#include "X0_I0_SPELLS" //Script for Dark Vengeance void main(){ int lvlTYPE=0;int passCHECK=0;int scSKILLCHECK=GetSkillRank(SKILL_SPELLCRAFT,OBJECT_SELF); if(scSKILLCHECK >= 18)passCHECK = 1 ; if(GetLevelByClass(CLASS_TYPE_BLACKGUARD, OBJECT_SELF) >= 24) lvlTYPE = 1;else if((lvlTYPE == 0) && (GetLevelByClass(CLASS_TYPE_PALEMASTER, OBJECT_SELF) >= 16)) lvlTYPE = 1;else if((lvlTYPE == 0) && (GetLevelByClass(CLASS_TYPE_ASSASSIN, OBJECT_SELF) >= 20)) lvlTYPE = 1;else if((lvlTYPE == 0) && (GetLevelByClass(CLASS_TYPE_SHADOWDANCER, OBJECT_SELF) >= 20)) lvlTYPE = 1; if(lvlTYPE == 1) if(passCHECK == 1){ int AWDMGtarget= GetCurrentHitPoints(OBJECT_SELF);int AWDMGself= GetCurrentHitPoints(OBJECT_SELF)-1; object oPC,oTargetSELF,oTargetHOSTILE;effect eEffectSELF,eEffectHOSTILE;int AWODDS=Random(100);float fDelay; location lTarget = GetSpellTargetLocation(); oTargetSELF = GetItemActivator(); oTargetHOSTILE = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget); eEffectSELF = EffectDamage(AWDMGself, DAMAGE_TYPE_NEGATIVE);eEffectHOSTILE = EffectDamage(AWDMGtarget, DAMAGE_TYPE_NEGATIVE); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffectSELF, GetItemActivator()); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_EVIL_HELP), GetLocation(oTargetSELF)); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_LOS_EVIL_30), lTarget); while (GetIsObjectValid(oTargetHOSTILE)){ if(spellsIsTarget(oTargetHOSTILE, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF)){ if(AWODDS <= 80){ DelayCommand(fDelay,ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffectHOSTILE, oTargetHOSTILE)); DelayCommand(fDelay,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTargetHOSTILE)));} fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTargetHOSTILE))/20;} AWODDS=Random(100);oTargetHOSTILE = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget);}} if(lvlTYPE == 0)SpeakString("You are not ready to use this."); if(passCHECK == 0)SpeakString("You do not have high enough spellcraft at this time."); }