void main() { if(GetLevelByClass(CLASS_TYPE_SHIFTER, OBJECT_SELF) >= 14) { int nLevel = GetCasterLevel(OBJECT_SELF); int nDuration; nDuration = GetCasterLevel(OBJECT_SELF); effect eAttack = EffectAttackIncrease(nLevel+12,12); effect eDamage1 = EffectDamageIncrease(15,DAMAGE_TYPE_SLASHING); effect eDamage2 = EffectDamageIncrease(30,DAMAGE_TYPE_BLUDGEONING); effect eDamage3 = EffectDamageIncrease(15,DAMAGE_TYPE_PIERCING); //effect eDamage4 = EffectDamageIncrease(10,DAMAGE_TYPE_FIRE); effect eDamage5 = EffectDamageIncrease(30,DAMAGE_TYPE_SONIC); effect eSTR = EffectAbilityIncrease(ABILITY_STRENGTH,12); effect eDEX = EffectAbilityIncrease(ABILITY_DEXTERITY,12); effect eCON = EffectAbilityIncrease(ABILITY_CONSTITUTION,12); effect eSwing = EffectModifyAttacks(5); effect ePoly = EffectPolymorph(96); //effect eHP = EffectTemporaryHitpoints(nHP); effect eResist1 = EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING,40,0); effect eResist2 = EffectDamageResistance(DAMAGE_TYPE_PIERCING,40,0); effect eResist3 = EffectDamageResistance(DAMAGE_TYPE_SLASHING,40,0); //effect eResist4 = EffectDamageResistance(DAMAGE_TYPE_ACID,0,0); effect eResist5 = EffectDamageResistance(DAMAGE_TYPE_COLD,20,0); //effect eResist6 = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL,0,0); //effect eResist7 = EffectDamageResistance(DAMAGE_TYPE_FIRE,0,0); //effect eResist8 = EffectDamageResistance(DAMAGE_TYPE_SONIC,0,0); //effect eResist9 = EffectDamageResistance(DAMAGE_TYPE_MAGICAL,0,0); effect eHaste = EffectHaste(); effect eTrue = EffectTrueSeeing(); effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH); effect eSaves = EffectSavingThrowIncrease(0,12,SAVING_THROW_TYPE_ALL); effect eRegen = EffectRegenerate(20,6.0); effect eDis = EffectSkillIncrease(SKILL_DISCIPLINE,60); effect eLink = EffectLinkEffects(eAttack, ePoly); eLink = EffectLinkEffects(eLink, eDis); eLink = EffectLinkEffects(eLink, eDamage1); eLink = EffectLinkEffects(eLink, eDamage2); eLink = EffectLinkEffects(eLink, eDamage3); //eLink = EffectLinkEffects(eLink, eDamage4); eLink = EffectLinkEffects(eLink, eDamage5); eLink = EffectLinkEffects(eLink, eCON); eLink = EffectLinkEffects(eLink, eDEX); eLink = EffectLinkEffects(eLink, eSTR); eLink = EffectLinkEffects(eLink, eSwing); eLink = EffectLinkEffects(eLink, eResist1); eLink = EffectLinkEffects(eLink, eResist2); eLink = EffectLinkEffects(eLink, eResist3); //eLink = EffectLinkEffects(eLink, eResist4); eLink = EffectLinkEffects(eLink, eResist5); //eLink = EffectLinkEffects(eLink, eResist6); //eLink = EffectLinkEffects(eLink, eResist7); //eLink = EffectLinkEffects(eLink, eResist8); //eLink = EffectLinkEffects(eLink, eResist9); eLink = EffectLinkEffects(eLink, eHaste); eLink = EffectLinkEffects(eLink, eTrue); eLink = EffectLinkEffects(eLink, eSaves); eLink = EffectLinkEffects(eLink, eRegen); //eLink = EffectLinkEffects(eLink, eHP); eLink = EffectLinkEffects(eLink, ePoly); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, RoundsToSeconds(nDuration*12)); } if(GetLevelByClass(CLASS_TYPE_SHIFTER, OBJECT_SELF) <= 14) SpeakString( "You need Shifter Level 15 to use this."); }