Added PEPS AI

Added PEPS AI.
Full compile.
Reorganized repository.
This commit is contained in:
Jaysyn904
2025-07-28 12:49:34 -04:00
parent b831afe171
commit ab2fc1d732
5040 changed files with 71106 additions and 8200 deletions

View File

@@ -0,0 +1,19 @@
void main()
{
object oPC = GetPCSpeaker();
effect eEffect;
eEffect = EffectDamage(10000, DAMAGE_TYPE_DIVINE, DAMAGE_POWER_ENERGY);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
object oTarget;
oTarget = oPC;
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), GetLocation(oTarget));
eEffect = EffectDamage(10000, DAMAGE_TYPE_DIVINE, DAMAGE_POWER_ENERGY);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, OBJECT_SELF);
oTarget = OBJECT_SELF;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), GetLocation(oTarget));
}