Initial upload
Initial upload
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41
_module/nss/aw_glowing.nss
Normal file
41
_module/nss/aw_glowing.nss
Normal file
@@ -0,0 +1,41 @@
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void NextGlow()
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{
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object oArea = GetArea(OBJECT_SELF);
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string sMyTag = GetTag(OBJECT_SELF);
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string sMyNumber = GetStringRight(sMyTag, 2);
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int iMyNumber = StringToInt(sMyNumber);
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int iNextNumber;
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string sNextNumber;
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object oNextGlow;
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int bClockwise = TRUE;
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int bVerified = FALSE;
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int iSwitchbacks = 0;
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while (bVerified == FALSE){
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if (bClockwise == TRUE){iNextNumber = iMyNumber+1;
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if (iNextNumber > 16){iNextNumber = 01;}}
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if (bClockwise == FALSE){iNextNumber = iMyNumber-1;
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if (iNextNumber < 1){iNextNumber = 16;}}
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sNextNumber = IntToString(iNextNumber);
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if (iNextNumber < 10)
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{sNextNumber = "0"+sNextNumber;}
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oNextGlow = GetNearestObjectByTag("AWGLOWSTONE_"+sNextNumber);
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if (GetIsDead(oNextGlow) == FALSE){
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SetLocalInt(oNextGlow, "bActive", TRUE);
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SignalEvent(oNextGlow, EventUserDefined(1437));
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SetLocalInt(OBJECT_SELF, "bActive", FALSE);
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PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
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bVerified = TRUE;}
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//else if (GetIsDead(oNextGlow) == TRUE && iSwitchbacks < 2){
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// if (bClockwise == TRUE)
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// {bClockwise = FALSE;}
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// else{bClockwise = TRUE;}
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//SetLocalInt(oArea, "bClockwise", bClockwise);
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//iSwitchbacks++;}
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}
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}
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void main(){
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PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
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SetLocalInt(OBJECT_SELF, "bActive", TRUE);
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DelayCommand(1.0, NextGlow());}
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