// This script is fired on the Module's OnChat event. // Note that most of the OnChat scripting takes place within the "reo_mod_chatnwnx" script, // as the server uses NWNX_Chat, a plugin for NWNX. void main() { // Housing System ExecuteScript("rhs_mod_chat", OBJECT_SELF); // Quill System ExecuteScript("quill_mod_chat", OBJECT_SELF); }