void main() { object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN); if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return; DelayCommand(2.5,ActionAttack(GetObjectByTag("ARCHTARG3"))); }