{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [ { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } } ] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door - Hard\r\n\r\nHardness DC: 40" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door - Hard\r\n\r\nHardness DC: 40" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door - Hard\r\n\r\nHardness DC: 40" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door - Hard\r\n\r\nHardness DC: 40" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door - Hard\r\n\r\nHardness DC: 40" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door - Hard\r\n\r\nHardness DC: 40" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door - Hard\r\n\r\nHardness DC: 40" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door - Hard\r\n\r\nHardness DC: 40" } } ] }, "Encounter List": { "type": "list", "value": [ { "__struct_id": 7 }, { "__struct_id": 7 }, { "__struct_id": 7 }, { "__struct_id": 7 }, { "__struct_id": 7 } ] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Glyph of Warding\r\n\r\nThis object will create a glyph of warding at its location in the game. There are a couple of Variables you can set on this object to change the glyphs behavior.\r\n\r\nint X2_PLC_GLYPH_CASTER_LEVEL - The caster level used for the spellscript\r\n\r\nint X2_PLC_GLYPH_CASTER_METAMAGIC - Metamagic conditions like with (GetMetaMagicFeat());\r\n\r\nint X2_PLC_GLYPH_SPELL - The ID of the spell to run when someone triggers the glyph (default = 764, fireball = 58, basically may spells from spells.2da work, some, especially spells that rely frequent on caster level calculations may not work)\r\n\r\nint X2_PLC_GLYPH_PERMANENT - if set to 1 the glyph will not have a duration based on the caster level but instead remain until triggered.\r\n\r\nint X2_PLC_GLYPH_CHARGES - you can set the number of times the glyph will fire until destroyed here. -1 means permanent, 0 means 1 time, 1 means 2 times, etc... Player created glyphs always last only one time/\r\n\r\nstring X2_GLYPH_SPELLSCRIPT - if you set the name of a script in here, this script will be run on the target when the glyph fires, in addition to casting a fake spell vfx taken from X2_PLC_GLYPH_SPELL " } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 2" } } ] }, "SoundList": { "type": "list", "value": [] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } } ] } }