Updated DM Spirit NPC conversation

Updated DM Spirit NPC conversation.  Updated release archive.
This commit is contained in:
Jaysyn904 2025-03-24 19:44:11 -04:00
parent 35c436c63f
commit 39e766ef24
8 changed files with 572 additions and 9 deletions

View File

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"0": "Well... not an easy thing to do... turn back time.....there will be no re-leveling, in Addition it will cost you 100,000 gold." "0": "Well... not an easy thing to do... turn back time.....there will be no re-leveling, additionally it will cost you 100,000 gold."
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object oPC = GetPCSpeaker(); object oPC = GetPCSpeaker();
RemoveXPFromParty(10000, oPC, FALSE); //RemoveXPFromParty(10000, oPC, FALSE);
SetXP(oPC, 1);
AssignCommand(oPC, TakeGoldFromCreature(100000, oPC, TRUE)); AssignCommand(oPC, TakeGoldFromCreature(100000, oPC, TRUE));
} }

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{ {
object oTarget = GetPCSpeaker(); object oTarget = GetPCSpeaker();
effect eStone = EffectPetrify(); effect eStone = EffectPetrify();
float nDelay = IntToFloat(Random(60)+1); //float nDelay = IntToFloat(Random(60)+1);
int nRandom = 4 + d4(1);
AssignCommand(oTarget, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_PETRIFY), GetLocation(oTarget))); AssignCommand(oTarget, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_PETRIFY), GetLocation(oTarget)));
AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eStone, oTarget)); AssignCommand(oTarget, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eStone, oTarget, TurnsToSeconds(nRandom)));
DelayCommand(nDelay, ActionCastSpellAtObject(SPELL_STONE_TO_FLESH, oTarget, METAMAGIC_NONE, TRUE)); //DelayCommand(nDelay, ActionCastSpellAtObject(SPELL_STONE_TO_FLESH, oTarget, METAMAGIC_NONE, TRUE));
} }