//************************************************ //** ss_treas_body ** //** ** //** This script will run on the death of a ** //** creature, it automatically kicks out if ** //** is called by a PC ** //************************************************ //**Created By: Jason Hunter (SiliconScout) ** //** ** //**Version: 1.6c ** //** ** //**Last Changed Date: July 7, 200 4 ** //************************************************ void main() { // nothing here go normal if (GetLocalInt(OBJECT_SELF,"ss_t_toss") == 0) { ExecuteScript("nw_c2_default7", OBJECT_SELF); return; } //kick out if called by a PC if (GetIsPC(OBJECT_SELF) == TRUE) return; //stop looting and scatter items SetLootable(OBJECT_SELF,FALSE); DelayCommand(1.0, SetLocalObject(OBJECT_SELF, "myCorpse", GetNearestObjectByTag( "BodyBag" ))); DelayCommand(2.0, ExecuteScript("ss_treas_toss",GetLocalObject(OBJECT_SELF, "myCorpse"))); DelayCommand(2.2, DestroyObject(GetLocalObject(OBJECT_SELF, "myCorpse"))); DelayCommand(2.3, DestroyObject(OBJECT_SELF)); }