#include "nw_i0_tool" void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; RewardPartyXP(200, oPC, FALSE); RewardPartyGP(200, oPC, FALSE); object oTarget; oTarget = OBJECT_SELF; int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_KNOCK), oTarget)); else DelayCommand(1.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_KNOCK), GetLocation(oTarget))); SendMessageToPC(oPC, "Disarm Success!!"); }