RoT2_PRC8/_module/nss/nw_s1_stink_a.nss
Jaysyn904 499aba4eb3 Initial upload
Initial upload
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//::///////////////////////////////////////////////
//:: Stinking Cloud On Enter
//:: NW_S1_Stink_A.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Those within the area of effect must make a
fortitude save or be dazed.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 17, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
//#include "wm_include"
#include "prc_inc_spells"
void main()
{
//:: Declare major variables
object oNPC = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject(); //Get the first object in the persistant area
int nHD = GetHitDice(oNPC);
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
int nDC = 10 +nCONMod+ (nHD/2);
effect eStink = EffectDazed();
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eMind, eStink);
eLink = EffectLinkEffects(eLink, eDur);
effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
float fDelay;
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
if(MyPRCGetRacialType(oTarget) != RACIAL_TYPE_VERMIN)
{
if(GetIsEnemy(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_STINKING_CLOUD));
//Make a Fort Save
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON))
{
fDelay = GetRandomDelay(0.25, 1.0);
//Apply the VFX impact and linked effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2)));
}
}
}
}