{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Flame - Large" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Flame - Medium" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Flame - Large (No Glow)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Flame - Large (No Glow)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Flame - Large (No Glow)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Flame - Large (No Glow)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Mist on the ground." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Dust Plume" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Universal Portal, can be used for grates, doors, ladders, etc. Does not use conversation. Enter waypoint tag in variables. " } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Universal Portal, can be used for grates, doors, ladders, etc. Does not use conversation. Enter waypoint tag in variables. " } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Universal Portal, can be used for grates, doors, ladders, etc. Does not use conversation. Enter waypoint tag in variables. " } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Universal Portal, can be used for grates, doors, ladders, etc. Does not use conversation. Enter waypoint tag in variables. " } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Universal Portal, can be used for grates, doors, ladders, etc. Does not use conversation. Enter waypoint tag in variables. " } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } } ] }, "SoundList": { "type": "list", "value": [ { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } } ] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [ { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } } ] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "Set these variables on the AREA\r\n\r\nZSS_WAYPOINT_NAME : Unique waypoint name used in area\r\nZSS_SPAWN : Number of spawn points in area\r\nZSS_RESPAWN : Number of respawn points in area\r\nZSS_COUNT : Max number of zombies to spawn\r\n\r\n\r\nZSS_SPECIAL_COUNT : Number of special zombies to spawn in area\r\nZSS_MUTATION : On or off switch which spawns mutations, or not\r\n" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "Set these variables on the AREA\r\n\r\nZSS_WAYPOINT_NAME : Unique waypoint name used in area\r\nZSS_SPAWN : Number of spawn points in area\r\nZSS_RESPAWN : Number of respawn points in area\r\nZSS_COUNT : Max number of zombies to spawn\r\n\r\n\r\nZSS_SPECIAL_COUNT : Number of special zombies to spawn in area\r\nZSS_MUTATION : On or off switch which spawns mutations, or not\r\n" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "Set these variables on the AREA\r\n\r\nZSS_WAYPOINT_NAME : Unique waypoint name used in area\r\nZSS_SPAWN : Number of spawn points in area\r\nZSS_RESPAWN : Number of respawn points in area\r\nZSS_COUNT : Max number of zombies to spawn\r\n\r\n\r\nZSS_SPECIAL_COUNT : Number of special zombies to spawn in area\r\nZSS_MUTATION : On or off switch which spawns mutations, or not\r\n" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "Set these variables on the AREA\r\n\r\nZSS_WAYPOINT_NAME : Unique waypoint name used in area\r\nZSS_SPAWN : Number of spawn points in area\r\nZSS_RESPAWN : Number of respawn points in area\r\nZSS_COUNT : Max number of zombies to spawn\r\n\r\n\r\nZSS_SPECIAL_COUNT : Number of special zombies to spawn in area\r\nZSS_MUTATION : On or off switch which spawns mutations, or not\r\n" } } ] } }