Added persistent player storage
Added persistent player storage. Fixed store items. Full compile. Updated release archive.
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15
_module/nss/pc_room_onexit.nss
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15
_module/nss/pc_room_onexit.nss
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@@ -0,0 +1,15 @@
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void main()
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{
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object oPlayer = GetExitingObject();
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/* int nToken = NuiFindWindow(oPlayer, PC_NUI_WINDOW_ID);
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//:: Murder the poor window
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NuiDestroy(oPlayer, nToken);
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nToken = NuiFindWindow(oPlayer, PC_NUI_GOLD_WINDOW_ID);
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if (nToken)
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NuiDestroy(oPlayer, nToken); */
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}
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