52 lines
1.6 KiB
Plaintext
52 lines
1.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Pulse Whirlwind
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//:: NW_S1_PulsWind
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//:: Copyright (c) 2001 Bioware Corp.
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//::///////////////////////////////////////////////
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/*
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All those that fail a save are knocked
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down by the elemental whirlwind.
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*/
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//::///////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 8, 2002
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//::///////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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//#include "wm_include"
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void main()
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{
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//if (WildMagicOverride()) { return; }
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//:: Declare major variables
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object oNPC = OBJECT_SELF;
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object oTarget;
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int nHD = GetHitDice(oNPC);
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int nSTRMod = GetAbilityModifier(ABILITY_STRENGTH, oNPC);
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int nDC = 10 +nSTRMod+ (nHD/2);
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effect eDown = EffectKnockdown();
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effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_WIND);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
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//Get first target in spell area
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
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while(GetIsObjectValid(oTarget))
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{
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if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC)
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{
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC))
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{
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDown, oTarget, 5.0);
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}
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//Get next target in spell area
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
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}
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}
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