{ "__data_type": "UTI ", "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Comment": { "type": "cexostring", "value": "" }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 1 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Basic Driving:\nf - change direction to forward\nb - change direction to reverse\na - accelerate\nd - decelerate\nr - turn right\nl - turn left\nx - exit vehicle\n\n\nCamera:\nce - External Camera (default)\ncs - Straight First Person Camera\ncl - Left Camera\ncr - Right Camera\ncu - Camera Up\ncd - Camera Down\n\nSpecial Actions:\nattack - shoot equipped or vehicle-mounted weapon against nearest enemy.\nmissile - fire missile\nheavymissile - fire heavy missile\nbomb - drop bomb\nland - land a ship\nlaunch - launch a ship\n\nVisual Actions (no effect; must be at zero speed):\nrollr - roll to the right\nrolll - roll to the left\nspin - spin end-over-end\n\nInstructions:\nTo use the system, you should say your commands out loud, on either the Talk or DM channel. Quickslot these with /dm command, like /dm a or /dm d - it's a LOT easier! Nearby NPC's (including your vehicle) will interpret the commands. Your vehicle will drive in a stright line, at a constant speed, unless commanded otherwise. \nIn forward motion, you must use a and d to speed up or slow down. You can only switch to reverse motion when at ZERO forward speed.\nIn reverse motion, you move at a slow constant speed.\nYou can only turn while moving.\nNote that turns and decelerations require Drive or Pilot checks that may fail - turn DC is based on speed (so turn at slow speeds!).\n\nDM Commands:\nbeamhit - make a beam weapon hit nearest target\nmissile - missile effect on nearest target\nbeammiss - beam weapon that misses\nfly - have ship fly up and disappear\njump - ship flies up and then lands at stored location chosen with FX wand" } }, "Description": { "type": "cexolocstring", "value": { "0": "Basic Driving:\nf - change direction to forward\nb - change direction to reverse\na - accelerate\nd - decelerate\nr - turn right\nl - turn left\nx - exit vehicle\n\n\nCamera:\nce - External Camera (default)\ncs - Straight First Person Camera\ncl - Left Camera\ncr - Right Camera\ncu - Camera Up\ncd - Camera Down\n\nSpecial Actions:\nattack - shoot equipped or vehicle-mounted weapon against nearest enemy.\nmissile - fire missile\nheavymissile - fire heavy missile\nbomb - drop bomb\nland - land a ship\nlaunch - launch a ship\n\nVisual Actions (no effect; must be at zero speed):\nrollr - roll to the right\nrolll - roll to the left\nspin - spin end-over-end\n\nInstructions:\nTo use the system, you should say your commands out loud, on either the Talk or DM channel. Quickslot these with /dm command, like /dm a or /dm d - it's a LOT easier! Nearby NPC's (including your vehicle) will interpret the commands. Your vehicle will drive in a stright line, at a constant speed, unless commanded otherwise. \nIn forward motion, you must use a and d to speed up or slow down. You can only switch to reverse motion when at ZERO forward speed.\nIn reverse motion, you move at a slow constant speed.\nYou can only turn while moving.\nNote that turns and decelerations require Drive or Pilot checks that may fail - turn DC is based on speed (so turn at slow speeds!).\n\nDM Commands:\nbeamhit - make a beam weapon hit nearest target\nmissile - missile effect on nearest target\nbeammiss - beam weapon that misses\nfly - have ship fly up and disappear\njump - ship flies up and then lands at stored location chosen with FX wand", "id": 13026 } }, "Identified": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Driver's Manual", "id": 13025 } }, "ModelPart1": { "type": "byte", "value": 39 }, "PaletteID": { "type": "byte", "value": 114 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "_mdrn_drmanual" }, "TemplateResRef": { "type": "resref", "value": "_mdrn_drmanual" } }