RoT2_PRC8/_module/nss/cb_oz_heart.nss
Jaysyn904 499aba4eb3 Initial upload
Initial upload
2023-09-25 18:13:22 -04:00

32 lines
884 B
Plaintext

void main()
{
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return;
object oCaster;
oCaster = OBJECT_SELF;
object oTarget;
oTarget = oPC;
AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_DELAYED_BLAST_FIREBALL, oTarget, METAMAGIC_ANY, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
effect eEffect;
eEffect = EffectDamage(28, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
oTarget = oPC;
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), GetLocation(oTarget));
}