// For management purposes, player information is collected and stored into the MySQL database. // If there is a problem with cheating/exploiting or any other reason we have records to refer to for disciplinary action #include "aps_include" #include "inc_system_const" #include "inc_mysql_tables" void main() { object oPC = GetEnteringObject(); string sPlayerName = SQLEncodeSpecialChars(GetPCPlayerName(oPC)); string sIP = SQLEncodeSpecialChars(GetPCIPAddress(oPC)); string sKey = SQLEncodeSpecialChars(GetPCPublicCDKey(oPC)); string sCharName = SQLEncodeSpecialChars(GetName(oPC)); string sSQL = "INSERT IGNORE INTO " + PLAYER_INFO_TABLE + " (Account, IP_Address, CDKey, CharName) VALUES ('" + sPlayerName + "', '" + sIP + "', '" + sKey + "', ' " + sCharName + "');"; SQLExecDirect(sSQL); // Players (non-DMs) also get their character names stored, for use with the housing system in particular if(GetIsPC(oPC) && !GetIsDM(oPC)) { object oDatabase = GetItemPossessedBy(oPC, PC_DATABASE); int iPCID = GetLocalInt(oDatabase, PC_ID_NUMBER); string sPCID = IntToString(iPCID); sSQL = "INSERT IGNORE INTO " + CHARACTER_INFO_TABLE + " (ID, Name) VALUES (" + sPCID + ", '" + sCharName + "');"; SQLExecDirect(sSQL); } }