39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("wp_goto_jail");
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lTarget = GetLocation(oTarget);
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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FloatingTextStringOnCreature("You are in Jail Because you pushed through a wall.... that is cheating. No way out, respawn!", oPC);
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FloatingTextStringOnCreature("You are in Jail Because you pushed through a wall.... that is cheating. No way out, respawn!", oPC);
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FloatingTextStringOnCreature("You are in Jail Because you pushed through a wall.... that is cheating. No way out, respawn!", oPC);
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effect eEffect;
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eEffect = EffectDamage(1000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL);
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DelayCommand(20.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC));
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oTarget = oPC;
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget));
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}
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