RoT2_PRC8/_module/nss/jano_death.nss
Jaysyn904 499aba4eb3 Initial upload
Initial upload
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//::///////////////////////////////////////////////
//:: Death Script
//:: NW_O0_DEATH.NSS
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This script handles the default behavior
that occurs when a player dies.
BK: October 8 2002: Overriden for Expansion
*/
//:://////////////////////////////////////////////
//:: Created By: Brent Knowles
//:: Created On: November 6, 2001
//:://////////////////////////////////////////////
/*
void ClearAllFactionMembers(object oMember, object oPlayer)
{
// AssignCommand(oMember, SpeakString("here"));
AdjustReputation(oPlayer, oMember, 100);
SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
object oClear = GetFirstFactionMember(oMember, FALSE);
while (GetIsObjectValid(oClear) == TRUE)
{
ClearPersonalReputation(oPlayer, oClear);
oClear = GetNextFactionMember(oMember, FALSE);
}
} */
void Raise(object oPlayer)
{
effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION);
effect eBad = GetFirstEffect(oPlayer);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oPlayer);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oPlayer)), oPlayer);
//Search for negative effects
while(GetIsEffectValid(eBad))
{
if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
{
//Remove effect if it is negative.
RemoveEffect(oPlayer, eBad);
}
eBad = GetNextEffect(oPlayer);
}
//Fire cast spell at event for the specified target
SignalEvent(oPlayer, EventSpellCastAt(OBJECT_SELF, SPELL_RESTORATION, FALSE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oPlayer);
}
#include "asg_i_dbplayer"
void main()
{
object oPlayer = GetLastPlayerDied();
PlayerDatabase("W",oPlayer);
// * increment global tracking number of times that I died
SetLocalInt(oPlayer, "NW_L_PLAYER_DIED", GetLocalInt(oPlayer, "NW_L_PLAYER_DIED") + 1);
string sArea = GetTag(GetArea(oPlayer));
// * make friendly to Each of the 3 common factions
AssignCommand(oPlayer, ClearAllActions());
// * Note: waiting for Sophia to make SetStandardFactionReptuation to clear all personal reputation
if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer);
}
if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer);
}
if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10)
{ SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer);
}
object oPC = GetLastPlayerDied();
if (!GetIsPC(oPC)) return;
object oTarget;
oTarget = oPC;
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE), GetLocation(oTarget));
DelayCommand(3.5, PopUpGUIPanel(oPlayer,GUI_PANEL_PLAYER_DEATH));
}