#include "gun_include" void main() { object oPC = OBJECT_SELF; if(GetCurrentHitPoints(oPC) < 1 || GetCurrentAction(oPC) == ACTION_SIT) { SendMessageToPC(oPC, ColorTokenRed() + "You cannot do that at this time."); return; } else { object oRightHand = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND); object oLeftHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND); int bDualWield = FALSE; if(oLeftHand != OBJECT_INVALID) bDualWield = TRUE; GUN_ReloadAmmo(oPC, oRightHand, bDualWield); return; } }