Added PEPS AI

Added PEPS AI.
Full compile.
Reorganized repository.
This commit is contained in:
Jaysyn904
2025-07-28 12:49:34 -04:00
parent b831afe171
commit ab2fc1d732
5040 changed files with 71106 additions and 8200 deletions

View File

@@ -0,0 +1,31 @@
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.3
For download info, please visit:
http://www.lilacsoul.revility.com */
//Put this OnDeath
void main()
{
object oPC = GetLastKiller();
if (!GetIsPC(oPC)) return;
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(70, DAMAGE_TYPE_FIRE, DAMAGE_POWER_NORMAL), oPC);
object oTarget;
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), GetLocation(oTarget));
}