void main() { // Bioware Default ExecuteScript("nw_c2_default5", OBJECT_SELF); // Pop Monster - Creatures spawned by using an object. // They despawn after five minutes of inactivity. // If this enemy is attacked in any way the countdown resets. if(GetLocalInt(OBJECT_SELF, "POP_MONSTER") == 1) { SetLocalInt(OBJECT_SELF, "POP_MONSTER_COUNTDOWN", 300); } }