114 lines
3.6 KiB
Plaintext
114 lines
3.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Default On Heartbeat
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//:: NW_C2_DEFAULT1
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This script will have people perform default
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animations.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Nov 23, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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void main()
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{
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//SpawnScriptDebugger();
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if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY))
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{
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if(TalentAdvancedBuff(40.0))
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{
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SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE);
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return;
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}
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}
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if(GetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING))
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{
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int nDay = FALSE;
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if(GetIsDay() || GetIsDawn())
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{
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nDay = TRUE;
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}
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if(GetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT") != nDay)
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{
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if(nDay == TRUE)
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{
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SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", TRUE);
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}
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else
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{
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SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", FALSE);
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}
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WalkWayPoints();
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}
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}
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if(!GetHasEffect(EFFECT_TYPE_SLEEP))
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{
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if(!GetIsPostOrWalking())
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{
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if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
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{
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if(!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
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{
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if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL) && !IsInConversation(OBJECT_SELF))
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{
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if(GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN))
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{
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PlayMobileAmbientAnimations();
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}
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else if(GetIsEncounterCreature() &&
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!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
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{
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PlayMobileAmbientAnimations();
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}
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else if(GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS) &&
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!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
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{
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PlayImmobileAmbientAnimations();
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}
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}
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else
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{
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DetermineSpecialBehavior();
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}
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}
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else
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{
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//DetermineCombatRound();
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}
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}
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}
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}
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else
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{
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if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT))
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{
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effect eVis = EffectVisualEffect(VFX_IMP_SLEEP);
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if(d10() > 6)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
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}
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}
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}
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if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1001));
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}
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object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
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if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return;
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ActionPlayAnimation(ANIMATION_LOOPING_PAUSE, 1.0f, 300.0f);
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}
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