Initial upload
Initial upload
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31
_module/nss/cs_loot_unique.nss
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31
_module/nss/cs_loot_unique.nss
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//::///////////////////////////////////////////////
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//:: Default: On Spawn In
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//:: NW_C2_DEFAULT9
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Determines the course of action to be taken
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after having just been spawned in
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 25, 2001
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//:://////////////////////////////////////////////
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#include "x0_i0_treasure"
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#include "NW_I0_GENERIC"
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//
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// For Details on what you can do in this function, look at the original script (still in use):
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//
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// nw_c2_default9
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//
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void main()
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{
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SetListeningPatterns();
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WalkWayPoints();
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CTG_GenerateNPCTreasure(TREASURE_TYPE_UNIQUE);
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SetLocalInt(OBJECT_SELF, "firebomb", 0);
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}
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