// zzdlg_item // // Copyright 2005-2006 by Greyhawk0 // // An item's onActivation conversation starter. It uses the item's properties // for parameters. This references a dialog script that is specified as an // item's property. // PARAMETERS (Variables belonging to the item) // "dialog" // Variable type: STRING // Default: Does nothing if not defined. // Description: Name of the script to use for this item. (Required) // "makeprivate" // Variable type: INT // Default: Lets others hear the conversation. // Description: 0 to let others hear conversation, 1 to not. // "nohello" // Variable type: INT // Default: Doesn't play a hello. // Description: 1 to play a hello, 0 to not play a hello. // "nozoom" // Variable type: INT // Default: Zooms in on the player // Description: 0 to zoom in on the player, 1 to not zoom. #include "zzdlg_tools_inc" // Note: OBJECT_SELF is neither the item nor the player! void main() { object oPlayer = GetItemActivator( ); object oItem = GetItemActivated( ); if ( GetIsPC(oPlayer) == FALSE || GetIsObjectValid(oItem) == FALSE ) return; // Get dialog script name from item. string sScript = GetLocalString( oItem, DLG_VARIABLE_SCRIPTNAME ); if ( sScript == "" ) return; // Gets extra parameters from item. int iMakeprivate = GetLocalInt( oItem, DLG_VARIABLE_MAKEPRIVATE ); int iNoHello = GetLocalInt( oItem, DLG_VARIABLE_NOHELLO ); int iNoZoom = GetLocalInt( oItem, DLG_VARIABLE_NOZOOM ); // Start the dialog between the item and the player _dlgStart( oPlayer, oItem, sScript, iMakeprivate, iNoHello, iNoZoom ); }