3 Commits
1.03 ... 1.06

Author SHA1 Message Date
Jaysyn904
157382e60d 2026/02/09 Update
Added and activated PRCX.
Updated PRC8 includes.
2026-02-09 08:18:11 -05:00
Jaysyn904
fde89f634f 2025/12/25 Update
Hooked up new GUI module event.
Updated PEPS.
Updated PRC8 includes
Updated nasher.cfg.
2025-12-25 20:17:20 -05:00
Jaysyn904
74ede2e7dd 2025/10/26 Update
Swapped out crappy existing XP system for PWFXP.
2025-10-26 13:14:12 -04:00
211 changed files with 114577 additions and 5099 deletions

View File

@@ -3,8 +3,9 @@ name = "Realms of Trinity II [PRC8]"
description = "Realms of Trinity II with PRC8 & other enhancements"
version = "2.02prc8"
url = "https://discord.gg/gZtMe894eh"
author = "Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>"
author = "Tab"
author = "Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>"
[package.sources]
include = "src/module/**/*.{nss.json}"
@@ -232,9 +233,16 @@ description = "Realms of Trinity II with PRC8 & other enhancements"
filter = "prc_nui_sc_inc.nss"
filter = "prc_nui_scd_inc.nss"
filter = "prc_nui_consts.nss"
filter = "nw_inc_nui"
filter = "nw_inc_nui.nss"
filter = "xchst_inc.nss"
filter = "nui_i_library.nss"
filter = "prc_nui_sbd_inc.nss"
filter = "prc_nui_sb_inc.nss"
filter = "prc_nui_lv_inc.nss"
filter = "prc_nui_com_inc.nss"
filter = "prc_inc_size.nss"
filter = "prc_inc_json.nss"
filter = "prc_inc_gff.nss"
filter = "inc_infusion.nss"
[target]
name = "pepshak"

View File

@@ -36,18 +36,7 @@ string Get2DACache(string s2DA, string sColumn, int nRow)
s2DA = GetStringLowerCase(s2DA);
sColumn = GetStringLowerCase(sColumn);
string s = Get2DAString(s2DA, sColumn, nRow);
return s == "****" ? "" : s;
}
/*string Get2DACache(string s2DA, string sColumn, int nRow)
{
//lower case the 2da and column
s2DA = GetStringLowerCase(s2DA);
sColumn = GetStringLowerCase(sColumn);
//get the chest that contains the cache
/*//get the chest that contains the cache
object oCacheWP = GetObjectByTag("Bioware2DACache");
//if no chest, use HEARTOFCHAOS in limbo as a location to make a new one
if (!GetIsObjectValid(oCacheWP))
@@ -135,10 +124,10 @@ string Get2DACache(string s2DA, string sColumn, int nRow)
(s == "" ? "****" : s) ); // this sets the stored string to "****" if s is an empty string (else stores s)
if(DEBUG_GET2DACACHE) DoDebug("Get2DACache: Missing from cache: " + s2DA + "|" + sColumn + "|" + IntToString(nRow));
}
//if(DEBUG_GET2DACACHE) PrintString("Get2DACache: Returned value is '" + s + "'");
//if(DEBUG_GET2DACACHE) PrintString("Get2DACache: Returned value is '" + s + "'");*/
string s = Get2DAString(s2DA, sColumn, nRow);
return s == "****" ? "" : s;
}*/
}
string GetBiowareDBName()
{

View File

@@ -18,100 +18,16 @@
//////////////////////////////////////////////////
/* Include section */
//////////////////////////////////////////////////
#include "utl_i_sqlocals"
#include "inc_2dacache"
void PRC_BuildSpellIDIndex();
//////////////////////////////////////////////////
/* Function defintions */
//////////////////////////////////////////////////
/**
* Build the SpellID ? RealSpellID index for all classes
* Stores results directly in SQLite using utl_i_sqlocals.
*/
void PRC_BuildSpellIDIndex()
{
object oMod = GetModule();
int nRow;
int nFileEnd;
string s2DA;
string sSpellID, sRealSpellID;
int nSpellID, nRealSpellID;
int nIndex = 0;
while (nIndex <= 30)
{
switch(nIndex)
{
case 0: s2DA = "cls_psipw_psion"; break;
case 1: s2DA = "cls_psipw_psywar"; break;
case 2: s2DA = "cls_psipw_wilder"; break;
case 3: s2DA = "cls_psipw_foz"; break;
case 4: s2DA = "cls_psipw_warmnd"; break;
case 5: s2DA = "cls_true_utter"; break;
case 6: s2DA = "cls_move_crusdr"; break;
case 7: s2DA = "cls_move_swdsge"; break;
case 8: s2DA = "cls_move_warbld"; break;
case 9: s2DA = "cls_inv_dfa"; break;
case 10: s2DA = "cls_inv_drgshm"; break;
case 11: s2DA = "cls_inv_warlok"; break;
case 12: s2DA = "cls_spell_archv"; break;
case 13: s2DA = "cls_spell_bard"; break;
case 14: s2DA = "cls_spell_beguil"; break;
case 15: s2DA = "cls_spell_dnecro"; break;
case 16: s2DA = "cls_spell_duskbl"; break;
case 17: s2DA = "cls_spell_favsol"; break;
case 18: s2DA = "cls_spell_harper"; break;
case 19: s2DA = "cls_spell_hexbl"; break;
case 20: s2DA = "cls_spell_justww"; break;
case 21: s2DA = "cls_spell_sorc"; break;
case 22: s2DA = "cls_spell_schord"; break;
case 23: s2DA = "cls_spell_suel"; break;
case 24: s2DA = "cls_spell_vigil"; break;
case 25: s2DA = "cls_spell_wrmage"; break;
case 26: s2DA = "cls_spell_kngtwv"; break;
case 27: s2DA = "cls_psipw_psyrog"; break;
case 28: s2DA = "cls_myst_shdcst"; break;
case 29: s2DA = "cls_myst_shdsmt"; break;
case 30: s2DA = "cls_spell_sharss"; break;
}
nRow = 0;
nFileEnd = PRCGetDynamicFileEnd(s2DA);
while (nRow < nFileEnd)
{
sSpellID = Get2DACache(s2DA, "SpellID", nRow);
sRealSpellID = Get2DACache(s2DA, "RealSpellID", nRow);
if (sSpellID != "" && sSpellID != "****" && sRealSpellID != "" && sRealSpellID != "****")
{
nSpellID = StringToInt(sSpellID);
nRealSpellID = StringToInt(sRealSpellID);
string sKey = "PRC_GetRowFromSpellID_" + IntToString(nSpellID);
SetLocalInt(oMod, sKey, nRealSpellID);
if(DEBUG) DoDebug("PRC_BuildSpellIDIndex: Adding SpellID " + sSpellID + " -> RealSpellID " + sRealSpellID);
}
nRow++;
}
nIndex++;
}
if (DEBUG) DoDebug("PRC_BuildSpellIDIndex: SpellID -> RealSpellID index cached in SQLite.");
}
void Cache_Done()
{
WriteTimestampedLogEntry("2da caching complete");
// Build the persistent SpellID ? Row index mapping
PRC_BuildSpellIDIndex();
}
void Cache_Class_Feat(int nClass, int nRow = 0)
@@ -444,5 +360,3 @@ void Cache_2da_data()
Cache_Appearance();
}
//:: test void
//:: void main (){}

View File

@@ -12,6 +12,7 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//PRC8 Token pre-fix = 161838
//////////////////////////////////////////////////
/* Constant definitions */
@@ -21,23 +22,23 @@ const int DYNCONV_EXITED = -2;
const int DYNCONV_ABORTED = -3;
const int DYNCONV_SETUP_STAGE = -1;
const int DYNCONV_TOKEN_HEADER = 99;
const int DYNCONV_TOKEN_REPLY_0 = 100;
const int DYNCONV_TOKEN_REPLY_1 = 101;
const int DYNCONV_TOKEN_REPLY_2 = 102;
const int DYNCONV_TOKEN_REPLY_3 = 103;
const int DYNCONV_TOKEN_REPLY_4 = 104;
const int DYNCONV_TOKEN_REPLY_5 = 105;
const int DYNCONV_TOKEN_REPLY_6 = 106;
const int DYNCONV_TOKEN_REPLY_7 = 107;
const int DYNCONV_TOKEN_REPLY_8 = 108;
const int DYNCONV_TOKEN_REPLY_9 = 109;
const int DYNCONV_TOKEN_EXIT = 110;
const int DYNCONV_TOKEN_WAIT = 111;
const int DYNCONV_TOKEN_NEXT = 112;
const int DYNCONV_TOKEN_PREV = 113;
const int DYNCONV_MIN_TOKEN = 99;
const int DYNCONV_MAX_TOKEN = 113;
const int DYNCONV_TOKEN_HEADER = 16183899;
const int DYNCONV_TOKEN_REPLY_0 = 161838100;
const int DYNCONV_TOKEN_REPLY_1 = 161838101;
const int DYNCONV_TOKEN_REPLY_2 = 161838102;
const int DYNCONV_TOKEN_REPLY_3 = 161838103;
const int DYNCONV_TOKEN_REPLY_4 = 161838104;
const int DYNCONV_TOKEN_REPLY_5 = 161838105;
const int DYNCONV_TOKEN_REPLY_6 = 161838106;
const int DYNCONV_TOKEN_REPLY_7 = 161838107;
const int DYNCONV_TOKEN_REPLY_8 = 161838108;
const int DYNCONV_TOKEN_REPLY_9 = 161838109;
const int DYNCONV_TOKEN_EXIT = 161838110;
const int DYNCONV_TOKEN_WAIT = 161838111;
const int DYNCONV_TOKEN_NEXT = 161838112;
const int DYNCONV_TOKEN_PREV = 161838113;
const int DYNCONV_MIN_TOKEN = 16183899;
const int DYNCONV_MAX_TOKEN = 161838113;
const int DYNCONV_STRREF_PLEASE_WAIT = 16824202; // "Please wait"
const int DYNCONV_STRREF_PREVIOUS = 16824203; // "Previous"
@@ -477,9 +478,28 @@ void _DynConvInternal_ExitedConvo(object oPC, int bAbort)
DeleteLocalInt(oPC, DYNCONV_STAGE);
DeleteLocalString(oPC, DYNCONV_SCRIPT);
DeleteLocalString(oPC, "DynConv_HeaderText");
int i;
for(i = DYNCONV_MIN_TOKEN; i <= DYNCONV_MAX_TOKEN; i++)
DeleteLocalString(oPC, GetTokenIDString(i));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_HEADER));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_REPLY_0));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_REPLY_1));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_REPLY_2));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_REPLY_3));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_REPLY_4));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_REPLY_5));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_REPLY_6));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_REPLY_7));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_REPLY_8));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_REPLY_9));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_EXIT));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_WAIT));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_NEXT));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_TOKEN_PREV));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_MIN_TOKEN));
DeleteLocalString(oPC, GetTokenIDString(DYNCONV_MAX_TOKEN));
//int i;
//for(i = DYNCONV_MIN_TOKEN; i <= DYNCONV_MAX_TOKEN; i++)
//DeleteLocalString(oPC, GetTokenIDString(i));
}
}
}

View File

@@ -26,7 +26,7 @@ int GetSpellFromAbrev(string sAbrev);
//////////////////////////////////////////////////
#include "inc_utility"
//#include "inc_epicspelldef"
#include "inc_epicspells"
// SEED FUNCTIONS

View File

@@ -305,10 +305,17 @@ int GetIsEpicShaman(object oPC)
int GetIsEpicSorcerer(object oPC)
{
return GetPrCAdjustedCasterLevel(CLASS_TYPE_SORCERER, oPC, FALSE) > 17
return GetHitDice(oPC) >= 21
&& GetCasterLvl(CLASS_TYPE_SORCERER, oPC) > 17
&& GetAbilityScore(oPC, ABILITY_CHARISMA) > 18;
}
/* int GetIsEpicSorcerer(object oPC)
{
return GetPrCAdjustedCasterLevel(CLASS_TYPE_SORCERER, oPC, FALSE) > 17
&& GetAbilityScore(oPC, ABILITY_CHARISMA) > 18;
} */
int GetIsEpicSublimeChord(object oPC)
{
return GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC) > 8

View File

@@ -0,0 +1,481 @@
//:://////////////////////////////////////////////
//:: ;-. ,-. ,-. ,-.
//:: | ) | ) / ( )
//:: |-' |-< | ;-:
//:: | | \ \ ( )
//:: ' ' ' `-' `-'
//::///////////////////////////////////////////////
//::
/*
Script: inc_infusion
Author: Jaysyn
Created: 2025-08-11 17:01:26
Description:
Contains most functions related to the Create
Infusion feat.
*/
//::
//:://////////////////////////////////////////////
#include "prc_inc_spells"
int GetMaxDivineSpellLevel(object oCaster, int nClass);
int GetCastSpellCasterLevelFromItem(object oItem, int nSpellID);
int GetIsClassSpell(object oCaster, int nSpellID, int nClass);
int GetHasSpellOnClassList(object oCaster, int nSpellID);
void InfusionSecondSave(object oUser, int nDC);
/**
* @brief Finds the class index for which the given spell is available to the specified caster.
*
* This function iterates through all possible classes and returns the first class
* index for which the specified spell is on the caster's spell list.
*
* @param oCaster The creature object to check.
* @param nSpellID The spell ID to find the class for.
*
* @return The class index that has the spell on its class spell list for the caster,
* or -1 if no matching class is found.
*/
int FindSpellCastingClass(object oCaster, int nSpellID)
{
int i = 0;
int nClassFound = -1;
int nClass;
// Only loop through caster's classes
for (i = 0; i <= 8; i++)
{
nClass = GetClassByPosition(i, oCaster);
if (nClass == CLASS_TYPE_INVALID) continue;
if (GetIsClassSpell(oCaster, nSpellID, nClass))
{
nClassFound = nClass;
break;
}
}
return nClassFound;
}
/**
* @brief Performs validation checks to determine if the caster can use a spell infusion from the specified item.
*
* This function verifies that the item is a valid infused herb, checks the caster's relevant class and ability scores,
* confirms the caster is a divine spellcaster with the necessary caster level, and ensures the spell is on the caster's class spell list.
*
* @param oCaster The creature attempting to use the infusion.
* @param oItem The infused herb item containing the spell.
* @param nSpellID The spell ID of the infusion spell being cast.
*
* @return TRUE if all infusion use checks pass and the caster can use the infusion; FALSE otherwise.
*/
int DoInfusionUseChecks(object oCaster, object oItem, int nSpellID)
{
int bPnPHerbs = GetPRCSwitch(PRC_CREATE_INFUSION_OPTIONAL_HERBS);
if(GetBaseItemType(oItem) != BASE_ITEM_INFUSED_HERB)
{
FloatingTextStringOnCreature("Not casting from an Infused Herb", oCaster);
return FALSE;
}
int nItemSpellLvl = GetCastSpellCasterLevelFromItem(oItem, nSpellID);
if (bPnPHerbs && nItemSpellLvl == -1)
{
FloatingTextStringOnCreature("Item has no spellcaster level.", oCaster);
return FALSE;
}
// **CRITICAL: Find the correct class that actually has the spell on its list**
int nClassCaster = FindSpellCastingClass(oCaster, nSpellID);
if(DEBUG) DoDebug("nClassCaster is: " + IntToString(nClassCaster) + ".");
// Check for valid class
if (nClassCaster == -1)
{
FloatingTextStringOnCreature("No valid class found for this spell.", oCaster);
return FALSE;
}
if(GetMaxDivineSpellLevel(oCaster, nClassCaster) < 1 )
{
FloatingTextStringOnCreature("You must be a divine spellcaster to activate an infusion.", oCaster);
return FALSE;
}
// Must have spell on class list - (This will also double-check via the class)
if (!GetHasSpellOnClassList(oCaster, nSpellID))
{
FloatingTextStringOnCreature("You must have a spell on one of your class spell lists to cast it from an infusion.", oCaster);
return FALSE;
}
// Must meet ability requirement: Ability score >= 10 + spell level
int nSpellLevel = PRCGetSpellLevelForClass(nSpellID, nClassCaster);
int nClassAbility = GetAbilityScoreForClass(nClassCaster, oCaster);
if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: nClassCaster is "+IntToString(nClassCaster)+".");
if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: Class nSpellLevel is "+IntToString(nSpellLevel)+".");
if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: nClassAbility is "+IntToString(nClassAbility)+".");
if (nClassAbility < 10 + nSpellLevel)
{
FloatingTextStringOnCreature("You must meet ability score requirement to cast spell from infusion.", oCaster);
return FALSE;
}
// Must have a divine caster level at least equal to infusion's caster level
int nDivineLvl = GetPrCAdjustedCasterLevelByType(TYPE_DIVINE, oCaster);
if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: nDivineLvl is "+IntToString(nDivineLvl)+".");
if (nDivineLvl < nItemSpellLvl)
{
FloatingTextStringOnCreature("Your divine caster level is too low to cast this spell from an infusion.", oCaster);
return FALSE;
}
return TRUE;
}
/* int DoInfusionUseChecks(object oCaster, object oItem, int nSpellID)
{
int bPnPHerbs = GetPRCSwitch(PRC_CREATE_INFUSION_OPTIONAL_HERBS);
if(GetBaseItemType(oItem) != BASE_ITEM_INFUSED_HERB)
{
FloatingTextStringOnCreature("Not casting from an Infused Herb", oCaster);
return FALSE;
}
int nItemSpellLvl = GetCastSpellCasterLevelFromItem(oItem, nSpellID);
if (bPnPHerbs && nItemSpellLvl == -1)
{
FloatingTextStringOnCreature("Item has no spellcaster level.", oCaster);
return FALSE;
}
// Find relevant class for the spell
int nClassCaster = FindSpellCastingClass(oCaster, nSpellID);
if(DEBUG) DoDebug("nClassCaster is: "+IntToString(nClassCaster)+".");
if(GetMaxDivineSpellLevel(oCaster, nClassCaster) < 1 )
{
FloatingTextStringOnCreature("You must be a divine spellcaster to activate an infusion.", oCaster);
return FALSE;
}
// Must have spell on class list
if (!GetHasSpellOnClassList(oCaster, nSpellID))
{
FloatingTextStringOnCreature("You must have a spell on one of your class spell lists to cast it from an infusion.", oCaster);
return FALSE;
}
// Must meet ability requirement: Ability score >= 10 + spell level
int nSpellLevel = PRCGetSpellLevelForClass(nSpellID, nClassCaster);
int nClassAbility = GetAbilityScoreForClass(nClassCaster, oCaster);
if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: nClassCaster is "+IntToString(nClassCaster)+".");
if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: Class nSpellLevel is "+IntToString(nSpellLevel)+".");
if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: nClassAbility is "+IntToString(nClassAbility)+".");
if (nClassAbility < 10 + nSpellLevel)
{
FloatingTextStringOnCreature("You must meet ability score requirement to cast spell from infusion.", oCaster);
return FALSE;
}
// Must have a divine caster level at least equal to infusion's caster level
int nDivineLvl = GetPrCAdjustedCasterLevelByType(TYPE_DIVINE, oCaster);
if(DEBUG) DoDebug("inc_infusion >> DoInfusionUseChecks: nDivineLvl is "+IntToString(nDivineLvl)+".");
if (nDivineLvl < nItemSpellLvl)
{
FloatingTextStringOnCreature("Your divine caster level is too low to cast this spell from an infusion.", oCaster);
return FALSE;
}
return TRUE;
}
*/
/**
* @brief Retrieves the maximum divine spell level known by the caster for a given class.
*
* This function checks the caster's local integers named "PRC_DivSpell1" through "PRC_DivSpell9"
* in descending order to determine the highest divine spell level available.
* It returns the highest spell level for which the corresponding local int is false (zero).
*
* @param oCaster The creature whose divine spell levels are being checked.
* @param nClass The class index for which to check the divine spell level (currently unused).
*
* @return The highest divine spell level known by the caster (1 to 9).
*/
int GetMaxDivineSpellLevel(object oCaster, int nClass)
{
int i = 9;
for (i; i > 0; i--)
{
if(!GetLocalInt(oCaster, "PRC_DivSpell"+IntToString(i)))
return i;
}
return 1;
}
/**
* @brief Retrieves the spell school of an herb based on its resref by looking it up in the craft_infusion.2da file.
*
* This function searches the "craft_infusion" 2DA for a row matching the herb's resref.
* If found, it returns the corresponding spell school as an integer constant.
* If not found or the SpellSchool column is missing/invalid, it returns -1.
*
* @param oHerb The herb object to check.
*
* @return The spell school constant corresponding to the herb's infusion spell school,
* or -1 if the herb is invalid, not found, or the data is missing.
*/
int GetHerbsSpellSchool(object oHerb)
{
if (!GetIsObjectValid(oHerb)) return -1;
string sResref = GetResRef(oHerb);
int nRow = 0;
string sRowResref;
while (nRow < 200)
{
sRowResref = Get2DACache("craft_infusion", "Resref", nRow);
if (sRowResref == "") break;
if (sRowResref == sResref)
{
string sHerbSpellSchool = Get2DAString("craft_infusion", "SpellSchool", nRow);
if (sHerbSpellSchool == "A") return SPELL_SCHOOL_ABJURATION;
else if (sHerbSpellSchool == "C") return SPELL_SCHOOL_CONJURATION;
else if (sHerbSpellSchool == "D") return SPELL_SCHOOL_DIVINATION;
else if (sHerbSpellSchool == "E") return SPELL_SCHOOL_ENCHANTMENT;
else if (sHerbSpellSchool == "V") return SPELL_SCHOOL_EVOCATION;
else if (sHerbSpellSchool == "I") return SPELL_SCHOOL_ILLUSION;
else if (sHerbSpellSchool == "N") return SPELL_SCHOOL_NECROMANCY;
else if (sHerbSpellSchool == "T") return SPELL_SCHOOL_TRANSMUTATION;
else return SPELL_SCHOOL_GENERAL;
return -1;
}
nRow++;
}
return -1; // Not found
}
/**
* @brief Retrieves the infusion spell level of an herb by matching its resref in the craft_infusion.2da file.
*
* This function searches the "craft_infusion" 2DA for a row matching the herb's resref.
* If found, it returns the spell level from the SpellLevel column as an integer.
* If not found or the column is missing, it returns -1.
*
* @param oHerb The herb object whose infusion spell level is to be retrieved.
*
* @return The spell level as an integer if found, or -1 if the herb is invalid, not found, or the column is missing.
*/
int GetHerbsInfusionSpellLevel(object oHerb)
{
if (!GetIsObjectValid(oHerb)) return -1;
string sResref = GetResRef(oHerb);
int nRow = 0;
string sRowResref;
// Brute-force loop <20> adjust limit if your 2DA has more than 500 rows
while (nRow < 200)
{
sRowResref = Get2DACache("craft_infusion", "Resref", nRow);
if (sRowResref == "") break; // End of valid rows
if (sRowResref == sResref)
{
string sSpellLevelStr = Get2DAString("craft_infusion", "SpellLevel", nRow);
return StringToInt(sSpellLevelStr);
}
nRow++;
}
return -1; // Not found
}
/**
* @brief Retrieves the caster level of a specific cast-spell item property from an item.
*
* This function iterates through the item properties of the given item, searching for an
* ITEM_PROPERTY_CAST_SPELL_CASTER_LEVEL property that matches the specified spell ID.
* If found, it returns the caster level value stored in the item property.
*
* @param oItem The item object to check.
* @param nSpellID The spell ID to match against the item property.
*
* @return The caster level associated with the matching cast-spell item property,
* or -1 if no matching property is found.
*/
int GetCastSpellCasterLevelFromItem(object oItem, int nSpellID)
{
int nFoundCL = -1;
itemproperty ip = GetFirstItemProperty(oItem);
while (GetIsItemPropertyValid(ip))
{
int nType = GetItemPropertyType(ip);
// First preference: PRC's CASTER_LEVEL itemprop
if (nType == ITEM_PROPERTY_CAST_SPELL_CASTER_LEVEL)
{
int nSubType = GetItemPropertySubType(ip);
string sSpellIDStr = Get2DAString("iprp_spells", "SpellIndex", nSubType);
int nSubSpellID = StringToInt(sSpellIDStr);
if (nSubSpellID == nSpellID)
{
return GetItemPropertyCostTableValue(ip); // Found exact CL
}
}
// Fallback: vanilla CAST_SPELL property
if (nType == ITEM_PROPERTY_CAST_SPELL && nFoundCL == -1)
{
int nSubType = GetItemPropertySubType(ip);
string sSpellIDStr = Get2DAString("iprp_spells", "SpellIndex", nSubType);
int nSubSpellID = StringToInt(sSpellIDStr);
if (nSubSpellID == nSpellID)
{
// Vanilla uses CostTableValue for *number of uses*, not CL,
// so we<77>ll assume default caster level = spell level * 2 - 1
int nSpellLevel = StringToInt(Get2DAString("spells", "Innate", nSubSpellID));
nFoundCL = nSpellLevel * 2 - 1; // default NWN caster level rule
}
}
ip = GetNextItemProperty(oItem);
}
return nFoundCL; // -1 if not found
}
/**
* @brief Checks if a given spell ID is present on the specified class's spell list for the caster.
*
* This function determines the spell level of the spell for the given class using PRCGetSpellLevelForClass.
* If the spell level is -1, the spell is not on the class's spell list.
* Otherwise, the spell is considered to be on the class spell list.
*
* @param oCaster The creature object casting or querying the spell.
* @param nSpellID The spell ID to check.
* @param nClass The class index to check the spell list against.
*
* @return TRUE if the spell is on the class's spell list; FALSE otherwise.
*/
int GetIsClassSpell(object oCaster, int nSpellID, int nClass)
{
if(DEBUG) DoDebug("inc_infusion >> GetIsClassSpell: nSpellID is: "+IntToString(nSpellID)+".");
if(DEBUG) DoDebug("inc_infusion >> GetIsClassSpell: nClass is: "+IntToString(nClass)+".");
int nSpellLevel = PRCGetSpellLevelForClass(nSpellID, nClass);
if (nSpellLevel == -1)
{
if(DEBUG) DoDebug("inc_infusion >> GetIsClassSpell: SpellLevel is "+IntToString(nSpellLevel)+".");
if(DEBUG) DoDebug("inc_infusion >> GetIsClassSpell: Spell "+IntToString(nSpellID)+" is not in spelllist of "+IntToString(nClass)+".");
return FALSE;
}
return TRUE;
}
/**
* @brief Checks if the caster has the specified spell on any of their class spell lists.
*
* This function iterates through all classes the caster has (up to position 8),
* and returns TRUE if the spell is found on any class's spell list.
*
* @param oCaster The creature object to check.
* @param nSpellID The spell ID to search for.
*
* @return TRUE if the spell is present on at least one of the caster's class spell lists;
* FALSE otherwise.
*/
int GetHasSpellOnClassList(object oCaster, int nSpellID)
{
int i;
for (i = 0; i <= 8; i++)
{
int nClass = GetClassByPosition(i, oCaster);
if (nClass == CLASS_TYPE_INVALID) continue;
if (GetIsClassSpell(oCaster, nSpellID, nClass))
{
if(DEBUG) DoDebug("inc_infusion >> GetHasSpellOnClassList: Class spell found.");
return TRUE;
}
}
if(DEBUG) DoDebug("inc_infusion >> GetHasSpellOnClassList: Class spell not found.");
return FALSE;
}
/**
* @brief Applies a poison nausea effect to the user when infusion use fails.
*
* This function performs an immediate Fortitude saving throw against poison DC based on infusion caster level.
* If the user fails and is not immune to poison, an infusion nausea effect is applied, replacing any existing one.
* A second saving throw is scheduled after 1 minute to attempt to remove the effect.
*
* @param oUser The creature who used the infusion and may be poisoned.
* @param nInfusionCL The caster level of the infusion used, affecting the DC of the saving throw.
*/
void ApplyInfusionPoison(object oUser, int nInfusionCL)
{
int nDC = 10 + (nInfusionCL / 2);
int bImmune = GetIsImmune(oUser, IMMUNITY_TYPE_POISON);
// First save immediately
if (!bImmune && !PRCMySavingThrow(SAVING_THROW_FORT, oUser, nDC, SAVING_THROW_TYPE_POISON))
{
// Remove existing infusion poison nausea effect before applying new
effect eOld = GetFirstEffect(oUser);
while (GetIsEffectValid(eOld))
{
if (GetEffectTag(eOld) == "INFUSION_POISON_TAG")
{
RemoveEffect(oUser, eOld);
break; // Assuming only one effect with this tag
}
eOld = GetNextEffect(oUser);
}
effect eNausea = EffectNausea(oUser, 60.0f);
TagEffect(eNausea, "INFUSION_POISON_TAG");
FloatingTextStringOnCreature("The infusion has made you nauseous.", oUser);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eNausea, oUser, RoundsToSeconds(10));
}
// Second save 1 minute later
if (!bImmune)
{
DelayCommand(60.0, InfusionSecondSave(oUser, nDC));
}
}
void InfusionSecondSave(object oUser, int nDC)
{
if (!PRCMySavingThrow(SAVING_THROW_FORT, oUser, nDC, SAVING_THROW_TYPE_POISON))
{
FloatingTextStringOnCreature("The infusion has made you nauseous.", oUser);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectNausea(oUser, 60.0f), oUser, RoundsToSeconds(10));
}
}
//:: void main (){}

View File

@@ -880,7 +880,8 @@ void SetCompositeBonusT(object oItem, string sBonus, int iVal, int iType, int iS
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyAttackBonusVsSAlign(iSubType, iCurVal + iChange), oItem,9999.0);
break;
case ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP:
iCurVal = TotalAndRemoveProperty(oItem, iType, iSubType);
//iCurVal = TotalAndRemoveProperty(oItem, iType, iSubType);
iCurVal = TotalAndRemovePropertyT(oItem, iType, iSubType);
if ((iCurVal + iChange) > 20)
{
iVal -= iCurVal + iChange - 20;
@@ -888,7 +889,8 @@ void SetCompositeBonusT(object oItem, string sBonus, int iVal, int iType, int iS
iChange = 0;
}
if(iCurVal+iChange > 0)
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageBonusVsRace(iSubType, DAMAGE_TYPE_SLASHING, iCurVal + iChange), oItem);
//AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageBonusVsRace(iSubType, DAMAGE_TYPE_SLASHING, iCurVal + iChange), oItem);
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyDamageBonusVsRace(iSubType, DAMAGE_TYPE_SLASHING, iCurVal + iChange), oItem);
break;
case ITEM_PROPERTY_DECREASED_ABILITY_SCORE:
iCurVal = TotalAndRemovePropertyT(oItem, iType, iSubType);
@@ -1643,7 +1645,60 @@ int GetIsMagicItem(object oItem)
int FeatToIprop(int nFeat)
{
switch(nFeat)
{//: Weapon Focus
{
//:: Weapon Proficiencies
case FEAT_WEAPON_PROFICIENCY_SHORTSWORD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SHORTSWORD;
case FEAT_WEAPON_PROFICIENCY_LONGSWORD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LONGSWORD;
case FEAT_WEAPON_PROFICIENCY_BATTLEAXE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_BATTLEAXE;
case FEAT_WEAPON_PROFICIENCY_BASTARD_SWORD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_BASTARD_SWORD;
case FEAT_WEAPON_PROFICIENCY_LIGHT_FLAIL: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LIGHT_FLAIL;
case FEAT_WEAPON_PROFICIENCY_WARHAMMER: return IP_CONST_FEAT_WEAPON_PROFICIENCY_WARHAMMER;
case FEAT_WEAPON_PROFICIENCY_LONGBOW: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LONGBOW;
case FEAT_WEAPON_PROFICIENCY_LIGHT_MACE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LIGHT_MACE;
case FEAT_WEAPON_PROFICIENCY_HALBERD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_HALBERD;
case FEAT_WEAPON_PROFICIENCY_SHORTBOW: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SHORTBOW;
case FEAT_WEAPON_PROFICIENCY_TWO_BLADED_SWORD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_TWO_BLADED_SWORD;
case FEAT_WEAPON_PROFICIENCY_GREATSWORD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_GREATSWORD;
case FEAT_WEAPON_PROFICIENCY_GREATAXE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_GREATAXE;
case FEAT_WEAPON_PROFICIENCY_DART: return IP_CONST_FEAT_WEAPON_PROFICIENCY_DART;
case FEAT_WEAPON_PROFICIENCY_DIRE_MACE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_DIRE_MACE;
case FEAT_WEAPON_PROFICIENCY_DOUBLE_AXE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_DOUBLE_AXE;
case FEAT_WEAPON_PROFICIENCY_HEAVY_FLAIL: return IP_CONST_FEAT_WEAPON_PROFICIENCY_HEAVY_FLAIL;
case FEAT_WEAPON_PROFICIENCY_LIGHT_HAMMER: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LIGHT_HAMMER;
case FEAT_WEAPON_PROFICIENCY_HANDAXE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_HANDAXE;
case FEAT_WEAPON_PROFICIENCY_KAMA: return IP_CONST_FEAT_WEAPON_PROFICIENCY_KAMA;
case FEAT_WEAPON_PROFICIENCY_KATANA: return IP_CONST_FEAT_WEAPON_PROFICIENCY_KATANA;
case FEAT_WEAPON_PROFICIENCY_KUKRI: return IP_CONST_FEAT_WEAPON_PROFICIENCY_KUKRI;
case FEAT_WEAPON_PROFICIENCY_MORNINGSTAR: return IP_CONST_FEAT_WEAPON_PROFICIENCY_MORNINGSTAR;
case FEAT_WEAPON_PROFICIENCY_RAPIER: return IP_CONST_FEAT_WEAPON_PROFICIENCY_RAPIER;
case FEAT_WEAPON_PROFICIENCY_SCIMITAR: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SCIMITAR;
case FEAT_WEAPON_PROFICIENCY_SCYTHE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SCYTHE;
case FEAT_WEAPON_PROFICIENCY_SHORTSPEAR: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SHORTSPEAR;
case FEAT_WEAPON_PROFICIENCY_SHURIKEN: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SHURIKEN;
case FEAT_WEAPON_PROFICIENCY_SICKLE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SICKLE;
case FEAT_WEAPON_PROFICIENCY_SLING: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SLING;
case FEAT_WEAPON_PROFICIENCY_THROWING_AXE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_THROWING_AXE;
case FEAT_WEAPON_PROFICIENCY_TRIDENT: return IP_CONST_FEAT_WEAPON_PROFICIENCY_TRIDENT;
case FEAT_WEAPON_PROFICIENCY_DWARVEN_WARAXE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_DWARVEN_WARAXE;
case FEAT_WEAPON_PROFICIENCY_WHIP: return IP_CONST_FEAT_WEAPON_PROFICIENCY_WHIP;
case FEAT_WEAPON_PROFICIENCY_ELVEN_LIGHTBLADE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_ELVEN_LIGHTBLADE;
case FEAT_WEAPON_PROFICIENCY_ELVEN_THINBLADE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_ELVEN_THINBLADE;
case FEAT_WEAPON_PROFICIENCY_ELVEN_COURTBLADE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_ELVEN_COURTBLADE;
case FEAT_WEAPON_PROFICIENCY_LIGHT_LANCE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LIGHT_LANCE;
case FEAT_WEAPON_PROFICIENCY_HEAVY_PICK: return IP_CONST_FEAT_WEAPON_PROFICIENCY_HEAVY_PICK;
case FEAT_WEAPON_PROFICIENCY_LIGHT_PICK: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LIGHT_PICK;
case FEAT_WEAPON_PROFICIENCY_SAI: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SAI;
case FEAT_WEAPON_PROFICIENCY_NUNCHAKU: return IP_CONST_FEAT_WEAPON_PROFICIENCY_NUNCHAKU;
case FEAT_WEAPON_PROFICIENCY_FALCHION: return IP_CONST_FEAT_WEAPON_PROFICIENCY_FALCHION;
case FEAT_WEAPON_PROFICIENCY_SAP: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SAP;
case FEAT_WEAPON_PROFICIENCY_KATAR: return IP_CONST_FEAT_WEAPON_PROFICIENCY_KATAR;
case FEAT_WEAPON_PROFICIENCY_HEAVY_MACE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_HEAVY_MACE;
case FEAT_WEAPON_PROFICIENCY_MAUL: return IP_CONST_FEAT_WEAPON_PROFICIENCY_MAUL;
case FEAT_WEAPON_PROFICIENCY_DOUBLE_SCIMITAR: return IP_CONST_FEAT_WEAPON_PROFICIENCY_DOUBLE_SCIMITAR;
case FEAT_WEAPON_PROFICIENCY_GOAD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_GOAD;
case FEAT_WEAPON_PROFICIENCY_EAGLE_CLAW: return IP_CONST_FEAT_WEAPON_PROFICIENCY_EAGLE_CLAW;
//: Weapon Focus
case FEAT_WEAPON_FOCUS_BASTARD_SWORD: return IP_CONST_FEAT_WEAPON_FOCUS_BASTARD_SWORD;
case FEAT_WEAPON_FOCUS_BATTLE_AXE: return IP_CONST_FEAT_WEAPON_FOCUS_BATTLE_AXE;
case FEAT_WEAPON_FOCUS_CLUB: return IP_CONST_FEAT_WEAPON_FOCUS_CLUB;

View File

@@ -104,81 +104,8 @@ string GetAMSDefinitionFileName(int nClass);
//////////////////////////////////////////////////
/* Internal functions */
//////////////////////////////////////////////////
object _inc_lookups_GetCacheObject(string sTag)
{
if(DEBUG) DoDebug("_inc_lookups_GetCacheObject: Looking for waypoint with tag: " + sTag);
object oWP = GetObjectByTag(sTag);
if(GetIsObjectValid(oWP))
{
if(DEBUG) DoDebug("_inc_lookups_GetCacheObject: Found existing waypoint: " + sTag);
return oWP;
}
if(DEBUG) DoDebug("_inc_lookups_GetCacheObject: Waypoint not found, creating new token...");
object oChest = GetObjectByTag("Bioware2DACache");
if(!GetIsObjectValid(oChest))
{
if(DEBUG) DoDebug("_inc_lookups_GetCacheObject: Bioware2DACache object not found, creating near HEARTOFCHAOS...");
oChest = CreateObject(OBJECT_TYPE_CREATURE, "prc_2da_cache",
GetLocation(GetObjectByTag("HEARTOFCHAOS")), FALSE, "Bioware2DACache");
}
if(!GetIsObjectValid(oChest))
{
if(DEBUG) DoDebug("_inc_lookups_GetCacheObject: Failed, creating Bioware2DACache at starting location...");
oChest = CreateObject(OBJECT_TYPE_CREATURE, "prc_2da_cache",
GetStartingLocation(), FALSE, "Bioware2DACache");
}
if(!GetIsObjectValid(oChest))
{
DoDebug("_inc_lookups_GetCacheObject: ERROR - Could not create Bioware2DACache!");
return OBJECT_INVALID;
}
int nContainer = 0;
string sContainerName = "Bio2DACacheTokenContainer_Lkup_";
object oContainer = GetObjectByTag(sContainerName + IntToString(nContainer));
if(GetIsObjectValid(oContainer))
{
nContainer = GetLocalInt(oContainer, "ContainerCount");
oContainer = GetObjectByTag(sContainerName + IntToString(nContainer));
if(GetLocalInt(oContainer, "NumTokensInside") >= 34)
{
if(DEBUG) DoDebug("_inc_lookups_GetCacheObject: Container full, creating new container...");
oContainer = OBJECT_INVALID;
++nContainer;
}
}
if(!GetIsObjectValid(oContainer))
{
if(DEBUG) DoDebug("_inc_lookups_GetCacheObject: Creating container: " + sContainerName + IntToString(nContainer));
oContainer = CreateObject(OBJECT_TYPE_ITEM, "nw_it_contain001", GetLocation(oChest), FALSE, sContainerName + IntToString(nContainer));
DestroyObject(oContainer);
oContainer = CopyObject(oContainer, GetLocation(oChest), oChest, sContainerName + IntToString(nContainer));
if(nContainer)
SetLocalInt(GetObjectByTag(sContainerName + "0"), "ContainerCount", nContainer);
}
if(DEBUG) DoDebug("_inc_lookups_GetCacheObject: Creating token: " + sTag);
oWP = CreateItemOnObject("hidetoken", oContainer, 1, sTag);
SetLocalInt(oContainer, "NumTokensInside", GetLocalInt(oContainer, "NumTokensInside") + 1);
if(!GetIsObjectValid(oWP))
{
DoDebug("_inc_lookups_GetCacheObject: ERROR - Failed to create lookup storage token for " + sTag);
return OBJECT_INVALID;
}
if(DEBUG) DoDebug("_inc_lookups_GetCacheObject: Successfully created token: " + sTag);
return oWP;
}
/* object _inc_lookups_GetCacheObject(string sTag)
{
object oWP = GetObjectByTag(sTag);
if(!GetIsObjectValid(oWP))
@@ -244,7 +171,6 @@ object _inc_lookups_GetCacheObject(string sTag)
return oWP;
}
*/
void SetLkupStage(int nStage, object oModule, int nClass, string sFile)
{
@@ -316,25 +242,27 @@ void SetupLookupStage(object oMod, int n)
case 11: SetLkupStage(n, oMod, CLASS_TYPE_DRAGON_SHAMAN, "cls_inv_drgshm"); break;
case 12: SetLkupStage(n, oMod, CLASS_TYPE_WARLOCK, "cls_inv_warlok"); break;
case 13: SetLkupStage(n, oMod, CLASS_TYPE_ARCHIVIST, "cls_spell_archv"); break;
case 14: SetLkupStage(n, oMod, CLASS_TYPE_BARD, "cls_spell_bard"); break;
case 15: SetLkupStage(n, oMod, CLASS_TYPE_BEGUILER, "cls_spell_beguil"); break;
case 16: SetLkupStage(n, oMod, CLASS_TYPE_DREAD_NECROMANCER, "cls_spell_dnecro"); break;
case 17: SetLkupStage(n, oMod, CLASS_TYPE_DUSKBLADE, "cls_spell_duskbl"); break;
case 18: SetLkupStage(n, oMod, CLASS_TYPE_FAVOURED_SOUL, "cls_spell_favsol"); break;
case 19: SetLkupStage(n, oMod, CLASS_TYPE_HARPER, "cls_spell_harper"); break;
case 20: SetLkupStage(n, oMod, CLASS_TYPE_HEXBLADE, "cls_spell_hexbl"); break;
case 21: SetLkupStage(n, oMod, CLASS_TYPE_JUSTICEWW, "cls_spell_justww"); break;
case 22: SetLkupStage(n, oMod, CLASS_TYPE_SORCERER, "cls_spell_sorc"); break;
case 23: SetLkupStage(n, oMod, CLASS_TYPE_SUBLIME_CHORD, "cls_spell_schord"); break;
case 24: SetLkupStage(n, oMod, CLASS_TYPE_SUEL_ARCHANAMACH, "cls_spell_suel"); break;
case 25: SetLkupStage(n, oMod, CLASS_TYPE_VIGILANT, "cls_spell_vigil"); break;
case 26: SetLkupStage(n, oMod, CLASS_TYPE_WARMAGE, "cls_spell_wrmage"); break;
case 27: SetLkupStage(n, oMod, CLASS_TYPE_KNIGHT_WEAVE, "cls_spell_kngtwv"); break;
case 28: SetLkupStage(n, oMod, CLASS_TYPE_PSYCHIC_ROGUE, "cls_psipw_psyrog"); break;
case 29: SetLkupStage(n, oMod, CLASS_TYPE_SHADOWCASTER, "cls_myst_shdcst"); break;
case 30: SetLkupStage(n, oMod, CLASS_TYPE_SHADOWSMITH, "cls_myst_shdsmt"); break;
case 31: SetLkupStage(n, oMod, CLASS_TYPE_CELEBRANT_SHARESS, "cls_spell_sharss"); break;
//:: These were all moved to the Bioware spellbooks -Jaysyn
//case 14: SetLkupStage(n, oMod, CLASS_TYPE_ASSASSIN, "cls_spell_asasin"); break;
case 15: SetLkupStage(n, oMod, CLASS_TYPE_BARD, "cls_spell_bard"); break;
case 16: SetLkupStage(n, oMod, CLASS_TYPE_BEGUILER, "cls_spell_beguil"); break;
case 17: SetLkupStage(n, oMod, CLASS_TYPE_DREAD_NECROMANCER, "cls_spell_dnecro"); break;
case 18: SetLkupStage(n, oMod, CLASS_TYPE_DUSKBLADE, "cls_spell_duskbl"); break;
case 19: SetLkupStage(n, oMod, CLASS_TYPE_FAVOURED_SOUL, "cls_spell_favsol"); break;
case 20: SetLkupStage(n, oMod, CLASS_TYPE_HARPER, "cls_spell_harper"); break;
case 21: SetLkupStage(n, oMod, CLASS_TYPE_HEXBLADE, "cls_spell_hexbl"); break;
case 22: SetLkupStage(n, oMod, CLASS_TYPE_JUSTICEWW, "cls_spell_justww"); break;
case 23: SetLkupStage(n, oMod, CLASS_TYPE_SORCERER, "cls_spell_sorc"); break;
case 24: SetLkupStage(n, oMod, CLASS_TYPE_SUBLIME_CHORD, "cls_spell_schord"); break;
case 25: SetLkupStage(n, oMod, CLASS_TYPE_SUEL_ARCHANAMACH, "cls_spell_suel"); break;
case 26: SetLkupStage(n, oMod, CLASS_TYPE_VIGILANT, "cls_spell_vigil"); break;
case 27: SetLkupStage(n, oMod, CLASS_TYPE_WARMAGE, "cls_spell_wrmage"); break;
case 28: SetLkupStage(n, oMod, CLASS_TYPE_KNIGHT_WEAVE, "cls_spell_kngtwv"); break;
case 29: SetLkupStage(n, oMod, CLASS_TYPE_PSYCHIC_ROGUE, "cls_psipw_psyrog"); break;
case 30: SetLkupStage(n, oMod, CLASS_TYPE_SHADOWCASTER, "cls_myst_shdcst"); break;
case 31: SetLkupStage(n, oMod, CLASS_TYPE_SHADOWSMITH, "cls_myst_shdsmt"); break;
case 32: SetLkupStage(n, oMod, CLASS_TYPE_CELEBRANT_SHARESS, "cls_spell_sharss"); break;
//case 46: SetLkupStage(n, oMod, CLASS_TYPE_CULTIST_SHATTERED_PEAK, "cls_spell_cultst"); break;
//case 40: SetLkupStage(n, oMod, CLASS_TYPE_NENTYAR_HUNTER, "cls_spell_hunter"); break;
//case 28: SetLkupStage(n, oMod, CLASS_TYPE_SHADOWLORD, "cls_spell_tfshad"); break;
@@ -598,49 +526,13 @@ int GetClassFeatFromPower(int nPowerID, int nClass)
int SpellToSpellbookID(int nSpell)
{
// Fetch the lookup object
object oWP = GetObjectByTag("PRC_GetRowFromSpellID");
// Sanity check for the object
if(oWP == OBJECT_INVALID)
{
if(DEBUG) DoDebug("inc_lookup >> SpellToSpellbookID: Lookup object PRC_GetRowFromSpellID is INVALID!");
return -1;
}
else
{
if(DEBUG) DoDebug("inc_lookup >> SpellToSpellbookID: Object valid: TRUE");
}
// Attempt to retrieve the local int for this spell
string sKey = IntToString(nSpell);
int nOutSpellID = GetLocalInt(oWP, sKey);
if(DEBUG) DoDebug("inc_lookup >> SpellToSpellbookID: Looking up key: " + sKey);
if(DEBUG) DoDebug("inc_lookup >> SpellToSpellbookID: Retrieved value: " + IntToString(nOutSpellID));
// Handle missing values
int nOutSpellID = GetLocalInt(oWP, /*"PRC_GetRowFromSpellID_" + */IntToString(nSpell));
if(nOutSpellID == 0)
{
if(DEBUG) DoDebug("inc_lookup >> SpellToSpellbookID: No value found for spell, returning -1");
nOutSpellID = -1;
}
if(DEBUG) DoDebug("inc_lookup >> SpellToSpellbookID: Final nOutSpellID: " + IntToString(nOutSpellID));
return nOutSpellID;
}
/* int SpellToSpellbookID(int nSpell)
{
object oWP = GetObjectByTag("PRC_GetRowFromSpellID");
int nOutSpellID = GetLocalInt(oWP, /*"PRC_GetRowFromSpellID_" + *///IntToString(nSpell));
/* if(nOutSpellID == 0)
nOutSpellID = -1;
if(DEBUG) DoDebug("inc_lookup >> SpellToSpellbookID: (nSpell: " + IntToString(nSpell) + ") = nOutSpellID: " + IntToString(nOutSpellID));
return nOutSpellID;
} */
}
int RealSpellToSpellbookID(int nClass, int nSpell)
{

View File

@@ -20,6 +20,8 @@ Add class to GetCasterLvl() in prc_inc_spells
Add Practiced Spellcaster feat to feat.2da and to PracticedSpellcasting() in prc_inc_castlvl
Run the assemble_spellbooks.bat file
Make the prc_* scripts in newspellbook. The filenames can be found under the spell entries for the class in spells.2da.
Update the fileends for all relevant files in inc_switch_setup
Delete prc_data in the \database\ folder before testing new spells.
Spont:
Make cls_spgn_*.2da
@@ -41,6 +43,8 @@ Add class to prc_amagsys_gain if(CheckMissingSpells(oPC, CLASS_TYPE_SORCERER, Mi
Add class to ExecuteScript("prc_amagsys_gain", oPC) list in EvalPRCFeats in prc_inc_function
Run the assemble_spellbooks.bat file
Make the prc_* scripts in newspellbook
Update the fileends for all relevant files in inc_switch_setup
Delete prc_data in the \database\ folder before testing new spells.
prc_classes.2da entry:
Label - name for the class
@@ -104,11 +108,10 @@ void ProcessPreparedSpellLevel(object oPC, int nClass, int nSpellLevel, int nLev
//#include "prc_effect_inc" //access via prc_inc_core
//#include "inc_lookups" //access via prc_inc_core
#include "prc_inc_core"
#include "inc_sp_gain_mem" //providing child access to prc_inc_core
//Must load in this order.
#include "inc_sp_gain_mem"
//#include "prc_inc_castlvl" //access via prc_inc_core
//#include "prc_inc_descrptr" //access via prc_inc_core
#include "inc_item_props"
//////////////////////////////////////////////////
/* Function definitions */
@@ -1618,6 +1621,3 @@ void DoCleanUp(int nMetamagic)
DeleteLocalInt(OBJECT_SELF, "NSB_SpellLevel");
DeleteLocalInt(OBJECT_SELF, "NSB_SpellbookID");
}
//:: Test Void
//:: void main (){}

View File

@@ -7,8 +7,11 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Levels up an NPC according to variables set on NPC.
void LevelUpSummon(object oSummon, int iTargetLvl);
// Get the master of oAssociate.
object GetMasterNPC(object oAssociate=OBJECT_SELF);
object GetMasterNPC(object oAssociate0 = OBJECT_SELF);
// Returns the associate type of the specified creature.
// - Returns ASSOCIATE_TYPE_NONE if the creature is not the associate of anyone.
@@ -75,7 +78,6 @@ void DestroySummon(object oSummon)
DestroyObject(oSummon);
}
object CreateLocalNPC(object oMaster,int nAssociateType,string sTemplate,location loc,int Nth=1,string sTag="")
{
object oSummon=CreateObject(OBJECT_TYPE_CREATURE,sTemplate,loc,FALSE,sTag);
@@ -111,7 +113,7 @@ object CreateLocalNextNPC(object oMaster,int nAssociateType,string sTemplate,loc
SetLocalObject(oMaster, IntToString(nAssociateType)+"oHench"+IntToString(nCount), oSummon);
SetLocalInt(oSummon, "iAssocNth", nCount);
SetAssociateState(NW_ASC_HAVE_MASTER,TRUE,oSummon);
SetAssociateState(NW_ASC_HAVE_MASTER, TRUE, oSummon);
SetAssociateState(NW_ASC_DISTANCE_2_METERS);
SetAssociateState(NW_ASC_DISTANCE_4_METERS, FALSE);
SetAssociateState(NW_ASC_DISTANCE_6_METERS, FALSE);
@@ -122,6 +124,7 @@ object CreateLocalNextNPC(object oMaster,int nAssociateType,string sTemplate,loc
return oSummon;
}
object GetMasterNPC(object oAssociate=OBJECT_SELF)
{
object oMaster = GetLocalObject(oAssociate, "oMaster");
@@ -220,4 +223,173 @@ int GetAssociateHealMasterNPC()
return FALSE;
}
/**
* @brief Levels up a summoned creature based on its master's total casting level,
* while respecting configured HD limits and multiclass transition rules.
* Should only be called on the NPC onSpawn event.
*
* This function:
* - Retrieves the master<65>s total casting level and clamps it to the creature<72>s
* minimum and maximum HD (iMinHD, iMaxHD).
* - Repeatedly calls LevelUpHenchman() until the creature reaches that level,
* switching classes when the creature's stored "ClassXStart" thresholds are met.
*
* Local variables recognized on the summoned creature:
*
* | Variable Name | Purpose |
* |-----------------|-------------------------------------------------------------|
* | iMinHD | Minimum HD allowed |
* | iMaxHD | Maximum HD allowed |
* | Class2Start | Level to begin second class progression |
* | Class2 | Class type for second progression |
* | Class2Package | Package for second progression |
* | Class3Start | Level to begin third class progression |
* | Class3 | Class type for third progression |
* | Class3Package | Package for third progression |
* | Class4Start | Level to begin fourth class progression |
* | Class4 | Class type for fourth progression |
* | Class4Package | Package for fourth progression |
*
* Behavior notes:
* - Leveling continues until the creature reaches the master<65>s effective
* casting level (bounded by iMinHD/iMaxHD).
* - If LevelUpHenchman() returns 0, the creature shouts a failure message.
* - CLASS_TYPE_INVALID causes the creature to level in its current class.
*
* @param oCreature The summoned creature being leveled. Defaults to OBJECT_SELF.
*
* @see LevelUpHenchman
* @see GetLocalInt
* @see GetHitDice
*/
void LevelUpSummon(object oSummon, int iTargetLvl)
{
int nCurrentHD = GetHitDice(oSummon);
int iNewHD = nCurrentHD;
// Read multiclassing info from locals
int iClass2Start = GetLocalInt(oSummon, "Class2Start");
int iClass2 = GetLocalInt(oSummon, "Class2");
int iClass2Package = GetLocalInt(oSummon, "Class2Package");
int iClass3Start = GetLocalInt(oSummon, "Class3Start");
int iClass3 = GetLocalInt(oSummon, "Class3");
int iClass3Package = GetLocalInt(oSummon, "Class3Package");
int iClass4Start = GetLocalInt(oSummon, "Class4Start");
int iClass4 = GetLocalInt(oSummon, "Class4");
int iClass4Package = GetLocalInt(oSummon, "Class4Package");
int iClass; // current class to level
int iPackage; // package to use
// Main leveling loop
while (nCurrentHD < iTargetLvl && nCurrentHD > 0)
{
// Determine which class and package to use
if (iClass4Start != 0 && nCurrentHD >= iClass4Start)
{
iClass = iClass4;
iPackage = iClass4Package;
}
else if (iClass3Start != 0 && nCurrentHD >= iClass3Start)
{
iClass = iClass3;
iPackage = iClass3Package;
}
else if (iClass2Start != 0 && nCurrentHD >= iClass2Start)
{
iClass = iClass2;
iPackage = iClass2Package;
}
else
{
// Base class (first class in the sheet)
iClass = CLASS_TYPE_INVALID; // keeps current
iPackage = PACKAGE_INVALID;
}
// Level up one HD
iNewHD = LevelUpHenchman(oSummon, iClass, TRUE, iPackage);
if (iNewHD == 0)
{
SpeakString(GetName(oSummon) + " failed to level properly!", TALKVOLUME_SHOUT);
break;
}
nCurrentHD = iNewHD;
}
// Force the creature to rest to memorize spells
// PRCForceRest(oSummon);
}
/* void LevelUpSummon(object oSummon, int iTargetLvl)
{
//get the default hit dice of the summon
int nDefaultHD = GetHitDice(oSummon);
if (DEBUG) DoDebug("inc_npc >> LevelUpSummon: nDefaultHD = " +IntToString(nDefaultHD)+".");
if (DEBUG) DoDebug("inc_npc >> LevelUpSummon: iTargetLvl = " +IntToString(iTargetLvl)+".");
//get the multiclassing variables to see if we need to change classes from its base class
int iClass2Start = GetLocalInt(oSummon, "Class2Start");
int iClass2 = GetLocalInt(oSummon, "Class2");
int iClass2Package = GetLocalInt(oSummon, "Class2Package");
int iClass3Start = GetLocalInt(oSummon, "Class3Start");
int iClass3 = GetLocalInt(oSummon, "Class3");
int iClass3Package = GetLocalInt(oSummon, "Class3Package");
int iClass4Start = GetLocalInt(oSummon, "Class4Start");
int iClass4 = GetLocalInt(oSummon, "Class4");
int iClass4Package = GetLocalInt(oSummon, "Class4Package");
//check for zero cause thats an error
//if creatures are not leveling then best bet is they are not legal creatures
while( (nDefaultHD < iTargetLvl) && (nDefaultHD > 0) )
{
//check the multiclassing numbers to change classes
if( (iClass4Start != 0) && (nDefaultHD >= iClass4Start) )
{
//level up using the new class and Packageage
nDefaultHD = LevelUpHenchman(oSummon, iClass4 ,TRUE, iClass4Package);
if(nDefaultHD == 0)
SpeakString(GetName(oSummon) + " Failed on fourth class", TALKVOLUME_SHOUT);
}
else if( (iClass3Start != 0) && (nDefaultHD >= iClass3Start) )
{
//level up using the new class and Packageage
nDefaultHD = LevelUpHenchman(oSummon, iClass3 ,TRUE, iClass3Package);
if(nDefaultHD == 0)
SpeakString(GetName(oSummon) + " Failed on third class", TALKVOLUME_SHOUT);
}
else if( (iClass2Start != 0) && (nDefaultHD >= iClass2Start) )
{
//level up using the new class and Packageage
nDefaultHD = LevelUpHenchman(oSummon, iClass2 ,TRUE, iClass2Package);
if(nDefaultHD == 0)
SpeakString(GetName(oSummon) + " Failed on second class", TALKVOLUME_SHOUT);
}
else
{
//just level up using the class it already has
nDefaultHD = LevelUpHenchman(oSummon, CLASS_TYPE_INVALID ,TRUE);
if(nDefaultHD == 0)
SpeakString(GetName(oSummon) + " Failed to level properly", TALKVOLUME_SHOUT);
}
}
}
*/
//:: void main() {}

View File

@@ -2,21 +2,23 @@
/* Combined wrappers for both Win32 and Linux NWNX funcs */
////////////////////////////////////////////////////////////////////////////////////
#include "inc_debug"
//////////////////////////////////////////////////
/* Function prototypes */
//////////////////////////////////////////////////
// Used in OnModuleLoad event to auto-detect if NWNX_Funcs plugin is enabled
// Used in OnModuleLoad event to auto-detect if NWNX_Funcs plugin is enabled (DEFUNCT)
void PRC_Funcs_Init(object oModule);
// Sets the amount of hitpoints oObject has currently to nHP
void PRC_Funcs_SetCurrentHitPoints(object oCreature, int nHP);
// Sets the amount of hitpoints oObject can maximally have to nHP
void PRC_Funcs_SetMaxHitPoints(object oCreature, int nHP);
void PRC_Funcs_SetMaxHitPoints(object oCreature, int nHP, int nLevel = 0);
// Changes the skill ranks for nSkill on oObject by iValue
void PRC_Funcs_ModSkill(object oCreature, int nSkill, int nValue);
void PRC_Funcs_ModSkill(object oCreature, int nSkill, int nValue, int nLevel = 0);
// Sets a base ability score nAbility (ABILITY_STRENGTH, ABILITY_DEXTERITY, etc) to nValue
// The range of nValue is 3 to 255
@@ -44,17 +46,17 @@ void PRC_Funcs_SetBaseNaturalAC(object oCreature, int nValue);
int PRC_Funcs_GetBaseNaturalAC(object oCreature);
// Sets the specialist spell school of a Wizard
void PRC_Funcs_SetWizardSpecialization(object oCreature, int iSpecialization);
void PRC_Funcs_SetWizardSpecialization(object oCreature, int iSpecialization, int nClass = CLASS_TYPE_WIZARD);
// Returns the specialist spell school of a Wizard
int PRC_Funcs_GetWizardSpecialization(object oCreature);
int PRC_Funcs_GetWizardSpecialization(object oCreature, int nClass = CLASS_TYPE_WIZARD);
//////////////////////////////////////////////////
/* Function definitions */
//////////////////////////////////////////////////
int _PRC_NWNXFuncsZero(object oObject, string sFunc) {
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
SetLocalString(oObject, sFunc, "-");
else if (nVersion == 2)
@@ -65,7 +67,7 @@ int _PRC_NWNXFuncsZero(object oObject, string sFunc) {
}
int _PRC_NWNXFuncsOne(object oObject, string sFunc, int nVal1) {
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
SetLocalString(oObject, sFunc, IntToString(nVal1));
else if (nVersion == 2)
@@ -76,7 +78,7 @@ int _PRC_NWNXFuncsOne(object oObject, string sFunc, int nVal1) {
}
int _PRC_NWNXFuncsTwo(object oObject, string sFunc, int nVal1, int nVal2) {
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
SetLocalString(oObject, sFunc, IntToString(nVal1) + " " + IntToString(nVal2));
else if (nVersion == 2)
@@ -87,7 +89,7 @@ int _PRC_NWNXFuncsTwo(object oObject, string sFunc, int nVal1, int nVal2) {
}
int _PRC_NWNXFuncsThree(object oObject, string sFunc, int nVal1, int nVal2, int nVal3) {
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
SetLocalString(oObject, sFunc, IntToString(nVal1) + " " + IntToString(nVal2) + " " + IntToString(nVal3));
else if (nVersion == 2)
@@ -98,7 +100,7 @@ int _PRC_NWNXFuncsThree(object oObject, string sFunc, int nVal1, int nVal2, int
}
int _PRC_NWNXFuncsFour(object oObject, string sFunc, int nVal1, int nVal2, int nVal3, int nVal4) {
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
SetLocalString(oObject, sFunc, IntToString(nVal1) + " " + IntToString(nVal2) + " " + IntToString(nVal3) + " " + IntToString(nVal4));
else if (nVersion == 2)
@@ -114,13 +116,13 @@ void PRC_Funcs_Init(object oModule)
string sTestVariable = "PRC_TEST_NWNX_FUNCS";
SetLocalString(oModule, sTestVariable, "1");
SetLocalString(oModule, "NWNX!FUNCS!GETHASLOCALVARIABLE", sTestVariable + " 3"); //3 is the variable type
//NOTE: don't use _PRC_NWNXFuncsX functions here; they depend on the PRC_NWNX_FUNCS that we haven't set yet
//NOTE: don't use _PRC_NWNXFuncsX functions here; they depend on the PRC_NWNXEE_ENABLED that we haven't set yet
int iTest = StringToInt(GetLocalString(oModule, "NWNX!FUNCS!GETHASLOCALVARIABLE"));
DeleteLocalString(oModule, "NWNX!FUNCS!GETHASLOCALVARIABLE");
DeleteLocalString(oModule, sTestVariable);
if (iTest)
SetLocalInt(oModule, "PRC_NWNX_FUNCS", 1); //1 == win32
SetLocalInt(oModule, "PRC_NWNXEE_ENABLED", 1); //1 == win32
else
{
//NWNX GetLocalVariableCount behaves differently for win32 and linux,
@@ -132,7 +134,7 @@ void PRC_Funcs_Init(object oModule)
//the call failed because NWNX funcs is not present.
string sFunc = "NWNX!FUNCS!GETLOCALVARIABLECOUNT";
SetLocalString(oModule, sFunc, " ");
//NOTE: don't use _PRC_NWNXFuncsX functions here; they depend on the PRC_NWNX_FUNCS that we haven't set yet
//NOTE: don't use _PRC_NWNXFuncsX functions here; they depend on the PRC_NWNXEE_ENABLED that we haven't set yet
//NOTE: the number being returned by GetLocalVariableCount() on Linux seems bogus to me (it's huge, e.g. 294,654,504),
//but it does seem to be reliably zero when NWNX funcs is not present, and so far has been reliably non-zero
//when it is present. That's all we need here.
@@ -140,50 +142,116 @@ void PRC_Funcs_Init(object oModule)
int nVariables = StringToInt(GetLocalString(oModule, sFunc));
DeleteLocalString(oModule, sFunc);
if (nVariables)
SetLocalInt(oModule, "PRC_NWNX_FUNCS", 2); //2 == linux
SetLocalInt(oModule, "PRC_NWNXEE_ENABLED", 2); //2 == linux
}
}
void PRC_Funcs_SetMaxHitPoints(object oCreature, int nHP)
void PRC_Funcs_SetMaxHitPoints(object oCreature, int nHP, int nLevel = 0)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
//:: Default to total hit dice if not provided
if (nLevel <= 0)
nLevel = GetHitDice(oCreature);
//:: Payload for NWNxEE shim
SetLocalInt(oCreature, "PRC_EE_MAXHP", nHP);
SetLocalInt(oCreature, "PRC_EE_MAXHP_LEVEL", nLevel);
//:: Fire NWNxEE shim
ExecuteScript("prcx_set_maxhp", oCreature);
}
/* void PRC_Funcs_SetMaxHitPoints(object oCreature, int nHP)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1 || nVersion == 2)
{
_PRC_NWNXFuncsOne(oCreature, "NWNX!FUNCS!SETMAXHITPOINTS", nHP);
DeleteLocalString(oCreature, "NWNX!FUNCS!SETMAXHITPOINTS");
}
} */
void PRC_Funcs_ModSkill(object oCreature, int nSkill, int nValue, int nLevel = 0)
{
//:: Default to current level if not provided
if (nLevel <= 0)
nLevel = GetHitDice(oCreature);
//:: Payload for NWNxEE shim
SetLocalInt(oCreature, "PRC_EE_SKILL", nSkill);
SetLocalInt(oCreature, "PRC_EE_SKILL_DELTA", nValue);
SetLocalInt(oCreature, "PRC_EE_SKILL_LEVEL", nLevel);
//:: Fire NWNxEE shim
ExecuteScript("prcx_mod_skill", oCreature);
}
void PRC_Funcs_ModSkill(object oCreature, int nSkill, int nValue)
/* void PRC_Funcs_ModSkill(object oCreature, int nSkill, int nValue)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
_PRC_NWNXFuncsThree(oCreature, "NWNX!FUNCS!SETSKILL", nSkill, nValue, 1); //The 1 is a flag specifying modify instead of set
else if (nVersion == 2)
_PRC_NWNXFuncsTwo(oCreature, "NWNX!FUNCS!MODIFYSKILLRANK", nSkill, nValue);
}
} */
void PRC_Funcs_SetAbilityScore(object oCreature, int nAbility, int nValue)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
//:: Payload for NWNxEE shim
SetLocalInt(oCreature, "PRC_EE_ABILITY", nAbility);
SetLocalInt(oCreature, "PRC_EE_ABILITY_VALUE", nValue);
//:: Fire NWNxEE shim
ExecuteScript("prcx_set_ability", oCreature);
}
/* void PRC_Funcs_SetAbilityScore(object oCreature, int nAbility, int nValue)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
_PRC_NWNXFuncsFour(oCreature, "NWNX!FUNCS!SETABILITYSCORE", nAbility, nValue, 0, 0); //The first 0 is a flag specifying set instead of modify
else if (nVersion == 2)
_PRC_NWNXFuncsTwo(oCreature, "NWNX!FUNCS!SETABILITYSCORE", nAbility, nValue);
}
} */
void PRC_Funcs_ModAbilityScore(object oCreature, int nAbility, int nValue)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
if(DEBUG) DoDebug("============================================");
if(DEBUG) DoDebug("PRC_Funcs_ModAbiltyScore: Starting function.");
if(DEBUG) DoDebug("============================================");
//:: Payload for NWNxEE shim
SetLocalInt(oCreature, "PRC_EE_ABILITY", nAbility);
SetLocalInt(oCreature, "PRC_EE_ABILITY_DELTA", nValue);
if(DEBUG) DoDebug("PRC_Funcs_ModAbiltyScore: Variables Set");
//:: Fire NWNxEE shim
if(DEBUG) DoDebug("PRC_Funcs_ModAbiltyScore: Firing prc_mod_ability");
ExecuteScript("prcx_mod_ability", oCreature);
}
/* void PRC_Funcs_ModAbilityScore(object oCreature, int nAbility, int nValue)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
_PRC_NWNXFuncsFour(oCreature, "NWNX!FUNCS!SETABILITYSCORE", nAbility, nValue, 1, 0); //The 1 is a flag specifying modify instead of set
else if (nVersion == 2)
_PRC_NWNXFuncsTwo(oCreature, "NWNX!FUNCS!MODIFYABILITYSCORE", nAbility, nValue);
} */
void PRC_Funcs_AddFeat(object oCreature, int nFeat, int nLevel = 0)
{
//:: Payload for NWNxEE shim
SetLocalInt(oCreature, "PRC_EE_FEAT", nFeat);
SetLocalInt(oCreature, "PRC_EE_FEAT_LEVEL", nLevel);
//:: Fire NWNxEE shim
ExecuteScript("prcx_add_feat", oCreature);
}
void PRC_Funcs_AddFeat(object oCreature, int nFeat, int nLevel=0)
/* void PRC_Funcs_AddFeat(object oCreature, int nFeat, int nLevel=0)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
{
if (!nLevel)
@@ -198,21 +266,88 @@ void PRC_Funcs_AddFeat(object oCreature, int nFeat, int nLevel=0)
else if(nLevel > 0)
_PRC_NWNXFuncsTwo(oCreature, "NWNX!FUNCS!ADDKNOWNFEATATLEVEL", nLevel, nFeat);
}
}
} */
/**
* @brief Determines whether a creature inherently knows a feat.
*
* This function returns TRUE only if the specified feat is an inherent
* (true) feat possessed by the creature. Bonus feats granted via
* EFFECT_TYPE_BONUS_FEAT effects are explicitly ignored.
*
* This allows reliable differentiation between permanent feats
* (e.g. class, racial, or template feats) and temporary or granted
* bonus feats applied through effects.
*
* No NWNxEE shim is required; this function operates entirely using
* stock NWScript functionality.
*
* @param oCreature The creature to check.
* @param nFeatIndex The feat constant to test.
*
* @return TRUE if the creature inherently knows the feat and does not
* possess it solely via a bonus feat effect; FALSE otherwise.
*/
int PRC_Funcs_GetFeatKnown(object oCreature, int nFeatIndex)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
//:: Check for an EffectBonusFeat with this feat ID
effect eCheck = GetFirstEffect(oCreature);
int bHasBonusFeatEffect = FALSE;
while (GetIsEffectValid(eCheck))
{
if (GetEffectType(eCheck) == EFFECT_TYPE_BONUS_FEAT && GetEffectInteger(eCheck, 0) == nFeatIndex)
{
bHasBonusFeatEffect = TRUE;
break;
}
eCheck = GetNextEffect(oCreature);
}
//;: Return TRUE only if inherent and no matching bonus feat effect
return (!bHasBonusFeatEffect && GetHasFeat(nFeatIndex, oCreature));
}
/* int PRC_Funcs_GetFeatKnown(object oCreature, int nFeatIndex)
{
//:: Payload for NWNxEE shim
SetLocalInt(oCreature, "PRC_EE_FEAT", nFeatIndex);
//:: Fire NWNxEE shim
ExecuteScript("prcx_knows_feat", oCreature);
//:: Read result
int nResult = GetLocalInt(oCreature, "PRC_EE_FEAT_RESULT");
//:: Clean up locals
DeleteLocalInt(oCreature, "PRC_EE_FEAT");
DeleteLocalInt(oCreature, "PRC_EE_FEAT_RESULT");
return nResult;
} */
/* int PRC_Funcs_GetFeatKnown(object oCreature, int nFeatIndex)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
return _PRC_NWNXFuncsOne(oCreature, "NWNX!FUNCS!GETFEATKNOWN", nFeatIndex);
else if (nVersion == 2)
return _PRC_NWNXFuncsOne(oCreature, "NWNX!FUNCS!GETKNOWNFEAT", nFeatIndex);
return 0;
}
} */
void PRC_Funcs_ModSavingThrowBonus(object oCreature, int nSavingThrow, int nValue)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
//:: Payload for NWNxEE shim
SetLocalInt(oCreature, "PRC_EE_STYPE", nSavingThrow);
SetLocalInt(oCreature, "PRC_EE_SDELTA", nValue);
//:: Fire NWNxEE shim
ExecuteScript("prcx_mod_save", oCreature);
}
/* void PRC_Funcs_ModSavingThrowBonus(object oCreature, int nSavingThrow, int nValue)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
_PRC_NWNXFuncsThree(oCreature, "NWNX!FUNCS!SETSAVINGTHROWBONUS", nSavingThrow, nValue, 1); //The 1 is a flag specifying modify instead of set
else if (nVersion == 2)
@@ -224,61 +359,133 @@ void PRC_Funcs_ModSavingThrowBonus(object oCreature, int nSavingThrow, int nValu
nNewValue = 127;
_PRC_NWNXFuncsTwo(oCreature, "NWNX!FUNCS!SETSAVINGTHROWBONUS", nSavingThrow, nNewValue);
}
}
} */
void PRC_Funcs_SetBaseNaturalAC(object oCreature, int nValue)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
//:: Payload for NWNxEE shim
SetLocalInt(oCreature, "PRC_EE_BASEAC", nValue);
//:: Fire NWNxEE shim
ExecuteScript("prcx_set_ac", oCreature);
}
/* void PRC_Funcs_SetBaseNaturalAC(object oCreature, int nValue)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
_PRC_NWNXFuncsTwo(oCreature, "NWNX!FUNCS!SETBASEAC", nValue, AC_NATURAL_BONUS);
else if (nVersion == 2)
_PRC_NWNXFuncsOne(oCreature, "NWNX!FUNCS!SETACNATURALBASE", nValue);
}
} */
int PRC_Funcs_GetBaseNaturalAC(object oCreature)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
//:: Fire NWNxEE shim
ExecuteScript("prcx_get_ac", oCreature);
//:: Read result
int nAC = GetLocalInt(oCreature, "PRC_EE_BASEAC_RESULT");
//:: Clean up
DeleteLocalInt(oCreature, "PRC_EE_BASEAC_RESULT");
return nAC;
}
/* int PRC_Funcs_GetBaseNaturalAC(object oCreature)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
return _PRC_NWNXFuncsOne(oCreature, "NWNX!FUNCS!GETBASEAC", AC_NATURAL_BONUS);
else if (nVersion == 2)
return _PRC_NWNXFuncsZero(oCreature, "NWNX!FUNCS!GETACNATURALBASE");
return 0;
}
} */
void PRC_Funcs_SetCurrentHitPoints(object oCreature, int nHP)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
if (nVersion == 1 || nVersion == 2)
_PRC_NWNXFuncsOne(oCreature, "NWNX!FUNCS!SETCURRENTHITPOINTS", nHP);
//:: Sanity check
if (nHP < 0)
nHP = 0;
//:: Set current hit points directly
//:: Was this not a native function in the past?
SetCurrentHitPoints(oCreature, nHP);
}
void PRC_Funcs_SetCreatureSize (object oCreature, int nSize)
/* void PRC_Funcs_SetCurrentHitPoints(object oCreature, int nHP)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1 || nVersion == 2)
_PRC_NWNXFuncsOne(oCreature, "NWNX!FUNCS!SETCURRENTHITPOINTS", nHP);
} */
void PRC_Funcs_SetCreatureSize(object oCreature, int nSize)
{
//:: Pass parameters via locals
SetLocalInt(oCreature, "PRC_EE_CREATURESIZE", nSize);
//:: Fire NWNxEE shim
ExecuteScript("prcx_set_size", oCreature);
}
/* void PRC_Funcs_SetCreatureSize (object oCreature, int nSize)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1 || nVersion == 2)
_PRC_NWNXFuncsOne(oCreature, "NWNX!FUNCS!SETCREATURESIZE", nSize);
}
} */
void PRC_Funcs_SetRace(object oCreature, int nRace)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
//:: Pass parameters via locals
SetLocalInt(oCreature, "PRC_EE_RACETYPE", nRace);
//:: Fire NWNxEE shim
ExecuteScript("prcx_set_race", oCreature);
}
/* void PRC_Funcs_SetRace(object oCreature, int nRace)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1)
_PRC_NWNXFuncsOne(oCreature, "NWNX!FUNCS!SETRACE", nRace);
else if (nVersion == 2)
_PRC_NWNXFuncsOne(oCreature, "NWNX!FUNCS!SETRACIALTYPE", nRace);
} */
void PRC_Funcs_SetWizardSpecialization(object oCreature, int iSpecialization, int nClass = CLASS_TYPE_WIZARD)
{
//:: Pass parameters via locals
SetLocalInt(oCreature, "PRC_EE_WIZCLASS", nClass);
SetLocalInt(oCreature, "PRC_EE_WIZSCHOOL", iSpecialization);
//:: Fire NWNxEE shim
ExecuteScript("prcx_set_spec", oCreature);
}
void PRC_Funcs_SetWizardSpecialization(object oCreature, int iSpecialization)
/* void PRC_Funcs_SetWizardSpecialization(object oCreature, int iSpecialization)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1 || nVersion == 2)
_PRC_NWNXFuncsOne(oCreature, "NWNX!FUNCS!SETWIZARDSPECIALIZATION", iSpecialization);
} */
//:: This is a native function now.
int PRC_Funcs_GetWizardSpecialization(object oCreature, int nClass = CLASS_TYPE_WIZARD)
{
return GetSpecialization(oCreature, nClass);
}
int PRC_Funcs_GetWizardSpecialization(object oCreature)
/* int PRC_Funcs_GetWizardSpecialization(object oCreature)
{
int nVersion = GetLocalInt(GetModule(), "PRC_NWNX_FUNCS");
int nVersion = GetLocalInt(GetModule(), "PRC_NWNXEE_ENABLED");
if (nVersion == 1 || nVersion == 2)
return _PRC_NWNXFuncsZero(oCreature, "NWNX!FUNCS!GETWIZARDSPECIALIZATION");
return 0;
}
} */
//:: void main(){}

View File

@@ -686,3 +686,16 @@ string SQLocalsPlayer_GetLastUpdated_UTC(object oPlayer, string sVarName, int nT
else
return "";
}
// Returns the current Unix timestamp (seconds since 1970-01-01)
int GetCurrentUnixTimestamp()
{
sqlquery sql = SqlPrepareQueryObject(GetModule(),
"SELECT strftime('%s','now');");
if (SqlStep(sql))
return SqlGetInt(sql, 0);
else
return 0;
}

View File

@@ -3433,6 +3433,7 @@ int PrimoGetWeaponSize(object oItem)
case BASE_ITEM_LIGHTFLAIL:
case BASE_ITEM_KATANA:
case BASE_ITEM_MAGICSTAFF:
case BASE_ITEM_CRAFTED_SCEPTER:
case BASE_ITEM_LONGSWORD:
case BASE_ITEM_TRIDENT:
case BASE_ITEM_MORNINGSTAR:

View File

@@ -30,6 +30,7 @@ int GetDamageFromConstant(int nIPConst);
void DoFrostRend(object oTarget, object oAttacker, object oWeapon);
#include "moi_inc_moifunc"
#include "prc_inc_combat"
//////////////////////////////////////////////////
/* Function defintions */

View File

@@ -17,9 +17,6 @@ Created: May 1, 2008
//:: Updated for .35 by Jaysyn 2023/03/11
//:: Test Void
//void main (){}
//:://////////////////////////////////////////////
//:: Constants
//:://////////////////////////////////////////////
@@ -63,6 +60,14 @@ string GetMetaMagicString(int nMetaMagic);
int GetMetaMagicFromFeat(int nFeat);
int GetMetaMagicOfCaster(object oPC = OBJECT_SELF);
string GetFileForClass(int nClass);
int GetSpellslotLevel(int nClass, object oPC);
int GetSpellKnownMaxCount(int nLevel, int nSpellLevel, int nClass, object oPC);
int GetSpellbookTypeForClass(int nClass);
#include "inc_pers_array"
#include "inc_2dacache"
// name of the new spellbook file (cls_spell_*)
string GetNSBDefinitionFileName(int nClass)
{

View File

@@ -44,6 +44,7 @@ void CreateSwitchNameArray();
#include "prc_inc_array" // Needs direct include instead of inc_utility
#include "prc_inc_switch"
#include "inc_2dacache"
//////////////////////////////////////////////////
/* Function definitions */
@@ -221,9 +222,9 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_cls_spcr_bard", 144);
SetPRCSwitch("PRC_FILE_END_cls_spcr_beguil", 142);
SetPRCSwitch("PRC_FILE_END_cls_spcr_blkgrd", 47);
SetPRCSwitch("PRC_FILE_END_cls_spcr_dnecro", 137);
SetPRCSwitch("PRC_FILE_END_cls_spcr_dnecro", 138);
SetPRCSwitch("PRC_FILE_END_cls_spcr_duskbl", 69);
SetPRCSwitch("PRC_FILE_END_cls_spcr_favsol", 290);
SetPRCSwitch("PRC_FILE_END_cls_spcr_favsol", 300);
SetPRCSwitch("PRC_FILE_END_cls_spcr_harper", 35);
SetPRCSwitch("PRC_FILE_END_cls_spcr_healer", 77);
SetPRCSwitch("PRC_FILE_END_cls_spcr_hexbl", 73);
@@ -251,9 +252,9 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_cls_spell_bard", 169);
SetPRCSwitch("PRC_FILE_END_cls_spell_beguil", 119);
SetPRCSwitch("PRC_FILE_END_cls_spell_blkgrd", 163);
SetPRCSwitch("PRC_FILE_END_cls_spell_dnecro", 134);
SetPRCSwitch("PRC_FILE_END_cls_spell_dnecro", 135);
SetPRCSwitch("PRC_FILE_END_cls_spell_duskbl", 84);
SetPRCSwitch("PRC_FILE_END_cls_spell_favsol", 363);
SetPRCSwitch("PRC_FILE_END_cls_spell_favsol", 373);
SetPRCSwitch("PRC_FILE_END_cls_spell_harper", 21);
SetPRCSwitch("PRC_FILE_END_cls_spell_healer", 271);
SetPRCSwitch("PRC_FILE_END_cls_spell_hexbl", 79);
@@ -267,7 +268,7 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_cls_spell_sod", 110);
SetPRCSwitch("PRC_FILE_END_cls_spell_sohei", 131);
SetPRCSwitch("PRC_FILE_END_cls_spell_sol", 114);
SetPRCSwitch("PRC_FILE_END_cls_spell_sorc", 541);
SetPRCSwitch("PRC_FILE_END_cls_spell_sorc", 550);
SetPRCSwitch("PRC_FILE_END_cls_spell_suel", 160);
SetPRCSwitch("PRC_FILE_END_cls_spell_templ", 95);
SetPRCSwitch("PRC_FILE_END_cls_spell_tfshad", 70);
@@ -335,7 +336,7 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_craft_golem", 40);
SetPRCSwitch("PRC_FILE_END_craft_ring", 41);
SetPRCSwitch("PRC_FILE_END_craft_weapon", 46);
SetPRCSwitch("PRC_FILE_END_craft_wondrous", 115);
SetPRCSwitch("PRC_FILE_END_craft_wondrous", 131);
SetPRCSwitch("PRC_FILE_END_creaturesize", 5);
SetPRCSwitch("PRC_FILE_END_creaturespeed", 8);
SetPRCSwitch("PRC_FILE_END_crtemplates", 10);
@@ -355,7 +356,7 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_des_crft_poison", 100);
SetPRCSwitch("PRC_FILE_END_des_crft_props", 27);
SetPRCSwitch("PRC_FILE_END_des_crft_scroll", 3999);
SetPRCSwitch("PRC_FILE_END_des_crft_spells", 19348);
SetPRCSwitch("PRC_FILE_END_des_crft_spells", 20000);
SetPRCSwitch("PRC_FILE_END_des_crft_weapon", 29);
SetPRCSwitch("PRC_FILE_END_des_cutconvdur", 26);
SetPRCSwitch("PRC_FILE_END_des_feat2item", 1000);
@@ -408,7 +409,7 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_iprp_ammocost", 15);
SetPRCSwitch("PRC_FILE_END_iprp_ammotype", 2);
SetPRCSwitch("PRC_FILE_END_iprp_amount", 4);
SetPRCSwitch("PRC_FILE_END_iprp_aoe", 7);
SetPRCSwitch("PRC_FILE_END_iprp_aoe", 8);
SetPRCSwitch("PRC_FILE_END_iprp_arcspell", 19);
SetPRCSwitch("PRC_FILE_END_iprp_base1", -1);
SetPRCSwitch("PRC_FILE_END_iprp_bladecost", 5);
@@ -423,15 +424,15 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_iprp_damvulcost", 7);
SetPRCSwitch("PRC_FILE_END_iprp_decvalue1", 9);
SetPRCSwitch("PRC_FILE_END_iprp_decvalue2", 9);
SetPRCSwitch("PRC_FILE_END_iprp_feats", 24819);
SetPRCSwitch("PRC_FILE_END_iprp_feats", 26999);
SetPRCSwitch("PRC_FILE_END_iprp_immuncost", 7);
SetPRCSwitch("PRC_FILE_END_iprp_immunity", 9);
SetPRCSwitch("PRC_FILE_END_iprp_incvalue1", 9);
SetPRCSwitch("PRC_FILE_END_iprp_incvalue2", 9);
SetPRCSwitch("PRC_FILE_END_iprp_kitcost", 50);
SetPRCSwitch("PRC_FILE_END_iprp_lightcost", 4);
SetPRCSwitch("PRC_FILE_END_iprp_matcost", 77);
SetPRCSwitch("PRC_FILE_END_iprp_material", 77);
SetPRCSwitch("PRC_FILE_END_iprp_matcost", 145);
SetPRCSwitch("PRC_FILE_END_iprp_material", 145);
SetPRCSwitch("PRC_FILE_END_iprp_maxpp", 8);
SetPRCSwitch("PRC_FILE_END_iprp_meleecost", 20);
SetPRCSwitch("PRC_FILE_END_iprp_metamagic", 6);
@@ -458,11 +459,11 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_iprp_soakcost", 50);
SetPRCSwitch("PRC_FILE_END_iprp_speed_dec", 9);
SetPRCSwitch("PRC_FILE_END_iprp_speed_enh", 9);
SetPRCSwitch("PRC_FILE_END_iprp_spellcost", 243);
SetPRCSwitch("PRC_FILE_END_iprp_spellcost", 298);
SetPRCSwitch("PRC_FILE_END_iprp_spellcstr", 42);
SetPRCSwitch("PRC_FILE_END_iprp_spelllvcost", 9);
SetPRCSwitch("PRC_FILE_END_iprp_spelllvlimm", 9);
SetPRCSwitch("PRC_FILE_END_iprp_spells", 1456);
SetPRCSwitch("PRC_FILE_END_iprp_spells", 1552);
SetPRCSwitch("PRC_FILE_END_iprp_spellshl", 7);
SetPRCSwitch("PRC_FILE_END_iprp_srcost", 99);
SetPRCSwitch("PRC_FILE_END_iprp_staminacost", -1);
@@ -492,9 +493,9 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_itmwizwands", 38);
SetPRCSwitch("PRC_FILE_END_keymap", 70);
SetPRCSwitch("PRC_FILE_END_lightcolor", 32);
SetPRCSwitch("PRC_FILE_END_loadhints", 88);
SetPRCSwitch("PRC_FILE_END_loadhints", 101);
SetPRCSwitch("PRC_FILE_END_loadscreens", 259);
SetPRCSwitch("PRC_FILE_END_masterfeats", 113);
SetPRCSwitch("PRC_FILE_END_masterfeats", 125);
SetPRCSwitch("PRC_FILE_END_materialcomp", 200);
SetPRCSwitch("PRC_FILE_END_metamagic", 6);
SetPRCSwitch("PRC_FILE_END_namefilter", 3);
@@ -767,7 +768,7 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_soundset", 453);
SetPRCSwitch("PRC_FILE_END_soundsettype", 4);
SetPRCSwitch("PRC_FILE_END_soundtypes", 1);
SetPRCSwitch("PRC_FILE_END_spells", 19348);
SetPRCSwitch("PRC_FILE_END_spells", 19400);
//SetPRCSwitch("PRC_FILE_END_spellschools", 9);
SetPRCSwitch("PRC_FILE_END_statescripts", 35);
SetPRCSwitch("PRC_FILE_END_stringtokens", 92);
@@ -866,6 +867,33 @@ void CreateSwitchNameArray()
//if you add more switches, add them to this list
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_DEBUG);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_COMBAT_DEBUG);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PRCX_ENABLED);
//craft
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_DISABLE_CRAFT);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_TIMER_MULTIPLIER);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_TIMER_MAX);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_TIMER_MIN);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_BREW_POTION_CASTER_LEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_SCRIBE_SCROLL_CASTER_LEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_WAND_CASTER_LEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_ROD_CASTER_LEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_STAFF_CASTER_LEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_BASE_ITEMS);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_BREWPOTION_MAXLEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_BREWPOTION_COSTMODIFIER);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_SCRIBESCROLL_COSTMODIFIER);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_CRAFTWAND_MAXLEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_CRAFTWAND_COSTMODIFIER);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_CREATEINFUSION_COSTMODIFIER);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_ARBITRARY);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_COST_SCALE);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_TIME_SCALE);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CREATE_INFUSION_CASTER_LEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CREATE_INFUSION_OPTIONAL_HERBS);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_SCEPTER_CASTER_LEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_SHOW_SR_CHECK_DETAILS);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_MATERIAL_COMPONENTS);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_DISABLE_COMPONENTS_SHOP);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PNP_TRUESEEING);
@@ -876,6 +904,8 @@ void CreateSwitchNameArray()
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_BIOWARE_HARM);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_BIOWARE_NEUTRALIZE_POISON);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_BIOWARE_REMOVE_DISEASE);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_ALLOWED_TO_REMOVE_FRIENDLY_SPELLS);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_ALLOWED_TO_SEE_HOSTILE_SPELLS);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_BIO_UNLEARN);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_UNLEARN_SPELL_MAXNR);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_TIMESTOP_BIOWARE_DURATION);
@@ -994,7 +1024,7 @@ void CreateSwitchNameArray()
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_USES_PER_WEAPON_POISON_COUNT);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_USES_PER_WEAPON_POISON_DIE);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_POISON_ALLOW_CLEAN_IN_EQUIP);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_POISON_USE_INGREDIENST);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_POISON_USE_INGREDIENTS);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PSI_ASTRAL_CONSTRUCT_USE_2DA);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PSI_ASTRAL_CONSTRUCT_DUR_MOD);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PNP_RAPID_METABOLISM);
@@ -1058,36 +1088,37 @@ void CreateSwitchNameArray()
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_LETOSCRIPT_UNICORN_SQL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_LETOSCRIPT_GETNEWESTBIC);
//craft
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_DISABLE_CRAFT);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_TIMER_MULTIPLIER);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_TIMER_MAX);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_TIMER_MIN);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_BREW_POTION_CASTER_LEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_SCRIBE_SCROLL_CASTER_LEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_WAND_CASTER_LEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_ROD_CASTER_LEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_STAFF_CASTER_LEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_BASE_ITEMS);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_BREWPOTION_MAXLEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_BREWPOTION_COSTMODIFIER);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_SCRIBESCROLL_COSTMODIFIER);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_CRAFTWAND_MAXLEVEL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_CRAFTWAND_COSTMODIFIER);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_X2_CREATEINFUSION_COSTMODIFIER);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_ARBITRARY);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_COST_SCALE);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_TIME_SCALE);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CREATE_INFUSION_CASTER_LEVEL);
//spells
//shifter
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_WEREWOLF_HYBRID_USE_SHIFTER_SHAPECHANGE);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_WILDSHAPE_ALLOWS_ARMS_SLOT);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_USECR);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_HUGE);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_LARGE);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_MEDIUM);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_SMALL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_TINY);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_OUTSIDER);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_ELEMENTAL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_CONSTRUCT);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_UNDEAD);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_DRAGON);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_ABERRATION);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_OOZE);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_MAGICALBEAST);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_GIANT);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_VERMIN);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_BEAST);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_ANIMAL);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_MONSTROUSHUMANOID);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_HUMANOID);
//general
//PW
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CONVOCC_ENABLE);
// ConvoCC is unneeded now.
/* array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CONVOCC_ENABLE);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CONVOCC_AVARIEL_WINGS);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CONVOCC_FEYRI_WINGS);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CONVOCC_AASIMAR_WINGS);
@@ -1117,7 +1148,7 @@ void CreateSwitchNameArray()
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CONVOCC_MAX_STAT);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CONVOCC_SKILL_MULTIPLIER);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CONVOCC_SKILL_BONUS);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CONVOCC_CUSTOM_EXIT_SCRIPT);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CONVOCC_CUSTOM_EXIT_SCRIPT); */
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_TRUENAME_CR_MULTIPLIER);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_TRUENAME_LEVEL_BONUS);

View File

@@ -1,4 +1,5 @@
#include "prc_inc_clsfunc"
#include "prc_inc_sp_tch"
int GetBlastDamageDices(object oInvoker, int nInvokerLevel)
{

View File

@@ -135,6 +135,9 @@ int GetHasInvocation(int nInvocation, object oCreature = OBJECT_SELF);
/* Includes */
//////////////////////////////////////////////////
int GetPrimaryInvocationClass(object oCreature = OBJECT_SELF);
int GetInvocationPRCLevels(object oCaster);
#include "inc_item_props"
#include "prc_x2_itemprop"
#include "inc_lookups"

View File

@@ -123,7 +123,7 @@ void DeleteLocalInvocation(object oObject, string sName);
/* Includes */
//////////////////////////////////////////////////
//#include "inv_inc_invfunc" //Access in parent
#include "inv_inc_invfunc" //Access in parent
#include "prc_spellf_inc"
//////////////////////////////////////////////////

View File

@@ -39,8 +39,10 @@ int InvocationASFCheck(object oInvoker, int nClass)
case 1: nASF -= 5; break;//light
case 2: nASF -= 10; break;//light
case 3: nASF -= 20; break;//light
case 4: nASF -= GetHasFeat(FEAT_BATTLE_CASTER, oInvoker) ? 20 : 0; break;//medium;
case 5: nASF -= GetHasFeat(FEAT_BATTLE_CASTER, oInvoker) ? 30 : 0; break;//medium
//case 4: nASF -= GetHasFeat(FEAT_BATTLE_CASTER, oInvoker) ? 20 : 0; break; //medium;
//case 5: nASF -= GetHasFeat(FEAT_BATTLE_CASTER, oInvoker) ? 30 : 0; break; //medium
case 4: nASF = GetHasFeat(FEAT_BATTLE_CASTER, oInvoker) ? 0 : nASF; break; //medium
case 5: nASF = GetHasFeat(FEAT_BATTLE_CASTER, oInvoker) ? 0 : nASF; break; //medium;
default: break;
}
}
@@ -77,6 +79,15 @@ int PreInvocationCastCode()
int nContinue = !ExecuteScriptAndReturnInt("prespellcode", oInvoker);
//---------------------------------------------------------------------------
// Block forsakers from using invocations
//---------------------------------------------------------------------------
if(GetLevelByClass(CLASS_TYPE_FORSAKER, oInvoker) > 0)
{
SendMessageToPC(oInvoker, "Forsakers cannot use invocations.");
return FALSE;
}
//---------------------------------------------------------------------------
// Break any spell require maintaining concentration
//---------------------------------------------------------------------------
@@ -168,3 +179,4 @@ int PreInvocationCastCode()
return nContinue;
}
//:: void main (){}

View File

@@ -1170,7 +1170,10 @@ int GetMaxEssentiaCapacityFeat(object oMeldshaper)
{
int nMax = 1; // Always can invest one
int nHD = GetHitDice(oMeldshaper);
if (nHD >= 31) nMax = 5;
if (nHD >= 61) nMax = 8;
else if (nHD >= 51) nMax = 7;
else if (nHD >= 41) nMax = 6;
else if (nHD >= 31) nMax = 5;
else if (nHD >= 18) nMax = 4;
else if (nHD >= 12) nMax = 3;
else if (nHD >= 6) nMax = 2;

View File

@@ -10,9 +10,586 @@ void ShifterCheck(object oPC);
#include "pnp_shft_main"
#include "prc_inc_shifting"
//::////////////////Begin Werewolf//////////////////
const string PRC_PNP_SHIFTING = "PRC_Shift";
////////////////Begin Werewolf//////////////////
void LycanthropePoly(object oPC, int nPoly)
{
effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
effect ePoly = SupernaturalEffect(EffectPolymorph(nPoly));
int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
int bArmsSlotAllowed = GetPRCSwitch(PRC_WILDSHAPE_ALLOWS_ARMS_SLOT);
int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
int bItems = StringToInt(Get2DACache("polymorph","MergeI",nPoly)) == 1;
object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,oPC);
object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,oPC);
object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oPC);
object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,oPC);
object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,oPC);
object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,oPC);
object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
object oGlovesOld = GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
if (GetIsObjectValid(oShield))
{
int nShieldType = GetBaseItemType(oShield);
if (nShieldType != BASE_ITEM_LARGESHIELD &&
nShieldType != BASE_ITEM_SMALLSHIELD &&
nShieldType != BASE_ITEM_TOWERSHIELD)
{
oShield = OBJECT_INVALID;
}
}
ShifterCheck(oPC);
ClearAllActions();
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoly, oPC);
object oWeaponNewRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
object oWeaponNewLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
object oWeaponNewBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
//:: Weapon & Armor merge block
object oMergeWeaponSource = OBJECT_INVALID;
object oMergeArmorSource = OBJECT_INVALID;
//:: Determine Weapon Merge Source
if (bWeapon)
{
if (bMonkGloves)
{
if (GetIsObjectValid(oGlovesOld))
oMergeWeaponSource = oGlovesOld;
}
else
{
//:: Always attempt to merge melee weapon to creature weapon
oMergeWeaponSource = oWeaponOld; // even if empty, ensures proper state
}
}
else
{
//:: Weapon not requested, but arms-slot allowed monk gloves can merge via armor branch
if (bMonkGloves && bArmsSlotAllowed && GetIsObjectValid(oGlovesOld))
oMergeWeaponSource = oGlovesOld;
}
//:: Determine Armor Merge Source
if (bArmor && GetIsObjectValid(oArmorNew))
{
if (!bMonkGloves)
{
if (bArmsSlotAllowed && GetIsObjectValid(oGlovesOld))
oMergeArmorSource = oGlovesOld;
if (GetIsObjectValid(oShield)) IPWildShapeCopyItemProperties(oShield, oArmorNew);
if (GetIsObjectValid(oHelmetOld)) IPWildShapeCopyItemProperties(oHelmetOld, oArmorNew);
if (GetIsObjectValid(oArmorOld)) IPWildShapeCopyItemProperties(oArmorOld, oArmorNew);
}
else
{
if (GetIsObjectValid(oShield)) IPWildShapeCopyItemProperties(oShield, oArmorNew);
if (GetIsObjectValid(oHelmetOld)) IPWildShapeCopyItemProperties(oHelmetOld, oArmorNew);
if (GetIsObjectValid(oArmorOld)) IPWildShapeCopyItemProperties(oArmorOld, oArmorNew);
}
}
else if (bArmor && !GetIsObjectValid(oArmorNew) && DEBUG)
{
DoDebug("LycanthropePoly: MergeA set, but oArmorNew invalid.");
}
//:: Apply Weapon Merge
if (GetIsObjectValid(oMergeWeaponSource) || bWeapon)
{
//:: Always attempt to merge weapon properties even if source is OBJECT_INVALID
if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oMergeWeaponSource, oWeaponNewLeft, TRUE);
if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oMergeWeaponSource, oWeaponNewRight, TRUE);
if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oMergeWeaponSource, oWeaponNewBite, TRUE);
}
//:: Apply Armor Merge
if (GetIsObjectValid(oMergeArmorSource))
{
if (GetIsObjectValid(oArmorNew)) IPWildShapeCopyItemProperties(oMergeArmorSource, oArmorNew);
}
//:: General item merge block
if (bItems && GetIsObjectValid(oArmorNew))
{
if (GetIsObjectValid(oRing1Old)) IPWildShapeCopyItemProperties(oRing1Old, oArmorNew);
if (GetIsObjectValid(oRing2Old)) IPWildShapeCopyItemProperties(oRing2Old, oArmorNew);
if (GetIsObjectValid(oAmuletOld)) IPWildShapeCopyItemProperties(oAmuletOld, oArmorNew);
if (GetIsObjectValid(oCloakOld)) IPWildShapeCopyItemProperties(oCloakOld, oArmorNew);
if (GetIsObjectValid(oBootsOld)) IPWildShapeCopyItemProperties(oBootsOld, oArmorNew);
if (GetIsObjectValid(oBeltOld)) IPWildShapeCopyItemProperties(oBeltOld, oArmorNew);
}
}
//::////////////////End Werewolf//////////////////
/* //::////////////////Begin Werewolf//////////////////
const string PRC_PNP_SHIFTING = "PRC_Shift";
void LycanthropePoly(object oPC, int nPoly)
{
effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
effect ePoly = SupernaturalEffect(EffectPolymorph(nPoly));
int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
int bArmsSlotAllowed = GetPRCSwitch(PRC_WILDSHAPE_ALLOWS_ARMS_SLOT);
int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
int bItems = StringToInt(Get2DACache("polymorph","MergeI",nPoly)) == 1;
object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,oPC);
object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,oPC);
object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oPC);
object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,oPC);
object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,oPC);
object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,oPC);
object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
object oGlovesOld = GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
if (GetIsObjectValid(oShield))
{
int nShieldType = GetBaseItemType(oShield);
if (nShieldType != BASE_ITEM_LARGESHIELD &&
nShieldType != BASE_ITEM_SMALLSHIELD &&
nShieldType != BASE_ITEM_TOWERSHIELD)
{
oShield = OBJECT_INVALID;
}
}
ShifterCheck(oPC);
ClearAllActions();
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoly, oPC);
object oWeaponNewRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
object oWeaponNewLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
object oWeaponNewBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
//:: Weapon & Armor merge block
object oMergeWeaponSource = OBJECT_INVALID;
object oMergeArmorSource = OBJECT_INVALID;
// ---- Determine Weapon Merge Source ----
if (bWeapon)
{
if (bMonkGloves)
{
if (GetIsObjectValid(oGlovesOld))
oMergeWeaponSource = oGlovesOld;
}
else
{
if (GetIsObjectValid(oWeaponOld))
oMergeWeaponSource = oWeaponOld;
}
}
else
{
if (bMonkGloves && bArmsSlotAllowed && GetIsObjectValid(oGlovesOld))
oMergeWeaponSource = oGlovesOld;
}
// ---- Determine Armor Merge Source ----
if (bArmor && GetIsObjectValid(oArmorNew))
{
if (!bMonkGloves)
{
if (bArmsSlotAllowed && GetIsObjectValid(oGlovesOld))
oMergeArmorSource = oGlovesOld;
if (GetIsObjectValid(oShield)) IPWildShapeCopyItemProperties(oShield, oArmorNew);
if (GetIsObjectValid(oHelmetOld)) IPWildShapeCopyItemProperties(oHelmetOld, oArmorNew);
if (GetIsObjectValid(oArmorOld)) IPWildShapeCopyItemProperties(oArmorOld, oArmorNew);
}
else
{
if (GetIsObjectValid(oShield)) IPWildShapeCopyItemProperties(oShield, oArmorNew);
if (GetIsObjectValid(oHelmetOld)) IPWildShapeCopyItemProperties(oHelmetOld, oArmorNew);
if (GetIsObjectValid(oArmorOld)) IPWildShapeCopyItemProperties(oArmorOld, oArmorNew);
}
}
else if (bArmor && !GetIsObjectValid(oArmorNew) && DEBUG)
{
DoDebug("LycanthropePoly: MergeA set, but oArmorNew invalid.");
}
// ---- Apply Weapon Merge ----
if (GetIsObjectValid(oMergeWeaponSource))
{
if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oMergeWeaponSource, oWeaponNewLeft, TRUE);
if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oMergeWeaponSource, oWeaponNewRight, TRUE);
if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oMergeWeaponSource, oWeaponNewBite, TRUE);
}
// ---- Apply Armor Merge ----
if (GetIsObjectValid(oMergeArmorSource))
{
if (GetIsObjectValid(oArmorNew)) IPWildShapeCopyItemProperties(oMergeArmorSource, oArmorNew);
}
//:: General item merge block
if (bItems && GetIsObjectValid(oArmorNew))
{
if (GetIsObjectValid(oRing1Old)) IPWildShapeCopyItemProperties(oRing1Old, oArmorNew);
if (GetIsObjectValid(oRing2Old)) IPWildShapeCopyItemProperties(oRing2Old, oArmorNew);
if (GetIsObjectValid(oAmuletOld)) IPWildShapeCopyItemProperties(oAmuletOld, oArmorNew);
if (GetIsObjectValid(oCloakOld)) IPWildShapeCopyItemProperties(oCloakOld, oArmorNew);
if (GetIsObjectValid(oBootsOld)) IPWildShapeCopyItemProperties(oBootsOld, oArmorNew);
if (GetIsObjectValid(oBeltOld)) IPWildShapeCopyItemProperties(oBeltOld, oArmorNew);
}
}
//::////////////////End Werewolf////////////////// */
/* //::////////////////Begin Werewolf//////////////////
const string PRC_PNP_SHIFTING = "PRC_Shift";
void LycanthropePoly(object oPC, int nPoly)
{
effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
effect ePoly = SupernaturalEffect(EffectPolymorph(nPoly));
int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
int bArmsSlotAllowed = GetPRCSwitch(PRC_WILDSHAPE_ALLOWS_ARMS_SLOT);
int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
int bItems = StringToInt(Get2DACache("polymorph","MergeI",nPoly)) == 1;
object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,oPC);
object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,oPC);
object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oPC);
object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,oPC);
object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,oPC);
object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,oPC);
object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
object oGlovesOld = GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
if (GetIsObjectValid(oShield))
{
int nShieldType = GetBaseItemType(oShield);
if (nShieldType != BASE_ITEM_LARGESHIELD &&
nShieldType != BASE_ITEM_SMALLSHIELD &&
nShieldType != BASE_ITEM_TOWERSHIELD)
{
oShield = OBJECT_INVALID;
}
}
ShifterCheck(oPC);
ClearAllActions();
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoly, oPC);
object oWeaponNewRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
object oWeaponNewLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
object oWeaponNewBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
//:: Weapon merge block
if (bWeapon)
{
object oMergeSource = OBJECT_INVALID;
// Priority: monk gloves override if worn and arms-slot not allowed
if (bMonkGloves && !bArmsSlotAllowed)
{
if (GetIsObjectValid(oGlovesOld))
oMergeSource = oGlovesOld;
}
else
{
// Otherwise use main-hand weapon if it exists
if (GetIsObjectValid(oWeaponOld))
oMergeSource = oWeaponOld;
}
// Apply merge to creature weapons if we have a source
if (GetIsObjectValid(oMergeSource))
{
if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oMergeSource, oWeaponNewLeft, TRUE);
if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oMergeSource, oWeaponNewRight, TRUE);
if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oMergeSource, oWeaponNewBite, TRUE);
}
}
//:: Armor merge block
if (bArmor && GetIsObjectValid(oArmorNew))
{
if (GetIsObjectValid(oShield)) IPWildShapeCopyItemProperties(oShield, oArmorNew);
if (GetIsObjectValid(oHelmetOld)) IPWildShapeCopyItemProperties(oHelmetOld, oArmorNew);
if (GetIsObjectValid(oArmorOld)) IPWildShapeCopyItemProperties(oArmorOld, oArmorNew);
// Arms-slot allowed -> apply gloves & bracers to creature weapons
if (bArmsSlotAllowed && GetIsObjectValid(oGlovesOld))
{
if (DEBUG) DoDebug("LycanthropePoly: Arms-slot allowed -> applying gloves/bracers to creature weapons from armor branch.");
if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewLeft, TRUE);
if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewRight, TRUE);
if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewBite, TRUE);
}
}
else if (bArmor && !GetIsObjectValid(oArmorNew) && DEBUG)
{
DoDebug("LycanthropePoly: MergeA set, but oArmorNew invalid.");
}
//:: General item merge block
if (bItems && GetIsObjectValid(oArmorNew))
{
if (GetIsObjectValid(oRing1Old)) IPWildShapeCopyItemProperties(oRing1Old, oArmorNew);
if (GetIsObjectValid(oRing2Old)) IPWildShapeCopyItemProperties(oRing2Old, oArmorNew);
if (GetIsObjectValid(oAmuletOld)) IPWildShapeCopyItemProperties(oAmuletOld, oArmorNew);
if (GetIsObjectValid(oCloakOld)) IPWildShapeCopyItemProperties(oCloakOld, oArmorNew);
if (GetIsObjectValid(oBootsOld)) IPWildShapeCopyItemProperties(oBootsOld, oArmorNew);
if (GetIsObjectValid(oBeltOld)) IPWildShapeCopyItemProperties(oBeltOld, oArmorNew);
}
}
//::////////////////End Werewolf//////////////////
*/
/* //::////////////////Begin Werewolf//////////////////
const string PRC_PNP_SHIFTING = "PRC_Shift";
void LycanthropePoly(object oPC, int nPoly)
{
effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
effect ePoly = SupernaturalEffect(EffectPolymorph(nPoly));
int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
int bArmsSlotAllowed = GetPRCSwitch(PRC_WILDSHAPE_ALLOWS_ARMS_SLOT);
int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
int bItems = StringToInt(Get2DACache("polymorph","MergeI",nPoly)) == 1;
object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,oPC);
object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,oPC);
object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oPC);
object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,oPC);
object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,oPC);
object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,oPC);
object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
object oGlovesOld = GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
if (GetIsObjectValid(oShield))
{
int nShieldType = GetBaseItemType(oShield);
if (nShieldType != BASE_ITEM_LARGESHIELD &&
nShieldType != BASE_ITEM_SMALLSHIELD &&
nShieldType != BASE_ITEM_TOWERSHIELD)
{
oShield = OBJECT_INVALID;
}
}
ShifterCheck(oPC);
ClearAllActions();
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoly, oPC);
object oWeaponNewRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
object oWeaponNewLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
object oWeaponNewBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
//:: Weapon merge block
//:: Only blocked if monk gloves are equipped AND arms-slot merge is NOT allowed
if (bWeapon && !bMonkGloves)
{
if (GetIsObjectValid(oWeaponOld))
{
if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oWeaponOld, oWeaponNewLeft, TRUE);
if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oWeaponOld, oWeaponNewRight, TRUE);
if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oWeaponOld, oWeaponNewBite, TRUE);
}
}
else if (bWeapon && bMonkGloves && !bArmsSlotAllowed)
{
if (DEBUG) DoDebug("LycanthropePoly: Monk gloves overriding weapon merge (arms slot NOT allowed).");
if (GetIsObjectValid(oGlovesOld))
{
if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewLeft, TRUE);
if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewRight, TRUE);
if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewBite, TRUE);
}
}
//:: Armor merge block
//:: Apply armor and gloves (if arms-slot allowed)
if (bArmor && GetIsObjectValid(oArmorNew))
{
if (GetIsObjectValid(oShield)) IPWildShapeCopyItemProperties(oShield, oArmorNew);
if (GetIsObjectValid(oHelmetOld)) IPWildShapeCopyItemProperties(oHelmetOld, oArmorNew);
if (GetIsObjectValid(oArmorOld)) IPWildShapeCopyItemProperties(oArmorOld, oArmorNew);
if (bArmsSlotAllowed && bMonkGloves && GetIsObjectValid(oGlovesOld))
{
if (DEBUG) DoDebug("LycanthropePoly: Arms-slot allowed -> applying gloves to creature weapons from armor branch.");
if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewLeft, TRUE);
if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewRight, TRUE);
if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewBite, TRUE);
}
}
else if (bArmor && !GetIsObjectValid(oArmorNew) && DEBUG)
{
DoDebug("LycanthropePoly: MergeA set, but oArmorNew invalid.");
}
//:: General item merge block
if (bItems && GetIsObjectValid(oArmorNew))
{
if (GetIsObjectValid(oRing1Old)) IPWildShapeCopyItemProperties(oRing1Old, oArmorNew);
if (GetIsObjectValid(oRing2Old)) IPWildShapeCopyItemProperties(oRing2Old, oArmorNew);
if (GetIsObjectValid(oAmuletOld)) IPWildShapeCopyItemProperties(oAmuletOld, oArmorNew);
if (GetIsObjectValid(oCloakOld)) IPWildShapeCopyItemProperties(oCloakOld, oArmorNew);
if (GetIsObjectValid(oBootsOld)) IPWildShapeCopyItemProperties(oBootsOld, oArmorNew);
if (GetIsObjectValid(oBeltOld)) IPWildShapeCopyItemProperties(oBeltOld, oArmorNew);
}
}
//::////////////////End Werewolf////////////////// */
/* //::////////////////Begin Werewolf//////////////////
const string PRC_PNP_SHIFTING = "PRC_Shift";
void LycanthropePoly(object oPC, int nPoly)
{
effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
effect ePoly = SupernaturalEffect(EffectPolymorph(nPoly));
int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
int bArmsSlotAllowed = GetPRCSwitch(PRC_WILDSHAPE_ALLOWS_ARMS_SLOT);
int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
int bItems = StringToInt(Get2DACache("polymorph","MergeI",nPoly)) == 1;
object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,oPC);
object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,oPC);
object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oPC);
object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,oPC);
object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,oPC);
object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,oPC);
object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
object oGlovesOld = GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
if (GetIsObjectValid(oShield))
{
int nShieldType = GetBaseItemType(oShield);
if (nShieldType != BASE_ITEM_LARGESHIELD &&
nShieldType != BASE_ITEM_SMALLSHIELD &&
nShieldType != BASE_ITEM_TOWERSHIELD)
{
oShield = OBJECT_INVALID;
}
}
ShifterCheck(oPC);
ClearAllActions();
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoly, oPC);
object oWeaponNewRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
object oWeaponNewLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
object oWeaponNewBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
//:: Weapon merge block
//:: Only blocked if monk gloves are equipped AND arms-slot merge is NOT allowed
if (bWeapon && !bMonkGloves)
{
if (GetIsObjectValid(oWeaponOld))
{
if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oWeaponOld, oWeaponNewLeft, TRUE);
if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oWeaponOld, oWeaponNewRight, TRUE);
if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oWeaponOld, oWeaponNewBite, TRUE);
}
}
else if (bWeapon && bMonkGloves && !bArmsSlotAllowed)
{
if (DEBUG) DoDebug("LycanthropePoly: Monk gloves overriding weapon merge (arms slot NOT allowed).");
if (GetIsObjectValid(oGlovesOld))
{
if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewLeft, TRUE);
if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewRight, TRUE);
if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewBite, TRUE);
}
}
//:: Armor merge block
//:: Apply armor and gloves (if arms-slot allowed)
if (bArmor && GetIsObjectValid(oArmorNew))
{
if (GetIsObjectValid(oShield)) IPWildShapeCopyItemProperties(oShield, oArmorNew);
if (GetIsObjectValid(oHelmetOld)) IPWildShapeCopyItemProperties(oHelmetOld, oArmorNew);
if (GetIsObjectValid(oArmorOld)) IPWildShapeCopyItemProperties(oArmorOld, oArmorNew);
if (bArmsSlotAllowed && bMonkGloves && GetIsObjectValid(oGlovesOld))
{
if (DEBUG) DoDebug("LycanthropePoly: Arms-slot allowed -> applying gloves to creature weapons from armor branch.");
if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewLeft, TRUE);
if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewRight, TRUE);
if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewBite, TRUE);
}
}
else if (bArmor && !GetIsObjectValid(oArmorNew) && DEBUG)
{
DoDebug("LycanthropePoly: MergeA set, but oArmorNew invalid.");
}
//:: General item merge block
if (bItems && GetIsObjectValid(oArmorNew))
{
if (GetIsObjectValid(oRing1Old)) IPWildShapeCopyItemProperties(oRing1Old, oArmorNew);
if (GetIsObjectValid(oRing2Old)) IPWildShapeCopyItemProperties(oRing2Old, oArmorNew);
if (GetIsObjectValid(oAmuletOld)) IPWildShapeCopyItemProperties(oAmuletOld, oArmorNew);
if (GetIsObjectValid(oCloakOld)) IPWildShapeCopyItemProperties(oCloakOld, oArmorNew);
if (GetIsObjectValid(oBootsOld)) IPWildShapeCopyItemProperties(oBootsOld, oArmorNew);
if (GetIsObjectValid(oBeltOld)) IPWildShapeCopyItemProperties(oBeltOld, oArmorNew);
}
}
//::////////////////End Werewolf////////////////// */
/* ////////////////Begin Werewolf//////////////////
void LycanthropePoly(object oPC, int nPoly)
{
@@ -84,7 +661,7 @@ void LycanthropePoly(object oPC, int nPoly)
}
////////////////End Werewolf//////////////////
////////////////End Werewolf////////////////// */
void ShifterCheck(object oPC)
{
@@ -247,3 +824,5 @@ void DoTail(object oPC, int nTailType)
//override any stored default appearance
SetPersistantLocalInt(oPC, "AppearanceStoredTail", nTailType);
}
//::void main (){}

View File

@@ -54,11 +54,11 @@ int SPGetPenetrAOE(object oCaster = OBJECT_SELF, int nCasterLvl = 0);
/* Includes */
//////////////////////////////////////////////////
//#include "prc_inc_spells"
#include "prc_inc_spells"
//#include "prc_alterations"
//#include "prcsp_archmaginc"
//#include "prc_inc_racial"
#include "inc_2dacache"
//////////////////////////////////////////////////
/* Function definitions */

View File

@@ -40,6 +40,7 @@ struct ipstruct GetIpStructFromString(string sIp);
//#include "prc_inc_listener"
#include "prc_inc_chat"
#include "prc_x2_craft"
#include "prc_inc_material"
const int NUM_MAX_PROPERTIES = 200;
const int NUM_MAX_SUBTYPES = 256;
@@ -444,6 +445,7 @@ int Get2DALineFromItemprop(string sFile, itemproperty ip, object oItem)
}
break;
}
case ITEM_PROPERTY_ECHOBLADE: return 46; break;
}
}
return -1;
@@ -1529,7 +1531,12 @@ void ApplyItemProps(object oItem, string sFile, int nLine)
break; //no more itemprops, no gaps, assuming no errors
}
if(sFile != "craft_weapon" && sFile != "craft_armour")
{
SetName(oItem, GetStringByStrRef(StringToInt(Get2DACache(sFile, "Name", nLine))));
string sDescRef = Get2DACache(sFile, "CraftedDescription", nLine);
if(sDescRef != "")
SetDescription(oItem, GetStringByStrRef(StringToInt(sDescRef)));
}
}
//Partly ripped off the lexicon :P
@@ -1620,7 +1627,8 @@ string GetCrafting2DA(object oItem)
(nBase == BASE_ITEM_BOOTS) ||
(nBase == BASE_ITEM_GLOVES) ||
(nBase == BASE_ITEM_BRACER) ||
(nBase == BASE_ITEM_CLOAK))
(nBase == BASE_ITEM_CLOAK) ||
(nBase == BASE_ITEM_CRAFTED_VIAL))
)
return "craft_wondrous";
@@ -1657,19 +1665,28 @@ int GetCraftingFeat(object oItem)
if(nBase == BASE_ITEM_RING) return FEAT_FORGE_RING;
//routing bioware feats through this convo
if((nBase == BASE_ITEM_CRAFTED_SCEPTER) ||
(nBase == BASE_ITEM_CRAFTED_SCEPTER)
)
return FEAT_CRAFT_SCEPTER;
if((nBase == BASE_ITEM_MAGICROD) ||
(nBase == BASE_ITEM_CRAFTED_ROD)
)
return FEAT_CRAFT_ROD;
if((nBase == BASE_ITEM_MAGICSTAFF) ||
(nBase == BASE_ITEM_CRAFTED_STAFF)
)
return FEAT_CRAFT_STAFF;
if((nBase == BASE_ITEM_MAGICWAND) ||
(nBase == BASE_ITEM_BLANK_WAND)
)
return FEAT_CRAFT_WAND;
if(nBase == BASE_ITEM_BLANK_POTION) return FEAT_BREW_POTION;
if(nBase == BASE_ITEM_BLANK_SCROLL) return FEAT_SCRIBE_SCROLL;
if(((nBase == BASE_ITEM_HELMET) ||
@@ -1678,7 +1695,8 @@ int GetCraftingFeat(object oItem)
(nBase == BASE_ITEM_BOOTS) ||
(nBase == BASE_ITEM_GLOVES) ||
(nBase == BASE_ITEM_BRACER) ||
(nBase == BASE_ITEM_CLOAK))
(nBase == BASE_ITEM_CLOAK) ||
(nBase == BASE_ITEM_CRAFTED_VIAL))
)
return FEAT_CRAFT_WONDROUS;
@@ -1790,6 +1808,11 @@ int GetCraftingDC(object oItem)
void MakeMasterwork(object oItem)
{
if(GetPlotFlag(oItem)) return; //sanity check
itemproperty ip = ItemPropertyQuality(IP_CONST_QUALITY_MASTERWORK);
ip = TagItemProperty(ip, "Quality_Masterwork");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
int nBase = GetBaseItemType(oItem);
if((nBase == BASE_ITEM_ARMOR) ||
(nBase == BASE_ITEM_SMALLSHIELD) ||
@@ -1799,6 +1822,70 @@ void MakeMasterwork(object oItem)
{
//no armour check penalty here
if(GetItemArmourCheckPenalty(oItem) == 0) return;
ip = ItemPropertySkillBonus(SKILL_BALANCE, 1);
ip = TagItemProperty(ip, "Quality_Masterwork");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_CLIMB, 1);
ip = TagItemProperty(ip, "Quality_Masterwork");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_HIDE, 1);
ip = TagItemProperty(ip, "Quality_Masterwork");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_MOVE_SILENTLY, 1);
ip = TagItemProperty(ip, "Quality_Masterwork");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_PICK_POCKET, 1);
ip = TagItemProperty(ip, "Quality_Masterwork");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_SET_TRAP, 1);
ip = TagItemProperty(ip, "Quality_Masterwork");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_TUMBLE, 1);
ip = TagItemProperty(ip, "Quality_Masterwork");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_JUMP, 1);
ip = TagItemProperty(ip, "Quality_Masterwork");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
else if(GetWeaponType(nBase))
{
ip = ItemPropertyAttackBonus(1);
ip = TagItemProperty(ip, "Quality_Masterwork");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
}
else if(StringToInt(Get2DACache("prc_craft_gen_it", "Type", nBase)) == PRC_CRAFT_ITEM_TYPE_AMMO)
{
ip = ItemPropertyAttackBonus(1);
ip = TagItemProperty(ip, "Quality_Masterwork");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
}
else
return;
}
/* void MakeMasterwork(object oItem)
{
if(GetPlotFlag(oItem)) return; //sanity check
int nBase = GetBaseItemType(oItem);
if((nBase == BASE_ITEM_ARMOR) ||
(nBase == BASE_ITEM_SMALLSHIELD) ||
(nBase == BASE_ITEM_LARGESHIELD) ||
(nBase == BASE_ITEM_TOWERSHIELD)
)
{
//no armour check penalty here
if(GetItemArmourCheckPenalty(oItem) == 0) return;
IPSafeAddItemProperty(oItem, ItemPropertySkillBonus(SKILL_HIDE, 1) , 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
IPSafeAddItemProperty(oItem, ItemPropertySkillBonus(SKILL_MOVE_SILENTLY, 1), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
IPSafeAddItemProperty(oItem, ItemPropertySkillBonus(SKILL_PICK_POCKET, 1) , 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
@@ -1812,17 +1899,226 @@ void MakeMasterwork(object oItem)
}
else if(StringToInt(Get2DACache("prc_craft_gen_it", "Type", nBase)) == PRC_CRAFT_ITEM_TYPE_AMMO)
{
/*
int nDamageType = (nBase == BASE_ITEM_BULLET) ? DAMAGE_TYPE_BLUDGEONING : DAMAGE_TYPE_PIERCING;
itemproperty ip1 = ItemPropertyDamageBonus(nDamageType, IP_CONST_DAMAGEBONUS_1);
*/
//int nDamageType = (nBase == BASE_ITEM_BULLET) ? DAMAGE_TYPE_BLUDGEONING : DAMAGE_TYPE_PIERCING;
//itemproperty ip1 = ItemPropertyDamageBonus(nDamageType, IP_CONST_DAMAGEBONUS_1);
IPSafeAddItemProperty(oItem, ItemPropertyAttackBonus(1), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
}
else
return;
}
*/
void MakeAdamantine(object oItem)
{
if(GetPlotFlag(oItem)) return; //sanity check
if(GetBaseItemType(oItem) == BASE_ITEM_ARMOR)
{
int nBonus = 0;
switch(GetItemBaseAC(oItem))
{
case 1:
case 2:
case 3: nBonus = IP_CONST_DAMAGERESIST_1; break;
case 4:
case 5: nBonus = IP_CONST_DAMAGERESIST_2; break;
case 6:
case 7:
case 8: nBonus = IP_CONST_DAMAGERESIST_3; break;
}
if(nBonus)
{
itemproperty ip = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_BLUDGEONING, nBonus);
ip = TagItemProperty(ip, "Material_Adamantine");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_PIERCING, nBonus);
ip = TagItemProperty(ip, "Material_Adamantine");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_SLASHING, nBonus);
ip = TagItemProperty(ip, "Material_Adamantine");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertyMaterial(IP_MATERIAL_ADAMANTINE);
ip = TagItemProperty(ip, "Material_Adamantine");
IPSafeAddItemProperty(oItem, ip, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
}
}
void MakeDarkwood(object oItem)
{
if(GetPlotFlag(oItem)) return; //sanity check
itemproperty ip = ItemPropertyWeightReduction(IP_CONST_REDUCEDWEIGHT_50_PERCENT);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
int nBase = GetBaseItemType(oItem);
if(((nBase == BASE_ITEM_SMALLSHIELD) ||
(nBase == BASE_ITEM_LARGESHIELD) ||
(nBase == BASE_ITEM_TOWERSHIELD))
)
{
int nBonus = 2;
if(nBase == BASE_ITEM_SMALLSHIELD) nBonus = 1;
ip = ItemPropertySkillBonus(SKILL_BALANCE, nBonus);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_CLIMB, nBonus);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_HIDE, nBonus);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_MOVE_SILENTLY, nBonus);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_PICK_POCKET, nBonus);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_SET_TRAP, nBonus);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_TUMBLE, nBonus);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_JUMP, nBonus);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertyMaterial(IP_MATERIAL_WOOD_DARKWOOD_ZALANTAR);
ip = TagItemProperty(ip, "Material_Darkwood");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
}
void MakeDragonhide(object oItem)
{
//Does nothing so far
}
void MakeMithral(object oItem)
{
if(GetPlotFlag(oItem)) return; //sanity check
itemproperty ip = ItemPropertyWeightReduction(IP_CONST_REDUCEDWEIGHT_50_PERCENT);
ip = TagItemProperty(ip, "Material_Mithral");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
int nBase = GetBaseItemType(oItem);
if(GetWeaponType(nBase))
{
ip = ItemPropertyMaterial(IP_MATERIAL_MITHRAL);
ip = TagItemProperty(ip, "Material_Mithral");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
else if(((nBase == BASE_ITEM_ARMOR) ||
(nBase == BASE_ITEM_SMALLSHIELD) ||
(nBase == BASE_ITEM_LARGESHIELD) ||
(nBase == BASE_ITEM_TOWERSHIELD))
)
{
int nBonus = 3;
int nPenalty = GetItemArmourCheckPenalty(oItem);
if(nBonus > nPenalty) nBonus = nPenalty;
ip = ItemPropertySkillBonus(SKILL_BALANCE, nBonus);
ip = TagItemProperty(ip, "Material_Mithral");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_CLIMB, nBonus);
ip = TagItemProperty(ip, "Material_Mithral");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_HIDE, nBonus);
ip = TagItemProperty(ip, "Material_Mithral");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_MOVE_SILENTLY, nBonus);
ip = TagItemProperty(ip, "Material_Mithral");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_PICK_POCKET, nBonus);
ip = TagItemProperty(ip, "Material_Mithral");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_SET_TRAP, nBonus);
ip = TagItemProperty(ip, "Material_Mithral");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_TUMBLE, nBonus);
ip = TagItemProperty(ip, "Material_Mithral");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertySkillBonus(SKILL_JUMP, nBonus);
ip = TagItemProperty(ip, "Material_Mithral");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
ip = ItemPropertyMaterial(IP_MATERIAL_MITHRAL);
ip = TagItemProperty(ip, "Material_Mithral");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
if(GetItemBaseAC(oItem) == 1)
{
ip = ItemPropertyArcaneSpellFailure(IP_CONST_ARCANE_SPELL_FAILURE_MINUS_5_PERCENT);
ip = TagItemProperty(ip, "Material_Mithral");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
else
{
ip = ItemPropertyArcaneSpellFailure(IP_CONST_ARCANE_SPELL_FAILURE_MINUS_10_PERCENT);
ip = TagItemProperty(ip, "Material_Mithral");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
}
}
void MakeColdIron(object oItem)
{
//Does nothing so far
itemproperty ip = ItemPropertyMaterial(IP_MATERIAL_COLD_IRON);
ip = TagItemProperty(ip, "Material_ColdIron");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
void MakeSilver(object oItem)
{
//Does nothing so far
itemproperty ip = ItemPropertyMaterial(IP_MATERIAL_SILVER);
ip = TagItemProperty(ip, "Material_ColdIron");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
void MakeMundaneCrystal(object oItem)
{
//Does nothing so far
itemproperty ip = ItemPropertyMaterial(IP_MATERIAL_GEM_CRYSTAL_MUNDANE);
ip = TagItemProperty(ip, "Material_MundaneCrystal");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
void MakeDeepCrystal(object oItem)
{
//Does nothing so far
itemproperty ip = ItemPropertyMaterial(IP_MATERIAL_GEM_CRYSTAL_DEEP);
ip = TagItemProperty(ip, "Material_DeepCrystal");
IPSafeAddItemProperty(oItem, ip, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
/* void MakeAdamantine(object oItem)
{
if(GetPlotFlag(oItem)) return; //sanity check
if(GetBaseItemType(oItem) == BASE_ITEM_ARMOR)
@@ -1844,11 +2140,14 @@ void MakeAdamantine(object oItem)
IPSafeAddItemProperty(oItem, ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_BLUDGEONING, nBonus), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
IPSafeAddItemProperty(oItem, ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_PIERCING, nBonus) , 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
IPSafeAddItemProperty(oItem, ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_SLASHING, nBonus) , 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
}
}
void MakeDarkwood(object oItem)
itemproperty ipAdamantine = ItemPropertyMaterial(IP_MATERIAL_ADAMANTINE);
IPSafeAddItemProperty(oItem, ipAdamantine, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
}
} */
/* void MakeDarkwood(object oItem)
{
if(GetPlotFlag(oItem)) return; //sanity check
IPSafeAddItemProperty(oItem, ItemPropertyWeightReduction(IP_CONST_REDUCEDWEIGHT_50_PERCENT), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
@@ -1866,10 +2165,14 @@ void MakeDarkwood(object oItem)
IPSafeAddItemProperty(oItem, ItemPropertySkillBonus(SKILL_SET_TRAP, nBonus) , 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
IPSafeAddItemProperty(oItem, ItemPropertySkillBonus(SKILL_TUMBLE, nBonus) , 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
IPSafeAddItemProperty(oItem, ItemPropertySkillBonus(SKILL_JUMP, nBonus) , 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
itemproperty ipDarkwood = ItemPropertyMaterial(IP_MATERIAL_WOOD_DARKWOOD_ZALANTAR);
IPSafeAddItemProperty(oItem, ipDarkwood, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
}
*/
void MakeDragonhide(object oItem)
/* void MakeDragonhide(object oItem)
{
//Does nothing so far
}
@@ -1900,28 +2203,44 @@ void MakeMithral(object oItem)
IPSafeAddItemProperty(oItem, ItemPropertyArcaneSpellFailure(IP_CONST_ARCANE_SPELL_FAILURE_MINUS_5_PERCENT), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
else
IPSafeAddItemProperty(oItem, ItemPropertyArcaneSpellFailure(IP_CONST_ARCANE_SPELL_FAILURE_MINUS_10_PERCENT), 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
itemproperty ipMithral = ItemPropertyMaterial(IP_MATERIAL_MITHRAL);
IPSafeAddItemProperty(oItem, ipMithral, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
}
*/
void MakeColdIron(object oItem)
/* void MakeColdIron(object oItem)
{
//Does nothing so far
itemproperty ipColdIron = ItemPropertyMaterial(IP_MATERIAL_COLD_IRON);
IPSafeAddItemProperty(oItem, ipColdIron, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
*/
void MakeSilver(object oItem)
/* void MakeSilver(object oItem)
{
//Does nothing so far
itemproperty ipSilver = ItemPropertyMaterial(IP_MATERIAL_SILVER);
IPSafeAddItemProperty(oItem, ipSilver, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
*/
void MakeMundaneCrystal(object oItem)
/* void MakeMundaneCrystal(object oItem)
{
//Does nothing so far
itemproperty ipCrystal = ItemPropertyMaterial(IP_MATERIAL_GEM_CRYSTAL_MUNDANE);
IPSafeAddItemProperty(oItem, ipCrystal, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
*/
void MakeDeepCrystal(object oItem)
/* void MakeDeepCrystal(object oItem)
{
//Does nothing so far
itemproperty ipDeepCrystal = ItemPropertyMaterial(IP_MATERIAL_GEM_CRYSTAL_DEEP);
IPSafeAddItemProperty(oItem, ipDeepCrystal, 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
}
*/
//Creates an item on oOwner, from the baseitemtype and base AC (for armour)
object CreateStandardItem(object oOwner, int nBaseItemType, int nBaseAC = -1)
@@ -2950,4 +3269,4 @@ int ITEM_APPR_WEAPON_COLOR_MIDDLE = 1;
int ITEM_APPR_WEAPON_COLOR_TOP = 2;
*/
// void main () {}
//:: void main () {}

View File

@@ -75,10 +75,11 @@ void DeathlessFrenzyCheck(object oTarget);
// * PRC Version of a Bioware function to disable include loops
void PRCRemoveSpellEffects(int nSpell_ID, object oCaster, object oTarget);
/**
* Target is immune to gaze attacks
*
* @return the Dazzle effect
* @return the Gaze Immunity effect
*/
effect EffectGazeImmune();
@@ -89,6 +90,9 @@ effect EffectGazeImmune();
*/
effect EffectDazzle();
//ebonfowl: adding this function to check if a target is already shaken
int GetIsShaken(object oTarget);
/**
* Shaken effect: -2 to attack, all skills and saving throws
*
@@ -177,14 +181,11 @@ effect EffectAbilityBasedSkillIncrease(int iAbility, int iIncrease = 1);
*/
effect EffectAbilityBasedSkillDecrease(int iAbility, int iDecrease = 1);
//ebonfowl: adding this function to check if a target is already shaken
int GetIsShaken(object oTarget);
//////////////////////////////////////////////////
/* Include section */
//////////////////////////////////////////////////
#include "prc_inc_castlvl" // get prc_racial_const, prc_inc_nwscript, prc_inc_newip
#include "inc_epicspelldef"
//////////////////////////////////////////////////
/* Internal functions */
@@ -268,6 +269,8 @@ object GetObjectToApplyNewEffect(string sTag, object oPC, int nStripEffects = TR
SetCreatureAppearanceType(oWP, APPEARANCE_TYPE_INVISIBLE_HUMAN_MALE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oWP);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectCutsceneGhost(), oWP);
AssignCommand(oWP, ActionUseSkill(SKILL_HIDE, oWP));
}
//remove previous effects
if(nStripEffects)
@@ -495,6 +498,7 @@ effect EffectFatigue(){
effect eReturn = EffectAbilityDecrease(ABILITY_STRENGTH, 2);
eReturn = EffectLinkEffects(eReturn, EffectAbilityDecrease(ABILITY_DEXTERITY, 2));
eReturn = EffectLinkEffects(eReturn, EffectMovementSpeedDecrease(25));
eReturn = EffectLinkEffects(eReturn, EffectIcon(EFFECT_ICON_FATIGUE));
eReturn = TagEffect(eReturn, "PRCFatigue");
return eReturn;
}
@@ -746,7 +750,6 @@ effect EffectImmunityMiscAll()
//:: Immunity to all gaze attacks
effect EffectGazeImmune()
{
effect eBlank;
effect eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_CHARM);
eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_CONFUSION);
@@ -768,6 +771,23 @@ effect EffectGazeImmune()
return eReturn;
}
//:: Immunity to all perification attacks
effect EffectPetrificationImmune()
{
effect eReturn = EffectSpellImmunity(SPELLABILITY_TOUCH_PETRIFY);
eReturn = EffectSpellImmunity(SPELLABILITY_BREATH_PETRIFY);
eReturn = EffectSpellImmunity(SPELL_FLESH_TO_STONE);
eReturn = EffectSpellImmunity(SPELL_STONEHOLD);
eReturn = EffectSpellImmunity(SPELL_EPIC_A_STONE);
eReturn = EffectSpellImmunity(POWER_CRYSTALLIZE);
eReturn = EffectSpellImmunity(MELD_BASILISK_MASK);
eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_PETRIFY);
eReturn = TagEffect(eReturn, "PRCPetrificationImmune");
return eReturn;
}
int GetIsShaken(object oTarget)
{
effect eEffect = GetFirstEffect(oTarget);
@@ -785,5 +805,11 @@ int GetIsShaken(object oTarget)
return FALSE;
}
// Forward declarations for size change effects
// Implementations are in prc_inc_size
effect EffectSizeChange(object oTarget, int nObjectType, int bEnlarge, int nChanges);
void DelayedSetVisualTransform(int nExpectedGeneration, object oTarget, int nTransform, float fValue);
void DelaySetVisualTransform(float fDelay, object oTarget, string sGenerationName, int nTransform, float fValue);
//:: Test void
//:: void main() {}
//::void main() {}

View File

@@ -4,6 +4,11 @@
//:: PRC Options Conversation
const int FEAT_OPTIONS_CONVERSATION = 2285;
//;; Builder Feats
const int FEAT_ARCHETYPAL_FORM = 2918;
const int FEAT_INTRINSIC_ARMOR = 25990;
const int FEAT_INTRINSIC_WEAPON = 25991;
//:: Missing Bioware Feats
const int FEAT_EPIC_PLANAR_TURNING = 854;
@@ -219,6 +224,9 @@ const int FEAT_MAGICAL_ARTISAN_CREATE_INFUSION = 25961;
const int FEAT_PLANT_DEFIANCE = 25992;
const int FEAT_PLANT_CONTROL = 25993;
//:: Lost Empires of Faerun feats
const int FEAT_CRAFT_SCEPTER = 25962;
const int FEAT_MAGICAL_ARTISAN_CRAFT_SCEPTER = 25963;
//:: Racial Feats
const int FEAT_WEMIC_JUMP_8 = 4518;
@@ -333,6 +341,16 @@ const int FEAT_FOG_CLOUD_BREATH = 5434; //:: Spiretop Dragon
const int FEAT_LTSENSE = 4700;
const int FEAT_LTBLIND = 4701;
const int FEAT_RESIST_SONIC5 = 26398; //:: Shyft
const int FEAT_SHYFT_ETHEREAL_JAUNT = 26399;
const int FEAT_MECHA_ELECTRICY_HEALING = 4431; //:: Mechanatrix
const int FEAT_MECHA_SHOCKING_GRASP = 4432;
const int FEAT_WISPLING_CHANGE_SHAPE = 4433; //:: Wispling
const int FEAT_MAELUTH_FIEND_HAMMER = 4434; //:: Maeluth
const int FEAT_SPELL5 = 4702;
const int FEAT_SPELL10 = 4420;
const int FEAT_SPELL11 = 4703;
@@ -396,6 +414,8 @@ const int FEAT_CONSTRICT = 4740;
const int FEAT_REGEN5 = 4741;
const int FEAT_REND = 4742;
const int FEAT_RESIST_FIRE5 = 4743;
const int FEAT_RESIST_COLD5 = 4430;
const int FEAT_SUFFOCATION = 4744;
const int FEAT_VERYHEROIC = 4745;
const int FEAT_VULN_COLD = 4746;
@@ -958,32 +978,35 @@ const int FEAT_KOB_DRAGONWROUGHT_SR = 3855;
const int FEAT_DRAGON_AUGMENT_STR_1 = 3857;
const int FEAT_DRAGON_AUGMENT_STR_2 = 3858;
const int FEAT_DRAGON_AUGMENT_STR_3 = 3859;
const int FEAT_DRAGON_AUGMENT_STR_4 = 26382;
const int FEAT_DRAGON_AUGMENT_STR_5 = 26383;
const int FEAT_DRAGON_AUGMENT_STR_6 = 26384;
const int FEAT_DRAGON_AUGMENT_STR_7 = 26385;
const int FEAT_DRAGON_AUGMENT_STR_8 = 26386;
const int FEAT_DRAGON_AUGMENT_STR_9 = 26387;
const int FEAT_DRAGON_AUGMENT_STR_4 = 25645;
const int FEAT_DRAGON_AUGMENT_STR_5 = 25646;
const int FEAT_DRAGON_AUGMENT_STR_6 = 25647;
const int FEAT_DRAGON_AUGMENT_STR_7 = 25648;
const int FEAT_DRAGON_AUGMENT_STR_8 = 25649;
const int FEAT_DRAGON_AUGMENT_STR_9 = 25650;
const int FEAT_DRAGON_AUGMENT_STR_10 = 25651;
const int FEAT_DRAGON_AUGMENT_DEX_1 = 3860;
const int FEAT_DRAGON_AUGMENT_DEX_2 = 3861;
const int FEAT_DRAGON_AUGMENT_DEX_3 = 3862;
const int FEAT_DRAGON_AUGMENT_DEX_4 = 26388;
const int FEAT_DRAGON_AUGMENT_DEX_5 = 26389;
const int FEAT_DRAGON_AUGMENT_DEX_6 = 26390;
const int FEAT_DRAGON_AUGMENT_DEX_7 = 26391;
const int FEAT_DRAGON_AUGMENT_DEX_8 = 26392;
const int FEAT_DRAGON_AUGMENT_DEX_9 = 26393;
const int FEAT_DRAGON_AUGMENT_DEX_4 = 25653;
const int FEAT_DRAGON_AUGMENT_DEX_5 = 25654;
const int FEAT_DRAGON_AUGMENT_DEX_6 = 25655;
const int FEAT_DRAGON_AUGMENT_DEX_7 = 25656;
const int FEAT_DRAGON_AUGMENT_DEX_8 = 25657;
const int FEAT_DRAGON_AUGMENT_DEX_9 = 25658;
const int FEAT_DRAGON_AUGMENT_DEX_10 = 25659;
const int FEAT_DRAGON_AUGMENT_CON_1 = 3863;
const int FEAT_DRAGON_AUGMENT_CON_2 = 3864;
const int FEAT_DRAGON_AUGMENT_CON_3 = 3865;
const int FEAT_DRAGON_AUGMENT_CON_4 = 26394;
const int FEAT_DRAGON_AUGMENT_CON_5 = 26395;
const int FEAT_DRAGON_AUGMENT_CON_6 = 26396;
const int FEAT_DRAGON_AUGMENT_CON_7 = 26397;
const int FEAT_DRAGON_AUGMENT_CON_8 = 26398;
const int FEAT_DRAGON_AUGMENT_CON_9 = 26399;
const int FEAT_DRAGON_AUGMENT_CON_4 = 25661;
const int FEAT_DRAGON_AUGMENT_CON_5 = 25662;
const int FEAT_DRAGON_AUGMENT_CON_6 = 25663;
const int FEAT_DRAGON_AUGMENT_CON_7 = 25664;
const int FEAT_DRAGON_AUGMENT_CON_8 = 25665;
const int FEAT_DRAGON_AUGMENT_CON_9 = 25666;
const int FEAT_DRAGON_AUGMENT_CON_10 = 25667;
const int FEAT_CHANNEL_DRACLAWS = 3866;
const int FEAT_PSIONIC_BREATH = 3867;
@@ -1314,6 +1337,7 @@ const int FEAT_SOMATIC_WEAPONRY = 5186;
// Forgotten Realms Campaign Setting
const int FEAT_INSCRIBE_RUNE = 2462;
const int EPIC_FEAT_INSCRIBE_EPIC_RUNES = 2549;
// Miniature Handbook
const int FEAT_SHIELDMATE = 3258;
@@ -1473,9 +1497,13 @@ const int FEAT_VILE_MARTIAL_MINDBLADE = 3624;
const int FEAT_VILE_MARTIAL_WHIP = 3598;
const int FEAT_VILE_MARTIAL_TRIDENT = 3599;
// Weapon Focus (Ray)
//:: Spell-like Weapons
const int FEAT_WEAPON_FOCUS_RAY = 4819;
const int FEAT_EPIC_WEAPON_FOCUS_RAY = 4820;
const int FEAT_IMPROVED_CRITICAL_TOUCH = 26009;
const int FEAT_IMPROVED_CRITICAL_RAY = 26010;
const int FEAT_WEAPON_FOCUS_TOUCH = 26011;
const int FEAT_EPIC_WEAPON_FOCUS_TOUCH = 26012;
// Battleguard Tempus
const int TEMPUS_ABILITY_ENHANC1 = 1;
@@ -3016,6 +3044,7 @@ const int FEAT_SPLIT_PSIONIC_RAY = 4941;
const int FEAT_TWIN_POWER = 4942;
const int FEAT_WIDEN_POWER = 4943;
const int FEAT_QUICKEN_POWER = 4944;
const int FEAT_DEFENSIVE_MANIFESTATION = 2350;
// Sanctified Mind
const int FEAT_SANCMIND_PARTITION_MIND = 2231;
@@ -3726,6 +3755,9 @@ const int FEAT_EPIC_ARTIFICER = 4072;
//////////////// END INFUSIONS /////////////////
//////////////////////////////////////////////////*/
//:: Monk
const int FEAT_MONK_ABUNDANT_STEP = 2351;
//Justice of Weald and Woe
const int FEAT_LUCKY_SHOT = 24021;
@@ -6275,6 +6307,7 @@ const int FEAT_DSONG_SPELLCASTING_NONE = 19592;
const int FEAT_OLLAM_SPELLCASTING_NONE = 19593;
//:: PRC8 Hidden Talent Feats
const int FEAT_HIDDEN_TALENT = 25900;
const int FEAT_HIDDEN_TALENT_BIOFEEDBACK = 25901;
const int FEAT_HIDDEN_TALENT_BITE_WOLF = 25902;
const int FEAT_HIDDEN_TALENT_BOLT = 25903;
@@ -6322,6 +6355,13 @@ const int FEAT_HIDDEN_TALENT_THICKSKIN = 25944;
const int FEAT_HIDDEN_TALENT_VIGOR = 25945;
const int FEAT_HIDDEN_TALENT_GRIP_IRON = 25946;
//:: Player's Handbook II feats
const int FEAT_COMBAT_FOCUS = -9999;
const int FEAT_COMBAT_STABILITY = -9998;
const int FEAT_COMBAT_DEFENSE = -9997;
const int FEAT_COMBAT_VIGOR = -9996;
const int FEAT_COMBAT_AWARENESS = -9995;
const int FEAT_COMBAT_STRIKE = -9994;

View File

@@ -401,4 +401,3 @@ int GetBestAvailableSpell(object oTarget)
if(nBestSpell == 99999) nBestSpell = GetBestL0Spell(oTarget, nBestSpell);
return nBestSpell;
}

View File

@@ -244,7 +244,7 @@ void ApplyPseudonatural(object oFamiliar, object oFamSkin)
void ApplyIllmaster(object oCompanion, object oCompSkin)
{
//Give the companion permanent Str +4, Con +2, Wis -2, and Cha -2
if(GetPRCSwitch(PRC_NWNX_FUNCS))
if(GetPRCSwitch(PRC_NWNXEE_ENABLED))
{
PRC_Funcs_ModAbilityScore(oCompanion, ABILITY_STRENGTH, 4);
PRC_Funcs_ModAbilityScore(oCompanion, ABILITY_CONSTITUTION, 2);
@@ -305,7 +305,7 @@ void WinterWolfProperties(object oCompanion, int nLevel)
object oCreR = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oCompanion);
if(GetPRCSwitch(PRC_NWNX_FUNCS))
if(GetPRCSwitch(PRC_NWNXEE_ENABLED))
{
if(iStr > 0)
PRC_Funcs_ModAbilityScore(oCompanion, ABILITY_STRENGTH, iStr);
@@ -358,7 +358,10 @@ void WinterWolfProperties(object oCompanion, int nLevel)
void ApplyPnPFamiliarProperties(object oPC, object oFam)
{
int bFuncs = GetPRCSwitch(PRC_NWNX_FUNCS);
int nNWNxEE = GetPRCSwitch(PRC_NWNXEE_ENABLED);
int nPRCx = GetPRCSwitch(PRC_PRCX_ENABLED);
int bFuncs = (nNWNxEE && nPRCx);
effect eBonus;
//get familiar level

View File

@@ -124,6 +124,8 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
//////////////////////////////////////////////////
#include "prc_alterations"
#include "prcsp_archmaginc"
#include "prc_inc_spells"
//////////////////////////////////////////////////
/* Internal functions */
@@ -166,8 +168,8 @@ void ExhaleImmunity(object oDragon, int nDamageType, location lTargetArea)
effect eLink = EffectLinkEffects(eImmune, eVis2);
//apply effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eImmune, oTarget, fDuration));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eImmune, oTarget, fDuration));
}
}
@@ -601,15 +603,15 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nSaveDC, SAVING_THROW_TYPE_NONE))
{
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POISON_L), oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSickened(), oTarget, 12.0));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POISON_L), oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSickened(), oTarget, 12.0));
}
//1 round otherwise
else
{
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POISON_L), oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSickened(), oTarget, 6.0));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POISON_L), oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSickened(), oTarget, 6.0));
}
}
@@ -657,16 +659,16 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nSaveDC, SAVING_THROW_TYPE_NONE))
{
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nSlowDuration)));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nSlowDuration)));
SetLocalInt(oTarget, "AffectedByBreath", TRUE);
}
//Adept breath effect still lasts for one round if save is made
else if(IsAdeptBreath())
{
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(1)));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(1)));
SetLocalInt(oTarget, "AffectedByBreath", TRUE);
}
}
@@ -683,10 +685,10 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
//Set Damage and VFX - Bioware Gold used VFX_IMP_REDUCE_ABILITY_SCORE originally
eVis = EffectVisualEffect(VFX_IMP_POISON_L);
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
//adept breath penalty only last 4 rounds on failure, gold breath has no duration
if(IsAdeptBreath())
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAbilityDecrease(ABILITY_STRENGTH, BreathUsed.nDiceNumber), oTarget, 24.0));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAbilityDecrease(ABILITY_STRENGTH, BreathUsed.nDiceNumber), oTarget, 24.0));
else
DelayCommand(fDelay, ApplyAbilityDamage(oTarget, ABILITY_STRENGTH, BreathUsed.nDiceNumber, DURATION_TYPE_PERMANENT, TRUE));
SetLocalInt(oTarget, "AffectedByBreath", TRUE);
@@ -697,8 +699,8 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
//Set Damage and VFX - Bioware Gold used VFX_IMP_REDUCE_ABILITY_SCORE originally
eVis = EffectVisualEffect(VFX_IMP_POISON_L);
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAbilityDecrease(ABILITY_STRENGTH, BreathUsed.nDiceNumber), oTarget, 12.0));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAbilityDecrease(ABILITY_STRENGTH, BreathUsed.nDiceNumber), oTarget, 12.0));
SetLocalInt(oTarget, "AffectedByBreath", TRUE);
}
bCanCling = TRUE;
@@ -727,7 +729,7 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nSaveDC, SAVING_THROW_TYPE_NONE))
{
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nParalDuration)));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nParalDuration)));
SetLocalInt(oTarget, "AffectedByBreath", TRUE);
}
}
@@ -747,8 +749,8 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
eBreath = EffectNegativeLevel(nLevelDrain);
eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBreath, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eBreath, oTarget));
SetLocalInt(oTarget, "AffectedByBreath", TRUE);
}
}
@@ -767,11 +769,11 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
if (nAdjustedDamage > 0)
{
//Set Damage and VFX
eBreath = EffectDamage(nAdjustedDamage, BreathUsed.nDamageType);
eBreath = PRCEffectDamage(oTarget, nAdjustedDamage, BreathUsed.nDamageType);
eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBreath, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eBreath, oTarget));
SetLocalInt(oTarget, "AffectedByBreath", TRUE);
bCanCling = TRUE;
}
@@ -828,8 +830,8 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
if(GetLocalInt(oTarget, "DragonWard"))
nAdjustedDamage -= 40;
effect eBreath1 = EffectDamage(nAdjustedDamage/2, DAMAGE_TYPE_FIRE);
effect eBreath2 = EffectDamage(nAdjustedDamage/2, DAMAGE_TYPE_SONIC);
effect eBreath1 = PRCEffectDamage(oTarget, nAdjustedDamage/2, DAMAGE_TYPE_FIRE);
effect eBreath2 = PRCEffectDamage(oTarget, nAdjustedDamage/2, DAMAGE_TYPE_SONIC);
eBreath = EffectLinkEffects(eBreath1, eBreath2);
eVis = EffectVisualEffect(chVisual);
}
@@ -837,12 +839,12 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
{
if(GetLocalInt(oTarget, "DragonWard"))
nAdjustedDamage -= 20;
eBreath = EffectDamage(nAdjustedDamage, BreathUsed.nDamageType);
eBreath = PRCEffectDamage(oTarget, nAdjustedDamage, BreathUsed.nDamageType);
eVis = EffectVisualEffect(nVisualType);
}
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBreath, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eBreath, oTarget));
SetLocalInt(oTarget, "AffectedByBreath", TRUE);
bCanCling = TRUE;
}
@@ -857,7 +859,7 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nKnockdownDC, SAVING_THROW_TYPE_NONE))
{
effect eWindblown = EffectKnockdown();
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eWindblown, oTarget, 6.0));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eWindblown, oTarget, 6.0));
}
}
}
@@ -877,10 +879,10 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
//Warforged are only healed for half
if(GetIsWarforged(oTarget)) nHeal /= 2;
eBreath = EffectHeal(nHeal);
eBreath = PRCEffectHeal(nHeal, oTarget);
effect eHealVis = EffectVisualEffect(VFX_IMP_HEALING_S);
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBreath, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHealVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eBreath, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHealVis, oTarget));
}
//Entangling Exhalation
@@ -894,22 +896,22 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
//only does damage if the original breath did damage
if(BreathUsed.nDamageType > 0)
{
effect eDamage = EffectDamage(d6(), BreathUsed.nDamageType);
effect eDamage = PRCEffectDamage(oTarget, d6(), BreathUsed.nDamageType);
switch(nEntangleRounds)
{
case 4:
DelayCommand(fDelay + RoundsToSeconds(4), ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
DelayCommand(fDelay + RoundsToSeconds(4), SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
case 3:
DelayCommand(fDelay + RoundsToSeconds(3), ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
DelayCommand(fDelay + RoundsToSeconds(3), SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
case 2:
DelayCommand(fDelay + RoundsToSeconds(2), ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
DelayCommand(fDelay + RoundsToSeconds(2), SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
case 1:
DelayCommand(fDelay + RoundsToSeconds(1), ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget)); break;
DelayCommand(fDelay + RoundsToSeconds(1), SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget)); break;
}
}
//but always entangles if the breath affects the target
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEntangled, oTarget, RoundsToSeconds(nEntangleRounds)));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEntangled, oTarget, RoundsToSeconds(nEntangleRounds)));
}
DeleteLocalInt(oTarget, "AffectedByBreath");
@@ -935,18 +937,18 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
{
if(nAdjustedDamage < 3) nCount = BreathUsed.nClinging;
effect eBreath1 = EffectDamage(nAdjustedDamage/2, DAMAGE_TYPE_FIRE);
effect eBreath2 = EffectDamage(nAdjustedDamage/2, DAMAGE_TYPE_SONIC);
effect eBreath1 = PRCEffectDamage(oTarget, nAdjustedDamage/2, DAMAGE_TYPE_FIRE);
effect eBreath2 = PRCEffectDamage(oTarget, nAdjustedDamage/2, DAMAGE_TYPE_SONIC);
effect eAfterBreath = EffectLinkEffects(eBreath1, eBreath2);
DelayCommand(fNewDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eAfterBreath, oTarget));
DelayCommand(fNewDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eAfterBreath, oTarget));
}
else
{
if(nAdjustedDamage < 2) nCount = BreathUsed.nClinging;
effect eAfterBreath = EffectDamage(nAdjustedDamage, BreathUsed.nDamageType);
DelayCommand(fNewDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eAfterBreath, oTarget));
effect eAfterBreath = PRCEffectDamage(oTarget, nAdjustedDamage, BreathUsed.nDamageType);
DelayCommand(fNewDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eAfterBreath, oTarget));
}
DelayCommand(fNewDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fNewDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
}
}
}
@@ -986,3 +988,5 @@ void PRCPlayDragonBattleCry()
PlayVoiceChat(VOICE_CHAT_BATTLECRY2);
}
}
//:: void main() {}

View File

@@ -576,7 +576,7 @@ int PRCGetCasterLevel(object oCaster = OBJECT_SELF)
}
// Casting as a bard but don't have any levels in the class //:: Double-dipping?
/* if(iCastingClass == CLASS_TYPE_BARD && !GetLevelByClass(CLASS_TYPE_BARD, oCaster))
if(iCastingClass == CLASS_TYPE_BARD && !GetLevelByClass(CLASS_TYPE_BARD, oCaster))
{
int nRace = GetRacialType(oCaster);
@@ -584,7 +584,7 @@ int PRCGetCasterLevel(object oCaster = OBJECT_SELF)
//otherwise use RHD instead of bard levels
if(nRace == RACIAL_TYPE_GLOURA)
iReturnLevel = GetLevelByClass(CLASS_TYPE_FEY);
} */
}
//Spell Rage ability
if(GetHasSpellEffect(SPELL_SPELL_RAGE, oCaster)
@@ -797,6 +797,10 @@ int GetArcanePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if (nCastingClass == CLASS_TYPE_BARD || GetLevelByClass(CLASS_TYPE_BARD, oCaster))
{
// Don't execute for Gloura Fey spellcasters - they're handled in the Fey section
if(GetRacialType(oCaster) == RACIAL_TYPE_GLOURA && !GetLevelByClass(CLASS_TYPE_BARD, oCaster))
return nArcane;
//:: Includes RHD as bard. If they started with bard levels, then it
//:: counts as a prestige class, otherwise RHD is used instead of bard levels.
if(nRace == RACIAL_TYPE_GLOURA)
@@ -960,7 +964,7 @@ int GetArcanePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
}
//:: End Bard Arcane PrC casting calculations
if(nCastingClass == CLASS_TYPE_BARD || nCastingClass == CLASS_TYPE_BARD && nRace == RACIAL_TYPE_GLOURA && !GetLevelByClass(CLASS_TYPE_BARD, oCaster))
if(nCastingClass == CLASS_TYPE_BARD || nCastingClass == CLASS_TYPE_FEY && nRace == RACIAL_TYPE_GLOURA && !GetLevelByClass(CLASS_TYPE_BARD, oCaster))
{
if(DEBUG) DoDebug("prc_inc_castlvl >> Found Fey RHD caster (not bard)");
@@ -3861,6 +3865,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_ARCHIVIST, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_ARCHIVIST, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_ARCHIVIST, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -4195,6 +4202,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_CLERIC, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_CLERIC, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_CLERIC, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -4309,9 +4319,12 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
/* if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_DRUID, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster); */
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_DRUID, oCaster))
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_DRUID, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
/* if(GetHasFeat(FEAT_BFZ_SPELLCASTING_DRUID, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_BFZ, oCaster + 1) / 2 */
// if(GetHasFeat(FEAT_BRIMSTONE_SPEAKER_SPELLCASTING_DRUID, oCaster))
@@ -4423,6 +4436,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_FAVOURED_SOUL, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_FAVOURED_SOUL, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_FAVOURED_SOUL, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -4536,6 +4552,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
/* if(GetHasFeat(FEAT_BFZ_SPELLCASTING_HEALER, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2; */
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_HEALER, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BRIMSTONE_SPEAKER_SPELLCASTING_HEALER, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BRIMSTONE_SPEAKER, oCaster) + 1) / 2;
@@ -4643,6 +4662,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_JUSTICEWW, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_JOWAW, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_JUSTICEWW, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -4743,6 +4765,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_SWIFT_WING_SPELLCASTING_KNIGHT_CHALICE, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_KOTC, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
/* if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_KNIGHT_CHALICE, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
@@ -4850,6 +4875,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_SWIFT_WING_SPELLCASTING_KNIGHT_MIDDLECIRCLE, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_KOTMC, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
/* if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_KNIGHT_MIDDLECIRCLE, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
@@ -4963,6 +4991,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_SWIFT_WING_SPELLCASTING_NENTYAR_HUNTER, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_NENTYAR_HUNTER, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
/* if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_NENTYAR_HUNTER, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster); */
@@ -5165,6 +5196,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_SWIFT_WING_SPELLCASTING_PALADIN, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_PALADIN, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
/* if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_PALADIN, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
@@ -5274,6 +5308,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_RANGER, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_RANGER, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_RANGER, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -5387,6 +5424,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_OASHAMAN, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_OASHAMAN, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_OASHAMAN, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -5601,6 +5641,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_SOHEI, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_SOHEI, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_SOHEI, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -5705,6 +5748,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_SWIFT_WING_SPELLCASTING_SOL, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_SOL, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
/* if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_SOL, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);

View File

@@ -480,7 +480,7 @@ int Debug_ProcessChatCommand(object oPC, string sCommand)
HelpText(oPC, "=== INT: " + IntToString(GetAbilityScore(oTarget, ABILITY_INTELLIGENCE, TRUE)) + " / " + IntToString(GetAbilityScore(oTarget, ABILITY_INTELLIGENCE, FALSE)));
HelpText(oPC, "=== WIS: " + IntToString(GetAbilityScore(oTarget, ABILITY_WISDOM, TRUE)) + " / " + IntToString(GetAbilityScore(oTarget, ABILITY_WISDOM, FALSE)));
HelpText(oPC, "=== CHA: " + IntToString(GetAbilityScore(oTarget, ABILITY_CHARISMA, TRUE)) + " / " + IntToString(GetAbilityScore(oTarget, ABILITY_CHARISMA, FALSE)));
if (GetPersistantLocalInt(oTarget, SHIFTER_ISSHIFTED_MARKER) && GetPRCSwitch(PRC_NWNX_FUNCS))
if (GetPersistantLocalInt(oTarget, SHIFTER_ISSHIFTED_MARKER) && GetPRCSwitch(PRC_NWNXEE_ENABLED))
{
int iSTR = GetPersistantLocalInt(oTarget, "Shifting_NWNXSTRAdjust");
int iDEX = GetPersistantLocalInt(oTarget, "Shifting_NWNXDEXAdjust");
@@ -664,7 +664,7 @@ int Debug_ProcessChatCommand(object oPC, string sCommand)
}
/* else if (GetStringMatchesAbbreviation(sChangeWhat, CMD_ABILITY))
{
if (!GetPRCSwitch(PRC_NWNX_FUNCS))
if (!GetPRCSwitch(PRC_NWNXEE_ENABLED))
HelpText(oPC, "This command only works if NWNX funcs is installed");
else
{

View File

@@ -16,6 +16,7 @@ Command summary:
*/
#include "prc_inc_chat"
#include "inc_persist_loca"
const string CMD_POWER_ATTACK = "pow-erattack";

View File

@@ -380,6 +380,7 @@ int Vile_Feat(int iTypeWeap)
case BASE_ITEM_BASTARDSWORD: return GetHasFeat(FEAT_VILE_MARTIAL_BASTARDSWORD);
case BASE_ITEM_BATTLEAXE: return GetHasFeat(FEAT_VILE_MARTIAL_BATTLEAXE);
case BASE_ITEM_CLUB: return GetHasFeat(FEAT_VILE_MARTIAL_CLUB);
case BASE_ITEM_CRAFTED_SCEPTER: return GetHasFeat(FEAT_VILE_MARTIAL_CLUB);
case BASE_ITEM_DAGGER: return GetHasFeat(FEAT_VILE_MARTIAL_DAGGER);
case BASE_ITEM_DART: return GetHasFeat(FEAT_VILE_MARTIAL_DART);
case BASE_ITEM_DIREMACE: return GetHasFeat(FEAT_VILE_MARTIAL_DIREMACE);
@@ -426,7 +427,7 @@ int Vile_Feat(int iTypeWeap)
GetHasFeat(FEAT_VILE_MARTIAL_RAPIER) ||
GetHasFeat(FEAT_VILE_MARTIAL_ELVEN_THINBLADE));
case BASE_ITEM_ELVEN_COURTBLADE: return GetHasFeat(FEAT_VILE_MARTIAL_GREATSWORD ||
case BASE_ITEM_ELVEN_COURTBLADE: return (GetHasFeat(FEAT_VILE_MARTIAL_GREATSWORD) ||
GetHasFeat(FEAT_VILE_MARTIAL_ELVEN_COURTBLADE));
case BASE_ITEM_DOUBLE_SCIMITAR: return GetHasFeat(FEAT_VILE_MARTIAL_DBL_SCIMITAR);
@@ -461,6 +462,7 @@ int GetSanctifedMartialFeat(int iTypeWeap)
case BASE_ITEM_BASTARDSWORD: return FEAT_SANCTIFY_MARTIAL_BASTARDSWORD;
case BASE_ITEM_BATTLEAXE: return FEAT_SANCTIFY_MARTIAL_BATTLEAXE;
case BASE_ITEM_CLUB: return FEAT_SANCTIFY_MARTIAL_CLUB;
case BASE_ITEM_CRAFTED_SCEPTER: return FEAT_SANCTIFY_MARTIAL_CLUB;
case BASE_ITEM_DAGGER: return FEAT_SANCTIFY_MARTIAL_DAGGER;
case BASE_ITEM_DART: return FEAT_SANCTIFY_MARTIAL_DART;
case BASE_ITEM_DIREMACE: return FEAT_SANCTIFY_MARTIAL_DIREMACE;
@@ -535,6 +537,7 @@ int Sanctify_Feat(int iTypeWeap)
case BASE_ITEM_BASTARDSWORD: return GetHasFeat(FEAT_SANCTIFY_MARTIAL_BASTARDSWORD);
case BASE_ITEM_BATTLEAXE: return GetHasFeat(FEAT_SANCTIFY_MARTIAL_BATTLEAXE);
case BASE_ITEM_CLUB: return GetHasFeat(FEAT_SANCTIFY_MARTIAL_CLUB);
case BASE_ITEM_CRAFTED_SCEPTER: return GetHasFeat(FEAT_SANCTIFY_MARTIAL_CLUB);
case BASE_ITEM_DAGGER: return GetHasFeat(FEAT_SANCTIFY_MARTIAL_DAGGER);
case BASE_ITEM_DART: return GetHasFeat(FEAT_SANCTIFY_MARTIAL_DART);
case BASE_ITEM_DIREMACE: return GetHasFeat(FEAT_SANCTIFY_MARTIAL_DIREMACE);

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@@ -265,7 +265,8 @@ struct WeaponFeat GetAllFeatsOfWeaponType(int iWeaponType);
// Returns the low end of oWeap's critical threat range
// Accounts for Keen and Improved Critical bonuses
int GetWeaponCriticalRange(object oPC, object oWeap);
//int GetWeaponCriticalRange(object oPC, object oWeap);
int GetWeaponCriticalRange(object oPC, object oWeap, int iTouchAttackType = FALSE);
// returns the critical multiplier of the weapons base type
int GetCriticalMultiplierOfWeaponType(int iWeaponType);
@@ -1082,7 +1083,7 @@ int GetIsTwoHandedMeleeWeaponType(int iWeaponType)
case BASE_ITEM_HEAVYFLAIL: return TRUE;
case BASE_ITEM_SCYTHE: return TRUE;
case BASE_ITEM_QUARTERSTAFF: return TRUE;
case BASE_ITEM_MAGICSTAFF: return TRUE;
//case BASE_ITEM_MAGICSTAFF: return TRUE;
case BASE_ITEM_ELVEN_COURTBLADE: return TRUE;
case BASE_ITEM_MAUL: return TRUE;
case BASE_ITEM_FALCHION: return TRUE;
@@ -1141,8 +1142,8 @@ int GetIsSimpleWeaponType(int iWeaponType)
case BASE_ITEM_CSLSHPRCWEAP: return 1;
case BASE_ITEM_GLOVES: return 1;
case BASE_ITEM_BRACER: return 1;
case BASE_ITEM_CRAFTED_SCEPTER: return 1;
case BASE_ITEM_CLUB: return 2;
case BASE_ITEM_DAGGER: return 2;
case BASE_ITEM_LIGHTMACE: return 2;
case BASE_ITEM_SICKLE: return 2;
@@ -1279,6 +1280,19 @@ struct WeaponFeat GetAllFeatsOfWeaponType(int iWeaponType)
sFeat.VileMartialStrike = FEAT_VILE_MARTIAL_CLUB;
break;
}
case BASE_ITEM_CRAFTED_SCEPTER: {
sFeat.Focus = FEAT_WEAPON_FOCUS_CLUB;
sFeat.Specialization = FEAT_WEAPON_SPECIALIZATION_CLUB;
sFeat.EpicFocus = FEAT_EPIC_WEAPON_FOCUS_CLUB;
sFeat.EpicSpecialization = FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB;
sFeat.ImprovedCritical = FEAT_IMPROVED_CRITICAL_CLUB;
sFeat.OverwhelmingCritical = FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB;
sFeat.DevastatingCritical = FEAT_EPIC_DEVASTATING_CRITICAL_CLUB;
sFeat.WeaponOfChoice = FEAT_WEAPON_OF_CHOICE_CLUB;
sFeat.SanctifyMartialStrike = FEAT_SANCTIFY_MARTIAL_CLUB;
sFeat.VileMartialStrike = FEAT_VILE_MARTIAL_CLUB;
break;
}
case BASE_ITEM_DAGGER: {
sFeat.Focus = FEAT_WEAPON_FOCUS_DAGGER;
sFeat.Specialization = FEAT_WEAPON_SPECIALIZATION_DAGGER;
@@ -1986,10 +2000,36 @@ object GetAmmunitionFromWeapon(object oWeapon, object oAttacker)
return GetAmmunitionFromWeaponType(GetBaseItemType(oWeapon), oAttacker);
}
int GetWeaponCriticalRange(object oPC, object oWeap)
//int GetWeaponCriticalRange(object oPC, object oWeap)
// for a ranged weapon we should call this *after* we have ammo equipped, because it checks the ammo for keen
// if we (re)equip the ammo later, we don't get the right keen property
int GetWeaponCriticalRange(object oPC, object oWeap, int iTouchAttackType = FALSE)
{
// Check for spell-based touch attacks
if(iTouchAttackType == TOUCH_ATTACK_MELEE_SPELL)
{
if (DEBUG) DoDebug("prc_inc_combat >> GetWeaponCriticalRange() | TOUCH_ATTACK_MELEE_SPELL detected.");
// Spell-based melee touch attacks
if(GetHasFeat(FEAT_IMPROVED_CRITICAL_TOUCH, oPC))
{
if (DEBUG) DoDebug("prc_inc_combat >> GetWeaponCriticalRange() | Improved Critical: Touch detected.");
return 19; // Doubles threat range from 20 to 19-20
}
else
return 20;
}
else if(iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL)
{
if (DEBUG) DoDebug("prc_inc_combat >> GetWeaponCriticalRange() | TOUCH_ATTACK_RANGED_SPELL detected.");
// Ray attacks
if(GetHasFeat(FEAT_IMPROVED_CRITICAL_RAY, oPC))
{
if (DEBUG) DoDebug("prc_inc_combat >> GetWeaponCriticalRange() | Improved Critical: Ray detected.");
return 19; // Doubles threat range from 20 to 19-20
}
else
return 20;
}
//no weapon, touch attacks mainly
if(!GetIsObjectValid(oWeap))
return 20;
@@ -3296,6 +3336,32 @@ int GetAttackBonus(object oDefender, object oAttacker, object oWeap, int iOffhan
int bFocus = 0;
int bEpicFocus = 0;
int bIsRangedTouchAttack = iTouchAttackType == TOUCH_ATTACK_RANGED || iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL;
int bIsMeleeTouchAttack = iTouchAttackType == TOUCH_ATTACK_MELEE_SPELL;
if(bIsRangedTouchAttack)
{
// Weapon Focus(Ray) applies to ranged touch attacks
bFocus = GetHasFeat(FEAT_WEAPON_FOCUS_RAY, oAttacker);
if (bFocus) // no need to look for epic focus, if we don't have focus
bEpicFocus = GetHasFeat(FEAT_EPIC_WEAPON_FOCUS_RAY, oAttacker);
}
else if(bIsMeleeTouchAttack)
{
// Weapon Focus(Touch Attack) applies to melee touch attacks
bFocus = GetHasFeat(FEAT_WEAPON_FOCUS_TOUCH, oAttacker);
if (bFocus) // no need to look for epic focus, if we don't have focus
bEpicFocus = GetHasFeat(FEAT_EPIC_WEAPON_FOCUS_TOUCH, oAttacker);
}
else
{ // no touch attack, normal weapon focus feats
bFocus = GetHasFeat(sWeaponFeat.Focus, oAttacker);
if (bFocus) // no need to look for epic focus, if we don't have focus
bEpicFocus = GetHasFeat(sWeaponFeat.EpicFocus, oAttacker);
}
/* int bFocus = 0;
int bEpicFocus = 0;
int bIsRangedTouchAttack = iTouchAttackType == TOUCH_ATTACK_RANGED || iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL;
if(bIsRangedTouchAttack)
{
@@ -3309,7 +3375,7 @@ int GetAttackBonus(object oDefender, object oAttacker, object oWeap, int iOffhan
bFocus = GetHasFeat(sWeaponFeat.Focus, oAttacker);
if (bFocus) // no need to look for epic focus, if we don't have focus
bEpicFocus = GetHasFeat(sWeaponFeat.EpicFocus, oAttacker);
}
} */
int bEpicProwess = GetHasFeat(FEAT_EPIC_PROWESS, oAttacker);
@@ -3924,7 +3990,7 @@ int GetAttackRoll(object oDefender, object oAttacker, object oWeapon, int iOffha
//if (bDebug) sDebugFeedback = COLOR_WHITE + "Attack Roll = " + IntToString(iAttackBonus + iDiceRoll) + ": " + sDebugFeedback;
//if (DEBUG) DoDebug("GetAttackRoll: End Section #1");
int iWeaponType = GetBaseItemType(oWeapon);
int iCritThreat = GetWeaponCriticalRange(oAttacker, oWeapon);
int iCritThreat = GetWeaponCriticalRange(oAttacker, oWeapon, iTouchAttackType);
//If using Killing Shot, ciritical range improves by 2;
if(GetLocalInt(oAttacker, "KillingShotCritical") )
@@ -8090,7 +8156,12 @@ void AttackLoopLogic(object oDefender, object oAttacker,
if (DEBUG) DoDebug("entered AttackLoopLogic: bFirstAttack = " + IntToString(bFirstAttack) + ", cleave = " + IntToString(bIsCleaveAttack) + ", current action = " + GetActionName(iAction));
if (DEBUG) DoDebug("AttackLoopLogic: iMainAttacks = " + IntToString(iMainAttacks) + ", iOffHandAttacks = " + IntToString(iOffHandAttacks) + ", iBonusAttacks = " + IntToString(iBonusAttacks));
int bIsRangedAttack = sAttackVars.bIsRangedWeapon || sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL || sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED;
//int bIsRangedAttack = sAttackVars.bIsRangedWeapon || sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL || sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED;
int bIsRangedAttack = sAttackVars.bIsRangedWeapon ||
sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL ||
sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED ||
GetLocalInt(oAttacker, "WhirlingBlade");
// check for valid target etc., but only if it is not a cleave or circle kick (in this case we checked all of this before)
if (!bIsCleaveAttack)

View File

@@ -273,6 +273,7 @@ void TigerBlooded(object oInitiator, object oTarget);
#include "prc_inc_combat"
#include "prc_inc_sp_tch"
#include "prc_feat_const"
//////////////////////////////////////////////////
/* Internal functions */
@@ -354,6 +355,16 @@ int _DoGrappleCheck(object oPC, object oTarget, int nExtraBonus, int nSwitch = -
int nPCCheck = nPCBAB + nPCStr + nPCBonus + d20();
int nTargetCheck = nTargetBAB + nTargetStr + nTargetBonus + d20();
if (DEBUG)
{
DoDebug("Grapple Check - " + GetName(oPC) + ": " + IntToString(nPCCheck) +
" vs " + GetName(oTarget) + ": " + IntToString(nTargetCheck));
DoDebug("PC BAB:" + IntToString(nPCBAB) + " STR:" + IntToString(nPCStr) +
" Bonus:" + IntToString(nPCBonus));
DoDebug("Target BAB:" + IntToString(nTargetBAB) + " STR:" + IntToString(nTargetStr) +
" Bonus:" + IntToString(nTargetBonus));
}
// Now roll the ability check
SendMessageToPC(oPC, "PC Grapple Check: "+IntToString(nPCCheck)+" vs "+IntToString(nTargetCheck));
if (GetIsPC(oTarget))
@@ -1322,6 +1333,28 @@ int DoTrip(object oPC, object oTarget, int nExtraBonus, int nGenerateAoO = TRUE,
}
}
else // If you fail, enemy gets a counter trip attempt, using Strength
{
if(!nCounterTrip)
{
nTargetStat = GetAbilityModifier(ABILITY_STRENGTH, oTarget) + GetCombatMoveCheckBonus(oTarget, COMBAT_MOVE_TRIP, FALSE, TRUE);
FloatingTextStringOnCreature("You have failed on your Trip attempt",oPC, FALSE);
// Roll counter trip attempt
nTargetCheck = nTargetStat + nTargetBonus + d20();
nPCCheck = nPCStat + nPCBonus + d20();
// If counters aren't allowed, don't knock em down
// Its down here to allow the text message to go through
SendMessageToPC(oPC, "Enemy Counter Trip Check: "+IntToString(nPCCheck)+" vs "+IntToString(nTargetCheck));
SetLocalInt(oPC, "TripDifference", nTargetCheck - nPCCheck);
DelayCommand(2.0, DeleteLocalInt(oPC, "TripDifference"));
}
if (nTargetCheck >= nPCCheck && nCounterTrip)
{
// Knock em down
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectKnockdown()), oPC, 6.0);
}
}
/* else // If you fail, enemy gets a counter trip attempt, using Strength
{
nTargetStat = GetAbilityModifier(ABILITY_STRENGTH, oTarget) + GetCombatMoveCheckBonus(oTarget, COMBAT_MOVE_TRIP, FALSE, TRUE);
FloatingTextStringOnCreature("You have failed on your Trip attempt",oPC, FALSE);
@@ -1338,7 +1371,7 @@ int DoTrip(object oPC, object oTarget, int nExtraBonus, int nGenerateAoO = TRUE,
}
SetLocalInt(oPC, "TripDifference", nTargetCheck - nPCCheck);
DelayCommand(2.0, DeleteLocalInt(oPC, "TripDifference"));
}
} */
}
else
FloatingTextStringOnCreature("You have failed on your Trip attempt",oPC, FALSE);
@@ -1479,7 +1512,46 @@ int DoGrapple(object oPC, object oTarget, int nExtraBonus, int nGenerateAoO = TR
{
FloatingTextStringOnCreature("You have successfully grappled " + GetName(oTarget), oPC, FALSE);
int nBearFang = GetLocalInt(oPC, "BearFangGrapple");
SetGrapple(oPC);
SetGrapple(oTarget);
SetLocalInt(oPC, "GrappleOriginator", TRUE);
SetLocalObject(oTarget, "GrappledBy", oPC);
SetGrappleTarget(oPC, oTarget);
if (DEBUG)
{
DoDebug("DoGrapple: Set grapple state for " + GetName(oPC) + " -> " + GetName(oTarget));
DoDebug("DoGrapple: oPC IsGrappled = " + IntToString(GetLocalInt(oPC, "IsGrappled")));
DoDebug("DoGrapple: oTarget IsGrappled = " + IntToString(GetLocalInt(oTarget, "IsGrappled")));
DoDebug("DoGrapple: oPC GrappleTarget = " + GetName(GetLocalObject(oPC, "GrappleTarget")));
}
effect eHold = EffectCutsceneParalyze();
effect eEntangle = EffectVisualEffect(VFX_DUR_SPELLTURNING_R);
effect eLink = EffectLinkEffects(eHold, eEntangle);
if (!GetLocalInt(oPC, "Flay_Grapple"))
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oPC, 9999.0);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oTarget, 9999.0);
nSucceed = TRUE;
if (nBearFang)
{
//DelayCommand(0.1, PerformAttack(oTarget, oPC, eNone, 0.0, -4, 0, 0, "Bear Fang Attack Hit", "Bear Fang Attack Miss"));
PerformAttack(oTarget, oPC, eNone, 0.0, -4, 0, 0, "Bear Fang Attack Hit", "Bear Fang Attack Miss");
DeleteLocalInt(oPC, "BearFangGrapple");
}
else
{
object oWeap = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oPC);
effect eDam = GetAttackDamage(oTarget, oPC, oWeap, GetWeaponBonusDamage(oWeap, oTarget), GetMagicalBonusDamage(oPC, oTarget));
//DelayCommand(0.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); // Delay damage
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
/* SetGrapple(oPC);
SetGrapple(oTarget);
SetLocalInt(oPC, "GrappleOriginator", TRUE);
effect eHold = EffectCutsceneParalyze();
@@ -1503,7 +1575,7 @@ int DoGrapple(object oPC, object oTarget, int nExtraBonus, int nGenerateAoO = TR
effect eDam = GetAttackDamage(oTarget, oPC, oWeap, GetWeaponBonusDamage(oWeap, oTarget), GetMagicalBonusDamage(oPC, oTarget));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
_HeartOfFireGrapple(oPC, oTarget);
*/ _HeartOfFireGrapple(oPC, oTarget);
// If you kill them with this, best to clean up right away
if (GetIsDead(oTarget) || !GetIsObjectValid(oTarget))
@@ -1516,10 +1588,30 @@ int DoGrapple(object oPC, object oTarget, int nExtraBonus, int nGenerateAoO = TR
}
else
{
// //::Hook in the events and save the target for an ongoing grapple
// if(DEBUG) DoDebug("prc_grapple: Adding eventhooks");
// SetGrappleTarget(oPC, oTarget);
// AddEventScript(oPC, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
// Hook in the events and save the target for an ongoing grapple
if(DEBUG) DoDebug("prc_grapple: Adding eventhooks");
SetGrappleTarget(oPC, oTarget);
if(GetIsPC(oPC) || GetIsDMPossessed(oPC))
{
AddEventScript(oPC, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
if(DEBUG) DoDebug("DoGrapple: Set Heartbeat event for " + GetName(oPC));
}
else
{
// For summons, set a flag that prc_npc_hb.nss can check
SetLocalInt(oPC, "GrappleHeartbeatTimer", 1);
if(DEBUG) DoDebug("DoGrapple: Set GrappleHeartbeatTimer for " + GetName(oPC));
// Add this debug to verify the timer was set
if(DEBUG) DoDebug("DoGrapple: Verification - GrappleHeartbeatTimer = " +
IntToString(GetLocalInt(oPC, "GrappleHeartbeatTimer")));
}
}
}
else
@@ -1532,12 +1624,16 @@ int DoGrapple(object oPC, object oTarget, int nExtraBonus, int nGenerateAoO = TR
void SetGrapple(object oTarget)
{
if(DEBUG) DoDebug("SetGrapple called on " + GetName(oTarget));
SetLocalInt(oTarget, "IsGrappled", TRUE);
}
int GetGrapple(object oTarget)
{
return GetLocalInt(oTarget, "IsGrappled");
int nResult = GetLocalInt(oTarget, "IsGrappled");
if(DEBUG) DoDebug("GetGrapple(" + GetName(oTarget) + ") = " + IntToString(nResult));
return nResult;
//return GetLocalInt(oTarget, "IsGrappled");
}
void SetGrappleTarget(object oPC, object oTarget)
@@ -1568,10 +1664,14 @@ void BreakPin(object oTarget)
void EndGrapple(object oPC, object oTarget)
{
if(DEBUG) DoDebug("EndGrapple called for " + GetName(oPC) + " -> " + GetName(oTarget));
DeleteLocalInt(oPC, "IsGrappled");
DeleteLocalInt(oTarget, "IsGrappled");
DeleteLocalInt(oPC, "GrappleHeartbeatTimer");
DeleteLocalInt(oTarget, "PinnedRounds");
DeleteLocalObject(oPC, "GrappleTarget");
DeleteLocalObject(oTarget, "GrappledBy");
DeleteLocalInt(oTarget, "UnconsciousGrapple");
DeleteLocalInt(oPC, "GrappleOriginator");
DeleteLocalInt(oPC, "ScorpionLight");
@@ -1656,6 +1756,20 @@ int DoGrappleOptions(object oPC, object oTarget, int nExtraBonus, int nSwitch =
int nPen = -4;
if (GetLocalInt(oPC, "ScorpionLight")) nPen = 0;
DelayCommand(0.0, PerformAttack(oTarget, oPC, eNone, 0.0, nPen, 0, 0, "Grapple Light Weapon Attack Hit", "Grapple Light Weapon Attack Miss"));
if (GetIsDead(oPC) || GetIsDead(oTarget) || !GetIsObjectValid(oPC) || !GetIsObjectValid(oTarget))
{
EndGrapple(oPC, oTarget);
//RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
if(GetIsPC(oPC) || GetIsDMPossessed(oPC))
RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
else
DeleteLocalInt(oPC, "PRC_GrappleActive");
if (GetIsDead(oPC)) FloatingTextStringOnCreature("You have died, ending grapple", oPC, FALSE);
if (GetIsDead(oTarget)) FloatingTextStringOnCreature("Your target is dead, ending grapple", oPC, FALSE);
return nSuccess;
}
}
}
else
@@ -1707,6 +1821,7 @@ int DoGrappleOptions(object oPC, object oTarget, int nExtraBonus, int nSwitch =
// Now hit them with an unarmed strike
object oWeap = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oPC);
effect eDam = GetAttackDamage(oTarget, oPC, oWeap, GetWeaponBonusDamage(oWeap, oTarget), GetMagicalBonusDamage(oPC, oTarget));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
FloatingTextStringOnCreature("Grapple Unarmed Damage Hit",oPC, FALSE);
}
@@ -1720,6 +1835,21 @@ int DoGrappleOptions(object oPC, object oTarget, int nExtraBonus, int nSwitch =
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDam), oTarget);
FloatingTextStringOnCreature("Zagan Constrict Hit",oPC, FALSE);
}
if (GetIsDead(oPC) || GetIsDead(oTarget) || !GetIsObjectValid(oPC) || !GetIsObjectValid(oTarget))
{
EndGrapple(oPC, oTarget);
//RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
if(GetIsPC(oPC) || GetIsDMPossessed(oPC))
RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
else
DeleteLocalInt(oPC, "PRC_GrappleActive");
if (GetIsDead(oPC)) FloatingTextStringOnCreature("You have died, ending grapple", oPC, FALSE);
if (GetIsDead(oTarget)) FloatingTextStringOnCreature("Your target is dead, ending grapple", oPC, FALSE);
return nSuccess;
}
}
else if (nSwitch == GRAPPLE_ESCAPE)
{
@@ -1742,14 +1872,24 @@ int DoGrappleOptions(object oPC, object oTarget, int nExtraBonus, int nSwitch =
{
// Remove the hooks
if(DEBUG) DoDebug("prc_grapple: Removing eventhooks");
//RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
if(GetIsPC(oPC) || GetIsDMPossessed(oPC))
RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
else
DeleteLocalInt(oPC, "PRC_GrappleActive");
FloatingTextStringOnCreature("You have escaped the grapple", oPC, FALSE);
}
else
{
// Remove the hooks
if(DEBUG) DoDebug("prc_grapple: Removing eventhooks");
RemoveEventScript(oTarget, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
//RemoveEventScript(oTarget, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
if(GetIsPC(oPC) || GetIsDMPossessed(oPC))
RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
else
DeleteLocalInt(oPC, "PRC_GrappleActive");
FloatingTextStringOnCreature("Your target has escaped your grapple", oTarget, FALSE);
// Target is valid and we know it's an enemy and we're in combat
DelayCommand(0.25, AssignCommand(oTarget, ActionAttack(oPC)));
@@ -1807,6 +1947,22 @@ int DoGrappleOptions(object oPC, object oTarget, int nExtraBonus, int nSwitch =
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDam, DAMAGE_TYPE_BLUDGEONING), oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectACDecrease(4)), oPC, 6.0);
}
else
FloatingTextStringOnCreature("You have failed your Grapple Pin Attempt",oPC, FALSE);
if (GetIsDead(oPC) || GetIsDead(oTarget) || !GetIsObjectValid(oPC) || !GetIsObjectValid(oTarget))
{
EndGrapple(oPC, oTarget);
//RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
if(GetIsPC(oPC) || GetIsDMPossessed(oPC))
RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
else
DeleteLocalInt(oPC, "PRC_GrappleActive");
if (GetIsDead(oPC)) FloatingTextStringOnCreature("You have died, ending grapple", oPC, FALSE);
if (GetIsDead(oTarget)) FloatingTextStringOnCreature("Your target is dead, ending grapple", oPC, FALSE);
return nSuccess;
}
}
else
FloatingTextStringOnCreature("You have failed your Grapple Pin Attempt",oPC, FALSE);
@@ -1821,6 +1977,54 @@ int DoGrappleOptions(object oPC, object oTarget, int nExtraBonus, int nSwitch =
return nSuccess;
}
int OptimalGrapple(object oPC, object oTarget)
{
int nMauler = GetLevelByClass(CLASS_TYPE_REAPING_MAULER, oPC);
int nBBC = GetLevelByClass(CLASS_TYPE_BLACK_BLOOD_CULTIST, oPC);
int nDC = 10 + nMauler + GetAbilityModifier(ABILITY_WISDOM, oPC);
if (GetLocalInt(oPC, "Flay_Grapple"))
return GRAPPLE_DAMAGE;
// You need a greater than 10% chance of it happening to trigger these options
if (nMauler && (nDC > GetFortitudeSavingThrow(oTarget) + 2))
{
if (nMauler == 5 && !GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT)) // Devastating Grapple
return GRAPPLE_PIN;
if (nMauler >= 3 && !GetLocalInt(oTarget, "UnconsciousGrapple") && !GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT)) // Target isn't unconscious
return GRAPPLE_PIN;
}
if (GetHasSpellEffect(MOVE_SD_CRUSHING_WEIGHT, oPC))
return GRAPPLE_TOB_CRUSHING;
if ((nBBC >= 8 && GetHasSpellEffect(SPELLABILITY_BARBARIAN_RAGE, oPC)) || nBBC >= 10 || GetHasSpellEffect(VESTIGE_ZAGAN, oPC) && GetLocalInt(oPC, "ExploitVestige") != VESTIGE_ZAGAN_CONSTRICT)
return GRAPPLE_DAMAGE;
if (GetIsMeldBound(oPC, MELD_RAGECLAWS) == CHAKRA_TOTEM)
return GRAPPLE_ATTACK;
// You've got an ability that wants a light weapon
if (GetHasSpellEffect(MOVE_TC_WOLVERINE_STANCE, oPC) || GetLevelByClass(CLASS_TYPE_WARFORGED_JUGGERNAUT, oPC) || GetLocalInt(oPC, "ScorpionLight"))
return GRAPPLE_ATTACK;
if (GetHasFeat(FEAT_EARTHS_EMBRACE, oPC) && !GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT)) // Earth's Embrace
return GRAPPLE_PIN;
if (FindUnarmedDamage(oPC) > 2)
return GRAPPLE_DAMAGE;
object oPCWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oMonster = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
int nPCGold;
int nMonster;
if(GetIsLightWeapon(oTarget)) nMonster = GetGoldPieceValue(oMonster);
if(GetIsLightWeapon(oPC)) nPCGold = GetGoldPieceValue(oPCWeapon);
if (nMonster > nPCGold)
return GRAPPLE_OPPONENT_WEAPON;
else if (GetIsLightWeapon(oPC))
return GRAPPLE_ATTACK;
return GRAPPLE_DAMAGE;
}
int GetIsLightWeapon(object oPC)
{
// You may use any weapon in a grapple with this stance.
@@ -1942,9 +2146,20 @@ int DoDisarm(object oPC, object oTarget, int nExtraBonus = 0, int nGenerateAoO =
{
object oTargetWep = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
int bNoDisarm = GetHasFeat(FEAT_INTRINSIC_WEAPON, oTarget);
string sName = GetName(oTarget);
if(bNoDisarm)
{
FloatingTextStringOnCreature(sName+" is wielding an intrinsic weapon", oPC, FALSE);
AssignCommand(oPC, ActionAttack(oTarget));
return FALSE;
}
if (!GetIsObjectValid(oTargetWep) || GetPlotFlag(oTargetWep) || (!GetIsCreatureDisarmable(oTarget) && !GetPRCSwitch(PRC_PNP_DISARM)) || GetLocalInt(oTarget, "TigerFangDisarm"))
{
FloatingTextStringOnCreature("Target is not a legal target", oPC, FALSE);
FloatingTextStringOnCreature(sName+" is not a legal target", oPC, FALSE);
AssignCommand(oPC, ActionAttack(oTarget));
return FALSE;
}

View File

@@ -7,6 +7,8 @@
/* Function Prototypes */
//////////////////////////////////////////////////
string GetSpellsKnown_Array(int nClass, int nSpellLevel = -1);
//:: Returns true if oCaster's race can naturally cast sorcerer spells.
int GetIsRHDSorcerer(object oCaster = OBJECT_SELF);
@@ -133,6 +135,7 @@ const int METAMAGIC_QUICKEN_LEVEL = 4;
#include "prc_inc_damage"
#include "prc_inc_sb_const" // Spell Book Constants
#include "x0_i0_position"
#include "inc_newspellbook"
/*
access to prc_inc_nwscript via prc_inc_damage
@@ -410,6 +413,8 @@ int PRCGetSpellLevelForClass(int nSpell, int nClass)
sSpellLevel = Get2DACache("spells", "Cleric", nSpell);
else if (nClass == CLASS_TYPE_BARD)
sSpellLevel = Get2DACache("spells", "Bard", nSpell);
else if (nClass == CLASS_TYPE_ASSASSIN)
sSpellLevel = Get2DACache("spells", "Assassin", nSpell);
else if (nClass == CLASS_TYPE_CULTIST_SHATTERED_PEAK)
sSpellLevel = Get2DACache("spells", "Cultist", nSpell);
else if (nClass == CLASS_TYPE_NENTYAR_HUNTER)
@@ -677,9 +682,37 @@ int PRCGetIsRealSpellKnownByClass(int nRealSpellID, int nClass, object oPC = OBJ
// at this stage, prepared casters know the spell and only spontaneous classes need checking
// there are exceptions and these need hardcoding:
// Archivist special case - check both feats and persistant arrays
if (nClass == CLASS_TYPE_ARCHIVIST)
{
// First check feat system (for backward compatibility)
int nFeatID = StringToInt(Get2DACache(sFile, "FeatID", nSpellbookSpell));
if (GetHasFeat(nFeatID, oPC))
return TRUE;
// Then check persistant spell arrays using GetSpellsKnown_Array()
int nSpellLevel = StringToInt(Get2DACache(sFile, "Level", nSpellbookSpell));
string sSpellbookArray = GetSpellsKnown_Array(nClass, nSpellLevel);
int nSize = persistant_array_get_size(oPC, sSpellbookArray);
int i;
for (i = 0; i < nSize; i++)
{
int nStoredSpellbookID = persistant_array_get_int(oPC, sSpellbookArray, i);
if (nStoredSpellbookID == nSpellbookSpell)
return TRUE;
}
return FALSE;
}
// Other prepared casters use original logic
if((GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_PREPARED) && nClass != CLASS_TYPE_ARCHIVIST)
return TRUE;
/* if((GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_PREPARED) && nClass != CLASS_TYPE_ARCHIVIST)
return TRUE; */
// spontaneous casters have all their known spells as hide feats
// get the featID of the spell
int nFeatID = StringToInt(Get2DACache(sFile, "FeatID", nSpellbookSpell));

View File

@@ -169,8 +169,8 @@ int GetSubschoolFlags(int nSpellID);
/* Includes */
//////////////////////////////////////////////////
#include "inc_2dacache" // already has access via inc_utility
//#include "inc_utility"
#include "inc_2dacache"
#include "inc_utility"
//////////////////////////////////////////////////
/* Function definitions */

View File

@@ -49,6 +49,8 @@ const int BRILLIANCE_SLOT_3 = 3919;
//////////////////////////////////////////////////
/* Function definitions */
//////////////////////////////////////////////////
void TriggerInspiration(object oPC, int nCombat);
void PrepareArcDilSpell(object oPC, int nSpell)
{
@@ -188,7 +190,8 @@ void SetInspiration(object oPC)
for(i = FEAT_FONT_INSPIRATION_1; i <= FEAT_FONT_INSPIRATION_10; i++)
if(GetHasFeat(i, oPC)) nFont++;
nInspiration += nFont * (1 + nFont + 1) / 2;
//nInspiration += nFont * (1 + nFont + 1) / 2;
nInspiration += nFont * (nFont + 1) / 2;
SetLocalInt(oPC, "InspirationPool", nInspiration);
FloatingTextStringOnCreature("Encounter begins with "+IntToString(nInspiration)+" inspiration", oPC, FALSE);
}
@@ -201,6 +204,8 @@ void ClearInspiration(object oPC)
int ExpendInspiration(object oPC, int nCost)
{
if (nCost <= 0) return FALSE;
int nInspiration = GetLocalInt(oPC, "InspirationPool");
if (nInspiration >= nCost)
{
@@ -261,6 +266,21 @@ void FactotumTriggerAbil(object oPC, int nAbil)
IPSafeAddItemProperty(oSkin, ipIP, 60.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
void TriggerInspiration(object oPC, int nCombat)
{
SetLocalInt(oPC, "InspirationHBRunning", TRUE);
DelayCommand(0.249, DeleteLocalInt(oPC, "InspirationHBRunning"));
int nCurrent = GetIsInCombat(oPC);
// We just entered combat
if (nCurrent == TRUE && nCombat == FALSE)
SetInspiration(oPC);
else if (nCurrent == FALSE && nCombat == TRUE) // Just left combat
ClearInspiration(oPC);
DelayCommand(0.25, TriggerInspiration(oPC, nCurrent));
}
/*void AddCunningBrillianceAbility(object oPC, int nAbil)
{
if (DEBUG) DoDebug("AddCunningBrillianceAbility "+IntToString(nAbil));

View File

@@ -23,11 +23,14 @@ const int FEAT_TYPE_IMPROVED_CRITICAL = 5;
const int FEAT_TYPE_OVERWHELMING_CRITICAL = 6;
const int FEAT_TYPE_DEVASTATING_CRITICAL = 7;
const int FEAT_TYPE_WEAPON_OF_CHOICE = 8;
const int FEAT_TYPE_WEAPON_PROFICIENCY = 9;
//////////////////////////////////////////////////
/* Function prototypes */
//////////////////////////////////////////////////
int GetProficiencyFeatOfWeaponType(int iWeaponType);
/**
* Returns the appropriate weapon feat given a weapon type.
*
@@ -210,10 +213,86 @@ int GetFeatOfWeaponType(int iWeaponType, int iFeatType)
case FEAT_TYPE_OVERWHELMING_CRITICAL: return GetOverwhelmingCriticalFeatOfWeaponType(iWeaponType);
case FEAT_TYPE_DEVASTATING_CRITICAL: return GetDevastatingCriticalFeatOfWeaponType(iWeaponType);
case FEAT_TYPE_WEAPON_OF_CHOICE: return GetWeaponOfChoiceFeatOfWeaponType(iWeaponType);
case FEAT_TYPE_WEAPON_PROFICIENCY: return GetProficiencyFeatOfWeaponType(iWeaponType);
}
return -1;
}
int GetProficiencyFeatOfWeaponType(int iWeaponType)
{
switch(iWeaponType)
{
case BASE_ITEM_CBLUDGWEAPON:
case BASE_ITEM_CPIERCWEAPON:
case BASE_ITEM_CSLASHWEAPON:
case BASE_ITEM_CSLSHPRCWEAP: return FEAT_WEAPON_PROFICIENCY_CREATURE;
case BASE_ITEM_INVALID: return FEAT_IMPROVED_UNARMED_STRIKE;
case BASE_ITEM_BASTARDSWORD: return FEAT_WEAPON_PROFICIENCY_BASTARD_SWORD;
case BASE_ITEM_BATTLEAXE: return FEAT_WEAPON_PROFICIENCY_BATTLEAXE;
case BASE_ITEM_CLUB: return FEAT_WEAPON_PROFICIENCY_CLUB;
case BASE_ITEM_CRAFTED_SCEPTER: return FEAT_WEAPON_PROFICIENCY_CLUB;
case BASE_ITEM_DAGGER: return FEAT_WEAPON_PROFICIENCY_DAGGER;
case BASE_ITEM_DART: return FEAT_WEAPON_PROFICIENCY_DART;
case BASE_ITEM_DIREMACE: return FEAT_WEAPON_PROFICIENCY_DIRE_MACE;
case BASE_ITEM_DOUBLEAXE: return FEAT_WEAPON_PROFICIENCY_DOUBLE_AXE;
case BASE_ITEM_DWARVENWARAXE: return FEAT_WEAPON_PROFICIENCY_DWARVEN_WARAXE;
case BASE_ITEM_GREATAXE: return FEAT_WEAPON_PROFICIENCY_GREATAXE;
case BASE_ITEM_GREATSWORD: return FEAT_WEAPON_PROFICIENCY_GREATSWORD;
case BASE_ITEM_HALBERD: return FEAT_WEAPON_PROFICIENCY_HALBERD;
case BASE_ITEM_HANDAXE: return FEAT_WEAPON_PROFICIENCY_HANDAXE;
case BASE_ITEM_HEAVYCROSSBOW: return FEAT_WEAPON_PROFICIENCY_HEAVY_XBOW;
case BASE_ITEM_HEAVYFLAIL: return FEAT_WEAPON_PROFICIENCY_HEAVY_FLAIL;
case BASE_ITEM_KAMA: return FEAT_WEAPON_PROFICIENCY_KAMA;
case BASE_ITEM_KATANA: return FEAT_WEAPON_PROFICIENCY_KATANA;
case BASE_ITEM_KUKRI: return FEAT_WEAPON_PROFICIENCY_KUKRI;
case BASE_ITEM_LIGHTCROSSBOW: return FEAT_WEAPON_PROFICIENCY_LIGHT_XBOW;
case BASE_ITEM_LIGHTFLAIL: return FEAT_WEAPON_PROFICIENCY_LIGHT_FLAIL;
case BASE_ITEM_LIGHTHAMMER: return FEAT_WEAPON_PROFICIENCY_LIGHT_HAMMER;
case BASE_ITEM_LIGHTMACE: return FEAT_WEAPON_PROFICIENCY_LIGHT_MACE;
case BASE_ITEM_LONGBOW: return FEAT_WEAPON_PROFICIENCY_LONGBOW;
case BASE_ITEM_LONGSWORD: return FEAT_WEAPON_PROFICIENCY_LONGSWORD;
case BASE_ITEM_MORNINGSTAR: return FEAT_WEAPON_PROFICIENCY_MORNINGSTAR;
case BASE_ITEM_QUARTERSTAFF: return FEAT_WEAPON_PROFICIENCY_QUARTERSTAFF;
case BASE_ITEM_MAGICSTAFF: return FEAT_WEAPON_PROFICIENCY_QUARTERSTAFF;
case BASE_ITEM_RAPIER: return FEAT_WEAPON_PROFICIENCY_RAPIER;
case BASE_ITEM_SCIMITAR: return FEAT_WEAPON_PROFICIENCY_SCIMITAR;
case BASE_ITEM_SCYTHE: return FEAT_WEAPON_PROFICIENCY_SCYTHE;
case BASE_ITEM_SHORTBOW: return FEAT_WEAPON_PROFICIENCY_SHORTBOW;
case BASE_ITEM_SHORTSPEAR: return FEAT_WEAPON_PROFICIENCY_SHORTSPEAR;
case BASE_ITEM_SHORTSWORD: return FEAT_WEAPON_PROFICIENCY_SHORTSWORD;
case BASE_ITEM_SHURIKEN: return FEAT_WEAPON_PROFICIENCY_SHURIKEN;
case BASE_ITEM_SICKLE: return FEAT_WEAPON_PROFICIENCY_SICKLE;
case BASE_ITEM_SLING: return FEAT_WEAPON_PROFICIENCY_SLING;
case BASE_ITEM_THROWINGAXE: return FEAT_WEAPON_PROFICIENCY_THROWING_AXE;
case BASE_ITEM_TRIDENT: return FEAT_WEAPON_PROFICIENCY_TRIDENT;
case BASE_ITEM_TWOBLADEDSWORD: return FEAT_WEAPON_PROFICIENCY_TWO_BLADED_SWORD;
case BASE_ITEM_WARHAMMER: return FEAT_WEAPON_PROFICIENCY_WARHAMMER;
case BASE_ITEM_WHIP: return FEAT_WEAPON_PROFICIENCY_WHIP;
//:: new item types
case BASE_ITEM_DOUBLE_SCIMITAR: return FEAT_WEAPON_PROFICIENCY_DOUBLE_SCIMITAR;
case BASE_ITEM_EAGLE_CLAW: return FEAT_WEAPON_PROFICIENCY_EAGLE_CLAW;
case BASE_ITEM_ELVEN_COURTBLADE: return FEAT_WEAPON_PROFICIENCY_ELVEN_COURTBLADE;
case BASE_ITEM_ELVEN_LIGHTBLADE: return FEAT_WEAPON_PROFICIENCY_ELVEN_LIGHTBLADE;
case BASE_ITEM_ELVEN_THINBLADE: return FEAT_WEAPON_PROFICIENCY_ELVEN_THINBLADE;
case BASE_ITEM_FALCHION: return FEAT_WEAPON_PROFICIENCY_FALCHION;
case BASE_ITEM_GOAD: return FEAT_WEAPON_PROFICIENCY_GOAD;
case BASE_ITEM_HEAVY_MACE: return FEAT_WEAPON_PROFICIENCY_HEAVY_MACE;
case BASE_ITEM_HEAVY_PICK: return FEAT_WEAPON_PROFICIENCY_HEAVY_PICK;
case BASE_ITEM_KATAR: return FEAT_WEAPON_PROFICIENCY_KATAR;
case BASE_ITEM_LIGHT_LANCE: return FEAT_WEAPON_PROFICIENCY_LIGHT_LANCE;
case BASE_ITEM_LIGHT_PICK: return FEAT_WEAPON_PROFICIENCY_LIGHT_PICK;
case BASE_ITEM_MAUL: return FEAT_WEAPON_PROFICIENCY_MAUL;
case BASE_ITEM_NUNCHAKU: return FEAT_WEAPON_PROFICIENCY_NUNCHAKU;
case BASE_ITEM_SAI: return FEAT_WEAPON_PROFICIENCY_SAI;
case BASE_ITEM_SAP: return FEAT_WEAPON_PROFICIENCY_SAP;
}
return -1;
}
int GetFocusFeatOfWeaponType(int iWeaponType)
{
switch(iWeaponType)
@@ -226,6 +305,7 @@ int GetFocusFeatOfWeaponType(int iWeaponType)
case BASE_ITEM_BASTARDSWORD: return FEAT_WEAPON_FOCUS_BASTARD_SWORD;
case BASE_ITEM_BATTLEAXE: return FEAT_WEAPON_FOCUS_BATTLE_AXE;
case BASE_ITEM_CLUB: return FEAT_WEAPON_FOCUS_CLUB;
case BASE_ITEM_CRAFTED_SCEPTER: return FEAT_WEAPON_FOCUS_CLUB;
case BASE_ITEM_DAGGER: return FEAT_WEAPON_FOCUS_DAGGER;
case BASE_ITEM_DART: return FEAT_WEAPON_FOCUS_DART;
case BASE_ITEM_DIREMACE: return FEAT_WEAPON_FOCUS_DIRE_MACE;
@@ -297,6 +377,7 @@ int GetSpecializationFeatOfWeaponType(int iWeaponType)
case BASE_ITEM_BASTARDSWORD: return FEAT_WEAPON_SPECIALIZATION_BASTARD_SWORD;
case BASE_ITEM_BATTLEAXE: return FEAT_WEAPON_SPECIALIZATION_BATTLE_AXE;
case BASE_ITEM_CLUB: return FEAT_WEAPON_SPECIALIZATION_CLUB;
case BASE_ITEM_CRAFTED_SCEPTER: return FEAT_WEAPON_SPECIALIZATION_CLUB;
case BASE_ITEM_DAGGER: return FEAT_WEAPON_SPECIALIZATION_DAGGER;
case BASE_ITEM_DART: return FEAT_WEAPON_SPECIALIZATION_DART;
case BASE_ITEM_DIREMACE: return FEAT_WEAPON_SPECIALIZATION_DIRE_MACE;
@@ -368,6 +449,7 @@ int GetEpicFocusFeatOfWeaponType(int iWeaponType)
case BASE_ITEM_BASTARDSWORD: return FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD;
case BASE_ITEM_BATTLEAXE: return FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE;
case BASE_ITEM_CLUB: return FEAT_EPIC_WEAPON_FOCUS_CLUB;
case BASE_ITEM_CRAFTED_SCEPTER: return FEAT_EPIC_WEAPON_FOCUS_CLUB;
case BASE_ITEM_DAGGER: return FEAT_EPIC_WEAPON_FOCUS_DAGGER;
case BASE_ITEM_DART: return FEAT_EPIC_WEAPON_FOCUS_DART;
case BASE_ITEM_DIREMACE: return FEAT_EPIC_WEAPON_FOCUS_DIREMACE;
@@ -439,6 +521,7 @@ int GetEpicSpecializationFeatOfWeaponType(int iWeaponType)
case BASE_ITEM_BASTARDSWORD: return FEAT_EPIC_WEAPON_SPECIALIZATION_BASTARDSWORD;
case BASE_ITEM_BATTLEAXE: return FEAT_EPIC_WEAPON_SPECIALIZATION_BATTLEAXE;
case BASE_ITEM_CLUB: return FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB;
case BASE_ITEM_CRAFTED_SCEPTER: return FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB;
case BASE_ITEM_DAGGER: return FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER;
case BASE_ITEM_DART: return FEAT_EPIC_WEAPON_SPECIALIZATION_DART;
case BASE_ITEM_DIREMACE: return FEAT_EPIC_WEAPON_SPECIALIZATION_DIREMACE;
@@ -510,6 +593,7 @@ int GetImprovedCriticalFeatOfWeaponType(int iWeaponType)
case BASE_ITEM_BASTARDSWORD: return FEAT_IMPROVED_CRITICAL_BASTARD_SWORD;
case BASE_ITEM_BATTLEAXE: return FEAT_IMPROVED_CRITICAL_BATTLE_AXE;
case BASE_ITEM_CLUB: return FEAT_IMPROVED_CRITICAL_CLUB;
case BASE_ITEM_CRAFTED_SCEPTER: return FEAT_IMPROVED_CRITICAL_CLUB;
case BASE_ITEM_DAGGER: return FEAT_IMPROVED_CRITICAL_DAGGER;
case BASE_ITEM_DART: return FEAT_IMPROVED_CRITICAL_DART;
case BASE_ITEM_DIREMACE: return FEAT_IMPROVED_CRITICAL_DIRE_MACE;
@@ -581,6 +665,7 @@ int GetOverwhelmingCriticalFeatOfWeaponType(int iWeaponType)
case BASE_ITEM_BASTARDSWORD: return FEAT_EPIC_OVERWHELMING_CRITICAL_BASTARDSWORD;
case BASE_ITEM_BATTLEAXE: return FEAT_EPIC_OVERWHELMING_CRITICAL_BATTLEAXE;
case BASE_ITEM_CLUB: return FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB;
case BASE_ITEM_CRAFTED_SCEPTER: return FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB;
case BASE_ITEM_DAGGER: return FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER;
case BASE_ITEM_DART: return FEAT_EPIC_OVERWHELMING_CRITICAL_DART;
case BASE_ITEM_DIREMACE: return FEAT_EPIC_OVERWHELMING_CRITICAL_DIREMACE;
@@ -652,6 +737,7 @@ int GetDevastatingCriticalFeatOfWeaponType(int iWeaponType)
case BASE_ITEM_BASTARDSWORD: return FEAT_EPIC_DEVASTATING_CRITICAL_BASTARDSWORD;
case BASE_ITEM_BATTLEAXE: return FEAT_EPIC_DEVASTATING_CRITICAL_BATTLEAXE;
case BASE_ITEM_CLUB: return FEAT_EPIC_DEVASTATING_CRITICAL_CLUB;
case BASE_ITEM_CRAFTED_SCEPTER: return FEAT_EPIC_DEVASTATING_CRITICAL_CLUB;
case BASE_ITEM_DAGGER: return FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER;
case BASE_ITEM_DART: return FEAT_EPIC_DEVASTATING_CRITICAL_DART;
case BASE_ITEM_DIREMACE: return FEAT_EPIC_DEVASTATING_CRITICAL_DIREMACE;
@@ -718,6 +804,7 @@ int GetWeaponOfChoiceFeatOfWeaponType(int iWeaponType)
case BASE_ITEM_BASTARDSWORD: return FEAT_WEAPON_OF_CHOICE_BASTARDSWORD;
case BASE_ITEM_BATTLEAXE: return FEAT_WEAPON_OF_CHOICE_BATTLEAXE;
case BASE_ITEM_CLUB: return FEAT_WEAPON_OF_CHOICE_CLUB;
case BASE_ITEM_CRAFTED_SCEPTER: return FEAT_WEAPON_OF_CHOICE_CLUB;
case BASE_ITEM_DAGGER: return FEAT_WEAPON_OF_CHOICE_DAGGER;
case BASE_ITEM_DIREMACE: return FEAT_WEAPON_OF_CHOICE_DIREMACE;
case BASE_ITEM_DOUBLEAXE: return FEAT_WEAPON_OF_CHOICE_DOUBLEAXE;
@@ -845,3 +932,5 @@ int PRCLargeWeaponCheck(int iBaseType, int nSize)
}
return sTest != "" && sTest != IntToString(nSize);
}
//::void main(){}

View File

@@ -187,6 +187,7 @@ void SetupCharacterData(object oPC)
case CLASS_TYPE_MASTER_OF_SHADOW: sScript = "shd_mastershadow"; break;
case CLASS_TYPE_MIGHTY_CONTENDER_KORD: sScript = "prc_contendkord"; break;
case CLASS_TYPE_MORNINGLORD: sScript = "prc_morninglord"; break;
case CLASS_TYPE_MONK: sScript = "prc_monk"; break;
case CLASS_TYPE_NIGHTSHADE: sScript = "prc_nightshade"; break;
case CLASS_TYPE_NINJA: sScript = "prc_ninjca"; break;
case CLASS_TYPE_OLLAM: sScript = "prc_ollam"; break;
@@ -366,7 +367,7 @@ void EvalPRCFeats(object oPC)
SetLocalInt(oPC, PRC_EvalPRCFeats_Generation, nGeneration);
//permanent ability changes
if(GetPRCSwitch(PRC_NWNX_FUNCS))
if(GetPRCSwitch(PRC_NWNXEE_ENABLED))
ExecuteScript("prc_nwnx_funcs", oPC);
//Add IP Feats to the hide
@@ -1571,7 +1572,7 @@ void BarbarianRage(object oPC)
if (nLevel > 0)
{
// Spell Rage: starts at 1st level, +1 use every 5 Rage Mage levels
int nUses = 1 + ((nLevel - 1) / 5);
int nUses = 1 + (nLevel / 5);
FeatUsePerDay(oPC, FEAT_SPELL_RAGE, -1, nUses);
}

View File

@@ -1,4 +1,6 @@
#include "prc_feat_const"
#include "inc_item_props"
#include "prc_inc_spells"
const string BRUTAL_STRIKE_MODE_VAR = "PRC_BRUTAL_STRIKE_MODE";

View File

@@ -36,6 +36,8 @@ void CheckForPnPHolyAvenger(object oItem);
#include "inc_utility"
#include "prc_inc_newip"
#include "prc_inc_castlvl"
#include "inc_newspellbook"
//////////////////////////////////////////////////

2133
src/include/prc_inc_json.nss Normal file

File diff suppressed because it is too large Load Diff

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@@ -249,7 +249,7 @@ void CancelGreatFeats(object oSpawn)
else if(GetHasFeat(FEAT_EPIC_GREAT_CHARISMA_1, oSpawn)) nGreatCha = 1;
//apply penalties to counter the GreatX feats
if(GetPRCSwitch(PRC_NWNX_FUNCS))
if(GetPRCSwitch(PRC_NWNXEE_ENABLED))
{
if(nGreatStr) PRC_Funcs_ModAbilityScore(oSpawn, ABILITY_STRENGTH, -nGreatStr);
if(nGreatDex) PRC_Funcs_ModAbilityScore(oSpawn, ABILITY_DEXTERITY, -nGreatDex);

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@@ -1,9 +1,68 @@
//:: prc_inc_nat_hb
//::
//:: void main(){}
void DoNaturalWeaponHB(object oPC = OBJECT_SELF);
#include "prc_inc_combat"
#include "prc_inc_template"
/**
* Finds a valid enemy target in melee range when the original target is invalid.
* Now includes input validation, LOS checks, configurable radius, and target priority.
*
* @param oPC The creature seeking a new target
* @param oTarget The original (invalid) target
* @param fRadius Search radius in meters (optional, defaults to melee range)
* @return A valid enemy target or OBJECT_INVALID if none found
*/
object GetProperTarget(object oPC, object oTarget, float fRadius = MELEE_RANGE_METERS)
{
// Input validation
if(!GetIsObjectValid(oPC))
{
DoDebug("GetProperTarget(): Invalid oPC parameter");
return OBJECT_INVALID;
}
object GetProperTarget(object oPC, object oTarget)
// Use target list system for better target selection
PurgeTargetList(oPC);
location lPC = GetLocation(oPC);
object oTest = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lPC, TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTest))
{
// Basic validation checks
if(oTest != oPC && // Not self
GetIsEnemy(oPC, oTest) && // Is enemy
GetIsInMeleeRange(oPC, oTest) && // In melee range
!GetIsDead(oTest) && // Is alive
LineOfSightObject(oPC, oTest)) // Has line of sight
{
// Add to target list with priority based on distance (nearest first)
AddToTargetList(oTest, oPC, INSERTION_BIAS_DISTANCE, FALSE);
}
oTest = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lPC, TRUE, OBJECT_TYPE_CREATURE);
}
// Get the highest priority target (nearest enemy)
object oBestTarget = GetTargetListHead(oPC);
PurgeTargetList(oPC);
if(GetIsObjectValid(oBestTarget))
{
DoDebug("GetProperTarget(): Selected target " + GetName(oBestTarget) +
" for " + GetName(oPC));
return oBestTarget;
}
// No valid target found
DoDebug("GetProperTarget(): No valid target found for " + GetName(oPC));
return OBJECT_INVALID;
}
/* object GetProperTarget(object oPC, object oTarget)
{
location lTarget = GetLocation(oPC);
// Use the function to get the closest creature as a target
@@ -21,7 +80,7 @@ object GetProperTarget(object oPC, object oTarget)
}
return oTarget;
}
} */
void DoNaturalAttack(object oWeapon)
{
@@ -129,6 +188,17 @@ void DoNaturalAttack(object oWeapon)
FALSE, //offhand override (for half strength)
bCombatMode // prc scripted combat mode
);
//:: onHit processing for secondary natural attacks
if(GetLocalInt(oPC, "PRCCombat_StruckByAttack"))
{
// Apply onHit abilities from the creature weapon
ApplyAllOnHitCastSpellsOnItemExcludingSubType(
IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, oTarget, oWeapon, oPC);
// Clear the combat struck flag
DeleteLocalInt(oPC, "PRCCombat_StruckByAttack");
}
}
void DoOffhandAttack(int nAttackMod)
@@ -289,59 +359,72 @@ void DoOverflowOnhandAttack(int nAttackMod)
);
}
void DoNaturalWeaponHB(object oPC = OBJECT_SELF)
/* void DoNaturalWeaponHB(object oPC = OBJECT_SELF)
{
//not in combat, abort
if(!GetIsInCombat(oPC))
return;
// if(DEBUG) DoDebug("entered DoNaturalWeaponHB");
if(DEBUG) DoDebug("prc_inc_nat_hb: entered DoNaturalWeaponHB");
float fDelay = 0.1 + IntToFloat(Random(10))/100.0;
//no natural weapons, abort
//in a different form, abort for now fix it later
if(array_exists(oPC, ARRAY_NAT_SEC_WEAP_RESREF)
if(array_exists(oPC, ARRAY_NAT_SEC_WEAP_RESREF)
&& !GetIsPolyMorphedOrShifted(oPC))
{
// DoDebug("DoNaturalWeaponHB: creature has natural secondary weapons");
{
DoDebug("prc_inc_nat_hb >> DoNaturalWeaponHB: creature has natural secondary weapons");
UpdateSecondaryWeaponSizes(oPC);
int i;
while(i < array_get_size(oPC, ARRAY_NAT_SEC_WEAP_RESREF))
{
//get the resref to use
string sResRef = array_get_string(oPC, ARRAY_NAT_SEC_WEAP_RESREF, i);
//if null, move to next
if(sResRef != "")
{
//get the created item
object oWeapon = GetObjectByTag(sResRef);
// Get stored weapon object, or create if doesn't exist
object oWeapon = GetLocalObject(oPC, "NAT_SEC_WEAP_" + sResRef);
if(!GetIsObjectValid(oWeapon))
{
object oLimbo = GetObjectByTag("HEARTOFCHAOS");
location lLimbo = GetLocation(oLimbo);
if(!GetIsObjectValid(oLimbo))
lLimbo = GetStartingLocation();
oWeapon = CreateObject(OBJECT_TYPE_ITEM, sResRef, lLimbo);
DoDebug("prc_inc_nat_hb >> DoNaturalWeaponHB: creating and storing creature weapon " + sResRef);
oWeapon = CreateItemOnObject(sResRef, oPC);
if(!GetIsObjectValid(oWeapon))
{
DoDebug("prc_inc_nat_hb >> DoNaturalWeaponHB: ERROR - CreateItemOnObject FAILED for " + sResRef);
}
else
{
DoDebug("prc_inc_nat_hb >> DoNaturalWeaponHB: SUCCESS - weapon created, tag=" + GetTag(oWeapon) + ", name=" + GetName(oWeapon));
SetIdentified(oWeapon, TRUE);
SetLocalObject(oPC, "NAT_SEC_WEAP_" + sResRef, oWeapon);
}
}
else
{
DoDebug("prc_inc_nat_hb >> DoNaturalWeaponHB: using stored creature weapon object");
}
// DoDebug(COLOR_WHITE + "DoNaturalWeaponHB: scheduling a secondary natural attack with "+GetName(oWeapon)+" at delay "+FloatToString(fDelay));
//do the attack within a delay
/*
// motu99: commented this out; AssignCommand ist not needed, because OBJECT_SELF is oPC - using AssignCommand will only degrade performance
AssignCommand(oPC, DelayCommand(fDelay, DoNaturalAttack(oWeapon)));
*/
// Double-check validity before scheduling
if(GetIsObjectValid(oWeapon))
{
DoDebug("prc_inc_nat_hb >> DoNaturalWeaponHB: scheduling a secondary natural attack with "+GetName(oWeapon)+" at delay "+FloatToString(fDelay));
DelayCommand(fDelay, DoNaturalAttack(oWeapon));
//calculate the delay to use next time
fDelay += 2.05;
if(fDelay > 6.0)
fDelay -= 6.0;
}
else
{
DoDebug("prc_inc_nat_hb >> DoNaturalWeaponHB: ERROR - weapon object is INVALID, cannot schedule attack");
}
}
i++;
}
}
}
int iMod = 5; // motu99: added check for monk weapon
if(GetHasMonkWeaponEquipped(oPC)) iMod = 3;
@@ -357,10 +440,10 @@ void DoNaturalWeaponHB(object oPC = OBJECT_SELF)
for(i = 0; i < nOverflowAttackCount; i++)
{
// DoDebug(COLOR_WHITE + "DoNaturalWeaponHB(): scheduling a scripted overflow attack with attack mod "+IntToString(nAttackPenalty)+" at delay "+FloatToString(fDelay));
/*
// motu99: see comment above why this is commented out
AssignCommand(oPC, DelayCommand(fDelay, DoOverflowOnhandAttack(nAttackPenalty)));
*/
//AssignCommand(oPC, DelayCommand(fDelay, DoOverflowOnhandAttack(nAttackPenalty)));
DelayCommand(fDelay, DoOverflowOnhandAttack(nAttackPenalty));
//calculate the delay to use
@@ -399,6 +482,128 @@ void DoNaturalWeaponHB(object oPC = OBJECT_SELF)
}
}
}
*/
void DoNaturalWeaponHB(object oPC = OBJECT_SELF)
{
//not in combat, abort
if(!GetIsInCombat(oPC))
return;
if(DEBUG) DoDebug("prc_inc_nat_hb: entered DoNaturalWeaponHB");
float fDelay = 0.1 + IntToFloat(Random(10))/100.0;
//no natural weapons, abort
//in a different form, abort for now fix it later
if(array_exists(oPC, ARRAY_NAT_SEC_WEAP_RESREF)
&& !GetIsPolyMorphedOrShifted(oPC))
{
DoDebug("prc_inc_nat_hb >> DoNaturalWeaponHB: creature has natural secondary weapons");
UpdateSecondaryWeaponSizes(oPC);
int i;
while(i < array_get_size(oPC, ARRAY_NAT_SEC_WEAP_RESREF))
{
//get the resref to use
string sResRef = array_get_string(oPC, ARRAY_NAT_SEC_WEAP_RESREF, i);
//if null, move to next
if(sResRef != "")
{
//get the created item
object oWeapon = GetObjectByTag(sResRef);
if(!GetIsObjectValid(oWeapon))
{
object oLimbo = GetObjectByTag("HEARTOFCHAOS");
location lLimbo = GetLocation(oLimbo);
if(!GetIsObjectValid(oLimbo))
lLimbo = GetStartingLocation();
oWeapon = CreateObject(OBJECT_TYPE_ITEM, sResRef, lLimbo);
DoDebug(PRC_TEXT_WHITE + "prc_inc_nat_hb >> DoNaturalWeaponHB: creature weapon object found!!!");
}
// Check for enhancements after creating the weapon object
int nEnhance = GetLocalInt(oPC, "PRC_NAT_WEAPON_ENHANCE");
if(nEnhance > 0)
{
DoDebug(PRC_TEXT_WHITE + "prc_inc_nat_hb >> DoNaturalWeaponHB: Applying enhancement.");
float fDuration = GetLocalFloat(oPC, "PRC_NAT_WEAPON_ENH_DUR");
IPSafeAddItemProperty(oWeapon, ItemPropertyEnhancementBonus(nEnhance), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
}
if(DEBUG) DoDebug("prc_inc_nat_hb >> DoNaturalWeaponHB: scheduling a secondary natural attack with "+GetName(oWeapon)+" at delay "+FloatToString(fDelay));
//do the attack within a delay
// motu99: commented this out; AssignCommand ist not needed, because OBJECT_SELF is oPC - using AssignCommand will only degrade performance
//AssignCommand(oPC, DelayCommand(fDelay, DoNaturalAttack(oWeapon)));
DelayCommand(fDelay, DoNaturalAttack(oWeapon));
//calculate the delay to use next time
fDelay += 2.05;
if(fDelay > 6.0)
fDelay -= 6.0;
}
i++;
}
}
int iMod = 5; // motu99: added check for monk weapon
if(GetHasMonkWeaponEquipped(oPC)) iMod = 3;
// check for overflow (main hand) attacks
int nOverflowAttackCount = GetLocalInt(oPC, "OverflowBaseAttackCount");
if(nOverflowAttackCount)
{
int i;
// the first overflow attack would be the seventh main hand attack, at an AB of -30
int nAttackPenalty = -6 * iMod; // -30 for normal bab, -18 for monks
// DoDebug("DoNaturalWeaponHB(): number of scripted overflow attacks: "+IntToString(nOverflowAttackCount));
for(i = 0; i < nOverflowAttackCount; i++)
{
// DoDebug(COLOR_WHITE + "DoNaturalWeaponHB(): scheduling a scripted overflow attack with attack mod "+IntToString(nAttackPenalty)+" at delay "+FloatToString(fDelay));
// motu99: see comment above why this is commented out
// AssignCommand(oPC, DelayCommand(fDelay, DoOverflowOnhandAttack(nAttackPenalty)));
DelayCommand(fDelay, DoOverflowOnhandAttack(nAttackPenalty));
//calculate the delay to use
fDelay += 2.05;
if(fDelay > 6.0)
fDelay -= 6.0;
//calculate new attack penalty
nAttackPenalty -= iMod; // motu99: usually -5, for monks -3 (unarmed or kama)
}
}
// motu99: this is only here for debugging in order to test PerformAttackRound()
// must be deleted after debugging!!!
//if (GetPRCSwitch(PRC_PNP_TRUESEEING)) DelayCommand(0.01, DoOffhandAttackRound());
// check for overflow offhand attacks
int nOffhandAttackCount = GetLocalInt(oPC, "OffhandOverflowAttackCount");
// if (DEBUG) DoDebug("DoNaturalWeaponHB: number of scripted offhand attacks = "+IntToString(nOffhandAttackCount));
if(nOffhandAttackCount)
{
int i;
int nAttackPenalty = -2 * iMod; // offhand attacks always come at -5 per additional attack (but for monks we assume -3)
for(i = 0; i < nOffhandAttackCount; i++)
{
// DoDebug(COLOR_WHITE + "DoNaturalWeaponHB(): scheduling a scripted offhand attack with attack mod "+IntToString(nAttackPenalty)+" at delay "+FloatToString(fDelay));
DelayCommand(fDelay, DoOffhandAttack(nAttackPenalty));
//calculate the delay to use
fDelay += 2.05;
if(fDelay > 6.0)
fDelay -= 6.0;
//calculate new attack penalty
nAttackPenalty -= iMod;
}
}
}
/*
* motu99's test functions. Not actually used by PRC scripts

View File

@@ -277,6 +277,32 @@ void ClearNaturalWeapons(object oPC)
array_delete(oPC, ARRAY_NAT_PRI_WEAP_ATTACKS);
}
/**
* @brief Adds a natural primary weapon to a creature (PC/NPC).
*
* This function manages a creature's natural primary weapons by storing their
* resource references and attack counts in persistent arrays. If the weapon
* being added is the first natural weapon, it may automatically become the
* creature's active primary natural weapon, unless the creature is a Monk or
* Brawler. Optionally, the weapon can be forced to become the active primary
* weapon regardless of class.
*
* @param oPC The creature object to which the natural weapon will be added.
* @param sResRef The resource reference string of the natural weapon.
* @param nCount (Optional) The number of attacks this natural weapon provides.
* Default is 1.
* @param nForceUse (Optional) If TRUE, forces this weapon to become the active
* primary natural weapon regardless of the creature's class.
* Default is FALSE.
*
* @details
* - Creates persistent arrays for weapon references and attack counts if they
* do not already exist.
* - Checks if the weapon is already present to avoid duplicates.
* - Adds the weapon and attack count to the arrays.
* - Sets the primary natural weapon index to this weapon if it is the first
* natural weapon added, unless the creature is a Monk or Brawler.
*/
void AddNaturalPrimaryWeapon(object oPC, string sResRef, int nCount = 1, int nForceUse = FALSE)
{
int nFirstNaturalWeapon = FALSE;

View File

@@ -9,6 +9,8 @@ const int PRC_SIZEMASK_SIMPLE = 4; // 'simple' size changes that have si
const int PRC_SIZEMASK_ALL = 7; // PRC_SIZEMASK_NORMAL | PRC_SIZEMASK_NOABIL | PRC_SIZEMASK_SIMPLE
const int PRC_SIZEMASK_PRC = 0x08; // For systems that need PRC size scale
//wrapper for biowares GetSpellId()
//used for actioncastspell
int PRCGetSpellId(object oCaster = OBJECT_SELF);
@@ -559,7 +561,6 @@ int PRCGetCreatureSize(object oObject = OBJECT_SELF, int nSizeMask = PRC_SIZEMAS
if (DEBUG) DoDebug("PRCGetCreatureSize, returning size: "+IntToString(nSize));
return nSize;
}
int GetIsChakraBound(object oMeldshaper, int nChakra)
{
int nTest = GetLocalInt(oMeldshaper, "BoundMeld"+IntToString(nChakra));
@@ -572,7 +573,10 @@ int GetMaxEssentiaCapacity(object oMeldshaper, int nClass, int nMeld)
{
int nMax = 1; // Always can invest one
int nHD = GetHitDice(oMeldshaper);
if (nHD >= 31) nMax = 5;
if (nHD >= 61) nMax = 8;
else if (nHD >= 51) nMax = 7;
else if (nHD >= 41) nMax = 6;
else if (nHD >= 31) nMax = 5;
else if (nHD >= 18) nMax = 4;
else if (nHD >= 12) nMax = 3;
else if (nHD >= 6) nMax = 2;

View File

@@ -808,7 +808,24 @@ int GetIsOnHitCastSpell(object oSpellTarget = OBJECT_INVALID, object oSpellCastI
if (DEBUG) DoDebug("GetIsOnHitCastSpell: item "+GetName(oSpellCastItem)+" is armor; attacker = "+GetName(oAttacker)+", defender = "+GetName(oDefender));
}
// is the spell type item a weapon?
else if (iWeaponType == StringToInt(Get2DACache("baseitems", "WeaponType", iBaseType)))
int nWT = StringToInt(Get2DACache("baseitems", "WeaponType", iBaseType));
if (nWT > 0)
{
if (oSpellTarget == OBJECT_INVALID)
oSpellTarget = PRCGetSpellTargetObject(oSpellOrigin);
oAttacker = oSpellOrigin;
oDefender = oSpellTarget;
if (DEBUG) DoDebug("GetIsOnHitCastSpell: item "+GetName(oSpellCastItem)+" is weapon [WT="+IntToString(nWT)+"]; attacker="+GetName(oAttacker)+", defender="+GetName(oDefender));
}
else
{
if (DEBUG) DoDebug("GetIsOnHitCastSpell: item "+GetName(oSpellCastItem)+" is neither weapon nor armor; returning FALSE");
return FALSE;
}
/* else if (iWeaponType == StringToInt(Get2DACache("baseitems", "WeaponType", iBaseType)))
{
// determine the target, if not already given
if (oSpellTarget == OBJECT_INVALID)
@@ -823,7 +840,7 @@ int GetIsOnHitCastSpell(object oSpellTarget = OBJECT_INVALID, object oSpellCastI
{
if (DEBUG) DoDebug("GetIsOnHitCastSpell: item "+GetName(oSpellCastItem)+" is neither weapon nor armor; returning FALSE");
return FALSE;
}
} */
// the spell origin must possess the item that cast the spell (at least for the aurora engine, in prc_inc_combat that may differ)

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@@ -97,7 +97,9 @@ int GetIsWarforged(object oCreature)
{
int nRace = GetRacialType(oCreature);
if (nRace == RACIAL_TYPE_WARFORGED || nRace == RACIAL_TYPE_WARFORGED_CHARGER) return TRUE;
if (nRace == RACIAL_TYPE_WARFORGED ||
nRace == RACIAL_TYPE_WARFORGED_CHARGER ||
nRace == RACIAL_TYPE_WARFORGED_SCOUT) return TRUE;
return FALSE;
}

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@@ -1370,7 +1370,9 @@ void _prc_inc_shifting_ShiftIntoTemplateAux(object oShifter, int nShifterType, o
if(GetIsObjectValid(oShifterCWpR)) MyDestroyObject(oShifterCWpR);
if(GetIsObjectValid(oShifterCWpL)) MyDestroyObject(oShifterCWpL);
if(GetIsObjectValid(oShifterCWpB)) MyDestroyObject(oShifterCWpB);
oShifterCWpR = oShifterCWpL = oShifterCWpR = OBJECT_INVALID;
oShifterCWpR = OBJECT_INVALID;
oShifterCWpL = OBJECT_INVALID;
oShifterCWpB = OBJECT_INVALID;
// Copy the template's weapons and assign equipping
@@ -2457,6 +2459,7 @@ int GetCanShiftIntoCreature(object oShifter, int nShifterType, object oTemplate)
nRacialType == RACIAL_TYPE_HALFELF ||
nRacialType == RACIAL_TYPE_HALFLING ||
nRacialType == RACIAL_TYPE_HUMANOID_ORC ||
nRacialType == RACIAL_TYPE_HUMANOID_GOBLINOID ||
nRacialType == RACIAL_TYPE_HUMANOID_REPTILIAN
))
{
@@ -2486,6 +2489,7 @@ int GetCanShiftIntoCreature(object oShifter, int nShifterType, object oTemplate)
nRacialType == RACIAL_TYPE_HALFELF ||
nRacialType == RACIAL_TYPE_HALFLING ||
nRacialType == RACIAL_TYPE_HUMANOID_ORC ||
nRacialType == RACIAL_TYPE_HUMANOID_GOBLINOID ||
nRacialType == RACIAL_TYPE_HUMANOID_REPTILIAN
))
{
@@ -2521,6 +2525,7 @@ int GetCanShiftIntoCreature(object oShifter, int nShifterType, object oTemplate)
nTargetRacialType == RACIAL_TYPE_HALFORC ||
nTargetRacialType == RACIAL_TYPE_HALFELF ||
nTargetRacialType == RACIAL_TYPE_HALFLING ||
nTargetRacialType == RACIAL_TYPE_HUMANOID_GOBLINOID ||
nTargetRacialType == RACIAL_TYPE_HUMANOID_ORC ||
nTargetRacialType == RACIAL_TYPE_HUMANOID_REPTILIAN
) &&
@@ -2531,6 +2536,7 @@ int GetCanShiftIntoCreature(object oShifter, int nShifterType, object oTemplate)
nShifterRacialType == RACIAL_TYPE_HALFORC ||
nShifterRacialType == RACIAL_TYPE_HALFELF ||
nShifterRacialType == RACIAL_TYPE_HALFLING ||
nShifterRacialType == RACIAL_TYPE_HUMANOID_GOBLINOID ||
nShifterRacialType == RACIAL_TYPE_HUMANOID_ORC ||
nShifterRacialType == RACIAL_TYPE_HUMANOID_REPTILIAN
))
@@ -3092,7 +3098,7 @@ void HandleApplyShiftTemplate(object oPC)
int PnPShifterFeats()
{
if(GetPRCSwitch(PRC_NWNX_FUNCS))
if(GetPRCSwitch(PRC_NWNXEE_ENABLED))
{
//If any stats have been changed by NWNX, this could qualify the PC for feats they should
//not actually qualify for, so force unshifting before levelling up.

View File

@@ -0,0 +1,154 @@
#include "prc_inc_util"
#include "prc_inc_spells"
#include "prc_inc_function"
// Wrapper function for delayed visual transform with generation tracking
void DelayedSetVisualTransform(int nExpectedGeneration, object oTarget, int nTransform, float fValue)
{
// Read current generation at execution time, not when scheduled
if (nExpectedGeneration != GetLocalInt(oTarget, "PRC_SIZE_GENERATION"))
{
// Generation has changed, don't apply the transform
return;
}
SetObjectVisualTransform(oTarget, nTransform, fValue);
}
// Main wrapper function that handles generation tracking
void DelaySetVisualTransform(float fDelay, object oTarget, string sGenerationName, int nTransform, float fValue)
{
int nExpectedGeneration = GetLocalInt(oTarget, sGenerationName);
DelayCommand(fDelay, DelayedSetVisualTransform(nExpectedGeneration, oTarget, nTransform, fValue));
}
/**
* Creates a size change effect that can enlarge or reduce a creature
*
* @param oTarget Object to affect
* @param nObjectType Object type filter (OBJECT_TYPE_CREATURE, etc.)
* @param bEnlarge TRUE to enlarge, FALSE to reduce
* @param nChanges Number of size categories to change (0 = reset to original)
* @return The size change effect
*/
effect EffectSizeChange(object oTarget, int nObjectType, int bEnlarge, int nChanges)
{
effect eBlank;
// Increment generation for any size change
int nGeneration = PRC_NextGeneration(GetLocalInt(oTarget, "PRC_SIZE_GENERATION"));
SetLocalInt(oTarget, "PRC_SIZE_GENERATION", nGeneration);
// Store original size if not already stored - READ ACTUAL CURRENT SCALE
if(GetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE") == 0.0f)
{
float fCurrentScale = GetObjectVisualTransform(oTarget, OBJECT_VISUAL_TRANSFORM_SCALE);
SetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE", fCurrentScale);
}
// Reset to original size
if(nChanges == 0)
{
float fOriginalSize = GetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE");
DelaySetVisualTransform(0.0f, oTarget, "PRC_SIZE_GENERATION", OBJECT_VISUAL_TRANSFORM_SCALE, fOriginalSize);
// DON'T delete PRC_ORIGINAL_SIZE here - keep it for future casts
return eBlank;
}
// Get the original scale
float fOriginalScale = GetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE");
// Calculate scale factor relative to original size
float fScale = fOriginalScale;
if(bEnlarge)
fScale = fOriginalScale * pow(1.5f, IntToFloat(nChanges));
else
fScale = fOriginalScale * pow(0.5f, IntToFloat(nChanges));
// Create the effect link with sanctuary VFX
effect eReturn = EffectLinkEffects(EffectVisualEffect(VFX_DUR_SANCTUARY),
EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
if(bEnlarge)
{
eReturn = EffectLinkEffects(eReturn, EffectAttackDecrease(nChanges));
eReturn = EffectLinkEffects(eReturn, EffectAbilityDecrease(ABILITY_DEXTERITY, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectAbilityIncrease(ABILITY_STRENGTH, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectACDecrease(nChanges));
eReturn = TagEffect(eReturn, "PRC_SIZE_INCREASE");
}
else
{
eReturn = EffectLinkEffects(eReturn, EffectAttackIncrease(nChanges));
eReturn = EffectLinkEffects(eReturn, EffectAbilityIncrease(ABILITY_DEXTERITY, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectAbilityDecrease(ABILITY_STRENGTH, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectACIncrease(nChanges));
eReturn = TagEffect(eReturn, "PRC_SIZE_DECREASE");
}
// Apply visual transform using wrapper
DelaySetVisualTransform(0.0f, oTarget, "PRC_SIZE_GENERATION", OBJECT_VISUAL_TRANSFORM_SCALE, fScale);
return eReturn;
}
/* effect EffectSizeChange(object oTarget, int nObjectType, int bEnlarge, int nChanges)
{
effect eBlank;
// Increment generation for any size change
int nGeneration = PRC_NextGeneration(GetLocalInt(oTarget, "PRC_SIZE_GENERATION"));
SetLocalInt(oTarget, "PRC_SIZE_GENERATION", nGeneration);
// Store original size if not already stored (fixed check)
if(GetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE") == 0.0f)
{
SetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE", 1.0f);
}
// Reset to original size
if(nChanges == 0)
{
float fOriginalSize = GetLocalFloat(oTarget, "PRC_ORIGINAL_SIZE");
DelaySetVisualTransform(0.0f, oTarget, "PRC_SIZE_GENERATION", OBJECT_VISUAL_TRANSFORM_SCALE, fOriginalSize);
DeleteLocalFloat(oTarget, "PRC_ORIGINAL_SIZE");
return eBlank;
}
// Calculate scale factor using pow() for multi-step changes
float fScale = 1.0f;
if(bEnlarge)
fScale = pow(1.5f, IntToFloat(nChanges)); // 1.5, 2.25, 3.375...
else
fScale = pow(0.5f, IntToFloat(nChanges)); // 0.5, 0.25, 0.125...
// Create the effect link based on enlarge/reduce
effect eReturn;
if(bEnlarge)
{
eReturn = EffectLinkEffects(EffectAttackDecrease(nChanges),
EffectAbilityDecrease(ABILITY_DEXTERITY, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectAbilityIncrease(ABILITY_STRENGTH, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectACDecrease(nChanges));
eReturn = TagEffect(eReturn, "PRC_SIZE_INCREASE");
}
else
{
eReturn = EffectLinkEffects(EffectAttackIncrease(nChanges),
EffectAbilityIncrease(ABILITY_DEXTERITY, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectAbilityDecrease(ABILITY_STRENGTH, 2 * nChanges));
eReturn = EffectLinkEffects(eReturn, EffectACIncrease(nChanges));
eReturn = TagEffect(eReturn, "PRC_SIZE_DECREASE");
}
// Apply visual transform using wrapper
DelaySetVisualTransform(0.0f, oTarget, "PRC_SIZE_GENERATION", OBJECT_VISUAL_TRANSFORM_SCALE, fScale);
return eReturn;
}
*/
//:: void main(){}

View File

@@ -112,13 +112,13 @@ int PerformJump(object oPC, location lLoc, int bDoKnockDown = TRUE)
if (Ninja_AbilitiesEnabled(oPC))
{
bIsRunningJump = TRUE;
iBonus = 4;
iBonus += 4;
}
}
if (GetHasSpellEffect(MOVE_TC_LEAPING_DRAGON, oPC))
{
bIsRunningJump = TRUE;
//iBonus = 10; //:: This is granted in the stance.
//iBonus += 10; //:: This is handled in the stance now.
}
// PnP rules are height * 6 for run and height * 2 for jump.
// I can't get height so that is assumed to be 6.
@@ -363,7 +363,10 @@ int PRCIsFlying(object oCreature)
bFlying = TRUE;
}
if(!bFlying
&& ((nWings > 0 && nWings < 79) || nWings == 90))//CEP and Project Q wing models
&& ((nWings > 0 && nWings < 79)
|| (nWings > 1959 && nWings < 1962)
|| (nWings > 1962 && nWings < 1966)
|| nWings == 90))//CEP and Project Q wing models
bFlying = TRUE;
if (GetHasSpellEffect(MOVE_SH_BALANCE_SKY, oCreature))

View File

@@ -47,7 +47,7 @@ int PRCDoRangedTouchAttack(object oTarget, int nDisplayFeedback = TRUE, object o
{
SetLocalInt(oCaster, "RangedRecall", nRecall+1);
// Reroll with a -5 penalty
nResult = GetAttackRoll(oTarget,oCaster,OBJECT_INVALID,0,nAttackBonus-5,0,nDisplayFeedback,0.0,TOUCH_ATTACK_MELEE_SPELL);
nResult = GetAttackRoll(oTarget,oCaster,OBJECT_INVALID,0,nAttackBonus-5,0,nDisplayFeedback,0.0,TOUCH_ATTACK_RANGED_SPELL);
}
}
}

Binary file not shown.

View File

@@ -385,10 +385,10 @@ const int TYPE_DIVINE = -2;
// Returns TRUE if nSpellID is a subradial spell, FALSE otherwise
int GetIsSubradialSpell(int nSpellID)
{
string sMaster = Get2DAString("spells", "Master", nSpellID);
string sMaster = Get2DACache("spells", "Master", nSpellID);
// A subradial will have a numeric master ID here, not ****
if (sMaster != "****")
// If the Master column is numeric, this spell is a subradial of that master
if (sMaster != "" && sMaster != "****")
{
return TRUE;
}
@@ -417,7 +417,10 @@ int GetPrCAdjustedClassLevel(int nClass, object oCaster = OBJECT_SELF)
// is it arcane, divine or neither?
if(GetIsArcaneClass(nClass, oCaster) && nClass != CLASS_TYPE_SUBLIME_CHORD)
{
if (GetPrimaryArcaneClass(oCaster) == nClass) // adjust for any PrCs
if(nClass == CLASS_TYPE_FEY && GetRacialType(oCaster) == RACIAL_TYPE_GLOURA)
iTemp = GetArcanePRCLevels(oCaster, nClass);
else if (GetPrimaryArcaneClass(oCaster) == nClass) // adjust for any PrCs
iTemp = GetArcanePRCLevels(oCaster, nClass);
}
else if(GetIsDivineClass(nClass, oCaster))
@@ -1011,11 +1014,16 @@ int PRCMySavingThrow(int nSavingThrow, object oTarget, int nDC, int nSaveType =
// Plague Resistant gives a +4 bonus on disease saves
if(GetHasFeat(FEAT_PLAGUE_RESISTANT, oTarget))
nDC -= 4;
// Racial +2 vs disease saves
if(GetHasFeat(FEAT_RACE_HARDINESS_VS_DISEASE, oTarget))
nDC -= 2;
// +4/+2 bonus on saves against disease, done here
if(GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oTarget) > 13)
nDC -= 4;
else if(GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oTarget) > 3)
nDC -= 2;
}
else if(nSaveType == SAVING_THROW_TYPE_POISON)
{
@@ -1064,6 +1072,10 @@ int PRCMySavingThrow(int nSavingThrow, object oTarget, int nDC, int nSaveType =
nDC -= 1 + (GetHitDice(oTarget) / 5);
else if(GetHasFeat(FEAT_HARD_ELEC, oTarget))
nDC -= 2;
//:: Mechanatrix always fail saves vs electricity.
if(GetRacialType(oTarget) == RACIAL_TYPE_MECHANATRIX)
return 0;
}
else if(nSaveType == SAVING_THROW_TYPE_SONIC)
{
@@ -2783,6 +2795,19 @@ effect PRCEffectDamage(object oTarget, int nDamageAmount, int nDamageType=DAMAGE
effect eEffect;
return eEffect; //Doesn't hurt him
}
// Mechanatrix heals from electrical damage. +1 HP for every 3 electrical damage.
if (GetRacialType(oTarget) == RACIAL_TYPE_MECHANATRIX && nDamageType == DAMAGE_TYPE_ELECTRICAL)
{
nDamageAmount /= 3;
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nDamageAmount), oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEAD_ELECTRICITY), oTarget);
FloatingTextStringOnCreature("Electricty Healing restored " + IntToString(nDamageAmount) +" HP.", oTarget, FALSE);
effect eEffect;
return eEffect; //Doesn't hurt him
}
// Phoenix Belt gains fast healing when hit by fire damage
if (GetHasSpellEffect(MELD_PHOENIX_BELT, oTarget) && nDamageType == DAMAGE_TYPE_FIRE)
{

View File

@@ -76,7 +76,7 @@
/* This variable MUST be updated with every new version of the PRC!!! */
const string PRC_VERSION = "PRC 3.9.0";
const string PRC_VERSION = "PRC8 4.84";
/* This variable MUST be updated every time 'assemble_spellbooks.bat' is run!!! */
@@ -86,6 +86,13 @@
* Spell switches *
\******************************************************************************/
/**
* Show detailed spell resistance check information to the caster
* When enabled, displays the roll vs SR values when checking spell resistance
*/
const string PRC_SHOW_SR_CHECK_DETAILS = "PRC_SHOW_SR_CHECK_DETAILS";
/** Material Components
* Set switch to 1 to activate this
* This allows material components in NWN through the materialcomp.2da
@@ -614,7 +621,7 @@ const string PRC_PSIONIC_SLAYER_REQUIRE_KILL_TOKEN = "PRC_PSIONIC_SLAYER_R
* Values: 0 [Default] (Werewolf Hybrid Shapchange uses Bioware Polymorph)
* 1 (Werewolf Hybrid Shapchange uses PRC Shifter shape change code)
*/
const string PRC_WEREWOLF_HYBRID_USE_SHIFTER_SHAPCHANGE = "PRC_WEREWOLF_HYBRID_USE_SHIFTER_SHAPCHANGE";
const string PRC_WEREWOLF_HYBRID_USE_SHIFTER_SHAPECHANGE = "PRC_WEREWOLF_HYBRID_USE_SHIFTER_SHAPECHANGE";
/**
* Sets the max bonus for the PnP Shifter shifting systems
@@ -1204,8 +1211,11 @@ const string PRC_SPELL_ALIGNMENT_RESTRICT = "PRC_SPELL_ALIGNMENT_REST
*/
const string PRC_APPEARNCE_CHANGE_DISABLE = "PRC_APPEARNCE_CHANGE_DISABLE";
/*
* Allow "Monk" gloves to merge with a creature weapons when Wildshaped.
* Will also merge bracers with creature hides when Wildshaped.
*/
const string PRC_WILDSHAPE_ALLOWS_ARMS_SLOT = "PRC_WILDSHAPE_ALLOWS_ARMS_SLOT";
/******************************************************************************\
* Death/Bleeding system *
@@ -1493,7 +1503,7 @@ const string PRC_POISON_ALLOW_CLEAN_IN_EQUIP = "PRC_POISON_ALLOW_CLEAN_I
*
* Default: crafting requires only gold and xp
*/
const string PRC_CRAFT_POISON_USE_INGREDIENST = "PRC_CRAFT_POISON_USE_INGREDIENST";
const string PRC_CRAFT_POISON_USE_INGREDIENTS = "PRC_CRAFT_POISON_USE_INGREDIENTS";
/******************************************************************************\
* PRGT system switches *
@@ -1908,7 +1918,7 @@ const string PRC_CRAFT_TIMER_MAX = "PRC_CRAFT_TIMER_MAX";
*/
const string PRC_CRAFT_TIMER_MIN = "PRC_CRAFT_TIMER_MIN";
/**
/*
* These three switches modify Bioware crafting so that the items produced have the
* casterlevel of the spellcaster who created them. Normally under Bioware, it is possible
* for a level 3 caster to produce level 9 items and for a level 40 caster to only produce
@@ -1954,6 +1964,11 @@ const string PRC_CRAFT_ROD_CASTER_LEVEL = "PRC_CRAFT_ROD_CASTER_LEVE
*/
const string PRC_CRAFT_STAFF_CASTER_LEVEL = "PRC_CRAFT_STAFF_CASTER_LEVEL";
/*
* As above, except it applies to scepters
*/
const string PRC_CRAFT_SCEPTER_CASTER_LEVEL = "PRC_CRAFT_SCEPTER_CASTER_LEVEL";
/*
* As above, except it applies to herbal infusions
*/
@@ -2015,6 +2030,13 @@ const string PRC_X2_CRAFTWAND_COSTMODIFIER = "PRC_X2_CRAFTWAND_COSTMO
*/
const string PRC_X2_CRAFTROD_COSTMODIFIER = "PRC_X2_CRAFTROD_COSTMODIFIER";
/*
* cost modifier of spells crafted into scepters
* note that adding a second spell costs 75%
* defaults to 750
*/
const string PRC_X2_CRAFTSCEPTER_COSTMODIFIER = "PRC_X2_CRAFTSCEPTER_COSTMODIFIER";
/*
* cost modifier of spells crafted into staffs
* note that adding a second spell costs 75% and 3 or more costs 50%
@@ -2371,7 +2393,15 @@ const string PRC_XP_MAX_LEVEL_DIFF = "PRC_XP_MAX_LEVEL_DIFF";
*/
const string PRC_XP_GIVE_XP_TO_NON_PC_FACTIONS = "PRC_XP_GIVE_XP_TO_NON_PC_FACTIONS";
/******************************************************************************\
* NWNxEE switches *
\******************************************************************************/
//:: This switch enables the PRC8 -> NWNxEE shims. Don't use without NWNxEE
const string PRC_PRCX_ENABLED = "PRC_PRCX_ENABLED";
//:: This switch is set automatically after prc_onmodload detects NWNxEE.
const string PRC_NWNXEE_ENABLED = "PRC_NWNXEE_ENABLED";
/******************************************************************************\
@@ -2495,10 +2525,6 @@ const string PRC_LETOSCRIPT_PORTAL_PASSWORD = "PRC_LETOSCRIPT_PORTAL_PA
*/
const string PRC_LETOSCRIPT_GETNEWESTBIC = "PRC_LETOSCRIPT_GETNEWESTBIC";
//This switch is set automatically after prc_onmodload detects NWNX_Funcs plugin
const string PRC_NWNX_FUNCS = "PRC_NWNX_FUNCS";
/******************************************************************************\
* ConvoCC switches [DEFUNCT] *
\******************************************************************************/
@@ -2941,6 +2967,20 @@ const string PRC_PW_SECURITY_CD_CHECK = "PRC_PW_SECURITY_CD_CHECK";
*/
const string PRC_DEBUG = "PRC_DEBUG";
/******************************************************************************\
* Duration NUI Switches *
\******************************************************************************/
/**
* Toggles allowing player to remove friendly PC spells on player through Duration NUI
* instead of just their own spells.
*/
const string PRC_ALLOWED_TO_REMOVE_FRIENDLY_SPELLS = "PRC_ALLOWED_TO_REMOVE_FRIENDLY_SPELLS";
/**
* Toggles allowing players to see the duration of hostile spells on them.
*/
const string PRC_ALLOWED_TO_SEE_HOSTILE_SPELLS = "PRC_ALLOWED_TO_SEE_HOSTILE_SPELLS";

View File

@@ -10,6 +10,8 @@
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_spell_const"
//////////////////////////////////////////////////
/* Function prototypes */
//////////////////////////////////////////////////

View File

@@ -91,6 +91,107 @@ float DamageAvg(int iDamage);
/* Function defintions */
//////////////////////////////////////////////////
// StepDie: increases a damage die by 'nSteps' steps according to d20 SRD progression
// Increment the unarmed damage by nSteps
int StepDie(int nDamage, int nSteps)
{
int i;
for (i = 0; i < nSteps; i++)
{
switch (nDamage)
{
// 1-dice increments
case IP_CONST_MONSTERDAMAGE_1d2: nDamage = IP_CONST_MONSTERDAMAGE_1d3; break;
case IP_CONST_MONSTERDAMAGE_1d3: nDamage = IP_CONST_MONSTERDAMAGE_1d4; break;
case IP_CONST_MONSTERDAMAGE_1d4: nDamage = IP_CONST_MONSTERDAMAGE_1d6; break;
case IP_CONST_MONSTERDAMAGE_1d6: nDamage = IP_CONST_MONSTERDAMAGE_1d8; break;
case IP_CONST_MONSTERDAMAGE_1d8: nDamage = IP_CONST_MONSTERDAMAGE_1d10; break;
case IP_CONST_MONSTERDAMAGE_1d10: nDamage = IP_CONST_MONSTERDAMAGE_1d12; break;
case IP_CONST_MONSTERDAMAGE_1d12: nDamage = IP_CONST_MONSTERDAMAGE_2d8; break;
// 2-dice increments
//case IP_CONST_MONSTERDAMAGE_2d3: nDamage = IP_CONST_MONSTERDAMAGE_2d4; break;
case IP_CONST_MONSTERDAMAGE_2d4: nDamage = IP_CONST_MONSTERDAMAGE_2d6; break;
case IP_CONST_MONSTERDAMAGE_2d6: nDamage = IP_CONST_MONSTERDAMAGE_2d8; break;
case IP_CONST_MONSTERDAMAGE_2d8: nDamage = IP_CONST_MONSTERDAMAGE_2d10; break;
case IP_CONST_MONSTERDAMAGE_2d10: nDamage = IP_CONST_MONSTERDAMAGE_2d12; break;
case IP_CONST_MONSTERDAMAGE_2d12: nDamage = IP_CONST_MONSTERDAMAGE_3d10; break;
// 3-dice increments
case IP_CONST_MONSTERDAMAGE_3d4: nDamage = IP_CONST_MONSTERDAMAGE_3d6; break;
case IP_CONST_MONSTERDAMAGE_3d6: nDamage = IP_CONST_MONSTERDAMAGE_3d8; break;
case IP_CONST_MONSTERDAMAGE_3d8: nDamage = IP_CONST_MONSTERDAMAGE_3d10; break;
case IP_CONST_MONSTERDAMAGE_3d10: nDamage = IP_CONST_MONSTERDAMAGE_3d12; break;
case IP_CONST_MONSTERDAMAGE_3d12: nDamage = IP_CONST_MONSTERDAMAGE_4d8; break;
// 4-dice increments
case IP_CONST_MONSTERDAMAGE_4d4: nDamage = IP_CONST_MONSTERDAMAGE_4d6; break;
case IP_CONST_MONSTERDAMAGE_4d6: nDamage = IP_CONST_MONSTERDAMAGE_4d8; break;
case IP_CONST_MONSTERDAMAGE_4d8: nDamage = IP_CONST_MONSTERDAMAGE_4d10; break;
case IP_CONST_MONSTERDAMAGE_4d10: nDamage = IP_CONST_MONSTERDAMAGE_4d12; break;
case IP_CONST_MONSTERDAMAGE_4d12: nDamage = IP_CONST_MONSTERDAMAGE_5d8; break;
// 5-dice increments
case IP_CONST_MONSTERDAMAGE_5d4: nDamage = IP_CONST_MONSTERDAMAGE_5d6; break;
case IP_CONST_MONSTERDAMAGE_5d6: nDamage = IP_CONST_MONSTERDAMAGE_5d8; break;
case IP_CONST_MONSTERDAMAGE_5d8: nDamage = IP_CONST_MONSTERDAMAGE_5d10; break;
case IP_CONST_MONSTERDAMAGE_5d10: nDamage = IP_CONST_MONSTERDAMAGE_5d12; break;
case IP_CONST_MONSTERDAMAGE_5d12: nDamage = IP_CONST_MONSTERDAMAGE_6d10; break;
// 6-dice increments
//case IP_CONST_MONSTERDAMAGE_6d4: nDamage = IP_CONST_MONSTERDAMAGE_6d6; break;
case IP_CONST_MONSTERDAMAGE_6d6: nDamage = IP_CONST_MONSTERDAMAGE_6d8; break;
case IP_CONST_MONSTERDAMAGE_6d8: nDamage = IP_CONST_MONSTERDAMAGE_6d10; break;
case IP_CONST_MONSTERDAMAGE_6d10: nDamage = IP_CONST_MONSTERDAMAGE_6d12; break;
case IP_CONST_MONSTERDAMAGE_6d12: nDamage = IP_CONST_MONSTERDAMAGE_7d10; break;
// 7-dice increments
case IP_CONST_MONSTERDAMAGE_7d4: nDamage = IP_CONST_MONSTERDAMAGE_7d6; break;
case IP_CONST_MONSTERDAMAGE_7d6: nDamage = IP_CONST_MONSTERDAMAGE_7d8; break;
case IP_CONST_MONSTERDAMAGE_7d8: nDamage = IP_CONST_MONSTERDAMAGE_7d10; break;
case IP_CONST_MONSTERDAMAGE_7d10: nDamage = IP_CONST_MONSTERDAMAGE_7d12; break;
case IP_CONST_MONSTERDAMAGE_7d12: nDamage = IP_CONST_MONSTERDAMAGE_9d10; break;
// 8-dice increments
//case IP_CONST_MONSTERDAMAGE_8d4: nDamage = IP_CONST_MONSTERDAMAGE_8d6; break;
case IP_CONST_MONSTERDAMAGE_8d6: nDamage = IP_CONST_MONSTERDAMAGE_8d8; break;
case IP_CONST_MONSTERDAMAGE_8d8: nDamage = IP_CONST_MONSTERDAMAGE_8d10; break;
case IP_CONST_MONSTERDAMAGE_8d10: nDamage = IP_CONST_MONSTERDAMAGE_8d12; break;
case IP_CONST_MONSTERDAMAGE_8d12: nDamage = IP_CONST_MONSTERDAMAGE_10d10; break;
// 9-dice increments
//case IP_CONST_MONSTERDAMAGE_9d4: nDamage = IP_CONST_MONSTERDAMAGE_9d6; break;
case IP_CONST_MONSTERDAMAGE_9d6: nDamage = IP_CONST_MONSTERDAMAGE_9d8; break;
case IP_CONST_MONSTERDAMAGE_9d8: nDamage = IP_CONST_MONSTERDAMAGE_9d10; break;
case IP_CONST_MONSTERDAMAGE_9d10: nDamage = IP_CONST_MONSTERDAMAGE_9d12; break;
case IP_CONST_MONSTERDAMAGE_9d12: nDamage = IP_CONST_MONSTERDAMAGE_6d20; break;
// 10-dice increments
//case IP_CONST_MONSTERDAMAGE_10d4: nDamage = IP_CONST_MONSTERDAMAGE_10d6; break;
case IP_CONST_MONSTERDAMAGE_10d6: nDamage = IP_CONST_MONSTERDAMAGE_10d8; break;
case IP_CONST_MONSTERDAMAGE_10d8: nDamage = IP_CONST_MONSTERDAMAGE_10d10; break;
case IP_CONST_MONSTERDAMAGE_10d10: nDamage = IP_CONST_MONSTERDAMAGE_10d12; break;
case IP_CONST_MONSTERDAMAGE_10d12: nDamage = IP_CONST_MONSTERDAMAGE_7d20; break;
// d20 increments
case IP_CONST_MONSTERDAMAGE_1d20: nDamage = IP_CONST_MONSTERDAMAGE_3d8; break;
case IP_CONST_MONSTERDAMAGE_2d20: nDamage = IP_CONST_MONSTERDAMAGE_4d12; break;
case IP_CONST_MONSTERDAMAGE_3d20: nDamage = IP_CONST_MONSTERDAMAGE_8d8; break;
case IP_CONST_MONSTERDAMAGE_4d20: nDamage = IP_CONST_MONSTERDAMAGE_8d12; break;
case IP_CONST_MONSTERDAMAGE_5d20: nDamage = IP_CONST_MONSTERDAMAGE_9d12; break; //:: Everything breaks down here
case IP_CONST_MONSTERDAMAGE_6d20: nDamage = IP_CONST_MONSTERDAMAGE_1d20; break;
case IP_CONST_MONSTERDAMAGE_7d20: nDamage = IP_CONST_MONSTERDAMAGE_8d20; break;
case IP_CONST_MONSTERDAMAGE_8d20: nDamage = IP_CONST_MONSTERDAMAGE_9d20; break;
case IP_CONST_MONSTERDAMAGE_9d20: nDamage = IP_CONST_MONSTERDAMAGE_10d20; break;
default: break; // top tier or unknown
}
}
return nDamage;
}
// Clean up any extras in the inventory.
void CleanExtraFists(object oCreature)
{
@@ -168,7 +269,7 @@ void ApplyUnarmedAttackEffects(object oCreature)
}
// Determines the amount of damage a character can do.
// IoDM: +1 dice at level 4, +2 dice at level 8
// IoDM: +1 die at level 4, +2 dice at level 8
// Sacred Fist: Levels add to monk levels, or stand alone as monk levels.
// Shou: 1d6 at level 1, 1d8 at level 2, 1d10 at level 3, 2d6 at level 5
// Monk: 1d6 at level 1, 1d8 at level 4, 1d10 at level 8, 2d6 at level 12, 2d8 at level 16, 2d10 at level 20
@@ -195,36 +296,30 @@ int FindUnarmedDamage(object oCreature)
int iDieIncrease = 0;
int iSize;
if (GetHasSpellEffect(VESTIGE_RONOVE, oCreature) && GetLevelByClass(CLASS_TYPE_BINDER, oCreature)) iRonove = GetLocalInt(oCreature, "RonovesFists");
if (GetHasSpellEffect(VESTIGE_RONOVE, oCreature) && GetLevelByClass(CLASS_TYPE_BINDER, oCreature))
iRonove = GetLocalInt(oCreature, "RonovesFists");
// if the creature is shifted, use model size
// otherwise, we want to stick to what the feats say they "should" be.
// No making pixies with Dragon Appearance for "huge" fist damage.
if( GetIsPolyMorphedOrShifted(oCreature)
|| GetPRCSwitch(PRC_APPEARANCE_SIZE))
// Determine creature size
if( GetIsPolyMorphedOrShifted(oCreature) || GetPRCSwitch(PRC_APPEARANCE_SIZE))
{
iSize = PRCGetCreatureSize(oCreature) - CREATURE_SIZE_MEDIUM + 5; // medium is size 5 for us
iSize = PRCGetCreatureSize(oCreature) - CREATURE_SIZE_MEDIUM + 5;
}
else
{
// Determine creature size by feats.
iSize = 5; // medium is size 5 for us
iSize = 5; // medium
if (GetHasFeat(FEAT_TINY, oCreature)) iSize = 3;
if (GetHasFeat(FEAT_SMALL, oCreature)) iSize = 4;
if (GetHasFeat(FEAT_LARGE, oCreature)) iSize = 6;
if (GetHasFeat(FEAT_HUGE, oCreature)) iSize = 7;
// include size changes
iSize += PRCGetCreatureSize(oCreature) - PRCGetCreatureSize(oCreature, PRC_SIZEMASK_NONE);
// cap if needed
if (iSize < 1) iSize = 1;
if (iSize > 9) iSize = 9;
}
// Sacred Fist cannot add their levels if they've broken their code.
// Sacred Fist code break protection
if (GetHasFeat(FEAT_SF_CODE, oCreature)) iSacredFist = 0;
// several classes add their levels to the monk class,
// or use monk progression if the character has no monk levels
// Combine monk-like levels
iMonk += iSacredFist + iHenshin + iEnlightenedFist + iShou + iZuoken + iShadowSunNinja;
// Superior Unarmed Strike
@@ -243,38 +338,55 @@ int FindUnarmedDamage(object oCreature)
if (GetHasFeat(FEAT_ASCETIC_STALKER, oCreature))
iMonk += iAscetic;
// In 3.0e, Monk progression stops after level 16:
if (iMonk > 16 && !GetPRCSwitch(PRC_3_5e_FIST_DAMAGE) ) iMonk = 16;
// in 3.5e, monk progression stops at 20.
else if(iMonk > 20) iMonk = 20;
// Cap monk progression
if (iMonk > 16 && !GetPRCSwitch(PRC_3_5e_FIST_DAMAGE)) iMonk = 16;
else if (iMonk > 20) iMonk = 20;
// Ronove is in place of monk, does not stack
// Ronove replacement
if (iRonove > iMonk) iMonk = iRonove;
// monks damage progesses every four levels, starts at 1d6
if (iMonk > 0)
iMonkDamage = iMonk / 4 + 3;
// Monk damage calculation
if (iMonk > 0) iMonkDamage = iMonk / 4 + 3;
// For medium monks in 3.0e skip 2d8 and go to 1d20
if(iSize == 5 && iMonkDamage == 7 && !GetPRCSwitch(PRC_3_5e_FIST_DAMAGE) ) iMonkDamage = 8;
if(iSize == 5 && iMonkDamage == 7 && !GetPRCSwitch(PRC_3_5e_FIST_DAMAGE))
iMonkDamage = 8;
// Shou Disciple either adds its level to existing class or does its own damage, depending
// on which is better. Here we will determine how much damage the Shou Disciple does
// without stacking.
if (iShou > 0) iShouDamage = iShou + 2; // Lv. 1: 1d6, Lv. 2: 1d8, Lv. 3: 1d10
if (iShou > 3) iShouDamage--; // Lv. 4: 1d10, Lv. 5: 2d6
iShouDamage = StringToInt(Get2DACache("unarmed_dmg","size" + IntToString(iSize), iShouDamage));
//if (iShou > 0) iShouDamage = iShou + 2; // Lv. 1: 1d6, Lv. 2: 1d8, Lv. 3: 1d10
//if (iShou > 3) iShouDamage--; // Lv. 4: 1d10, Lv. 5: 2d6
//iShouDamage = StringToInt(Get2DACache("unarmed_dmg","size" + IntToString(iSize), iShouDamage));
// Frostrager does not stack with other damage types
if (iFrost > 0) iFrostDamage = IP_CONST_MONSTERDAMAGE_1d6; // Lv. 1: 1d6
if (iFrost > 3) iFrostDamage = IP_CONST_MONSTERDAMAGE_1d8; // Lv. 3: 1d8
if (iShou > 0)
{
// Determine 2DA row for Shou progression
int nRow;
if (iShou == 1) nRow = 3; // monk1
else if (iShou == 2) nRow = 4; // monk2
else if (iShou == 3) nRow = 5; // monk3
else if (iShou == 4) nRow = 6; // monk4
else if (iShou == 5) nRow = 7; // monk5
else if (iShou == 6) nRow = 8; // monk6
else if (iShou == 7) nRow = 9; // monk7
else nRow = 10; // monk8+
// Brawler follows monk progression except for the last one (3d8)
if (iBrawler > 0) iBrawlerDamage = iBrawler / 6 + 3; // 1d6, 1d8, 1d10, 2d6, 2d8, 2d10
if (iBrawler >= 36) iBrawlerDamage += 2; // 3d8
nRow += iDieIncrease;
if (nRow > 10) nRow = 10; // clamp to max row
// Monks and monk-like classes deal no additional damage when wearing any armor, at
// least in NWN. This is to reflect that. No shields too.
// Lookup damage in unarmed_damage.2da using size column
iShouDamage = StringToInt(Get2DACache("unarmed_dmg","size" + IntToString(iSize), nRow));
}
// Frostrager
if (iFrost > 0) iFrostDamage = IP_CONST_MONSTERDAMAGE_1d6;
if (iFrost > 3) iFrostDamage = IP_CONST_MONSTERDAMAGE_1d8;
// Brawler
if (iBrawler > 0) iBrawlerDamage = iBrawler / 6 + 3;
if (iBrawler >= 36) iBrawlerDamage += 2;
// Armor/shield penalties
if (iMonkDamage > 1)
{
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oCreature);
@@ -284,12 +396,9 @@ int FindUnarmedDamage(object oCreature)
GetBaseItemType(oShield) == BASE_ITEM_TOWERSHIELD;
if (GetBaseAC(oArmor) > 0 || bShieldEq)
{
iMonkDamage = 1;
}
}
// Shou Disciples can wear light armor
if (iShouDamage > 1)
{
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oCreature);
@@ -299,28 +408,12 @@ int FindUnarmedDamage(object oCreature)
GetBaseItemType(oShield) == BASE_ITEM_TOWERSHIELD;
if (GetBaseAC(oArmor) > 3 || bShieldEq)
{
iShouDamage = 1;
}
}
// For Initiate of Draconic Mysteries
if (GetHasFeat(FEAT_INCREASE_DAMAGE2, oCreature)) iDieIncrease = 2;
else if (GetHasFeat(FEAT_INCREASE_DAMAGE1, oCreature)) iDieIncrease = 1;
//:: Expansion / Compression powers
int nExpansion = GetLocalInt(oCreature, "PRC_Power_Expansion_SizeIncrease");
int nCompression = GetLocalInt(oCreature, "PRC_Power_Compression_SizeReduction");
if (nExpansion)
{
iSize += nExpansion;
}
if (nCompression)
{
iSize -= nCompression;
}
// IoDM die increase
if (GetHasFeat(FEAT_INCREASE_DAMAGE2, oCreature)) iDieIncrease += 2;
else if (GetHasFeat(FEAT_INCREASE_DAMAGE1, oCreature)) iDieIncrease += 1;
iMonkDamage += iDieIncrease;
iShouDamage += iDieIncrease;
@@ -328,24 +421,18 @@ int FindUnarmedDamage(object oCreature)
iFrostDamage += iDieIncrease;
iSUSDamage += iDieIncrease;
//FloatingTextStringOnCreature("prc_inc_unarmed: Size is: "+IntToString(iSize)+".", oCreature);
//FloatingTextStringOnCreature("prc_inc_unarmed: Pre 2DA Lookup >> iMonkDamage = "+IntToString(iMonkDamage)+".", oCreature);
// now, read the damage from the table in unarmed_dmg.2da
// Lookup final monk damage in 2DA
iMonkDamage = StringToInt(Get2DACache("unarmed_dmg","size" + IntToString(iSize), iMonkDamage));
iShouDamage = StringToInt(Get2DACache("unarmed_dmg","size" + IntToString(iSize), iShouDamage));
//FloatingTextStringOnCreature("prc_inc_unarmed: Post 2DA Lookup >> iMonkDamage = "+IntToString(iMonkDamage)+".", oCreature);
// Medium+ monks have some special values on the table in 3.0:
// 3.0e monk special cases
if (iSize >= 5 && !GetPRCSwitch(PRC_3_5e_FIST_DAMAGE))
{
if (iMonkDamage == IP_CONST_MONSTERDAMAGE_2d6) iMonkDamage = IP_CONST_MONSTERDAMAGE_1d12;
if (iMonkDamage == IP_CONST_MONSTERDAMAGE_2d10) iMonkDamage = IP_CONST_MONSTERDAMAGE_1d20;
}
// Select best damage
iDamage = iMonkDamage;
// Future unarmed classes: if you do your own damage, add in "comparisons" below here.
iDamage = (DamageAvg(iShouDamage ) > DamageAvg(iDamage)) ? iShouDamage : iDamage;
iDamage = (DamageAvg(iFrostDamage ) > DamageAvg(iDamage)) ? iFrostDamage : iDamage;
iDamage = (DamageAvg(iSUSDamage ) > DamageAvg(iDamage)) ? iSUSDamage : iDamage;
@@ -355,6 +442,7 @@ int FindUnarmedDamage(object oCreature)
return iDamage;
}
// Adds appropriate feats to the skin. Stolen from SoulTaker + expanded with overwhelming/devastating critical.
void UnarmedFeats(object oCreature)
{

View File

@@ -1,6 +1,6 @@
//::///////////////////////////////////////////////
//:: Weapon Restriction System Include
//:: prc_inc_restwpn.nss
//:: prc_inc_wpnrest.nss
//::///////////////////////////////////////////////
/*
Functions to support PnP Weapon Proficiency and
@@ -15,6 +15,56 @@
#include "inc_item_props"
#include "prc_x2_itemprop"
//:: Detects if "monk" gloves are being equipped & set a
//:: variable if TRUE for use with other functions
void DetectMonkGloveEquip(object oItem)
{
int nItemType = GetBaseItemType(oItem);
object oPC = GetItemPossessor(oItem);
if (!GetIsObjectValid(oItem))
{
if (DEBUG) DoDebug("prc_inc_wpnrest >> DetectMonkGloveEquip(): Unable to determine item possessor");
return;
}
if(nItemType != BASE_ITEM_GLOVES && nItemType != BASE_ITEM_BRACER) {return;}
else if (nItemType == BASE_ITEM_BRACER)
{
if(DEBUG) DoDebug("prc_inc_wpnrest >> DetectMonkGloveEquip(): Bracer found!");
DeleteLocalInt(oPC, "WEARING_MONK_GLOVES");
return;
}
else
{
itemproperty ipG = GetFirstItemProperty(oItem);
while(GetIsItemPropertyValid(ipG))
{
int nTypeG = GetItemPropertyType(ipG);
// Damage related properties we care about
if(nTypeG == ITEM_PROPERTY_DAMAGE_BONUS
|| nTypeG == ITEM_PROPERTY_ATTACK_BONUS
|| nTypeG == ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP
|| nTypeG == ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
|| nTypeG == ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT)
{
if(DEBUG) DoDebug("prc_inc_wpnrest >> DetectMonkGloves(): Monk gloves found!");
SetLocalInt(oPC, "WEARING_MONK_GLOVES", 1);
return;
}
else
{
if(DEBUG) DoDebug("prc_inc_wpnrest >> DetectMonkGloves(): Monk gloves not found! You should never see this.");
DeleteLocalInt(oPC, "WEARING_MONK_GLOVES");
return;
}
}
}
}
/**
* All of the following functions use the following parameters:
*
@@ -23,6 +73,69 @@
* @param nHand The hand the weapon is wielded in. In the form of
* ATTACK_BONUS_ONHAND or ATTACK_BONUS_OFFHAND.
*/
//:: returns TRUE if the wielded weapon works with the Swashbuckler's class abilities.
int GetHasSwashbucklerWeapon(object oPC)
{
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
if (!GetIsObjectValid(oWeap)) return FALSE;
int nType = GetBaseItemType(oWeap);
switch (nType)
{
case BASE_ITEM_DAGGER:
case BASE_ITEM_KATAR:
case BASE_ITEM_HANDAXE:
case BASE_ITEM_KAMA:
case BASE_ITEM_KUKRI:
case BASE_ITEM_LIGHTHAMMER:
case BASE_ITEM_LIGHTMACE:
case BASE_ITEM_LIGHT_PICK:
case BASE_ITEM_RAPIER:
case BASE_ITEM_SHORTSWORD:
case BASE_ITEM_SICKLE:
case BASE_ITEM_WHIP:
case BASE_ITEM_SAI:
case BASE_ITEM_SAP:
case BASE_ITEM_NUNCHAKU:
case BASE_ITEM_GOAD:
case BASE_ITEM_ELVEN_LIGHTBLADE:
case BASE_ITEM_ELVEN_THINBLADE:
case BASE_ITEM_EAGLE_CLAW:
return TRUE;
}
// Iaijutsu Master allows katana
if (GetLevelByClass(CLASS_TYPE_IAIJUTSU_MASTER, oPC) > 0)
{
if (nType == BASE_ITEM_KATANA) return TRUE;
}
return FALSE;
}
//:: returns TRUE if the wielded weapon works with the Champion of Corellon's Elegant Strike.
int GetHasCorellonWeapon(object oPC)
{
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
if (!GetIsObjectValid(oWeap)) return FALSE;
int nType = GetBaseItemType(oWeap);
switch (nType)
{
case BASE_ITEM_SCIMITAR:
case BASE_ITEM_LONGSWORD:
case BASE_ITEM_RAPIER:
case BASE_ITEM_ELVEN_COURTBLADE:
case BASE_ITEM_ELVEN_LIGHTBLADE:
case BASE_ITEM_ELVEN_THINBLADE:
return TRUE;
}
return FALSE;
}
void DoRacialEquip(object oPC, int nBaseType);
//return if PC has proficiency in an item
@@ -763,6 +876,7 @@ int IsMeleeWeapon(int nBaseItemType)
case BASE_ITEM_CLOAK:
case BASE_ITEM_CRAFTED_ROD:
case BASE_ITEM_CRAFTED_STAFF:
case BASE_ITEM_CRAFTED_SCEPTER:
case BASE_ITEM_CRAFTMATERIALMED:
case BASE_ITEM_CRAFTMATERIALSML:
case BASE_ITEM_CREATUREITEM:
@@ -960,8 +1074,8 @@ void DoWeaponEquip(object oPC, object oItem, int nHand)
if(GetTag(oItem) == "PRC_PYRO_LASH_WHIP") return;
//initialize variables
int nRealSize = PRCGetCreatureSize(oPC); //size for Finesse/TWF
int nSize = nRealSize; //size for equipment restrictions
int nRealSize = PRCGetCreatureSize(oPC); //:: size for Finesse/TWF
int nSize = nRealSize-2; //:: size for equipment restrictions
int nWeaponSize = GetWeaponSize(oItem);
int nStrMod = GetAbilityModifier(ABILITY_STRENGTH, oPC);
int nElfFinesse = GetAbilityModifier(ABILITY_DEXTERITY, oPC) - nStrMod;
@@ -1095,6 +1209,12 @@ void DoWeaponEquip(object oPC, object oItem, int nHand)
DoEquipCourtblade(oPC, oItem);
DoRacialEquip(oPC, nBaseType);
if(DEBUG) DoDebug("GetWeaponRanged: " + IntToString(GetWeaponRanged(oItem)));
if(DEBUG) DoDebug("PRCLargeWeaponCheck: " + IntToString(PRCLargeWeaponCheck(nBaseType, nWeaponSize)));
if(DEBUG) DoDebug("Size check - Weapon: " + IntToString(nWeaponSize) + ", Size: " + IntToString(nSize) + ", RealSize: " + IntToString(nRealSize));
if(DEBUG) DoDebug("Offhand empty: " + IntToString(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC) == OBJECT_INVALID));
if(DEBUG) DoDebug("RealSize > Small: " + IntToString(nRealSize > CREATURE_SIZE_SMALL));
}
void DoWeaponsEquip(object oPC)

View File

@@ -262,7 +262,7 @@ const int IP_CONST_FEAT_WEAPON_PROFICIENCY_LIGHT_LANCE = 4638;
const int IP_CONST_FEAT_WEAPON_PROFICIENCY_HEAVY_PICK = 4639;
const int IP_CONST_FEAT_WEAPON_PROFICIENCY_LIGHT_PICK = 4640;
const int IP_CONST_FEAT_WEAPON_PROFICIENCY_SAI = 4641;
const int IP_CONST_FEAT_WEAPON_PROFICIENCY_NUNCHUKU = 4642;
const int IP_CONST_FEAT_WEAPON_PROFICIENCY_NUNCHAKU = 4642;
const int IP_CONST_FEAT_WEAPON_PROFICIENCY_FALCHION = 4643;
const int IP_CONST_FEAT_WEAPON_PROFICIENCY_SAP = 4644;
const int IP_CONST_FEAT_WEAPON_PROFICIENCY_KATAR = 4645;

View File

@@ -29,8 +29,8 @@ const int BASE_ITEM_CRAFTED_STAFF = 201;
const int BASE_ITEM_ELVEN_LIGHTBLADE = 202;
const int BASE_ITEM_ELVEN_THINBLADE = 203;
const int BASE_ITEM_ELVEN_COURTBLADE = 204;
const int BASE_ITEM_CRAFT_SCEPTER = 249;
const int BASE_ITEM_MAGIC_SCEPTER = 250;
const int BASE_ITEM_CRAFTED_SCEPTER = 249;
const int BASE_ITEM_CRAFTED_VIAL = 250;
const int BASE_ITEM_MUNDANE_HERB = 252;
const int BASE_ITEM_INFUSED_HERB = 253;

View File

@@ -3,6 +3,7 @@
#include "psi_inc_psifunc"
#include "inc_lookups"
#include "nw_inc_nui"
#include "tob_inc_tobfunc"
//
// GetCurrentSpellLevel
@@ -153,8 +154,53 @@ json GreyOutButton(json jButton, float w, float h);
//
json CreateGreyOutRectangle(float w, float h);
//
// GetTrueClassType
// Gets the true class Id for a provided class Id, mostly for RHD and for
// ToB prestige classes
//
// Arguments:
// nClass:int classId
//
// Returns:
// int the true classId based off nClass
//
int GetTrueClassType(int nClass, object oPC=OBJECT_SELF);
void CreateSpellDescriptionNUI(object oPlayer, int featID, int spellId=0, int realSpellId=0, int nClass=0);
void CallSpellUnlevelScript(object oPC, int nClass, int nLevel);
void ClearSpellDescriptionNUI(object oPlayer=OBJECT_SELF);
void RemoveIPFeat(object oPC, int ipFeatID);
void CallSpellUnlevelScript(object oPC, int nClass, int nLevel)
{
SetScriptParam("UnLevel_ClassChoice", IntToString(nClass));
SetScriptParam("UnLevel_LevelChoice", IntToString(nLevel));
ExecuteScript("prc_unlvl_script", oPC);
}
void RemoveIPFeat(object oPC, int ipFeatID)
{
object oSkin = GetPCSkin(oPC);
itemproperty ipTest = GetFirstItemProperty(oSkin);
while(GetIsItemPropertyValid(ipTest))
{
// Check if the itemproperty is a bonus feat that has been marked for removal
if(GetItemPropertyType(ipTest) == ITEM_PROPERTY_BONUS_FEAT)
{
if (GetItemPropertySubType(ipTest) == ipFeatID)
{
if(DEBUG) DoDebug("_ManeuverRecurseRemoveArray(): Removing bonus feat itemproperty:\n" + DebugIProp2Str(ipTest));
// If so, remove it
RemoveItemProperty(oSkin, ipTest);
}
}
ipTest = GetNextItemProperty(oSkin);
}
}
int GetCurrentSpellLevel(int nClass, int nLevel)
{
@@ -401,6 +447,9 @@ json GetSpellIcon(int spellId,int featId=0,int nClass=0)
// the FeatID holds the accurate spell icon, not the SpellID
int nFeatID = StringToInt(Get2DACache("spells", "FeatID", spellId));
// however if no featId was found use the spell's icon instead
if (!nFeatID)
return JsonString(Get2DACache("spells", "IconResRef", spellId));
return JsonString(Get2DACache("feat", "Icon", nFeatID));
}
@@ -528,3 +577,39 @@ void ClearSpellDescriptionNUI(object oPlayer=OBJECT_SELF)
DeleteLocalInt(oPlayer, NUI_SPELL_DESCRIPTION_CLASSID_VAR);
}
int GetTrueClassType(int nClass, object oPC=OBJECT_SELF)
{
if (nClass == CLASS_TYPE_JADE_PHOENIX_MAGE
|| nClass == CLASS_TYPE_MASTER_OF_NINE
|| nClass == CLASS_TYPE_DEEPSTONE_SENTINEL
|| nClass == CLASS_TYPE_BLOODCLAW_MASTER
|| nClass == CLASS_TYPE_RUBY_VINDICATOR
|| nClass == CLASS_TYPE_ETERNAL_BLADE
|| nClass == CLASS_TYPE_SHADOW_SUN_NINJA)
{
int trueClass = GetPrimaryBladeMagicClass(oPC);
return trueClass;
}
if ((nClass == CLASS_TYPE_SHAPECHANGER
&& GetRacialType(oPC) == RACIAL_TYPE_ARANEA)
|| (nClass == CLASS_TYPE_OUTSIDER
&& GetRacialType(oPC) == RACIAL_TYPE_RAKSHASA)
|| (nClass == CLASS_TYPE_ABERRATION
&& GetRacialType(oPC) == RACIAL_TYPE_DRIDER)
|| (nClass == CLASS_TYPE_MONSTROUS
&& GetRacialType(oPC) == RACIAL_TYPE_ARKAMOI)
|| (nClass == CLASS_TYPE_MONSTROUS
&& GetRacialType(oPC) == RACIAL_TYPE_HOBGOBLIN_WARSOUL)
|| (nClass == CLASS_TYPE_MONSTROUS
&& GetRacialType(oPC) == RACIAL_TYPE_REDSPAWN_ARCANISS)
|| (nClass == CLASS_TYPE_MONSTROUS
&& GetRacialType(oPC) == RACIAL_TYPE_MARRUTACT))
return CLASS_TYPE_SORCERER;
if (nClass == CLASS_TYPE_FEY
&& GetRacialType(oPC) == RACIAL_TYPE_GLOURA)
return CLASS_TYPE_BARD;
return nClass;
}

View File

@@ -156,3 +156,16 @@ const string NUI_SPELL_DESCRIPTION_CLASSID_VAR = "NUISpellDescriptionClassID";
const string NUI_SPELL_DESCRIPTION_SPELLID_VAR = "NUISpellDescriptionSpellID";
const string NUI_SPELL_DESCRIPTION_REAL_SPELLID_VAR = "NUISpellDescriptionRealSpellID";
//////////////////////////////////////////////////
// //
// Spell Duration NUI //
// //
//////////////////////////////////////////////////
const string DURATION_NUI_WINDOW_ID = "DurationNUI";
const string NUI_DURATION_MANUALLY_OPENED_PARAM = "DurationNUIManuallyOpenedParam";
const string NUI_DURATION_NO_LOOP_PARAM = "DurationNUINoLoopParam";
const string NUI_DURATION_TRACKED_SPELLS = "durationNUI_trackedSpellList";
const string NUI_SPELL_DURATION_BASE_BIND = "durationNUI_durationSpellId";
const string NUI_SPELL_DURATION_SPELLID_BASE_CANCEL_BUTTON = "NuiDurationCancelButtonSpellID";

View File

@@ -98,21 +98,9 @@ void OpenNUILevelUpWindow(int nClass, object oPC=OBJECT_SELF);
//
// CloseNUILevelUpWindow
// Closes the NUI Level Up Window if its open
// setting reset to 1 will make it clear the entire cache as if the NUI was never opened
//
void CloseNUILevelUpWindow(object oPC=OBJECT_SELF);
//
// GetTrueClassType
// Gets the true class Id for a provided class Id, mostly for RHD and for
// ToB prestige classes
//
// Arguments:
// nClass:int classId
//
// Returns:
// int the true classId based off nClass
//
int GetTrueClassType(int nClass, object oPC=OBJECT_SELF);
void CloseNUILevelUpWindow(object oPC=OBJECT_SELF, int reset=0);
//
// GetRemainingSpellChoices
@@ -432,7 +420,7 @@ json GetChosenReplaceListObject(object oPC=OBJECT_SELF);
// Returns:
// int:Boolean TRUE if the spell is a expanded knowledge spell, FALSE otherwise
//
int IsExpKnowledgePower(int nClass, int spellbookId);
int IsExpKnowledgePower(int nClass, int spellbookId, object oPC=OBJECT_SELF);
//
// GetExpKnowledgePowerListRequired
@@ -861,7 +849,7 @@ void AddSpellToChosenList(int nClass, int spellbookId, int spellCircle, object o
// if the power is a expanded knowledge than we immediatly add it to the
// extra list, otherwise check to make sure we have made all choices in our
// base list first before adding it to the extra list.
if (IsExpKnowledgePower(nClass, spellbookId)
if (IsExpKnowledgePower(nClass, spellbookId, oPC)
|| GetRemainingPowerChoices(nClass, spellCircle, oPC, FALSE) == 0)
{
string sFile = GetClassSpellbookFile(nClass);
@@ -1061,53 +1049,20 @@ void OpenNUILevelUpWindow(int nClass, object oPC=OBJECT_SELF)
// figure out what the true base class is (mostly true for RHD)
int chosenClass = GetTrueClassType(nClass, oPC);
SetLocalInt(oPC, NUI_LEVEL_UP_SELECTED_CLASS_VAR, chosenClass);
ExecuteScript("prc_nui_lv_view", oPC);
}
int GetTrueClassType(int nClass, object oPC=OBJECT_SELF)
{
if (nClass == CLASS_TYPE_JADE_PHOENIX_MAGE
|| nClass == CLASS_TYPE_MASTER_OF_NINE
|| nClass == CLASS_TYPE_DEEPSTONE_SENTINEL
|| nClass == CLASS_TYPE_BLOODCLAW_MASTER
|| nClass == CLASS_TYPE_RUBY_VINDICATOR
|| nClass == CLASS_TYPE_ETERNAL_BLADE
|| nClass == CLASS_TYPE_SHADOW_SUN_NINJA)
{
int trueClass = GetPrimaryBladeMagicClass(oPC);
return trueClass;
}
if ((nClass == CLASS_TYPE_SHAPECHANGER
&& GetRacialType(oPC) == RACIAL_TYPE_ARANEA)
|| (nClass == CLASS_TYPE_OUTSIDER
&& GetRacialType(oPC) == RACIAL_TYPE_RAKSHASA)
|| (nClass == CLASS_TYPE_ABERRATION
&& GetRacialType(oPC) == RACIAL_TYPE_DRIDER)
|| (nClass == CLASS_TYPE_MONSTROUS
&& GetRacialType(oPC) == RACIAL_TYPE_ARKAMOI)
|| (nClass == CLASS_TYPE_MONSTROUS
&& GetRacialType(oPC) == RACIAL_TYPE_HOBGOBLIN_WARSOUL)
|| (nClass == CLASS_TYPE_MONSTROUS
&& GetRacialType(oPC) == RACIAL_TYPE_REDSPAWN_ARCANISS)
|| (nClass == CLASS_TYPE_MONSTROUS
&& GetRacialType(oPC) == RACIAL_TYPE_MARRUTACT))
return CLASS_TYPE_SORCERER;
if (nClass == CLASS_TYPE_FEY
&& GetRacialType(oPC) == RACIAL_TYPE_GLOURA)
return CLASS_TYPE_BARD;
return nClass;
}
void CloseNUILevelUpWindow(object oPC=OBJECT_SELF)
void CloseNUILevelUpWindow(object oPC=OBJECT_SELF, int reset=0)
{
int currentClass = GetLocalInt(oPC, NUI_LEVEL_UP_SELECTED_CLASS_VAR);
// if we are refreshing the NUI but not finished we need to clear some caching done
// to save computation time as they will need to be reprocessed.
DeleteLocalJson(oPC, NUI_LEVEL_UP_DISCIPLINE_INFO_VAR + IntToString(currentClass));
SetLocalInt(oPC, NUI_LEVEL_UP_REMAINING_CHOICES_CACHE_VAR, -20);
if (reset)
{
ClearLevelUpNUICaches(currentClass, oPC);
}
int nPreviousToken = NuiFindWindow(oPC, NUI_LEVEL_UP_WINDOW_ID);
if (nPreviousToken != 0)
{
@@ -1126,7 +1081,7 @@ int ShouldSpellButtonBeEnabled(int nClass, int circleLevel, int spellbookId, obj
// if its an expanded knowledge choice and we have already made all our
// exp knowledge choices then it needs to be disabled.
if (IsExpKnowledgePower(nClass, spellbookId))
if (IsExpKnowledgePower(nClass, spellbookId, oPC))
{
int remainingExp = GetRemainingExpandedChoices(nClass, POWER_LIST_EXP_KNOWLEDGE, oPC)
+ GetRemainingExpandedChoices(nClass, POWER_LIST_EPIC_EXP_KNOWLEDGE, oPC);
@@ -1540,7 +1495,7 @@ int GetRemainingSpellChoices(int nClass, int circleLevel, object oPC=OBJECT_SELF
totalSpellsKnown = GetSpellKnownMaxCount(casterLevel, circleLevel, nClass, oPC);
// Favoured Soul has more 0 choices than there are spells for some reason
if (nClass == CLASS_TYPE_FAVOURED_SOUL && circleLevel == 0 && totalSpellsKnown > 6)
totalSpellsKnown = 6;
totalSpellsKnown = 7;
// logic for spont casters
json selectedCircle = JsonObjectGet(chosenSpells, IntToString(circleLevel));
@@ -1554,6 +1509,7 @@ int GetRemainingSpellChoices(int nClass, int circleLevel, object oPC=OBJECT_SELF
if (chosenCircle == circleLevel)
SetLocalInt(oPC, NUI_LEVEL_UP_REMAINING_CHOICES_CACHE_VAR, remainingChoices);
if (DEBUG) DoDebug("Remaining spell choices is " + IntToString(remainingChoices));
return remainingChoices;
}
@@ -1566,10 +1522,6 @@ void FinishLevelUp(int nClass, object oPC=OBJECT_SELF)
int nLevel = GetLevelByClass(nClass, oPC);
SetPersistantLocalInt(oPC, "LastSpellGainLevel", nLevel);
}
if (GetIsBladeMagicClass(nClass))
{
DeletePersistantLocalInt(oPC, "AllowedDisciplines");
}
ClearLevelUpNUICaches(nClass, oPC);
}
@@ -1668,11 +1620,13 @@ void RemoveSpells(int nClass, object oPC=OBJECT_SELF)
{
string sFile = GetClassSpellbookFile(nClass);
string sSpellBook = GetSpellsKnown_Array(nClass);
string spellsAtLevelList = "SpellsKnown_" + IntToString(nClass) + "_AtLevel" + IntToString(GetHitDice(oPC));
// remove the spell from the spellbook
array_extract_int(oPC, sSpellBook, nSpellbookID);
array_extract_int(oPC, spellsAtLevelList, nSpellbookID);
// wipe the spell from the player
int ipFeatID = StringToInt(Get2DACache(sFile, "IPFeatID", nSpellbookID));
WipeSpellFromHide(ipFeatID, oPC);
RemoveIPFeat(oPC, ipFeatID);
}
}
}
@@ -1783,6 +1737,7 @@ void LearnSpells(int nClass, object oPC=OBJECT_SELF)
// get location of persistant storage on the hide
string sSpellbook = GetSpellsKnown_Array(nClass, nSpellLevel);
if (DEBUG) DoDebug("Adding spell " + IntToString(nSpellbookID) + "to " + sSpellbook);
//object oToken = GetHideToken(oPC);
// Create spells known persistant array if it is missing
@@ -1793,13 +1748,25 @@ void LearnSpells(int nClass, object oPC=OBJECT_SELF)
nSize = 0;
}
string spellsAtLevelList = "SpellsKnown_" + IntToString(nClass) + "_AtLevel" + IntToString(GetHitDice(oPC));
int spellsAtLevelSize = persistant_array_get_size(oPC, spellsAtLevelList);
if (spellsAtLevelSize < 0)
{
persistant_array_create(oPC, spellsAtLevelList);
spellsAtLevelSize = 0;
}
// set the list of spells learned at this level
string sFile = GetClassSpellbookFile(nClass);
int spellId = StringToInt(Get2DACache(sFile, "SpellID", nSpellbookID));
persistant_array_set_int(oPC, spellsAtLevelList, spellsAtLevelSize, spellId);
if (DEBUG) DoDebug("Adding spells to array " + spellsAtLevelList);
// Mark the spell as known (e.g. add it to the end of oPCs spellbook)
persistant_array_set_int(oPC, sSpellbook, nSize, nSpellbookID);
if (nSpellbookType == SPELLBOOK_TYPE_SPONTANEOUS)
{
// add spell
string sFile = GetClassSpellbookFile(nClass);
string sArrayName = "NewSpellbookMem_" + IntToString(nClass);
int featId = StringToInt(Get2DACache(sFile, "FeatID", nSpellbookID));
int ipFeatID = StringToInt(Get2DACache(sFile, "IPFeatID", nSpellbookID));
@@ -1979,7 +1946,7 @@ void RemoveSpellKnown(int nClass, int spellbookId, object oPC=OBJECT_SELF, int n
//if we could not find the spell here, something went wrong
if (persistant_array_extract_int(oPC, sTestArray, spellID) < 0)
{
SendMessageToPC(oPC, "Could not find spellID " + IntToString(spellID) + " in the class's spellbook!");
if (DEBUG) DoDebug("Could not find spellID " + IntToString(spellID) + " in the class's spellbook!");
return;
}
}
@@ -2006,10 +1973,7 @@ void RemoveSpellKnown(int nClass, int spellbookId, object oPC=OBJECT_SELF, int n
// remove spell from player
int ipFeatID = StringToInt(Get2DACache(sFile, "IPFeatID", spellbookId));
itemproperty ipFeat = PRCItemPropertyBonusFeat(ipFeatID);
object oSkin = GetPCSkin(oPC);
RemoveItemProperty(oSkin, ipFeat);
CheckAndRemoveFeat(oSkin, ipFeat);
RemoveIPFeat(oPC, ipFeatID);
}
json GetSpellIDsKnown(int nClass, object oPC=OBJECT_SELF, int nList=0)
@@ -2092,7 +2056,7 @@ string ReasonForDisabledSpell(int nClass, int spellbookId, object oPC=OBJECT_SEL
// if its an expanded knowledge choice and we have already made all our
// exp knowledge choices then it needs to be disabled.
if (IsExpKnowledgePower(nClass, spellbookId))
if (IsExpKnowledgePower(nClass, spellbookId, oPC))
{
int remainingExp = GetRemainingExpandedChoices(nClass, POWER_LIST_EXP_KNOWLEDGE, oPC)
+ GetRemainingExpandedChoices(nClass, POWER_LIST_EPIC_EXP_KNOWLEDGE, oPC);
@@ -2326,11 +2290,15 @@ json GetChosenReplaceListObject(object oPC=OBJECT_SELF)
////////////////////////////////////////////////////////////////////////////
int IsExpKnowledgePower(int nClass, int spellbookId)
int IsExpKnowledgePower(int nClass, int spellbookId, object oPC=OBJECT_SELF)
{
string sFile = GetClassSpellbookFile(nClass);
int isExp = StringToInt(Get2DACache(sFile, "Exp", spellbookId));
return isExp;
if (isExp)
return TRUE;
int featId = StringToInt(Get2DACache(sFile, "FeatID", spellbookId));
int isOuterDomain = (featId) ? !CheckPowerPrereqs(featId, oPC) : FALSE;
return isOuterDomain;
}
json GetCurrentPowerList(object oPC=OBJECT_SELF)
@@ -2350,12 +2318,8 @@ int ShouldAddPower(int nClass, int spellbookId, object oPC=OBJECT_SELF)
string sFile = GetClassSpellbookFile(nClass);
int featId = StringToInt(Get2DACache(sFile, "FeatID", spellbookId));
int isExp = StringToInt(Get2DACache(sFile, "Exp", spellbookId));
// if you don't have the prereqs for a power then don't add it. Specific for
// psions
if (!CheckPowerPrereqs(featId, oPC))
return FALSE;
// if the power is a expanded knowledge power
if (isExp)
if (!CheckPowerPrereqs(featId, oPC) || isExp)
{
// and we have a expanded knowledge choice left to make then show
// the button
@@ -2364,10 +2328,12 @@ int ShouldAddPower(int nClass, int spellbookId, object oPC=OBJECT_SELF)
int currentCircle = GetLocalInt(oPC, NUI_LEVEL_UP_SELECTED_CIRCLE_VAR);
int choicesLeft = GetRemainingExpandedChoices(nClass, POWER_LIST_EXP_KNOWLEDGE, oPC);
if (DEBUG) DoDebug("You still have " + IntToString(choicesLeft) + " expanded power choices left!");
if (choicesLeft && (currentCircle <= (maxLevel-1)))
addPower = TRUE;
choicesLeft = GetRemainingExpandedChoices(nClass, POWER_LIST_EPIC_EXP_KNOWLEDGE, oPC);
if (choicesLeft)
if (DEBUG) DoDebug("You still have " + IntToString(choicesLeft) + " epic expanded power choices left!");
if (choicesLeft && (currentCircle <= (maxLevel-1)))
addPower = TRUE;
// otherwise don't show the button.
return addPower;
@@ -2387,7 +2353,7 @@ void LearnPowers(int nClass, object oPC=OBJECT_SELF)
int nSpellbookID = JsonGetInt(JsonArrayGet(powerList, i));
// get the expanded knowledge list we are adding to if any
int expKnow = GetExpKnowledgePowerListRequired(nClass, nSpellbookID, oPC);
AddPowerKnown(oPC, nClass, nSpellbookID, TRUE, GetManifesterLevel(oPC, nClass, TRUE), expKnow);
AddPowerKnown(oPC, nClass, nSpellbookID, TRUE, GetHitDice(oPC), expKnow);
}
}
@@ -2563,6 +2529,78 @@ int IsRequiredForOtherManeuvers(int nClass, int prereq, string discipline, objec
}
int HasPreRequisitesForManeuver(int nClass, int spellbookId, object oPC=OBJECT_SELF)
{
string sFile = GetClassSpellbookFile(nClass);
int prereqs = StringToInt(Get2DACache(sFile, "Prereqs", spellbookId));
string discipline = Get2DACache(sFile, "Discipline", spellbookId);
// First check if this class is allowed to access this discipline
if (!IsAllowedDiscipline(nClass, spellbookId, oPC))
return FALSE;
// If no prerequisites required and class has access, allow it
if (!prereqs)
return TRUE;
// For maneuvers with prerequisites, count across all Blade Magic classes
json discInfo = GetDisciplineInfoObject(nClass, oPC);
json classDisc2Info = JsonObject();
json classDisc3Info = JsonObject();
if (nClass == CLASS_TYPE_SWORDSAGE)
{
if (GetLevelByClass(CLASS_TYPE_WARBLADE, oPC))
classDisc2Info = GetDisciplineInfoObject(CLASS_TYPE_WARBLADE, oPC);
if (GetLevelByClass(CLASS_TYPE_CRUSADER, oPC))
classDisc3Info = GetDisciplineInfoObject(CLASS_TYPE_CRUSADER, oPC);
}
if (nClass == CLASS_TYPE_CRUSADER)
{
if (GetLevelByClass(CLASS_TYPE_WARBLADE, oPC))
classDisc2Info = GetDisciplineInfoObject(CLASS_TYPE_WARBLADE, oPC);
if (GetLevelByClass(CLASS_TYPE_SWORDSAGE, oPC))
classDisc3Info = GetDisciplineInfoObject(CLASS_TYPE_SWORDSAGE, oPC);
}
if (nClass == CLASS_TYPE_WARBLADE)
{
if (GetLevelByClass(CLASS_TYPE_CRUSADER, oPC))
classDisc2Info = GetDisciplineInfoObject(CLASS_TYPE_CRUSADER, oPC);
if (GetLevelByClass(CLASS_TYPE_SWORDSAGE, oPC))
classDisc3Info = GetDisciplineInfoObject(CLASS_TYPE_SWORDSAGE, oPC);
}
// Sum up maneuver counts from all classes for this discipline
int nManCount = 0;
// Check primary class
json chosenDisc = JsonObjectGet(discInfo, discipline);
if (chosenDisc != JsonNull())
{
nManCount += JsonGetInt(JsonObjectGet(chosenDisc, IntToString(MANEUVER_TYPE_MANEUVER)));
nManCount += JsonGetInt(JsonObjectGet(chosenDisc, IntToString(MANEUVER_TYPE_STANCE)));
}
// Check second class
chosenDisc = JsonObjectGet(classDisc2Info, discipline);
if (chosenDisc != JsonNull())
{
nManCount += JsonGetInt(JsonObjectGet(chosenDisc, IntToString(MANEUVER_TYPE_MANEUVER)));
nManCount += JsonGetInt(JsonObjectGet(chosenDisc, IntToString(MANEUVER_TYPE_STANCE)));
}
// Check third class
chosenDisc = JsonObjectGet(classDisc3Info, discipline);
if (chosenDisc != JsonNull())
{
nManCount += JsonGetInt(JsonObjectGet(chosenDisc, IntToString(MANEUVER_TYPE_MANEUVER)));
nManCount += JsonGetInt(JsonObjectGet(chosenDisc, IntToString(MANEUVER_TYPE_STANCE)));
}
// Check if we have enough maneuvers for the prerequisite
return nManCount >= prereqs;
}
/* int HasPreRequisitesForManeuver(int nClass, int spellbookId, object oPC=OBJECT_SELF)
{
string sFile = GetClassSpellbookFile(nClass);
int prereqs = StringToInt(Get2DACache(sFile, "Prereqs", spellbookId));
@@ -2573,13 +2611,14 @@ int HasPreRequisitesForManeuver(int nClass, int spellbookId, object oPC=OBJECT_S
json chosenDisc = JsonObjectGet(discInfo, discipline);
if (chosenDisc != JsonNull())
{
int nManCount = JsonGetInt(JsonObjectGet(chosenDisc, IntToString(MANEUVER_TYPE_MANEUVER)));
int nManCount = (JsonGetInt(JsonObjectGet(chosenDisc, IntToString(MANEUVER_TYPE_MANEUVER)))
+ JsonGetInt(JsonObjectGet(chosenDisc, IntToString(MANEUVER_TYPE_STANCE))));
if (nManCount >= prereqs)
return TRUE;
}
return FALSE;
}
} */
int GetMaxInitiatorCircle(int nClass, object oPC=OBJECT_SELF)
{
@@ -3169,13 +3208,18 @@ json GetInvokerKnownListObject(int nClass, object oPC=OBJECT_SELF)
}
SetLocalJson(oPC, NUI_LEVEL_UP_KNOWN_INVOCATIONS_CACHE_VAR + IntToString(nClass), knownObject);
if (DEBUG) DoDebug("Printing json representation of allowed invocations for class " + IntToString(nClass));
if (DEBUG) DoDebug(JsonDump(knownObject, 2));
return knownObject;
}
int GetRemainingInvocationChoices(int nClass, int chosenCircle, object oPC=OBJECT_SELF, int extra=TRUE)
{
if (DEBUG) DoDebug ("Getting remaining invocation choices at " + IntToString(chosenCircle) + " circle");
int remaining = 0;
int nLevel = GetInvokerLevel(oPC, nClass);
if (nClass == CLASS_TYPE_DRAGON_SHAMAN) nLevel = GetLevelByClass(nClass, oPC);
if (DEBUG) DoDebug("Invoker level is " + IntToString(nLevel));
json knownObject = GetInvokerKnownListObject(nClass, oPC);
json chosenInv = GetChosenSpellListObject(nClass, oPC);
@@ -3203,8 +3247,10 @@ int GetRemainingInvocationChoices(int nClass, int chosenCircle, object oPC=OBJEC
currentChosen += 1;
}
}
if (DEBUG) DoDebug(IntToString(currentChosen) + " incantations chosen at " + IntToString(chosenCircle) + " circle");
int allowedAtCircle = JsonGetInt(JsonObjectGet(currentLevelKnown, IntToString(i)));
if (DEBUG) DoDebug(IntToString(allowedAtCircle) + " incantations allowed at " + IntToString(chosenCircle) + " circle");
remaining = (allowedAtCircle - currentChosen + remaining);
// if the circle is below the chosen circle and we have a positive remaining,

View File

@@ -362,6 +362,12 @@ int IsSpellKnown(object oPlayer, int nClass, int spellId)
return GetHasFeat(featID, oPlayer);
}
// Divine Surge Greater hardcoding to fix NUI display issue
if (spellId == 15840 || spellId == 16051 || spellId == 16262)
{
spellId = MOVE_DS_GREATER_DIVINE_SURGE; // 17337
}
int currentSpell = spellId;
int masterSpell = StringToInt(Get2DACache("spells", "Master", currentSpell));
if (masterSpell) // If this is not 0 then this is a radial spell, check the radial master
@@ -843,3 +849,5 @@ int IsSpellbookNUIOpen(object oPC)
return FALSE;
}
//:: void main(){}

View File

@@ -28,11 +28,17 @@ void CreateSpellDescriptionNUI(object oPlayer, int featID, int spellId=0, int re
void CreateSpellDescriptionNUI(object oPlayer, int featID, int spellId=0, int realSpellId=0)
{
// look for existing window and destroy
int nPreviousToken = NuiFindWindow(OBJECT_SELF, NUI_SPELL_DESCRIPTION_WINDOW_ID);
int nPreviousToken = NuiFindWindow(oPlayer, NUI_SPELL_DESCRIPTION_WINDOW_ID);
if(nPreviousToken != 0)
{
NuiDestroy(oPlayer, nPreviousToken);
}
/* int nPreviousToken = NuiFindWindow(OBJECT_SELF, NUI_SPELL_DESCRIPTION_WINDOW_ID);
if(nPreviousToken != 0)
{
NuiDestroy(OBJECT_SELF, nPreviousToken);
}
} */
// in order of accuracy for names it goes RealSpellID > SpellID > FeatID
string spellName;

View File

@@ -29,6 +29,7 @@ const int RACIAL_TYPE_SILVANESTI_ELF = 999;
const int RACIAL_TYPE_TINK_GNOME = 999;
//Eberron Races
const int RACIAL_TYPE_WARFORGED_SCOUT = 144;
const int RACIAL_TYPE_WARFORGED_CHARGER = 145;
const int RACIAL_TYPE_SHIFTER = 146;
const int RACIAL_TYPE_CHANGELING = 147;
@@ -39,15 +40,15 @@ const int RACIAL_TYPE_EMPTY_VESSEL = 154;
//Planescape Races
const int RACIAL_TYPE_BARIAUR = 207;
const int RACIAL_TYPE_BLADELING = 195;
const int RACIAL_TYPE_CHAOND = 196;
const int RACIAL_TYPE_BLADELING = 999;
const int RACIAL_TYPE_CHAOND = 999;
const int RACIAL_TYPE_NATHRI = 237;
const int RACIAL_TYPE_TULADHARA = 197;
const int RACIAL_TYPE_ZENYRTHRI = 206;
const int RACIAL_TYPE_TULADHARA = 999;
const int RACIAL_TYPE_ZENYRTHRI = 999;
//Ravenloft Races
const int RACIAL_TYPE_HVISTANI = 146;
const int RACIAL_TYPE_VISTANI = 147;
const int RACIAL_TYPE_HVISTANI = 999;
const int RACIAL_TYPE_VISTANI = 999;
//:: Rokugan/Kara-Tur Races
const int RACIAL_TYPE_TASLOI = 140;
@@ -57,85 +58,89 @@ const int RACIAL_TYPE_NEZUMI = 246;
//Spelljammer Races
const int RACIAL_TYPE_SCRO = 182;
const int RACIAL_TYPE_XIXCHIL = 181;
const int RACIAL_TYPE_SCRO = 999;
const int RACIAL_TYPE_XIXCHIL = 999;
// DMG
const int RACIAL_TYPE_PLANT = 52;
//Draconic Races
const int RACIAL_TYPE_DRAGONBORN = 128;
const int RACIAL_TYPE_SPELLSCALE = 129;
const int RACIAL_TYPE_DRAGONBORN = 999;
const int RACIAL_TYPE_SPELLSCALE = 999;
const int RACIAL_TYPE_REDSPAWN_ARCANISS = 72;
const int RACIAL_TYPE_SPIRETOPDRAGON = 77;
//Fey-type Races
const int RACIAL_TYPE_BRALANI = 159;
const int RACIAL_TYPE_BROWNIE = 53;
const int RACIAL_TYPE_GRIG = 133;
const int RACIAL_TYPE_GRIG = 999;
const int RACIAL_TYPE_JAEBRIN = 78;
const int RACIAL_TYPE_NIXIE = 134;
const int RACIAL_TYPE_NYMPH = 135;
const int RACIAL_TYPE_NIXIE = 999;
const int RACIAL_TYPE_NYMPH = 999;
const int RACIAL_TYPE_PIXIE = 226;
const int RACIAL_TYPE_SATYR = 136;
const int RACIAL_TYPE_SATYR = 999;
const int RACIAL_TYPE_HYBSIL = 66;
//Outsider Races
const int RACIAL_TYPE_ASURA = 80;
const int RACIAL_TYPE_ASURA = 999;
const int RACIAL_TYPE_AZER = 227;
const int RACIAL_TYPE_BUOMMANS = 238;
const int RACIAL_TYPE_DJINNI = 81;
const int RACIAL_TYPE_EFREETI = 82;
const int RACIAL_TYPE_FORMIAN = 232;
const int RACIAL_TYPE_DJINNI = 999;
const int RACIAL_TYPE_EFREETI = 999;
const int RACIAL_TYPE_FORMIAN = 999;
const int RACIAL_TYPE_GITHYANKI = 222;
const int RACIAL_TYPE_GITHZERAI = 223;
const int RACIAL_TYPE_GLOAMING = 83;
const int RACIAL_TYPE_GLOAMING = 999;
const int RACIAL_TYPE_HOUND_ARCHON = 84;
const int RACIAL_TYPE_KHAASTA = 94;
const int RACIAL_TYPE_JANNI = 85;
const int RACIAL_TYPE_MEPHIT_AIR = 86;
const int RACIAL_TYPE_MEPHIT_EARTH = 87;
const int RACIAL_TYPE_MEPHIT_FIRE = 88;
const int RACIAL_TYPE_MEPHIT_WATER = 89;
const int RACIAL_TYPE_JANNI = 999;
const int RACIAL_TYPE_MEPHIT_AIR = 999;
const int RACIAL_TYPE_MEPHIT_EARTH = 999;
const int RACIAL_TYPE_MEPHIT_FIRE = 999;
const int RACIAL_TYPE_MEPHIT_WATER = 999;
const int RACIAL_TYPE_MEPHLING_AIR = 90;
const int RACIAL_TYPE_MEPHLING_EARTH = 91;
const int RACIAL_TYPE_MEPHLING_FIRE = 92;
const int RACIAL_TYPE_MEPHLING_WATER = 93;
const int RACIAL_TYPE_NERAPHIM = 235;
const int RACIAL_TYPE_RAKSHASA = 224;
const int RACIAL_TYPE_SALAMANDER = 95;
const int RACIAL_TYPE_SHADE = 210;
const int RACIAL_TYPE_SALAMANDER = 999;
const int RACIAL_TYPE_SHADE = 999;
const int RACIAL_TYPE_SPIKER = 239;
const int RACIAL_TYPE_WILDREN = 240;
const int RACIAL_TYPE_NAZTHARUNE_RAKSHASA = 96;
const int RACIAL_TYPE_RETH_DEKALA = 67;
//Planetouched Races
const int RACIAL_TYPE_WISPLING = 195;
const int RACIAL_TYPE_SHYFT = 196;
const int RACIAL_TYPE_MECHANATRIX = 197;
const int RACIAL_TYPE_AASIMAR = 198;
const int RACIAL_TYPE_AIR_GEN = 199;
const int RACIAL_TYPE_EARTH_GEN = 200;
const int RACIAL_TYPE_FEYRI = 201;
const int RACIAL_TYPE_FIRE_GEN = 202;
const int RACIAL_TYPE_MORTIF = 132;
const int RACIAL_TYPE_MAELUTH = 206;
const int RACIAL_TYPE_MORTIF = 999;
const int RACIAL_TYPE_TANARUKK = 203;
const int RACIAL_TYPE_TIEFLING = 204;
const int RACIAL_TYPE_WATER_GEN = 205;
const int RACIAL_TYPE_SHADOWSWYFT = 236;
//Serpent Kingdom and Reptillian Races
const int RACIAL_TYPE_ABOM_YUAN = 228;
const int RACIAL_TYPE_ABOM_YUAN = 999;
const int RACIAL_TYPE_ASABI = 999;
const int RACIAL_TYPE_ASABI_STINGTAIL = 999;
const int RACIAL_TYPE_KUOTOA = 999;
const int RACIAL_TYPE_LIZARDFOLK = 219;
const int RACIAL_TYPE_LIZARDKING = 68;
const int RACIAL_TYPE_MEDUSA = 69;
const int RACIAL_TYPE_LIZARDKING = 999;
const int RACIAL_TYPE_MEDUSA = 999;
const int RACIAL_TYPE_OPHIDIAN = 999;
const int RACIAL_TYPE_POISON_DUSK = 248;
const int RACIAL_TYPE_PURE_YUAN = 220;
const int RACIAL_TYPE_SAHUAGIN = 71;
const int RACIAL_TYPE_SK_YUANTI = 233;
const int RACIAL_TYPE_TREN = 72;
const int RACIAL_TYPE_SAHUAGIN = 999;
const int RACIAL_TYPE_SK_YUANTI = 999;
const int RACIAL_TYPE_TREN = 999;
const int RACIAL_TYPE_VILETOOTH_LIZARDFOLK = 112;
const int RACIAL_TYPE_MUCKDWELLER = 74;
@@ -143,32 +148,32 @@ const int RACIAL_TYPE_MUCKDWELLER = 74;
const int RACIAL_TYPE_ARANEA = 75;
const int RACIAL_TYPE_BEHOLDER = -1;
const int RACIAL_TYPE_DRIDER = 50;
const int RACIAL_TYPE_GRIMLOCK = 77;
const int RACIAL_TYPE_GRIMLOCK = 999;
const int RACIAL_TYPE_ILLITHID = 225;
const int RACIAL_TYPE_IMASKARI = 230;
const int RACIAL_TYPE_SLYTH = 78;
const int RACIAL_TYPE_SLYTH = 999;
const int RACIAL_TYPE_TROGLODYTE = 234;
const int RACIAL_TYPE_UMBER_HULK = 79;
const int RACIAL_TYPE_UMBER_HULK = 999;
const int RACIAL_TYPE_GLOURA = 73;
//Other Monsterous Races
const int RACIAL_TYPE_CENTAUR = 208;
const int RACIAL_TYPE_CATFOLK = 209;
const int RACIAL_TYPE_DIABOLUS = 113;
const int RACIAL_TYPE_DIOPSID = 114;
const int RACIAL_TYPE_DRAGONKIN = 58;
const int RACIAL_TYPE_ETTERCAP = 73;
const int RACIAL_TYPE_FIRENEWT = 59;
const int RACIAL_TYPE_GARGOYLE = 185;
const int RACIAL_TYPE_KIRLANAN = 60;
const int RACIAL_TYPE_LUPIN = 186;
const int RACIAL_TYPE_PTERAFOLK = 61;
const int RACIAL_TYPE_RAPTORAN = 130;
const int RACIAL_TYPE_SAURIAL_BLADEBACK = 62;
const int RACIAL_TYPE_SAURIAL_FINHEAD = 63;
const int RACIAL_TYPE_SAURIAL_FLYER = 64;
const int RACIAL_TYPE_SAURIAL_HORNHEAD = 65;
const int RACIAL_TYPE_TORTLE = 118;
const int RACIAL_TYPE_DIABOLUS = 999;
const int RACIAL_TYPE_DIOPSID = 999;
const int RACIAL_TYPE_DRAGONKIN = 999;
const int RACIAL_TYPE_ETTERCAP = 999;
const int RACIAL_TYPE_FIRENEWT = 999;
const int RACIAL_TYPE_GARGOYLE = 999;
const int RACIAL_TYPE_KIRLANAN = 999;
const int RACIAL_TYPE_LUPIN = 999;
const int RACIAL_TYPE_PTERAFOLK = 999;
const int RACIAL_TYPE_RAPTORAN = 999;
const int RACIAL_TYPE_SAURIAL_BLADEBACK = 999;
const int RACIAL_TYPE_SAURIAL_FINHEAD = 999;
const int RACIAL_TYPE_SAURIAL_FLYER = 999;
const int RACIAL_TYPE_SAURIAL_HORNHEAD = 999;
const int RACIAL_TYPE_TORTLE = 999;
const int RACIAL_TYPE_VOLODNI = 131;
const int RACIAL_TYPE_WEMIC = 51;
const int RACIAL_TYPE_ARKAMOI = 68;
@@ -226,7 +231,7 @@ const int RACIAL_TYPE_MARRUSAULT = 119;
const int RACIAL_TYPE_MARRUTACT = 120;
//Stormwrack
const int RACIAL_TYPE_DARFELLAN = 117;
const int RACIAL_TYPE_DARFELLAN = 999;
const int RACIAL_TYPE_HADOZEE = 180;
//Champions of Ruin
@@ -257,7 +262,7 @@ const int RACIAL_TYPE_GREY_ELF = 169;
//:: Dwarf
const int RACIAL_TYPE_ARC_DWARF = 151;
const int RACIAL_TYPE_DREAM_DWARF = 157;
const int RACIAL_TYPE_DREAM_DWARF = 999;
const int RACIAL_TYPE_FIREBLOOD_DWARF = 106;
const int RACIAL_TYPE_FROST_DWARF = 158;
const int RACIAL_TYPE_GOLD_DWARF = 152;
@@ -267,11 +272,11 @@ const int RACIAL_TYPE_URDINNIR = 155;
const int RACIAL_TYPE_WILD_DWARF = 156;
//:: Gnome
const int RACIAL_TYPE_CHAOS_GNOME = 177;
const int RACIAL_TYPE_CHAOS_GNOME = 999;
const int RACIAL_TYPE_DEEP_GNOME = 174;
const int RACIAL_TYPE_FIRE_GNOME = 173;
const int RACIAL_TYPE_FOR_GNOME = 175;
const int RACIAL_TYPE_ICE_GNOME = 178;
const int RACIAL_TYPE_ICE_GNOME = 999;
const int RACIAL_TYPE_ROCK_GNOME = 176;
const int RACIAL_TYPE_STONEHUNTER_GNOME = 105;
const int RACIAL_TYPE_SVIRFNEBLIN = 174;

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@@ -93,7 +93,9 @@ struct _prc_inc_ability_info_struct _prc_inc_CountItemAbilities(object oCreature
struct _prc_inc_ability_info_struct _prc_inc_shifter_GetAbilityInfo(object oTemplate, object oShifter)
{
int bFuncs = GetPRCSwitch(PRC_NWNX_FUNCS);
int nNWNxEE = GetPRCSwitch(PRC_NWNXEE_ENABLED);
int nPRCx = GetPRCSwitch(PRC_PRCX_ENABLED);
int bFuncs = (nNWNxEE && nPRCx);
//Initialize with item ability bonuses

View File

@@ -180,6 +180,24 @@ void RunImpactScript(object oPC, int nSpellID, int nEventType)
DeleteLocalInt(oPC, PRC_SPELLID_OVERRIDE);
}
//Returns true if the spell is one of the repair spells
int IsRepair(int nSpellID)
{
return ((nSpellID >= SPELL_REPAIR_MINOR_DAMAGE) && (nSpellID <= SPELL_REPAIR_CRITICAL_DAMAGE));
}
//Returns true if the spell is one of the mass repair spells
int IsMassRepair(int nSpellID)
{
return ((nSpellID >= SPELL_MASS_REPAIR_LIGHT_DAMAGE) && (nSpellID <= SPELL_MASS_REPAIR_CRITICAL_DAMAGE));
}
//Returns true if the spell is one of the mass inflict damage spells
int IsMassInflictDamage(int nSpellID)
{
return ((nSpellID >= SPELL_MASS_INFLICT_LIGHT_DAMAGE) && (nSpellID <= SPELL_MASS_INFLICT_CRITICAL_DAMAGE));
}
//Returns true if the spell is one of the cure spells
int IsCure(int nSpellID)
{

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@@ -13,6 +13,9 @@ const int SPELL_BLACKLIGHT = 2091;
const int SPELL_BARD_SONG = 411;
const int SPELL_BARD_CURSE_SONG = 644;
//:: Monk
const int SPELL_MONK_ABUNDANT_STEP = 17986;
//:: Epic Level Handbook
const int SPELL_EPIC_SWARM_OF_ARROWS = 17996;
@@ -544,6 +547,18 @@ const int SPELL_TURLEMOI_STRENGTH = 19013;
const int SPELL_HADRIMOI_STRENGTH = 19014;
const int SPELL_GLOURA_GRACE = 19015;
const int SPELL_SHYFT_ETHEREAL_JAUNT = 17977; //:: Shyft
const int SPELL_MECHA_SHOCKING_GRASP = 17978; //:: Mechanatrix
const int SPELL_MAELUTH_FIEND_HAMMER = 17979; //:: Maeloth
const int SPELL_WISPLING_CHANGE_SHAPE_LEARN = 17980; //:: Wispling
const int SPELL_WISPLING_CHANGE_SHAPE_OPTIONS = 17981;
const int SPELL_WISPLING_CHANGE_SHAPE_TRUE = 17982;
const int SPELL_WISPLING_CHANGE_SHAPE_QS1 = 17983;
const int SPELL_WISPLING_CHANGE_SHAPE_QS2 = 17984;
// Poison system spells
const int SPELL_POISONED_WEAPON = 2880;
const int SPELL_GRENADE_POISONVIAL = 2881;
@@ -552,7 +567,6 @@ const int SPELL_POISON_ITEM = 2883;
const int SPELL_POISON_FOOD = 2884;
const int SPELL_CLEAN_POISON_OFF = 2885;
// Psionic feat spells
const int SPELL_FEAT_SPEED_OF_THOUGHT_BONUS = 2820;
@@ -1359,8 +1373,27 @@ const int SPELL_SUMMON_NATURES_ALLY_9_ARANEA = 17085;
const int SPELL_CHASING_PERFECTION = 2479;
//:: Spell Compendium Spells
const int SPELL_SPIRIT_WORM = 17248;
const int SPELL_FORCE_MISSILES = 2480;
const int SPELL_REPAIR_MINOR_DAMAGE = 17094;
const int SPELL_REPAIR_LIGHT_DAMAGE = 17095;
const int SPELL_REPAIR_MODERATE_DAMAGE = 17096;
const int SPELL_REPAIR_SERIOUS_DAMAGE = 17097;
const int SPELL_REPAIR_CRITICAL_DAMAGE = 17098;
const int SPELL_INFLICT_LIGHT_DAMAGE = 17100;
const int SPELL_INFLICT_MODERATE_DAMAGE = 17101;
const int SPELL_INFLICT_SERIOUS_DAMAGE = 17102;
const int SPELL_INFLICT_CRITICAL_DAMAGE = 17103;
const int SPELL_SPIRIT_WORM = 17248;
//:: Races of Eberron
const int SPELL_MASS_REPAIR_LIGHT_DAMAGE = 17105;
const int SPELL_MASS_REPAIR_MODERATE_DAMAGE = 17106;
const int SPELL_MASS_REPAIR_SERIOUS_DAMAGE = 17107;
const int SPELL_MASS_REPAIR_CRITICAL_DAMAGE = 17108;
const int SPELL_MASS_INFLICT_LIGHT_DAMAGE = 17110;
const int SPELL_MASS_INFLICT_MODERATE_DAMAGE = 17111;
const int SPELL_MASS_INFLICT_SERIOUS_DAMAGE = 17112;
const int SPELL_MASS_INFLICT_CRITICAL_DAMAGE = 17113;
//:: Masters of the Wild Spells
const int SPELL_FORESTFOLD = 17090;
@@ -1392,6 +1425,10 @@ const int SPELL_FOT_LEONALS_ROAR = 17993;
const int SPELL_FOT_LIONS_SWIFTNESS = 17994;
const int SPELL_FAVORED_OF_THE_COMPANIONS = 17995;
//:: Magic Item Compendium
const int SPELL_AROMA_OF_CURDLED_DEATH = 17987;
const int SPELL_ELIXIR_OF_THE_BEETLE = 17987;
//x
const int SPELL_TENSERS_FLOATING_DISK = 3849;
const int SPELL_WOLFSKIN = 3850;

View File

@@ -487,7 +487,8 @@ void SpellfireChargeItem(object oPC, object oItem)
AddSpellfireLevels(oPC, nNewCharges - 50);
nNewCharges = 50;
}
SetItemCharges(oItem, nCharges + nExpend);
//SetItemCharges(oItem, nCharges + nExpend);
SetItemCharges(oItem, nNewCharges);
//Assuming 50 is the maximum
//refunding excess charges
}

View File

@@ -47,12 +47,10 @@ int GetWeaponFocusFeatItemProperty(int nFeatNumber)
if(nItemProperty != -1) return nItemProperty;
nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_TRIDENT, IP_CONST_FEAT_WEAPON_FOCUS_TRIDENT);
if(nItemProperty != -1) return nItemProperty;
nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_LANCE, IP_CONST_FEAT_WEAPON_FOCUS_GOAD);
nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_EAGLE_CLAW, IP_CONST_FEAT_WEAPON_FOCUS_GOAD);
if(nItemProperty != -1) return nItemProperty;
nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE, IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE);
if(nItemProperty != -1) return nItemProperty;
nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_EAGLE_CLAW, IP_CONST_FEAT_WEAPON_FOCUS_EAGLE_CLAW);
if(nItemProperty != -1) return nItemProperty;
nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_THINBLADE, IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_THINBLADE);
if(nItemProperty != -1) return nItemProperty;
nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE, IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE);

View File

@@ -61,6 +61,7 @@ const int X2_CI_CRAFTROD_EPIC_FEAT_ID = 3490;
const int X2_CI_CRAFTSTAFF_FEAT_ID = 2928;
const int X2_CI_CRAFTSTAFF_EPIC_FEAT_ID = 3491;
const int X2_CI_CREATEINFUSION_FEAT_ID = 25960;
const int X2_CI_CRAFTSCEPTER_FEAT_ID = 25962;
const string X2_CI_BREWPOTION_NEWITEM_RESREF = "x2_it_pcpotion"; // ResRef for new potion item
const string X2_CI_SCRIBESCROLL_NEWITEM_RESREF = "x2_it_pcscroll"; // ResRef for new scroll item
@@ -119,6 +120,10 @@ const int PRC_GEM_PERLEVEL = 6;
// Craft Skull Talisman constants
const int PRC_SKULL_BASECOST = 7;
int GetWeaponType(int nBaseItem);
void RemoveMasterworkProperties(object oItem);
// * Returns TRUE if an item is a Craft Base Item
// * to be used in spellscript that can be cast on items - i.e light
int CIGetIsCraftFeatBaseItem( object oItem );
@@ -213,6 +218,78 @@ int CICraftCheckCreateInfusion(object oSpellTarget, object oCaster, int nID = 0)
/* Function definitions */
//////////////////////////////////////////////////
void RemoveMasterworkProperties(object oItem)
{
if(DEBUG) DoDebug("RemoveMasterworkProperties() called on: " + DebugObject2Str(oItem));
int nBase = GetBaseItemType(oItem);
if(DEBUG) DoDebug("prc_x2_craft >> RemoveMasterworkProperties(): Item base type: " + IntToString(nBase));
int nRemoved = 0;
// For armor/shields: remove only the Quality property, keep skill bonuses
if((nBase == BASE_ITEM_ARMOR) ||
(nBase == BASE_ITEM_SMALLSHIELD) ||
(nBase == BASE_ITEM_LARGESHIELD) ||
(nBase == BASE_ITEM_TOWERSHIELD))
{
if(DEBUG) DoDebug("prc_x2_craft >> RemoveMasterworkProperties(): Processing armor/shield");
itemproperty ip = GetFirstItemProperty(oItem);
while(GetIsItemPropertyValid(ip))
{
string sTag = GetItemPropertyTag(ip);
int nType = GetItemPropertyType(ip);
if(DEBUG) DoDebug("prc_x2_craft >> RemoveMasterworkProperties(): Found property - Type: " + IntToString(nType) +
", Tag: " + sTag +
", String: " + DebugIProp2Str(ip));
if(sTag == "Quality_Masterwork" && nType == ITEM_PROPERTY_QUALITY)
{
if(DEBUG) DoDebug("prc_x2_craft >> RemoveMasterworkProperties(): Removing Quality property");
RemoveItemProperty(oItem, ip);
nRemoved++;
ip = GetFirstItemProperty(oItem); // Restart iteration
continue;
}
ip = GetNextItemProperty(oItem);
}
}
// For weapons/ammo: remove both Quality and Attack Bonus properties
if(GetWeaponType(nBase) ||
StringToInt(Get2DACache("prc_craft_gen_it", "Type", nBase)) == 4)
{
if(DEBUG) DoDebug("prc_x2_craft >> RemoveMasterworkProperties(): Processing weapon/ammo");
itemproperty ip = GetFirstItemProperty(oItem);
while(GetIsItemPropertyValid(ip))
{
string sTag = GetItemPropertyTag(ip);
int nType = GetItemPropertyType(ip);
if(DEBUG) DoDebug("prc_x2_craft >> RemoveMasterworkProperties(): Found property - Type: " + IntToString(nType) +
", Tag: " + sTag +
", String: " + DebugIProp2Str(ip));
// Check for both Quality and Attack Bonus with Quality_Masterwork tag
if(sTag == "Quality_Masterwork" &&
(nType == ITEM_PROPERTY_QUALITY || nType == ITEM_PROPERTY_ATTACK_BONUS))
{
if(DEBUG) DoDebug("prc_x2_craft >> RemoveMasterworkProperties(): Removing property type " + IntToString(nType));
RemoveItemProperty(oItem, ip);
nRemoved++;
ip = GetFirstItemProperty(oItem); // Restart iteration
continue;
}
ip = GetNextItemProperty(oItem);
}
}
if(DEBUG) DoDebug("prc_x2_craft: RemoveMasterworkProperties() completed. Removed " +
IntToString(nRemoved) + " properties.");
}
// * Returns the innate level of a spell. If bDefaultZeroToOne is given
// * Level 0 spell will be returned as level 1 spells
@@ -276,6 +353,7 @@ int CIGetIsCraftFeatBaseItem(object oItem)
nBt == BASE_ITEM_BLANK_WAND ||
nBt == BASE_ITEM_CRAFTED_ROD ||
nBt == BASE_ITEM_CRAFTED_STAFF ||
nBt == BASE_ITEM_CRAFTED_SCEPTER ||
nBt == BASE_ITEM_MUNDANE_HERB)
return TRUE;
else
@@ -302,7 +380,7 @@ object CICraftBrewPotion(object oCreator, int nSpellID )
return OBJECT_INVALID;
}
/* //just a tad retarded, don't you think? other crafting feats are not similarly restricted
/* //just a tad silly, don't you think? other crafting feats are not similarly restricted
//Uses per day
int nUsesAllowed;
@@ -529,6 +607,7 @@ object CICraftScribeScroll(object oCreator, int nSpellID)
case CLASS_TYPE_WIZARD:
case CLASS_TYPE_SORCERER: sClass = "Wiz_Sorc"; break;
case CLASS_TYPE_CLERIC:
case CLASS_TYPE_OCULAR:
case CLASS_TYPE_UR_PRIEST: sClass = "Cleric"; break;
case CLASS_TYPE_PALADIN: sClass = "Paladin"; break;
case CLASS_TYPE_DRUID:
@@ -709,6 +788,7 @@ object CICraftScribeScroll(object oCreator, int nSpellID)
return oTarget;
}
*/
// -----------------------------------------------------------------------------
// Returns TRUE if the player used the last spell to brew a potion
// -----------------------------------------------------------------------------
@@ -864,7 +944,6 @@ These dont work as IPs since they are hardcoded */
}
// -----------------------------------------------------------------------------
// Returns TRUE if the player used the last spell to create a scroll
// -----------------------------------------------------------------------------
@@ -1132,6 +1211,169 @@ These dont work as IPs since they are hardcoded */
return FALSE;
}
// -----------------------------------------------------------------------------
// Returns TRUE if the player used the last spell to craft a scepter
// -----------------------------------------------------------------------------
int CICraftCheckCraftScepter(object oSpellTarget, object oCaster, int nSpellID = 0)
{
if(nSpellID == 0) nSpellID = PRCGetSpellId();
int nCasterLevel = GetAlternativeCasterLevel(oCaster, PRCGetCasterLevel(oCaster));
int bSuccess = TRUE;
int nCount = 0;
itemproperty ip = GetFirstItemProperty(oSpellTarget);
int nMetaMagic = PRCGetMetaMagicFeat();
while(GetIsItemPropertyValid(ip))
{
if(GetItemPropertyType(ip) == ITEM_PROPERTY_CAST_SPELL)
nCount++;
ip = GetNextItemProperty(oSpellTarget);
}
if(nCount >= 2) //:: Scepters are limited to two spells
{
FloatingTextStringOnCreature("* Failure - Too many castspell itemproperties *", oCaster);
return TRUE;
}
if(!GetHasFeat(X2_CI_CRAFTSCEPTER_FEAT_ID, oCaster))
{
FloatingTextStrRefOnCreature(40487, oCaster); // Item Creation Failed - Don't know how to create that type of item
return TRUE; // tried item creation but do not know how to do it
}
if(CIGetIsSpellRestrictedFromCraftFeat(nSpellID, X2_CI_CRAFTSCEPTER_FEAT_ID))
{
FloatingTextStrRefOnCreature(16829169, oCaster); // can not be used with this feat
return TRUE;
}
// Get the base spell level (circle) before metamagic adjustments
int nBaseLevel = CIGetSpellInnateLevel(nSpellID, TRUE);
// Check if spell circle is 7th level or lower
if (nBaseLevel > 7)
{
//FloatingTextStrRefOnCreature(83623, oCaster); // Spell level too high
FloatingTextStringOnCreature("* Failure - scepters can not hold spells higher than level 7", oCaster);
return TRUE;
}
int nLevel = nBaseLevel;
if(GetPRCSwitch(PRC_CRAFT_SCEPTER_CASTER_LEVEL))
{
switch(nMetaMagic)
{
case METAMAGIC_EMPOWER:
nLevel += 2;
break;
case METAMAGIC_EXTEND:
nLevel += 1;
break;
case METAMAGIC_MAXIMIZE:
nLevel += 3;
break;
/* case METAMAGIC_QUICKEN:
nLevel += 1;
break;
case METAMAGIC_SILENT:
nLevel += 5;
break;
case METAMAGIC_STILL:
nLevel += 6;
break;
These dont work as IPs since they are hardcoded */
}
}
int nCostMod = GetPRCSwitch(PRC_X2_CRAFTSCEPTER_COSTMODIFIER);
if(!nCostMod) nCostMod = 750;
int nLvlRow = IPGetIPConstCastSpellFromSpellID(nSpellID);
int nCLevel = StringToInt(Get2DACache("iprp_spells","CasterLvl",nLvlRow));
int nCost = CIGetCraftGPCost(nLevel, nCostMod, PRC_CRAFT_SCEPTER_CASTER_LEVEL);
//discount for second spell
if(nCount+1 == 2)
nCost = (nCost/2);
//takes epic xp costs into account
struct craft_cost_struct costs = GetModifiedCostsFromBase(nCost, oCaster, FEAT_CRAFT_SCEPTER, (nMetaMagic > 0));
if(costs.nGoldCost < 1) costs.nXPCost = 1;
if(costs.nXPCost < 1) costs.nXPCost = 1;
//if(GetGold(oCaster) < nGoldCost) // enough gold?
if (!GetHasGPToSpend(oCaster, costs.nGoldCost))
{
FloatingTextStrRefOnCreature(3786, oCaster); // Item Creation Failed - not enough gold!
return TRUE;
}
int nHD = GetHitDice(oCaster);
int nMinXPForLevel = (nHD * (nHD - 1)) * 500;
int nNewXP = GetXP(oCaster) - costs.nXPCost;
//if (nMinXPForLevel > nNewXP || nNewXP == 0 )
if (!GetHasXPToSpend(oCaster, costs.nXPCost))
{
FloatingTextStrRefOnCreature(3785, oCaster); // Item Creation Failed - Not enough XP
return TRUE;
}
//check spell emulation
if(!CheckAlternativeCrafting(oCaster, nSpellID, costs))
{
FloatingTextStringOnCreature("*Crafting failed!*", oCaster, FALSE);
return TRUE;
}
int nPropID = IPGetIPConstCastSpellFromSpellID(nSpellID);
if (nPropID == 0 && nSpellID != 0)
{
FloatingTextStrRefOnCreature(84544,oCaster);
return TRUE;
}
if (nPropID != -1)
{
AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyCastSpell(nPropID,IP_CONST_CASTSPELL_NUMUSES_1_CHARGE_PER_USE),oSpellTarget);
if(GetPRCSwitch(PRC_CRAFT_SCEPTER_CASTER_LEVEL))
{
AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyCastSpellCasterLevel(nSpellID, nCasterLevel),oSpellTarget);
AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyCastSpellMetamagic(nSpellID, PRCGetMetaMagicFeat()),oSpellTarget);
AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyCastSpellDC(nSpellID, PRCGetSaveDC(PRCGetSpellTargetObject(), OBJECT_SELF)),oSpellTarget);
}
}
else
bSuccess = FALSE;
if(bSuccess)
{
//TakeGoldFromCreature(nGoldCost, oCaster, TRUE);
//SetXP(oCaster, nNewXP);
SpendXP(oCaster, costs.nXPCost);
SpendGP(oCaster, costs.nGoldCost);
//DestroyObject (oSpellTarget);
FloatingTextStrRefOnCreature(8502, oCaster); // Item Creation successful
//advance time here
if(!costs.nTimeCost) costs.nTimeCost = 1;
AdvanceTimeForPlayer(oCaster, RoundsToSeconds(costs.nTimeCost));
string sName;
sName = GetName(oCaster)+"'s Magic Scepter";
SetItemCharges(oSpellTarget, 50);
//sName = Get2DACache("spells", "Name", nID);
//sName = "Wand of "+GetStringByStrRef(StringToInt(sName));
SetName(oSpellTarget, sName);
SetItemCursedFlag(oSpellTarget, FALSE);
SetDroppableFlag(oSpellTarget, TRUE);
return TRUE;
}
else
{
FloatingTextStrRefOnCreature(76417, oCaster); // Item Creation Failed
return TRUE;
}
return TRUE;
}
// -----------------------------------------------------------------------------
// Returns TRUE if the player used the last spell to craft a staff
// -----------------------------------------------------------------------------
int CICraftCheckCraftStaff(object oSpellTarget, object oCaster, int nSpellID = 0)
{
@@ -1280,6 +1522,9 @@ These dont work as IPs since they are hardcoded */
return TRUE;
}
// -----------------------------------------------------------------------------
// Returns TRUE if the player used the last spell to craft a rod
// -----------------------------------------------------------------------------
int CICraftCheckCraftRod(object oSpellTarget, object oCaster, int nSpellID = 0)
{
@@ -1426,6 +1671,7 @@ These dont work as IPs since they are hardcoded */
return TRUE;
}
int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALID, int nSpell = 0)
{
if(!GetIsObjectValid(oCaster)) oCaster = OBJECT_SELF;
@@ -1476,6 +1722,11 @@ int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALI
if(!GetIsObjectValid(oTarget)) oTarget = PRCGetSpellTargetObject();
int nCaster = GetAlternativeCasterLevel(oCaster, PRCGetCasterLevel(oCaster));
//:: Check for Inscribe Epic Runes and cap CL at 20 if it doesn't exist.
int bEpicRunes = GetHasFeat(EPIC_FEAT_INSCRIBE_EPIC_RUNES, oCaster);
if (!bEpicRunes) { if(nCaster > 20) nCaster = 20; }
int nDC = PRCGetSaveDC(oTarget, oCaster);
if(!nSpell) nSpell = PRCGetSpellId();
int nSpellLevel = 0;
@@ -1498,6 +1749,7 @@ int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALI
// Minimum level.
if (nSpellLevel == 0) nSpellLevel = 1;
// This will be modified with Runecaster code later.
int nCharges = 1;
if (GetLocalInt(oCaster, "RuneCharges")) nCharges = nCount;
@@ -1608,7 +1860,12 @@ int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALI
if(GetHasSpellEffect(SPELL_RUNE_CHANT))
nRuneChant = 0;
itemproperty ipLevel = ItemPropertyCastSpellCasterLevel(nSpell, PRCGetCasterLevel());
//:: Check for Inscribe Epic Runes and cap CL at 20 if it doesn't exist.
nCaster = PRCGetCasterLevel();
if (!bEpicRunes) { if(nCaster > 20) nCaster = 20; }
itemproperty ipLevel = ItemPropertyCastSpellCasterLevel(nSpell, nCaster);
AddItemProperty(DURATION_TYPE_PERMANENT,ipLevel,oRune);
itemproperty ipMeta = ItemPropertyCastSpellMetamagic(nSpell, PRCGetMetaMagicFeat());
AddItemProperty(DURATION_TYPE_PERMANENT,ipMeta,oRune);
@@ -1715,13 +1972,23 @@ int AttuneGem(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALID,
}
// oTarget here should be the gem. If it's not, fail.
if(!GetIsObjectValid(oTarget)) oTarget = PRCGetSpellTargetObject();
// Only accepts bioware gems
if (GetStringLeft(GetResRef(oTarget), 5) == "it_gem")
// Only accepts bioware gems & Craftable Natural Resources gems, but not gem dust.
int bIsBioGem = (GetStringLeft(GetResRef(oTarget), 5) == "it_gem");
int bIsCNRGem = (GetStringLeft(GetResRef(oTarget), 6) == "cnrgem");
int bIsDust = (GetStringLeft(GetResRef(oTarget), 10) == "cnrgemdust");
if (!(bIsBioGem || bIsCNRGem) || bIsDust)
{
FloatingTextStringOnCreature("Spell target is not a valid gem.", oCaster, FALSE);
return TRUE;
}
/* if ((GetStringLeft(GetResRef(oTarget), 5) == "it_gem") || (GetStringLeft(GetResRef(oTarget), 6) == "cnrgem") && (GetStringLeft(GetResRef(oTarget), 10) != "cnrgemdust"))
{
FloatingTextStringOnCreature("Spell target is not a valid gem.", oCaster, FALSE);
// And out we go
return TRUE;
}
} */
int nCaster = GetAlternativeCasterLevel(oCaster, PRCGetCasterLevel(oCaster));
int nDC = PRCGetSaveDC(oTarget, oCaster);
@@ -2118,6 +2385,13 @@ int CIGetSpellWasUsedForItemCreation(object oSpellTarget)
nRet = CICraftCheckCraftStaff(oSpellTarget,oCaster);
break;
case BASE_ITEM_CRAFTED_SCEPTER :
// -------------------------------------------------
// Craft Scepter
// -------------------------------------------------
nRet = CICraftCheckCraftScepter(oSpellTarget,oCaster);
break;
case BASE_ITEM_MUNDANE_HERB :
// -------------------------------------------------
// Create Infusion
@@ -2283,6 +2557,8 @@ int CIDoCraftItemFromConversation(int nNumber)
if (GetIsObjectValid(oRet))
{
RemoveMasterworkProperties(oMajor);
// -----------------------------------------------------------------------
// Copy all item properties from the major object on the resulting item
// Through we problably won't use this, its a neat thing to have for the
@@ -2301,6 +2577,7 @@ int CIDoCraftItemFromConversation(int nNumber)
{
//TakeGoldFromCreature(stItem.nCost, oPC,TRUE);
SpendGP(oPC, stItem.nCost);
RemoveMasterworkProperties(oMajor);
IPCopyItemProperties(oMajor,oRet);
}
// set success variable for conversation
@@ -2917,6 +3194,11 @@ int GetMagicalArtisanFeat(int nCraftingFeat)
nReturn = FEAT_MAGICAL_ARTISAN_CREATE_INFUSION;
break;
}
case FEAT_CRAFT_SCEPTER:
{
nReturn = FEAT_MAGICAL_ARTISAN_CRAFT_SCEPTER;
break;
}
default:
{
if(DEBUG) DoDebug("GetMagicalArtisanFeat: invalid crafting feat");
@@ -3309,14 +3591,16 @@ object CICreateInfusion(object oCreator, int nSpellID)
// Keep the original spell id the engine gave us (may be a subradial)
int nSpellOriginal = nSpellID;
if (DEBUG) DoDebug("prc_x2_craft >> CICreateInfusion: nSpellOriginal is "+IntToString(nSpellOriginal)+".");
// Compute the master (one-step) if this is a subradial. Keep original intact.
// Compute the master if this is a subradial. Keep original intact.
int nSpellMaster = nSpellOriginal;
if (GetIsSubradialSpell(nSpellOriginal))
{
nSpellMaster = GetMasterSpellFromSubradial(nSpellOriginal);
if (DEBUG) DoDebug("CICreateInfusion: detected subradial " + IntToString(nSpellOriginal) + " master -> " + IntToString(nSpellMaster));
}
if (DEBUG) DoDebug("prc_x2_craft >> CICreateInfusion: nSpellMaster is "+IntToString(nSpellMaster)+".");
// Try to find an iprp_spells row for the original subradial first (preferred).
int nPropID = IPGetIPConstCastSpellFromSpellID(nSpellOriginal);

View File

@@ -20,9 +20,6 @@
//:: Last Update: 2003-10-07
//:://////////////////////////////////////////////
//:: Test void
//:: void main (){}
//Changed by primogenitor to include CEP itemtypes
// * The tag of the ip work container, a placeable which has to be set into each
@@ -213,6 +210,7 @@ int IPDamageConstant(int nDamBon);
#include "prc_ipfeat_const"
#include "inc_utility"
#include "prc_craft_inc"
//------------------------------------------------------------------------------
// I M P L E M E N T A T I O N
@@ -697,6 +695,7 @@ if(nItem == BASE_ITEM_BASTARDSWORD
|| nItem == BASE_ITEM_SICKLE
|| nItem == BASE_ITEM_TWOBLADEDSWORD
|| nItem == BASE_ITEM_CLUB
|| nItem == BASE_ITEM_CRAFTED_SCEPTER
|| nItem == BASE_ITEM_DAGGER
|| nItem == BASE_ITEM_DIREMACE
|| nItem == BASE_ITEM_HEAVYFLAIL
@@ -729,6 +728,7 @@ if(nItem == BASE_ITEM_BASTARDSWORD
|| nItem == BASE_ITEM_ELVEN_THINBLADE
|| nItem == BASE_ITEM_ELVEN_COURTBLADE
|| nItem == BASE_ITEM_CRAFTED_STAFF
|| nItem == BASE_ITEM_CRAFTED_SCEPTER
|| nItem == 300 //CEP Trident
|| nItem == 303 //CEP Sai
|| nItem == 304 //CEP nunchaku
@@ -1615,14 +1615,124 @@ int IPGetDamageBonusConstantFromNumber(int nNumber)
// ----------------------------------------------------------------------------
void IPWildShapeCopyItemProperties(object oOld, object oNew, int bWeapon = FALSE)
{
if (GetIsObjectValid(oOld) && GetIsObjectValid(oNew))
// Invalid source/target
if (!GetIsObjectValid(oOld) || !GetIsObjectValid(oNew))
return;
// Determine possessor
object oPC = GetItemPossessor(oOld);
if (!GetIsObjectValid(oPC))
oPC = GetItemPossessor(oNew);
if (!GetIsObjectValid(oPC))
{
if (DEBUG) DoDebug("IPWS: Unable to determine item possessor");
return;
}
// Determine glove state once
int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
// Weapon ranged mismatch = do nothing (intent is no partial copy)
if (bWeapon && GetWeaponRanged(oOld) != GetWeaponRanged(oNew))
{
if (DEBUG) DoDebug("IPWS: Weapon ranged mismatch <20> skipping all IP copy");
return;
}
// Begin property copy
itemproperty ip = GetFirstItemProperty(oOld);
while (GetIsItemPropertyValid(ip))
{
int nType = GetItemPropertyType(ip);
// If copying from gloves and monk gloves are active
if (bMonkGloves
&& (nType == ITEM_PROPERTY_DAMAGE_BONUS
|| nType == ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
|| nType == ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP))
{
// Always apply glove damage IPs
AddItemProperty(DURATION_TYPE_PERMANENT, ip, oNew);
ip = GetNextItemProperty(oOld);
continue;
}
// Normal weapon pass
if (bWeapon)
{
// If monk gloves active ? skip ALL weapon damage IPs
if (bMonkGloves
&& (nType == ITEM_PROPERTY_DAMAGE_BONUS
|| nType == ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
|| nType == ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP))
{
ip = GetNextItemProperty(oOld);
continue;
}
AddItemProperty(DURATION_TYPE_PERMANENT, ip, oNew);
}
else
{
AddItemProperty(DURATION_TYPE_PERMANENT, ip, oNew);
}
ip = GetNextItemProperty(oOld);
}
}
/* // ----------------------------------------------------------------------------
// GZ, Sept. 30 2003
// Special Version of Copy Item Properties for use with greater wild shape
// oOld - Item equipped before polymorphing (source for item props)
// oNew - Item equipped after polymorphing (target for item props)
// bWeapon - Must be set TRUE when oOld is a weapon.
// ----------------------------------------------------------------------------
void IPWildShapeCopyItemProperties(object oOld, object oNew, int bWeapon = FALSE)
{
if (!GetIsObjectValid(oOld) || !GetIsObjectValid(oNew))
return;
object oPC = GetItemPossessor(oOld);
if (!GetIsObjectValid(oPC))
{
oPC = GetItemPossessor(oNew);
}
if (!GetIsObjectValid(oPC))
{
if (DEBUG) DoDebug("IPWS: Unable to determine item possessor");
return;
}
int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
itemproperty ip = GetFirstItemProperty(oOld);
while (GetIsItemPropertyValid(ip))
{
if (bWeapon)
{
if (GetWeaponRanged(oOld) == GetWeaponRanged(oNew) )
// Gloves override weapon damage <20> skip weapon damage properties
if (bMonkGloves)
{
int nType = GetItemPropertyType(ip);
// skip damage props
if (nType == ITEM_PROPERTY_DAMAGE_BONUS
|| nType == ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
|| nType == ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP)
{
if (DEBUG) DoDebug("IPWS: SKIPPED weapon damage IP");
}
else
{
if (DEBUG) DoDebug("IPWS: Applied non-damage weapon IP");
AddItemProperty(DURATION_TYPE_PERMANENT, ip, oNew);
}
}
else if (GetWeaponRanged(oOld) == GetWeaponRanged(oNew) )
{
AddItemProperty(DURATION_TYPE_PERMANENT,ip,oNew);
}
@@ -1631,11 +1741,10 @@ void IPWildShapeCopyItemProperties(object oOld, object oNew, int bWeapon = FALSE
{
AddItemProperty(DURATION_TYPE_PERMANENT,ip,oNew);
}
ip = GetNextItemProperty(oOld);
ip = GetNextItemProperty(oOld);
}
}
}
} */
// ----------------------------------------------------------------------------
// Returns the current enhancement bonus of a weapon (+1 to +20), 0 if there is
@@ -2019,3 +2128,5 @@ int IPOnHitSaveDC(int nSaveDC)
return nIPBonus;
} */
//:: void main(){}

View File

@@ -73,6 +73,7 @@ void SetMasteryOfElements();
//#include "lookup_2da_spell"
#include "prcsp_reputation"
#include "prc_inc_core"
//#include "prc_inc_spells"

View File

@@ -304,10 +304,31 @@ int PRCDoResistSpell(object oCaster, object oTarget, int nEffCasterLvl=0, float
}
}
//:: A tie favors the caster.
int nSRValue = PRCGetSpellResistance(oTarget, oCaster);
int nD20Roll = d20(1);
int nCasterTotal = nEffCasterLvl + nD20Roll + iWeav;
// A tie favors the caster.
if ((nEffCasterLvl + d20(1)+iWeav) < PRCGetSpellResistance(oTarget, oCaster))
if (nCasterTotal < nSRValue)
nResist = SPELL_RESIST_PASS;
//:: Optional Detailed SR check to caster
if (GetIsPC(oCaster) && nResist != SPELL_RESIST_MANTLE && nResist != SPELL_RESIST_GLOBE && nSRValue > 0 && GetPRCSwitch(PRC_SHOW_SR_CHECK_DETAILS))
{
string message = nResist == SPELL_RESIST_FAIL ?
"Target affected. Roll: " + IntToString(nCasterTotal) + " vs SR: " + IntToString(nSRValue) :
"Target resisted. Roll: " + IntToString(nCasterTotal) + " vs SR: " + IntToString(nSRValue) +
" (missed by " + IntToString(nSRValue - nCasterTotal) + ")";
SendMessageToPC(oCaster, message);
}
//:: Basic pass/fail messages
PRCShowSpellResist(oCaster, oTarget, nResist, fDelay);
/* // A tie favors the caster.
if ((nEffCasterLvl + d20(1)+iWeav) < PRCGetSpellResistance(oTarget, oCaster))
nResist = SPELL_RESIST_PASS; */
}
}
@@ -399,3 +420,5 @@ int CheckSpellfire(object oCaster, object oTarget, int bFriendly = FALSE)
//absorbed
return 1;
}
//:; void main(){}

View File

@@ -11,6 +11,7 @@
#include "prc_ipfeat_const"
#include "prc_feat_const"
#include "inc_vfx_const"
#include "prc_inc_nwscript"
//////////////////////////////////////////////////

View File

@@ -713,5 +713,8 @@ void SetAugmentationOverride(object oCreature, struct user_augment_profile uap)
SetLocalInt(oCreature, PRC_AUGMENT_OVERRIDE, _EncodeProfile(uap) + 1);
}
// Test main
//void main(){}

View File

@@ -70,6 +70,7 @@ const int METAPSIONIC_WIDEN = 0x80;
/// Quicken Power
const int METAPSIONIC_QUICKEN = 0x100;
/// How much PP Chain Power costs to use
const int METAPSIONIC_CHAIN_COST = 6;
/// How much PP Empower Power costs to use

View File

@@ -41,6 +41,8 @@ const int POWER_LIST_WARMIND = CLASS_TYPE_WARMIND;
/* Function prototypes */
//////////////////////////////////////////////////
int IsHiddenTalent(object oPC = OBJECT_SELF);
/**
* Attempts to use psionic focus. If the creature was focused, it
* loses the focus. If it has Epic Psionic Focus feats, it will
@@ -441,6 +443,8 @@ struct manifestation{
int bWiden;
/// Whether Quicken Power was used with this manifestation
int bQuicken;
//:: Whether Defensive Manifesation was used with this manifestation
int bDefensive;
};
//////////////////////////////////////////////////
@@ -520,9 +524,9 @@ void GainPsionicFocus(object oGainee = OBJECT_SELF)
{
int nPsySneak = 1;
if(GetHasFeat(FEAT_PSY_SNEAK_ATTACK_2d6, oGainee))
nPsySneak += 2;
nPsySneak += 1;
if(GetHasFeat(FEAT_PSY_SNEAK_ATTACK_3d6, oGainee))
nPsySneak += 3;
nPsySneak += 1;
SetLocalInt(oGainee, "PsyRogueSneak",nPsySneak);
DelayCommand(0.1, ExecuteScript("prc_sneak_att", oGainee));
@@ -786,69 +790,12 @@ int GetIsPsionicCharacter(object oCreature)
GetHasFeat(FEAT_KALASHTAR_PP, oCreature) ||
GetHasFeat(FEAT_NATPSIONIC_1, oCreature) ||
GetHasFeat(FEAT_NATPSIONIC_2, oCreature) ||
GetHasFeat(FEAT_NATPSIONIC_3, oCreature)
GetHasFeat(FEAT_NATPSIONIC_3, oCreature) ||
IsHiddenTalent(oCreature)
// Racial psionicity signifying feats go here
);
}
int IsHiddenTalent(object oPC = OBJECT_SELF)
{
if (GetHasFeat(FEAT_HIDDEN_TALENT_BIOFEEDBACK, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_BITE_WOLF, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_BOLT, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_BURST, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CALLTOMIND, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CALL_WEAPONRY, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CHAMELEON, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CLAWS_BEAST, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_COMPRESSION, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CONCEALTHOUGHT, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CREATESOUND, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CRYSTALSHARD, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DAZE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DECELERATION, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DEFPRECOG, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DEMORALIZE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DISABLE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DISSIPATINGTOUCH, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DISTRACT, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_ELFSIGHT, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_EMPATHY, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_EMPTYMIND, oPC) ||
//GetHasFeat(FEAT_HIDDEN_TALENT_ENERGYRAY, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_ENTANGLE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_EXPANSION, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_FARHAND, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_FORCESCREEN, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_GREASE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_HAMMER, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_INERTIALARMOUR, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_MATTERAGITATION, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_METAPHYSICAL_CLAW, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_METAPHYSICAL_WEAPON, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_MINDTHRUST, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_MYLIGHT, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_OFFPRECOG, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_OFFPRESC, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_PREVENOM, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_PREVENOM_WEAPON, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_SKATE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_STOMP, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_SYNESTHETE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_TELEMPATHICPRO, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_THICKSKIN, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_VIGOR, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_GRIP_IRON, oPC))
{
return TRUE;
}
else
{
return FALSE;
}
}
void LocalCleanExtraFists(object oCreature)
{
int iIsCWeap, iIsEquip;
@@ -985,6 +932,48 @@ int PracticedManifesting(object oManifester, int iManifestingClass, int iManifes
int GetManifesterLevel(object oManifester, int nSpecificClass = CLASS_TYPE_INVALID, int nMaxPowerLevel = FALSE)
{
// Handle POWER_LIST_MISC (Hidden Talent) powers
// Check if this is a power list call
int nPowerType = GetLocalInt(oManifester, "PRC_UsePowerList");
if(nSpecificClass == CLASS_TYPE_INVALID && nPowerType == POWER_LIST_MISC)
{
if(DEBUG) DoDebug("psi_inc_core >> GetManifesterLevel: CLASS_TYPE_INVALID + POWER_LIST_MISC found!");
// Check if character has psionic class levels
int nPsionLevel = GetLevelByClass(CLASS_TYPE_PSION, oManifester);
int nPsywarLevel = GetLevelByClass(CLASS_TYPE_PSYWAR, oManifester);
int nWilderLevel = GetLevelByClass(CLASS_TYPE_WILDER, oManifester);
int nWarmindLevel = GetLevelByClass(CLASS_TYPE_WARMIND, oManifester);
int nFistOfZuokenLevel = GetLevelByClass(CLASS_TYPE_FIST_OF_ZUOKEN, oManifester);
int nPsychicRogueLevel = GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oManifester);
// If no psionic levels, use Charisma-based calculation (treat as 1st level)
if(nPsionLevel + nPsywarLevel + nWilderLevel + nWarmindLevel +
nFistOfZuokenLevel + nPsychicRogueLevel == 0)
{
// Hidden Talent: considered 1st-level manifester, but must have CHA 11+
if(DEBUG) DoDebug("psi_inc_core >> GetManifesterLevel: Hidden Talent found!");
if(GetAbilityScore(oManifester, ABILITY_CHARISMA) >= 11)
return 1;
else
return 0; // Cannot manifest without CHA 11+
}
if(DEBUG) DoDebug("psi_inc_core >> GetManifesterLevel: nSpecificClass=" + IntToString(nSpecificClass) +
", nPowerType=" + IntToString(nPowerType));
// Has psionic levels - return highest manifester level
int nHighest = 0;
if(nPsionLevel > 0) nHighest = GetManifesterLevel(oManifester, CLASS_TYPE_PSION);
if(nPsywarLevel > 0) nHighest = PRCMax(nHighest, GetManifesterLevel(oManifester, CLASS_TYPE_PSYWAR));
if(nWilderLevel > 0) nHighest = PRCMax(nHighest, GetManifesterLevel(oManifester, CLASS_TYPE_WILDER));
if(nWarmindLevel > 0) nHighest = PRCMax(nHighest, GetManifesterLevel(oManifester, CLASS_TYPE_WARMIND));
if(nFistOfZuokenLevel > 0) nHighest = PRCMax(nHighest, GetManifesterLevel(oManifester, CLASS_TYPE_FIST_OF_ZUOKEN));
if(nPsychicRogueLevel > 0) nHighest = PRCMax(nHighest, GetManifesterLevel(oManifester, CLASS_TYPE_PSYCHIC_ROGUE));
return nHighest;
}
int nLevel;
int nAdjust = GetLocalInt(oManifester, PRC_CASTERLEVEL_ADJUSTMENT);
nAdjust -= GetLocalInt(oManifester, "WoLManifPenalty");
@@ -1055,11 +1044,21 @@ int GetManifesterLevel(object oManifester, int nSpecificClass = CLASS_TYPE_INVAL
//Gets the manifesting class
int nManifestingClass = GetManifestingClass(oManifester);
if(DEBUG) DoDebug("Manifesting Class #2: " + IntToString(nManifestingClass), oManifester);
nLevel = GetLevelByClass(nManifestingClass, oManifester);
// Add levels from +ML PrCs only for the first manifesting class
nLevel += GetPsionicPRCLevels(oManifester, nManifestingClass);
//nLevel += nManifestingClass == GetPrimaryPsionicClass(oManifester) ? GetPsionicPRCLevels(oManifester) : 0;
// CHECK: If this is Hidden Talent and character has no levels, set to 1
if(nLevel == 0 && GetLocalInt(oManifester, "PRC_UsePowerList") == TRUE &&
GetLocalInt(oManifester, "PRC_PowerListType") == POWER_LIST_MISC)
{
if(GetAbilityScore(oManifester, ABILITY_CHARISMA) >= 11)
{
if(DEBUG) DoDebug("GetManifesterLevel: Hidden Talent with no psionic levels, returning 1");
nLevel = 1;
}
}
// Psionic vestiges are tucked in here to override things.
// This assumes that there will never be a psion with this spell effect manifesting things
if (nManifestingClass == CLASS_TYPE_PSION && GetHasSpellEffect(VESTIGE_ARETE, oManifester) && !nMaxPowerLevel)
@@ -1087,6 +1086,36 @@ int GetManifesterLevel(object oManifester, int nSpecificClass = CLASS_TYPE_INVAL
// If you have a primary psionic class and no manifester level yet, get levels based on that
if (GetPrimaryPsionicClass(oManifester) && nLevel == 0)
{
int nClass = GetPrimaryPsionicClass(oManifester);
nLevel = GetLevelByClass(nClass, oManifester);
nLevel += GetPsionicPRCLevels(oManifester, nClass);
nLevel += PracticedManifesting(oManifester, nClass, nLevel);
}
// If everything else fails, check for Hidden Talent before returning 0
if(nLevel == 0)
{
// Check if this is a Hidden Talent power
if(GetLocalInt(oManifester, "PRC_UsePowerList") == POWER_LIST_MISC)
{
// Hidden Talent: manifester level is 1 if they have CHA 11+
if(GetAbilityScore(oManifester, ABILITY_CHARISMA) >= 11)
{
if(DEBUG) DoDebug("GetManifesterLevel: Hidden Talent character, returning level 1");
return 1;
}
}
if(DEBUG) DoDebug("Failed to get manifester level for creature " + DebugObject2Str(oManifester) + ", using first class slot");
//else WriteTimestampedLogEntry("Failed to get manifester level for creature " + DebugObject2Str(oManifester) + ", using first class slot");
return 0;
}
/* // If you have a primary psionic class and no manifester level yet, get levels based on that
if (GetPrimaryPsionicClass(oManifester) && nLevel == 0)
{
int nClass = GetPrimaryPsionicClass(oManifester);
nLevel = GetLevelByClass(nClass, oManifester);
@@ -1102,7 +1131,7 @@ int GetManifesterLevel(object oManifester, int nSpecificClass = CLASS_TYPE_INVAL
return 0;
}
*/
// The bonuses inside only apply to normal manifestation
if(!GetLocalInt(oManifester, PRC_IS_PSILIKE))
@@ -1666,3 +1695,227 @@ int GetMaxPowerLevel(object oManifester)
if (DEBUG) DoDebug("GetMaxPowerLevel is "+IntToString(nMax));
return nMax;
}
//////////////////////////////////////////////////////
/* START HIDDEN TALENT */
//////////////////////////////////////////////////////
int IsHiddenTalent(object oPC = OBJECT_SELF)
{
if (GetHasFeat(FEAT_HIDDEN_TALENT_BIOFEEDBACK, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_BITE_WOLF, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_BOLT, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_BURST, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CALLTOMIND, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CALL_WEAPONRY, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CHAMELEON, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CLAWS_BEAST, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_COMPRESSION, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CONCEALTHOUGHT, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CREATESOUND, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_CRYSTALSHARD, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DAZE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DECELERATION, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DEFPRECOG, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DEMORALIZE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DISABLE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DISSIPATINGTOUCH, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_DISTRACT, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_ELFSIGHT, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_EMPATHY, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_EMPTYMIND, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_ENERGYRAY, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_ENTANGLE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_EXPANSION, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_FARHAND, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_FORCESCREEN, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_GREASE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_HAMMER, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_INERTIALARMOUR, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_MATTERAGITATION, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_METAPHYSICAL_CLAW, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_METAPHYSICAL_WEAPON, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_MINDTHRUST, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_MYLIGHT, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_OFFPRECOG, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_OFFPRESC, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_PREVENOM, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_PREVENOM_WEAPON, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_SKATE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_STOMP, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_SYNESTHETE, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_TELEMPATHICPRO, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_THICKSKIN, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_VIGOR, oPC) ||
GetHasFeat(FEAT_HIDDEN_TALENT_GRIP_IRON, oPC))
{
return TRUE;
}
else
{
return FALSE;
}
}
int GetHiddenTalentPowerFromFeat(int nFeatID)
{
// Map Hidden Talent feats to their corresponding power IDs
// Using the same mappings as GetIsHiddenTalentPower()
if(nFeatID == FEAT_HIDDEN_TALENT_BIOFEEDBACK) return POWER_BIOFEEDBACK;
if(nFeatID == FEAT_HIDDEN_TALENT_BITE_WOLF) return POWER_BITE_WOLF;
if(nFeatID == FEAT_HIDDEN_TALENT_BOLT) return POWER_BOLT;
if(nFeatID == FEAT_HIDDEN_TALENT_BURST) return POWER_BURST;
if(nFeatID == FEAT_HIDDEN_TALENT_CALLTOMIND) return POWER_CALLTOMIND;
if(nFeatID == FEAT_HIDDEN_TALENT_CALL_WEAPONRY) return POWER_CALL_WEAPONRY;
if(nFeatID == FEAT_HIDDEN_TALENT_CHAMELEON) return POWER_CHAMELEON;
if(nFeatID == FEAT_HIDDEN_TALENT_CLAWS_BEAST) return POWER_CLAWS_BEAST;
if(nFeatID == FEAT_HIDDEN_TALENT_COMPRESSION) return POWER_COMPRESSION;
if(nFeatID == FEAT_HIDDEN_TALENT_CONCEALTHOUGHT) return POWER_CONCEALTHOUGHT;
if(nFeatID == FEAT_HIDDEN_TALENT_CREATESOUND) return POWER_CREATESOUND;
if(nFeatID == FEAT_HIDDEN_TALENT_CRYSTALSHARD) return POWER_CRYSTALSHARD;
if(nFeatID == FEAT_HIDDEN_TALENT_DAZE) return POWER_DAZE;
if(nFeatID == FEAT_HIDDEN_TALENT_DECELERATION) return POWER_DECELERATION;
if(nFeatID == FEAT_HIDDEN_TALENT_DEFPRECOG) return POWER_DEFPRECOG;
if(nFeatID == FEAT_HIDDEN_TALENT_DEMORALIZE) return POWER_DEMORALIZE;
if(nFeatID == FEAT_HIDDEN_TALENT_DISABLE) return POWER_DISABLE;
if(nFeatID == FEAT_HIDDEN_TALENT_DISSIPATINGTOUCH)return POWER_DISSIPATINGTOUCH;
if(nFeatID == FEAT_HIDDEN_TALENT_DISTRACT) return POWER_DISTRACT;
if(nFeatID == FEAT_HIDDEN_TALENT_ELFSIGHT) return POWER_ELFSIGHT;
if(nFeatID == FEAT_HIDDEN_TALENT_EMPATHY) return POWER_EMPATHY;
if(nFeatID == FEAT_HIDDEN_TALENT_EMPTYMIND) return POWER_EMPTYMIND;
if(nFeatID == FEAT_HIDDEN_TALENT_ENTANGLE) return POWER_ENTANGLE;
if(nFeatID == FEAT_HIDDEN_TALENT_EXPANSION) return POWER_EXPANSION;
if(nFeatID == FEAT_HIDDEN_TALENT_FARHAND) return POWER_FARHAND;
if(nFeatID == FEAT_HIDDEN_TALENT_FORCESCREEN) return POWER_FORCESCREEN;
if(nFeatID == FEAT_HIDDEN_TALENT_GREASE) return POWER_GREASE;
if(nFeatID == FEAT_HIDDEN_TALENT_HAMMER) return POWER_HAMMER;
if(nFeatID == FEAT_HIDDEN_TALENT_INERTIALARMOUR) return POWER_INERTIALARMOUR;
if(nFeatID == FEAT_HIDDEN_TALENT_MATTERAGITATION) return POWER_MATTERAGITATION;
if(nFeatID == FEAT_HIDDEN_TALENT_METAPHYSICAL_CLAW) return POWER_METAPHYSICAL_CLAW;
if(nFeatID == FEAT_HIDDEN_TALENT_METAPHYSICAL_WEAPON) return POWER_METAPHYSICAL_WEAPON;
if(nFeatID == FEAT_HIDDEN_TALENT_MINDTHRUST) return POWER_MINDTHRUST;
if(nFeatID == FEAT_HIDDEN_TALENT_MYLIGHT) return POWER_MYLIGHT;
if(nFeatID == FEAT_HIDDEN_TALENT_OFFPRECOG) return POWER_OFFPRECOG;
if(nFeatID == FEAT_HIDDEN_TALENT_OFFPRESC) return POWER_OFFPRESC;
if(nFeatID == FEAT_HIDDEN_TALENT_PREVENOM) return POWER_PREVENOM;
if(nFeatID == FEAT_HIDDEN_TALENT_PREVENOM_WEAPON) return POWER_PREVENOM_WEAPON;
if(nFeatID == FEAT_HIDDEN_TALENT_SKATE) return POWER_SKATE;
if(nFeatID == FEAT_HIDDEN_TALENT_STOMP) return POWER_STOMP;
if(nFeatID == FEAT_HIDDEN_TALENT_SYNESTHETE) return POWER_SYNESTHETE;
if(nFeatID == FEAT_HIDDEN_TALENT_TELEMPATHICPRO) return POWER_TELEMPATHICPRO;
if(nFeatID == FEAT_HIDDEN_TALENT_THICKSKIN) return POWER_THICKSKIN;
if(nFeatID == FEAT_HIDDEN_TALENT_VIGOR) return POWER_VIGOR;
if(nFeatID == FEAT_HIDDEN_TALENT_GRIP_IRON) return POWER_GRIP_IRON;
return -1; // Not found
}
int GetHiddenTalentCount(object oPC = OBJECT_SELF)
{
int nCount = 0;
if (GetHasFeat(FEAT_HIDDEN_TALENT_BIOFEEDBACK, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_BITE_WOLF, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_BOLT, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_BURST, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_CALLTOMIND, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_CALL_WEAPONRY, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_CHAMELEON, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_CLAWS_BEAST, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_COMPRESSION, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_CONCEALTHOUGHT, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_CREATESOUND, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_CRYSTALSHARD, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_DAZE, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_DECELERATION, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_DEFPRECOG, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_DEMORALIZE, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_DISABLE, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_DISSIPATINGTOUCH, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_DISTRACT, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_ELFSIGHT, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_EMPATHY, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_EMPTYMIND, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_ENERGYRAY, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_ENTANGLE, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_EXPANSION, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_FARHAND, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_FORCESCREEN, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_GREASE, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_HAMMER, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_INERTIALARMOUR, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_MATTERAGITATION, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_METAPHYSICAL_CLAW, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_METAPHYSICAL_WEAPON, oPC))nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_MINDTHRUST, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_MYLIGHT, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_OFFPRECOG, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_OFFPRESC, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_PREVENOM, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_PREVENOM_WEAPON, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_SKATE, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_STOMP, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_SYNESTHETE, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_TELEMPATHICPRO, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_THICKSKIN, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_VIGOR, oPC)) nCount++;
if (GetHasFeat(FEAT_HIDDEN_TALENT_GRIP_IRON, oPC)) nCount++;
return nCount;
}
int GetIsHiddenTalentPower(object oPC, int nPower)
{
// Check each Hidden Talent feat to see if it grants this power
if(nPower == POWER_BIOFEEDBACK && GetHasFeat(FEAT_HIDDEN_TALENT_BIOFEEDBACK, oPC)) return TRUE;
if(nPower == POWER_BITE_WOLF && GetHasFeat(FEAT_HIDDEN_TALENT_BITE_WOLF, oPC)) return TRUE;
if(nPower == POWER_BOLT && GetHasFeat(FEAT_HIDDEN_TALENT_BOLT, oPC)) return TRUE;
if(nPower == POWER_BURST && GetHasFeat(FEAT_HIDDEN_TALENT_BURST, oPC)) return TRUE;
if(nPower == POWER_CALLTOMIND && GetHasFeat(FEAT_HIDDEN_TALENT_CALLTOMIND, oPC)) return TRUE;
if(nPower == POWER_CALL_WEAPONRY && GetHasFeat(FEAT_HIDDEN_TALENT_CALL_WEAPONRY, oPC)) return TRUE;
if(nPower == POWER_CHAMELEON && GetHasFeat(FEAT_HIDDEN_TALENT_CHAMELEON, oPC)) return TRUE;
if(nPower == POWER_CLAWS_BEAST && GetHasFeat(FEAT_HIDDEN_TALENT_CLAWS_BEAST, oPC)) return TRUE;
if(nPower == POWER_COMPRESSION && GetHasFeat(FEAT_HIDDEN_TALENT_COMPRESSION, oPC)) return TRUE;
if(nPower == POWER_CONCEALTHOUGHT && GetHasFeat(FEAT_HIDDEN_TALENT_CONCEALTHOUGHT, oPC)) return TRUE;
if(nPower == POWER_CREATESOUND && GetHasFeat(FEAT_HIDDEN_TALENT_CREATESOUND, oPC)) return TRUE;
if(nPower == POWER_CRYSTALSHARD && GetHasFeat(FEAT_HIDDEN_TALENT_CRYSTALSHARD, oPC)) return TRUE;
if(nPower == POWER_DAZE && GetHasFeat(FEAT_HIDDEN_TALENT_DAZE, oPC)) return TRUE;
if(nPower == POWER_DECELERATION && GetHasFeat(FEAT_HIDDEN_TALENT_DECELERATION, oPC)) return TRUE;
if(nPower == POWER_DEFPRECOG && GetHasFeat(FEAT_HIDDEN_TALENT_DEFPRECOG, oPC)) return TRUE;
if(nPower == POWER_DEMORALIZE && GetHasFeat(FEAT_HIDDEN_TALENT_DEMORALIZE, oPC)) return TRUE;
if(nPower == POWER_DISABLE && GetHasFeat(FEAT_HIDDEN_TALENT_DISABLE, oPC)) return TRUE;
if(nPower == POWER_DISSIPATINGTOUCH && GetHasFeat(FEAT_HIDDEN_TALENT_DISSIPATINGTOUCH, oPC)) return TRUE;
if(nPower == POWER_DISTRACT && GetHasFeat(FEAT_HIDDEN_TALENT_DISTRACT, oPC)) return TRUE;
if(nPower == POWER_ELFSIGHT && GetHasFeat(FEAT_HIDDEN_TALENT_ELFSIGHT, oPC)) return TRUE;
if(nPower == POWER_EMPATHY && GetHasFeat(FEAT_HIDDEN_TALENT_EMPATHY, oPC)) return TRUE;
if(nPower == POWER_EMPTYMIND && GetHasFeat(FEAT_HIDDEN_TALENT_EMPTYMIND, oPC)) return TRUE;
if(nPower == POWER_ENERGYRAY_FIRE && GetHasFeat(FEAT_HIDDEN_TALENT_ENERGYRAY, oPC)) return TRUE;
if(nPower == POWER_ENERGYRAY_COLD && GetHasFeat(FEAT_HIDDEN_TALENT_ENERGYRAY, oPC)) return TRUE;
if(nPower == POWER_ENERGYRAY_ELEC && GetHasFeat(FEAT_HIDDEN_TALENT_ENERGYRAY, oPC)) return TRUE;
if(nPower == POWER_ENERGYRAY_SONIC && GetHasFeat(FEAT_HIDDEN_TALENT_ENERGYRAY, oPC)) return TRUE;
if(nPower == POWER_ENTANGLE && GetHasFeat(FEAT_HIDDEN_TALENT_ENTANGLE, oPC)) return TRUE;
if(nPower == POWER_EXPANSION && GetHasFeat(FEAT_HIDDEN_TALENT_EXPANSION, oPC)) return TRUE;
if(nPower == POWER_FARHAND && GetHasFeat(FEAT_HIDDEN_TALENT_FARHAND, oPC)) return TRUE;
if(nPower == POWER_FORCESCREEN && GetHasFeat(FEAT_HIDDEN_TALENT_FORCESCREEN, oPC)) return TRUE;
if(nPower == POWER_GREASE && GetHasFeat(FEAT_HIDDEN_TALENT_GREASE, oPC)) return TRUE;
if(nPower == POWER_HAMMER && GetHasFeat(FEAT_HIDDEN_TALENT_HAMMER, oPC)) return TRUE;
if(nPower == POWER_INERTIALARMOUR && GetHasFeat(FEAT_HIDDEN_TALENT_INERTIALARMOUR, oPC)) return TRUE;
if(nPower == POWER_MATTERAGITATION && GetHasFeat(FEAT_HIDDEN_TALENT_MATTERAGITATION, oPC)) return TRUE;
if(nPower == POWER_METAPHYSICAL_CLAW && GetHasFeat(FEAT_HIDDEN_TALENT_METAPHYSICAL_CLAW, oPC)) return TRUE;
if(nPower == POWER_METAPHYSICAL_WEAPON && GetHasFeat(FEAT_HIDDEN_TALENT_METAPHYSICAL_WEAPON, oPC)) return TRUE;
if(nPower == POWER_MINDTHRUST && GetHasFeat(FEAT_HIDDEN_TALENT_MINDTHRUST, oPC)) return TRUE;
if(nPower == POWER_MYLIGHT && GetHasFeat(FEAT_HIDDEN_TALENT_MYLIGHT, oPC)) return TRUE;
if(nPower == POWER_OFFPRECOG && GetHasFeat(FEAT_HIDDEN_TALENT_OFFPRECOG, oPC)) return TRUE;
if(nPower == POWER_OFFPRESC && GetHasFeat(FEAT_HIDDEN_TALENT_OFFPRESC, oPC)) return TRUE;
if(nPower == POWER_PREVENOM && GetHasFeat(FEAT_HIDDEN_TALENT_PREVENOM, oPC)) return TRUE;
if(nPower == POWER_PREVENOM_WEAPON && GetHasFeat(FEAT_HIDDEN_TALENT_PREVENOM_WEAPON, oPC)) return TRUE;
if(nPower == POWER_SKATE && GetHasFeat(FEAT_HIDDEN_TALENT_SKATE, oPC)) return TRUE;
if(nPower == POWER_STOMP && GetHasFeat(FEAT_HIDDEN_TALENT_STOMP, oPC)) return TRUE;
if(nPower == POWER_SYNESTHETE && GetHasFeat(FEAT_HIDDEN_TALENT_SYNESTHETE, oPC)) return TRUE;
if(nPower == POWER_TELEMPATHICPRO && GetHasFeat(FEAT_HIDDEN_TALENT_TELEMPATHICPRO, oPC)) return TRUE;
if(nPower == POWER_THICKSKIN && GetHasFeat(FEAT_HIDDEN_TALENT_THICKSKIN, oPC)) return TRUE;
if(nPower == POWER_VIGOR && GetHasFeat(FEAT_HIDDEN_TALENT_VIGOR, oPC)) return TRUE;
if(nPower == POWER_GRIP_IRON && GetHasFeat(FEAT_HIDDEN_TALENT_GRIP_IRON, oPC)) return TRUE;
return FALSE;
}

View File

@@ -110,6 +110,7 @@ object GetSplitPsionicRayTarget(struct manifestation manif, object oPrimaryTarge
//////////////////////////////////////////////////
#include "psi_inc_core"
#include "psi_inc_psifunc"
//////////////////////////////////////////////////
/* Internal functions */

View File

@@ -29,7 +29,7 @@
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
//////////////////////////////////////////////////
/* Constants */
//////////////////////////////////////////////////
@@ -572,6 +572,26 @@ int GetMaxPowerCount(object oCreature, int nList)
int GetHasPower(int nPower, object oCreature = OBJECT_SELF)
{
// Debug output
if (DEBUG) DoDebug("GetHasPower: Checking power " + IntToString(nPower));
// Check if it's a subradial spell first
if (GetIsSubradialSpell(nPower))
{
if(DEBUG) DoDebug("GetHasPower: " + IntToString(nPower) + " is a subradial");
int nMasterSpell = GetMasterSpellFromSubradial(nPower);
if (nMasterSpell != -1)
{
if(DEBUG) DoDebug("GetHasPower: Master spell is " + IntToString(nMasterSpell));
nPower = nMasterSpell;
}
}
// Check MISC list first (for Hidden Talent and similar feats)
if(GetHasFeat(GetClassFeatFromPower(nPower, CLASS_TYPE_INVALID), oCreature))
return TRUE;
if((GetLevelByClass(CLASS_TYPE_PSION, oCreature)
&& GetHasFeat(GetClassFeatFromPower(nPower, CLASS_TYPE_PSION), oCreature)
) ||
@@ -593,6 +613,7 @@ int GetHasPower(int nPower, object oCreature = OBJECT_SELF)
// add new psionic classes here
)
return TRUE;
return FALSE;
}

View File

@@ -93,9 +93,8 @@ void GainPowerPoints(object oChar, int nGain, int bCanExceedMax = FALSE, int bIn
* @param bInform If TRUE, runs TellCharacterPowerPointStatus() on oChar
* after making the modification.
*/
/*
void GainTemporaryPowerPoints(object oChar, int nGain, float fDuration, int bInform = TRUE);
*/
/**
* Decreases the character's current power point count by up to the given
* amount, limited to not going below 0.
@@ -138,8 +137,12 @@ int _GetFeatBonusPP(object oChar)
{
int nBonusPP = 0;
//:: Wild Talent & Hidden Talents
if(GetHasFeat(FEAT_WILD_TALENT, oChar) || IsHiddenTalent())
//:: Wild Talent
if(GetHasFeat(FEAT_WILD_TALENT, oChar))
nBonusPP += 2;
//:: Hidden Talent
if(GetHasFeat(FEAT_HIDDEN_TALENT, oChar))
nBonusPP += 2;
//:: Psionic Feats

View File

@@ -40,7 +40,8 @@ void IdentifyPower(object oManifester, int nPowerId);
// Always access via psi_inc_psifunc.
//#include "psi_inc_core"
#include "psi_inc_core"
#include "inc_2dacache"
//////////////////////////////////////////////////
/* Internal functions */

View File

@@ -407,6 +407,8 @@ void _CleanManifestationVariables(object oManifester)
DeleteLocalInt(oManifester, PRC_POWER_LEVEL);
DeleteLocalInt(oManifester, PRC_IS_PSILIKE);
DeleteLocalInt(oManifester, PRC_AUGMENT_OVERRIDE);
DeleteLocalInt(oManifester, "PRC_UsePowerList");
DeleteLocalInt(oManifester, "PRC_PowerListType");
}
/** Internal function.
@@ -556,6 +558,9 @@ void _ManifestationHB(object oManifester, location lManifester, object oMfToken)
if(DEBUG) DoDebug("_ManifestationHB(): Manifester moved or lost concentration, destroying token");
_DestroyManifestationToken(oManifester, oMfToken);
//:: Clean up variables
_CleanManifestationVariables(oManifester);
// Inform manifester
FloatingTextStrRefOnCreature(16828435, oManifester, FALSE); // "You have lost concentration on the power you were attempting to manifest!"
}
@@ -692,10 +697,28 @@ void _UsePowerAux(object oManifester, object oMfToken, int nSpellId,
struct manifestation EvaluateManifestation(object oManifester, object oTarget, struct power_augment_profile pap, int nMetaPsiFlags)
{
//:: Handle Hidden Talent
int nSpellID = PRCGetSpellId();
int bIsHiddenTalent = GetIsHiddenTalentPower(oManifester, nSpellID);
if(bIsHiddenTalent)
{
SetLocalInt(oManifester, "PRC_UsePowerList", TRUE);
SetLocalInt(oManifester, "PRC_PowerListType", POWER_LIST_MISC);
}
/* Get some data */
int bIgnoreConstraints = (DEBUG) ? GetLocalInt(oManifester, PRC_DEBUG_IGNORE_CONSTRAINTS) : FALSE;
// Manifester-related stuff
int nManifesterLevel = GetManifesterLevel(oManifester);
//int nManifesterLevel = GetManifesterLevel(oManifester);
int nManifesterLevel;
if(bIsHiddenTalent)
{
nManifesterLevel = GetManifesterLevel(oManifester, CLASS_TYPE_INVALID);
}
else
{
nManifesterLevel = GetManifesterLevel(oManifester);
}
int nPowerLevel = GetPowerLevel(oManifester);
int nClass = GetManifestingClass(oManifester);
int nWildSurge = GetWildSurge(oManifester);
@@ -714,6 +737,8 @@ struct manifestation EvaluateManifestation(object oManifester, object oTarget, s
manif.nManifesterLevel = nManifesterLevel;
manif.nSpellID = PRCGetSpellId();
// Run an ability score check to see if the manifester can manifest the power at all
if (bIsPsiLike)
{
@@ -767,6 +792,8 @@ struct manifestation EvaluateManifestation(object oManifester, object oTarget, s
//If the manifester does not have enough points before hostile modifiers, cancel power
if(manif.nPPCost > nManifesterPP && !bIsPsiLike && !bIgnoreConstraints)
{
// DEBUG: show why the cost over cap branch triggered
FloatingTextStringOnCreature("DEBUG: manif.nManifesterLevel=" + IntToString(manif.nManifesterLevel) + " manif.nPPCost=" + IntToString(manif.nPPCost) +" PRC_UsePowerList=" + IntToString(GetLocalInt(manif.oManifester, "PRC_UsePowerList")), manif.oManifester, FALSE);
FloatingTextStrRefOnCreature(16826412, oManifester, FALSE); // "You do not have enough Power Points to manifest this power"
manif.bCanManifest = FALSE;
}
@@ -786,6 +813,25 @@ struct manifestation EvaluateManifestation(object oManifester, object oTarget, s
manif.bCanManifest = FALSE;
}
// Check defensive manifestation BEFORE PP deduction
if(GetLocalInt(oManifester, "PRC_DefensiveManifestActive"))
{
int nPowerLevel = GetPowerLevel(oManifester);
int nDC = 15 + nPowerLevel;
if(!GetPRCIsSkillSuccessful(oManifester, SKILL_CONCENTRATION, nDC))
{
// Failed - deduct PP and prevent manifestation
LosePowerPoints(oManifester, manif.nPPCost, TRUE);
PayMetapsionicsFocuses(manif);
manif.bCanManifest = FALSE;
SendMessageToPC(oManifester, "Defensive manifestation concentration check failed.");
return manif;
}
manif.bDefensive = TRUE;
}
// Psi-like abilities ignore PP costs and metapsi
if(!bIsPsiLike)
{
@@ -796,6 +842,25 @@ struct manifestation EvaluateManifestation(object oManifester, object oTarget, s
PayMetapsionicsFocuses(manif);
}
/* if(GetLocalInt(oManifester, "PRC_DefensiveManifestActive"))
{
// Concentration check (DC 15 + power level)
int nPowerLevel = GetPowerLevel(oManifester);
int nDC = 15 + nPowerLevel;
if(!GetPRCIsSkillSuccessful(oManifester, SKILL_CONCENTRATION, nDC))
{
// Failed - PP already deducted, but prevent manifestation
manif.bCanManifest = FALSE;
SendMessageToPC(oManifester, "Defensive manifestion concentration check failed.");
return manif;
}
// Set defensive flag for any other systems that need it
SendMessageToPC(oManifester, "Defensive manifestion concentration check successful.");
manif.bDefensive = TRUE;
} */
//* APPLY SIDE-EFFECTS THAT RESULT FROM SUCCESSFULL MANIFESTATION HERE *//
// Psicraft for all those who can see
IdentifyPower(oManifester, manif.nSpellID);
@@ -1075,4 +1140,4 @@ struct manifestation EvaluateDiaDragChannel(object oManifester, object oTarget,
}
// Test main
//void main(){}
//:: void main(){}

View File

@@ -14,6 +14,7 @@
#include "prc_class_const"
*/
#include "prc_alterations"
#include "prcsp_engine"
// Constants that dictate ResistPower results
const int POWER_RESIST_FAIL = 1;

View File

@@ -1,3 +1,6 @@
const int DEFENSIVE_MANIFESTATION = 2375;
//real power spell constants
// Level 1 Powers
@@ -173,6 +176,7 @@ const int POWER_PSYCHICREFORMATION = 14155;
const int POWER_TELEKINETICMANEUVER = 14156;
const int POWER_DIMENSIONALANCHOR = 14157;
const int POWER_DISMISSAL = 14158;
const int POWER_DIMENSIONDOOR = 14162;
const int POWER_DIMENSIONDOOR_SELFONLY = 14159;
const int POWER_DIMENSIONDOOR_PARTY = 14160;
const int POWER_DOMINATE = 14161;
@@ -183,6 +187,7 @@ const int POWER_ENERGYBALL_ELEC = 14166;
const int POWER_ENERGYBALL_FIRE = 14167;
const int POWER_ENERGYBALL_SONIC = 14168;
const int POWER_PSYCHICVAMPIRE = 14169;
const int POWER_CLAW_ENERGY = 14350;
const int POWER_CLAW_ENERGY_COLD = 14170;
const int POWER_CLAW_ENERGY_ELEC = 14171;
const int POWER_CLAW_ENERGY_FIRE = 14172;

View File

@@ -75,6 +75,15 @@ int PsiPrePowerCastCode()
int nContinue = !ExecuteScriptAndReturnInt("prespellcode", oManifester);
//---------------------------------------------------------------------------
// Forsakers can't use psionics
//---------------------------------------------------------------------------
if (nContinue && GetLevelByClass(CLASS_TYPE_FORSAKER, oManifester))
{
FloatingTextStringOnCreature("Forsakers cannot manifest psionic powers!", oManifester, FALSE);
nContinue = FALSE;
}
//---------------------------------------------------------------------------
// Break any spell require maintaining concentration
//---------------------------------------------------------------------------
@@ -209,3 +218,4 @@ int PsiPrePowerCastCode()
return nContinue;
}
//:: void main (){}

View File

@@ -192,7 +192,8 @@ int PathFeatToIPFeat(int nFeat);
/* Includes */
//////////////////////////////////////////////////
#include "inc_lookups"
#include "inc_pers_array"
//////////////////////////////////////////////////
/* Internal functions */
@@ -519,7 +520,7 @@ int GetMaxMysteryLevelLearnable(object oShadow, int nClass, int nType)
if(DEBUG) DoDebug("GetMaxMysteryLevelLearnable nType: " + IntToString(nType));
// Rules Quote:
// Within a category<72>Apprentice, Initiate, Master<65>you must have at least two mysteries of any given level
// Within a category<72>Apprentice, Initiate, Master<65>you must have at least two mysteries of any given level
// before you can take any mysteries of the next higher level. For instance, you must have two 1st-level
// mysteries before you can take any 2nds, and at least two 2nds before you can take any 3rds.
int nMaxLrn, i, nMystLevel, nCount1, nCount2;

View File

@@ -210,6 +210,7 @@ int GetHasNocturnal(object oShadow, int nPath);
#include "prc_alterations"
#include "shd_inc_myst"
#include "shd_inc_mystknwn"
#include "lookup_2da_spell"
//////////////////////////////////////////////////
/* Internal functions */

View File

@@ -17,6 +17,8 @@
#include "prc_inc_spells"
#include "inc_utility"
#include "prc_inc_itmrstr"
#include "shd_inc_shdfunc"
#include "lookup_2da_spell"
// This function holds all functions that are supposed to run before the actual
// spellscript gets run. If this functions returns FALSE, the spell is aborted
@@ -132,6 +134,15 @@ int ShadPreMystCastCode()
int nContinue = !ExecuteScriptAndReturnInt("prespellcode",oShadow);
//---------------------------------------------------------------------------
// Block forsakers from using shadowcasting
//---------------------------------------------------------------------------
if(GetLevelByClass(CLASS_TYPE_FORSAKER, oShadow) > 0)
{
SendMessageToPC(oShadow, "Forsakers cannot use the power of shadowcasting.");
return FALSE;
}
//---------------------------------------------------------------------------
// Break any spell require maintaining concentration
//---------------------------------------------------------------------------
@@ -278,3 +289,5 @@ int ShadPreMystCastCode()
if(DEBUG) DoDebug("ShadPreMystCastCode nContinue #6: " + IntToString(nContinue));
return nContinue;
}
//:: void main (){}

View File

@@ -783,12 +783,16 @@ int GetFirstBladeMagicClassPosition(object oCreature = OBJECT_SELF)
int CheckManeuverPrereqs(int nClass, int nPrereqs, int nDiscipline, object oPC)
{
// Checking to see what the name of the feat is, and the row number
/*if (DEBUG)
/* if (DEBUG)
{
DoDebug("CheckManeuverPrereqs: nFeat: " + IntToString(nFeat));
string sFeatName = GetStringByStrRef(StringToInt(Get2DACache("feat", "FEAT", nFeat)));
DoDebug("CheckManeuverPrereqs: sFeatName: " + sFeatName);
}*/
} */
DoDebug("CheckManeuverPrereqs: nClass=" + IntToString(nClass) +
" nDiscipline=" + IntToString(nDiscipline) +
" nPrereqs=" + IntToString(nPrereqs));
// Prestige classes can only access certain disciplines
if(!_AllowedDiscipline(oPC, nClass, nDiscipline))

View File

@@ -14,6 +14,7 @@
#include "prc_inc_spells"
#include "inc_utility"
#include "x2_inc_spellhook"
#include "tob_inc_tobfunc"
// This function holds all functions that are supposed to run before the actual
// spellscript gets run. If this functions returns FALSE, the spell is aborted
@@ -78,7 +79,14 @@ int PreManeuverCastCode()
//---------------------------------------------------------------------------
if(nContinue)
nContinue = !GetLocalInt(oInitiator, "CrusaderBreak");
//---------------------------------------------------------------------------
// Forsakers can't use supernatural maneuvers
//---------------------------------------------------------------------------
if (nContinue && GetIsManeuverSupernatural(nMoveId) && GetLevelByClass(CLASS_TYPE_FORSAKER, oInitiator))
{
FloatingTextStringOnCreature("Forsakers cannot use supernatural maneuvers!", oInitiator, FALSE);
nContinue = FALSE;
}
//---------------------------------------------------------------------------
// Run NullPsionicsField Check
//---------------------------------------------------------------------------

View File

@@ -109,11 +109,14 @@ int GetIsSyllable(int nSpellId);
*/
int DoSpellTruenameCheck(object oTrueSpeaker, object oTarget, int nPersonal = FALSE);
string GetNormalUtterSpellId(int nSpellId);
//////////////////////////////////////////////////
/* Includes */
//////////////////////////////////////////////////
#include "prc_inc_spells"
#include "true_inc_trufunc"
//////////////////////////////////////////////////
/* Internal functions */

View File

@@ -260,6 +260,7 @@ int GetCadenceCount(object oTrueSpeaker);
#include "prc_alterations"
#include "true_inc_utter"
#include "true_inc_truknwn"
#include "true_inc_truespk"
//////////////////////////////////////////////////
/* Function definitions */

View File

@@ -141,6 +141,7 @@ int GetHasUtterance(int nUtter, object oCreature = OBJECT_SELF);
#include "inc_pers_array"
#include "prc_inc_nwscript"
#include "inc_lookups"
#include "prc_x2_itemprop"
//////////////////////////////////////////////////
/* Internal functions */

View File

@@ -18,6 +18,7 @@
#include "prc_inc_spells"
#include "inc_utility"
#include "prc_inc_itmrstr"
#include "true_inc_trufunc"
// This function holds all functions that are supposed to run before the actual
@@ -42,6 +43,16 @@ int TruePreUtterCastCode()
int nContinue = !ExecuteScriptAndReturnInt("prespellcode",oTrueSpeaker);
//---------------------------------------------------------------------------
// Block forsakers from using truenaming
//---------------------------------------------------------------------------
if(GetLevelByClass(CLASS_TYPE_FORSAKER, oTrueSpeaker) > 0)
{
SendMessageToPC(oTrueSpeaker, "Forsakers cannot use the power of truenaming.");
return FALSE;
}
//---------------------------------------------------------------------------
// Break any spell require maintaining concentration
//---------------------------------------------------------------------------

View File

@@ -145,6 +145,7 @@ int PRCGetUserSpecificSpellScriptFinished();
#include "inc_dynconv"
#include "inc_npc"
#include "inc_infusion"
#include "prc_add_spell_dc"
int Spontaneity(object oCaster, int nCastingClass, int nSpellID, int nSpellLevel)
@@ -200,7 +201,6 @@ int Spontaneity(object oCaster, int nCastingClass, int nSpellID, int nSpellLevel
return TRUE;
}
int DruidSpontSummon(object oCaster, int nCastingClass, int nSpellID, int nSpellLevel)
{
if(nCastingClass != CLASS_TYPE_DRUID)
@@ -327,8 +327,25 @@ int ArcaneSpellFailure(object oCaster, int nCastingClass, int nSpellLevel, int n
default: break;
}
}
// Hexblade can cast in light/medium armour and while using small shield.
// Hexblade can cast in light armour only.
else if(nCastingClass == CLASS_TYPE_HEXBLADE)
{
//armors
switch(nAC)
{
case 1: nASF -= 5; break; //light
case 2: nASF -= 10; break; //light
case 3: nASF -= 20; break; //light
case 4: nASF = bBattleCaster ? 0 : nASF; break; //medium with Battlecaster
case 5: nASF = bBattleCaster ? 0 : nASF; break; //medium with Battlecaster
default: break;
}
}
// WRONG: Hexblade can cast in light/medium armour and while using small shield.
//:: RIGHT: Hexblades are proficient with all simple and martial weapons, and with light armor but not with shields.
/* else if(nCastingClass == CLASS_TYPE_HEXBLADE)
{
//shields
if(GetBaseItemType(oShield) == BASE_ITEM_SMALLSHIELD) nASF -= 5;
@@ -345,7 +362,7 @@ int ArcaneSpellFailure(object oCaster, int nCastingClass, int nSpellLevel, int n
case 8: nASF -= bBattleCaster ? 45 : 0; break;
default: break;
}
}
} */
// Bards cannot cast in light armour and while using small shield in 3e
/* else if(nCastingClass == CLASS_TYPE_BARD)
{
@@ -2163,8 +2180,33 @@ int PRCSpellEffects(object oCaster, object oTarget, int nSpellID, int nSpellLeve
if(GetPRCSwitch(PRC_PNP_TENSERS_TRANSFORMATION))
{
if(GetHasSpellEffect(SPELL_TENSERS_TRANSFORMATION, oCaster))
return FALSE;
{
// Allow potions - they are not spell trigger/completion items
object oSpellCastItem = PRCGetSpellCastItem();
if(GetIsObjectValid(oSpellCastItem))
{
int nItemType = GetBaseItemType(oSpellCastItem);
if(nItemType == BASE_ITEM_ENCHANTED_POTION
|| nItemType == BASE_ITEM_POTIONS)
{
// Continue with other checks
}
else
{
return FALSE; // Block other magic items
}
}
else
{
return FALSE; // Block regular spellcasting
}
}
}
/* {
if(GetHasSpellEffect(SPELL_TENSERS_TRANSFORMATION, oCaster))
return FALSE;
} */
// Gaseous Form check
if(GetHasSpellEffect(SPELL_GASEOUS_FORM, oCaster))
@@ -2902,7 +2944,7 @@ int WandEquipped(object oCaster, object oSpellCastItem)
int nType = GetBaseItemType(oSpellCastItem);
if(nType == BASE_ITEM_MAGICWAND || nType == BASE_ITEM_ENCHANTED_WAND) // Has to be a wand, obv
if(nType == BASE_ITEM_MAGICWAND || nType == BASE_ITEM_ENCHANTED_WAND || nType == BASE_ITEM_CRAFTED_SCEPTER) // Has to be a wand, obv
{
if(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oCaster) == oSpellCastItem || GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oCaster) == oSpellCastItem) // Needs to be equipped
{
@@ -2910,7 +2952,7 @@ int WandEquipped(object oCaster, object oSpellCastItem)
}
else
{
FloatingTextStringOnCreature("You must equip a wand to cast from it.", oCaster, FALSE);
FloatingTextStringOnCreature("You must equip this item to cast from it.", oCaster, FALSE);
return FALSE; // It's a wand not equipped
}
}
@@ -3346,6 +3388,28 @@ int X2PreSpellCastCode2()
//---------------------------------------------------------------------------
X2BreakConcentrationSpells();
//---------------------------------------------------------------------------
// Herbal Infusion Use check
//---------------------------------------------------------------------------
if(nContinue && (GetBaseItemType(oSpellCastItem) == BASE_ITEM_INFUSED_HERB))
{
int bIsSubradial = GetIsSubradialSpell(nSpellID);
if(bIsSubradial)
{
nSpellID = GetMasterSpellFromSubradial(nSpellID);
}
int nItemCL = GetCastSpellCasterLevelFromItem(oSpellCastItem, nSpellID);
if(DEBUG) DoDebug("x2_inc_spellhook >> X2PreSpellCastCode2: Item Spellcaster Level: "+IntToString(nItemCL)+".");
if(DEBUG) DoDebug("x2_inc_spellhook >> X2PreSpellCastCode2: Herbal Infusion Found");
if(!DoInfusionUseChecks(oCaster, oSpellCastItem, nSpellID))
{
ApplyInfusionPoison(oCaster, nItemCL);
nContinue = FALSE;
}
}
//---------------------------------------------------------------------------
// No casting while using expertise
//---------------------------------------------------------------------------
@@ -3355,11 +3419,6 @@ int X2PreSpellCastCode2()
SendMessageToPC(oCaster, "Combat Expertise only works with attack actions.");
nContinue = FALSE;
}
//---------------------------------------------------------------------------
// Run Infusion use check
//---------------------------------------------------------------------------
if(nContinue)
nContinue = DoInfusionUseChecks(oCaster, oSpellCastItem, nSpellID);
//---------------------------------------------------------------------------
// Run Spelldance perform check
@@ -3740,4 +3799,4 @@ int X2PreSpellCastCode2()
// Test main
//::void main(){}
//:: void main(){}

View File

@@ -24,6 +24,7 @@
#include "x0_i0_position"
#include "X0_INC_HENAI"
#include "x3_inc_skin"
#include "prc_racial_const"
/*
@@ -638,7 +639,7 @@ int HorseGetMountTail(object oHorse);
// FILE: x3_inc_horse FUNCTION: HorseGetMountFailureMessage()
// This is a companion function to HorseGetCanBeMounted. If you need a text
// message that explains why the horse cannot be mounted.
string HorseGetMountFailureMessage(object oTarget,object oRider=OBJECT_INVALID);
string HorseGetMountFailureMessage(object oHorse,object oRider=OBJECT_INVALID);
// FILE: x3_inc_horse FUNCTION: HorseAddHorseMenu()
@@ -1050,6 +1051,8 @@ void HORSE_SupportOriginalSpeed(object oRider)
} // check to see if matches conditions
eSearch=GetNextEffect(oRider);
} // cycle through effects
} // HORSE_SupportOriginalSpeed()

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