//Tab, battle Field Damage. void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; effect eEffect; eEffect = EffectDamage(68, DAMAGE_TYPE_FIRE, DAMAGE_POWER_NORMAL); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); object oTarget; oTarget = oPC; int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), GetLocation(oTarget)); }