void main() { object oNPC = OBJECT_SELF; AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_LIGHT, oNPC, METAMAGIC_ANY, TRUE, 999999999, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneGhost(), oNPC, 99999999.0); }