RoT2_PRC8/_module/nss/nw_s1_mephsalt.nss
Jaysyn904 499aba4eb3 Initial upload
Initial upload
2023-09-25 18:13:22 -04:00

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//::///////////////////////////////////////////////
//:: Salt Mephit Breath
//:: NW_S1_MephSalt
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Salt Mephit shoots out a bolt of corrosive material
that causes 1d4 damage and reduces AC and Attack by 2
This should be a cone - Jaysyn
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11, 2001
//:://////////////////////////////////////////////
#include "prc_inc_spells"
//#include "wm_include"
void main()
{
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
int nDC = 10 +nCONMod+ (nHD/2);
int nDamage = d4();
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
effect eBolt, eAttack, eAC;
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ACID);
//Make a ranged touch attack
int nTouch = TouchAttackRanged(oTarget);
if(nDamage == 0) {nTouch = 0;}
if(nTouch > 0)
{
if(nTouch == 2)
{
nDamage *= 2;
}
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MEPHIT_SALT_BREATH));
//Set damage, AC mod and attack mod effects
eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ACID);
eAC = EffectACDecrease(2);
eAttack = EffectAttackDecrease(2);
effect eLink = EffectLinkEffects(eAttack, eAC);
eLink = EffectLinkEffects(eLink, eDur);
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}