void main() { object oPC = GetLastHostileActor(); if (!GetIsPC(oPC)) return; object oTarget; oTarget = oPC; effect eEffect; eEffect = EffectKnockdown(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 300.0f); oTarget = oPC; eEffect = EffectDazed(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 300.0f); FloatingTextStringOnCreature("That Wasn't Bright", oPC); }