Added persistent player storage
Added persistent player storage. Fixed store items. Full compile. Updated release archive.
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78
_module/nss/util_i_library.nss
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78
_module/nss/util_i_library.nss
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/// ----------------------------------------------------------------------------
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/// @file util_i_library.nss
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/// @author Michael A. Sinclair (Squatting Monk) <squattingmonk@gmail.com>
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/// @brief Boilerplace code for creating a library dispatcher. Should only be
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/// included in library scripts as it implements main().
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/// ----------------------------------------------------------------------------
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#include "util_i_libraries"
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// -----------------------------------------------------------------------------
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// Function Protoypes
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// -----------------------------------------------------------------------------
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// This is a user-defined function that registers function names to a unique (to
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// this library) number. When the function name is run using RunLibraryScript(),
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// this number will be passed to the user-defined function OnLibraryScript(),
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// which resolves the call to the correct function.
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//
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// Example usage:
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// void OnLibraryLoad()
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// {
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// RegisterLibraryScript("MyFunction");
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// RegisterLibraryScript("MyOtherFunction");
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// }
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//
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// or, if using nEntry...
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// void OnLibraryLoad()
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// {
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// RegisterLibraryScript("MyFunction", 1);
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// RegisterLibraryScript("MyOtherFunction", 2);
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// }
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void OnLibraryLoad();
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// This is a user-defined function that routes a unique (to the module) script
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// name (sScript) or a unique (to this library) number (nEntry) to a function.
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//
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// Example usage:
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// void OnLibraryScript(string sScript, int nEntry)
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// {
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// if (sScript == "MyFunction") MyFunction();
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// else if (sScript == "MyOtherFunction") MyOtherFunction();
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// }
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//
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// or, using nEntry...
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// void OnLibraryScript(string sScript, int nEntry)
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// {
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// switch (nEntry)
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// {
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// case 1: MyFunction(); break;
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// case 2: MyOtherFunction(); break;
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// }
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// }
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//
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// For advanced usage, see the libraries included in the Core Framework.
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void OnLibraryScript(string sScript, int nEntry);
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// -----------------------------------------------------------------------------
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// Function Implementations
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// -----------------------------------------------------------------------------
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// These are dummy implementations to prevent nwnsc from complaining that they
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// do not exist. If you want to compile in the toolset rather than using nwnsc,
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// comment these lines out.
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// #pragma default_function(OnLibraryLoad)
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// #pragma default_function(OnLibraryScript)
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// -----------------------------------------------------------------------------
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// Main Routine
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// -----------------------------------------------------------------------------
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void main()
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{
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if (GetScriptParam(LIB_ENTRY) == "")
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OnLibraryLoad();
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else
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OnLibraryScript(GetScriptParam(LIB_SCRIPT),
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StringToInt(GetScriptParam(LIB_ENTRY)));
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}
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