// This file should be included into any scripts which use equipment bonus variables.
// Update this file with new constants when you introduce new bonus types. Don't forget
// to make the variable useful in the other scripts, too!


const string MANA_REGEN_AMOUNT_BONUS = "ESSENCE_REGEN_AMOUNT_BONUS"; // Increases amount of mana regenerated each cycle
const string MANA_REGEN_RATE_BONUS   = "ESSENCE_REGEN_RATE_BONUS"; // Reduces amount of time between mana regeneration cycles
const string MANA_BONUS              = "ESSENCE_BONUS"; // Increases max mana pool
const string HP_BONUS                = "HP_BONUS"; // Increases max hit points
const string HP_REGEN_AMOUNT_BONUS   = "HP_REGEN_AMOUNT_BONUS"; // Increases amount of HP regenerated each cycle
const string HP_REGEN_RATE_BONUS     = "HP_REGEN_RATE_BONUS"; // Reduces amount of time between HP regeneration cycles

// This section is not for bonuses, but rather it determines the base stats for PCs.
// If you want to change the base stats for PCs, this is the place to do it.

const int PC_BASE_HP   = 10;   // Note: HP works differently. 1 HP means 1 HP is granted to PC for every level (I.E: Making it so that the PC has 40 HP. Change this to 2 and the PC will have 80 base HP)
const int PC_BASE_AC   = 10;
const int PC_BASE_MANA = 20;

const int PC_BASE_STR  = 10;
const int PC_BASE_DEX  = 10;
const int PC_BASE_CON  = 10;
const int PC_BASE_INT  = 10;
const int PC_BASE_WIS  = 10;
const int PC_BASE_CHA  = 10;

const int PC_BASE_MANA_REGEN_AMOUNT = 1; // Amount of  mana regenerated each cycle
const int PC_BASE_MANA_REGEN_RATE = 20;  // Each unit represents 6 seconds. (I.E: 10 means 60 seconds, or one minute)
const int PC_BASE_HP_REGEN_AMOUNT = 1;   // Amount of HP to regenerate each cycle
const int PC_BASE_HP_REGEN_RATE   = 20;  // Each unit represents 6 seconds. (I.E: 10 means 60 seconds, or one minute)


// Error checking
//void main(){}