void main()
{
    if(GetLevelByClass(CLASS_TYPE_SHIFTER, OBJECT_SELF) >= 14)
    {
    int nLevel = GetCasterLevel(OBJECT_SELF);
    int nDuration;
    nDuration = GetCasterLevel(OBJECT_SELF);

    effect eAttack = EffectAttackIncrease(nLevel+12,12);
    effect eDamage1 = EffectDamageIncrease(15,DAMAGE_TYPE_SLASHING);
    effect eDamage2 = EffectDamageIncrease(30,DAMAGE_TYPE_BLUDGEONING);
    effect eDamage3 = EffectDamageIncrease(15,DAMAGE_TYPE_PIERCING);
    //effect eDamage4 = EffectDamageIncrease(10,DAMAGE_TYPE_FIRE);
    effect eDamage5 = EffectDamageIncrease(30,DAMAGE_TYPE_SONIC);
    effect eSTR = EffectAbilityIncrease(ABILITY_STRENGTH,12);
    effect eDEX = EffectAbilityIncrease(ABILITY_DEXTERITY,12);
    effect eCON = EffectAbilityIncrease(ABILITY_CONSTITUTION,12);
    effect eSwing = EffectModifyAttacks(5);
    effect ePoly = EffectPolymorph(96);
    //effect eHP = EffectTemporaryHitpoints(nHP);
    effect eResist1 = EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING,40,0);
    effect eResist2 = EffectDamageResistance(DAMAGE_TYPE_PIERCING,40,0);
    effect eResist3 = EffectDamageResistance(DAMAGE_TYPE_SLASHING,40,0);
    //effect eResist4 = EffectDamageResistance(DAMAGE_TYPE_ACID,0,0);
    effect eResist5 = EffectDamageResistance(DAMAGE_TYPE_COLD,20,0);
    //effect eResist6 = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL,0,0);
    //effect eResist7 = EffectDamageResistance(DAMAGE_TYPE_FIRE,0,0);
    //effect eResist8 = EffectDamageResistance(DAMAGE_TYPE_SONIC,0,0);
    //effect eResist9 = EffectDamageResistance(DAMAGE_TYPE_MAGICAL,0,0);
    effect eHaste = EffectHaste();
    effect eTrue = EffectTrueSeeing();
    effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
    effect eSaves = EffectSavingThrowIncrease(0,12,SAVING_THROW_TYPE_ALL);
    effect eRegen = EffectRegenerate(20,6.0);
    effect eDis = EffectSkillIncrease(SKILL_DISCIPLINE,60);

    effect eLink = EffectLinkEffects(eAttack, ePoly);

    eLink = EffectLinkEffects(eLink, eDis);
    eLink = EffectLinkEffects(eLink, eDamage1);
    eLink = EffectLinkEffects(eLink, eDamage2);
    eLink = EffectLinkEffects(eLink, eDamage3);
    //eLink = EffectLinkEffects(eLink, eDamage4);
    eLink = EffectLinkEffects(eLink, eDamage5);
    eLink = EffectLinkEffects(eLink, eCON);
    eLink = EffectLinkEffects(eLink, eDEX);
    eLink = EffectLinkEffects(eLink, eSTR);
    eLink = EffectLinkEffects(eLink, eSwing);
    eLink = EffectLinkEffects(eLink, eResist1);
    eLink = EffectLinkEffects(eLink, eResist2);
    eLink = EffectLinkEffects(eLink, eResist3);
    //eLink = EffectLinkEffects(eLink, eResist4);
    eLink = EffectLinkEffects(eLink, eResist5);
    //eLink = EffectLinkEffects(eLink, eResist6);
    //eLink = EffectLinkEffects(eLink, eResist7);
    //eLink = EffectLinkEffects(eLink, eResist8);
    //eLink = EffectLinkEffects(eLink, eResist9);
    eLink = EffectLinkEffects(eLink, eHaste);
    eLink = EffectLinkEffects(eLink, eTrue);
    eLink = EffectLinkEffects(eLink, eSaves);
    eLink = EffectLinkEffects(eLink, eRegen);
    //eLink = EffectLinkEffects(eLink, eHP);
    eLink = EffectLinkEffects(eLink, ePoly);
    ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
    ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, RoundsToSeconds(nDuration*12));
    }
    if(GetLevelByClass(CLASS_TYPE_SHIFTER, OBJECT_SELF) <= 14)
        SpeakString( "You need Shifter Level 15 to use this.");
}