C48
[CEP] Single Door C49
[CEP] Single Door C50
[CEP] Single Door C51
[CEP] Single Door C52
[CEP] Single Door C53
[CEP] Single Door C54
[CEP] Single Door C55
[CEP] Single Door C56
[CEP] Single Door C57
[CEP] Single Door C58
[CEP] Single Door C59
[CEP] Single Door C60
[CEP] Single Door C61
[CEP] Single Door C62
[CEP] Single Door C63
[CEP] Single Door C64
[CEP] Single Door C65
[CEP] Single Door C66
[CEP] Single Door C67
[CEP] Single Door C68
[CEP] Single Door C69
[CEP] Single Door C70
[CEP] Single Door C71
[CEP] Single Door C72
[CEP] Single Door C73
[CEP] Single Door C74
[CEP] Single Door C75
[CEP] Single Door C76
[CEP] Single Door C77
[CEP] Double Door A48
[CEP] Double Door A49
[CEP] Double Door A50
[CEP] Double Door A51
[CEP] Double Door A52
[CEP] Double Door A53
[CEP] Double Door A54
[CEP] Double Door A55
[CEP] Double Door A56
[CEP] Double Door A57
[CEP] Double Door A58
[CEP] Double Door A59
[CEP] Double Door A60
[CEP] Double Door A61
[CEP] Double Door A62
[CEP] Double Door A63
[CEP] Double Door A64
[CEP] Double Door A65
[CEP] Double Door A66
[CEP] Double Door A67
[CEP] Double Door A68
[CEP] Double Door A69
[CEP] Double Door A70
[CEP] Double Door A71
[CEP] Double Door A72
[CEP] Double Door A73
[CEP] Double Door A74
[CEP] Double Door A75
[CEP] Double Door A76
[CEP] Double Door A77
[CEP] Double Door A78
[CEP] Double Door A79
[CEP] Door 1200
[CEP] Door 1201
[CEP] Door 1202
[CEP] Door 1203
[CEP] Door 1204
[CEP] Door 1205
[CEP] Door 1206
[CEP] Door 1207
[CEP] Door 1208
[CEP] Door 1209
[CEP] Door 1210
[CEP] Door 1211
[CEP] Door 1212
[CEP] Door 1213
[CEP] Door 1214
[CEP] Door 1215
[CEP] Door 1216
[CEP] Door 1217
[CEP] Door 1218
[CEP] Door 1219
[CEP] Door 1220
[CEP] Door 1221
[CEP] Door 1222
[CEP] Door 1223
[CEP] Door 1224
[CEP] Door 1225
[CEP] Door 1226
[CEP] Door 1227
[CEP] Door 1228
[CEP] Door 1229
[CEP] Door 1230
[CEP] Door 1231
[CEP] Door 1232
[CEP] Door 1233
[CEP] Door 1234
[CEP] Door 1235
[CEP] Door 1236
[CEP] Door 1237
[CEP] Door 1238
[CEP] Door 1239
[CEP] Door 1240
[CEP] Door 1241
[CEP] Door 1242
[CEP] Door 1243
[CEP] Door 1244
[CEP] Door 1245
[CEP] Door 1246
[CEP] Door 1247
[CEP] Door 1248
[CEP] Door 1249
[CEP] Door 1250
[CEP] Door 1251
[CEP] Door 1252
[CEP] Door 1253
[CEP] Door 1254
[CEP] Door 1255
[CEP] Door 1256
[CEP] Door 1257
[CEP] Door 1258
[CEP] Door 1259
[CEP] Door 1260
[CEP] Door 1261
[CEP] Door 1262
[CEP] Door 1263
[CEP] Door 1264
[CEP] Door 1265
[CEP] Door 1266
[CEP] Door 1267
[CEP] Door 1268
[CEP] Door 1269
[CEP] Door 1270
[CEP] Door 1271
[CEP] Door 1272
[CEP] Door 1273
[CEP] Door 1274
[CEP] Door 1275
[CEP] Door 1276
[CEP] Door 1277
[CEP] Door 1278
[CEP] Door 1279
[CEP] Door 1280
[CEP] Door 1281
[CEP] Door 1282
[CEP] Door 1283
[CEP] Door 1284
[CEP] Door 1285
[CEP] Door 1286
[CEP] Door 1287
[CEP] Door 1288
[CEP] Door 1289
[CEP] Door 1290
[CEP] Door 1291
[CEP] Door 1292
[CEP] Door 1293
[CEP] Door 1294
[CEP] Door 1295
[CEP] Door 1296
[CEP] Door 1297
[CEP] Door 1298
[CEP] Door 1299
[CEP] Door 1300
[CEP] Door 1301
[CEP] Door 1302
[CEP] Door 1303
[CEP] Door 1304
[CEP] Door 1305
[CEP] Door 1306
[CEP] Door 1307
[CEP] Door 1308
[CEP] Door 1309
[CEP] Door 1310
[CEP] Door 1311
[CEP] Door 1312
[CEP] Door 1313
[CEP] Door 1314
[CEP] Door 1315
[CEP] Door 1316
[CEP] Door 1317
[CEP] Door 1318
[CEP] Door 1319
[CEP] Door 1320
[CEP] Door 1321
[CEP] Door 1322
[CEP] Door 1323
[CEP] Door 1324
[CEP] Door 1325
[CEP] Door 1326
[CEP] Door 1327
[CEP] Door 1328
[CEP] Door 1329
[CEP] Door 1330
[CEP] Door 1331
[CEP] Door 1332
[CEP] Door 1333
[CEP] Door 1334
[CEP] Door 1335
[CEP] Door 1336
[CEP] Door 1337
[CEP] Door 1338
[CEP] Door 1339
[CEP] Door 1340
[CEP] Door 1341
[CEP] Door 1342
[CEP] Door 1343
[CEP] Door 1344
[CEP] Door 1345
[CEP] Door 1346
[CEP] Door 1347
[CEP] Door 1348
[CEP] Door 1349
[CEP] Door 1350
[CEP] Door 1351
[CEP] Door 1352
[CEP] Door 1353
[CEP] Door 1354
[CEP] Door 1355
[CEP] Door 1356
[CEP] Door 1357
[CEP] Door 1358
[CEP] Door 1359
[CEP] Door 1360
[CEP] Door 1361
[CEP] Door 1362
[CEP] Door 1363
[CEP] Door 1364
[CEP] Door 1365
[CEP] Door 1366
[CEP] Door 1367
[CEP] Door 1368
[CEP] Door 1369
[CEP] Door 1370
[CEP] Door 1371
[CEP] Door 1372
[CEP] Door 1373
[CEP] Door 1374
[CEP] Door 1375
[CEP] Door 1376
[CEP] Door 1377
[CEP] Door 1378
[CEP] Door 1379
[CEP] Door 1380
[CEP] Door 1381
[CEP] Door 1382
[CEP] Door 1383
[CEP] Door 1384
[CEP] Door 1385
[CEP] Door 1386
[CEP] Door 1387
[CEP] Door 1388
[CEP] Door 1389
[CEP] Door 1390
[CEP] Door 1391
[CEP] Door 1392
[CEP] Door 1393
[CEP] Door 1394
[CEP] Door 1395
[CEP] Door 1396
[CEP] Door 1397
[CEP] Door 1398
[CEP] Door 1399
[CEP] Door 1400
[CEP] Door 1401
[CEP] Door 1402
[CEP] Door 1403
[CEP] Door 1404
[CEP] Door 1405
[CEP] Door 1406
[CEP] Door 1407
[CEP] Door 1408
[CEP] Door 1409
[CEP] Door 1410
[CEP] Door 1411
[CEP] Door 1412
[CEP] Door 1413
[CEP] Door 1414
[CEP] Door 1415
[CEP] Door 1416
[CEP] Door 1417
[CEP] Door 1418
[CEP] Door 1419
[CEP] Door 1420
[CEP] Door 1421
[CEP] Door 1422
[CEP] Door 1423
[CEP] Door 1424
[CEP] Door 1425
[CEP] Door 1426
[CEP] Door 1427
[CEP] Door 1428
[CEP] Door 1429
[CEP] Door 1430
[CEP] Door 1431
[CEP] Door 1432
[CEP] Door 1433
[CEP] Door 1434
[CEP] Door 1435
[CEP] Door 1436
[CEP] Door 1437
[CEP] Door 1438
[CEP] Door 1439
[CEP] Door 1440
[CEP] Door 1441
[CEP] Door 1442
[CEP] Door 1443
[CEP] Door 1444
[CEP] Door 1445
[CEP] Door 1446
[CEP] Door 1447
[CEP] Door 1448
[CEP] Door 1449
[CEP] Door 1450
[CEP] Door 1451
[CEP] Door 1452
[CEP] Door 1453
[CEP] Door 1454
[CEP] Door 1455
[CEP] Door 1456
[CEP] Door 1457
[CEP] Door 1458
[CEP] Door 1459
[CEP] Door 1460
[CEP] Door 1461
[CEP] Door 1462
[CEP] Door 1463
[CEP] Door 1464
[CEP] Door 1465
[CEP] Door 1466
[CEP] Door 1467
[CEP] Door 1468
[CEP] Door 1469
[CEP] Door 1470
[CEP] Door 1471
[CEP] Door 1472
[CEP] Door 1473
[CEP] Door 1474
[CEP] Door 1475
[CEP] Door 1476
[CEP] Door 1477
[CEP] Door 1478
[CEP] Door 1479
[CEP] Door 1480
[CEP] Door 1481
[CEP] Door 1482
[CEP] Door 1483
[CEP] Door 1484
[CEP] Door 1485
[CEP] Door 1486
[CEP] Door 1487
[CEP] Door 1488
[CEP] Door 1489
[CEP] Door 1490
[CEP] Door 1491
[CEP] Door 1492
[CEP] Door 1493
[CEP] Door 1494
[CEP] Door 1495
[CEP] Door 1496
[CEP] Door 1497
[CEP] Door 1498
[CEP] Door 1499
[CEP] Door 1500