Added PEPS AI

Added PEPS AI.
Full compile.
Reorganized repository.
This commit is contained in:
Jaysyn904
2025-07-28 12:49:34 -04:00
parent b831afe171
commit ab2fc1d732
5040 changed files with 71106 additions and 8200 deletions

View File

@@ -0,0 +1,25 @@
#include "NW_I0_GENERIC"
void main()
{
effect eVis = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, OBJECT_SELF);
SetAssociateListenPatterns();
SetListeningPatterns();
SetAssociateState(NW_ASC_POWER_CASTING);
SetAssociateState(NW_ASC_HEAL_AT_50);
SetAssociateState(NW_ASC_RETRY_OPEN_LOCKS);
SetAssociateState(NW_ASC_DISARM_TRAPS);
SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE);
SetAssociateState(NW_ASC_USE_RANGED_WEAPON, FALSE);
SetAssociateState(NW_ASC_DISTANCE_2_METERS);
if (GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetMaster()) == OBJECT_SELF ||
GetAssociate(ASSOCIATE_TYPE_DOMINATED, GetMaster()) == OBJECT_SELF ||
GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetMaster()) == OBJECT_SELF ||
GetAssociate(ASSOCIATE_TYPE_SUMMONED, GetMaster()) == OBJECT_SELF)
{
SetAssociateState(NW_ASC_DISTANCE_4_METERS);
}
}