#include "nw_i0_generic"
/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.3

For download info, please visit:
http://www.lilacsoul.revility.com    */

//Put this OnDeath
void main()
{

object oPC = GetLastKiller();

if (!GetIsPC(oPC)) return;

object oTarget;
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("wp_issac_04");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "mrsissac001", lTarget);

oTarget = oSpawn;

SetIsTemporaryEnemy(oPC, oTarget);

AssignCommand(oTarget, ActionAttack(oPC));

AssignCommand(oTarget, DetermineCombatRound(oPC));

oTarget = oSpawn;

//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE), GetLocation(oTarget));

}