12 lines
286 B
Plaintext
12 lines
286 B
Plaintext
void main()
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{
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object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
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if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return;
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ActionPlayAnimation(ANIMATION_LOOPING_SIT_CROSS, 1.0f, 5000.0f);
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}
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