// zzdlg_ghostspeak // // Copyright 2005-2006 by Greyhawk0 // // This is an internal event to cause a recently created ghost to talk to the // player. #include "zzdlg_tools_inc" void main() { object oPlayer = GetLocalObject(OBJECT_SELF, DLG_GHOSTTALKER); object oNPC = OBJECT_SELF; if ( GetIsPC(oPlayer) == FALSE || GetIsObjectValid(oNPC) == FALSE ) return; SetCommandable(TRUE, oPlayer); DeleteLocalObject(OBJECT_SELF, DLG_GHOSTTALKER); ClearAllActions(); // Get dialog script name from npc. string sScript = GetLocalString( oNPC, DLG_VARIABLE_SCRIPTNAME ); if ( sScript == "" ) return; // Gets extra parameters from npc. int iMakeprivate = GetLocalInt( oNPC, DLG_VARIABLE_MAKEPRIVATE ); int iNoHello = GetLocalInt( oNPC, DLG_VARIABLE_NOHELLO ); int iNoZoom = GetLocalInt( oNPC, DLG_VARIABLE_NOZOOM ); // RemoveEffect(oNPC, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY)); // Start the dialog between the npc and the player _dlgStart( oPlayer, oNPC, sScript, iMakeprivate, iNoHello, iNoZoom ); // ApplyEffectToObject( DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oNPC); }