void main()
{

object oPC = GetPCSpeaker();

effect eEffect;
eEffect = EffectDamage(65, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL);

ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);

object oTarget;
oTarget = oPC;
int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), GetLocation(oTarget));

oTarget = oPC;

eEffect = EffectDazed();

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 120.0f);

}