// This script is fired when a chat message is sent. It uses the NWNX_Chat plugin for NWNX.

#include "nwnx_chat"

void main()
{
    // Funkyswerve's SimTools
    ExecuteScript("fky_chat", OBJECT_SELF);
    // REO Radio System
    ExecuteScript("radio_chat_nwnx", OBJECT_SELF);
}