42 lines
1.5 KiB
Plaintext
42 lines
1.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Ferocity 3
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//:: NW_S1_Feroc3
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The Dex and Str of the target increases
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Aug 13, 2001
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//:://////////////////////////////////////////////
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void main()
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{
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//:: Declare major variables
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object oNPC = OBJECT_SELF;
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int nHD = GetHitDice(oNPC);
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int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION); //:: Determine the duration by getting the con modifier
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int nIncrease = 9;
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int nDuration = 1 + nCONMod;
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if(nDuration == 0) { nDuration = 1; }
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effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY, nIncrease);
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effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, nIncrease);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eStr, eDex);
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eLink = EffectLinkEffects(eLink, eDur);
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eLink = ExtraordinaryEffect(eLink); //:: Make effect extraordinary
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//effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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SignalEvent(oNPC, EventSpellCastAt(oNPC, SPELLABILITY_FEROCITY_3, FALSE));
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if (nCONMod > 0)
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{
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oNPC, RoundsToSeconds(nDuration));
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//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF) ;
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}
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}
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