RoT2_PRC8/_module/nss/aw_druid_dragon.nss
Jaysyn904 499aba4eb3 Initial upload
Initial upload
2023-09-25 18:13:22 -04:00

66 lines
3.3 KiB
Plaintext

void main()
{
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDispelMagicAll(60),OBJECT_SELF);
int nLevel = GetCasterLevel(OBJECT_SELF);
int nHP, nCnt, nDuration;
nDuration = GetCasterLevel(OBJECT_SELF);
for(nCnt; nCnt <= nLevel; nCnt++){nHP += d6(6);}
effect eAttack = EffectAttackIncrease(nLevel+12,12);
effect eDamage1 = EffectDamageIncrease(15,DAMAGE_TYPE_SLASHING);
effect eDamage2 = EffectDamageIncrease(10,DAMAGE_TYPE_BLUDGEONING);
effect eDamage3 = EffectDamageIncrease(10,DAMAGE_TYPE_PIERCING);
effect eDamage4 = EffectDamageIncrease(30,DAMAGE_TYPE_FIRE);
effect eDamage5 = EffectDamageIncrease(10,DAMAGE_TYPE_MAGICAL);
effect eSTR = EffectAbilityIncrease(ABILITY_STRENGTH,12);
effect eDEX = EffectAbilityIncrease(ABILITY_DEXTERITY,12);
effect eCON = EffectAbilityIncrease(ABILITY_CONSTITUTION,12);
effect eSwing = EffectModifyAttacks(5);
effect ePoly = EffectPolymorph(8);
effect eHP = EffectTemporaryHitpoints(nHP);
effect eResist1 = EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING,20,0);
effect eResist2 = EffectDamageResistance(DAMAGE_TYPE_PIERCING,20,0);
effect eResist3 = EffectDamageResistance(DAMAGE_TYPE_SLASHING,20,0);
effect eResist4 = EffectDamageResistance(DAMAGE_TYPE_ACID,15,0);
effect eResist5 = EffectDamageResistance(DAMAGE_TYPE_COLD,15,0);
effect eResist6 = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL,15,0);
effect eResist7 = EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE,100);
effect eResist8 = EffectDamageResistance(DAMAGE_TYPE_SONIC,15,0);
effect eResist9 = EffectDamageResistance(DAMAGE_TYPE_MAGICAL,8,0);
effect eHaste = EffectHaste();
effect eTrue = EffectTrueSeeing();
effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
effect eSaves = EffectSavingThrowIncrease(0,12,SAVING_THROW_TYPE_ALL);
effect eRegen = EffectRegenerate(12,6.0);
effect eDis = EffectSkillIncrease(SKILL_DISCIPLINE,60);
effect eLink = EffectLinkEffects(eAttack, ePoly);
eLink = EffectLinkEffects(eLink, eDis);
eLink = EffectLinkEffects(eLink, eDamage1);
eLink = EffectLinkEffects(eLink, eDamage2);
eLink = EffectLinkEffects(eLink, eDamage3);
eLink = EffectLinkEffects(eLink, eDamage4);
eLink = EffectLinkEffects(eLink, eDamage5);
eLink = EffectLinkEffects(eLink, eCON);
eLink = EffectLinkEffects(eLink, eDEX);
eLink = EffectLinkEffects(eLink, eSTR);
eLink = EffectLinkEffects(eLink, eSwing);
eLink = EffectLinkEffects(eLink, eResist1);
eLink = EffectLinkEffects(eLink, eResist2);
eLink = EffectLinkEffects(eLink, eResist3);
eLink = EffectLinkEffects(eLink, eResist4);
eLink = EffectLinkEffects(eLink, eResist5);
eLink = EffectLinkEffects(eLink, eResist6);
eLink = EffectLinkEffects(eLink, eResist7);
eLink = EffectLinkEffects(eLink, eResist8);
eLink = EffectLinkEffects(eLink, eResist9);
eLink = EffectLinkEffects(eLink, eHaste);
eLink = EffectLinkEffects(eLink, eTrue);
eLink = EffectLinkEffects(eLink, eSaves);
eLink = EffectLinkEffects(eLink, eRegen);
//eLink = EffectLinkEffects(eLink, eHP);
eLink = EffectLinkEffects(eLink, ePoly);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, RoundsToSeconds(nDuration*12));
}