#include "inc_system_const" void main() { object oKiller = GetLastKiller(); // Bioware Default ExecuteScript("nw_c2_default7", OBJECT_SELF); // Lootable Corpses System SetIsDestroyable(FALSE,TRUE); ExecuteScript("gb_loot_corpse",OBJECT_SELF); // Increment PC's zombie kill counter if(GetIsPC(oKiller)) { object oDatabase = GetItemPossessedBy(oKiller, PC_DATABASE); int iKills = GetLocalInt(oDatabase, "ZOMBIE_KILLS") + 1; SetLocalInt(oDatabase, "ZOMBIE_KILLS", iKills); } // Quest System ExecuteScript("qst_enemy_death", OBJECT_SELF); }