Initial upload
Initial upload
This commit is contained in:
212
_module/gic/ironclawinnercas.gic.json
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212
_module/gic/ironclawinnercas.gic.json
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{
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"__data_type": "GIC ",
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"Creature List": {
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"type": "list",
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"value": []
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},
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"Door List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Breach"
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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}
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]
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},
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"Encounter List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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}
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]
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},
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"List": {
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"type": "list",
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"value": []
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},
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"Placeable List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Glyph of Warding\r\n\r\nThis object will create a glyph of warding at its location in the game. There are a couple of Variables you can set on this object to change the glyphs behavior.\r\n\r\nint X2_PLC_GLYPH_CASTER_LEVEL - The caster level used for the spellscript\r\n\r\nint X2_PLC_GLYPH_CASTER_METAMAGIC - Metamagic conditions like with (GetMetaMagicFeat());\r\n\r\nint X2_PLC_GLYPH_SPELL - The ID of the spell to run when someone triggers the glyph (default = 764, fireball = 58, basically may spells from spells.2da work, some, especially spells that rely frequent on caster level calculations may not work)\r\n\r\nint X2_PLC_GLYPH_PERMANENT - if set to 1 the glyph will not have a duration based on the caster level but instead remain until triggered.\r\n\r\nint X2_PLC_GLYPH_CHARGES - you can set the number of times the glyph will fire until destroyed here. -1 means permanent, 0 means 1 time, 1 means 2 times, etc... Player created glyphs always last only one time/\r\n\r\nstring X2_GLYPH_SPELLSCRIPT - if you set the name of a script in here, this script will be run on the target when the glyph fires, in addition to casting a fake spell vfx taken from X2_PLC_GLYPH_SPELL "
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Glyph of Warding\r\n\r\nThis object will create a glyph of warding at its location in the game. There are a couple of Variables you can set on this object to change the glyphs behavior.\r\n\r\nint X2_PLC_GLYPH_CASTER_LEVEL - The caster level used for the spellscript\r\n\r\nint X2_PLC_GLYPH_CASTER_METAMAGIC - Metamagic conditions like with (GetMetaMagicFeat());\r\n\r\nint X2_PLC_GLYPH_SPELL - The ID of the spell to run when someone triggers the glyph (default = 764, fireball = 58, basically may spells from spells.2da work, some, especially spells that rely frequent on caster level calculations may not work)\r\n\r\nint X2_PLC_GLYPH_PERMANENT - if set to 1 the glyph will not have a duration based on the caster level but instead remain until triggered.\r\n\r\nint X2_PLC_GLYPH_CHARGES - you can set the number of times the glyph will fire until destroyed here. -1 means permanent, 0 means 1 time, 1 means 2 times, etc... Player created glyphs always last only one time/\r\n\r\nstring X2_GLYPH_SPELLSCRIPT - if you set the name of a script in here, this script will be run on the target when the glyph fires, in addition to casting a fake spell vfx taken from X2_PLC_GLYPH_SPELL "
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Glyph of Warding\r\n\r\nThis object will create a glyph of warding at its location in the game. There are a couple of Variables you can set on this object to change the glyphs behavior.\r\n\r\nint X2_PLC_GLYPH_CASTER_LEVEL - The caster level used for the spellscript\r\n\r\nint X2_PLC_GLYPH_CASTER_METAMAGIC - Metamagic conditions like with (GetMetaMagicFeat());\r\n\r\nint X2_PLC_GLYPH_SPELL - The ID of the spell to run when someone triggers the glyph (default = 764, fireball = 58, basically may spells from spells.2da work, some, especially spells that rely frequent on caster level calculations may not work)\r\n\r\nint X2_PLC_GLYPH_PERMANENT - if set to 1 the glyph will not have a duration based on the caster level but instead remain until triggered.\r\n\r\nint X2_PLC_GLYPH_CHARGES - you can set the number of times the glyph will fire until destroyed here. -1 means permanent, 0 means 1 time, 1 means 2 times, etc... Player created glyphs always last only one time/\r\n\r\nstring X2_GLYPH_SPELLSCRIPT - if you set the name of a script in here, this script will be run on the target when the glyph fires, in addition to casting a fake spell vfx taken from X2_PLC_GLYPH_SPELL "
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Chest - 1 (Low treasure script)"
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}
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}
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]
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},
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"SoundList": {
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"type": "list",
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"value": []
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},
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"StoreList": {
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"type": "list",
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"value": []
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},
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"TriggerList": {
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"type": "list",
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"value": []
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},
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"WaypointList": {
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"type": "list",
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"value": []
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}
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}
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