// This file should be included into any scripts which use equipment bonus variables. // Update this file with new constants when you introduce new bonus types. Don't forget // to make the variable useful in the other scripts, too! const string MANA_REGEN_AMOUNT_BONUS = "ESSENCE_REGEN_AMOUNT_BONUS"; // Increases amount of mana regenerated each cycle const string MANA_REGEN_RATE_BONUS = "ESSENCE_REGEN_RATE_BONUS"; // Reduces amount of time between mana regeneration cycles const string MANA_BONUS = "ESSENCE_BONUS"; // Increases max mana pool const string HP_BONUS = "HP_BONUS"; // Increases max hit points const string HP_REGEN_AMOUNT_BONUS = "HP_REGEN_AMOUNT_BONUS"; // Increases amount of HP regenerated each cycle const string HP_REGEN_RATE_BONUS = "HP_REGEN_RATE_BONUS"; // Reduces amount of time between HP regeneration cycles // This section is not for bonuses, but rather it determines the base stats for PCs. // If you want to change the base stats for PCs, this is the place to do it. const int PC_BASE_HP = 10; // Note: HP works differently. 1 HP means 1 HP is granted to PC for every level (I.E: Making it so that the PC has 40 HP. Change this to 2 and the PC will have 80 base HP) const int PC_BASE_AC = 10; const int PC_BASE_MANA = 20; const int PC_BASE_STR = 10; const int PC_BASE_DEX = 10; const int PC_BASE_CON = 10; const int PC_BASE_INT = 10; const int PC_BASE_WIS = 10; const int PC_BASE_CHA = 10; const int PC_BASE_MANA_REGEN_AMOUNT = 1; // Amount of mana regenerated each cycle const int PC_BASE_MANA_REGEN_RATE = 20; // Each unit represents 6 seconds. (I.E: 10 means 60 seconds, or one minute) const int PC_BASE_HP_REGEN_AMOUNT = 1; // Amount of HP to regenerate each cycle const int PC_BASE_HP_REGEN_RATE = 20; // Each unit represents 6 seconds. (I.E: 10 means 60 seconds, or one minute) // Error checking //void main(){}