18 lines
506 B
Plaintext
18 lines
506 B
Plaintext
#include "NW_O2_CONINCLUDE"
|
|
#include "x0_i0_anims"
|
|
#include "x0_i0_treasure"
|
|
|
|
void main()
|
|
{
|
|
SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT);
|
|
SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT);
|
|
SetSpawnInCondition(NW_FLAG_ATTACK_EVENT);
|
|
SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT);
|
|
SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT);
|
|
SetSpawnInCondition(NW_FLAG_DEATH_EVENT);
|
|
SetListeningPatterns();
|
|
WalkWayPoints();
|
|
CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF);
|
|
}
|
|
|