111 lines
4.5 KiB
Plaintext
111 lines
4.5 KiB
Plaintext
#include "nw_i0_plot"
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// * Applies an XP and GP penalty
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// * to the player respawning
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void ApplyPenalty(object oDead)
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{
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int nXP = GetXP(oDead);
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int nPenalty = 50 * GetHitDice(oDead);
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int nHD = GetHitDice(oDead);
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// * You can not lose a level with this respawning
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int nMin = ((nHD * (nHD - 1)) / 2) * 1000;
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int nNewXP = nXP - nPenalty;
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if (nNewXP < nMin)
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nNewXP = nMin;
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SetXP(oDead, nNewXP);
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int nGoldToTake = FloatToInt(0.50 * GetGold(oDead));
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// * a cap of 10 000gp taken from you
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if (nGoldToTake > 200000)
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{
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nGoldToTake = 200000;
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}
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AssignCommand(oDead, TakeGoldFromCreature(nGoldToTake, oDead, TRUE));
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DelayCommand(4.0, FloatingTextStrRefOnCreature(58299, oDead, FALSE));
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DelayCommand(4.8, FloatingTextStrRefOnCreature(58300, oDead, FALSE));
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}
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#include "asg_i_dbplayer"
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void main()
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{
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object oRespawner = GetLastRespawnButtonPresser();
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oRespawner);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oRespawner)), oRespawner);
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RemoveEffects(oRespawner);
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effect e1 = EffectVisualEffect(VFX_FNF_PWKILL);
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effect e2 = EffectVisualEffect(VFX_FNF_DISPEL_DISJUNCTION);
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effect e3 = EffectVisualEffect(VFX_FNF_WORD);
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effect e4 = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1);
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effect e5 = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE);
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effect e6 = EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL);
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string sDestTag = "trinity_respawn";
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string sArea = GetTag(GetArea(oRespawner));
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ApplyPenalty(oRespawner);
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object oSpawnPoint = GetWaypointByTag(sDestTag);
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AssignCommand(oRespawner,JumpToLocation(GetLocation(oSpawnPoint)));
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PlayerDatabase("W",oRespawner);
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SetCutsceneMode(oRespawner,TRUE);
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AssignCommand(oRespawner,ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT,1.0,25.0));
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DelayCommand(12.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,e1,GetLocation( oRespawner)));
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DelayCommand(13.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,e2,GetLocation( oRespawner)));
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DelayCommand(14.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,e3,GetLocation( oRespawner)));
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DelayCommand(15.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,e4,GetLocation( oRespawner)));
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DelayCommand(16.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,e5,GetLocation( oRespawner)));
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DelayCommand(18.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,e6,GetLocation( oRespawner)));
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DelayCommand(25.0,SetCutsceneMode(oRespawner,FALSE));
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object oCaster = GetObjectByTag("HEALER1");
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object oCaster2 = GetObjectByTag("HEALER2");
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object oCaster3 = GetObjectByTag("HEALER3");
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DelayCommand(5.0,AssignCommand(oCaster, ActionSpeakString("Another one... I pray to the Gods above to have mercy on this one")));
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DelayCommand(6.0,AssignCommand(oCaster, ClearAllActions()));
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DelayCommand(6.5,AssignCommand(oCaster, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0f, 8.0f)));
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DelayCommand(15.0,AssignCommand(oCaster, ClearAllActions()));
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object oTarget = GetObjectByTag("TEMPLE_ZERO1");
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DelayCommand(16.0,AssignCommand(oCaster, ActionCastFakeSpellAtObject(SPELL_WORD_OF_FAITH, oTarget)));
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DelayCommand(19.0,AssignCommand(oCaster, ActionPlayAnimation(ANIMATION_FIREFORGET_READ)));
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DelayCommand(22.0,AssignCommand(oCaster, ActionCastFakeSpellAtObject(SPELL_RESURRECTION, oTarget)));
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DelayCommand(6.0,AssignCommand(oCaster2, ActionSpeakString("Quickly! There's not much time")));
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DelayCommand(6.5,AssignCommand(oCaster2, ClearAllActions()));
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DelayCommand(7.5,AssignCommand(oCaster2, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0f, 8.0f)));
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DelayCommand(15.0,AssignCommand(oCaster2, ClearAllActions()));
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oTarget = GetObjectByTag("TEMPLE_ZERO2");
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DelayCommand(16.0,AssignCommand(oCaster2 , ActionCastFakeSpellAtObject(SPELL_WORD_OF_FAITH, oTarget)));
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DelayCommand(18.0,AssignCommand(oCaster2 , ActionPlayAnimation(ANIMATION_FIREFORGET_READ)));
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DelayCommand(23.0,AssignCommand(oCaster2 , ActionCastFakeSpellAtObject(SPELL_RESURRECTION, oTarget)));
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DelayCommand(6.0,AssignCommand(oCaster3, ActionSpeakString("I pray to the Holy Ones.. Let this one live")));
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DelayCommand(8.0,AssignCommand(oCaster3, ClearAllActions()));
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oTarget = GetObjectByTag("TEMPLE_ZERO3");
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DelayCommand(9.0,AssignCommand(oCaster3, ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP, 1.0f, 12.0f)));
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DelayCommand(22.0,AssignCommand(oCaster3, ClearAllActions()));
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DelayCommand(23.0,AssignCommand(oCaster3 , ActionCastFakeSpellAtObject(SPELL_RESURRECTION, oTarget)));
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}
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