1102 lines
26 KiB
JSON
1102 lines
26 KiB
JSON
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"0": "<CUSTOM1711>Visual Effects - Please select a command."
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"0": "<CUSTOM1711>Visual Effects Lists - Please select a command."
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}
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"value": "fky_chat_cn_act"
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},
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "<CUSTOM1703>Nevermind, I do not want to use any commands at this time."
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}
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}
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},
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"value": 4294967295
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]
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"value": "fky_chat_cn_act"
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},
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"Sound": {
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"value": ""
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},
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "<CUSTOM1711>Return to Main DM Command Menu."
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}
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}
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},
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{
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"value": 1
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},
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"Comment": {
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"type": "cexostring",
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"value": ""
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},
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"Delay": {
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"value": 4294967295
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},
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"value": ""
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"Script": {
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"type": "resref",
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"value": "fky_chat_cn_act"
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},
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"Sound": {
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"type": "resref",
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"value": ""
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},
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "<CUSTOM1702>dm_fx_rem <CUSTOM1705>= Removes all visual effects on the target that were created by the sender. This includes all those created by the <CUSTOM1709>dm_fx command<CUSTOM1705>."
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}
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}
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},
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"value": 0
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"type": "byte",
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"value": 1
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"Comment": {
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"type": "cexostring",
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"type": "dword",
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"value": 4294967295
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},
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"Index": {
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"type": "dword",
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"value": 0
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},
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"value": 1
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"LinkComment": {
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"type": "cexostring",
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"value": ""
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}
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},
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"Sound": {
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},
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "<CUSTOM1702>dm_fx_loc <CUSTOM1705>= This command is identical in function and format to the <CUSTOM1709>dm_fx command<CUSTOM1705>, but will create the effect at the target location instead of on a target object."
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}
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}
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},
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"Comment": {
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},
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"Delay": {
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"type": "dword",
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"value": 4294967295
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},
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}
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}
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]
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"0": "<CUSTOM1702>dm_fx <CUSTOM1705>= Allows the DM to create any vfx on the target. For COM, IMP, and FNF visuals, the format is simple, because the duration type and time are always 0: <CUSTOM1709>dm_fx (vfx#) 0 0 <CUSTOM1705>. Example: to apply a meteor swarm vfx effect on the target: <CUSTOM1709>dm_vfx 28 0 0 <CUSTOM1705>. For DUR, BEAM, and EYES visuals, a duration type and duration must be specified, and you may also choose to make the effect extraordinary (undispellable) or supernatural (not removed by rest), or both. The format: <CUSTOM1709>dm_fx (vfx#) (duration type#) (duration) (E/S/SE) <CUSTOM1705>. Duration type is either 1 for temporary or 2 for permanent. Duration is the number of seconds to want the effect to last. Example: to apply a dominated vfx effect to the target for a duration of 5 minutes (300 seconds): <CUSTOM1709>dm_vfx 209 1 300 <CUSTOM1705>. To make that same effect Extraordinary: <CUSTOM1709>dm_vfx 209 1 300 E <CUSTOM1705>. To make permanent vfx you use 2 for the type, and use 0 for the number of seconds: <CUSTOM1709>dm_vfx 209 2 0 <CUSTOM1705>. Because vfx numbers are far from intuitive, a <CUSTOM1709>dm_fx_list_*<CUSTOM1705> command is available to show what vfx # creates what effect."
|
|
}
|
|
}
|
|
},
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"__struct_id": 5,
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